Every player and server entry in the admin menu names its command, and an overridden entry is
checked with the override's check_type ("any" passes with one flag), the way CSS checks the typed
command; upstream required every flag. css_penalties for someone else needs @zio/penalties or
@css/root instead of @css/kick.
#rank/guardian shows as G, after the staff ranks so a staff rank wins. css_psay from a player
reads "(PM) [RANK] name: message" ("(PM) name: message" without a rank group); console's is
unchanged. New lang keys sa_psay_template and sa_psay_template_norank.
@ in all chat and a player's css_say now read "[RANK] name: message" (no ">"; "name: message"
without a rank group) with a dark red name and red message. A non-staff player's @ team chat
reads ">[STAFF] name: message" in purple.
@ in team chat and css_asay read ">[STAFF][RANK] name: message", and @ in all chat and a
player's css_say read ">[RANK] name: message", with the rank from the sender's highest #rank/...
group (O, SA, A, TA, M, TM, H). Staff in no rank group get ">[STAFF] name" and "> name". A
non-staff player's @ team chat reads ">[PLAYER] name: message". Console's messages are unchanged.
The lines are new en.json keys: sa_staffchat_template, sa_staffsay_template, their _norank
variants and sa_staffchat_template_player.
Banned players are let in long enough to be told the ban's reason and time left, then kicked
after KickTime, instead of only seeing "Your client is not allowed to join this server"; they
can't chat, talk or join a team meanwhile. New permission @css/bypassipban (players or groups,
implied by @css/root) skips IP and shared-IP bans, leaving only bans on their own SteamID, on
join and in the periodic check. Moving to spectators no longer unhides a hidden admin; only
joining T or CT does.
Gagged or silenced players can still send @ team chat to online staff. The chat-blocked message
now says how long the gag or silence has left, or that it's permanent, and why. Reasons are kept in
memory alongside each penalty. Adds release.sh, which ships CS2-SimpleAdmin.dll and lang/en.json.
Bump version to 1.7.9a and update package references (CounterStrikeSharp.API, Dapper, System.Linq.Async, ZLinq). Replace usages of PlayerConnectedState.PlayerConnected with PlayerConnectedState.Connected across commands, events, and helpers. Add DB method GetExpireOldPlayerIpsQuery (MySQL/SQLite) and call it to purge old player IP records during ban expiration. Improve CacheManager multi-account/ip ban detection (direct IP bans, cross-account IP checks) and adjust ban logic to respect expiration window. In PlayerManager: reduce semaphore, save player IP to DB before performing ban checks (add SavePlayerIpAddress), and always perform ban checks on connect. Simplify config upgrade logic in Helper.UpdateConfig to update the JSON file Version via JsonNode. Misc: adjust ban sound volume, minor exception catch cleanup, and add module folder to .gitignore.
Adjusted timers for admin and server data loading to improve reliability and reduce delays. Admin data is now loaded more promptly on map changes and during command execution. ServerManager now initializes the cache after setting the server ID, and redundant admin reloads have been removed. Version bumped to 1.7.8-beta-10.
Refactored IP ban checking logic in CacheManager for improved accuracy and maintainability. Replaced StatusBlocker plugin binaries with v1.1.3 for both Linux and Windows.
EOL, no more new features
Improves player cache handling and ban status checks for race condition safety. Removes unused GodPlayers logic and related event handler. Refactors event handlers for disconnect and team changes, and fixes warn reason field naming. Updates version to 1.7.8-beta-7.
Enhanced CacheManager to use database time for ban updates, improving multi-server consistency and handling of status changes. Increased PlayerManager's semaphore limit and improved player/bans refresh logic to ensure status changes are detected even when the server is empty. Updated author and version metadata, commented out duplicate event registration, and bumped CounterStrikeSharp.API dependency to 1.0.346.
Captured player and duration variables in menu callbacks to prevent closure-related bugs. Updated package versions in project files and bumped plugin version to 1.7.8-beta-5. Improved player validation and message localization logic.
Introduces per-player localization for menu categories and items using translation keys and IStringLocalizer, allowing modules and the main plugin to display menu names in the player's language. Refactors menu registration and builder logic to use translation keys, updates API and documentation, and adds database provider upsert query abstraction for player IPs. Also updates version to 1.7.8-beta-4 and corrects a translation string typo.
Introduces a new documentation site for CS2-SimpleAdmin using Docusaurus, including developer API references, tutorials, user guides, and module documentation. Removes the CleanModule example and updates FunCommands and ExampleModule. Also updates main plugin and API files to support new documentation and module structure.
Menus can now specify a command name for permission override checking, allowing server admins to control menu visibility via CounterStrikeSharp's admin system. Updated API, MenuManager, and FunCommands module to support this feature. Also updated slap command to emit a sound, fixed SQL migration for IP address type, and bumped version to 1.7.8-beta-2.
Commented out fun command implementations (noclip, godmode, freeze, unfreeze, resize) in funcommands.cs and removed their registration from RegisterCommands.cs. These commands are now intended to be provided by the new CS2-SimpleAdmin_FunCommands external module, improving modularity and maintainability.
Updated the version to 1.7.7-alpha-10 in both the code and VERSION file. Fixed artifact naming and release name in the GitHub Actions workflow. Also, modified Helper.cs to return DateTime.UtcNow in ActualDateTime().
Reworked the database layer to support both MySQL and SQLite via new provider classes and migration scripts for each backend. Updated the build workflow to support building and packaging additional modules, including StealthModule and BanSoundModule, and improved artifact handling. Refactored command registration to allow dynamic registration/unregistration and improved API event handling. Updated dependencies, project structure, and configuration checks for better reliability and extensibility. Added new language files, updated versioning, and removed obsolete files.
**⚠️ Warning: SQLite support is currently experimental.
Using this version requires reconfiguration of your database settings!
Plugin now uses UTC time. Please adjust your configurations accordingly!
**
- Changed PawnIsAlive to LifeState
- Changed AdminCache - now it only removes flags added in the database - not all assigned to player
- Added config variable `IgnoredIps` to ignore ip check on connect, useful when proxying
- Changed api domain
- Changed link to wiki
- Added command `css_rresize` to resize player model
- Fixed saving IP addresses, from now they will not be saved if the check option in config is disabled
【UPDATE 1.7.4a】
**🆕 What's new and what's changed:**
- Exposed event `OnAdminShowActivity` - fire when the function of informing players of admin action is performed
- Exposed `ShowAdminActivity`
- Added module to integration with AntiDLL
- Added module to integration with Redis (plugin send info about penalties between all servers)
【UPDATE 1.7.3a】
🆕 What's new and what's changed:
- Fixed problem when you can't add admin because of the same group names on multiple servers from now on it takes in order -> server id and if there is no -> global
- Added ability to add penalties via SteamID
- Added ability to display penalty messages only for admins (ShowActivityType = 3)
- Reverted OnClientConnect to EventPlayerFullConnect
【UPDATE 1.7.1a】
🆕 What's new and what's changed:
- Fixed 2x player lock text
- Added immunity check when using css_addX
- MenuManagerCS2 has been updated
- Added return of lock ID by api (check example_module)
- Fixed reasons for locks, no longer need to use `“”` if there is a space in them
- Improved handling of lock times, from now on you can use:
-- 1mo - 1 month
-- 1w - 1 week
-- 1d - 1 day
-- 1h - 1 hour
-- 1m - 1 minute
-- 1 - 1 minute
You can also combine it, e.g:
10d5h - 10 days and 5 hours
2w3d - 2 weeks and 3 days
1w1d1h1 - 1 week, 1 day and 1 minute
So for example css_ban player 10d5h Super reason for my ban
- Added a `rcon_password` column in the `sa_servers` table that populates with the rcon password
- Fixed `banid` and banning
- Fixed too fast kick (it was caused by checking players online)
⚠️ **Remember to update all files + api**
- Fixed css_warn (unfreeze player after 5s)
- Fixed server loading from database (reduced delay)
- Added checking the player in an earlier phase of the connection
- Fixed admin name when using action from menu
- Added config variable to enable/disable checking for banned multiaccounts by ip `CheckMultiAccountsByIp`
- Fixed css_speed after player hurt
- Finally fixed vote kick (callvote)
- Small fix for admins loading from database
- Added `IsAdminSilent` to api
- Fixed disabling noclip via admin menu
- Fixed (?) hibernation problem
- Added discord webhook fire when adding ban or mute for offline player
- Updated css and mysqlconnector
```diff
+ Reapply gravity/speed with timer
+ Added shake effect for slap
+ Fixed css_gravity and css_speed command
+ Fixed css_give command, for example weapon_knife returns weapon_knife instead of weapon_knife and weapon_knife_t
+ Small code improvements
```
- New give command
- Added `@css/permmute` flag to allow perm penalties
- Fixed mute when player silenced
- Added CleanModule - allow to clean weapons on ground