using CounterStrikeSharp.API; using CounterStrikeSharp.API.Modules.Entities; using Dapper; using Microsoft.Extensions.Logging; using System.Collections.Concurrent; using System.Text.Json; using CounterStrikeSharp.API.Modules.Admin; using System.Diagnostics.CodeAnalysis; using CS2_SimpleAdmin.Database; namespace CS2_SimpleAdmin.Managers; public class PermissionManager(IDatabaseProvider? databaseProvider) { public static readonly ConcurrentDictionary Flags)> AdminCache = new(); /// /// Retrieves all players' flags and associated data asynchronously. /// /// A list of tuples containing player SteamID, name, flags, immunity, and expiration time. private async Task, int, DateTime?)>> GetAllPlayersFlags() { if (databaseProvider == null) return new List<(ulong, string, List, int, DateTime?)>(); var now = Time.ActualDateTime(); try { await using var connection = await databaseProvider.CreateConnectionAsync(); var sql = databaseProvider.GetAdminsQuery(); var admins = (await connection.QueryAsync(sql, new { CurrentTime = now, serverid = CS2_SimpleAdmin.ServerId })).ToList(); var groupedPlayers = admins .GroupBy(r => new { playerSteamId = r.player_steamid, playerName = r.player_name, r.immunity, r.ends }) .Select(g => { ulong steamId = g.Key.playerSteamId switch { long l => (ulong)l, int i => (ulong)i, string s when ulong.TryParse(s, out var parsed) => parsed, _ => 0UL }; int immunity = g.Key.immunity switch { int i => i, string s when int.TryParse(s, out var parsed) => parsed, _ => 0 }; DateTime? ends = g.Key.ends as DateTime?; string playerName = g.Key.playerName as string ?? string.Empty; // Dapper returns string here, not dynamic var flags = g.Select(r => r.flag as string ?? string.Empty) .Distinct() .ToList(); return (steamId, playerName, flags, immunity, ends); }) .ToList(); return groupedPlayers; } catch (Exception ex) { CS2_SimpleAdmin._logger?.LogError("Unable to load admins from database! {exception}", ex.Message); return []; } } /// /// Retrieves all groups' data including flags and immunity asynchronously. /// /// A dictionary with group names as keys and tuples of flags and immunity as values. private async Task, int)>> GetAllGroupsData() { if (databaseProvider == null) return []; try { await using var connection = await databaseProvider.CreateConnectionAsync(); var sql = databaseProvider.GetGroupsQuery(); var groupData = connection.Query(sql, new { serverid = CS2_SimpleAdmin.ServerId }).ToList(); if (groupData.Count == 0) { return []; } var groupInfoDictionary = new Dictionary, int)>(); foreach (var row in groupData) { var groupName = (string)row.group_name; var flag = (string)row.flag; var immunity = (int)row.immunity; if (!groupInfoDictionary.TryGetValue(groupName, out (List, int) value)) { value = ([], immunity); groupInfoDictionary[groupName] = value; } value.Item1.Add(flag); } return groupInfoDictionary; } catch (Exception ex) { CS2_SimpleAdmin._logger?.LogError("Unable to load groups from database! {exception}", ex.Message); } return []; } /// /// Creates a JSON file containing groups data asynchronously. /// [UnconditionalSuppressMessage("Trimming", "IL2026:Members annotated with 'RequiresUnreferencedCodeAttribute' require dynamic access otherwise can break functionality when trimming application code", Justification = "")] public async Task CreateGroupsJsonFile() { var groupsData = await GetAllGroupsData(); var jsonData = new Dictionary(); foreach (var kvp in groupsData) { var groupData = new Dictionary { ["flags"] = kvp.Value.Item1, ["immunity"] = kvp.Value.Item2 }; jsonData[kvp.Key] = groupData; } var options = new JsonSerializerOptions { WriteIndented = true, PropertyNamingPolicy = JsonNamingPolicy.CamelCase }; var json = JsonSerializer.Serialize(jsonData, options); var filePath = Path.Combine(CS2_SimpleAdmin.Instance.ModuleDirectory, "data", "groups.json"); await File.WriteAllTextAsync(filePath, json); } /// /// Creates a JSON file containing admins data asynchronously. /// [UnconditionalSuppressMessage("Trimming", "IL2026:Members annotated with 'RequiresUnreferencedCodeAttribute' require dynamic access otherwise can break functionality when trimming application code", Justification = "")] public async Task CreateAdminsJsonFile() { List<(ulong identity, string name, List flags, int immunity, DateTime? ends)> allPlayers = await GetAllPlayersFlags(); var validPlayers = allPlayers .Where(player => SteamID.TryParse(player.identity.ToString(), out _)) .ToList(); var jsonData = validPlayers .GroupBy(player => player.name) .ToDictionary( group => group.Key, object (group) => { var consolidatedData = group.Aggregate( new { identity = string.Empty, immunity = 0, flags = new List(), groups = new List() }, (acc, player) => { if (string.IsNullOrEmpty(acc.identity) && !string.IsNullOrEmpty(player.identity.ToString())) { acc = acc with { identity = player.identity.ToString() }; } acc = acc with { immunity = Math.Max(acc.immunity, player.immunity) }; acc = acc with { flags = acc.flags.Concat(player.flags.Where(flag => flag.StartsWith($"@"))).Distinct().ToList(), groups = acc.groups.Concat(player.flags.Where(flag => flag.StartsWith($"#"))).Distinct().ToList() }; return acc; }); Server.NextWorldUpdate(() => { var keysToRemove = new List(); foreach (var steamId in AdminCache.Keys.ToList()) { var data = AdminManager.GetPlayerAdminData(steamId); if (data != null) { var flagsArray = AdminCache[steamId].Flags.ToArray(); AdminManager.RemovePlayerPermissions(steamId, flagsArray); AdminManager.RemovePlayerFromGroup(steamId, true, flagsArray); } keysToRemove.Add(steamId); } foreach (var steamId in keysToRemove) { if (!AdminCache.TryRemove(steamId, out _)) continue; var data = AdminManager.GetPlayerAdminData(steamId); if (data == null) continue; if (data.Flags.Count != 0 && data.Groups.Count != 0) continue; AdminManager.ClearPlayerPermissions(steamId); AdminManager.RemovePlayerAdminData(steamId); } foreach (var player in group) { if (SteamID.TryParse(player.identity.ToString(), out var steamId) && steamId != null) { AdminCache.TryAdd(steamId, (player.ends, player.flags)); } } }); return consolidatedData; }); var options = new JsonSerializerOptions { WriteIndented = true, PropertyNamingPolicy = JsonNamingPolicy.CamelCase }; var json = JsonSerializer.Serialize(jsonData, options); var filePath = Path.Combine(CS2_SimpleAdmin.Instance.ModuleDirectory, "data", "admins.json"); await File.WriteAllTextAsync(filePath, json); } /// /// Deletes an admin by their SteamID from the database asynchronously. /// /// The SteamID of the admin to delete. /// Whether to delete the admin globally or only for the current server. /// zio: SteamID64 of who removed them, 0 for Console, for the rank log. /// zio: name of who removed them, for the rank log. public async Task DeleteAdminBySteamId(string playerSteamId, bool globalDelete = false, ulong adminSteamId = 0, string adminName = "Console") { if (databaseProvider == null) return; if (string.IsNullOrEmpty(playerSteamId)) return; try { await using var connection = await databaseProvider.CreateConnectionAsync(); // zio: note the rank and name before they're gone, for the rank log. var before = await GetRank(connection, playerSteamId); var playerName = await connection.ExecuteScalarAsync( "SELECT player_name FROM sa_admins WHERE player_steamid = @playerSteamId ORDER BY server_id IS NULL DESC, id LIMIT 1", new { playerSteamId }) ?? ""; var sql = databaseProvider.GetDeleteAdminQuery(globalDelete); await connection.ExecuteAsync(sql, new { PlayerSteamID = playerSteamId, CS2_SimpleAdmin.ServerId }); await LogRankChange(connection, playerSteamId, playerName, before, await GetRank(connection, playerSteamId), adminSteamId, adminName); } catch (Exception ex) { CS2_SimpleAdmin._logger?.LogError(ex.Message); } } /// /// Adds a new admin with specified details asynchronously. /// /// SteamID of the admin. /// Name of the admin. /// List of flags assigned to the admin. /// Immunity level. /// Duration in minutes for admin expiration; 0 means permanent. /// Whether the admin is global or server-specific. /// zio: SteamID64 of who added them, 0 for Console, for the rank log. /// zio: name of who added them, for the rank log. public async Task AddAdminBySteamId(string playerSteamId, string playerName, List flagsList, int immunity = 0, int time = 0, bool globalAdmin = false, ulong adminSteamId = 0, string adminName = "Console") { if (databaseProvider == null) return; if (string.IsNullOrEmpty(playerSteamId) || flagsList.Count == 0) return; var now = Time.ActualDateTime(); DateTime? futureTime = time != 0 ? now.AddMinutes(time) : null; try { await using var connection = await databaseProvider.CreateConnectionAsync(); var before = await GetRank(connection, playerSteamId); // zio: for the rank log var insertAdminSql = databaseProvider.GetAddAdminQuery(); var adminId = await connection.ExecuteScalarAsync(insertAdminSql, new { playerSteamId, playerName, immunity, ends = futureTime, created = now, serverid = globalAdmin ? null : CS2_SimpleAdmin.ServerId }); foreach (var flag in flagsList) { var insertFlagsSql = databaseProvider.GetAddAdminFlagsQuery(); await connection.ExecuteAsync(insertFlagsSql, new { adminId, flag }); } await LogRankChange(connection, playerSteamId, playerName, before, await GetRank(connection, playerSteamId), adminSteamId, adminName); await Server.NextWorldUpdateAsync(() => { CS2_SimpleAdmin.Instance.ReloadAdmins(null); }); } catch (Exception ex) { CS2_SimpleAdmin._logger?.LogError(ex.ToString()); } } // zio: rank history in sa_rank_log, a table owned by our web panel (simpleadmin-web's // sql/rank-log.sql), which logs its own changes there too. A player's rank is their // highest-immunity group; a change is only logged when that changes. private sealed class RankRow { public string Name { get; set; } = ""; public int Immunity { get; set; } } private static bool _rankLogMissingWarned; // zio: the player's current rank, or null. Only unexpired admin rows and groups that apply to // this server count, the same set SimpleAdmin loads. private static async Task GetRank(System.Data.Common.DbConnection connection, string playerSteamId) { return await connection.QueryFirstOrDefaultAsync(""" SELECT g.name AS Name, g.immunity AS Immunity FROM sa_admins a JOIN sa_admins_flags f ON f.admin_id = a.id JOIN sa_groups g ON g.name = f.flag JOIN sa_groups_servers gs ON gs.group_id = g.id AND (gs.server_id IS NULL OR gs.server_id = @serverid) WHERE a.player_steamid = @playerSteamId AND (a.ends IS NULL OR a.ends > @now) AND (a.server_id IS NULL OR a.server_id = @serverid) ORDER BY g.immunity DESC, g.id LIMIT 1 """, new { playerSteamId, now = Time.ActualDateTime(), serverid = CS2_SimpleAdmin.ServerId }); } // zio: records a rank change in sa_rank_log. Never fails the admin change itself: if the table // is missing (the panel hasn't created it), it warns once and carries on. private static async Task LogRankChange(System.Data.Common.DbConnection connection, string playerSteamId, string playerName, RankRow? before, RankRow? after, ulong adminSteamId, string adminName) { if (before?.Name == after?.Name) return; var kind = before == null ? "added" : after == null ? "removed" : after.Immunity > before.Immunity ? "promoted" : after.Immunity < before.Immunity ? "demoted" : "changed"; try { await connection.ExecuteAsync(""" INSERT INTO sa_rank_log (player_steamid, player_name, old_rank, new_rank, kind, admin_steamid, admin_name, source, created) VALUES (@playerSteamId, @playerName, @oldRank, @newRank, @kind, @adminSteamId, @adminName, 'game', @created) """, new { playerSteamId = ulong.Parse(playerSteamId), playerName, oldRank = before?.Name, newRank = after?.Name, kind, adminSteamId, adminName, created = Time.ActualDateTime() }); } catch (Exception ex) { if (_rankLogMissingWarned) return; _rankLogMissingWarned = true; CS2_SimpleAdmin._logger?.LogWarning($"Couldn't write sa_rank_log (the web panel creates it): {ex.Message}"); } } /// /// Adds a new group with flags and immunity asynchronously. /// /// Name of the group. /// List of flags assigned to the group. /// Immunity level of the group. /// Whether the group is global or server-specific. public async Task AddGroup(string groupName, List flagsList, int immunity = 0, bool globalGroup = false) { if (databaseProvider == null) return; if (string.IsNullOrEmpty(groupName) || flagsList.Count == 0) return; try { await using var connection = await databaseProvider.CreateConnectionAsync(); var insertGroup = databaseProvider.GetAddGroupQuery(); var groupId = await connection.ExecuteScalarAsync(insertGroup, new { groupName, immunity }); foreach (var flag in flagsList) { var insertFlagsSql = databaseProvider.GetAddGroupFlagsQuery(); await connection.ExecuteAsync(insertFlagsSql, new { groupId, flag }); } var insertGroupServer = databaseProvider.GetAddGroupServerQuery(); await connection.ExecuteAsync(insertGroupServer, new { groupId, server_id = globalGroup ? null : CS2_SimpleAdmin.ServerId }); await Server.NextWorldUpdateAsync(() => { CS2_SimpleAdmin.Instance.ReloadAdmins(null); }); } catch (Exception ex) { CS2_SimpleAdmin._logger?.LogError("Problem with loading admins: {exception}", ex.Message); } } /// /// Deletes a group by name asynchronously. /// /// Name of the group to delete. public async Task DeleteGroup(string groupName) { if (databaseProvider == null) return; if (string.IsNullOrEmpty(groupName)) return; try { await using var connection = await databaseProvider.CreateConnectionAsync(); var sql = databaseProvider.GetDeleteGroupQuery(); await connection.ExecuteAsync(sql, new { groupName }); } catch (Exception ex) { CS2_SimpleAdmin._logger?.LogError(ex.ToString()); } } /// /// Deletes admins whose permissions have expired asynchronously. /// public async Task DeleteOldAdmins() { if (databaseProvider == null) return; try { await using var connection = await databaseProvider.CreateConnectionAsync(); var sql = databaseProvider.GetDeleteOldAdminsQuery(); await connection.ExecuteAsync(sql, new { CurrentTime = Time.ActualDateTime() }); } catch (Exception) { CS2_SimpleAdmin._logger?.LogCritical("Unable to remove expired admins"); } } }