The in-memory penalty was only cleared when its end time exactly matched the database row's, which never happens for one given in game (sub-second vs to-the-second), so it lasted until reconnect. Match by type within 5 seconds, and stop applying a penalty as soon as it's marked passed.
308 lines
No EOL
12 KiB
C#
308 lines
No EOL
12 KiB
C#
using CS2_SimpleAdmin.Database;
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using CS2_SimpleAdminApi;
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using Dapper;
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using Microsoft.Extensions.Logging;
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namespace CS2_SimpleAdmin.Managers;
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internal class MuteManager(IDatabaseProvider? databaseProvider)
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{
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/// <summary>
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/// Adds a mute entry for a specified player with detailed information.
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/// </summary>
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/// <param name="player">Player to be muted.</param>
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/// <param name="issuer">Admin issuing the mute; null if issued from console.</param>
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/// <param name="reason">Reason for muting the player.</param>
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/// <param name="time">Duration of the mute in minutes. Zero means permanent mute.</param>
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/// <param name="type">Mute type: 0 = GAG, 1 = MUTE, 2 = SILENCE.</param>
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/// <returns>Mute ID if successfully added, otherwise null.</returns>
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public async Task<int?> MutePlayer(PlayerInfo player, PlayerInfo? issuer, string reason, int time = 0, int type = 0)
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{
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if (databaseProvider == null) return null;
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var now = Time.ActualDateTime();
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var futureTime = now.AddMinutes(time);
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var muteType = type switch
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{
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1 => "MUTE",
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2 => "SILENCE",
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_ => "GAG"
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};
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try
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{
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await using var connection = await databaseProvider.CreateConnectionAsync();
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var sql = databaseProvider.GetAddMuteQuery(true);
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var muteId = await connection.ExecuteScalarAsync<int?>(sql, new
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{
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playerSteamid = player.SteamId.SteamId64,
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playerName = player.Name,
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adminSteamid = issuer?.SteamId.SteamId64 ?? 0,
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adminName = issuer?.Name ?? CS2_SimpleAdmin._localizer?["sa_console"] ?? "Console",
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muteReason = reason,
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duration = time,
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ends = futureTime,
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created = now,
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type = muteType,
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serverid = CS2_SimpleAdmin.ServerId
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});
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return muteId;
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError(ex.Message);
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return null;
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}
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}
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/// <summary>
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/// Adds a mute entry for a offline player identified by their SteamID.
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/// </summary>
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/// <param name="playerSteamId">SteamID64 of the player to mute.</param>
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/// <param name="issuer">Admin issuing the mute; can be null if from console.</param>
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/// <param name="reason">Reason for the mute.</param>
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/// <param name="time">Mute duration in minutes; 0 for permanent.</param>
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/// <param name="type">Mute type: 0 = GAG, 1 = MUTE, 2 = SILENCE.</param>
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/// <returns>Mute ID if successful, otherwise null.</returns>
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public async Task<int?> AddMuteBySteamid(ulong playerSteamId, PlayerInfo? issuer, string reason, int time = 0, int type = 0)
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{
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if (databaseProvider == null) return null;
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var now = Time.ActualDateTime();
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var futureTime = now.AddMinutes(time);
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var muteType = type switch
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{
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1 => "MUTE",
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2 => "SILENCE",
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_ => "GAG"
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};
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try
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{
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await using var connection = await databaseProvider.CreateConnectionAsync();
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var sql = databaseProvider.GetAddMuteQuery(false);
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var muteId = await connection.ExecuteScalarAsync<int?>(sql, new
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{
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playerSteamid = playerSteamId,
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adminSteamid = issuer?.SteamId.SteamId64 ?? 0,
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adminName = issuer?.Name ?? CS2_SimpleAdmin._localizer?["sa_console"] ?? "Console",
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muteReason = reason,
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duration = time,
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ends = futureTime,
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created = now,
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type = muteType,
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serverid = CS2_SimpleAdmin.ServerId
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});
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return muteId;
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}
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catch
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{
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return null;
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}
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}
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/// <summary>
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/// Checks if a player with the given SteamID currently has any active mutes.
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/// </summary>
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/// <param name="steamId">SteamID64 of the player to check.</param>
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/// <returns>List of active mute records; empty list if none or on error.</returns>
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public async Task<List<dynamic>> IsPlayerMuted(string steamId)
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{
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if (databaseProvider == null) return [];
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if (string.IsNullOrEmpty(steamId))
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{
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return [];
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}
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#if DEBUG
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if (CS2_SimpleAdmin._logger != null)
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CS2_SimpleAdmin._logger.LogCritical($"IsPlayerMuted for {steamId}");
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#endif
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try
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{
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await using var connection = await databaseProvider.CreateConnectionAsync();
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var currentTime = Time.ActualDateTime();
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var sql = databaseProvider.GetIsMutedQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode, CS2_SimpleAdmin.Instance.Config.OtherSettings.TimeMode);
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var parameters = new { PlayerSteamID = steamId, CurrentTime = currentTime, serverid = CS2_SimpleAdmin.ServerId };
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var activeMutes = (await connection.QueryAsync(sql, parameters)).ToList();
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return activeMutes;
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}
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catch (Exception)
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{
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return [];
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}
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}
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/// <summary>
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/// Retrieves counts of total mutes, gags, and silences for a given player.
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/// </summary>
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/// <param name="playerInfo">Information about the player.</param>
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/// <returns>
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/// Tuple containing total mutes, total gags, and total silences respectively.
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/// Returns zeros if no data or on error.
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/// </returns>
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public async Task<(int TotalMutes, int TotalGags, int TotalSilences)> GetPlayerMutes(PlayerInfo playerInfo)
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{
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if (databaseProvider == null) return (0,0,0);
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try
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{
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await using var connection = await databaseProvider.CreateConnectionAsync();
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var sql = databaseProvider.GetRetrieveMutesQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode);
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var result = await connection.QuerySingleAsync<(int TotalMutes, int TotalGags, int TotalSilences)>(sql, new
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{
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PlayerSteamID = playerInfo.SteamId.SteamId64,
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CS2_SimpleAdmin.ServerId
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});
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return result;
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}
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catch (Exception)
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{
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return (0, 0, 0);
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}
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}
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/// <summary>
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/// Processes a batch of online players to update their mute status and remove expired penalties.
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/// </summary>
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/// <param name="players">List of tuples containing player SteamID, optional UserID, and slot index.</param>
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/// <returns>Task representing the asynchronous operation.</returns>
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public async Task CheckOnlineModeMutes(List<(ulong SteamID, int? UserId, int Slot)> players)
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{
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if (databaseProvider == null) return;
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try
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{
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const int batchSize = 20;
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await using var connection = await databaseProvider.CreateConnectionAsync();
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var sql = databaseProvider.GetUpdateMutePassedQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode);
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for (var i = 0; i < players.Count; i += batchSize)
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{
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var batch = players.Skip(i).Take(batchSize);
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var parametersList = new List<object>();
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foreach (var (steamId, _, _) in batch)
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{
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parametersList.Add(new { PlayerSteamID = steamId, serverid = CS2_SimpleAdmin.ServerId });
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}
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await connection.ExecuteAsync(sql, parametersList);
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}
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sql = databaseProvider.GetCheckExpiredMutesQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode);
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foreach (var (steamId, _, slot) in players)
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{
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var muteRecords = await connection.QueryAsync(sql, new { PlayerSteamID = steamId, serverid = CS2_SimpleAdmin.ServerId });
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foreach (var muteRecord in muteRecords)
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{
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DateTime endDateTime = muteRecord.ends;
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// zio: match by type and approximate end time; see RemovePenaltiesByDateTime.
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string muteType = muteRecord.type;
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var penaltyType = muteType switch
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{
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"MUTE" => PenaltyType.Mute,
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"SILENCE" => PenaltyType.Silence,
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_ => PenaltyType.Gag
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};
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PlayerPenaltyManager.RemovePenaltiesByDateTime(slot, penaltyType, endDateTime);
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}
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}
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}
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catch { }
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}
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/// <summary>
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/// Removes active mutes for players matching the specified pattern.
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/// </summary>
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/// <param name="playerPattern">Pattern to match player names or identifiers.</param>
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/// <param name="adminSteamId">SteamID64 of the admin performing the unmute.</param>
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/// <param name="reason">Reason for unmuting the player(s).</param>
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/// <param name="type">Mute type to remove: 0 = GAG, 1 = MUTE, 2 = SILENCE.</param>
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/// <returns>Task representing the asynchronous operation.</returns>
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public async Task UnmutePlayer(string playerPattern, string adminSteamId, string reason, int type = 0)
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{
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if (databaseProvider == null) return;
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if (playerPattern.Length <= 1)
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{
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return;
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}
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try
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{
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await using var connection = await databaseProvider.CreateConnectionAsync();
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var muteType = type switch
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{
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1 => "MUTE",
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2 => "SILENCE",
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_ => "GAG"
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};
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var sqlRetrieveMutes =
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databaseProvider.GetRetrieveMutesQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode);
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var mutes = await connection.QueryAsync(sqlRetrieveMutes, new { pattern = playerPattern, muteType, serverid = CS2_SimpleAdmin.ServerId });
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var mutesList = mutes as dynamic[] ?? mutes.ToArray();
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if (mutesList.Length == 0)
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return;
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var sqlAdmin = databaseProvider.GetUnmuteAdminIdQuery();
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var sqlInsertUnmute = databaseProvider.GetInsertUnmuteQuery(string.IsNullOrEmpty(reason));
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var sqlAdminId = await connection.ExecuteScalarAsync<int?>(sqlAdmin, new { adminSteamId });
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var adminId = sqlAdminId ?? 0;
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foreach (var mute in mutesList)
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{
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int muteId = mute.id;
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int? unmuteId =
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await connection.ExecuteScalarAsync<int>(sqlInsertUnmute, new { muteId, adminId, reason });
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var sqlUpdateMute = databaseProvider.GetUpdateMuteStatusQuery();
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await connection.ExecuteAsync(sqlUpdateMute, new { unmuteId, muteId });
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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}
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}
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/// <summary>
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/// Expires all old mutes that have passed their duration according to current time.
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/// </summary>
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/// <returns>Task representing the asynchronous expiration operation.</returns>
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public async Task ExpireOldMutes()
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{
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if (databaseProvider == null) return;
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try
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{
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await using var connection = await databaseProvider.CreateConnectionAsync();
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var sql = databaseProvider.GetExpireMutesQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode, CS2_SimpleAdmin.Instance.Config.OtherSettings.TimeMode);
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await connection.ExecuteAsync(sql, new { CurrentTime = Time.ActualDateTime(), serverid = CS2_SimpleAdmin.ServerId });
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}
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catch (Exception)
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{
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CS2_SimpleAdmin._logger?.LogCritical("Unable to remove expired mutes");
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}
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}
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} |