SimpleAdmin/CS2-SimpleAdmin/Managers/PermissionManager.cs
Astra f46ccf18ce
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zio fork 1.8.2b-zio10: rank tags match CS2-Tags, log rank changes to sa_rank_log
2026-09-29 16:56:38 +01:00

485 lines
18 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Modules.Entities;
using Dapper;
using Microsoft.Extensions.Logging;
using System.Collections.Concurrent;
using System.Text.Json;
using CounterStrikeSharp.API.Modules.Admin;
using System.Diagnostics.CodeAnalysis;
using CS2_SimpleAdmin.Database;
namespace CS2_SimpleAdmin.Managers;
public class PermissionManager(IDatabaseProvider? databaseProvider)
{
public static readonly ConcurrentDictionary<SteamID, (DateTime? ExpirationTime, List<string> Flags)> AdminCache = new();
/// <summary>
/// Retrieves all players' flags and associated data asynchronously.
/// </summary>
/// <returns>A list of tuples containing player SteamID, name, flags, immunity, and expiration time.</returns>
private async Task<List<(ulong, string ,List<string>, int, DateTime?)>> GetAllPlayersFlags()
{
if (databaseProvider == null)
return new List<(ulong, string, List<string>, int, DateTime?)>();
var now = Time.ActualDateTime();
try
{
await using var connection = await databaseProvider.CreateConnectionAsync();
var sql = databaseProvider.GetAdminsQuery();
var admins = (await connection.QueryAsync(sql, new { CurrentTime = now, serverid = CS2_SimpleAdmin.ServerId })).ToList();
var groupedPlayers = admins
.GroupBy(r => new { playerSteamId = r.player_steamid, playerName = r.player_name, r.immunity, r.ends })
.Select(g =>
{
ulong steamId = g.Key.playerSteamId switch
{
long l => (ulong)l,
int i => (ulong)i,
string s when ulong.TryParse(s, out var parsed) => parsed,
_ => 0UL
};
int immunity = g.Key.immunity switch
{
int i => i,
string s when int.TryParse(s, out var parsed) => parsed,
_ => 0
};
DateTime? ends = g.Key.ends as DateTime?;
string playerName = g.Key.playerName as string ?? string.Empty;
// Dapper returns string here, not dynamic
var flags = g.Select(r => r.flag as string ?? string.Empty)
.Distinct()
.ToList();
return (steamId, playerName, flags, immunity, ends);
})
.ToList();
return groupedPlayers;
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Unable to load admins from database! {exception}", ex.Message);
return [];
}
}
/// <summary>
/// Retrieves all groups' data including flags and immunity asynchronously.
/// </summary>
/// <returns>A dictionary with group names as keys and tuples of flags and immunity as values.</returns>
private async Task<Dictionary<string, (List<string>, int)>> GetAllGroupsData()
{
if (databaseProvider == null) return [];
try
{
await using var connection = await databaseProvider.CreateConnectionAsync();
var sql = databaseProvider.GetGroupsQuery();
var groupData = connection.Query(sql, new { serverid = CS2_SimpleAdmin.ServerId }).ToList();
if (groupData.Count == 0)
{
return [];
}
var groupInfoDictionary = new Dictionary<string, (List<string>, int)>();
foreach (var row in groupData)
{
var groupName = (string)row.group_name;
var flag = (string)row.flag;
var immunity = (int)row.immunity;
if (!groupInfoDictionary.TryGetValue(groupName, out (List<string>, int) value))
{
value = ([], immunity);
groupInfoDictionary[groupName] = value;
}
value.Item1.Add(flag);
}
return groupInfoDictionary;
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Unable to load groups from database! {exception}", ex.Message);
}
return [];
}
/// <summary>
/// Creates a JSON file containing groups data asynchronously.
/// </summary>
[UnconditionalSuppressMessage("Trimming", "IL2026:Members annotated with 'RequiresUnreferencedCodeAttribute' require dynamic access otherwise can break functionality when trimming application code", Justification = "<Pending>")]
public async Task CreateGroupsJsonFile()
{
var groupsData = await GetAllGroupsData();
var jsonData = new Dictionary<string, object>();
foreach (var kvp in groupsData)
{
var groupData = new Dictionary<string, object>
{
["flags"] = kvp.Value.Item1,
["immunity"] = kvp.Value.Item2
};
jsonData[kvp.Key] = groupData;
}
var options = new JsonSerializerOptions
{
WriteIndented = true,
PropertyNamingPolicy = JsonNamingPolicy.CamelCase
};
var json = JsonSerializer.Serialize(jsonData, options);
var filePath = Path.Combine(CS2_SimpleAdmin.Instance.ModuleDirectory, "data", "groups.json");
await File.WriteAllTextAsync(filePath, json);
}
/// <summary>
/// Creates a JSON file containing admins data asynchronously.
/// </summary>
[UnconditionalSuppressMessage("Trimming", "IL2026:Members annotated with 'RequiresUnreferencedCodeAttribute' require dynamic access otherwise can break functionality when trimming application code", Justification = "<Pending>")]
public async Task CreateAdminsJsonFile()
{
List<(ulong identity, string name, List<string> flags, int immunity, DateTime? ends)> allPlayers = await GetAllPlayersFlags();
var validPlayers = allPlayers
.Where(player => SteamID.TryParse(player.identity.ToString(), out _))
.ToList();
var jsonData = validPlayers
.GroupBy(player => player.name)
.ToDictionary(
group => group.Key,
object (group) =>
{
var consolidatedData = group.Aggregate(
new
{
identity = string.Empty,
immunity = 0,
flags = new List<string>(),
groups = new List<string>()
},
(acc, player) =>
{
if (string.IsNullOrEmpty(acc.identity) && !string.IsNullOrEmpty(player.identity.ToString()))
{
acc = acc with { identity = player.identity.ToString() };
}
acc = acc with { immunity = Math.Max(acc.immunity, player.immunity) };
acc = acc with
{
flags = acc.flags.Concat(player.flags.Where(flag => flag.StartsWith($"@"))).Distinct().ToList(),
groups = acc.groups.Concat(player.flags.Where(flag => flag.StartsWith($"#"))).Distinct().ToList()
};
return acc;
});
Server.NextWorldUpdate(() =>
{
var keysToRemove = new List<SteamID>();
foreach (var steamId in AdminCache.Keys.ToList())
{
var data = AdminManager.GetPlayerAdminData(steamId);
if (data != null)
{
var flagsArray = AdminCache[steamId].Flags.ToArray();
AdminManager.RemovePlayerPermissions(steamId, flagsArray);
AdminManager.RemovePlayerFromGroup(steamId, true, flagsArray);
}
keysToRemove.Add(steamId);
}
foreach (var steamId in keysToRemove)
{
if (!AdminCache.TryRemove(steamId, out _)) continue;
var data = AdminManager.GetPlayerAdminData(steamId);
if (data == null) continue;
if (data.Flags.Count != 0 && data.Groups.Count != 0) continue;
AdminManager.ClearPlayerPermissions(steamId);
AdminManager.RemovePlayerAdminData(steamId);
}
foreach (var player in group)
{
if (SteamID.TryParse(player.identity.ToString(), out var steamId) && steamId != null)
{
AdminCache.TryAdd(steamId, (player.ends, player.flags));
}
}
});
return consolidatedData;
});
var options = new JsonSerializerOptions
{
WriteIndented = true,
PropertyNamingPolicy = JsonNamingPolicy.CamelCase
};
var json = JsonSerializer.Serialize(jsonData, options);
var filePath = Path.Combine(CS2_SimpleAdmin.Instance.ModuleDirectory, "data", "admins.json");
await File.WriteAllTextAsync(filePath, json);
}
/// <summary>
/// Deletes an admin by their SteamID from the database asynchronously.
/// </summary>
/// <param name="playerSteamId">The SteamID of the admin to delete.</param>
/// <param name="globalDelete">Whether to delete the admin globally or only for the current server.</param>
/// <param name="adminSteamId">zio: SteamID64 of who removed them, 0 for Console, for the rank log.</param>
/// <param name="adminName">zio: name of who removed them, for the rank log.</param>
public async Task DeleteAdminBySteamId(string playerSteamId, bool globalDelete = false, ulong adminSteamId = 0, string adminName = "Console")
{
if (databaseProvider == null) return;
if (string.IsNullOrEmpty(playerSteamId)) return;
try
{
await using var connection = await databaseProvider.CreateConnectionAsync();
// zio: note the rank and name before they're gone, for the rank log.
var before = await GetRank(connection, playerSteamId);
var playerName = await connection.ExecuteScalarAsync<string?>(
"SELECT player_name FROM sa_admins WHERE player_steamid = @playerSteamId ORDER BY server_id IS NULL DESC, id LIMIT 1",
new { playerSteamId }) ?? "";
var sql = databaseProvider.GetDeleteAdminQuery(globalDelete);
await connection.ExecuteAsync(sql, new { PlayerSteamID = playerSteamId, CS2_SimpleAdmin.ServerId });
await LogRankChange(connection, playerSteamId, playerName, before, await GetRank(connection, playerSteamId), adminSteamId, adminName);
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError(ex.Message);
}
}
/// <summary>
/// Adds a new admin with specified details asynchronously.
/// </summary>
/// <param name="playerSteamId">SteamID of the admin.</param>
/// <param name="playerName">Name of the admin.</param>
/// <param name="flagsList">List of flags assigned to the admin.</param>
/// <param name="immunity">Immunity level.</param>
/// <param name="time">Duration in minutes for admin expiration; 0 means permanent.</param>
/// <param name="globalAdmin">Whether the admin is global or server-specific.</param>
/// <param name="adminSteamId">zio: SteamID64 of who added them, 0 for Console, for the rank log.</param>
/// <param name="adminName">zio: name of who added them, for the rank log.</param>
public async Task AddAdminBySteamId(string playerSteamId, string playerName, List<string> flagsList, int immunity = 0, int time = 0, bool globalAdmin = false, ulong adminSteamId = 0, string adminName = "Console")
{
if (databaseProvider == null) return;
if (string.IsNullOrEmpty(playerSteamId) || flagsList.Count == 0) return;
var now = Time.ActualDateTime();
DateTime? futureTime = time != 0 ? now.AddMinutes(time) : null;
try
{
await using var connection = await databaseProvider.CreateConnectionAsync();
var before = await GetRank(connection, playerSteamId); // zio: for the rank log
var insertAdminSql = databaseProvider.GetAddAdminQuery();
var adminId = await connection.ExecuteScalarAsync<int>(insertAdminSql, new
{
playerSteamId,
playerName,
immunity,
ends = futureTime,
created = now,
serverid = globalAdmin ? null : CS2_SimpleAdmin.ServerId
});
foreach (var flag in flagsList)
{
var insertFlagsSql = databaseProvider.GetAddAdminFlagsQuery();
await connection.ExecuteAsync(insertFlagsSql, new
{
adminId,
flag
});
}
await LogRankChange(connection, playerSteamId, playerName, before, await GetRank(connection, playerSteamId), adminSteamId, adminName);
await Server.NextWorldUpdateAsync(() =>
{
CS2_SimpleAdmin.Instance.ReloadAdmins(null);
});
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError(ex.ToString());
}
}
// zio: rank history in sa_rank_log, a table owned by our web panel (simpleadmin-web's
// sql/rank-log.sql), which logs its own changes there too. A player's rank is their
// highest-immunity group; a change is only logged when that changes.
private sealed class RankRow
{
public string Name { get; set; } = "";
public int Immunity { get; set; }
}
private static bool _rankLogMissingWarned;
// zio: the player's current rank, or null. Only unexpired admin rows and groups that apply to
// this server count, the same set SimpleAdmin loads.
private static async Task<RankRow?> GetRank(System.Data.Common.DbConnection connection, string playerSteamId)
{
return await connection.QueryFirstOrDefaultAsync<RankRow>("""
SELECT g.name AS Name, g.immunity AS Immunity
FROM sa_admins a
JOIN sa_admins_flags f ON f.admin_id = a.id
JOIN sa_groups g ON g.name = f.flag
JOIN sa_groups_servers gs ON gs.group_id = g.id AND (gs.server_id IS NULL OR gs.server_id = @serverid)
WHERE a.player_steamid = @playerSteamId AND (a.ends IS NULL OR a.ends > @now)
AND (a.server_id IS NULL OR a.server_id = @serverid)
ORDER BY g.immunity DESC, g.id LIMIT 1
""", new { playerSteamId, now = Time.ActualDateTime(), serverid = CS2_SimpleAdmin.ServerId });
}
// zio: records a rank change in sa_rank_log. Never fails the admin change itself: if the table
// is missing (the panel hasn't created it), it warns once and carries on.
private static async Task LogRankChange(System.Data.Common.DbConnection connection, string playerSteamId, string playerName,
RankRow? before, RankRow? after, ulong adminSteamId, string adminName)
{
if (before?.Name == after?.Name) return;
var kind = before == null ? "added"
: after == null ? "removed"
: after.Immunity > before.Immunity ? "promoted"
: after.Immunity < before.Immunity ? "demoted"
: "changed";
try
{
await connection.ExecuteAsync("""
INSERT INTO sa_rank_log (player_steamid, player_name, old_rank, new_rank, kind, admin_steamid, admin_name, source, created)
VALUES (@playerSteamId, @playerName, @oldRank, @newRank, @kind, @adminSteamId, @adminName, 'game', @created)
""", new
{
playerSteamId = ulong.Parse(playerSteamId),
playerName,
oldRank = before?.Name,
newRank = after?.Name,
kind,
adminSteamId,
adminName,
created = Time.ActualDateTime()
});
}
catch (Exception ex)
{
if (_rankLogMissingWarned) return;
_rankLogMissingWarned = true;
CS2_SimpleAdmin._logger?.LogWarning($"Couldn't write sa_rank_log (the web panel creates it): {ex.Message}");
}
}
/// <summary>
/// Adds a new group with flags and immunity asynchronously.
/// </summary>
/// <param name="groupName">Name of the group.</param>
/// <param name="flagsList">List of flags assigned to the group.</param>
/// <param name="immunity">Immunity level of the group.</param>
/// <param name="globalGroup">Whether the group is global or server-specific.</param>
public async Task AddGroup(string groupName, List<string> flagsList, int immunity = 0, bool globalGroup = false)
{
if (databaseProvider == null) return;
if (string.IsNullOrEmpty(groupName) || flagsList.Count == 0) return;
try
{
await using var connection = await databaseProvider.CreateConnectionAsync();
var insertGroup = databaseProvider.GetAddGroupQuery();
var groupId = await connection.ExecuteScalarAsync<int>(insertGroup, new
{
groupName,
immunity
});
foreach (var flag in flagsList)
{
var insertFlagsSql = databaseProvider.GetAddGroupFlagsQuery();
await connection.ExecuteAsync(insertFlagsSql, new
{
groupId,
flag
});
}
var insertGroupServer = databaseProvider.GetAddGroupServerQuery();
await connection.ExecuteAsync(insertGroupServer, new { groupId, server_id = globalGroup ? null : CS2_SimpleAdmin.ServerId });
await Server.NextWorldUpdateAsync(() =>
{
CS2_SimpleAdmin.Instance.ReloadAdmins(null);
});
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Problem with loading admins: {exception}", ex.Message);
}
}
/// <summary>
/// Deletes a group by name asynchronously.
/// </summary>
/// <param name="groupName">Name of the group to delete.</param>
public async Task DeleteGroup(string groupName)
{
if (databaseProvider == null) return;
if (string.IsNullOrEmpty(groupName)) return;
try
{
await using var connection = await databaseProvider.CreateConnectionAsync();
var sql = databaseProvider.GetDeleteGroupQuery();
await connection.ExecuteAsync(sql, new { groupName });
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError(ex.ToString());
}
}
/// <summary>
/// Deletes admins whose permissions have expired asynchronously.
/// </summary>
public async Task DeleteOldAdmins()
{
if (databaseProvider == null) return;
try
{
await using var connection = await databaseProvider.CreateConnectionAsync();
var sql = databaseProvider.GetDeleteOldAdminsQuery();
await connection.ExecuteAsync(sql, new { CurrentTime = Time.ActualDateTime() });
}
catch (Exception)
{
CS2_SimpleAdmin._logger?.LogCritical("Unable to remove expired admins");
}
}
}