WebPanelBridge 0.1.0: live server status for simpleadmin-web over RCON
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README.md
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# WebPanelBridge
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Reports live match state to [simpleadmin-web](../../go/simpleadmin-web) over RCON: the hostname,
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map, team scores, warmup state, and each connected player's userid, name, SteamID64, team,
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kills, deaths and ping. It changes nothing in the game.
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Built for CounterStrikeSharp **1.0.375** (`net10.0`) on Metamod:Source 2.0.0.1469. No other
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dependencies.
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## The command
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`css_webpanel_status` is server-only: it runs from the server console or RCON, never from a
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player. It prints one JSON object per line, each prefixed with `wpb `, then `wpb end`:
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```
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wpb {"v":1,"hostname":"zio.sh | Random Skills","map":"de_mirage","maxPlayers":24,"scoreT":7,"scoreCt":9,"warmup":false}
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wpb {"userid":2,"name":"astra","steamid":"76561198012345601","team":3,"kills":21,"deaths":9,"ping":12,"bot":false}
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wpb end
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```
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`team` is 1 for spectators, 2 for T and 3 for CT. Bots have `steamid` "0". `maxPlayers` is
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`sv_visiblemaxplayers` when that's set, otherwise the slot count.
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The prefix lets the panel pick these lines out of anything else the server prints into the same
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RCON response. `v` is the format version; the panel rejects output it doesn't recognise.
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## Install
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Build with `cd plugins/WebPanelBridge && ../../build.sh`. Then copy the contents of
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`compiled/WebPanelBridge/` to `game/csgo/addons/counterstrikesharp/plugins/WebPanelBridge/` on the
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server.
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Or install a release, which unpacks into `game/csgo/`:
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```
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tar -xzf WebPanelBridge-<tag>.tar.gz -C /srv/cs2/game/csgo
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```
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To publish one, commit, bump `ModuleVersion`, then run
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`FORGEJO_TOKEN=... ./release.sh v<ModuleVersion>`. It rebuilds the plugin from the committed
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source in the SDK container, tags HEAD, and uploads `WebPanelBridge-<tag>.tar.gz` to the git.zio.sh
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release. The plugin has no config.
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Check it from RCON with `css_webpanel_status`.
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