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v0.2.0 ... main

Author SHA1 Message Date
eec8fd4059 README: built for CounterStrikeSharp 1.0.376 2026-09-27 19:09:00 +01:00
b179e35a91 Build against CounterStrikeSharp 1.0.376 2026-09-27 18:16:48 +01:00
2 changed files with 2 additions and 2 deletions

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@ -5,7 +5,7 @@ map, team scores, warmup state, and each connected player's userid, name, SteamI
kills, deaths and ping. Admins hidden with CS2-SimpleAdmin's `css_hide` are left out entirely, as if kills, deaths and ping. Admins hidden with CS2-SimpleAdmin's `css_hide` are left out entirely, as if
they weren't connected, so the panel never lists or counts them. It changes nothing in the game. they weren't connected, so the panel never lists or counts them. It changes nothing in the game.
Built for CounterStrikeSharp **1.0.375** (`net10.0`) on Metamod:Source 2.0.0.1469. It uses Built for CounterStrikeSharp **1.0.376** (`net10.0`) on Metamod:Source 2.0.0.1469. It uses
CS2-SimpleAdmin's shared API (`CS2-SimpleAdminApi`) to spot hidden admins. `lib/CS2-SimpleAdminApi.dll` CS2-SimpleAdmin's shared API (`CS2-SimpleAdminApi`) to spot hidden admins. `lib/CS2-SimpleAdminApi.dll`
is a compile-time copy of the server's `shared/` one and isn't shipped. Without SimpleAdmin loaded, is a compile-time copy of the server's `shared/` one and isn't shipped. Without SimpleAdmin loaded,
everyone is listed. everyone is listed.

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@ -8,7 +8,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<!-- Compile-time only: the server already has CounterStrikeSharp.API.dll --> <!-- Compile-time only: the server already has CounterStrikeSharp.API.dll -->
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.375"> <PackageReference Include="CounterStrikeSharp.API" Version="1.0.376">
<PrivateAssets>none</PrivateAssets> <PrivateAssets>none</PrivateAssets>
<ExcludeAssets>runtime</ExcludeAssets> <ExcludeAssets>runtime</ExcludeAssets>
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>