mirror of
https://github.com/joahreason/GoSpec.git
synced 2026-09-27 21:17:05 +02:00
Oops, started repo in wrong dir
This commit is contained in:
parent
499d087e20
commit
a1588c56ca
59 changed files with 1047 additions and 0 deletions
566
bin/Debug/net7.0/CounterStrikeSharp.API.xml
Normal file
566
bin/Debug/net7.0/CounterStrikeSharp.API.xml
Normal file
|
|
@ -0,0 +1,566 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>CounterStrikeSharp.API</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="M:CounterStrikeSharp.API.Api.GetVersion">
|
||||
<summary>
|
||||
Returns the API version of CounterStrikeSharp running on the server
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Attributes.CastFromAttribute">
|
||||
Indicates that the parameter should be pulled from the ScriptContext as the passed in type,
|
||||
then cast/converted to the parameter type.
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Core.Attributes.MinimumApiVersion.#ctor(System.Int32)">
|
||||
<summary>
|
||||
API version that this plugin requires to work correctly.
|
||||
</summary>
|
||||
<param name="version"></param>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Core.BasePlugin.RegisterEventHandler``1(CounterStrikeSharp.API.Core.BasePlugin.GameEventHandler{``0},CounterStrikeSharp.API.Core.HookMode)">
|
||||
<summary>
|
||||
Registers a game event handler.
|
||||
</summary>
|
||||
<typeparam name="T">The type of the game event.</typeparam>
|
||||
<param name="handler">The event handler to register.</param>
|
||||
<param name="hookMode">The mode in which the event handler is hooked. Default is `HookMode.Post`.</param>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Core.BasePlugin.AddCommand(System.String,System.String,CounterStrikeSharp.API.Modules.Commands.CommandInfo.CommandCallback)">
|
||||
<summary>
|
||||
Registers a new server command.
|
||||
</summary>
|
||||
<param name="name">The name of the command.</param>
|
||||
<param name="description">The description of the command.</param>
|
||||
<param name="handler">The callback function to be invoked when the command is executed.</param>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Core.BasePlugin.RegisterAttributeHandlers(System.Object)">
|
||||
<summary>
|
||||
Registers all game event handlers that are decorated with the `[GameEventHandler]` attribute.
|
||||
</summary>
|
||||
<param name="instance">The instance of the object where the event handlers are defined.</param>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.CoreConfigData">
|
||||
<summary>
|
||||
Serializable instance of the CoreConfig
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.CoreConfig">
|
||||
<summary>
|
||||
Configuration related to the Core API.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Core.CoreConfig.PublicChatTrigger">
|
||||
<summary>
|
||||
List of characters to use for public chat triggers.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Core.CoreConfig.SilentChatTrigger">
|
||||
<summary>
|
||||
List of characters to use for silent chat triggers.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Core.CoreConfig.FollowCS2ServerGuidelines">
|
||||
<summary>
|
||||
<para>
|
||||
Per <see href="http://blog.counter-strike.net/index.php/server_guidelines/"/>, certain plugin
|
||||
functionality will trigger all of the game server owner's Game Server Login Tokens
|
||||
(GSLTs) to get banned when executed on a Counter-Strike 2 game server.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Enabling this option will block plugins from using functionality that is known to cause this.
|
||||
|
||||
Note that this does NOT guarantee that you cannot
|
||||
|
||||
receive a ban.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Disable this option at your own risk.
|
||||
</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.HookMode">
|
||||
<summary>
|
||||
Specifies the hook mode.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:CounterStrikeSharp.API.Core.HookMode.Pre">
|
||||
<summary>
|
||||
The hook is called before the original method.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:CounterStrikeSharp.API.Core.HookMode.Post">
|
||||
<summary>
|
||||
The hook is called after the original method.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.HookResult">
|
||||
<summary>
|
||||
Represents the result of a hook.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:CounterStrikeSharp.API.Core.HookResult.Continue">
|
||||
<summary>
|
||||
Continue processing the hook to other listeners.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:CounterStrikeSharp.API.Core.HookResult.Changed">
|
||||
<summary>
|
||||
The hook result has been changed. Currently unused.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:CounterStrikeSharp.API.Core.HookResult.Handled">
|
||||
<summary>
|
||||
The hook has been handled. The original method will not be called, but other hooks will still be called.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:CounterStrikeSharp.API.Core.HookResult.Stop">
|
||||
<summary>
|
||||
Stop processing the hook. The original method will not be called, and other hooks will not proceed after this one.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.IPlugin">
|
||||
<summary>
|
||||
Interface which every CounterStrikeSharp plugin must implement. Module will be created with parameterless constructor and then Load method will be called.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Core.IPlugin.ModuleName">
|
||||
<summary>
|
||||
Name of the plugin.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Core.IPlugin.ModuleVersion">
|
||||
<summary>
|
||||
Module version.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Core.IPlugin.Load(System.Boolean)">
|
||||
<summary>
|
||||
This method is called by CounterStrikeSharp on plugin load and should be treated as plugin constructor.
|
||||
Called with `true` on a hot reload (DLL file replaced in plugins folder)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Core.IPlugin.Unload(System.Boolean)">
|
||||
<summary>
|
||||
Will be called by CounterStrikeSharp on plugin unload. In this method the plugin should cleanup any extra resources.
|
||||
Event handlers, listeners etc. will automatically be deregistered.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.IPluginConfig`1">
|
||||
<summary>
|
||||
An interface that describes a plugin configuration.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnEntitySpawned">
|
||||
<summary>
|
||||
Called when an entity is spawned.
|
||||
</summary>
|
||||
<param name="entity">The spawned entity.</param>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnEntityCreated">
|
||||
<summary>
|
||||
Called when an entity is created.
|
||||
</summary>
|
||||
<param name="entity">The created entity.</param>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnEntityDeleted">
|
||||
<summary>
|
||||
Called when an entity is deleted.
|
||||
</summary>
|
||||
<param name="entity">The deleted entity.</param>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnEntityParentChanged">
|
||||
<summary>
|
||||
Called when an entity's parent is changed.
|
||||
</summary>
|
||||
<param name="entity">The entity whose parent was changed.</param>
|
||||
<param name="newParent">The new parent entity.</param>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnTick">
|
||||
<summary>
|
||||
Called on every server tick (64 per second).
|
||||
This handler should avoid containing expensive operations.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnMapStart">
|
||||
<summary>
|
||||
Called when a new map is loaded.
|
||||
</summary>
|
||||
<param name="mapName">The name of the map that was started.</param>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnMapEnd">
|
||||
<summary>
|
||||
Called when the current map is about to end.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnClientConnect">
|
||||
<summary>
|
||||
Called when a client connects to the server.
|
||||
</summary>
|
||||
<param name="playerSlot">The player slot of the connected client.</param>
|
||||
<param name="name">The name of the connected client.</param>
|
||||
<param name="ipAddress">The IP address of the connected client.</param>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnClientConnected">
|
||||
<summary>
|
||||
Called when a client connects to the server.
|
||||
</summary>
|
||||
<param name="playerSlot">The player slot of the connected client.</param>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnClientPutInServer">
|
||||
<summary>
|
||||
Called when a client is entering the game.
|
||||
</summary>
|
||||
<param name="playerSlot">The player slot of the client.</param>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnClientDisconnect">
|
||||
<summary>
|
||||
Called when a client disconnects from the server.
|
||||
</summary>
|
||||
<param name="playerSlot">The player slot of the disconnected client.</param>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnClientDisconnectPost">
|
||||
<summary>
|
||||
Called after a client has disconnected from the server.
|
||||
</summary>
|
||||
<param name="playerSlot">The player slot of the disconnected client.</param>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnClientAuthorized">
|
||||
<summary>
|
||||
Called when a client has been authorized by Steam.
|
||||
</summary>
|
||||
<param name="playerSlot">The player slot of the authorized client.</param>
|
||||
<param name="steamId">The Steam ID of the authorized client.</param>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnServerHibernationUpdate">
|
||||
<summary>
|
||||
Called when the server is updating the hibernation state.
|
||||
</summary>
|
||||
<param name="isHibernating"><see langword="true"/> if the server is hibernating, <see langword="false"/> otherwise</param>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnGameServerSteamAPIActivated">
|
||||
<summary>
|
||||
Called when the Steam API is activated.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnGameServerSteamAPIDeactivated">
|
||||
<summary>
|
||||
Called when the Steam API is deactivated.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Core.Listeners.OnHostNameChanged">
|
||||
<summary>
|
||||
Called when the server has changed hostname.
|
||||
</summary>
|
||||
<param name="hostname">New hostname of the server</param>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Core.CBaseEntity.AbsOrigin">
|
||||
<summary>
|
||||
Shorthand for accessing an entity's CBodyComponent?.SceneNode?.AbsOrigin;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Core.CBaseEntity.AbsRotation">
|
||||
<summary>
|
||||
Shorthand for accessing an entity's CBodyComponent?.SceneNode?.AbsRotation;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Core.CCSPlayerController.SwitchTeam(CounterStrikeSharp.API.Modules.Utils.CsTeam)">
|
||||
<summary>
|
||||
Forcibly switches the team of the player, the player will remain alive and keep their weapons.
|
||||
</summary>
|
||||
<param name="team">The team to switch to</param>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Core.CCSPlayerController.ChangeTeam(CounterStrikeSharp.API.Modules.Utils.CsTeam)">
|
||||
<summary>
|
||||
Switches the team of the player, has the same effect as the "jointeam" console command.
|
||||
<remarks>
|
||||
This follows gamemode rules, so this will usually cause a player suicide/loss of weapons.
|
||||
</remarks>
|
||||
</summary>
|
||||
<param name="team">The team to change to</param>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Core.CCSPlayerController.Buttons">
|
||||
<summary>
|
||||
Gets the active pawns button state. Will work even if the player is dead or observing.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Admin.AdminManager.GetPlayerAdminData(CounterStrikeSharp.API.Modules.Entities.SteamID)">
|
||||
<summary>
|
||||
Grabs the admin data for a player that was loaded from "configs/admins.json".
|
||||
</summary>
|
||||
<param name="steamId">SteamID object of the player.</param>
|
||||
<returns>AdminData class if data found, null if not.</returns>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Admin.AdminManager.PlayerHasPermissions(CounterStrikeSharp.API.Core.CCSPlayerController,System.String[])">
|
||||
<summary>
|
||||
Checks to see if a player has access to a certain set of permission flags.
|
||||
</summary>
|
||||
<param name="player">Player or server console.</param>
|
||||
<param name="flags">Flags to look for in the players permission flags.</param>
|
||||
<returns>True if flags are present, false if not.</returns>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Admin.AdminManager.PlayerHasPermissions(CounterStrikeSharp.API.Modules.Entities.SteamID,System.String[])">
|
||||
<summary>
|
||||
Checks to see if a player has access to a certain set of permission flags.
|
||||
</summary>
|
||||
<param name="steamId">Steam ID object.</param>
|
||||
<param name="flags">Flags to look for in the players permission flags.</param>
|
||||
<returns>True if flags are present, false if not.</returns>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Admin.AdminManager.AddPlayerPermissions(CounterStrikeSharp.API.Core.CCSPlayerController,System.String[])">
|
||||
<summary>
|
||||
Temporarily adds a permission flag to the player. These flags are not saved to
|
||||
"configs/admins.json".
|
||||
</summary>
|
||||
<param name="player">Player controller to add a flag to.</param>
|
||||
<param name="flags">Flags to add for the player.</param>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Admin.AdminManager.AddPlayerPermissions(CounterStrikeSharp.API.Modules.Entities.SteamID,System.String[])">
|
||||
<summary>
|
||||
Temporarily adds a permission flag to the player. These flags are not saved to
|
||||
"configs/admins.json".
|
||||
</summary>
|
||||
<param name="steamId">SteamID to add a flag to.</param>
|
||||
<param name="flags">Flags to add for the player.</param>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Admin.AdminManager.RemovePlayerPermissions(CounterStrikeSharp.API.Core.CCSPlayerController,System.String[])">
|
||||
<summary>
|
||||
Temporarily removes a permission flag to the player. These flags are not saved to
|
||||
"configs/admins.json".
|
||||
</summary>
|
||||
<param name="player">Player controller to remove flags from.</param>
|
||||
<param name="flags">Flags to remove from the player.</param>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Admin.AdminManager.RemovePlayerPermissions(CounterStrikeSharp.API.Modules.Entities.SteamID,System.String[])">
|
||||
<summary>
|
||||
Temporarily removes a permission flag to the player. These flags are not saved to
|
||||
"configs/admins.json".
|
||||
</summary>
|
||||
<param name="steamId">Steam ID to remove flags from.</param>
|
||||
<param name="flags">Flags to remove from the player.</param>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Admin.AdminManager.RemovePlayerAdminData(CounterStrikeSharp.API.Core.CCSPlayerController)">
|
||||
<summary>
|
||||
Removes a players admin data. This is not saved to "configs/admins.json"
|
||||
</summary>
|
||||
<param name="player">Player controller to remove admin data from.</param>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Admin.AdminManager.RemovePlayerAdminData(CounterStrikeSharp.API.Modules.Entities.SteamID)">
|
||||
<summary>
|
||||
Removes a players admin data. This is not saved to "configs/admins.json"
|
||||
</summary>
|
||||
<param name="steamId">Steam ID remove admin data from.</param>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Commands.CommandHelperAttribute.#ctor(System.Int32,System.String,CounterStrikeSharp.API.Modules.Commands.CommandUsage)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="minArgs">The minimum amount of arguments required to execute this command.</param>
|
||||
<param name="usage">If the command fails, this string is printed to the caller to show the CommandUtils intended usage.</param>
|
||||
<param name="whoCanExecute">Restricts the command so it can only be executed by players, the server console, or both (see CommandUsage).</param>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Modules.Cvars.ConVar.Type">
|
||||
<summary>
|
||||
The underlying data type of the ConVar.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Modules.Cvars.ConVar.Flags">
|
||||
<summary>
|
||||
The ConVar flags as defined by <see cref="T:CounterStrikeSharp.API.ConVarFlags"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Cvars.ConVar.GetPrimitiveValue``1">
|
||||
<summary>
|
||||
Used to access primitive value types, i.e. <see langword="bool"/>, <see langword="float"/>, <see langword="int"/>, etc.
|
||||
</summary>
|
||||
<typeparam name="T">The type of value to retrieve</typeparam>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Cvars.ConVar.GetNativeValue``1">
|
||||
<summary>
|
||||
Used to access reference value types, i.e. Vector, QAngle
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Modules.Cvars.ConVar.StringValue">
|
||||
<summary>
|
||||
String value of the ConVar.
|
||||
</summary>
|
||||
<remarks>String is a special exception as we have to marshal the string to UTF8 on the send/receive to unmanaged code.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Modules.Cvars.ConVar.Public">
|
||||
<summary>
|
||||
Shorthand for checking the <see cref="F:CounterStrikeSharp.API.ConVarFlags.FCVAR_NOTIFY"/> flag.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Cvars.ConVar.Find(System.String)">
|
||||
<summary>
|
||||
Finds a ConVar by name.
|
||||
</summary>
|
||||
<param name="name"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Memory.Schema.GetString(System.IntPtr,System.String,System.String)">
|
||||
<summary>
|
||||
Reads a string from the specified pointer, class name, and member name.
|
||||
These are for non-networked strings, which are just stored as raw char bytes on the server.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Memory.Schema.GetUtf8String(System.IntPtr,System.String,System.String)">
|
||||
<summary>
|
||||
Reads a UTF8 encoded string from the specified pointer, class name, and member name.
|
||||
These are for networked strings, which need to be read differently.
|
||||
</summary>
|
||||
<param name="pointer"></param>
|
||||
<param name="className"></param>
|
||||
<param name="memberName"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Modules.Utils.Angle">
|
||||
<summary>
|
||||
A <c>Angle</c> object represents 3D Euler angle, offset from the cardinal Z axis.
|
||||
Each angle contains three rotation values.
|
||||
<list type="bullet">
|
||||
<item><term>X</term><description>pitch +down/-up</description></item>
|
||||
<item><term>Y</term><description>yaw +left/-right</description></item>
|
||||
<item><term>Z</term><description>roll +right/-left</description></item>
|
||||
</list>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Utils.Angle.#ctor(System.Nullable{System.Single},System.Nullable{System.Single},System.Nullable{System.Single})">
|
||||
<summary>
|
||||
Creates new angle with the supplied Pitch, Yaw and Roll values.
|
||||
</summary>
|
||||
<param name="x">Pitch</param>
|
||||
<param name="y">Yaw</param>
|
||||
<param name="z">Roll</param>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Modules.Utils.Angle.Pitch">
|
||||
<summary>
|
||||
Pitch of angle
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Modules.Utils.Angle.Yaw">
|
||||
<summary>
|
||||
Yaw of angle
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Modules.Utils.Angle.Roll">
|
||||
<summary>
|
||||
Roll of angle
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Modules.Utils.Angle.P">
|
||||
<summary>
|
||||
Pitch of angle
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Modules.Utils.Angle.R">
|
||||
<summary>
|
||||
Roll of angle
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Modules.Utils.Angle.X">
|
||||
<summary>
|
||||
Pitch of angle
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Modules.Utils.Angle.Y">
|
||||
<summary>
|
||||
Yaw of angle
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CounterStrikeSharp.API.Modules.Utils.Angle.Z">
|
||||
<summary>
|
||||
Roll of angle
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:CounterStrikeSharp.API.Modules.Utils.Vector">
|
||||
<summary>
|
||||
A <c>Vector</c> object represents a line with a direction and length.
|
||||
Each vector contains three co-ordinates:
|
||||
<list type="bullet">
|
||||
<item><term>X</term><description>+forward/-backward</description></item>
|
||||
<item><term>Y</term><description>+left/-right</description></item>
|
||||
<item><term>Z</term><description>+up/-down</description></item>
|
||||
</list>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Utils.Vector.With(System.Nullable{System.Single},System.Nullable{System.Single},System.Nullable{System.Single})">
|
||||
<summary>
|
||||
Returns a copy of the vector with values replaced.
|
||||
</summary>
|
||||
<param name="x">X value to replace with</param>
|
||||
<param name="y">Y value to replace with</param>
|
||||
<param name="z">Z value to replace with</param>
|
||||
<returns>Copy of vector</returns>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Utils.Vector.Add(CounterStrikeSharp.API.Modules.Utils.Vector)">
|
||||
<summary>
|
||||
Adds values of argument vector to the original vector. Does not create a new vector object, skipping object construction.
|
||||
</summary>
|
||||
<param name="vector"></param>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Utils.Vector.Angle">
|
||||
<summary>
|
||||
Returns an angle that represents the normal of the vector.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Utils.Vector.Angle(CounterStrikeSharp.API.Modules.Utils.Vector)">
|
||||
<summary>
|
||||
Returns the angle of the vector, but allows the use of a different 'up' direction.
|
||||
</summary>
|
||||
<param name="up">Direction for up</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Utils.Vector.IsZero">
|
||||
<summary>
|
||||
Returns whether all fields on the Vector are 0.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Utils.Vector.Length">
|
||||
<summary>
|
||||
Returns the Euclidean length of the vector: √x² + y² + z²
|
||||
</summary>
|
||||
<returns>Euclidean length of vector</returns>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Utils.Vector.Length2D">
|
||||
<summary>
|
||||
Returns length of Vector excluding Z axis.
|
||||
</summary>
|
||||
<returns>2D Length</returns>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Utils.Vector.LengthSqr">
|
||||
<summary>
|
||||
Returns the squared length of the vector, x² + y² + z². Faster than <see cref="M:CounterStrikeSharp.API.Modules.Utils.Vector.Length"/>
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:CounterStrikeSharp.API.Modules.Utils.Vector.Length2DSqr">
|
||||
<summary>
|
||||
Returns the squared length of the vectors x and y value, x² + y². Faster than <see cref="M:CounterStrikeSharp.API.Modules.Utils.Vector.Length2D"/>
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:CounterStrikeSharp.API.PlayerButtons.Walk" -->
|
||||
<!-- Badly formed XML comment ignored for member "F:CounterStrikeSharp.API.PlayerButtons.Zoom" -->
|
||||
<!-- Badly formed XML comment ignored for member "F:CounterStrikeSharp.API.PlayerButtons.Weapon1" -->
|
||||
<!-- Badly formed XML comment ignored for member "F:CounterStrikeSharp.API.PlayerButtons.Weapon2" -->
|
||||
<!-- Badly formed XML comment ignored for member "F:CounterStrikeSharp.API.PlayerButtons.Bullrush" -->
|
||||
<!-- Badly formed XML comment ignored for member "F:CounterStrikeSharp.API.PlayerButtons.Grenade2" -->
|
||||
<!-- Badly formed XML comment ignored for member "F:CounterStrikeSharp.API.PlayerButtons.Attack3" -->
|
||||
<member name="M:CounterStrikeSharp.API.Utilities.GetPlayers">
|
||||
<summary>
|
||||
Returns a list of <see cref="T:CounterStrikeSharp.API.Core.CCSPlayerController"/> that are valid and have a valid <see cref="P:CounterStrikeSharp.API.Core.CCSPlayerController.UserId"/> >= 0
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
Loading…
Add table
Add a link
Reference in a new issue