【UPDATE 1.7.1a】

🆕  What's new and what's changed:
- Fixed 2x player lock text
- Added immunity check when using css_addX
- MenuManagerCS2 has been updated
- Added return of lock ID by api (check example_module)
- Fixed reasons for locks, no longer need to use `“”` if there is a space in them
- Improved handling of lock times, from now on you can use:
-- 1mo - 1 month
-- 1w - 1 week
-- 1d - 1 day
-- 1h - 1 hour
-- 1m - 1 minute
-- 1 - 1 minute
You can also combine it, e.g:
10d5h - 10 days and 5 hours
2w3d - 2 weeks and 3 days
1w1d1h1 - 1 week, 1 day and 1 minute
So for example css_ban player 10d5h Super reason for my ban
- Added a `rcon_password` column in the `sa_servers` table that populates with the rcon password
- Fixed `banid` and banning
- Fixed too fast kick (it was caused by checking players online)

⚠️  **Remember to update all files + api**
This commit is contained in:
Dawid Bepierszcz 2025-01-08 19:24:47 +01:00
parent 8af805632a
commit 3f1b6b3bf7
25 changed files with 532 additions and 253 deletions

View file

@ -6,9 +6,9 @@ namespace CS2_SimpleAdmin.Managers;
internal class WarnManager(Database.Database? database)
{
public async Task WarnPlayer(PlayerInfo player, PlayerInfo? issuer, string reason, int time = 0)
public async Task<int?> WarnPlayer(PlayerInfo player, PlayerInfo? issuer, string reason, int time = 0)
{
if (database == null) return;
if (database == null) return null;
var now = Time.ActualDateTime();
var futureTime = now.AddMinutes(time);
@ -16,11 +16,16 @@ internal class WarnManager(Database.Database? database)
try
{
await using var connection = await database.GetConnectionAsync();
const string sql =
"INSERT INTO `sa_warns` (`player_steamid`, `player_name`, `admin_steamid`, `admin_name`, `reason`, `duration`, `ends`, `created`, `server_id`) " +
"VALUES (@playerSteamid, @playerName, @adminSteamid, @adminName, @muteReason, @duration, @ends, @created, @serverid)";
const string sql = """
INSERT INTO `sa_warns`
(`player_steamid`, `player_name`, `admin_steamid`, `admin_name`, `reason`, `duration`, `ends`, `created`, `server_id`)
VALUES
(@playerSteamid, @playerName, @adminSteamid, @adminName, @muteReason, @duration, @ends, @created, @serverid);
SELECT LAST_INSERT_ID();
""";
await connection.ExecuteAsync(sql, new
var warnId = await connection.ExecuteScalarAsync<int?>(sql, new
{
playerSteamid = player.SteamId.SteamId64.ToString(),
playerName = player.Name,
@ -32,14 +37,19 @@ internal class WarnManager(Database.Database? database)
created = now,
serverid = CS2_SimpleAdmin.ServerId
});
return warnId;
}
catch
{
return null;
}
catch { };
}
public async Task AddWarnBySteamid(string playerSteamId, PlayerInfo? issuer, string reason, int time = 0)
public async Task<int?> AddWarnBySteamid(string playerSteamId, PlayerInfo? issuer, string reason, int time = 0)
{
if (database == null) return;
if (string.IsNullOrEmpty(playerSteamId)) return;
if (database == null) return null;
if (string.IsNullOrEmpty(playerSteamId)) return null;
var now = Time.ActualDateTime();
var futureTime = now.AddMinutes(time);
@ -47,10 +57,16 @@ internal class WarnManager(Database.Database? database)
try
{
await using var connection = await database.GetConnectionAsync();
const string sql = "INSERT INTO `sa_warns` (`player_steamid`, `admin_steamid`, `admin_name`, `reason`, `duration`, `ends`, `created`, `server_id`) " +
"VALUES (@playerSteamid, @adminSteamid, @adminName, @muteReason, @duration, @ends, @created, @serverid)";
const string sql = """
INSERT INTO `sa_warns`
(`player_steamid`, `admin_steamid`, `admin_name`, `reason`, `duration`, `ends`, `created`, `server_id`)
VALUES
(@playerSteamid, @adminSteamid, @adminName, @muteReason, @duration, @ends, @created, @serverid);
SELECT LAST_INSERT_ID();
""";
await connection.ExecuteAsync(sql, new
var warnId = await connection.ExecuteScalarAsync<int?>(sql, new
{
playerSteamid = playerSteamId,
adminSteamid = issuer?.SteamId.ToString() ?? CS2_SimpleAdmin._localizer?["sa_console"] ?? "Console",
@ -61,8 +77,13 @@ internal class WarnManager(Database.Database? database)
created = now,
serverid = CS2_SimpleAdmin.ServerId
});
return warnId;
}
catch
{
return null;
}
catch { };
}
public async Task<List<dynamic>> GetPlayerWarns(PlayerInfo player, bool active = true)