Improve ban cache sync and update dependencies

Enhanced CacheManager to use database time for ban updates, improving multi-server consistency and handling of status changes. Increased PlayerManager's semaphore limit and improved player/bans refresh logic to ensure status changes are detected even when the server is empty. Updated author and version metadata, commented out duplicate event registration, and bumped CounterStrikeSharp.API dependency to 1.0.346.
This commit is contained in:
Dawid Bepierszcz 2025-11-13 01:33:38 +01:00
parent 0dded66e5d
commit 4865b76262
7 changed files with 82 additions and 46 deletions

View file

@ -2,6 +2,7 @@ using System.Collections.Concurrent;
using CS2_SimpleAdmin.Database;
using CS2_SimpleAdmin.Models;
using Dapper;
using Microsoft.Extensions.Logging;
using ZLinq;
namespace CS2_SimpleAdmin.Managers;
@ -16,6 +17,7 @@ internal class CacheManager: IDisposable
private HashSet<uint> _cachedIgnoredIps = [];
private DateTime _lastUpdateTime = DateTime.MinValue;
private DateTime? _lastDatabaseTime = null; // Track actual time from database
private bool _isInitialized;
private bool _disposed;
@ -156,13 +158,20 @@ internal class CacheManager: IDisposable
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
IEnumerable<BanRecord> updatedBans;
// Get current time from database in local timezone (CURRENT_TIMESTAMP uses session timezone, not UTC)
var currentDatabaseTime = await connection.QueryFirstAsync<DateTime>("SELECT CURRENT_TIMESTAMP");
// Optimization: Only get IDs for comparison if we need to check for deletions
// Most of the time bans are just added/updated, not deleted
HashSet<int>? allIds = null;
if (CS2_SimpleAdmin.Instance.Config.MultiServerMode)
{
updatedBans = (await connection.QueryAsync<BanRecord>(
// Use previous database time or start from far past if first run
var lastCheckTime = _lastDatabaseTime ?? DateTime.MinValue;
// Get recently updated bans by timestamp (using database time to avoid timezone issues)
var updatedBans_Query = (await connection.QueryAsync<BanRecord>(
"""
SELECT id AS Id,
player_name AS PlayerName,
@ -171,33 +180,68 @@ internal class CacheManager: IDisposable
status AS Status
FROM `sa_bans` WHERE updated_at > @lastUpdate OR created > @lastUpdate ORDER BY updated_at DESC
""",
new { lastUpdate = _lastUpdateTime }
));
new { lastUpdate = lastCheckTime }
)).ToList();
// Detect changes: new bans or status changes
var updatedList = new List<BanRecord>();
foreach (var ban in updatedBans_Query)
{
if (!_banCache.TryGetValue(ban.Id, out var cachedBan))
{
// New ban
updatedList.Add(ban);
}
else if (cachedBan.Status != ban.Status)
{
// Status changed
updatedList.Add(ban);
}
}
// Optimization: Only fetch all IDs if there were updates
var updatedList = updatedBans.ToList();
if (updatedList.Count > 0)
{
allIds = (await connection.QueryAsync<int>("SELECT id FROM sa_bans")).ToHashSet();
}
updatedBans = updatedList;
// Update last check time to current database time
_lastDatabaseTime = currentDatabaseTime;
}
else
{
updatedBans = (await connection.QueryAsync<BanRecord>(
// Use previous database time or start from far past if first run
var lastCheckTime = _lastDatabaseTime ?? DateTime.MinValue;
// Get recently updated bans for this server by timestamp (using database time to avoid timezone issues)
var updatedBans_Query = (await connection.QueryAsync<BanRecord>(
"""
SELECT id AS Id,
player_name AS PlayerName,
player_steamid AS PlayerSteamId,
player_ip AS PlayerIp,
status AS Status
FROM `sa_bans` WHERE (updated_at > @lastUpdate OR created > @lastUpdate) AND server_id = @serverId ORDER BY updated_at DESC
FROM `sa_bans` WHERE server_id = @serverId AND (updated_at > @lastUpdate OR created > @lastUpdate) ORDER BY updated_at DESC
""",
new { lastUpdate = _lastUpdateTime, serverId = CS2_SimpleAdmin.ServerId }
));
new { serverId = CS2_SimpleAdmin.ServerId, lastUpdate = lastCheckTime }
)).ToList();
// Detect changes: new bans or status changes
var updatedList = new List<BanRecord>();
foreach (var ban in updatedBans_Query)
{
if (!_banCache.TryGetValue(ban.Id, out var cachedBan))
{
// New ban
updatedList.Add(ban);
}
else if (cachedBan.Status != ban.Status)
{
// Status changed
updatedList.Add(ban);
}
}
// Optimization: Only fetch all IDs if there were updates
var updatedList = updatedBans.ToList();
if (updatedList.Count > 0)
{
allIds = (await connection.QueryAsync<int>(
@ -206,6 +250,9 @@ internal class CacheManager: IDisposable
)).ToHashSet();
}
updatedBans = updatedList;
// Update last check time to current database time
_lastDatabaseTime = currentDatabaseTime;
}
// Optimization: Only process deletions if we have the full ID list
@ -276,16 +323,13 @@ internal class CacheManager: IDisposable
}
// Update cache with new/modified bans
var hasUpdates = false;
foreach (var ban in updatedBans)
{
_banCache.AddOrUpdate(ban.Id, ban, (_, _) => ban);
hasUpdates = true;
}
// Always rebuild indexes if there were any updates
// This ensures status changes (ACTIVE -> UNBANNED) are reflected
if (hasUpdates)
// Rebuild indexes if there were updates
if (updatedBans.Any())
{
RebuildIndexes();
}
@ -441,12 +485,12 @@ internal class CacheManager: IDisposable
{
_ = Task.Run(() => UpdatePlayerData(playerName, steamId, ipAddress));
}
return true;
}
}
if (CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0)
if (CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0 || string.IsNullOrEmpty(ipAddress))
return false;
if (string.IsNullOrEmpty(ipAddress) ||
@ -547,14 +591,14 @@ internal class CacheManager: IDisposable
var activeBan = steamBans.FirstOrDefault(b => b.StatusEnum == BanStatus.ACTIVE);
if (activeBan != null)
{
if (string.IsNullOrEmpty(activeBan.PlayerName) || string.IsNullOrEmpty(activeBan.PlayerIp))
if (string.IsNullOrEmpty(activeBan.PlayerName) || string.IsNullOrEmpty(activeBan.PlayerIp) && !string.IsNullOrEmpty(ipAddress))
_ = Task.Run(() => UpdatePlayerData(playerName, steamId, ipAddress));
return true;
}
}
if (CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0)
if (CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0 || string.IsNullOrEmpty(ipAddress))
return false;
if (!_playerIpsCache.TryGetValue(steamId, out var ipData))