Improve ban cache sync and update dependencies

Enhanced CacheManager to use database time for ban updates, improving multi-server consistency and handling of status changes. Increased PlayerManager's semaphore limit and improved player/bans refresh logic to ensure status changes are detected even when the server is empty. Updated author and version metadata, commented out duplicate event registration, and bumped CounterStrikeSharp.API dependency to 1.0.346.
This commit is contained in:
Dawid Bepierszcz 2025-11-13 01:33:38 +01:00
parent 0dded66e5d
commit 4865b76262
7 changed files with 82 additions and 46 deletions

View file

@ -13,7 +13,7 @@ namespace CS2_SimpleAdmin.Managers;
internal class PlayerManager
{
private readonly SemaphoreSlim _loadPlayerSemaphore = new(5);
private readonly SemaphoreSlim _loadPlayerSemaphore = new(10);
private readonly CS2_SimpleAdminConfig _config = CS2_SimpleAdmin.Instance.Config;
/// <summary>
@ -51,7 +51,6 @@ internal class PlayerManager
try
{
await _loadPlayerSemaphore.WaitAsync();
if (!CS2_SimpleAdmin.PlayersInfo.ContainsKey(steamId))
{
var isBanned = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType switch
@ -284,18 +283,6 @@ internal class PlayerManager
#endif
if (CS2_SimpleAdmin.DatabaseProvider == null)
return;
// Optimization: Get players once and avoid allocating anonymous types
var validPlayers = Helper.GetValidPlayers();
if (validPlayers.Count == 0)
return;
// Use ValueTuple instead of anonymous type - better performance and less allocations
var tempPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>(validPlayers.Count);
foreach (var p in validPlayers)
{
tempPlayers.Add((p.PlayerName, p.SteamID, p.IpAddress, p.UserId, p.Slot));
}
var pluginInstance = CS2_SimpleAdmin.Instance;
var config = _config.OtherSettings; // Cache config access
@ -304,7 +291,8 @@ internal class PlayerManager
{
try
{
// Run all expire tasks in parallel
// Always run cache and permission refresh, regardless of player count
// This ensures bans/mutes status changes are detected even when server is empty
var expireTasks = new[]
{
pluginInstance.BanManager.ExpireOldBans(),
@ -332,6 +320,11 @@ internal class PlayerManager
if (pluginInstance.CacheManager == null)
return;
// Only check players if there are any online
var validPlayers = Helper.GetValidPlayers();
if (validPlayers.Count == 0)
return;
// Optimization: Cache ban type and multi-account check to avoid repeated config access
var banType = config.BanType;
var checkMultiAccounts = config.CheckMultiAccountsByIp;
@ -339,7 +332,7 @@ internal class PlayerManager
var bannedPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>();
// Manual loop instead of LINQ - better performance
foreach (var player in tempPlayers)
foreach (var player in validPlayers)
{
var playerName = player.PlayerName;
var steamId = player.SteamID;
@ -355,7 +348,7 @@ internal class PlayerManager
if (isBanned)
{
bannedPlayers.Add(player);
bannedPlayers.Add((playerName, steamId, ip, player.UserId, player.Slot));
}
}
@ -376,8 +369,8 @@ internal class PlayerManager
if (config.TimeMode == 0)
{
// Optimization: Manual projection instead of LINQ
var onlinePlayers = new List<(ulong, int?, int)>(tempPlayers.Count);
foreach (var player in tempPlayers)
var onlinePlayers = new List<(ulong, int?, int)>(validPlayers.Count);
foreach (var player in validPlayers)
{
onlinePlayers.Add((player.SteamID, player.UserId, player.Slot));
}