mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-09-27 20:17:04 +02:00
Refactor database layer and add module/plugin improvements
Reworked the database layer to support both MySQL and SQLite via new provider classes and migration scripts for each backend. Updated the build workflow to support building and packaging additional modules, including StealthModule and BanSoundModule, and improved artifact handling. Refactored command registration to allow dynamic registration/unregistration and improved API event handling. Updated dependencies, project structure, and configuration checks for better reliability and extensibility. Added new language files, updated versioning, and removed obsolete files.
**⚠️ Warning: SQLite support is currently experimental.
Using this version requires reconfiguration of your database settings!
Plugin now uses UTC time. Please adjust your configurations accordingly!
**
This commit is contained in:
parent
b97426313b
commit
5701455de0
111 changed files with 5387 additions and 2871 deletions
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@ -11,9 +11,15 @@ namespace CS2_SimpleAdmin;
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public partial class CS2_SimpleAdmin
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{
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internal static readonly Dictionary<int, float> SpeedPlayers = [];
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internal static readonly Dictionary<CCSPlayerController, float> SpeedPlayers = [];
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internal static readonly Dictionary<CCSPlayerController, float> GravityPlayers = [];
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/// <summary>
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/// Executes the 'slay' command, forcing the targeted players to commit suicide.
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/// Checks player validity and permissions.
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/// </summary>
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/// <param name="caller">Player or console issuing the command.</param>
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/// <param name="command">Command details, including targets.</param>
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[RequiresPermissions("@css/slay")]
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[CommandHelper(minArgs: 1, usage: "<#userid or name>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnSlayCommand(CCSPlayerController? caller, CommandInfo command)
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@ -32,6 +38,13 @@ public partial class CS2_SimpleAdmin
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Performs the actual slay action on a player, with notification and logging.
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/// </summary>
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/// <param name="caller">Admin or console issuing the slay.</param>
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/// <param name="player">Target player to slay.</param>
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/// <param name="callerName">Optional name to display as the slayer.</param>
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/// <param name="command">Optional command info for logging.</param>
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internal static void Slay(CCSPlayerController? caller, CCSPlayerController player, string? callerName = null, CommandInfo? command = null)
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{
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if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected) return;
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@ -59,6 +72,12 @@ public partial class CS2_SimpleAdmin
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Helper.LogCommand(caller, $"css_slay {(string.IsNullOrEmpty(player.PlayerName) ? player.SteamID.ToString() : player.PlayerName)}");
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}
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/// <summary>
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/// Executes the 'give' command to provide a specified weapon to targeted players.
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/// Enforces server rules for prohibited weapons.
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/// </summary>
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/// <param name="caller">Player or console issuing the command.</param>
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/// <param name="command">Command details, including targets and weapon name.</param>
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[RequiresPermissions("@css/cheats")]
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[CommandHelper(minArgs: 2, usage: "<#userid or name> <weapon>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnGiveCommand(CCSPlayerController? caller, CommandInfo command)
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@ -70,13 +89,6 @@ public partial class CS2_SimpleAdmin
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var playersToTarget = targets.Players.Where(player => player.IsValid && player is { IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).ToList();
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var weaponName = command.GetArg(2);
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// check if item is typed
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// if (weaponName.Length < 2)
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// {
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// command.ReplyToCommand($"No weapon typed.");
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// return;
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// }
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// check if weapon is knife
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if (weaponName.Contains("_knife") || weaponName.Contains("bayonet"))
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{
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@ -98,6 +110,15 @@ public partial class CS2_SimpleAdmin
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Gives a weapon identified by name to a player, handling ambiguous matches and logging.
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/// </summary>
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/// <param name="caller">Admin issuing the command.</param>
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/// <param name="player">Target player to receive the weapon.</param>
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/// <param name="weaponName">Weapon name or partial name.</param>
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/// <param name="callerName">Optional name to display in notifications.</param>
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/// <param name="command">Optional command info for logging.</param>
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private static void GiveWeapon(CCSPlayerController? caller, CCSPlayerController player, string weaponName, string? callerName = null, CommandInfo? command = null)
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{
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if (!caller.CanTarget(player)) return;
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@ -137,6 +158,14 @@ public partial class CS2_SimpleAdmin
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}
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}
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/// <summary>
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/// Gives a specific weapon to a player, with notifications and logging.
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/// </summary>
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/// <param name="caller">Admin issuing the command.</param>
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/// <param name="player">Target player.</param>
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/// <param name="weapon">Weapon item object.</param>
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/// <param name="callerName">Optional caller name for notifications.</param>
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/// <param name="command">Optional command info.</param>
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internal static void GiveWeapon(CCSPlayerController? caller, CCSPlayerController player, CsItem weapon, string? callerName = null, CommandInfo? command = null)
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{
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if (!caller.CanTarget(player)) return;
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@ -163,6 +192,12 @@ public partial class CS2_SimpleAdmin
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}
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}
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/// <summary>
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/// Executes the 'strip' command, removing all weapons from targeted players.
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/// Checks player validity and permissions.
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/// </summary>
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/// <param name="caller">Player or console issuing the command.</param>
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/// <param name="command">Command details including targets.</param>
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[RequiresPermissions("@css/slay")]
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[CommandHelper(minArgs: 1, usage: "<#userid or name>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnStripCommand(CCSPlayerController? caller, CommandInfo command)
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@ -184,6 +219,13 @@ public partial class CS2_SimpleAdmin
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Removes all weapons from a player, with notifications and logging.
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/// </summary>
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/// <param name="caller">Admin or console issuing the strip command.</param>
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/// <param name="player">Target player.</param>
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/// <param name="callerName">Optional caller name.</param>
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/// <param name="command">Optional command info for logging.</param>
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internal static void StripWeapons(CCSPlayerController? caller, CCSPlayerController player, string? callerName = null, CommandInfo? command = null)
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{
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if (!caller.CanTarget(player)) return;
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@ -214,6 +256,11 @@ public partial class CS2_SimpleAdmin
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}
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}
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/// <summary>
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/// Sets health value on targeted players.
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/// </summary>
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/// <param name="caller">Admin or console issuing the command.</param>
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/// <param name="command">Command details including targets and health value.</param>
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[RequiresPermissions("@css/slay")]
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[CommandHelper(minArgs: 1, usage: "<#userid or name> <health>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnHpCommand(CCSPlayerController? caller, CommandInfo command)
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@ -236,6 +283,13 @@ public partial class CS2_SimpleAdmin
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Changes health of a player and logs the action.
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/// </summary>
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/// <param name="caller">Admin or console calling the method.</param>
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/// <param name="player">Target player.</param>
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/// <param name="health">Health value to set.</param>
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/// <param name="command">Optional command info.</param>
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internal static void SetHp(CCSPlayerController? caller, CCSPlayerController player, int health, CommandInfo? command = null)
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{
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if (!player.IsValid || player.IsHLTV) return;
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@ -263,6 +317,11 @@ public partial class CS2_SimpleAdmin
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}
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}
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/// <summary>
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/// Sets movement speed on targeted players.
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/// </summary>
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/// <param name="caller">Admin or console issuing the command.</param>
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/// <param name="command">Command details including targets and speed.</param>
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[RequiresPermissions("@css/slay")]
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[CommandHelper(minArgs: 1, usage: "<#userid or name> <speed>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnSpeedCommand(CCSPlayerController? caller, CommandInfo command)
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@ -288,6 +347,13 @@ public partial class CS2_SimpleAdmin
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Changes speed of a player and logs the action.
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/// </summary>
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/// <param name="caller">Admin or console calling the method.</param>
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/// <param name="player">Target player.</param>
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/// <param name="speed">Speed value to set.</param>
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/// <param name="command">Optional command info.</param>
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internal static void SetSpeed(CCSPlayerController? caller, CCSPlayerController player, float speed, CommandInfo? command = null)
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{
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if (!caller.CanTarget(player)) return;
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@ -299,9 +365,9 @@ public partial class CS2_SimpleAdmin
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player.SetSpeed(speed);
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if (speed == 1f)
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SpeedPlayers.Remove(player.Slot);
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SpeedPlayers.Remove(player);
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else
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SpeedPlayers[player.Slot] = speed;
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SpeedPlayers[player] = speed;
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// Log the command
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if (command == null)
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@ -319,6 +385,11 @@ public partial class CS2_SimpleAdmin
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}
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}
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/// <summary>
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/// Sets gravity on targeted players.
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/// </summary>
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/// <param name="caller">Admin or console issuing the command.</param>
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/// <param name="command">Command details including targets and gravity value.</param>
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[RequiresPermissions("@css/slay")]
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[CommandHelper(minArgs: 1, usage: "<#userid or name> <gravity>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnGravityCommand(CCSPlayerController? caller, CommandInfo command)
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@ -344,6 +415,13 @@ public partial class CS2_SimpleAdmin
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Changes gravity of a player and logs the action.
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/// </summary>
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/// <param name="caller">Admin or console calling the method.</param>
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/// <param name="player">Target player.</param>
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/// <param name="gravity">Gravity value to set.</param>
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/// <param name="command">Optional command info.</param>
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internal static void SetGravity(CCSPlayerController? caller, CCSPlayerController player, float gravity, CommandInfo? command = null)
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{
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if (!caller.CanTarget(player)) return;
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@ -375,6 +453,11 @@ public partial class CS2_SimpleAdmin
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}
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}
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/// <summary>
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/// Sets the money amount for the targeted players.
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/// </summary>
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/// <param name="caller">The player/admin executing the command.</param>
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/// <param name="command">The command containing target player and money value.</param>
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[RequiresPermissions("@css/slay")]
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[CommandHelper(minArgs: 1, usage: "<#userid or name> <money>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnMoneyCommand(CCSPlayerController? caller, CommandInfo command)
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@ -401,6 +484,13 @@ public partial class CS2_SimpleAdmin
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Applies money value to a single targeted player and logs the operation.
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/// </summary>
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/// <param name="caller">The player/admin setting the money.</param>
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/// <param name="player">The player whose money will be set.</param>
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/// <param name="money">The value of money to set.</param>
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/// <param name="command">Optional command info for logging.</param>
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internal static void SetMoney(CCSPlayerController? caller, CCSPlayerController player, int money, CommandInfo? command = null)
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{
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if (!caller.CanTarget(player)) return;
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@ -427,6 +517,11 @@ public partial class CS2_SimpleAdmin
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}
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}
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/// <summary>
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/// Applies damage as a slap effect to the targeted players.
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/// </summary>
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/// <param name="caller">The player/admin executing the slap command.</param>
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/// <param name="command">The command including targets and optional damage value.</param>
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[RequiresPermissions("@css/slay")]
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[CommandHelper(minArgs: 1, usage: "<#userid or name> [damage]", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnSlapCommand(CCSPlayerController? caller, CommandInfo command)
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@ -457,6 +552,13 @@ public partial class CS2_SimpleAdmin
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Applies slap damage to a specific player with notifications and logging.
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/// </summary>
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/// <param name="caller">The player/admin applying the slap effect.</param>
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/// <param name="player">The target player to slap.</param>
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/// <param name="damage">The damage amount to apply.</param>
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/// <param name="command">Optional command info for logging.</param>
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internal static void Slap(CCSPlayerController? caller, CCSPlayerController player, int damage, CommandInfo? command = null)
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{
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if (!caller.CanTarget(player)) return;
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@ -485,6 +587,11 @@ public partial class CS2_SimpleAdmin
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}
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}
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/// <summary>
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/// Changes the team of targeted players with optional kill on switch.
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/// </summary>
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/// <param name="caller">The player/admin issuing the command.</param>
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/// <param name="command">The command containing targets, team info, and optional kill flag.</param>
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[RequiresPermissions("@css/kick")]
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[CommandHelper(minArgs: 2, usage: "<#userid or name> [<ct/tt/spec>] [-k]", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnTeamCommand(CCSPlayerController? caller, CommandInfo command)
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@ -534,6 +641,15 @@ public partial class CS2_SimpleAdmin
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Changes the team of a player with various conditions and logs the operation.
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/// </summary>
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/// <param name="caller">The player/admin issuing the change.</param>
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/// <param name="player">The target player.</param>
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/// <param name="teamName">Team name string.</param>
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/// <param name="teamNum">Team enumeration value.</param>
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/// <param name="kill">If true, kills player on team change.</param>
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/// <param name="command">Optional command info for logging.</param>
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internal static void ChangeTeam(CCSPlayerController? caller, CCSPlayerController player, string teamName, CsTeam teamNum, bool kill, CommandInfo? command = null)
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{
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// Check if the player is valid and connected
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@ -581,6 +697,11 @@ public partial class CS2_SimpleAdmin
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Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
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}
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/// <summary>
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/// Renames targeted players to a new name.
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/// </summary>
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/// <param name="caller">The admin issuing the rename command.</param>
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/// <param name="command">The command including targets and new name.</param>
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[CommandHelper(1, "<#userid or name> <new name>")]
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[RequiresPermissions("@css/kick")]
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public void OnRenameCommand(CCSPlayerController? caller, CommandInfo command)
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@ -626,6 +747,11 @@ public partial class CS2_SimpleAdmin
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});
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}
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/// <summary>
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/// Renames permamently targeted players to a new name.
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/// </summary>
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/// <param name="caller">The admin issuing the pre-rename command.</param>
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/// <param name="command">The command containing targets and new alias.</param>
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[CommandHelper(1, "<#userid or name> <new name>")]
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[RequiresPermissions("@css/ban")]
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public void OnPrenameCommand(CCSPlayerController? caller, CommandInfo command)
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@ -676,6 +802,11 @@ public partial class CS2_SimpleAdmin
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});
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}
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/// <summary>
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/// Respawns targeted players, restoring their state.
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/// </summary>
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/// <param name="caller">The admin or player issuing respawn.</param>
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/// <param name="command">The command including target players.</param>
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[CommandHelper(1, "<#userid or name>")]
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[RequiresPermissions("@css/cheats")]
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public void OnRespawnCommand(CCSPlayerController? caller, CommandInfo command)
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@ -700,6 +831,13 @@ public partial class CS2_SimpleAdmin
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Respawns a specified player and updates admin notifications.
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/// </summary>
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/// <param name="caller">Admin or player executing respawn.</param>
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/// <param name="player">Player to respawn.</param>
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/// <param name="callerName">Optional admin name.</param>
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/// <param name="command">Optional command info.</param>
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internal static void Respawn(CCSPlayerController? caller, CCSPlayerController player, string? callerName = null, CommandInfo? command = null)
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{
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// Check if the caller can target the player
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@ -715,8 +853,8 @@ public partial class CS2_SimpleAdmin
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var playerPawn = player.PlayerPawn.Value;
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_cBasePlayerControllerSetPawnFunc.Invoke(player, playerPawn, true, false);
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VirtualFunction.CreateVoid<CCSPlayerController>(player.Handle, GameData.GetOffset("CCSPlayerController_Respawn"))(player);
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if (player.UserId.HasValue && PlayersInfo.TryGetValue(player.UserId.Value, out var value) && value.DiePosition != null)
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if (player.UserId.HasValue && PlayersInfo.TryGetValue(player.SteamID, out var value) && value.DiePosition != null)
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playerPawn.Teleport(value.DiePosition?.Position, value.DiePosition?.Angle);
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// Log the command
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@ -733,146 +871,270 @@ public partial class CS2_SimpleAdmin
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Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
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}
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[CommandHelper(1, "<#userid or name>")]
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/// <summary>
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/// Teleports targeted player(s) to another player's location.
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/// </summary>
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/// <param name="caller">Admin issuing teleport command.</param>
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/// <param name="command">Command containing teleport targets and destination.</param>
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[CommandHelper(1, "<#userid or name> [#userid or name]")]
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[RequiresPermissions("@css/kick")]
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public void OnGotoCommand(CCSPlayerController? caller, CommandInfo command)
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{
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// Check if the caller is valid and has a live pawn
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if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE) return;
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IEnumerable<CCSPlayerController> playersToTeleport;
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CCSPlayerController? destinationPlayer;
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// Get the target players
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var targets = GetTarget(command);
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if (targets == null || targets.Count() > 1) return;
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var playersToTarget = targets.Players
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.Where(player => player is { IsValid: true, IsHLTV: false })
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.ToList();
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if (command.ArgCount < 3)
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{
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if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
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return;
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// Log the command
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if (targets == null || targets.Count() != 1)
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return;
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destinationPlayer = targets.Players.FirstOrDefault(p =>
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p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
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|
||||
if (destinationPlayer == null || !caller.CanTarget(destinationPlayer) || caller.PlayerPawn.Value == null)
|
||||
return;
|
||||
|
||||
playersToTeleport = [caller];
|
||||
}
|
||||
else
|
||||
{
|
||||
var destination = GetTarget(command, 2);
|
||||
if (targets == null || destination == null || destination.Count() != 1)
|
||||
return;
|
||||
|
||||
destinationPlayer = destination.Players.FirstOrDefault(p =>
|
||||
p is { IsValid: true, IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
|
||||
|
||||
if (destinationPlayer == null)
|
||||
return;
|
||||
|
||||
playersToTeleport = targets.Players
|
||||
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller.CanTarget(p))
|
||||
.ToList();
|
||||
|
||||
if (!playersToTeleport.Any())
|
||||
return;
|
||||
}
|
||||
|
||||
// Log command
|
||||
Helper.LogCommand(caller, command);
|
||||
|
||||
// Process each player to teleport
|
||||
foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).Where(caller.CanTarget))
|
||||
foreach (var player in playersToTeleport)
|
||||
{
|
||||
if (caller.PlayerPawn.Value == null || player.PlayerPawn.Value == null)
|
||||
if (player.PlayerPawn?.Value == null || destinationPlayer?.PlayerPawn?.Value == null)
|
||||
continue;
|
||||
|
||||
// Teleport the caller to the player and toggle noclip
|
||||
caller.TeleportPlayer(player);
|
||||
// caller.PlayerPawn.Value.ToggleNoclip();
|
||||
player.TeleportPlayer(destinationPlayer);
|
||||
|
||||
caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
|
||||
Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
|
||||
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
|
||||
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
|
||||
// Set a timer to toggle collision back after 4 seconds
|
||||
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
|
||||
AddTimer(4, () =>
|
||||
{
|
||||
if (!caller.IsValid || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
|
||||
Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
|
||||
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
|
||||
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
if (player is { IsValid: true, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE })
|
||||
{
|
||||
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
}
|
||||
|
||||
if (destinationPlayer.IsValid && destinationPlayer.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE)
|
||||
{
|
||||
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
}
|
||||
});
|
||||
|
||||
// Prepare message key and arguments for the teleport notification
|
||||
var activityMessageKey = "sa_admin_tp_message";
|
||||
var adminActivityArgs = new object[] { "CALLER", player.PlayerName };
|
||||
|
||||
// Show admin activity
|
||||
if (!SilentPlayers.Contains(caller.Slot) && _localizer != null)
|
||||
if (caller != null && !SilentPlayers.Contains(caller.Slot) && _localizer != null)
|
||||
{
|
||||
Helper.ShowAdminActivity(activityMessageKey, caller.PlayerName, false, adminActivityArgs);
|
||||
Helper.ShowAdminActivity("sa_admin_tp_message", player.PlayerName, false, "CALLER", destinationPlayer.PlayerName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CommandHelper(1, "<#userid or name>")]
|
||||
|
||||
/// <summary>
|
||||
/// Brings targeted player(s) to the caller or specified destination player's location.
|
||||
/// </summary>
|
||||
/// <param name="caller">Player issuing the bring command.</param>
|
||||
/// <param name="command">Command containing the destination and targets.</param>
|
||||
[CommandHelper(1, "<#destination or name> [#userid or name...]")]
|
||||
[RequiresPermissions("@css/kick")]
|
||||
public void OnBringCommand(CCSPlayerController? caller, CommandInfo command)
|
||||
{
|
||||
// Check if the caller is valid and has a live pawn
|
||||
if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
|
||||
IEnumerable<CCSPlayerController> playersToTeleport;
|
||||
CCSPlayerController? destinationPlayer;
|
||||
|
||||
if (command.ArgCount < 3)
|
||||
{
|
||||
if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
var targets = GetTarget(command);
|
||||
if (targets == null || !targets.Any())
|
||||
return;
|
||||
|
||||
destinationPlayer = caller;
|
||||
|
||||
playersToTeleport = targets.Players
|
||||
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller.CanTarget(p))
|
||||
.ToList();
|
||||
}
|
||||
else
|
||||
{
|
||||
var destination = GetTarget(command);
|
||||
if (destination == null || destination.Count() != 1)
|
||||
return;
|
||||
|
||||
destinationPlayer = destination.Players.FirstOrDefault(p =>
|
||||
p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
|
||||
|
||||
if (destinationPlayer == null)
|
||||
return;
|
||||
|
||||
// Rest args = targets to teleport
|
||||
var targets = GetTarget(command, 2);
|
||||
if (targets == null || !targets.Any())
|
||||
return;
|
||||
|
||||
playersToTeleport = targets.Players
|
||||
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller!.CanTarget(p))
|
||||
.ToList();
|
||||
}
|
||||
|
||||
if (destinationPlayer == null || !playersToTeleport.Any())
|
||||
return;
|
||||
|
||||
// Get the target players
|
||||
var targets = GetTarget(command);
|
||||
if (targets == null || targets.Count() > 1) return;
|
||||
|
||||
var playersToTarget = targets.Players
|
||||
.Where(player => player is { IsValid: true, IsHLTV: false })
|
||||
.ToList();
|
||||
|
||||
// Log the command
|
||||
// Log command
|
||||
Helper.LogCommand(caller, command);
|
||||
|
||||
// Process each player to teleport
|
||||
foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).Where(caller.CanTarget))
|
||||
foreach (var player in playersToTeleport)
|
||||
{
|
||||
if (caller.PlayerPawn.Value == null || player.PlayerPawn.Value == null)
|
||||
if (player.PlayerPawn?.Value == null || destinationPlayer.PlayerPawn?.Value == null)
|
||||
continue;
|
||||
|
||||
// Teleport the player to the caller and toggle noclip
|
||||
player.TeleportPlayer(caller);
|
||||
// caller.PlayerPawn.Value.ToggleNoclip();
|
||||
|
||||
caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
|
||||
Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
|
||||
// Teleport
|
||||
player.TeleportPlayer(destinationPlayer);
|
||||
|
||||
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
|
||||
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
|
||||
// Set a timer to toggle collision back after 4 seconds
|
||||
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
|
||||
AddTimer(4, () =>
|
||||
{
|
||||
if (!player.IsValid || player.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
|
||||
return;
|
||||
|
||||
caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
|
||||
Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
|
||||
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
|
||||
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
if (player is { IsValid: true, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE })
|
||||
{
|
||||
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
}
|
||||
|
||||
if (destinationPlayer.IsValid && destinationPlayer.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE)
|
||||
{
|
||||
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
|
||||
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
}
|
||||
});
|
||||
|
||||
// Prepare message key and arguments for the bring notification
|
||||
var activityMessageKey = "sa_admin_bring_message";
|
||||
var adminActivityArgs = new object[] { "CALLER", player.PlayerName };
|
||||
|
||||
// Show admin activity
|
||||
if (!SilentPlayers.Contains(caller.Slot) && _localizer != null)
|
||||
if (caller != null && !SilentPlayers.Contains(caller.Slot) && _localizer != null)
|
||||
{
|
||||
Helper.ShowAdminActivity(activityMessageKey, caller.PlayerName, false, adminActivityArgs);
|
||||
Helper.ShowAdminActivity("sa_admin_bring_message", player.PlayerName, false, "CALLER", destinationPlayer.PlayerName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// [CommandHelper(1, "<#userid or name> [#userid or name]")]
|
||||
// [RequiresPermissions("@css/kick")]
|
||||
// public void OnBringCommand(CCSPlayerController? caller, CommandInfo command)
|
||||
// {
|
||||
// // Check if the caller is valid and has a live pawn
|
||||
// if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
|
||||
// return;
|
||||
//
|
||||
// // Get the target players
|
||||
// var targets = GetTarget(command);
|
||||
// if (targets == null || targets.Count() > 1) return;
|
||||
//
|
||||
// var playersToTarget = targets.Players
|
||||
// .Where(player => player is { IsValid: true, IsHLTV: false })
|
||||
// .ToList();
|
||||
//
|
||||
// // Log the command
|
||||
// Helper.LogCommand(caller, command);
|
||||
//
|
||||
// // Process each player to teleport
|
||||
// foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).Where(caller.CanTarget))
|
||||
// {
|
||||
// if (caller.PlayerPawn.Value == null || player.PlayerPawn.Value == null)
|
||||
// continue;
|
||||
//
|
||||
// // Teleport the player to the caller and toggle noclip
|
||||
// player.TeleportPlayer(caller);
|
||||
// // caller.PlayerPawn.Value.ToggleNoclip();
|
||||
//
|
||||
// caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
// caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
//
|
||||
// Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
|
||||
// Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
//
|
||||
// player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
// player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
||||
//
|
||||
// Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
||||
// Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
//
|
||||
// // Set a timer to toggle collision back after 4 seconds
|
||||
// AddTimer(4, () =>
|
||||
// {
|
||||
// if (!player.IsValid || player.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
|
||||
// return;
|
||||
//
|
||||
// caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
// caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
//
|
||||
// Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
|
||||
// Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
//
|
||||
// player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
// player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
||||
//
|
||||
// Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
||||
// Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
||||
// });
|
||||
//
|
||||
// // Prepare message key and arguments for the bring notification
|
||||
// var activityMessageKey = "sa_admin_bring_message";
|
||||
// var adminActivityArgs = new object[] { "CALLER", player.PlayerName };
|
||||
//
|
||||
// // Show admin activity
|
||||
// if (!SilentPlayers.Contains(caller.Slot) && _localizer != null)
|
||||
// {
|
||||
// Helper.ShowAdminActivity(activityMessageKey, caller.PlayerName, false, adminActivityArgs);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue