mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-09-27 20:17:04 +02:00
Refactor fun commands to external module
Commented out fun command implementations (noclip, godmode, freeze, unfreeze, resize) in funcommands.cs and removed their registration from RegisterCommands.cs. These commands are now intended to be provided by the new CS2-SimpleAdmin_FunCommands external module, improving modularity and maintainability.
This commit is contained in:
parent
2edacc2b3f
commit
78318102fe
69 changed files with 5943 additions and 1493 deletions
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@ -7,6 +7,11 @@ namespace CS2_SimpleAdmin.Menus;
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public static class AdminMenu
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{
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public static void OpenMenu(CCSPlayerController admin)
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{
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MenuManager.Instance.OpenMainMenu(admin);
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}
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public static IMenu? CreateMenu(string title, Action<CCSPlayerController>? backAction = null)
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{
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return Helper.CreateMenu(title, backAction);
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@ -27,44 +32,44 @@ public static class AdminMenu
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// }
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}
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public static void OpenMenu(CCSPlayerController admin)
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{
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if (admin.IsValid == false)
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return;
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var localizer = CS2_SimpleAdmin._localizer;
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if (AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic") == false)
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{
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admin.PrintToChat(localizer?["sa_prefix"] ??
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"[SimpleAdmin] " +
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(localizer?["sa_no_permission"] ?? "You do not have permissions to use this command")
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);
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return;
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}
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var menu = CreateMenu(localizer?["sa_title"] ?? "SimpleAdmin");
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List<ChatMenuOptionData> options =
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[
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new(localizer?["sa_menu_players_manage"] ?? "Players Manage", () => ManagePlayersMenu.OpenMenu(admin)),
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new(localizer?["sa_menu_server_manage"] ?? "Server Manage", () => ManageServerMenu.OpenMenu(admin)),
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new(localizer?["sa_menu_fun_commands"] ?? "Fun Commands", () => FunActionsMenu.OpenMenu(admin)),
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];
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var customCommands = CS2_SimpleAdmin.Instance.Config.CustomServerCommands;
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if (customCommands.Count > 0)
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{
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options.Add(new ChatMenuOptionData(localizer?["sa_menu_custom_commands"] ?? "Custom Commands", () => CustomCommandsMenu.OpenMenu(admin)));
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}
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if (AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/root"))
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options.Add(new ChatMenuOptionData(localizer?["sa_menu_admins_manage"] ?? "Admins Manage", () => ManageAdminsMenu.OpenMenu(admin)));
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foreach (var menuOptionData in options)
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{
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var menuName = menuOptionData.Name;
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menu?.AddMenuOption(menuName, (_, _) => { menuOptionData.Action.Invoke(); }, menuOptionData.Disabled);
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}
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if (menu != null) OpenMenu(admin, menu);
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}
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// public static void OpenMenu(CCSPlayerController admin)
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// {
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// if (admin.IsValid == false)
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// return;
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//
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// var localizer = CS2_SimpleAdmin._localizer;
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// if (AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic") == false)
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// {
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// admin.PrintToChat(localizer?["sa_prefix"] ??
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// "[SimpleAdmin] " +
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// (localizer?["sa_no_permission"] ?? "You do not have permissions to use this command")
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// );
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// return;
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// }
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//
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// var menu = CreateMenu(localizer?["sa_title"] ?? "SimpleAdmin");
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// List<ChatMenuOptionData> options =
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// [
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// new(localizer?["sa_menu_players_manage"] ?? "Players Manage", () => ManagePlayersMenu.OpenMenu(admin)),
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// new(localizer?["sa_menu_server_manage"] ?? "Server Manage", () => ManageServerMenu.OpenMenu(admin)),
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// new(localizer?["sa_menu_fun_commands"] ?? "Fun Commands", () => FunActionsMenu.OpenMenu(admin)),
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// ];
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//
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// var customCommands = CS2_SimpleAdmin.Instance.Config.CustomServerCommands;
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// if (customCommands.Count > 0)
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// {
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// options.Add(new ChatMenuOptionData(localizer?["sa_menu_custom_commands"] ?? "Custom Commands", () => CustomCommandsMenu.OpenMenu(admin)));
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// }
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//
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// if (AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/root"))
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// options.Add(new ChatMenuOptionData(localizer?["sa_menu_admins_manage"] ?? "Admins Manage", () => ManageAdminsMenu.OpenMenu(admin)));
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//
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// foreach (var menuOptionData in options)
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// {
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// var menuName = menuOptionData.Name;
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// menu?.AddMenuOption(menuName, (_, _) => { menuOptionData.Action.Invoke(); }, menuOptionData.Disabled);
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// }
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//
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// if (menu != null) OpenMenu(admin, menu);
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// }
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}
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602
CS2-SimpleAdmin/Menus/BasicMenu.cs
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602
CS2-SimpleAdmin/Menus/BasicMenu.cs
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@ -0,0 +1,602 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Utils;
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using CS2_SimpleAdminApi;
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namespace CS2_SimpleAdmin.Menus;
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public abstract class BasicMenu
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{
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/// <summary>
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/// Initializes all menus in the system by registering them with the MenuManager.
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/// </summary>
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public static void Initialize()
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{
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var manager = MenuManager.Instance;
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// Players category menus
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manager.RegisterMenu("players", "slap", "Slap Player", CreateSlapMenu, "@css/slay");
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manager.RegisterMenu("players", "slay", "Slay Player", CreateSlayMenu, "@css/slay");
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manager.RegisterMenu("players", "kick", "Kick Player", CreateKickMenu, "@css/kick");
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manager.RegisterMenu("players", "warn", "Warn Player", CreateWarnMenu, "@css/kick");
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manager.RegisterMenu("players", "ban", "Ban Player", CreateBanMenu, "@css/ban");
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manager.RegisterMenu("players", "gag", "Gag Player", CreateGagMenu, "@css/chat");
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manager.RegisterMenu("players", "mute", "Mute Player", CreateMuteMenu, "@css/chat");
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manager.RegisterMenu("players", "silence", "Silence Player", CreateSilenceMenu, "@css/chat");
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manager.RegisterMenu("players", "team", "Force Team", CreateForceTeamMenu, "@css/kick");
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// Server category menus
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manager.RegisterMenu("server", "plugins", "Manage Plugins", CreatePluginsMenu, "@css/root");
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manager.RegisterMenu("server", "changemap", "Change Map", CreateChangeMapMenu, "@css/changemap");
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manager.RegisterMenu("server", "restart", "Restart Game", CreateRestartGameMenu, "@css/generic");
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manager.RegisterMenu("server", "custom", "Custom Commands", CreateCustomCommandsMenu, "@css/generic");
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// Admin category menus
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manager.RegisterMenu("admin", "add", "Add Admin", CreateAddAdminMenu, "@css/root");
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manager.RegisterMenu("admin", "remove", "Remove Admin", CreateRemoveAdminMenu, "@css/root");
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manager.RegisterMenu("admin", "reload", "Reload Admins", CreateReloadAdminsMenu, "@css/root");
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}
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/// <summary>
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/// Creates menu for slapping players with selectable damage amounts.
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/// </summary>
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/// <param name="admin">The admin player opening the menu.</param>
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/// <returns>A MenuBuilder instance for the slap menu.</returns>
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private static MenuBuilder CreateSlapMenu(CCSPlayerController admin)
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{
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var localizer = CS2_SimpleAdmin._localizer;
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var slapMenu = new MenuBuilder(localizer?["sa_slap"] ?? "Slap Player");
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var players = Helper.GetValidPlayers().Where(admin.CanTarget);
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foreach (var player in players)
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{
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var playerName = player.PlayerName.Length > 26 ? player.PlayerName[..26] : player.PlayerName;
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slapMenu.AddSubMenu(playerName, () => CreateSlapDamageMenu(admin, player));
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}
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return slapMenu.WithBackButton();
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}
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/// <summary>
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/// Creates damage selection submenu for slapping a specific player.
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/// </summary>
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/// <param name="admin">The admin player executing the slap.</param>
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/// <param name="target">The target player to be slapped.</param>
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/// <returns>A MenuBuilder instance for the slap damage menu.</returns>
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private static MenuBuilder CreateSlapDamageMenu(CCSPlayerController admin, CCSPlayerController target)
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{
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var slapDamageMenu = new MenuBuilder($"Slap: {target.PlayerName}");
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var damages = new[] { 0, 1, 5, 10, 50, 100 };
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foreach (var damage in damages)
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{
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slapDamageMenu.AddOption($"{damage} HP", _ =>
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{
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if (target.IsValid)
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{
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CS2_SimpleAdmin.Slap(admin, target, damage);
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// Keep menu open for consecutive slaps
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CreateSlapDamageMenu(admin, target).OpenMenu(admin);
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}
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});
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}
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return slapDamageMenu.WithBackButton();
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}
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/// <summary>
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/// Creates menu for slaying (killing) players.
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/// </summary>
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/// <param name="admin">The admin player opening the menu.</param>
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/// <returns>A MenuBuilder instance for the slay menu.</returns>
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private static MenuBuilder CreateSlayMenu(CCSPlayerController admin)
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{
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var localizer = CS2_SimpleAdmin._localizer;
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var slayMenu = new MenuBuilder(localizer?["sa_slay"] ?? "Slay Player");
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var players = Helper.GetValidPlayers().Where(admin.CanTarget);
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foreach (var player in players)
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{
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var playerName = player.PlayerName.Length > 26 ? player.PlayerName[..26] : player.PlayerName;
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slayMenu.AddOption(playerName, _ =>
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{
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if (player.IsValid)
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{
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CS2_SimpleAdmin.Slay(admin, player);
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}
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});
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}
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return slayMenu.WithBackButton();
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}
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/// <summary>
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/// Creates menu for kicking players with reason selection.
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/// </summary>
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/// <param name="admin">The admin player opening the menu.</param>
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/// <returns>A MenuBuilder instance for the kick menu.</returns>
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private static MenuBuilder CreateKickMenu(CCSPlayerController admin)
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{
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var localizer = CS2_SimpleAdmin._localizer;
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var kickMenu = new MenuBuilder(localizer?["sa_kick"] ?? "Kick Player");
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var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
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foreach (var player in players)
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{
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var playerName = player.PlayerName.Length > 26 ? player.PlayerName[..26] : player.PlayerName;
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kickMenu.AddSubMenu(playerName, () => CreateReasonMenu(admin, player, "Kick", PenaltyType.Kick,
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(_, _, reason) =>
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{
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if (player.IsValid)
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{
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CS2_SimpleAdmin.Instance.Kick(admin, player, reason, admin.PlayerName);
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}
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}));
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}
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return kickMenu.WithBackButton();
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}
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/// <summary>
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/// Creates menu for warning players with duration and reason selection.
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/// </summary>
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/// <param name="admin">The admin player opening the menu.</param>
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/// <returns>A MenuBuilder instance for the warn menu.</returns>
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private static MenuBuilder CreateWarnMenu(CCSPlayerController admin)
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{
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var localizer = CS2_SimpleAdmin._localizer;
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var warnMenu = new MenuBuilder(localizer?["sa_warn"] ?? "Warn Player");
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var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
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foreach (var player in players)
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{
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var playerName = player.PlayerName.Length > 26 ? player.PlayerName[..26] : player.PlayerName;
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warnMenu.AddSubMenu(playerName, () => CreateDurationMenu(admin, player, "Warn",
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(_, _, duration) => CreateReasonMenu(admin, player, "Warn", PenaltyType.Warn,
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(_, _, reason) =>
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{
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if (player.IsValid)
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{
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CS2_SimpleAdmin.Instance.Warn(admin, player, duration, reason, admin.PlayerName);
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}
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})));
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}
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return warnMenu.WithBackButton();
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}
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/// <summary>
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/// Creates menu for banning players with duration and reason selection.
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/// </summary>
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/// <param name="admin">The admin player opening the menu.</param>
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/// <returns>A MenuBuilder instance for the ban menu.</returns>
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private static MenuBuilder CreateBanMenu(CCSPlayerController admin)
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{
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var localizer = CS2_SimpleAdmin._localizer;
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var banMenu = new MenuBuilder(localizer?["sa_ban"] ?? "Ban Player");
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var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
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foreach (var player in players)
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{
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var playerName = player.PlayerName.Length > 26 ? player.PlayerName[..26] : player.PlayerName;
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banMenu.AddSubMenu(playerName, () => CreateDurationMenu(admin, player, "Ban",
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(_, _, duration) => CreateReasonMenu(admin, player, "Ban", PenaltyType.Ban,
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(_, _, reason) =>
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{
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if (player.IsValid)
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{
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CS2_SimpleAdmin.Instance.Ban(admin, player, duration, reason, admin.PlayerName);
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}
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})));
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}
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return banMenu.WithBackButton();
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}
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/// <summary>
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/// Creates menu for gagging (text chat muting) players with duration and reason selection.
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/// </summary>
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/// <param name="admin">The admin player opening the menu.</param>
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/// <returns>A MenuBuilder instance for the gag menu.</returns>
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private static MenuBuilder CreateGagMenu(CCSPlayerController admin)
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{
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var localizer = CS2_SimpleAdmin._localizer;
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var gagMenu = new MenuBuilder(localizer?["sa_gag"] ?? "Gag Player");
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var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
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foreach (var player in players)
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{
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var playerName = player.PlayerName.Length > 26 ? player.PlayerName[..26] : player.PlayerName;
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gagMenu.AddSubMenu(playerName, () => CreateDurationMenu(admin, player, "Gag",
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(_, _, duration) => CreateReasonMenu(admin, player, "Gag", PenaltyType.Gag,
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(_, _, reason) =>
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{
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if (player.IsValid)
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{
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CS2_SimpleAdmin.Instance.Gag(admin, player, duration, reason);
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}
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})));
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}
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return gagMenu.WithBackButton();
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}
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/// <summary>
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/// Creates menu for muting (voice chat muting) players with duration and reason selection.
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/// </summary>
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/// <param name="admin">The admin player opening the menu.</param>
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/// <returns>A MenuBuilder instance for the mute menu.</returns>
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private static MenuBuilder CreateMuteMenu(CCSPlayerController admin)
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{
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var localizer = CS2_SimpleAdmin._localizer;
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var muteMenu = new MenuBuilder(localizer?["sa_mute"] ?? "Mute Player");
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var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
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foreach (var player in players)
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{
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var playerName = player.PlayerName.Length > 26 ? player.PlayerName[..26] : player.PlayerName;
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muteMenu.AddSubMenu(playerName, () => CreateDurationMenu(admin, player, "Mute",
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(_, _, duration) => CreateReasonMenu(admin, player, "Mute", PenaltyType.Mute,
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(_, _, reason) =>
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{
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if (player.IsValid)
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{
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CS2_SimpleAdmin.Instance.Mute(admin, player, duration, reason);
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}
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})));
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}
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return muteMenu.WithBackButton();
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}
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/// <summary>
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/// Creates menu for silencing (both text and voice chat muting) players with duration and reason selection.
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/// </summary>
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/// <param name="admin">The admin player opening the menu.</param>
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/// <returns>A MenuBuilder instance for the silence menu.</returns>
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private static MenuBuilder CreateSilenceMenu(CCSPlayerController admin)
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{
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var localizer = CS2_SimpleAdmin._localizer;
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var silenceMenu = new MenuBuilder(localizer?["sa_silence"] ?? "Silence Player");
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var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
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foreach (var player in players)
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{
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var playerName = player.PlayerName.Length > 26 ? player.PlayerName[..26] : player.PlayerName;
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silenceMenu.AddSubMenu(playerName, () => CreateDurationMenu(admin, player, "Silence",
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(_, _, duration) => CreateReasonMenu(admin, player, "Silence", PenaltyType.Silence,
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(_, _, reason) =>
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{
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if (player.IsValid)
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{
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CS2_SimpleAdmin.Instance.Silence(admin, player, duration, reason);
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}
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})));
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}
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return silenceMenu.WithBackButton();
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}
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/// <summary>
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/// Creates menu for forcing players to switch teams.
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/// </summary>
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/// <param name="admin">The admin player opening the menu.</param>
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/// <returns>A MenuBuilder instance for the force team menu.</returns>
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private static MenuBuilder CreateForceTeamMenu(CCSPlayerController admin)
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{
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var localizer = CS2_SimpleAdmin._localizer;
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var teamMenu = new MenuBuilder(localizer?["sa_team_force"] ?? "Force Team");
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var players = Helper.GetValidPlayers().Where(p => admin.CanTarget(p));
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foreach (var player in players)
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{
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var playerName = player.PlayerName.Length > 26 ? player.PlayerName[..26] : player.PlayerName;
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teamMenu.AddSubMenu(playerName, () => CreateTeamSelectionMenu(admin, player));
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}
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return teamMenu.WithBackButton();
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}
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/// <summary>
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/// Creates team selection submenu for forcing a specific player to a team.
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/// </summary>
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/// <param name="admin">The admin player executing the team change.</param>
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/// <param name="target">The target player to be moved.</param>
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/// <returns>A MenuBuilder instance for the team selection menu.</returns>
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private static MenuBuilder CreateTeamSelectionMenu(CCSPlayerController admin, CCSPlayerController target)
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{
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var localizer = CS2_SimpleAdmin._localizer;
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var teamSelectionMenu = new MenuBuilder($"Force Team: {target.PlayerName}");
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var teams = new[]
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{
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(localizer?["sa_team_ct"] ?? "CT", "ct", CsTeam.CounterTerrorist),
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(localizer?["sa_team_t"] ?? "T", "t", CsTeam.Terrorist),
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(localizer?["sa_team_swap"] ?? "Swap", "swap", CsTeam.Spectator),
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(localizer?["sa_team_spec"] ?? "Spec", "spec", CsTeam.Spectator)
|
||||
};
|
||||
|
||||
foreach (var (name, teamName, teamNum) in teams)
|
||||
{
|
||||
teamSelectionMenu.AddOption(name, _ =>
|
||||
{
|
||||
if (target.IsValid)
|
||||
{
|
||||
CS2_SimpleAdmin.ChangeTeam(admin, target, teamName, teamNum, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return teamSelectionMenu.WithBackButton();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates menu for managing server plugins.
|
||||
/// </summary>
|
||||
/// <param name="admin">The admin player opening the menu.</param>
|
||||
/// <returns>A MenuBuilder instance for the plugins menu.</returns>
|
||||
private static MenuBuilder CreatePluginsMenu(CCSPlayerController admin)
|
||||
{
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
var pluginsMenu = new MenuBuilder(localizer?["sa_menu_pluginsmanager_title"] ?? "Manage Plugins");
|
||||
|
||||
pluginsMenu.AddOption("Open Plugins Manager", _ =>
|
||||
{
|
||||
admin.ExecuteClientCommandFromServer("css_pluginsmanager");
|
||||
});
|
||||
|
||||
return pluginsMenu.WithBackButton();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates menu for changing the current map (includes default and workshop maps).
|
||||
/// </summary>
|
||||
/// <param name="admin">The admin player opening the menu.</param>
|
||||
/// <returns>A MenuBuilder instance for the change map menu.</returns>
|
||||
private static MenuBuilder CreateChangeMapMenu(CCSPlayerController admin)
|
||||
{
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
var mapMenu = new MenuBuilder(localizer?["sa_changemap"] ?? "Change Map");
|
||||
|
||||
// Add default maps
|
||||
var maps = CS2_SimpleAdmin.Instance.Config.DefaultMaps;
|
||||
foreach (var map in maps)
|
||||
{
|
||||
mapMenu.AddOption(map, _ =>
|
||||
{
|
||||
CS2_SimpleAdmin.Instance.ChangeMap(admin, map);
|
||||
});
|
||||
}
|
||||
|
||||
// Add workshop maps
|
||||
var wsMaps = CS2_SimpleAdmin.Instance.Config.WorkshopMaps;
|
||||
foreach (var wsMap in wsMaps)
|
||||
{
|
||||
mapMenu.AddOption($"{wsMap.Key} (WS)", _ =>
|
||||
{
|
||||
CS2_SimpleAdmin.Instance.ChangeWorkshopMap(admin, wsMap.Value?.ToString() ?? wsMap.Key);
|
||||
});
|
||||
}
|
||||
|
||||
return mapMenu.WithBackButton();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates menu for restarting the current game/round.
|
||||
/// </summary>
|
||||
/// <param name="admin">The admin player opening the menu.</param>
|
||||
/// <returns>A MenuBuilder instance for the restart game menu.</returns>
|
||||
private static MenuBuilder CreateRestartGameMenu(CCSPlayerController admin)
|
||||
{
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
var restartMenu = new MenuBuilder(localizer?["sa_restart_game"] ?? "Restart Game");
|
||||
|
||||
restartMenu.AddOption("Restart Round", _ =>
|
||||
{
|
||||
CS2_SimpleAdmin.RestartGame(admin);
|
||||
});
|
||||
|
||||
return restartMenu.WithBackButton();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates menu for executing custom server commands defined in configuration.
|
||||
/// </summary>
|
||||
/// <param name="admin">The admin player opening the menu.</param>
|
||||
/// <returns>A MenuBuilder instance for the custom commands menu.</returns>
|
||||
private static MenuBuilder CreateCustomCommandsMenu(CCSPlayerController admin)
|
||||
{
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
var customMenu = new MenuBuilder(localizer?["sa_menu_custom_commands"] ?? "Custom Commands");
|
||||
|
||||
var customCommands = CS2_SimpleAdmin.Instance.Config.CustomServerCommands;
|
||||
|
||||
foreach (var customCommand in customCommands)
|
||||
{
|
||||
if (string.IsNullOrEmpty(customCommand.DisplayName) || string.IsNullOrEmpty(customCommand.Command))
|
||||
continue;
|
||||
|
||||
var steamId = new SteamID(admin.SteamID);
|
||||
if (!AdminManager.PlayerHasPermissions(steamId, customCommand.Flag))
|
||||
continue;
|
||||
|
||||
customMenu.AddOption(customCommand.DisplayName, _ =>
|
||||
{
|
||||
Helper.TryLogCommandOnDiscord(admin, customCommand.Command);
|
||||
|
||||
if (customCommand.ExecuteOnClient)
|
||||
admin.ExecuteClientCommandFromServer(customCommand.Command);
|
||||
else
|
||||
Server.ExecuteCommand(customCommand.Command);
|
||||
});
|
||||
}
|
||||
|
||||
return customMenu.WithBackButton();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates menu for adding admin privileges to players.
|
||||
/// </summary>
|
||||
/// <param name="admin">The admin player opening the menu.</param>
|
||||
/// <returns>A MenuBuilder instance for the add admin menu.</returns>
|
||||
private static MenuBuilder CreateAddAdminMenu(CCSPlayerController admin)
|
||||
{
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
var addAdminMenu = new MenuBuilder(localizer?["sa_admin_add"] ?? "Add Admin");
|
||||
|
||||
var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
|
||||
|
||||
foreach (var player in players)
|
||||
{
|
||||
var playerName = player.PlayerName.Length > 26 ? player.PlayerName[..26] : player.PlayerName;
|
||||
addAdminMenu.AddSubMenu(playerName, () => CreateAdminFlagsMenu(admin, player));
|
||||
}
|
||||
|
||||
return addAdminMenu.WithBackButton();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates admin flags selection submenu for granting specific permissions to a player.
|
||||
/// </summary>
|
||||
/// <param name="admin">The admin player granting permissions.</param>
|
||||
/// <param name="target">The target player to receive admin privileges.</param>
|
||||
/// <returns>A MenuBuilder instance for the admin flags menu.</returns>
|
||||
private static MenuBuilder CreateAdminFlagsMenu(CCSPlayerController admin, CCSPlayerController target)
|
||||
{
|
||||
var flagsMenu = new MenuBuilder($"Add Admin: {target.PlayerName}");
|
||||
|
||||
foreach (var adminFlag in CS2_SimpleAdmin.Instance.Config.MenuConfigs.AdminFlags)
|
||||
{
|
||||
var hasFlag = AdminManager.PlayerHasPermissions(target, adminFlag.Flag);
|
||||
flagsMenu.AddOption(adminFlag.Name, _ =>
|
||||
{
|
||||
if (target.IsValid)
|
||||
{
|
||||
CS2_SimpleAdmin.AddAdmin(admin, target.SteamID.ToString(), target.PlayerName, adminFlag.Flag, 10);
|
||||
}
|
||||
}, hasFlag); // Disabled if player already has this flag
|
||||
}
|
||||
|
||||
return flagsMenu.WithBackButton();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates menu for removing admin privileges from players.
|
||||
/// </summary>
|
||||
/// <param name="admin">The admin player opening the menu.</param>
|
||||
/// <returns>A MenuBuilder instance for the remove admin menu.</returns>
|
||||
private static MenuBuilder CreateRemoveAdminMenu(CCSPlayerController admin)
|
||||
{
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
var removeAdminMenu = new MenuBuilder(localizer?["sa_admin_remove"] ?? "Remove Admin");
|
||||
|
||||
var adminPlayers = Helper.GetValidPlayers().Where(p =>
|
||||
AdminManager.GetPlayerAdminData(p)?.Flags.Count > 0 &&
|
||||
p != admin &&
|
||||
admin.CanTarget(p));
|
||||
|
||||
foreach (var player in adminPlayers)
|
||||
{
|
||||
var playerName = player.PlayerName.Length > 26 ? player.PlayerName[..26] : player.PlayerName;
|
||||
removeAdminMenu.AddOption(playerName, _ =>
|
||||
{
|
||||
if (player.IsValid)
|
||||
{
|
||||
CS2_SimpleAdmin.Instance.RemoveAdmin(admin, player.SteamID.ToString());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return removeAdminMenu.WithBackButton();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates menu for reloading admin list from database.
|
||||
/// </summary>
|
||||
/// <param name="admin">The admin player opening the menu.</param>
|
||||
/// <returns>A MenuBuilder instance for the reload admins menu.</returns>
|
||||
private static MenuBuilder CreateReloadAdminsMenu(CCSPlayerController admin)
|
||||
{
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
var reloadMenu = new MenuBuilder(localizer?["sa_admin_reload"] ?? "Reload Admins");
|
||||
|
||||
reloadMenu.AddOption("Reload Admins", _ =>
|
||||
{
|
||||
CS2_SimpleAdmin.Instance.ReloadAdmins(admin);
|
||||
});
|
||||
|
||||
return reloadMenu.WithBackButton();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates duration selection submenu for time-based penalties (ban, mute, gag, etc.).
|
||||
/// </summary>
|
||||
/// <param name="admin">The admin player selecting duration.</param>
|
||||
/// <param name="player">The target player for the penalty.</param>
|
||||
/// <param name="actionName">The name of the penalty action.</param>
|
||||
/// <param name="onSelectAction">Callback action executed when duration is selected.</param>
|
||||
/// <returns>A MenuBuilder instance for the duration menu.</returns>
|
||||
private static MenuBuilder CreateDurationMenu(CCSPlayerController admin, CCSPlayerController player, string actionName,
|
||||
Action<CCSPlayerController, CCSPlayerController, int> onSelectAction)
|
||||
{
|
||||
var durationMenu = new MenuBuilder($"{actionName} Duration: {player.PlayerName}");
|
||||
|
||||
foreach (var durationItem in CS2_SimpleAdmin.Instance.Config.MenuConfigs.Durations)
|
||||
{
|
||||
durationMenu.AddOption(durationItem.Name, _ =>
|
||||
{
|
||||
onSelectAction(admin, player, durationItem.Duration);
|
||||
});
|
||||
}
|
||||
|
||||
return durationMenu.WithBackButton();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates reason selection submenu for penalties with predefined reasons from configuration.
|
||||
/// </summary>
|
||||
/// <param name="admin">The admin player selecting reason.</param>
|
||||
/// <param name="player">The target player for the penalty.</param>
|
||||
/// <param name="actionName">The name of the penalty action.</param>
|
||||
/// <param name="penaltyType">The type of penalty to determine which reason list to use.</param>
|
||||
/// <param name="onSelectAction">Callback action executed when reason is selected.</param>
|
||||
/// <returns>A MenuBuilder instance for the reason menu.</returns>
|
||||
private static MenuBuilder CreateReasonMenu(CCSPlayerController admin, CCSPlayerController player, string actionName,
|
||||
PenaltyType penaltyType, Action<CCSPlayerController, CCSPlayerController, string> onSelectAction)
|
||||
{
|
||||
var reasonMenu = new MenuBuilder($"{actionName} Reason: {player.PlayerName}");
|
||||
|
||||
var reasons = penaltyType switch
|
||||
{
|
||||
PenaltyType.Ban => CS2_SimpleAdmin.Instance.Config.MenuConfigs.BanReasons,
|
||||
PenaltyType.Kick => CS2_SimpleAdmin.Instance.Config.MenuConfigs.KickReasons,
|
||||
PenaltyType.Mute => CS2_SimpleAdmin.Instance.Config.MenuConfigs.MuteReasons,
|
||||
PenaltyType.Warn => CS2_SimpleAdmin.Instance.Config.MenuConfigs.WarnReasons,
|
||||
PenaltyType.Gag or PenaltyType.Silence => CS2_SimpleAdmin.Instance.Config.MenuConfigs.MuteReasons,
|
||||
_ => CS2_SimpleAdmin.Instance.Config.MenuConfigs.BanReasons
|
||||
};
|
||||
|
||||
foreach (var reason in reasons)
|
||||
{
|
||||
reasonMenu.AddOption(reason, _ =>
|
||||
{
|
||||
onSelectAction(admin, player, reason);
|
||||
});
|
||||
}
|
||||
|
||||
return reasonMenu.WithBackButton();
|
||||
}
|
||||
}
|
||||
|
|
@ -9,11 +9,11 @@ public static class CustomCommandsMenu
|
|||
{
|
||||
public static void OpenMenu(CCSPlayerController admin)
|
||||
{
|
||||
if (admin.IsValid == false)
|
||||
if (!admin.IsValid)
|
||||
return;
|
||||
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
if (AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic") == false)
|
||||
if (!AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic"))
|
||||
{
|
||||
admin.PrintToChat(localizer?["sa_prefix"] ??
|
||||
"[SimpleAdmin] " +
|
||||
|
|
|
|||
|
|
@ -8,7 +8,6 @@ public static class DurationMenu
|
|||
public static void OpenMenu(CCSPlayerController admin, string menuName, CCSPlayerController player, Action<CCSPlayerController, CCSPlayerController, int> onSelectAction)
|
||||
{
|
||||
var menu = AdminMenu.CreateMenu(menuName);
|
||||
|
||||
foreach (var durationItem in CS2_SimpleAdmin.Instance.Config.MenuConfigs.Durations)
|
||||
{
|
||||
menu?.AddMenuOption(durationItem.Name, (_, _) => { onSelectAction(admin, player, durationItem.Duration); });
|
||||
|
|
@ -20,7 +19,6 @@ public static class DurationMenu
|
|||
public static void OpenMenu(CCSPlayerController admin, string menuName, DisconnectedPlayer player, Action<CCSPlayerController, DisconnectedPlayer, int> onSelectAction)
|
||||
{
|
||||
var menu = AdminMenu.CreateMenu(menuName);
|
||||
|
||||
foreach (var durationItem in CS2_SimpleAdmin.Instance.Config.MenuConfigs.Durations)
|
||||
{
|
||||
menu?.AddMenuOption(durationItem.Name, (_, _) => { onSelectAction(admin, player, durationItem.Duration); });
|
||||
|
|
|
|||
|
|
@ -1,267 +1,267 @@
|
|||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Admin;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
|
||||
namespace CS2_SimpleAdmin.Menus;
|
||||
|
||||
public static class FunActionsMenu
|
||||
{
|
||||
private static Dictionary<int, CsItem>? _weaponsCache;
|
||||
|
||||
private static Dictionary<int, CsItem> GetWeaponsCache
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_weaponsCache != null) return _weaponsCache;
|
||||
|
||||
var weaponsArray = Enum.GetValues(typeof(CsItem));
|
||||
|
||||
// avoid duplicates in the menu
|
||||
_weaponsCache = new Dictionary<int, CsItem>();
|
||||
foreach (CsItem item in weaponsArray)
|
||||
{
|
||||
if (item == CsItem.Tablet)
|
||||
continue;
|
||||
|
||||
_weaponsCache[(int)item] = item;
|
||||
}
|
||||
|
||||
return _weaponsCache;
|
||||
}
|
||||
}
|
||||
|
||||
public static void OpenMenu(CCSPlayerController admin)
|
||||
{
|
||||
if (admin.IsValid == false)
|
||||
return;
|
||||
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
if (AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic") == false)
|
||||
{
|
||||
admin.PrintToChat(localizer?["sa_prefix"] ??
|
||||
"[SimpleAdmin] " +
|
||||
(localizer?["sa_no_permission"] ?? "You do not have permissions to use this command")
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
var menu = AdminMenu.CreateMenu(localizer?["sa_menu_fun_commands"] ?? "Fun Commands");
|
||||
List<ChatMenuOptionData> options = [];
|
||||
|
||||
//var hasCheats = AdminManager.PlayerHasPermissions(admin, "@css/cheats");
|
||||
//var hasSlay = AdminManager.PlayerHasPermissions(admin, "@css/slay");
|
||||
|
||||
// options added in order
|
||||
|
||||
if (AdminManager.CommandIsOverriden("css_god")
|
||||
? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_god"))
|
||||
: AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/cheats"))
|
||||
options.Add(new ChatMenuOptionData(localizer?["sa_godmode"] ?? "God Mode", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_godmode"] ?? "God Mode", GodMode)));
|
||||
if (AdminManager.CommandIsOverriden("css_noclip")
|
||||
? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_noclip"))
|
||||
: AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/cheats"))
|
||||
options.Add(new ChatMenuOptionData(localizer?["sa_noclip"] ?? "No Clip", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_noclip"] ?? "No Clip", NoClip)));
|
||||
if (AdminManager.CommandIsOverriden("css_respawn")
|
||||
? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_respawn"))
|
||||
: AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/cheats"))
|
||||
options.Add(new ChatMenuOptionData(localizer?["sa_respawn"] ?? "Respawn", () => PlayersMenu.OpenDeadMenu(admin, localizer?["sa_respawn"] ?? "Respawn", Respawn)));
|
||||
if (AdminManager.CommandIsOverriden("css_give")
|
||||
? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_give"))
|
||||
: AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/cheats"))
|
||||
options.Add(new ChatMenuOptionData(localizer?["sa_give_weapon"] ?? "Give Weapon", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_give_weapon"] ?? "Give Weapon", GiveWeaponMenu)));
|
||||
|
||||
if (AdminManager.CommandIsOverriden("css_strip")
|
||||
? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_strip"))
|
||||
: AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
|
||||
options.Add(new ChatMenuOptionData(localizer?["sa_strip_weapons"] ?? "Strip Weapons", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_strip_weapons"] ?? "Strip Weapons", StripWeapons)));
|
||||
if (AdminManager.CommandIsOverriden("css_freeze")
|
||||
? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_freeze"))
|
||||
: AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
|
||||
options.Add(new ChatMenuOptionData(localizer?["sa_freeze"] ?? "Freeze", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_freeze"] ?? "Freeze", Freeze)));
|
||||
if (AdminManager.CommandIsOverriden("css_hp")
|
||||
? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_hp"))
|
||||
: AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
|
||||
options.Add(new ChatMenuOptionData(localizer?["sa_set_hp"] ?? "Set Hp", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_hp"] ?? "Set Hp", SetHpMenu)));
|
||||
if (AdminManager.CommandIsOverriden("css_speed")
|
||||
? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_speed"))
|
||||
: AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
|
||||
options.Add(new ChatMenuOptionData(localizer?["sa_set_speed"] ?? "Set Speed", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_speed"] ?? "Set Speed", SetSpeedMenu)));
|
||||
if (AdminManager.CommandIsOverriden("css_gravity")
|
||||
? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_gravity"))
|
||||
: AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
|
||||
options.Add(new ChatMenuOptionData(localizer?["sa_set_gravity"] ?? "Set Gravity", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_gravity"] ?? "Set Gravity", SetGravityMenu)));
|
||||
if (AdminManager.CommandIsOverriden("css_money")
|
||||
? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_money"))
|
||||
: AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
|
||||
options.Add(new ChatMenuOptionData(localizer?["sa_set_money"] ?? "Set Money", () => PlayersMenu.OpenMenu(admin, localizer?["sa_set_money"] ?? "Set Money", SetMoneyMenu)));
|
||||
|
||||
foreach (var menuOptionData in options)
|
||||
{
|
||||
var menuName = menuOptionData.Name;
|
||||
menu?.AddMenuOption(menuName, (_, _) => { menuOptionData.Action(); }, menuOptionData.Disabled);
|
||||
}
|
||||
|
||||
if (menu != null) AdminMenu.OpenMenu(admin, menu);
|
||||
}
|
||||
|
||||
private static void GodMode(CCSPlayerController admin, CCSPlayerController player)
|
||||
{
|
||||
CS2_SimpleAdmin.God(admin, player);
|
||||
}
|
||||
|
||||
private static void NoClip(CCSPlayerController admin, CCSPlayerController player)
|
||||
{
|
||||
CS2_SimpleAdmin.NoClip(admin, player);
|
||||
}
|
||||
|
||||
private static void Respawn(CCSPlayerController? admin, CCSPlayerController player)
|
||||
{
|
||||
CS2_SimpleAdmin.Respawn(admin, player);
|
||||
}
|
||||
|
||||
private static void GiveWeaponMenu(CCSPlayerController admin, CCSPlayerController player)
|
||||
{
|
||||
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_give_weapon"] ?? "Give Weapon"}: {player.PlayerName}");
|
||||
|
||||
foreach (var weapon in GetWeaponsCache)
|
||||
{
|
||||
menu?.AddMenuOption(weapon.Value.ToString(), (_, _) => { GiveWeapon(admin, player, weapon.Value); });
|
||||
}
|
||||
|
||||
if (menu != null) AdminMenu.OpenMenu(admin, menu);
|
||||
}
|
||||
|
||||
private static void GiveWeapon(CCSPlayerController admin, CCSPlayerController player, CsItem weaponValue)
|
||||
{
|
||||
CS2_SimpleAdmin.GiveWeapon(admin, player, weaponValue);
|
||||
}
|
||||
|
||||
private static void StripWeapons(CCSPlayerController admin, CCSPlayerController player)
|
||||
{
|
||||
CS2_SimpleAdmin.StripWeapons(admin, player);
|
||||
}
|
||||
|
||||
private static void Freeze(CCSPlayerController admin, CCSPlayerController player)
|
||||
{
|
||||
if (!(player.PlayerPawn.Value?.IsValid ?? false))
|
||||
return;
|
||||
|
||||
if (player.PlayerPawn.Value.MoveType != MoveType_t.MOVETYPE_INVALID)
|
||||
CS2_SimpleAdmin.Freeze(admin, player, -1);
|
||||
else
|
||||
CS2_SimpleAdmin.Unfreeze(admin, player);
|
||||
}
|
||||
|
||||
private static void SetHpMenu(CCSPlayerController admin, CCSPlayerController player)
|
||||
{
|
||||
var hpArray = new[]
|
||||
{
|
||||
new Tuple<string, int>("1", 1),
|
||||
new Tuple<string, int>("10", 10),
|
||||
new Tuple<string, int>("25", 25),
|
||||
new Tuple<string, int>("50", 50),
|
||||
new Tuple<string, int>("100", 100),
|
||||
new Tuple<string, int>("200", 200),
|
||||
new Tuple<string, int>("500", 500),
|
||||
new Tuple<string, int>("999", 999)
|
||||
};
|
||||
|
||||
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_hp"] ?? "Set Hp"}: {player.PlayerName}");
|
||||
|
||||
foreach (var (optionName, value) in hpArray)
|
||||
{
|
||||
menu?.AddMenuOption(optionName, (_, _) => { SetHp(admin, player, value); });
|
||||
}
|
||||
|
||||
if (menu != null) AdminMenu.OpenMenu(admin, menu);
|
||||
}
|
||||
|
||||
private static void SetHp(CCSPlayerController admin, CCSPlayerController player, int hp)
|
||||
{
|
||||
CS2_SimpleAdmin.SetHp(admin, player, hp);
|
||||
}
|
||||
|
||||
private static void SetSpeedMenu(CCSPlayerController admin, CCSPlayerController player)
|
||||
{
|
||||
var speedArray = new[]
|
||||
{
|
||||
new Tuple<string, float>("0.1", .1f),
|
||||
new Tuple<string, float>("0.25", .25f),
|
||||
new Tuple<string, float>("0.5", .5f),
|
||||
new Tuple<string, float>("0.75", .75f),
|
||||
new Tuple<string, float>("1", 1),
|
||||
new Tuple<string, float>("2", 2),
|
||||
new Tuple<string, float>("3", 3),
|
||||
new Tuple<string, float>("4", 4)
|
||||
};
|
||||
|
||||
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_speed"] ?? "Set Speed"}: {player.PlayerName}");
|
||||
|
||||
foreach (var (optionName, value) in speedArray)
|
||||
{
|
||||
menu?.AddMenuOption(optionName, (_, _) => { SetSpeed(admin, player, value); });
|
||||
}
|
||||
|
||||
if (menu != null) AdminMenu.OpenMenu(admin, menu);
|
||||
}
|
||||
|
||||
private static void SetSpeed(CCSPlayerController admin, CCSPlayerController player, float speed)
|
||||
{
|
||||
CS2_SimpleAdmin.SetSpeed(admin, player, speed);
|
||||
}
|
||||
|
||||
private static void SetGravityMenu(CCSPlayerController admin, CCSPlayerController player)
|
||||
{
|
||||
var gravityArray = new[]
|
||||
{
|
||||
new Tuple<string, float>("0.1", .1f),
|
||||
new Tuple<string, float>("0.25", .25f),
|
||||
new Tuple<string, float>("0.5", .5f),
|
||||
new Tuple<string, float>("0.75", .75f),
|
||||
new Tuple<string, float>("1", 1),
|
||||
new Tuple<string, float>("2", 2)
|
||||
};
|
||||
|
||||
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_gravity"] ?? "Set Gravity"}: {player.PlayerName}");
|
||||
|
||||
foreach (var (optionName, value) in gravityArray)
|
||||
{
|
||||
menu?.AddMenuOption(optionName, (_, _) => { SetGravity(admin, player, value); });
|
||||
}
|
||||
|
||||
if (menu != null) AdminMenu.OpenMenu(admin, menu);
|
||||
}
|
||||
|
||||
private static void SetGravity(CCSPlayerController admin, CCSPlayerController player, float gravity)
|
||||
{
|
||||
CS2_SimpleAdmin.SetGravity(admin, player, gravity);
|
||||
}
|
||||
|
||||
private static void SetMoneyMenu(CCSPlayerController admin, CCSPlayerController player)
|
||||
{
|
||||
var moneyArray = new[]
|
||||
{
|
||||
new Tuple<string, int>("$0", 0),
|
||||
new Tuple<string, int>("$1000", 1000),
|
||||
new Tuple<string, int>("$2500", 2500),
|
||||
new Tuple<string, int>("$5000", 5000),
|
||||
new Tuple<string, int>("$10000", 10000),
|
||||
new Tuple<string, int>("$16000", 16000)
|
||||
};
|
||||
|
||||
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_money"] ?? "Set Money"}: {player.PlayerName}");
|
||||
|
||||
foreach (var (optionName, value) in moneyArray)
|
||||
{
|
||||
menu?.AddMenuOption(optionName, (_, _) => { SetMoney(admin, player, value); });
|
||||
}
|
||||
|
||||
if (menu != null) AdminMenu.OpenMenu(admin, menu);
|
||||
}
|
||||
|
||||
private static void SetMoney(CCSPlayerController admin, CCSPlayerController player, int money)
|
||||
{
|
||||
CS2_SimpleAdmin.SetMoney(admin, player, money);
|
||||
}
|
||||
}
|
||||
// using CounterStrikeSharp.API.Core;
|
||||
// using CounterStrikeSharp.API.Modules.Admin;
|
||||
// using CounterStrikeSharp.API.Modules.Entities;
|
||||
// using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
//
|
||||
// namespace CS2_SimpleAdmin.Menus;
|
||||
//
|
||||
// public static class FunActionsMenu
|
||||
// {
|
||||
// private static Dictionary<int, CsItem>? _weaponsCache;
|
||||
//
|
||||
// private static Dictionary<int, CsItem> GetWeaponsCache
|
||||
// {
|
||||
// get
|
||||
// {
|
||||
// if (_weaponsCache != null) return _weaponsCache;
|
||||
//
|
||||
// var weaponsArray = Enum.GetValues(typeof(CsItem));
|
||||
//
|
||||
// // avoid duplicates in the menu
|
||||
// _weaponsCache = new Dictionary<int, CsItem>();
|
||||
// foreach (CsItem item in weaponsArray)
|
||||
// {
|
||||
// if (item == CsItem.Tablet)
|
||||
// continue;
|
||||
//
|
||||
// _weaponsCache[(int)item] = item;
|
||||
// }
|
||||
//
|
||||
// return _weaponsCache;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// public static void OpenMenu(CCSPlayerController admin)
|
||||
// {
|
||||
// if (!admin.IsValid)
|
||||
// return;
|
||||
//
|
||||
// var localizer = CS2_SimpleAdmin._localizer;
|
||||
// if (!AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic"))
|
||||
// {
|
||||
// admin.PrintToChat(localizer?["sa_prefix"] ??
|
||||
// "[SimpleAdmin] " +
|
||||
// (localizer?["sa_no_permission"] ?? "You do not have permissions to use this command")
|
||||
// );
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// var menu = AdminMenu.CreateMenu(localizer?["sa_menu_fun_commands"] ?? "Fun Commands");
|
||||
// List<ChatMenuOptionData> options = [];
|
||||
//
|
||||
// //var hasCheats = AdminManager.PlayerHasPermissions(admin, "@css/cheats");
|
||||
// //var hasSlay = AdminManager.PlayerHasPermissions(admin, "@css/slay");
|
||||
//
|
||||
// // options added in order
|
||||
//
|
||||
// if (AdminManager.CommandIsOverriden("css_god")
|
||||
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_god"))
|
||||
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/cheats"))
|
||||
// options.Add(new ChatMenuOptionData(localizer?["sa_godmode"] ?? "God Mode", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_godmode"] ?? "God Mode", GodMode)));
|
||||
// if (AdminManager.CommandIsOverriden("css_noclip")
|
||||
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_noclip"))
|
||||
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/cheats"))
|
||||
// options.Add(new ChatMenuOptionData(localizer?["sa_noclip"] ?? "No Clip", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_noclip"] ?? "No Clip", NoClip)));
|
||||
// if (AdminManager.CommandIsOverriden("css_respawn")
|
||||
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_respawn"))
|
||||
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/cheats"))
|
||||
// options.Add(new ChatMenuOptionData(localizer?["sa_respawn"] ?? "Respawn", () => PlayersMenu.OpenDeadMenu(admin, localizer?["sa_respawn"] ?? "Respawn", Respawn)));
|
||||
// if (AdminManager.CommandIsOverriden("css_give")
|
||||
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_give"))
|
||||
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/cheats"))
|
||||
// options.Add(new ChatMenuOptionData(localizer?["sa_give_weapon"] ?? "Give Weapon", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_give_weapon"] ?? "Give Weapon", GiveWeaponMenu)));
|
||||
//
|
||||
// if (AdminManager.CommandIsOverriden("css_strip")
|
||||
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_strip"))
|
||||
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
|
||||
// options.Add(new ChatMenuOptionData(localizer?["sa_strip_weapons"] ?? "Strip Weapons", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_strip_weapons"] ?? "Strip Weapons", StripWeapons)));
|
||||
// if (AdminManager.CommandIsOverriden("css_freeze")
|
||||
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_freeze"))
|
||||
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
|
||||
// options.Add(new ChatMenuOptionData(localizer?["sa_freeze"] ?? "Freeze", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_freeze"] ?? "Freeze", Freeze)));
|
||||
// if (AdminManager.CommandIsOverriden("css_hp")
|
||||
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_hp"))
|
||||
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
|
||||
// options.Add(new ChatMenuOptionData(localizer?["sa_set_hp"] ?? "Set Hp", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_hp"] ?? "Set Hp", SetHpMenu)));
|
||||
// if (AdminManager.CommandIsOverriden("css_speed")
|
||||
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_speed"))
|
||||
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
|
||||
// options.Add(new ChatMenuOptionData(localizer?["sa_set_speed"] ?? "Set Speed", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_speed"] ?? "Set Speed", SetSpeedMenu)));
|
||||
// if (AdminManager.CommandIsOverriden("css_gravity")
|
||||
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_gravity"))
|
||||
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
|
||||
// options.Add(new ChatMenuOptionData(localizer?["sa_set_gravity"] ?? "Set Gravity", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_gravity"] ?? "Set Gravity", SetGravityMenu)));
|
||||
// if (AdminManager.CommandIsOverriden("css_money")
|
||||
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_money"))
|
||||
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
|
||||
// options.Add(new ChatMenuOptionData(localizer?["sa_set_money"] ?? "Set Money", () => PlayersMenu.OpenMenu(admin, localizer?["sa_set_money"] ?? "Set Money", SetMoneyMenu)));
|
||||
//
|
||||
// foreach (var menuOptionData in options)
|
||||
// {
|
||||
// var menuName = menuOptionData.Name;
|
||||
// menu?.AddMenuOption(menuName, (_, _) => { menuOptionData.Action(); }, menuOptionData.Disabled);
|
||||
// }
|
||||
//
|
||||
// if (menu != null) AdminMenu.OpenMenu(admin, menu);
|
||||
// }
|
||||
//
|
||||
// private static void GodMode(CCSPlayerController admin, CCSPlayerController player)
|
||||
// {
|
||||
// CS2_SimpleAdmin.God(admin, player);
|
||||
// }
|
||||
//
|
||||
// private static void NoClip(CCSPlayerController admin, CCSPlayerController player)
|
||||
// {
|
||||
// CS2_SimpleAdmin.NoClip(admin, player);
|
||||
// }
|
||||
//
|
||||
// private static void Respawn(CCSPlayerController? admin, CCSPlayerController player)
|
||||
// {
|
||||
// CS2_SimpleAdmin.Respawn(admin, player);
|
||||
// }
|
||||
//
|
||||
// private static void GiveWeaponMenu(CCSPlayerController admin, CCSPlayerController player)
|
||||
// {
|
||||
// var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_give_weapon"] ?? "Give Weapon"}: {player.PlayerName}");
|
||||
//
|
||||
// foreach (var weapon in GetWeaponsCache)
|
||||
// {
|
||||
// menu?.AddMenuOption(weapon.Value.ToString(), (_, _) => { GiveWeapon(admin, player, weapon.Value); });
|
||||
// }
|
||||
//
|
||||
// if (menu != null) AdminMenu.OpenMenu(admin, menu);
|
||||
// }
|
||||
//
|
||||
// private static void GiveWeapon(CCSPlayerController admin, CCSPlayerController player, CsItem weaponValue)
|
||||
// {
|
||||
// CS2_SimpleAdmin.GiveWeapon(admin, player, weaponValue);
|
||||
// }
|
||||
//
|
||||
// private static void StripWeapons(CCSPlayerController admin, CCSPlayerController player)
|
||||
// {
|
||||
// CS2_SimpleAdmin.StripWeapons(admin, player);
|
||||
// }
|
||||
//
|
||||
// private static void Freeze(CCSPlayerController admin, CCSPlayerController player)
|
||||
// {
|
||||
// if (!(player.PlayerPawn.Value?.IsValid ?? false))
|
||||
// return;
|
||||
//
|
||||
// if (player.PlayerPawn.Value.MoveType != MoveType_t.MOVETYPE_INVALID)
|
||||
// CS2_SimpleAdmin.Freeze(admin, player, -1);
|
||||
// else
|
||||
// CS2_SimpleAdmin.Unfreeze(admin, player);
|
||||
// }
|
||||
//
|
||||
// private static void SetHpMenu(CCSPlayerController admin, CCSPlayerController player)
|
||||
// {
|
||||
// var hpArray = new[]
|
||||
// {
|
||||
// new Tuple<string, int>("1", 1),
|
||||
// new Tuple<string, int>("10", 10),
|
||||
// new Tuple<string, int>("25", 25),
|
||||
// new Tuple<string, int>("50", 50),
|
||||
// new Tuple<string, int>("100", 100),
|
||||
// new Tuple<string, int>("200", 200),
|
||||
// new Tuple<string, int>("500", 500),
|
||||
// new Tuple<string, int>("999", 999)
|
||||
// };
|
||||
//
|
||||
// var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_hp"] ?? "Set Hp"}: {player.PlayerName}");
|
||||
//
|
||||
// foreach (var (optionName, value) in hpArray)
|
||||
// {
|
||||
// menu?.AddMenuOption(optionName, (_, _) => { SetHp(admin, player, value); });
|
||||
// }
|
||||
//
|
||||
// if (menu != null) AdminMenu.OpenMenu(admin, menu);
|
||||
// }
|
||||
//
|
||||
// private static void SetHp(CCSPlayerController admin, CCSPlayerController player, int hp)
|
||||
// {
|
||||
// CS2_SimpleAdmin.SetHp(admin, player, hp);
|
||||
// }
|
||||
//
|
||||
// private static void SetSpeedMenu(CCSPlayerController admin, CCSPlayerController player)
|
||||
// {
|
||||
// var speedArray = new[]
|
||||
// {
|
||||
// new Tuple<string, float>("0.1", .1f),
|
||||
// new Tuple<string, float>("0.25", .25f),
|
||||
// new Tuple<string, float>("0.5", .5f),
|
||||
// new Tuple<string, float>("0.75", .75f),
|
||||
// new Tuple<string, float>("1", 1),
|
||||
// new Tuple<string, float>("2", 2),
|
||||
// new Tuple<string, float>("3", 3),
|
||||
// new Tuple<string, float>("4", 4)
|
||||
// };
|
||||
//
|
||||
// var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_speed"] ?? "Set Speed"}: {player.PlayerName}");
|
||||
//
|
||||
// foreach (var (optionName, value) in speedArray)
|
||||
// {
|
||||
// menu?.AddMenuOption(optionName, (_, _) => { SetSpeed(admin, player, value); });
|
||||
// }
|
||||
//
|
||||
// if (menu != null) AdminMenu.OpenMenu(admin, menu);
|
||||
// }
|
||||
//
|
||||
// private static void SetSpeed(CCSPlayerController admin, CCSPlayerController player, float speed)
|
||||
// {
|
||||
// CS2_SimpleAdmin.SetSpeed(admin, player, speed);
|
||||
// }
|
||||
//
|
||||
// private static void SetGravityMenu(CCSPlayerController admin, CCSPlayerController player)
|
||||
// {
|
||||
// var gravityArray = new[]
|
||||
// {
|
||||
// new Tuple<string, float>("0.1", .1f),
|
||||
// new Tuple<string, float>("0.25", .25f),
|
||||
// new Tuple<string, float>("0.5", .5f),
|
||||
// new Tuple<string, float>("0.75", .75f),
|
||||
// new Tuple<string, float>("1", 1),
|
||||
// new Tuple<string, float>("2", 2)
|
||||
// };
|
||||
//
|
||||
// var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_gravity"] ?? "Set Gravity"}: {player.PlayerName}");
|
||||
//
|
||||
// foreach (var (optionName, value) in gravityArray)
|
||||
// {
|
||||
// menu?.AddMenuOption(optionName, (_, _) => { SetGravity(admin, player, value); });
|
||||
// }
|
||||
//
|
||||
// if (menu != null) AdminMenu.OpenMenu(admin, menu);
|
||||
// }
|
||||
//
|
||||
// private static void SetGravity(CCSPlayerController admin, CCSPlayerController player, float gravity)
|
||||
// {
|
||||
// CS2_SimpleAdmin.SetGravity(admin, player, gravity);
|
||||
// }
|
||||
//
|
||||
// private static void SetMoneyMenu(CCSPlayerController admin, CCSPlayerController player)
|
||||
// {
|
||||
// var moneyArray = new[]
|
||||
// {
|
||||
// new Tuple<string, int>("$0", 0),
|
||||
// new Tuple<string, int>("$1000", 1000),
|
||||
// new Tuple<string, int>("$2500", 2500),
|
||||
// new Tuple<string, int>("$5000", 5000),
|
||||
// new Tuple<string, int>("$10000", 10000),
|
||||
// new Tuple<string, int>("$16000", 16000)
|
||||
// };
|
||||
//
|
||||
// var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_money"] ?? "Set Money"}: {player.PlayerName}");
|
||||
//
|
||||
// foreach (var (optionName, value) in moneyArray)
|
||||
// {
|
||||
// menu?.AddMenuOption(optionName, (_, _) => { SetMoney(admin, player, value); });
|
||||
// }
|
||||
//
|
||||
// if (menu != null) AdminMenu.OpenMenu(admin, menu);
|
||||
// }
|
||||
//
|
||||
// private static void SetMoney(CCSPlayerController admin, CCSPlayerController player, int money)
|
||||
// {
|
||||
// CS2_SimpleAdmin.SetMoney(admin, player, money);
|
||||
// }
|
||||
// }
|
||||
|
|
@ -8,11 +8,11 @@ public static class ManageAdminsMenu
|
|||
{
|
||||
public static void OpenMenu(CCSPlayerController admin)
|
||||
{
|
||||
if (admin.IsValid == false)
|
||||
if (!admin.IsValid)
|
||||
return;
|
||||
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
if (AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/root") == false)
|
||||
if (!AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/root"))
|
||||
{
|
||||
admin.PrintToChat(localizer?["sa_prefix"] ??
|
||||
"[SimpleAdmin] " +
|
||||
|
|
|
|||
|
|
@ -10,11 +10,11 @@ public static class ManagePlayersMenu
|
|||
{
|
||||
public static void OpenMenu(CCSPlayerController admin)
|
||||
{
|
||||
if (admin.IsValid == false)
|
||||
if (!admin.IsValid)
|
||||
return;
|
||||
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
if (AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic") == false)
|
||||
if (!AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic"))
|
||||
{
|
||||
admin.PrintToChat(localizer?["sa_prefix"] ??
|
||||
"[SimpleAdmin] " +
|
||||
|
|
|
|||
|
|
@ -8,11 +8,11 @@ public static class ManageServerMenu
|
|||
{
|
||||
public static void OpenMenu(CCSPlayerController admin)
|
||||
{
|
||||
if (admin.IsValid == false)
|
||||
if (!admin.IsValid)
|
||||
return;
|
||||
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
if (AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic") == false)
|
||||
if (!AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic"))
|
||||
{
|
||||
admin.PrintToChat(localizer?["sa_prefix"] ??
|
||||
"[SimpleAdmin] " +
|
||||
|
|
|
|||
170
CS2-SimpleAdmin/Menus/MenuBuilder.cs
Normal file
170
CS2-SimpleAdmin/Menus/MenuBuilder.cs
Normal file
|
|
@ -0,0 +1,170 @@
|
|||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
namespace CS2_SimpleAdmin.Menus;
|
||||
public class MenuBuilder(string title)
|
||||
{
|
||||
private readonly List<MenuOption> _options = [];
|
||||
private MenuBuilder? _parentMenu;
|
||||
private Action<CCSPlayerController>? _backAction;
|
||||
private Action<CCSPlayerController>? _resetAction;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a menu option with an action.
|
||||
/// </summary>
|
||||
public MenuBuilder AddOption(string name, Action<CCSPlayerController> action, bool disabled = false, string? permission = null)
|
||||
{
|
||||
_options.Add(new MenuOption
|
||||
{
|
||||
Name = name,
|
||||
Action = action,
|
||||
Disabled = disabled,
|
||||
Permission = permission
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a menu option that opens a submenu.
|
||||
/// </summary>
|
||||
public MenuBuilder AddSubMenu(string name, Func<MenuBuilder> subMenuFactory, bool disabled = false, string? permission = null)
|
||||
{
|
||||
_options.Add(new MenuOption
|
||||
{
|
||||
Name = name,
|
||||
Action = player =>
|
||||
{
|
||||
var subMenu = subMenuFactory();
|
||||
subMenu.SetParent(this);
|
||||
// Automatically add back button to submenu
|
||||
subMenu.WithBackButton();
|
||||
subMenu.OpenMenu(player);
|
||||
},
|
||||
Disabled = disabled,
|
||||
Permission = permission
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a menu option that opens a submenu (with player parameter in factory).
|
||||
/// </summary>
|
||||
public MenuBuilder AddSubMenu(string name, Func<CCSPlayerController, MenuBuilder> subMenuFactory, bool disabled = false, string? permission = null)
|
||||
{
|
||||
_options.Add(new MenuOption
|
||||
{
|
||||
Name = name,
|
||||
Action = player =>
|
||||
{
|
||||
var subMenu = subMenuFactory(player);
|
||||
subMenu.SetParent(this);
|
||||
// Automatically add back button to submenu
|
||||
subMenu.WithBackButton();
|
||||
subMenu.OpenMenu(player);
|
||||
},
|
||||
Disabled = disabled,
|
||||
Permission = permission
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a back button to return to the previous menu.
|
||||
/// </summary>
|
||||
public MenuBuilder WithBackButton()
|
||||
{
|
||||
if (_parentMenu != null)
|
||||
{
|
||||
_backAction = player => _parentMenu.OpenMenu(player);
|
||||
|
||||
// Add back option at the end of menu
|
||||
// AddOption(backButtonText, _backAction);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the parent menu (for navigation).
|
||||
/// </summary>
|
||||
private void SetParent(MenuBuilder parent)
|
||||
{
|
||||
_parentMenu = parent;
|
||||
_backAction = player => _parentMenu.OpenMenu(player);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Opens the menu for a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to open the menu for.</param>
|
||||
public void OpenMenu(CCSPlayerController player)
|
||||
{
|
||||
if (!player.IsValid) return;
|
||||
|
||||
// Use MenuManager dependency
|
||||
var menu = Helper.CreateMenu(title, _backAction);
|
||||
if (menu == null) return;
|
||||
|
||||
foreach (var option in _options)
|
||||
{
|
||||
// Check permissions if required
|
||||
if (!string.IsNullOrEmpty(option.Permission))
|
||||
{
|
||||
var steamId = new CounterStrikeSharp.API.Modules.Entities.SteamID(player.SteamID);
|
||||
if (!CounterStrikeSharp.API.Modules.Admin.AdminManager.PlayerHasPermissions(steamId, option.Permission))
|
||||
{
|
||||
continue; // Skip option if player doesn't have permission
|
||||
}
|
||||
}
|
||||
|
||||
menu.AddMenuOption(option.Name, (menuPlayer, menuOption) =>
|
||||
{
|
||||
option.Action?.Invoke(menuPlayer);
|
||||
}, option.Disabled);
|
||||
}
|
||||
|
||||
menu.Open(player);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all menu options.
|
||||
/// </summary>
|
||||
/// <returns>This MenuBuilder instance for chaining.</returns>
|
||||
public MenuBuilder Clear()
|
||||
{
|
||||
_options.Clear();
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a reset action for the menu.
|
||||
/// </summary>
|
||||
/// <param name="resetAction">The action to execute on reset.</param>
|
||||
/// <returns>This MenuBuilder instance for chaining.</returns>
|
||||
public MenuBuilder WithResetAction(Action<CCSPlayerController> resetAction)
|
||||
{
|
||||
_resetAction = resetAction;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a custom back action for the menu.
|
||||
/// </summary>
|
||||
/// <param name="backAction">The action to execute when going back (nullable).</param>
|
||||
/// <returns>This MenuBuilder instance for chaining.</returns>
|
||||
public MenuBuilder WithBackAction(Action<CCSPlayerController>? backAction)
|
||||
{
|
||||
_backAction = backAction;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents an option within a menu.
|
||||
/// </summary>
|
||||
public class MenuOption
|
||||
{
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public Action<CCSPlayerController>? Action { get; set; }
|
||||
public bool Disabled { get; set; }
|
||||
public string? Permission { get; set; }
|
||||
}
|
||||
|
||||
190
CS2-SimpleAdmin/Menus/MenuManager.cs
Normal file
190
CS2-SimpleAdmin/Menus/MenuManager.cs
Normal file
|
|
@ -0,0 +1,190 @@
|
|||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Admin;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
|
||||
namespace CS2_SimpleAdmin.Menus;
|
||||
|
||||
public class MenuManager
|
||||
{
|
||||
private static MenuManager? _instance;
|
||||
public static MenuManager Instance => _instance ??= new MenuManager();
|
||||
|
||||
private readonly Dictionary<string, Func<CCSPlayerController, MenuBuilder>> _menuFactories = [];
|
||||
private readonly Dictionary<string, MenuCategory> _menuCategories = [];
|
||||
|
||||
/// <summary>
|
||||
/// Provides public access to menu categories (for API usage).
|
||||
/// </summary>
|
||||
/// <returns>Dictionary of menu categories keyed by category ID.</returns>
|
||||
public Dictionary<string, MenuCategory> GetMenuCategories()
|
||||
{
|
||||
return _menuCategories;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a new menu category with specified permissions.
|
||||
/// </summary>
|
||||
/// <param name="categoryId">Unique identifier for the category.</param>
|
||||
/// <param name="categoryName">Display name of the category.</param>
|
||||
/// <param name="permission">Required permission to access this category (default: @css/generic).</param>
|
||||
public void RegisterCategory(string categoryId, string categoryName, string permission = "@css/generic")
|
||||
{
|
||||
_menuCategories[categoryId] = new MenuCategory
|
||||
{
|
||||
Id = categoryId,
|
||||
Name = categoryName,
|
||||
Permission = permission,
|
||||
MenuFactories = new Dictionary<string, Func<CCSPlayerController, MenuBuilder>>()
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a menu within a category (API for other plugins).
|
||||
/// </summary>
|
||||
/// <param name="categoryId">The category to add this menu to.</param>
|
||||
/// <param name="menuId">Unique identifier for the menu.</param>
|
||||
/// <param name="menuName">Display name of the menu.</param>
|
||||
/// <param name="menuFactory">Factory function that creates the menu for a player.</param>
|
||||
/// <param name="permission">Required permission to access this menu (optional).</param>
|
||||
public void RegisterMenu(string categoryId, string menuId, string menuName, Func<CCSPlayerController, MenuBuilder> menuFactory, string? permission = null)
|
||||
{
|
||||
if (!_menuCategories.ContainsKey(categoryId))
|
||||
{
|
||||
RegisterCategory(categoryId, categoryId); // Auto-create category if it doesn't exist
|
||||
}
|
||||
|
||||
_menuCategories[categoryId].MenuFactories[menuId] = menuFactory;
|
||||
_menuCategories[categoryId].MenuNames[menuId] = menuName;
|
||||
if (permission != null)
|
||||
{
|
||||
_menuCategories[categoryId].MenuPermissions[menuId] = permission;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a menu from a category.
|
||||
/// </summary>
|
||||
/// <param name="categoryId">The category containing the menu.</param>
|
||||
/// <param name="menuId">The menu to unregister.</param>
|
||||
public void UnregisterMenu(string categoryId, string menuId)
|
||||
{
|
||||
if (!_menuCategories.TryGetValue(categoryId, out var category)) return;
|
||||
category.MenuFactories.Remove(menuId);
|
||||
_menuCategories[categoryId].MenuNames.Remove(menuId);
|
||||
_menuCategories[categoryId].MenuPermissions.Remove(menuId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the main admin menu for a player with accessible categories.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to create the menu for.</param>
|
||||
/// <returns>A MenuBuilder instance for the main menu.</returns>
|
||||
public MenuBuilder CreateMainMenu(CCSPlayerController player)
|
||||
{
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
var mainMenu = new MenuBuilder(localizer?["sa_title"] ?? "SimpleAdmin");
|
||||
|
||||
foreach (var category in _menuCategories.Values)
|
||||
{
|
||||
if (category.MenuFactories.Count <= 0) continue;
|
||||
// Check category permissions
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
if (!AdminManager.PlayerHasPermissions(steamId, category.Permission))
|
||||
continue;
|
||||
|
||||
// Pass player to CreateCategoryMenu
|
||||
mainMenu.AddSubMenu(category.Name, () => CreateCategoryMenu(category, player),
|
||||
permission: category.Permission);
|
||||
}
|
||||
|
||||
return mainMenu;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a category submenu containing all registered menus in that category.
|
||||
/// </summary>
|
||||
/// <param name="category">The menu category to create.</param>
|
||||
/// <param name="player">The player to create the menu for.</param>
|
||||
/// <returns>A MenuBuilder instance for the category menu.</returns>
|
||||
private MenuBuilder CreateCategoryMenu(MenuCategory category, CCSPlayerController player)
|
||||
{
|
||||
var categoryMenu = new MenuBuilder(category.Name);
|
||||
|
||||
foreach (var kvp in category.MenuFactories)
|
||||
{
|
||||
var menuId = kvp.Key;
|
||||
var menuFactory = kvp.Value;
|
||||
var menuName = category.MenuNames.TryGetValue(menuId, out var name) ? name : menuId;
|
||||
var permission = category.MenuPermissions.TryGetValue(menuId, out var perm) ? perm : null;
|
||||
|
||||
// Check permissions
|
||||
if (!string.IsNullOrEmpty(permission))
|
||||
{
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
if (!AdminManager.PlayerHasPermissions(steamId, permission))
|
||||
continue;
|
||||
}
|
||||
|
||||
// Call the actual factory with player parameter
|
||||
categoryMenu.AddSubMenu(menuName, () => menuFactory(player), permission: permission);
|
||||
}
|
||||
|
||||
return categoryMenu.WithBackButton();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Opens the main admin menu for a player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to open the menu for.</param>
|
||||
public void OpenMainMenu(CCSPlayerController player)
|
||||
{
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
|
||||
var steamId = new SteamID(player.SteamID);
|
||||
if (!AdminManager.PlayerHasPermissions(steamId, "@css/generic"))
|
||||
{
|
||||
player.PrintToChat(localizer?["sa_prefix"] ?? "[SimpleAdmin] " +
|
||||
(localizer?["sa_no_permission"] ?? "You do not have permissions to use this command"));
|
||||
return;
|
||||
}
|
||||
|
||||
CreateMainMenu(player).OpenMenu(player);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes default menu categories (Players, Server, Admin).
|
||||
/// </summary>
|
||||
public void InitializeDefaultCategories()
|
||||
{
|
||||
var localizer = CS2_SimpleAdmin._localizer;
|
||||
|
||||
RegisterCategory("players", localizer?["sa_menu_players_manage"] ?? "Manage Players", "@css/generic");
|
||||
RegisterCategory("server", localizer?["sa_menu_server_manage"] ?? "Server Management", "@css/generic");
|
||||
// RegisterCategory("fun", localizer?["sa_menu_fun_commands"] ?? "Fun Commands", "@css/generic");
|
||||
RegisterCategory("admin", localizer?["sa_menu_admins_manage"] ?? "Admin Management", "@css/root");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Public method for creating category menus (for API usage).
|
||||
/// </summary>
|
||||
/// <param name="category">The menu category to create.</param>
|
||||
/// <param name="player">The player to create the menu for.</param>
|
||||
/// <returns>A MenuBuilder instance for the category menu.</returns>
|
||||
public MenuBuilder CreateCategoryMenuPublic(MenuCategory category, CCSPlayerController player)
|
||||
{
|
||||
return CreateCategoryMenu(category, player);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a menu category containing multiple menus.
|
||||
/// </summary>
|
||||
public class MenuCategory
|
||||
{
|
||||
public string Id { get; set; } = string.Empty;
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public string Permission { get; set; } = "@css/generic";
|
||||
public Dictionary<string, Func<CCSPlayerController, MenuBuilder>> MenuFactories { get; set; } = [];
|
||||
public Dictionary<string, string> MenuNames { get; set; } = [];
|
||||
public Dictionary<string, string> MenuPermissions { get; set; } = [];
|
||||
}
|
||||
|
|
@ -8,7 +8,7 @@ public static class PlayersMenu
|
|||
{
|
||||
public static void OpenRealPlayersMenu(CCSPlayerController admin, string menuName, Action<CCSPlayerController, CCSPlayerController> onSelectAction, Func<CCSPlayerController, bool>? enableFilter = null)
|
||||
{
|
||||
OpenMenu(admin, menuName, onSelectAction, p => p.IsBot == false);
|
||||
OpenMenu(admin, menuName, onSelectAction, p => !p.IsBot);
|
||||
}
|
||||
|
||||
public static void OpenAdminPlayersMenu(CCSPlayerController admin, string menuName, Action<CCSPlayerController, CCSPlayerController> onSelectAction, Func<CCSPlayerController?, bool>? enableFilter = null)
|
||||
|
|
@ -37,7 +37,7 @@ public static class PlayersMenu
|
|||
var playerName = player != null && player.PlayerName.Length > 26 ? player.PlayerName[..26] : player?.PlayerName;
|
||||
|
||||
var optionName = HttpUtility.HtmlEncode(playerName);
|
||||
if (player != null && enableFilter != null && enableFilter(player) == false)
|
||||
if (player != null && enableFilter != null && !enableFilter(player))
|
||||
continue;
|
||||
|
||||
var enabled = admin.CanTarget(player);
|
||||
|
|
@ -47,7 +47,7 @@ public static class PlayersMenu
|
|||
{
|
||||
if (player != null) onSelectAction.Invoke(admin, player);
|
||||
},
|
||||
enabled == false);
|
||||
!enabled);
|
||||
}
|
||||
|
||||
if (menu != null) AdminMenu.OpenMenu(admin, menu);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue