update: add servername & playername in css_query response

This commit is contained in:
Sachin 2025-07-04 16:45:12 +05:30
parent e964097a55
commit 7ac2f873a7

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@ -55,6 +55,8 @@ public partial class CS2_SimpleAdmin
MaxPlayers = ConVar.Find("sv_visiblemaxplayers")?.GetPrimitiveValue<int>() ?? -1; MaxPlayers = ConVar.Find("sv_visiblemaxplayers")?.GetPrimitiveValue<int>() ?? -1;
MaxPlayers = MaxPlayers <= -1 ? Server.MaxPlayers : MaxPlayers; MaxPlayers = MaxPlayers <= -1 ? Server.MaxPlayers : MaxPlayers;
string ServerName = ConVar.Find("hostname")?.StringValue ?? "Unknown";
try try
{ {
Maps = Server.GetMapList(); Maps = Server.GetMapList();
@ -67,6 +69,7 @@ public partial class CS2_SimpleAdmin
var server = new var server = new
{ {
map = Map, map = Map,
hN = ServerName,
p = Players, p = Players,
mP = MaxPlayers, mP = MaxPlayers,
// maps = Maps, // maps = Maps,
@ -91,6 +94,7 @@ public partial class CS2_SimpleAdmin
// accountId = player.AuthorizedSteamID?.AccountId.ToString(), // accountId = player.AuthorizedSteamID?.AccountId.ToString(),
// steamId2 = player.AuthorizedSteamID?.SteamId2, // steamId2 = player.AuthorizedSteamID?.SteamId2,
// steamId3 = player.AuthorizedSteamID?.SteamId3, // steamId3 = player.AuthorizedSteamID?.SteamId3,
pn = player.PlayerName,
s64 = player.AuthorizedSteamID?.SteamId64.ToString(), s64 = player.AuthorizedSteamID?.SteamId64.ToString(),
// ping = player.Ping, // ping = player.Ping,
t = player.Team, t = player.Team,