v1.7.8-alpha

feat: re-add `css_fexec` used for css-panel skins module
feat: Add KitsuneMenu & Remove MenuManager
update: Added StatusBlocker by @Slynx support to hide stealth admin from status
This commit is contained in:
Sachin 2025-09-25 01:20:57 +05:30
parent 1118939e62
commit a10a33edfd
36 changed files with 1055 additions and 722 deletions

View file

@ -1,6 +1,8 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Entities;
using Menu;
using Menu.Enums;
namespace CS2_SimpleAdmin.Menus;
@ -8,70 +10,97 @@ public static class ManageServerMenu
{
public static void OpenMenu(CCSPlayerController admin)
{
if (admin.IsValid == false)
return;
if (!admin.IsValid) return;
var localizer = CS2_SimpleAdmin._localizer;
if (AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic") == false)
if (!AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic"))
{
admin.PrintToChat(localizer?["sa_prefix"] ??
"[SimpleAdmin] " +
(localizer?["sa_no_permission"] ?? "You do not have permissions to use this command")
);
admin.PrintToChat(localizer?["sa_prefix"] ?? "[SimpleAdmin] " +
(localizer?["sa_no_permission"] ?? "You do not have permissions to use this command"));
return;
}
var menu = AdminMenu.CreateMenu(localizer?["sa_menu_server_manage"] ?? "Server Manage");
List<ChatMenuOptionData> options = [];
string menuTitle = localizer?["sa_menu_server_manage"] ?? "Server Manage";
List<MenuItem> items = new();
var optionMap = new Dictionary<int, Action>();
int i = 0;
// permissions
var hasMap = AdminManager.CommandIsOverriden("css_map") ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_map")) : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/changemap");
var hasPlugins = AdminManager.CommandIsOverriden("css_pluginsmanager") ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_pluginsmanager")) : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/root");
//bool hasMap = AdminManager.PlayerHasPermissions(admin, "@css/changemap");
// options added in order
if (hasPlugins)
void AddOption(string name, Action action, bool disabled = false)
{
options.Add(new ChatMenuOptionData(localizer?["sa_menu_pluginsmanager_title"] ?? "Manage Plugins", () => admin.ExecuteClientCommandFromServer("css_pluginsmanager")));
if (disabled) return; // skip disabled options
items.Add(new MenuItem(MenuItemType.Button, [new MenuValue(name)]));
optionMap[i++] = action;
}
// Permissions
var hasMap = AdminManager.CommandIsOverriden("css_map")
? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_map"))
: AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/changemap");
var hasPlugins = AdminManager.CommandIsOverriden("css_pluginsmanager")
? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_pluginsmanager"))
: AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/root");
// Menu options
if (hasPlugins)
AddOption(localizer?["sa_menu_pluginsmanager_title"] ?? "Manage Plugins", () => admin.ExecuteClientCommandFromServer("css_pluginsmanager"));
if (hasMap)
{
options.Add(new ChatMenuOptionData(localizer?["sa_changemap"] ?? "Change Map", () => ChangeMapMenu(admin)));
}
AddOption(localizer?["sa_changemap"] ?? "Change Map", () => ChangeMapMenu(admin));
options.Add(new ChatMenuOptionData(localizer?["sa_restart_game"] ?? "Restart Game", () => CS2_SimpleAdmin.RestartGame(admin)));
AddOption(localizer?["sa_restart_game"] ?? "Restart Game", () => CS2_SimpleAdmin.RestartGame(admin));
foreach (var menuOptionData in options)
{
var menuName = menuOptionData.Name;
menu?.AddMenuOption(menuName, (_, _) => { menuOptionData.Action.Invoke(); }, menuOptionData.Disabled);
}
if (items.Count == 0) return; // nothing to show
if (menu != null) AdminMenu.OpenMenu(admin, menu);
// Show scrollable menu
CS2_SimpleAdmin.Menu?.ShowScrollableMenu(
admin,
menuTitle,
items,
(buttons, menu, selected) =>
{
if (selected == null) return;
if (buttons == MenuButtons.Select && optionMap.TryGetValue(menu.Option, out var action))
action.Invoke();
},
true, freezePlayer: false, disableDeveloper: true);
}
private static void ChangeMapMenu(CCSPlayerController admin)
{
var menu = AdminMenu.CreateMenu(CS2_SimpleAdmin._localizer?["sa_changemap"] ?? "Change Map");
List<ChatMenuOptionData> options = [];
string menuTitle = CS2_SimpleAdmin._localizer?["sa_changemap"] ?? "Change Map";
List<MenuItem> items = new();
var optionMap = new Dictionary<int, Action>();
int i = 0;
var maps = CS2_SimpleAdmin.Instance.Config.DefaultMaps;
options.AddRange(maps.Select(map => new ChatMenuOptionData(map, () => ExecuteChangeMap(admin, map, false))));
var wsMaps = CS2_SimpleAdmin.Instance.Config.WorkshopMaps;
options.AddRange(wsMaps.Select(map => new ChatMenuOptionData($"{map.Key} (WS)", () => ExecuteChangeMap(admin, map.Value?.ToString() ?? map.Key, true))));
foreach (var menuOptionData in options)
void AddOption(string name, Action action, bool disabled = false)
{
var menuName = menuOptionData.Name;
menu?.AddMenuOption(menuName, (_, _) => { menuOptionData.Action.Invoke(); }, menuOptionData.Disabled);
if (disabled) return;
items.Add(new MenuItem(MenuItemType.Button, [new MenuValue(name)]));
optionMap[i++] = action;
}
if (menu != null) AdminMenu.OpenMenu(admin, menu);
var maps = CS2_SimpleAdmin.Instance.Config.DefaultMaps;
foreach (var map in maps)
AddOption(map, () => ExecuteChangeMap(admin, map, false));
var wsMaps = CS2_SimpleAdmin.Instance.Config.WorkshopMaps;
foreach (var map in wsMaps)
AddOption($"{map.Key} (WS)", () => ExecuteChangeMap(admin, map.Value?.ToString() ?? map.Key, true));
if (items.Count == 0) return;
CS2_SimpleAdmin.Menu?.ShowScrollableMenu(
admin,
menuTitle,
items,
(buttons, menu, selected) =>
{
if (selected == null) return;
if (buttons == MenuButtons.Select && optionMap.TryGetValue(menu.Option, out var action))
action.Invoke();
},
true, freezePlayer: false, disableDeveloper: true);
}
private static void ExecuteChangeMap(CCSPlayerController admin, string mapName, bool workshop)