v1.7.8-alpha

feat: re-add `css_fexec` used for css-panel skins module
feat: Add KitsuneMenu & Remove MenuManager
update: Added StatusBlocker by @Slynx support to hide stealth admin from status
This commit is contained in:
Sachin 2025-09-25 01:20:57 +05:30
parent 1118939e62
commit a10a33edfd
36 changed files with 1055 additions and 722 deletions

View file

@ -1,15 +1,20 @@
using CounterStrikeSharp.API.Core;
using CS2_SimpleAdmin.Models;
using CS2_SimpleAdminApi;
using Menu;
using Menu.Enums;
namespace CS2_SimpleAdmin.Menus;
public static class ReasonMenu
{
public static void OpenMenu(CCSPlayerController admin, PenaltyType penaltyType, string menuName, CCSPlayerController player, Action<CCSPlayerController, CCSPlayerController, string> onSelectAction)
public static void OpenMenu(
CCSPlayerController admin,
PenaltyType penaltyType,
string menuName,
CCSPlayerController player,
Action<CCSPlayerController, CCSPlayerController, string> onSelectAction)
{
var menu = AdminMenu.CreateMenu(menuName);
var reasons = penaltyType switch
{
PenaltyType.Ban => CS2_SimpleAdmin.Instance.Config.MenuConfigs.BanReasons,
@ -21,18 +26,38 @@ public static class ReasonMenu
_ => CS2_SimpleAdmin.Instance.Config.MenuConfigs.BanReasons
};
foreach (var reason in reasons)
var items = new List<MenuItem>();
for (int i = 0; i < reasons.Count; i++)
{
menu?.AddMenuOption(reason, (_, _) => onSelectAction(admin, player, reason));
items.Add(new MenuItem(MenuItemType.Button, [new MenuValue(reasons[i])]));
}
if (menu != null) AdminMenu.OpenMenu(admin, menu);
if (items.Count == 0) return;
CS2_SimpleAdmin.Menu?.ShowScrollableMenu(
admin,
menuName,
items,
(buttons, menu, selected) =>
{
if (selected == null) return;
if (buttons == MenuButtons.Select && selected.Option >= 0 && selected.Option < reasons.Count)
{
onSelectAction(admin, player, reasons[selected.Option]);
}
},
true,
freezePlayer: false,
disableDeveloper: true);
}
public static void OpenMenu(CCSPlayerController admin, PenaltyType penaltyType, string menuName, DisconnectedPlayer player, Action<CCSPlayerController, DisconnectedPlayer, string> onSelectAction)
public static void OpenMenu(
CCSPlayerController admin,
PenaltyType penaltyType,
string menuName,
DisconnectedPlayer player,
Action<CCSPlayerController, DisconnectedPlayer, string> onSelectAction)
{
var menu = AdminMenu.CreateMenu(menuName);
var reasons = penaltyType switch
{
PenaltyType.Ban => CS2_SimpleAdmin.Instance.Config.MenuConfigs.BanReasons,
@ -42,11 +67,28 @@ public static class ReasonMenu
_ => CS2_SimpleAdmin.Instance.Config.MenuConfigs.BanReasons
};
foreach (var reason in reasons)
var items = new List<MenuItem>();
for (int i = 0; i < reasons.Count; i++)
{
menu?.AddMenuOption(reason, (_, _) => onSelectAction(admin, player, reason));
items.Add(new MenuItem(MenuItemType.Button, [new MenuValue(reasons[i])]));
}
if (menu != null) AdminMenu.OpenMenu(admin, menu);
if (items.Count == 0) return;
CS2_SimpleAdmin.Menu?.ShowScrollableMenu(
admin,
menuName,
items,
(buttons, menu, selected) =>
{
if (selected == null) return;
if (buttons == MenuButtons.Select && selected.Option >= 0 && selected.Option < reasons.Count)
{
onSelectAction(admin, player, reasons[selected.Option]);
}
},
true,
freezePlayer: false,
disableDeveloper: true);
}
}