- Changed PawnIsAlive to LifeState
- Changed AdminCache - now it only removes flags added in the database - not all assigned to player
- Added config variable `IgnoredIps` to ignore ip check on connect, useful when proxying
This commit is contained in:
Dawid Bepierszcz 2025-03-25 11:39:00 +01:00
parent 888d6b0152
commit b6c876d709
13 changed files with 134 additions and 70 deletions

View file

@ -5,6 +5,7 @@ using Microsoft.Extensions.Logging;
using MySqlConnector;
using Newtonsoft.Json;
using System.Collections.Concurrent;
using CounterStrikeSharp.API.Modules.Admin;
namespace CS2_SimpleAdmin.Managers;
@ -12,7 +13,8 @@ public class PermissionManager(Database.Database? database)
{
// Unused for now
//public static readonly ConcurrentDictionary<string, ConcurrentBag<string>> _adminCache = new ConcurrentDictionary<string, ConcurrentBag<string>>();
public static readonly ConcurrentDictionary<SteamID, DateTime?> AdminCache = new();
// public static readonly ConcurrentDictionary<SteamID, DateTime?> AdminCache = new();
public static readonly ConcurrentDictionary<SteamID, (DateTime? ExpirationTime, List<string> Flags)> AdminCache = new();
/*
public async Task<List<(List<string>, int)>> GetAdminFlags(string steamId)
@ -334,7 +336,7 @@ public class PermissionManager(Database.Database? database)
.GroupBy(player => player.name) // Group by player name
.ToDictionary(
group => group.Key, // Use the player name as the key
group =>
object (group) =>
{
// Consolidate data for players with the same name
var consolidatedData = group.Aggregate(
@ -365,17 +367,77 @@ public class PermissionManager(Database.Database? database)
return acc;
});
foreach (var player in group)
Server.NextFrameAsync(() =>
{
SteamID.TryParse(player.identity, out var steamId);
if (steamId != null && !AdminCache.ContainsKey(steamId))
{
AdminCache.TryAdd(steamId, player.ends);
}
}
var keysToRemove = new List<SteamID>();
return (object)consolidatedData;
foreach (var steamId in AdminCache.Keys.ToList())
{
var data = AdminManager.GetPlayerAdminData(steamId);
if (data != null)
{
var flagsArray = AdminCache[steamId].Flags.ToArray();
AdminManager.RemovePlayerPermissions(steamId, flagsArray);
AdminManager.RemovePlayerFromGroup(steamId, true, flagsArray);
}
keysToRemove.Add(steamId);
}
foreach (var steamId in keysToRemove)
{
if (!AdminCache.TryRemove(steamId, out _)) continue;
var data = AdminManager.GetPlayerAdminData(steamId);
if (data == null) continue;
if (data.Flags.Count != 0 && data.Groups.Count != 0) continue;
AdminManager.ClearPlayerPermissions(steamId);
AdminManager.RemovePlayerAdminData(steamId);
}
foreach (var player in group)
{
if (SteamID.TryParse(player.identity, out var steamId) && steamId != null)
{
AdminCache.TryAdd(steamId, (player.ends, player.flags));
}
}
});
// Server.NextFrameAsync(() =>
// {
// for (var index = 0; index < AdminCache.Keys.ToList().Count; index++)
// {
// var steamId = AdminCache.Keys.ToList()[index];
//
// var data = AdminManager.GetPlayerAdminData(steamId);
// if (data != null)
// {
// AdminManager.RemovePlayerPermissions(steamId, AdminCache[steamId].Flags.ToArray());
// AdminManager.RemovePlayerFromGroup(steamId, true, AdminCache[steamId].Flags.ToArray());
// }
//
// if (!AdminCache.TryRemove(steamId, out _)) continue;
//
// if (data == null) continue;
// if (data.Flags.ToList().Count != 0 && data.Groups.ToList().Count != 0)
// continue;
//
// AdminManager.ClearPlayerPermissions(steamId);
// AdminManager.RemovePlayerAdminData(steamId);
// }
//
// foreach (var player in group)
// {
// SteamID.TryParse(player.identity, out var steamId);
// if (steamId == null) continue;
// AdminCache.TryAdd(steamId, (player.ends, player.flags));
// }
// });
return consolidatedData;
});
var json = JsonConvert.SerializeObject(jsonData, Formatting.Indented);