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Fixed Respawn menu that was disabling dead players instead of alive ones
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parent
60c76562f9
commit
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2 changed files with 6 additions and 1 deletions
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@ -57,7 +57,7 @@ namespace CS2_SimpleAdmin.Menus
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{
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options.Add(new ChatMenuOptionData("God Mode", () => PlayersMenu.OpenAliveMenu(admin, "God Mode", GodMode)));
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options.Add(new ChatMenuOptionData("No Clip", () => PlayersMenu.OpenAliveMenu(admin, "No Clip", NoClip)));
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options.Add(new ChatMenuOptionData("Respawn", () => PlayersMenu.OpenAliveMenu(admin, "Respawn", Respawn)));
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options.Add(new ChatMenuOptionData("Respawn", () => PlayersMenu.OpenDeadMenu(admin, "Respawn", Respawn)));
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options.Add(new ChatMenuOptionData("Give Weapon", () => PlayersMenu.OpenAliveMenu(admin, "Give Weapon", GiveWeaponMenu)));
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}
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@ -9,6 +9,11 @@ namespace CS2_SimpleAdmin.Menus
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{
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OpenMenu(admin, menuName, onSelectAction, p => p.PawnIsAlive);
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}
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public static void OpenDeadMenu(CCSPlayerController admin, string menuName, Action<CCSPlayerController, CCSPlayerController> onSelectAction, Func<CCSPlayerController, bool>? enableFilter = null)
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{
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OpenMenu(admin, menuName, onSelectAction, p => p.PawnIsAlive == false);
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}
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public static void OpenMenu(CCSPlayerController admin, string menuName, Action<CCSPlayerController, CCSPlayerController> onSelectAction, Func<CCSPlayerController, bool>? enableFilter = null)
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{
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