using System.Data.Common; using System.Globalization; using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Admin; using CounterStrikeSharp.API.Modules.Entities; using CounterStrikeSharp.API.Modules.Timers; using CounterStrikeSharp.API.ValveConstants.Protobuf; using CS2_SimpleAdminApi; using Dapper; using Microsoft.Extensions.Logging; using ZLinq; namespace CS2_SimpleAdmin.Managers; internal class PlayerManager { private readonly SemaphoreSlim _loadPlayerSemaphore = new(6); private readonly CS2_SimpleAdminConfig _config = CS2_SimpleAdmin.Instance.Config; /// /// Loads and initializes player data when a client connects. /// /// The instance representing the connecting player. /// /// Determines whether to perform a full synchronization of player data. /// If true, full checks (bans, IP history, penalties, warns, mutes) will be loaded and applied. /// /// /// This method validates the player's identity, checks for bans, updates the IP history table, /// loads penalties (mutes/gags/warns), and optionally notifies admin players about the connecting player's penalties. /// public void LoadPlayerData(CCSPlayerController player, bool fullConnect = false) { if (!player.UserId.HasValue) { Helper.KickPlayer(player, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_INVALIDCONNECTION); return; } int userId = player.UserId.Value; int slot = player.Slot; ulong steamId = player.SteamID; string playerName; if (!string.IsNullOrEmpty(player.PlayerName)) { playerName = player.PlayerName; } else { playerName = CS2_SimpleAdmin._localizer?["sa_unknown"] ?? "Unknown"; } string? ipAddress = player.IpAddress?.Split(":")[0]; if (CS2_SimpleAdmin.RenamedPlayers.TryGetValue(steamId, out string? renamedTo)) { player.Rename(renamedTo); } if (CS2_SimpleAdmin.DatabaseProvider == null || CS2_SimpleAdmin.Instance.CacheManager == null) { return; } Task.Run(async () => { try { await _loadPlayerSemaphore.WaitAsync(); // Save ip address before ban check await SavePlayerIpAddress(steamId, playerName, ipAddress); // Always check bans first, regardless of PlayersInfo state bool isBanned = IsBanned(CS2_SimpleAdmin.Instance.CacheManager, CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType, CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp, playerName, steamId, ipAddress); CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Player {playerName} ({steamId}) IP: {ipAddress} - BanType: {CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType} - CheckMultiAccounts: {CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp} - isBanned: {isBanned}"); if (isBanned) { CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] KICKING {playerName} ({steamId})"); await Server.NextWorldUpdateAsync(() => { CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Executing kick for {playerName}"); Helper.KickPlayer(userId, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED); }); return; } if (!CS2_SimpleAdmin.PlayersInfo.ContainsKey(steamId)) { PlayerInfo playerInfo = new PlayerInfo(userId, slot, new SteamID(steamId), playerName, ipAddress); CS2_SimpleAdmin.PlayersInfo[steamId] = playerInfo; if (_config.OtherSettings.CheckMultiAccountsByIp && ipAddress != null) { playerInfo.AccountsAssociated = CS2_SimpleAdmin.Instance.CacheManager?.GetAccountsByIp(ipAddress).AsValueEnumerable() .Select(x => (x.SteamId, x.PlayerName)).ToList() ?? []; } try { // var isBanned = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0 // ? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned( // CS2_SimpleAdmin.PlayersInfo[userId].SteamId.SteamId64.ToString(), null) // : CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp // ? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerOrAnyIpBanned(CS2_SimpleAdmin // .PlayersInfo[userId].SteamId.SteamId64) // : CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(CS2_SimpleAdmin.PlayersInfo[userId].SteamId.SteamId64.ToString(), ipAddress); if (CS2_SimpleAdmin.PlayersInfo.TryGetValue(steamId, out PlayerInfo? value)) // Temp skip { List warns = await CS2_SimpleAdmin.Instance.WarnManager.GetPlayerWarns(value, false); (int totalMutes, int totalGags, int totalSilences) = await CS2_SimpleAdmin.Instance.MuteManager.GetPlayerMutes(value); value.TotalBans = CS2_SimpleAdmin.Instance.CacheManager ?.GetPlayerBansBySteamId(value.SteamId.SteamId64) .Count ?? 0; value.TotalMutes = totalMutes; value.TotalGags = totalGags; value.TotalSilences = totalSilences; value.TotalWarns = warns.Count; List activeMutes = await CS2_SimpleAdmin.Instance.MuteManager.IsPlayerMuted(value.SteamId.SteamId64 .ToString()); if (activeMutes.Count > 0) { foreach (dynamic mute in activeMutes) { string muteType = mute.type; DateTime ends = mute.ends; int duration = mute.duration; switch (muteType) { // Apply mute penalty based on mute type case "GAG": PlayerPenaltyManager.AddPenalty( CS2_SimpleAdmin.PlayersInfo[steamId].Slot, PenaltyType.Gag, ends, duration); // if (CS2_SimpleAdmin._localizer != null) // mutesList[PenaltyType.Gag].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_gag", ends.ToLocalTime().ToString(CultureInfo.CurrentCulture)]); break; case "MUTE": PlayerPenaltyManager.AddPenalty( CS2_SimpleAdmin.PlayersInfo[steamId].Slot, PenaltyType.Mute, ends, duration); await Server.NextWorldUpdateAsync(() => { player.VoiceFlags = VoiceFlags.Muted; }); // if (CS2_SimpleAdmin._localizer != null) // mutesList[PenaltyType.Mute].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_mute", ends.ToLocalTime().ToString(CultureInfo.InvariantCulture)]); break; default: PlayerPenaltyManager.AddPenalty( CS2_SimpleAdmin.PlayersInfo[steamId].Slot, PenaltyType.Silence, ends, duration); await Server.NextWorldUpdateAsync(() => { player.VoiceFlags = VoiceFlags.Muted; }); // if (CS2_SimpleAdmin._localizer != null) // mutesList[PenaltyType.Silence].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_silence", ends.ToLocalTime().ToString(CultureInfo.CurrentCulture)]); break; } } } if (CS2_SimpleAdmin.Instance.Config.OtherSettings.NotifyPenaltiesToAdminOnConnect) { await Server.NextWorldUpdateAsync(() => { foreach (CCSPlayerController? admin in Helper.GetValidPlayers() .Where(p => (AdminManager.PlayerHasPermissions( new SteamID(p.SteamID), "@css/kick") || AdminManager.PlayerHasPermissions( new SteamID(p.SteamID), "@css/ban")) && p.Connected == PlayerConnectedState.Connected && !CS2_SimpleAdmin.AdminDisabledJoinComms .Contains(p.SteamID))) { if (CS2_SimpleAdmin._localizer == null || admin == player) { continue; } admin.SendLocalizedMessage(CS2_SimpleAdmin._localizer, "sa_admin_penalty_info", player.PlayerName, CS2_SimpleAdmin.PlayersInfo[steamId].TotalBans, CS2_SimpleAdmin.PlayersInfo[steamId].TotalGags, CS2_SimpleAdmin.PlayersInfo[steamId].TotalMutes, CS2_SimpleAdmin.PlayersInfo[steamId].TotalSilences, CS2_SimpleAdmin.PlayersInfo[steamId].TotalWarns ); if (CS2_SimpleAdmin.PlayersInfo[steamId].AccountsAssociated.Count >= 2) { List> associatedAcccountsChunks = CS2_SimpleAdmin.PlayersInfo[steamId].AccountsAssociated.ChunkBy(5) .ToList(); foreach (IEnumerable<(ulong SteamId, string PlayerName)> chunk in associatedAcccountsChunks) { admin.SendLocalizedMessage(CS2_SimpleAdmin._localizer, "sa_admin_associated_accounts", player.PlayerName, string.Join(", ", chunk.Select(a => $"{a.PlayerName} ({a.SteamId})")) ); } } } }); } } } catch (Exception ex) { CS2_SimpleAdmin._logger?.LogError("Error processing player connection: {exception}", ex.Message); } } } finally { _loadPlayerSemaphore.Release(); } }); } /// /// Returns every ban, gag/mute/silence and warn ever recorded for a SteamID, newest first. /// Rows carry: type, status, reason, duration, created, ends, admin_name, lift_reason, lift_date, lift_admin. /// /// SteamID64 of the player, online or not. /// Optional filter: bans, gags, mutes, silences or warns. public async Task> GetPenaltyHistory(ulong steamId, string? type = null) { if (CS2_SimpleAdmin.DatabaseProvider == null) { return []; } try { await using DbConnection connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync(); string sql = CS2_SimpleAdmin.DatabaseProvider.GetPenaltyHistoryQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode); List rows = (await connection.QueryAsync(sql, new { PlayerSteamID = steamId, serverid = CS2_SimpleAdmin.ServerId })).ToList(); // Filter word is the plural (bans, gags, mutes, silences, warns); rows carry BAN/GAG/MUTE/SILENCE/WARN if (type != null) { rows.RemoveAll(r => !type.Equals((string)r.type + "s", StringComparison.OrdinalIgnoreCase)); } return rows; } catch (Exception ex) { CS2_SimpleAdmin._logger?.LogError("Unable to load penalty history: {exception}", ex.Message); return []; } } /// /// Dapper gives DateTime on MySQL but can give a string on SQLite; accept both. /// internal static DateTime? ToDateTime(object? value) => value switch { DateTime d => d, string s when DateTime.TryParse(s, CultureInfo.InvariantCulture, DateTimeStyles.None, out DateTime parsed) => parsed, _ => null }; /// /// Loads permanent renames from the database into memory. /// public async Task LoadRenamedPlayers() { if (CS2_SimpleAdmin.DatabaseProvider == null) { return; } try { await using DbConnection connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync(); IEnumerable<(long steamId, string name)> rows = await connection.QueryAsync<(long steamId, string name)>(CS2_SimpleAdmin.DatabaseProvider.GetRenamesQuery()); await Server.NextWorldUpdateAsync(() => { foreach ((long steamId, string? name) in rows) { CS2_SimpleAdmin.RenamedPlayers[(ulong)steamId] = name; } }); } catch (Exception ex) { CS2_SimpleAdmin._logger?.LogError("Unable to load renames: {exception}", ex.Message); } } /// /// Persists or removes a permanent rename (css_prename) for a player. /// /// SteamID64 of the player. /// Forced name, or null/empty to remove the rename. public async Task SaveRenamedPlayer(ulong steamId, string? name) { if (CS2_SimpleAdmin.DatabaseProvider == null) { return; } try { await using DbConnection connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync(); if (string.IsNullOrEmpty(name)) { await connection.ExecuteAsync(CS2_SimpleAdmin.DatabaseProvider.GetDeleteRenameQuery(), new { steamId }); } else { await connection.ExecuteAsync(CS2_SimpleAdmin.DatabaseProvider.GetUpsertRenameQuery(), new { steamId, name }); } } catch (Exception ex) { CS2_SimpleAdmin._logger?.LogError("Unable to save rename: {exception}", ex.Message); } } /// /// Saves player's IP address to the database for multi-account detection. /// This is called before ban checks to ensure IP is recorded even if player is banned. /// private async Task SavePlayerIpAddress(ulong steamId, string playerName, string? ipAddress) { if (!_config.OtherSettings.CheckMultiAccountsByIp || ipAddress == null || CS2_SimpleAdmin.DatabaseProvider == null) { return; } try { await using DbConnection connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync(); ulong steamId64 = steamId; uint ipUint = IpHelper.IpToUint(ipAddress); string upsertQuery = CS2_SimpleAdmin.DatabaseProvider.GetUpsertPlayerIpQuery(); await connection.ExecuteAsync(upsertQuery, new { SteamID = steamId64, playerName, IPAddress = ipUint }); } catch (Exception ex) { CS2_SimpleAdmin._logger?.LogError( $"Unable to save ip address for {playerName} ({ipAddress}): {ex.Message}"); } } /// /// Periodically checks the status of online players and applies timers for speed, gravity, /// and penalty expiration validation. /// /// /// This method registers two repeating timers: /// /// One short-interval timer to update speed/gravity modifications applied to players. /// /// One long-interval timer (default 61 seconds) to expire bans, mutes, warns, refresh caches, /// and remove outdated penalties from connected players. /// /// /// Additionally, banned players still online are kicked, and admins may be updated about mute statuses based on the configured time mode. /// public void CheckPlayersTimer() { CS2_SimpleAdmin.Instance.AddTimer(5f, () => { foreach ((ulong steamid, string? name) in CS2_SimpleAdmin.RenamedPlayers) { CCSPlayerController? player = Helper.GetPlayerFromSteamid64(steamid); if (player == null || !player.IsValid || player.PlayerName == name) { continue; } player.Rename(name); } }, TimerFlags.REPEAT); CS2_SimpleAdmin.Instance.PlayersTimer = CS2_SimpleAdmin.Instance.AddTimer(61.0f, () => { #if DEBUG CS2_SimpleAdmin._logger?.LogCritical("[OnMapStart] Expired check"); #endif if (CS2_SimpleAdmin.DatabaseProvider == null) { return; } // Optimization: Get players once and avoid allocating anonymous types List validPlayers = Helper.GetValidPlayers(); // Use ValueTuple instead of anonymous type - better performance and less allocations List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)> tempPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>(validPlayers.Count); foreach (CCSPlayerController p in validPlayers) { tempPlayers.Add((p.PlayerName, p.SteamID, p.IpAddress, p.UserId, p.Slot)); } CS2_SimpleAdmin pluginInstance = CS2_SimpleAdmin.Instance; OtherSettings config = _config.OtherSettings; // Cache config access _ = Task.Run(async () => { try { // Run all expire tasks in parallel Task[] expireTasks = new[] { pluginInstance.BanManager.ExpireOldBans(), pluginInstance.MuteManager.ExpireOldMutes(), pluginInstance.WarnManager.ExpireOldWarns(), pluginInstance.CacheManager?.RefreshCacheAsync() ?? Task.CompletedTask, pluginInstance.PermissionManager.DeleteOldAdmins() }; await Task.WhenAll(expireTasks); } catch (Exception ex) { CS2_SimpleAdmin._logger?.LogError($"Error processing players timer tasks: {ex.Message}"); if (ex is AggregateException aggregate) { foreach (Exception inner in aggregate.InnerExceptions) { CS2_SimpleAdmin._logger?.LogError($"Inner exception: {inner.Message}"); } } } if (pluginInstance.CacheManager == null) { return; } // Optimization: Cache ban type and multi-account check to avoid repeated config access int banType = config.BanType; bool checkMultiAccounts = config.CheckMultiAccountsByIp; List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)> bannedPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>(); // Manual loop instead of LINQ - better performance foreach ((string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot) player in tempPlayers) { string playerName = player.PlayerName; ulong steamId = player.SteamID; string? ip = player.IpAddress?.Split(':')[0]; bool isBanned = IsBanned(pluginInstance.CacheManager, banType, checkMultiAccounts, playerName, steamId, ip); if (isBanned) { bannedPlayers.Add(player); } } if (bannedPlayers.Count > 0) { foreach ((string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot) player in bannedPlayers) { if (!player.UserId.HasValue) { continue; } await Server.NextWorldUpdateAsync(() => { if (Helper.GetPlayerFromSteamid64(player.SteamID) != null) { Helper.KickPlayer((int)player.UserId, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED); } }); } } if (config.TimeMode == 0) { // Optimization: Manual projection instead of LINQ List<(ulong, int?, int)> onlinePlayers = new List<(ulong, int?, int)>(tempPlayers.Count); foreach ((string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot) player in tempPlayers) { onlinePlayers.Add((player.SteamID, player.UserId, player.Slot)); } if (onlinePlayers.Count > 0) { await pluginInstance.MuteManager.CheckOnlineModeMutes(onlinePlayers); } } }); try { // Optimization: Process penalties without LINQ allocations List players = Helper.GetValidPlayers(); foreach (CCSPlayerController player in players) { if (!PlayerPenaltyManager.IsSlotInPenalties(player.Slot)) { continue; } bool isMuted = PlayerPenaltyManager.IsPenalized(player.Slot, PenaltyType.Mute, out _); bool isSilenced = PlayerPenaltyManager.IsPenalized(player.Slot, PenaltyType.Silence, out _); // Only reset voice flags if not muted or silenced if (!isMuted && !isSilenced) { player.VoiceFlags = VoiceFlags.Normal; } } PlayerPenaltyManager.RemoveExpiredPenalties(); } catch (Exception ex) { CS2_SimpleAdmin._logger?.LogError($"Unable to remove old penalties: {ex.Message}"); } }, TimerFlags.REPEAT); } /// /// BanType 0 checks the SteamID only; otherwise the IP too, and every IP the player used when multi-account checks are on. /// private static bool IsBanned(CacheManager cacheManager, int banType, bool checkMultiAccounts, string playerName, ulong steamId, string? ipAddress) { if (banType == 0) { return cacheManager.IsPlayerBanned(playerName, steamId, null); } if (checkMultiAccounts) { return cacheManager.IsPlayerOrAnyIpBanned(playerName, steamId, ipAddress); } return cacheManager.IsPlayerBanned(playerName, steamId, ipAddress); } }