cs2-SimpleAdmin/CS2-SimpleAdmin/Managers/PlayerManager.cs
Ravid-A 530f60366d Fix unban delay, admin loading, rename persistence; add css_history (1.9.0)
Fixes for issues reported by server owners, plus one new command.

Unbans took up to a minute to apply, and on SQLite never applied at all:
- css_unban only wrote to the database, but the connect check reads an
  in-memory cache that syncs on a 61s timer. BanManager.UnbanPlayer now
  marks the bans UNBANNED in CacheManager and rebuilds the indexes, and
  logs failures instead of swallowing them.
- SQLite has no ON UPDATE CURRENT_TIMESTAMP and the unban/expire queries
  never set updated_at, so the delta refresh never saw the change and
  the ban stayed active until a plugin reload. Both queries set it now.
- The delta query uses >= so a change written in the same second as the
  refresh snapshot is not skipped.
- css_unban issues removeid when UnlockedCommands is on, clearing the
  engine-level banid that css_ban adds.
- RebuildIndexes builds fresh dictionaries and swaps them under a lock,
  so the game thread cannot read a half-built index now that unbans can
  trigger a rebuild off the timer thread.

Admin permissions were intermittently missing after a restart:
- The startup reload fired at a fixed 3s, usually before ServerManager
  had resolved ServerId, so the admin query ran with a null server and
  returned only global admins, with nothing reloading afterwards.
  ServerManager now reloads admins once ServerId is set, and on both of
  its failure paths so global admins still load.
- Loading the plugin mid-map (css_plugins load) fires no map start, so
  server loading is kicked off after 5s if it has not happened.
- CreateAdminsJsonFile no longer strips permissions from inside the
  ToDictionary lambda, where it ran once per name group and seconds
  before the new data was loaded. It returns the new cache and
  PermissionManager.ApplyAdminCache applies it on the main thread
  immediately before AdminManager.LoadAdminData.
- Reloads are serialized with a semaphore and carry a generation, so
  overlapping ones cannot race on the JSON files or apply a stale
  snapshot after the hibernation cap.
- GetAllPlayersFlags and GetAllGroupsData rethrow instead of returning
  an empty list; ReloadAdmins catches, logs and aborts. A transient
  database error previously wrote an empty admins.json and stripped
  every admin on the server.

Permanent renames did not survive a restart:
- New sa_renames table (migration 017); css_prename upserts or deletes,
  and the table is loaded into memory once the server is ready.
- The rename is re-applied on connect before the DatabaseProvider /
  CacheManager early return, which previously skipped it whenever the
  DB or cache was not ready yet.
- New EventPlayerChangename handler, and both it and OnPlayerInfo
  re-check after a short delay instead of comparing names at event
  time; the engine may not have written the client's new name yet, and
  Rename itself takes 0.4s to settle.

Smaller fixes:
- css_say printed "ADMIN: <text>" with no name. The caller name is
  passed to the localizer and sa_adminsay_prefix carries {1} in all 13
  languages.
- css_penalties <player> with @css/kick reassigned only the local user
  id while every lookup kept using caller.SteamID, so an admin checking
  another player always saw their own penalties. It now uses the
  target's SteamID, and replies instead of throwing when that player's
  connect data has not finished loading.
- css_rename returned early for an admin in silent mode, which skipped
  the rename itself rather than just the announcement.

New: css_history <#userid|name|steamid64> [bans|gags|mutes|silences|warns]
(@css/kick) prints every ban, gag, mute, silence and warn with status,
duration, the admin who issued it, the reason and, for lifted bans and
mutes, who lifted it, when and why. A SteamID64 works for players who
are not online. Also available in the admin menu under Players >
History. The data was always there: unban, unmute and expiry only flip
the status column, rows are never deleted.

Build:
- The csproj listed all 32 migration files by hand, so a new migration
  silently never reached the output. Replaced with a glob.
- Commands missing from an existing Commands.json are registered under
  their default name, so new commands appear without deleting the file.
  An empty alias list still disables a command.
2026-10-03 02:33:10 +03:00

512 lines
No EOL
25 KiB
C#

using System.Globalization;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.ValveConstants.Protobuf;
using CS2_SimpleAdminApi;
using Dapper;
using Microsoft.Extensions.Logging;
using ZLinq;
namespace CS2_SimpleAdmin.Managers;
internal class PlayerManager
{
private readonly SemaphoreSlim _loadPlayerSemaphore = new(6);
private readonly CS2_SimpleAdminConfig _config = CS2_SimpleAdmin.Instance.Config;
/// <summary>
/// Loads and initializes player data when a client connects.
/// </summary>
/// <param name="player">The <see cref="CCSPlayerController"/> instance representing the connecting player.</param>
/// <param name="fullConnect">
/// Determines whether to perform a full synchronization of player data.
/// If true, full checks (bans, IP history, penalties, warns, mutes) will be loaded and applied.
/// </param>
/// <remarks>
/// This method validates the player's identity, checks for bans, updates the IP history table,
/// loads penalties (mutes/gags/warns), and optionally notifies admin players about the connecting player's penalties.
/// </remarks>
public void LoadPlayerData(CCSPlayerController player, bool fullConnect = false)
{
if (!player.UserId.HasValue)
{
Helper.KickPlayer(player, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_INVALIDCONNECTION);
return;
}
var userId = player.UserId.Value;
var slot = player.Slot;
var steamId = player.SteamID;
var playerName = !string.IsNullOrEmpty(player.PlayerName)
? player.PlayerName
: CS2_SimpleAdmin._localizer?["sa_unknown"] ?? "Unknown";
var ipAddress = player.IpAddress?.Split(":")[0];
if (CS2_SimpleAdmin.RenamedPlayers.TryGetValue(steamId, out var renamedTo))
{
player.Rename(renamedTo);
}
if (CS2_SimpleAdmin.DatabaseProvider == null || CS2_SimpleAdmin.Instance.CacheManager == null) return;
Task.Run(async () =>
{
try
{
await _loadPlayerSemaphore.WaitAsync();
// Save ip address before ban check
await SavePlayerIpAddress(steamId, playerName, ipAddress);
// Always check bans first, regardless of PlayersInfo state
var isBanned = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType switch
{
0 => CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(playerName, steamId, null),
_ => CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp
? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerOrAnyIpBanned(playerName, steamId,
ipAddress)
: CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(playerName, steamId, ipAddress)
};
CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Player {playerName} ({steamId}) IP: {ipAddress} - BanType: {CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType} - CheckMultiAccounts: {CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp} - isBanned: {isBanned}");
if (isBanned)
{
CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] KICKING {playerName} ({steamId})");
await Server.NextWorldUpdateAsync(() =>
{
CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Executing kick for {playerName}");
Helper.KickPlayer(userId, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED);
});
return;
}
if (!CS2_SimpleAdmin.PlayersInfo.ContainsKey(steamId))
{
var playerInfo = new PlayerInfo(userId, slot, new SteamID(steamId), playerName, ipAddress);
CS2_SimpleAdmin.PlayersInfo[steamId] = playerInfo;
if (_config.OtherSettings.CheckMultiAccountsByIp && ipAddress != null)
{
playerInfo.AccountsAssociated =
CS2_SimpleAdmin.Instance.CacheManager?.GetAccountsByIp(ipAddress).AsValueEnumerable()
.Select(x => (x.SteamId, x.PlayerName)).ToList() ?? [];
}
try
{
// var isBanned = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0
// ? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(
// CS2_SimpleAdmin.PlayersInfo[userId].SteamId.SteamId64.ToString(), null)
// : CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp
// ? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerOrAnyIpBanned(CS2_SimpleAdmin
// .PlayersInfo[userId].SteamId.SteamId64)
// : CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(CS2_SimpleAdmin.PlayersInfo[userId].SteamId.SteamId64.ToString(), ipAddress);
if (CS2_SimpleAdmin.PlayersInfo.TryGetValue(steamId, out PlayerInfo? value)) // Temp skip
{
var warns = await CS2_SimpleAdmin.Instance.WarnManager.GetPlayerWarns(value, false);
var (totalMutes, totalGags, totalSilences) =
await CS2_SimpleAdmin.Instance.MuteManager.GetPlayerMutes(value);
value.TotalBans = CS2_SimpleAdmin.Instance.CacheManager
?.GetPlayerBansBySteamId(value.SteamId.SteamId64)
.Count ?? 0;
value.TotalMutes = totalMutes;
value.TotalGags = totalGags;
value.TotalSilences = totalSilences;
value.TotalWarns = warns.Count;
var activeMutes =
await CS2_SimpleAdmin.Instance.MuteManager.IsPlayerMuted(value.SteamId.SteamId64
.ToString());
if (activeMutes.Count > 0)
{
foreach (var mute in activeMutes)
{
string muteType = mute.type;
DateTime ends = mute.ends;
int duration = mute.duration;
switch (muteType)
{
// Apply mute penalty based on mute type
case "GAG":
PlayerPenaltyManager.AddPenalty(
CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
PenaltyType.Gag, ends, duration);
// if (CS2_SimpleAdmin._localizer != null)
// mutesList[PenaltyType.Gag].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_gag", ends.ToLocalTime().ToString(CultureInfo.CurrentCulture)]);
break;
case "MUTE":
PlayerPenaltyManager.AddPenalty(
CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
PenaltyType.Mute, ends, duration);
await Server.NextWorldUpdateAsync(() =>
{
player.VoiceFlags = VoiceFlags.Muted;
});
// if (CS2_SimpleAdmin._localizer != null)
// mutesList[PenaltyType.Mute].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_mute", ends.ToLocalTime().ToString(CultureInfo.InvariantCulture)]);
break;
default:
PlayerPenaltyManager.AddPenalty(
CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
PenaltyType.Silence, ends, duration);
await Server.NextWorldUpdateAsync(() =>
{
player.VoiceFlags = VoiceFlags.Muted;
});
// if (CS2_SimpleAdmin._localizer != null)
// mutesList[PenaltyType.Silence].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_silence", ends.ToLocalTime().ToString(CultureInfo.CurrentCulture)]);
break;
}
}
}
if (CS2_SimpleAdmin.Instance.Config.OtherSettings.NotifyPenaltiesToAdminOnConnect)
{
await Server.NextWorldUpdateAsync(() =>
{
foreach (var admin in Helper.GetValidPlayers()
.Where(p => (AdminManager.PlayerHasPermissions(
new SteamID(p.SteamID),
"@css/kick") ||
AdminManager.PlayerHasPermissions(
new SteamID(p.SteamID),
"@css/ban")) &&
p.Connected == PlayerConnectedState.Connected &&
!CS2_SimpleAdmin.AdminDisabledJoinComms
.Contains(p.SteamID)))
{
if (CS2_SimpleAdmin._localizer == null || admin == player) continue;
admin.SendLocalizedMessage(CS2_SimpleAdmin._localizer,
"sa_admin_penalty_info",
player.PlayerName,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalBans,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalGags,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalMutes,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalSilences,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalWarns
);
if (CS2_SimpleAdmin.PlayersInfo[steamId].AccountsAssociated.Count >= 2)
{
var associatedAcccountsChunks =
CS2_SimpleAdmin.PlayersInfo[steamId].AccountsAssociated.ChunkBy(5)
.ToList();
foreach (var chunk in associatedAcccountsChunks)
{
admin.SendLocalizedMessage(CS2_SimpleAdmin._localizer,
"sa_admin_associated_accounts",
player.PlayerName,
string.Join(", ",
chunk.Select(a => $"{a.PlayerName} ({a.SteamId})"))
);
}
}
}
});
}
}
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Error processing player connection: {exception}",
ex.Message);
}
}
}
finally
{
_loadPlayerSemaphore.Release();
}
});
}
/// <summary>
/// Returns every ban, gag/mute/silence and warn ever recorded for a SteamID, newest first.
/// Rows carry: type, status, reason, duration, created, ends, admin_name, lift_reason, lift_date, lift_admin.
/// </summary>
/// <param name="steamId">SteamID64 of the player, online or not.</param>
/// <param name="type">Optional filter: bans, gags, mutes, silences or warns.</param>
public async Task<List<dynamic>> GetPenaltyHistory(ulong steamId, string? type = null)
{
if (CS2_SimpleAdmin.DatabaseProvider == null) return [];
try
{
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
var sql = CS2_SimpleAdmin.DatabaseProvider.GetPenaltyHistoryQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode);
var rows = (await connection.QueryAsync(sql, new { PlayerSteamID = steamId, serverid = CS2_SimpleAdmin.ServerId })).ToList();
// Filter word is the plural (bans, gags, mutes, silences, warns); rows carry BAN/GAG/MUTE/SILENCE/WARN
if (type != null)
rows.RemoveAll(r => !type.Equals((string)r.type + "s", StringComparison.OrdinalIgnoreCase));
return rows;
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Unable to load penalty history: {exception}", ex.Message);
return [];
}
}
/// <summary>
/// Dapper gives DateTime on MySQL but can give a string on SQLite; accept both.
/// </summary>
internal static DateTime? ToDateTime(object? value) =>
value switch
{
DateTime d => d,
string s when DateTime.TryParse(s, CultureInfo.InvariantCulture, DateTimeStyles.None, out var parsed) => parsed,
_ => null
};
/// <summary>
/// Loads permanent renames from the database into memory.
/// </summary>
public async Task LoadRenamedPlayers()
{
if (CS2_SimpleAdmin.DatabaseProvider == null) return;
try
{
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
var rows = await connection.QueryAsync<(long steamId, string name)>(CS2_SimpleAdmin.DatabaseProvider.GetRenamesQuery());
await Server.NextWorldUpdateAsync(() =>
{
foreach (var (steamId, name) in rows)
CS2_SimpleAdmin.RenamedPlayers[(ulong)steamId] = name;
});
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Unable to load renames: {exception}", ex.Message);
}
}
/// <summary>
/// Persists or removes a permanent rename (css_prename) for a player.
/// </summary>
/// <param name="steamId">SteamID64 of the player.</param>
/// <param name="name">Forced name, or null/empty to remove the rename.</param>
public async Task SaveRenamedPlayer(ulong steamId, string? name)
{
if (CS2_SimpleAdmin.DatabaseProvider == null) return;
try
{
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
if (string.IsNullOrEmpty(name))
await connection.ExecuteAsync(CS2_SimpleAdmin.DatabaseProvider.GetDeleteRenameQuery(), new { steamId });
else
await connection.ExecuteAsync(CS2_SimpleAdmin.DatabaseProvider.GetUpsertRenameQuery(), new { steamId, name });
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Unable to save rename: {exception}", ex.Message);
}
}
/// <summary>
/// Saves player's IP address to the database for multi-account detection.
/// This is called before ban checks to ensure IP is recorded even if player is banned.
/// </summary>
private async Task SavePlayerIpAddress(ulong steamId, string playerName, string? ipAddress)
{
if (!_config.OtherSettings.CheckMultiAccountsByIp || ipAddress == null || CS2_SimpleAdmin.DatabaseProvider == null)
return;
try
{
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
var steamId64 = steamId;
var ipUint = IpHelper.IpToUint(ipAddress);
var upsertQuery = CS2_SimpleAdmin.DatabaseProvider.GetUpsertPlayerIpQuery();
await connection.ExecuteAsync(upsertQuery, new
{
SteamID = steamId64,
playerName,
IPAddress = ipUint
});
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError(
$"Unable to save ip address for {playerName} ({ipAddress}): {ex.Message}");
}
}
/// <summary>
/// Periodically checks the status of online players and applies timers for speed, gravity,
/// and penalty expiration validation.
/// </summary>
/// <remarks>
/// This method registers two repeating timers:
/// <list type="bullet">
/// <item><description>One short-interval timer to update speed/gravity modifications applied to players.</description></item>
/// <item><description>
/// One long-interval timer (default 61 seconds) to expire bans, mutes, warns, refresh caches,
/// and remove outdated penalties from connected players.
/// </description></item>
/// </list>
/// Additionally, banned players still online are kicked, and admins may be updated about mute statuses based on the configured time mode.
/// </remarks>
public void CheckPlayersTimer()
{
CS2_SimpleAdmin.Instance.AddTimer(5f, () =>
{
foreach (var (steamid, name) in CS2_SimpleAdmin.RenamedPlayers)
{
var player = Helper.GetPlayerFromSteamid64(steamid);
if (player == null || !player.IsValid || player.PlayerName == name) continue;
player.Rename(name);
}
}, TimerFlags.REPEAT);
CS2_SimpleAdmin.Instance.PlayersTimer = CS2_SimpleAdmin.Instance.AddTimer(61.0f, () =>
{
#if DEBUG
CS2_SimpleAdmin._logger?.LogCritical("[OnMapStart] Expired check");
#endif
if (CS2_SimpleAdmin.DatabaseProvider == null)
return;
// Optimization: Get players once and avoid allocating anonymous types
var validPlayers = Helper.GetValidPlayers();
// Use ValueTuple instead of anonymous type - better performance and less allocations
var tempPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>(validPlayers.Count);
foreach (var p in validPlayers)
{
tempPlayers.Add((p.PlayerName, p.SteamID, p.IpAddress, p.UserId, p.Slot));
}
var pluginInstance = CS2_SimpleAdmin.Instance;
var config = _config.OtherSettings; // Cache config access
_ = Task.Run(async () =>
{
try
{
// Run all expire tasks in parallel
var expireTasks = new[]
{
pluginInstance.BanManager.ExpireOldBans(),
pluginInstance.MuteManager.ExpireOldMutes(),
pluginInstance.WarnManager.ExpireOldWarns(),
pluginInstance.CacheManager?.RefreshCacheAsync() ?? Task.CompletedTask,
pluginInstance.PermissionManager.DeleteOldAdmins()
};
await Task.WhenAll(expireTasks);
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError($"Error processing players timer tasks: {ex.Message}");
if (ex is AggregateException aggregate)
{
foreach (var inner in aggregate.InnerExceptions)
{
CS2_SimpleAdmin._logger?.LogError($"Inner exception: {inner.Message}");
}
}
}
if (pluginInstance.CacheManager == null)
return;
// Optimization: Cache ban type and multi-account check to avoid repeated config access
var banType = config.BanType;
var checkMultiAccounts = config.CheckMultiAccountsByIp;
var bannedPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>();
// Manual loop instead of LINQ - better performance
foreach (var player in tempPlayers)
{
var playerName = player.PlayerName;
var steamId = player.SteamID;
var ip = player.IpAddress?.Split(':')[0];
bool isBanned = banType switch
{
0 => pluginInstance.CacheManager.IsPlayerBanned(playerName, steamId, null),
_ => checkMultiAccounts
? pluginInstance.CacheManager.IsPlayerOrAnyIpBanned(playerName, steamId, ip)
: pluginInstance.CacheManager.IsPlayerBanned(playerName, steamId, ip)
};
if (isBanned)
{
bannedPlayers.Add(player);
}
}
if (bannedPlayers.Count > 0)
{
foreach (var player in bannedPlayers)
{
if (!player.UserId.HasValue) continue;
await Server.NextWorldUpdateAsync(() =>
{
if (Helper.GetPlayerFromSteamid64(player.SteamID) != null)
Helper.KickPlayer((int)player.UserId,
NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED);
});
}
}
if (config.TimeMode == 0)
{
// Optimization: Manual projection instead of LINQ
var onlinePlayers = new List<(ulong, int?, int)>(tempPlayers.Count);
foreach (var player in tempPlayers)
{
onlinePlayers.Add((player.SteamID, player.UserId, player.Slot));
}
if (onlinePlayers.Count > 0)
{
await pluginInstance.MuteManager.CheckOnlineModeMutes(onlinePlayers);
}
}
});
try
{
// Optimization: Process penalties without LINQ allocations
var players = Helper.GetValidPlayers();
foreach (var player in players)
{
if (!PlayerPenaltyManager.IsSlotInPenalties(player.Slot))
continue;
var isMuted = PlayerPenaltyManager.IsPenalized(player.Slot, PenaltyType.Mute, out _);
var isSilenced = PlayerPenaltyManager.IsPenalized(player.Slot, PenaltyType.Silence, out _);
// Only reset voice flags if not muted or silenced
if (!isMuted && !isSilenced)
{
player.VoiceFlags = VoiceFlags.Normal;
}
}
PlayerPenaltyManager.RemoveExpiredPenalties();
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError($"Unable to remove old penalties: {ex.Message}");
}
}, TimerFlags.REPEAT);
}
}