mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-10-18 04:47:04 +02:00
1140 lines
No EOL
50 KiB
C#
1140 lines
No EOL
50 KiB
C#
using System.Globalization;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using FixVectorLeak;
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namespace CS2_SimpleAdmin;
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public partial class CS2_SimpleAdmin
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{
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internal static readonly Dictionary<int, float> SpeedPlayers = [];
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internal static readonly Dictionary<int, float> GravityPlayers = [];
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/// <summary>
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/// Executes the 'slay' command, forcing the targeted players to commit suicide.
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/// Checks player validity and permissions.
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/// </summary>
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/// <param name="caller">Player or console issuing the command.</param>
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/// <param name="command">Command details, including targets.</param>
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[RequiresPermissions("@css/slay")]
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[CommandHelper(minArgs: 1, usage: "<#userid or name>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnSlayCommand(CCSPlayerController? caller, CommandInfo command)
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{
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var callerName = caller == null ? _localizer?["sa_console"] ?? "Console" : caller.PlayerName;
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var targets = GetTarget(command);
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if (targets == null) return;
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var playersToTarget = targets.Players.Where(player => player.IsValid && player is { IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).ToList();
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playersToTarget.ForEach(player =>
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{
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Slay(caller, player, callerName, command);
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});
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Performs the actual slay action on a player, with notification and logging.
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/// </summary>
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/// <param name="caller">Admin or console issuing the slay.</param>
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/// <param name="player">Target player to slay.</param>
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/// <param name="callerName">Optional name to display as the slayer.</param>
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/// <param name="command">Optional command info for logging.</param>
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internal static void Slay(CCSPlayerController? caller, CCSPlayerController player, string? callerName = null, CommandInfo? command = null)
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{
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if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected) return;
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if (!caller.CanTarget(player)) return;
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// Set default caller name if not provided
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callerName ??= caller != null ? caller.PlayerName : _localizer?["sa_console"] ?? "Console";
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// Make the player commit suicide
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player.CommitSuicide(false, true);
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// Determine message keys and arguments for the slay notification
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var (activityMessageKey, adminActivityArgs) =
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("sa_admin_slay_message",
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new object[] { "CALLER", player.PlayerName });
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// Display admin activity message to other players
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if (caller == null || !SilentPlayers.Contains(caller.Slot))
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{
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Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
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}
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// Log the command and send Discord notification
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if (command == null)
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Helper.LogCommand(caller, $"css_slay {(string.IsNullOrEmpty(player.PlayerName) ? player.SteamID.ToString() : player.PlayerName)}");
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}
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/// <summary>
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/// Executes the 'give' command to provide a specified weapon to targeted players.
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/// Enforces server rules for prohibited weapons.
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/// </summary>
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/// <param name="caller">Player or console issuing the command.</param>
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/// <param name="command">Command details, including targets and weapon name.</param>
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[RequiresPermissions("@css/cheats")]
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[CommandHelper(minArgs: 2, usage: "<#userid or name> <weapon>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnGiveCommand(CCSPlayerController? caller, CommandInfo command)
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{
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var callerName = caller == null ? _localizer?["sa_console"] ?? "Console" : caller.PlayerName;
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var targets = GetTarget(command);
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if (targets == null) return;
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var playersToTarget = targets.Players.Where(player => player.IsValid && player is { IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).ToList();
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var weaponName = command.GetArg(2);
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// check if weapon is knife
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if (weaponName.Contains("_knife") || weaponName.Contains("bayonet"))
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{
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if (CoreConfig.FollowCS2ServerGuidelines)
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{
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command.ReplyToCommand($"Cannot Give {weaponName} because it's illegal to be given.");
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return;
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}
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}
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playersToTarget.ForEach(player =>
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{
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if (player.Connected != PlayerConnectedState.PlayerConnected)
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return;
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GiveWeapon(caller, player, weaponName, callerName, command);
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});
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Gives a weapon identified by name to a player, handling ambiguous matches and logging.
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/// </summary>
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/// <param name="caller">Admin issuing the command.</param>
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/// <param name="player">Target player to receive the weapon.</param>
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/// <param name="weaponName">Weapon name or partial name.</param>
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/// <param name="callerName">Optional name to display in notifications.</param>
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/// <param name="command">Optional command info for logging.</param>
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private static void GiveWeapon(CCSPlayerController? caller, CCSPlayerController player, string weaponName, string? callerName = null, CommandInfo? command = null)
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{
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if (!caller.CanTarget(player)) return;
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// Set default caller name if not provided
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callerName ??= caller != null ? caller.PlayerName : _localizer?["sa_console"] ?? "Console";
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var weapons = WeaponHelper.GetWeaponsByPartialName(weaponName);
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switch (weapons.Count)
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{
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case 0:
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return;
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case > 1:
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{
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var weaponList = string.Join(", ", weapons.Select(w => w.EnumMemberValue));
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command?.ReplyToCommand($"Found weapons with a similar name: {weaponList}");
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return;
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}
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}
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// Give weapon to the player
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player.GiveNamedItem(weapons.First().EnumValue);
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// Log the command
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if (command == null)
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Helper.LogCommand(caller, $"css_giveweapon {(string.IsNullOrEmpty(player.PlayerName) ? player.SteamID.ToString() : player.PlayerName)} {weaponName}");
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// Determine message keys and arguments for the weapon give notification
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var (activityMessageKey, adminActivityArgs) =
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("sa_admin_give_message",
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new object[] { "CALLER", player.PlayerName, weaponName });
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// Display admin activity message to other players
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if (caller == null || !SilentPlayers.Contains(caller.Slot))
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{
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Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
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}
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}
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/// <summary>
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/// Gives a specific weapon to a player, with notifications and logging.
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/// </summary>
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/// <param name="caller">Admin issuing the command.</param>
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/// <param name="player">Target player.</param>
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/// <param name="weapon">Weapon item object.</param>
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/// <param name="callerName">Optional caller name for notifications.</param>
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/// <param name="command">Optional command info.</param>
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internal static void GiveWeapon(CCSPlayerController? caller, CCSPlayerController player, CsItem weapon, string? callerName = null, CommandInfo? command = null)
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{
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if (!caller.CanTarget(player)) return;
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// Set default caller name if not provided
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callerName ??= caller != null ? caller.PlayerName : _localizer?["sa_console"] ?? "Console";
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// Give weapon to the player
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player.GiveNamedItem(weapon);
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// Log the command
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if (command == null)
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Helper.LogCommand(caller, $"css_giveweapon {(string.IsNullOrEmpty(player.PlayerName) ? player.SteamID.ToString() : player.PlayerName)} {weapon.ToString()}");
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// Determine message keys and arguments for the weapon give notification
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var (activityMessageKey, adminActivityArgs) =
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("sa_admin_give_message",
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new object[] { "CALLER", player.PlayerName, weapon.ToString() });
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// Display admin activity message to other players
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if (caller == null || !SilentPlayers.Contains(caller.Slot))
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{
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Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
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}
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}
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/// <summary>
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/// Executes the 'strip' command, removing all weapons from targeted players.
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/// Checks player validity and permissions.
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/// </summary>
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/// <param name="caller">Player or console issuing the command.</param>
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/// <param name="command">Command details including targets.</param>
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[RequiresPermissions("@css/slay")]
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[CommandHelper(minArgs: 1, usage: "<#userid or name>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnStripCommand(CCSPlayerController? caller, CommandInfo command)
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{
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var callerName = caller == null ? _localizer?["sa_console"] ?? "Console" : caller.PlayerName;
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var targets = GetTarget(command);
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if (targets == null) return;
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var playersToTarget = targets.Players.Where(player => player.IsValid && player is { IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).ToList();
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playersToTarget.ForEach(player =>
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{
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if (caller!.CanTarget(player))
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{
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StripWeapons(caller, player, callerName, command);
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}
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});
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Removes all weapons from a player, with notifications and logging.
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/// </summary>
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/// <param name="caller">Admin or console issuing the strip command.</param>
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/// <param name="player">Target player.</param>
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/// <param name="callerName">Optional caller name.</param>
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/// <param name="command">Optional command info for logging.</param>
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internal static void StripWeapons(CCSPlayerController? caller, CCSPlayerController player, string? callerName = null, CommandInfo? command = null)
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{
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if (!caller.CanTarget(player)) return;
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// Set default caller name if not provided
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callerName ??= caller != null ? caller.PlayerName : _localizer?["sa_console"] ?? "Console";
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// Check if player is valid, alive, and connected
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if (!player.IsValid || player.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE || player.Connected != PlayerConnectedState.PlayerConnected)
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return;
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// Strip weapons from the player
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player.RemoveWeapons();
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// Log the command
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if (command == null)
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Helper.LogCommand(caller, $"css_strip {(string.IsNullOrEmpty(player.PlayerName) ? player.SteamID.ToString() : player.PlayerName)}");
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// Determine message keys and arguments for the weapon strip notification
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var (activityMessageKey, adminActivityArgs) =
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("sa_admin_strip_message",
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new object[] { "CALLER", player.PlayerName });
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// Display admin activity message to other players
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if (caller == null || !SilentPlayers.Contains(caller.Slot))
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{
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Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
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}
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}
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/// <summary>
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/// Sets health value on targeted players.
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/// </summary>
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/// <param name="caller">Admin or console issuing the command.</param>
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/// <param name="command">Command details including targets and health value.</param>
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[RequiresPermissions("@css/slay")]
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[CommandHelper(minArgs: 1, usage: "<#userid or name> <health>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnHpCommand(CCSPlayerController? caller, CommandInfo command)
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{
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int.TryParse(command.GetArg(2), out var health);
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var targets = GetTarget(command);
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if (targets == null) return;
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var playersToTarget = targets.Players.Where(player => player.IsValid && player is { IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).ToList();
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playersToTarget.ForEach(player =>
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{
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if (caller!.CanTarget(player))
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{
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SetHp(caller, player, health, command);
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}
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});
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Changes health of a player and logs the action.
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/// </summary>
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/// <param name="caller">Admin or console calling the method.</param>
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/// <param name="player">Target player.</param>
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/// <param name="health">Health value to set.</param>
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/// <param name="command">Optional command info.</param>
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internal static void SetHp(CCSPlayerController? caller, CCSPlayerController player, int health, CommandInfo? command = null)
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{
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if (!player.IsValid || player.IsHLTV) return;
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if (!caller.CanTarget(player)) return;
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// Set default caller name if not provided
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var callerName = caller != null ? caller.PlayerName : _localizer?["sa_console"] ?? "Console";
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// Set player's health
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player.SetHp(health);
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// Log the command
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if (command == null)
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Helper.LogCommand(caller, $"css_hp {(string.IsNullOrEmpty(player.PlayerName) ? player.SteamID.ToString() : player.PlayerName)} {health}");
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// Determine message keys and arguments for the HP set notification
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var (activityMessageKey, adminActivityArgs) =
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("sa_admin_hp_message",
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new object[] { "CALLER", player.PlayerName });
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// Display admin activity message to other players
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if (caller == null || !SilentPlayers.Contains(caller.Slot))
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{
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Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
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}
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}
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/// <summary>
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/// Sets movement speed on targeted players.
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/// </summary>
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/// <param name="caller">Admin or console issuing the command.</param>
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/// <param name="command">Command details including targets and speed.</param>
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[RequiresPermissions("@css/slay")]
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[CommandHelper(minArgs: 1, usage: "<#userid or name> <speed>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnSpeedCommand(CCSPlayerController? caller, CommandInfo command)
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{
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float.TryParse(command.GetArg(2), NumberStyles.Float, CultureInfo.InvariantCulture, out var speed);
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var targets = GetTarget(command);
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if (targets == null) return;
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var playersToTarget = targets.Players.Where(player => player.IsValid && player is { IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).ToList();
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playersToTarget.ForEach(player =>
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{
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if (player.Connected != PlayerConnectedState.PlayerConnected)
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return;
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if (caller!.CanTarget(player))
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{
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SetSpeed(caller, player, speed, command);
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}
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});
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Changes speed of a player and logs the action.
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/// </summary>
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/// <param name="caller">Admin or console calling the method.</param>
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/// <param name="player">Target player.</param>
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/// <param name="speed">Speed value to set.</param>
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/// <param name="command">Optional command info.</param>
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internal static void SetSpeed(CCSPlayerController? caller, CCSPlayerController player, float speed, CommandInfo? command = null)
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{
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if (!caller.CanTarget(player)) return;
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// Set default caller name if not provided
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var callerName = caller != null ? caller.PlayerName : _localizer?["sa_console"] ?? "Console";
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// Set player's speed
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player.SetSpeed(speed);
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if (speed == 1f)
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SpeedPlayers.Remove(player.Slot);
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else
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SpeedPlayers[player.Slot] = speed;
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// Log the command
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if (command == null)
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Helper.LogCommand(caller, $"css_speed {(string.IsNullOrEmpty(player.PlayerName) ? player.SteamID.ToString() : player.PlayerName)} {speed}");
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// Determine message keys and arguments for the speed set notification
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var (activityMessageKey, adminActivityArgs) =
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("sa_admin_speed_message",
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new object[] { "CALLER", player.PlayerName });
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// Display admin activity message to other players
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if (caller == null || !SilentPlayers.Contains(caller.Slot))
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{
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Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
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}
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}
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/// <summary>
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/// Sets gravity on targeted players.
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/// </summary>
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/// <param name="caller">Admin or console issuing the command.</param>
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/// <param name="command">Command details including targets and gravity value.</param>
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[RequiresPermissions("@css/slay")]
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[CommandHelper(minArgs: 1, usage: "<#userid or name> <gravity>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnGravityCommand(CCSPlayerController? caller, CommandInfo command)
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{
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float.TryParse(command.GetArg(2), NumberStyles.Float, CultureInfo.InvariantCulture, out var gravity);
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var targets = GetTarget(command);
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if (targets == null) return;
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var playersToTarget = targets.Players.Where(player => player.IsValid && player is { IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).ToList();
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playersToTarget.ForEach(player =>
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{
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if (player.Connected != PlayerConnectedState.PlayerConnected)
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return;
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if (caller!.CanTarget(player))
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{
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SetGravity(caller, player, gravity, command);
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}
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});
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Helper.LogCommand(caller, command);
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}
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/// <summary>
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/// Changes gravity of a player and logs the action.
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/// </summary>
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/// <param name="caller">Admin or console calling the method.</param>
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/// <param name="player">Target player.</param>
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/// <param name="gravity">Gravity value to set.</param>
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/// <param name="command">Optional command info.</param>
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internal static void SetGravity(CCSPlayerController? caller, CCSPlayerController player, float gravity, CommandInfo? command = null)
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{
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if (!caller.CanTarget(player)) return;
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// Set default caller name if not provided
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var callerName = caller != null ? caller.PlayerName : _localizer?["sa_console"] ?? "Console";
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// Set player's gravity
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player.SetGravity(gravity);
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if (gravity == 1f)
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GravityPlayers.Remove(player.Slot);
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else
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GravityPlayers[player.Slot] = gravity;
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// Log the command
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if (command == null)
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Helper.LogCommand(caller, $"css_gravity {(string.IsNullOrEmpty(player.PlayerName) ? player.SteamID.ToString() : player.PlayerName)} {gravity}");
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// Determine message keys and arguments for the gravity set notification
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var (activityMessageKey, adminActivityArgs) =
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("sa_admin_gravity_message",
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new object[] { "CALLER", player.PlayerName });
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// Display admin activity message to other players
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if (caller == null || !SilentPlayers.Contains(caller.Slot))
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{
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Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
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}
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}
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/// <summary>
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/// Sets the money amount for the targeted players.
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/// </summary>
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/// <param name="caller">The player/admin executing the command.</param>
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/// <param name="command">The command containing target player and money value.</param>
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[RequiresPermissions("@css/slay")]
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[CommandHelper(minArgs: 1, usage: "<#userid or name> <money>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnMoneyCommand(CCSPlayerController? caller, CommandInfo command)
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{
|
|
var callerName = caller == null ? _localizer?["sa_console"] ?? "Console" : caller.PlayerName;
|
|
int.TryParse(command.GetArg(2), out var money);
|
|
|
|
var targets = GetTarget(command);
|
|
if (targets == null) return;
|
|
|
|
var playersToTarget = targets.Players.Where(player => player.IsValid && player is { IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).ToList();
|
|
|
|
playersToTarget.ForEach(player =>
|
|
{
|
|
if (player.Connected != PlayerConnectedState.PlayerConnected)
|
|
return;
|
|
|
|
if (caller!.CanTarget(player))
|
|
{
|
|
SetMoney(caller, player, money, command);
|
|
}
|
|
});
|
|
|
|
Helper.LogCommand(caller, command);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies money value to a single targeted player and logs the operation.
|
|
/// </summary>
|
|
/// <param name="caller">The player/admin setting the money.</param>
|
|
/// <param name="player">The player whose money will be set.</param>
|
|
/// <param name="money">The value of money to set.</param>
|
|
/// <param name="command">Optional command info for logging.</param>
|
|
internal static void SetMoney(CCSPlayerController? caller, CCSPlayerController player, int money, CommandInfo? command = null)
|
|
{
|
|
if (!caller.CanTarget(player)) return;
|
|
|
|
// Set default caller name if not provided
|
|
var callerName = caller != null ? caller.PlayerName : _localizer?["sa_console"] ?? "Console";
|
|
|
|
// Set player's money
|
|
player.SetMoney(money);
|
|
|
|
// Log the command
|
|
if (command == null)
|
|
Helper.LogCommand(caller, $"css_money {(string.IsNullOrEmpty(player.PlayerName) ? player.SteamID.ToString() : player.PlayerName)} {money}");
|
|
|
|
// Determine message keys and arguments for the money set notification
|
|
var (activityMessageKey, adminActivityArgs) =
|
|
("sa_admin_money_message",
|
|
new object[] { "CALLER", player.PlayerName });
|
|
|
|
// Display admin activity message to other players
|
|
if (caller == null || !SilentPlayers.Contains(caller.Slot))
|
|
{
|
|
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies damage as a slap effect to the targeted players.
|
|
/// </summary>
|
|
/// <param name="caller">The player/admin executing the slap command.</param>
|
|
/// <param name="command">The command including targets and optional damage value.</param>
|
|
[RequiresPermissions("@css/slay")]
|
|
[CommandHelper(minArgs: 1, usage: "<#userid or name> [damage]", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
|
|
public void OnSlapCommand(CCSPlayerController? caller, CommandInfo command)
|
|
{
|
|
var damage = 0;
|
|
|
|
var targets = GetTarget(command);
|
|
if (targets == null) return;
|
|
|
|
var playersToTarget = targets.Players.Where(player => player.IsValid && player is { IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).ToList();
|
|
|
|
if (command.ArgCount >= 2)
|
|
{
|
|
int.TryParse(command.GetArg(2), out damage);
|
|
}
|
|
|
|
playersToTarget.ForEach(player =>
|
|
{
|
|
if (player.Connected != PlayerConnectedState.PlayerConnected)
|
|
return;
|
|
|
|
if (caller!.CanTarget(player))
|
|
{
|
|
Slap(caller, player, damage, command);
|
|
}
|
|
});
|
|
|
|
Helper.LogCommand(caller, command);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies slap damage to a specific player with notifications and logging.
|
|
/// </summary>
|
|
/// <param name="caller">The player/admin applying the slap effect.</param>
|
|
/// <param name="player">The target player to slap.</param>
|
|
/// <param name="damage">The damage amount to apply.</param>
|
|
/// <param name="command">Optional command info for logging.</param>
|
|
internal static void Slap(CCSPlayerController? caller, CCSPlayerController player, int damage, CommandInfo? command = null)
|
|
{
|
|
if (!caller.CanTarget(player)) return;
|
|
|
|
// Set default caller name if not provided
|
|
var callerName = caller != null ? caller.PlayerName : _localizer?["sa_console"] ?? "Console";
|
|
|
|
// Apply slap damage to the player
|
|
player.Pawn.Value?.Slap(damage);
|
|
|
|
// Log the command
|
|
if (command == null)
|
|
Helper.LogCommand(caller, $"css_slap {(string.IsNullOrEmpty(player.PlayerName) ? player.SteamID.ToString() : player.PlayerName)} {damage}");
|
|
|
|
// Determine message key and arguments for the slap notification
|
|
var (activityMessageKey, adminActivityArgs) =
|
|
("sa_admin_slap_message",
|
|
new object[] { "CALLER", player.PlayerName });
|
|
|
|
// Display admin activity message to other players
|
|
if (caller != null && SilentPlayers.Contains(caller.Slot)) return;
|
|
|
|
if (_localizer != null)
|
|
{
|
|
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the team of targeted players with optional kill on switch.
|
|
/// </summary>
|
|
/// <param name="caller">The player/admin issuing the command.</param>
|
|
/// <param name="command">The command containing targets, team info, and optional kill flag.</param>
|
|
[RequiresPermissions("@css/kick")]
|
|
[CommandHelper(minArgs: 2, usage: "<#userid or name> [<ct/tt/spec>] [-k]", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
|
|
public void OnTeamCommand(CCSPlayerController? caller, CommandInfo command)
|
|
{
|
|
var callerName = caller == null ? _localizer?["sa_console"] ?? "Console" : caller.PlayerName;
|
|
var teamName = command.GetArg(2).ToLower();
|
|
string _teamName;
|
|
var teamNum = CsTeam.Spectator;
|
|
|
|
var targets = GetTarget(command);
|
|
if (targets == null) return;
|
|
|
|
var playersToTarget = targets.Players.Where(player => player is { IsValid: true, IsHLTV: false }).ToList();
|
|
|
|
switch (teamName)
|
|
{
|
|
case "ct":
|
|
case "counterterrorist":
|
|
teamNum = CsTeam.CounterTerrorist;
|
|
_teamName = "CT";
|
|
break;
|
|
|
|
case "t":
|
|
case "tt":
|
|
case "terrorist":
|
|
teamNum = CsTeam.Terrorist;
|
|
_teamName = "TT";
|
|
break;
|
|
|
|
case "swap":
|
|
_teamName = "SWAP";
|
|
break;
|
|
|
|
default:
|
|
teamNum = CsTeam.Spectator;
|
|
_teamName = "SPEC";
|
|
break;
|
|
}
|
|
|
|
var kill = command.GetArg(3).ToLower().Equals("-k");
|
|
|
|
playersToTarget.ForEach(player =>
|
|
{
|
|
ChangeTeam(caller, player, _teamName, teamNum, kill, command);
|
|
});
|
|
|
|
Helper.LogCommand(caller, command);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the team of a player with various conditions and logs the operation.
|
|
/// </summary>
|
|
/// <param name="caller">The player/admin issuing the change.</param>
|
|
/// <param name="player">The target player.</param>
|
|
/// <param name="teamName">Team name string.</param>
|
|
/// <param name="teamNum">Team enumeration value.</param>
|
|
/// <param name="kill">If true, kills player on team change.</param>
|
|
/// <param name="command">Optional command info for logging.</param>
|
|
internal static void ChangeTeam(CCSPlayerController? caller, CCSPlayerController player, string teamName, CsTeam teamNum, bool kill, CommandInfo? command = null)
|
|
{
|
|
// Check if the player is valid and connected
|
|
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected)
|
|
return;
|
|
|
|
// Ensure the caller can target the player
|
|
if (!caller.CanTarget(player)) return;
|
|
|
|
// Set default caller name if not provided
|
|
var callerName = caller != null ? caller.PlayerName : _localizer?["sa_console"] ?? "Console";
|
|
|
|
// Change team based on the provided teamName and conditions
|
|
if (!teamName.Equals("swap", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
if (player.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE && teamNum != CsTeam.Spectator && !kill && Instance.Config.OtherSettings.TeamSwitchType == 1)
|
|
player.SwitchTeam(teamNum);
|
|
else
|
|
player.ChangeTeam(teamNum);
|
|
}
|
|
else
|
|
{
|
|
if (player.TeamNum != (byte)CsTeam.Spectator)
|
|
{
|
|
var _teamNum = (CsTeam)player.TeamNum == CsTeam.Terrorist ? CsTeam.CounterTerrorist : CsTeam.Terrorist;
|
|
teamName = _teamNum == CsTeam.Terrorist ? "TT" : "CT";
|
|
if (player.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE && !kill && Instance.Config.OtherSettings.TeamSwitchType == 1)
|
|
player.SwitchTeam(_teamNum);
|
|
else
|
|
player.ChangeTeam(_teamNum);
|
|
}
|
|
}
|
|
|
|
// Log the command
|
|
if (command == null)
|
|
Helper.LogCommand(caller, $"css_team {player.PlayerName} {teamName}");
|
|
|
|
// Determine message key and arguments for the team change notification
|
|
var activityMessageKey = "sa_admin_team_message";
|
|
var adminActivityArgs = new object[] { "CALLER", player.PlayerName, teamName };
|
|
|
|
// Display admin activity message to other players
|
|
if (caller != null && SilentPlayers.Contains(caller.Slot)) return;
|
|
|
|
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Renames targeted players to a new name.
|
|
/// </summary>
|
|
/// <param name="caller">The admin issuing the rename command.</param>
|
|
/// <param name="command">The command including targets and new name.</param>
|
|
[CommandHelper(1, "<#userid or name> <new name>")]
|
|
[RequiresPermissions("@css/kick")]
|
|
public void OnRenameCommand(CCSPlayerController? caller, CommandInfo command)
|
|
{
|
|
// Set default caller name if not provided
|
|
var callerName = caller == null ? _localizer?["sa_console"] ?? "Console" : caller.PlayerName;
|
|
|
|
// Get the new name from the command arguments
|
|
var newName = command.GetArg(2);
|
|
|
|
// Check if the new name is valid
|
|
if (string.IsNullOrEmpty(newName))
|
|
return;
|
|
|
|
// Retrieve the targets based on the command
|
|
var targets = GetTarget(command);
|
|
if (targets == null) return;
|
|
|
|
// Filter out valid players from the targets
|
|
var playersToTarget = targets.Players.Where(player => player is { IsValid: true, IsHLTV: false }).ToList();
|
|
|
|
// Log the command
|
|
Helper.LogCommand(caller, command);
|
|
|
|
// Process each player to rename
|
|
playersToTarget.ForEach(player =>
|
|
{
|
|
// Check if the player is connected and can be targeted
|
|
if (player.Connected != PlayerConnectedState.PlayerConnected || !caller!.CanTarget(player))
|
|
return;
|
|
|
|
// Determine message key and arguments for the rename notification
|
|
var activityMessageKey = "sa_admin_rename_message";
|
|
var adminActivityArgs = new object[] { "CALLER", player.PlayerName, newName };
|
|
|
|
// Display admin activity message to other players
|
|
if (caller != null && SilentPlayers.Contains(caller.Slot)) return;
|
|
|
|
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
|
|
|
|
// Rename the player
|
|
player.Rename(newName);
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Renames permamently targeted players to a new name.
|
|
/// </summary>
|
|
/// <param name="caller">The admin issuing the pre-rename command.</param>
|
|
/// <param name="command">The command containing targets and new alias.</param>
|
|
[CommandHelper(1, "<#userid or name> <new name>")]
|
|
[RequiresPermissions("@css/ban")]
|
|
public void OnPrenameCommand(CCSPlayerController? caller, CommandInfo command)
|
|
{
|
|
// Set default caller name if not provided
|
|
var callerName = caller == null ? _localizer?["sa_console"] ?? "Console" : caller.PlayerName;
|
|
|
|
// Get the new name from the command arguments
|
|
var newName = command.GetArg(2);
|
|
|
|
// Retrieve the targets based on the command
|
|
var targets = GetTarget(command);
|
|
if (targets == null) return;
|
|
|
|
// Filter out valid players from the targets
|
|
var playersToTarget = targets.Players.Where(player => player is { IsValid: true, IsHLTV: false }).ToList();
|
|
|
|
// Log the command
|
|
Helper.LogCommand(caller, command);
|
|
|
|
// Process each player to rename
|
|
playersToTarget.ForEach(player =>
|
|
{
|
|
// Check if the player is connected and can be targeted
|
|
if (player.Connected != PlayerConnectedState.PlayerConnected || !caller!.CanTarget(player))
|
|
return;
|
|
|
|
// Determine message key and arguments for the rename notification
|
|
var activityMessageKey = "sa_admin_rename_message";
|
|
var adminActivityArgs = new object[] { "CALLER", player.PlayerName, newName };
|
|
|
|
// Display admin activity message to other players
|
|
if (caller != null && !SilentPlayers.Contains(caller.Slot))
|
|
{
|
|
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
|
|
}
|
|
|
|
// Determine if the new name is valid and update the renamed players list
|
|
if (!string.IsNullOrEmpty(newName))
|
|
{
|
|
RenamedPlayers[player.SteamID] = newName;
|
|
player.Rename(newName);
|
|
}
|
|
else
|
|
{
|
|
RenamedPlayers.Remove(player.SteamID);
|
|
}
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Respawns targeted players, restoring their state.
|
|
/// </summary>
|
|
/// <param name="caller">The admin or player issuing respawn.</param>
|
|
/// <param name="command">The command including target players.</param>
|
|
[CommandHelper(1, "<#userid or name>")]
|
|
[RequiresPermissions("@css/cheats")]
|
|
public void OnRespawnCommand(CCSPlayerController? caller, CommandInfo command)
|
|
{
|
|
var callerName = caller == null ? _localizer?["sa_console"] ?? "Console" : caller.PlayerName;
|
|
|
|
var targets = GetTarget(command);
|
|
if (targets == null) return;
|
|
var playersToTarget = targets.Players.Where(player => player is { IsValid: true, IsHLTV: false }).ToList();
|
|
|
|
playersToTarget.ForEach(player =>
|
|
{
|
|
if (player.Connected != PlayerConnectedState.PlayerConnected)
|
|
return;
|
|
|
|
if (caller!.CanTarget(player))
|
|
{
|
|
Respawn(caller, player, callerName, command);
|
|
}
|
|
});
|
|
|
|
Helper.LogCommand(caller, command);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Respawns a specified player and updates admin notifications.
|
|
/// </summary>
|
|
/// <param name="caller">Admin or player executing respawn.</param>
|
|
/// <param name="player">Player to respawn.</param>
|
|
/// <param name="callerName">Optional admin name.</param>
|
|
/// <param name="command">Optional command info.</param>
|
|
internal static void Respawn(CCSPlayerController? caller, CCSPlayerController player, string? callerName = null, CommandInfo? command = null)
|
|
{
|
|
// Check if the caller can target the player
|
|
if (!caller.CanTarget(player)) return;
|
|
|
|
// Set default caller name if not provided
|
|
callerName ??= caller == null ? _localizer?["sa_console"] ?? "Console" : caller.PlayerName;
|
|
|
|
// Ensure the player's pawn is valid before attempting to respawn
|
|
if (player.PlayerPawn.Value == null || !player.PlayerPawn.IsValid) return;
|
|
|
|
// Perform the respawn operation
|
|
var playerPawn = player.PlayerPawn.Value;
|
|
player.Respawn();
|
|
|
|
if (player.UserId.HasValue && PlayersInfo.TryGetValue(player.SteamID, out var value) && value.DiePosition != null)
|
|
playerPawn.Teleport(value.DiePosition?.Position, value.DiePosition?.Angle);
|
|
|
|
// Log the command
|
|
if (command == null)
|
|
Helper.LogCommand(caller, $"css_respawn {(string.IsNullOrEmpty(player.PlayerName) ? player.SteamID.ToString() : player.PlayerName)}");
|
|
|
|
// Determine message key and arguments for the respawn notification
|
|
var activityMessageKey = "sa_admin_respawn_message";
|
|
var adminActivityArgs = new object[] { "CALLER", player.PlayerName };
|
|
|
|
// Display admin activity message to other players
|
|
if (caller != null && SilentPlayers.Contains(caller.Slot)) return;
|
|
|
|
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Teleports targeted player(s) to another player's location.
|
|
/// </summary>
|
|
/// <param name="caller">Admin issuing teleport command.</param>
|
|
/// <param name="command">Command containing teleport targets and destination.</param>
|
|
[CommandHelper(1, "<#userid or name> [#userid or name]")]
|
|
[RequiresPermissions("@css/kick")]
|
|
public void OnGotoCommand(CCSPlayerController? caller, CommandInfo command)
|
|
{
|
|
IEnumerable<CCSPlayerController> playersToTeleport;
|
|
CCSPlayerController? destinationPlayer;
|
|
|
|
var targets = GetTarget(command);
|
|
|
|
if (command.ArgCount < 3)
|
|
{
|
|
if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
|
|
return;
|
|
|
|
if (targets == null || targets.Count() != 1)
|
|
return;
|
|
|
|
destinationPlayer = targets.Players.FirstOrDefault(p =>
|
|
p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
|
|
|
|
if (destinationPlayer == null || !caller.CanTarget(destinationPlayer) || caller.PlayerPawn.Value == null)
|
|
return;
|
|
|
|
playersToTeleport = [caller];
|
|
}
|
|
else
|
|
{
|
|
var destination = GetTarget(command, 2);
|
|
if (targets == null || destination == null || destination.Count() != 1)
|
|
return;
|
|
|
|
destinationPlayer = destination.Players.FirstOrDefault(p =>
|
|
p is { IsValid: true, IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
|
|
|
|
if (destinationPlayer == null)
|
|
return;
|
|
|
|
playersToTeleport = targets.Players
|
|
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller.CanTarget(p))
|
|
.ToList();
|
|
|
|
if (!playersToTeleport.Any())
|
|
return;
|
|
}
|
|
|
|
// Log command
|
|
Helper.LogCommand(caller, command);
|
|
|
|
foreach (var player in playersToTeleport)
|
|
{
|
|
if (player.PlayerPawn?.Value == null || destinationPlayer?.PlayerPawn?.Value == null)
|
|
continue;
|
|
|
|
player.TeleportPlayer(destinationPlayer);
|
|
|
|
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
|
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
|
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
|
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
|
|
|
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
|
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
|
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
|
|
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
|
|
|
AddTimer(4, () =>
|
|
{
|
|
if (player is { IsValid: true, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE })
|
|
{
|
|
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
|
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
|
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
|
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
|
}
|
|
|
|
if (destinationPlayer.IsValid && destinationPlayer.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE)
|
|
{
|
|
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
|
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
|
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
|
|
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
|
}
|
|
});
|
|
|
|
if (caller != null && !SilentPlayers.Contains(caller.Slot) && _localizer != null)
|
|
{
|
|
Helper.ShowAdminActivity("sa_admin_tp_message", player.PlayerName, false, "CALLER", destinationPlayer.PlayerName);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Brings targeted player(s) to the caller or specified destination player's location.
|
|
/// </summary>
|
|
/// <param name="caller">Player issuing the bring command.</param>
|
|
/// <param name="command">Command containing the destination and targets.</param>
|
|
[CommandHelper(1, "<#destination or name> [#userid or name...]")]
|
|
[RequiresPermissions("@css/kick")]
|
|
public void OnBringCommand(CCSPlayerController? caller, CommandInfo command)
|
|
{
|
|
IEnumerable<CCSPlayerController> playersToTeleport;
|
|
CCSPlayerController? destinationPlayer;
|
|
|
|
if (command.ArgCount < 3)
|
|
{
|
|
if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
|
|
return;
|
|
|
|
var targets = GetTarget(command);
|
|
if (targets == null || !targets.Any())
|
|
return;
|
|
|
|
destinationPlayer = caller;
|
|
|
|
playersToTeleport = targets.Players
|
|
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller.CanTarget(p))
|
|
.ToList();
|
|
}
|
|
else
|
|
{
|
|
var destination = GetTarget(command);
|
|
if (destination == null || destination.Count() != 1)
|
|
return;
|
|
|
|
destinationPlayer = destination.Players.FirstOrDefault(p =>
|
|
p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
|
|
|
|
if (destinationPlayer == null)
|
|
return;
|
|
|
|
// Rest args = targets to teleport
|
|
var targets = GetTarget(command, 2);
|
|
if (targets == null || !targets.Any())
|
|
return;
|
|
|
|
playersToTeleport = targets.Players
|
|
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller!.CanTarget(p))
|
|
.ToList();
|
|
}
|
|
|
|
if (destinationPlayer == null || !playersToTeleport.Any())
|
|
return;
|
|
|
|
// Log command
|
|
Helper.LogCommand(caller, command);
|
|
|
|
foreach (var player in playersToTeleport)
|
|
{
|
|
if (player.PlayerPawn?.Value == null || destinationPlayer.PlayerPawn?.Value == null)
|
|
continue;
|
|
|
|
// Teleport
|
|
player.TeleportPlayer(destinationPlayer);
|
|
|
|
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
|
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
|
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
|
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
|
|
|
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
|
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
|
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
|
|
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
|
|
|
AddTimer(4, () =>
|
|
{
|
|
if (player is { IsValid: true, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE })
|
|
{
|
|
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
|
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
|
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
|
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
|
}
|
|
|
|
if (destinationPlayer.IsValid && destinationPlayer.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE)
|
|
{
|
|
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
|
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
|
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
|
|
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
|
}
|
|
});
|
|
|
|
if (caller != null && !SilentPlayers.Contains(caller.Slot) && _localizer != null)
|
|
{
|
|
Helper.ShowAdminActivity("sa_admin_bring_message", player.PlayerName, false, "CALLER", destinationPlayer.PlayerName);
|
|
}
|
|
}
|
|
}
|
|
|
|
// [CommandHelper(1, "<#userid or name> [#userid or name]")]
|
|
// [RequiresPermissions("@css/kick")]
|
|
// public void OnBringCommand(CCSPlayerController? caller, CommandInfo command)
|
|
// {
|
|
// // Check if the caller is valid and has a live pawn
|
|
// if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
|
|
// return;
|
|
//
|
|
// // Get the target players
|
|
// var targets = GetTarget(command);
|
|
// if (targets == null || targets.Count() > 1) return;
|
|
//
|
|
// var playersToTarget = targets.Players
|
|
// .Where(player => player is { IsValid: true, IsHLTV: false })
|
|
// .ToList();
|
|
//
|
|
// // Log the command
|
|
// Helper.LogCommand(caller, command);
|
|
//
|
|
// // Process each player to teleport
|
|
// foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).Where(caller.CanTarget))
|
|
// {
|
|
// if (caller.PlayerPawn.Value == null || player.PlayerPawn.Value == null)
|
|
// continue;
|
|
//
|
|
// // Teleport the player to the caller and toggle noclip
|
|
// player.TeleportPlayer(caller);
|
|
// // caller.PlayerPawn.Value.ToggleNoclip();
|
|
//
|
|
// caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
|
// caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
|
//
|
|
// Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
|
|
// Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
|
//
|
|
// player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
|
// player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
|
|
//
|
|
// Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
|
// Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
|
//
|
|
// // Set a timer to toggle collision back after 4 seconds
|
|
// AddTimer(4, () =>
|
|
// {
|
|
// if (!player.IsValid || player.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
|
|
// return;
|
|
//
|
|
// caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
|
// caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
|
//
|
|
// Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
|
|
// Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
|
//
|
|
// player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
|
// player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
|
|
//
|
|
// Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
|
|
// Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
|
|
// });
|
|
//
|
|
// // Prepare message key and arguments for the bring notification
|
|
// var activityMessageKey = "sa_admin_bring_message";
|
|
// var adminActivityArgs = new object[] { "CALLER", player.PlayerName };
|
|
//
|
|
// // Show admin activity
|
|
// if (!SilentPlayers.Contains(caller.Slot) && _localizer != null)
|
|
// {
|
|
// Helper.ShowAdminActivity(activityMessageKey, caller.PlayerName, false, adminActivityArgs);
|
|
// }
|
|
// }
|
|
// }
|
|
} |