cs2-SimpleAdmin/CS2-SimpleAdmin/Commands/playercommands.cs
Salvatore 460d8b2b85 Migrate menus and votes to Panorama UI Kit
Replace MenuManagerCS2 with Panorama UI Kit for the admin menus and
css_vote. Layout names (menu, vote, banner, toast) are configurable
under MenuConfig and preloaded on startup; MenuType is removed and
ConfigVersion bumped to 26.

- Drop MenuManagerApi.dll and the old chat menu classes
- Reference PanoramaUiKit.Shared.dll, bump CounterStrikeSharp to 1.0.376
- Add .editorconfig and CODING_CONVENTIONS.md, apply them codebase-wide
- Remove the CS2-SimpleAdmin-docs site
- Rewrite README for the fork
2026-10-21 18:51:18 +02:00

730 lines
29 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Commands.Targeting;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
namespace CS2_SimpleAdmin;
public partial class CS2_SimpleAdmin
{
/// <summary>
/// Executes the 'slay' command, forcing the targeted players to commit suicide.
/// Checks player validity and permissions.
/// </summary>
/// <param name="caller">Player or console issuing the command.</param>
/// <param name="command">Command details, including targets.</param>
[RequiresPermissions("@css/slay")]
[CommandHelper(minArgs: 1, usage: "<#userid or name>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
public void OnSlayCommand(CCSPlayerController? caller, CommandInfo command)
{
string callerName = Helper.GetCallerName(caller);
TargetResult? targets = GetTarget(command);
if (targets == null)
{
return;
}
List<CCSPlayerController> playersToTarget = targets.Players.Where(player => player.IsValid && player is { IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).ToList();
playersToTarget.ForEach(player =>
{
Slay(caller, player, callerName, command);
});
Helper.LogCommand(caller, command);
}
/// <summary>
/// Performs the actual slay action on a player, with notification and logging.
/// </summary>
/// <param name="caller">Admin or console issuing the slay.</param>
/// <param name="player">Target player to slay.</param>
/// <param name="callerName">Optional name to display as the slayer.</param>
/// <param name="command">Optional command info for logging.</param>
internal static void Slay(CCSPlayerController? caller, CCSPlayerController player, string? callerName = null, CommandInfo? command = null)
{
if (!player.IsValid || player.Connected != PlayerConnectedState.Connected)
{
return;
}
if (!caller.CanTarget(player))
{
return;
}
// Set default caller name if not provided
callerName ??= Helper.GetCallerName(caller);
// Make the player commit suicide
player.CommitSuicide(false, true);
player.EmitSound("Player.Death");
// Determine message keys and arguments for the slay notification
(string? activityMessageKey, object[]? adminActivityArgs) =
("sa_admin_slay_message",
new object[] { "CALLER", player.PlayerName });
// Display admin activity message to other players
if (caller == null || !SilentPlayers.Contains(caller.Slot))
{
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
}
// Log the command and send Discord notification
if (command == null)
{
Helper.LogCommand(caller, $"css_slay {Helper.GetLogName(player)}");
}
}
/// <summary>
/// Applies damage as a slap effect to the targeted players.
/// </summary>
/// <param name="caller">The player/admin executing the slap command.</param>
/// <param name="command">The command including targets and optional damage value.</param>
[RequiresPermissions("@css/slay")]
[CommandHelper(minArgs: 1, usage: "<#userid or name> [damage]", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
public void OnSlapCommand(CCSPlayerController? caller, CommandInfo command)
{
int damage = 0;
TargetResult? targets = GetTarget(command);
if (targets == null)
{
return;
}
List<CCSPlayerController> playersToTarget = targets.Players.Where(player => player.IsValid && player is { IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).ToList();
if (command.ArgCount >= 2)
{
int.TryParse(command.GetArg(2), out damage);
}
playersToTarget.ForEach(player =>
{
if (player.Connected != PlayerConnectedState.Connected)
{
return;
}
if (caller!.CanTarget(player))
{
Slap(caller, player, damage, command);
}
});
Helper.LogCommand(caller, command);
}
/// <summary>
/// Applies slap damage to a specific player with notifications and logging.
/// </summary>
/// <param name="caller">The player/admin applying the slap effect.</param>
/// <param name="player">The target player to slap.</param>
/// <param name="damage">The damage amount to apply.</param>
/// <param name="command">Optional command info for logging.</param>
internal static void Slap(CCSPlayerController? caller, CCSPlayerController player, int damage, CommandInfo? command = null)
{
if (!caller.CanTarget(player))
{
return;
}
// Set default caller name if not provided
string callerName = Helper.GetCallerName(caller);
// Apply slap damage to the player
player.Pawn.Value?.Slap(damage);
player.EmitSound("Player.DamageFall");
// Log the command
if (command == null)
{
Helper.LogCommand(caller, $"css_slap {Helper.GetLogName(player)} {damage}");
}
// Determine message key and arguments for the slap notification
(string? activityMessageKey, object[]? adminActivityArgs) =
("sa_admin_slap_message",
new object[] { "CALLER", player.PlayerName });
// Display admin activity message to other players
if (caller != null && SilentPlayers.Contains(caller.Slot))
{
return;
}
if (_localizer != null)
{
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
}
}
/// <summary>
/// Changes the team of targeted players with optional kill on switch.
/// </summary>
/// <param name="caller">The player/admin issuing the command.</param>
/// <param name="command">The command containing targets, team info, and optional kill flag.</param>
[RequiresPermissions("@css/kick")]
[CommandHelper(minArgs: 2, usage: "<#userid or name> [<ct/tt/spec>] [-k]", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
public void OnTeamCommand(CCSPlayerController? caller, CommandInfo command)
{
string callerName = Helper.GetCallerName(caller);
string teamName = command.GetArg(2).ToLower();
string _teamName;
CsTeam teamNum = CsTeam.Spectator;
TargetResult? targets = GetTarget(command);
if (targets == null)
{
return;
}
List<CCSPlayerController> playersToTarget = targets.Players.Where(player => player is { IsValid: true, IsHLTV: false }).ToList();
switch (teamName)
{
case "ct":
case "counterterrorist":
teamNum = CsTeam.CounterTerrorist;
_teamName = "CT";
break;
case "t":
case "tt":
case "terrorist":
teamNum = CsTeam.Terrorist;
_teamName = "TT";
break;
case "swap":
_teamName = "SWAP";
break;
default:
teamNum = CsTeam.Spectator;
_teamName = "SPEC";
break;
}
bool kill = command.GetArg(3).ToLower().Equals("-k");
playersToTarget.ForEach(player =>
{
ChangeTeam(caller, player, _teamName, teamNum, kill, command);
});
Helper.LogCommand(caller, command);
}
/// <summary>
/// Changes the team of a player with various conditions and logs the operation.
/// </summary>
/// <param name="caller">The player/admin issuing the change.</param>
/// <param name="player">The target player.</param>
/// <param name="teamName">Team name string.</param>
/// <param name="teamNum">Team enumeration value.</param>
/// <param name="kill">If true, kills player on team change.</param>
/// <param name="command">Optional command info for logging.</param>
internal static void ChangeTeam(CCSPlayerController? caller, CCSPlayerController player, string teamName, CsTeam teamNum, bool kill, CommandInfo? command = null)
{
// Check if the player is valid and connected
if (!player.IsValid || player.Connected != PlayerConnectedState.Connected)
{
return;
}
// Ensure the caller can target the player
if (!caller.CanTarget(player))
{
return;
}
// Set default caller name if not provided
string callerName = Helper.GetCallerName(caller);
// Change team based on the provided teamName and conditions
if (!teamName.Equals("swap", StringComparison.OrdinalIgnoreCase))
{
if (player.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE && teamNum != CsTeam.Spectator && !kill && Instance.Config.OtherSettings.TeamSwitchType == 1)
{
player.SwitchTeam(teamNum);
}
else
{
player.ChangeTeam(teamNum);
}
}
else
{
if (player.TeamNum != (byte)CsTeam.Spectator)
{
CsTeam _teamNum;
if ((CsTeam)player.TeamNum == CsTeam.Terrorist)
{
_teamNum = CsTeam.CounterTerrorist;
}
else
{
_teamNum = CsTeam.Terrorist;
}
if (_teamNum == CsTeam.Terrorist)
{
teamName = "TT";
}
else
{
teamName = "CT";
}
if (player.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE && !kill && Instance.Config.OtherSettings.TeamSwitchType == 1)
{
player.SwitchTeam(_teamNum);
}
else
{
player.ChangeTeam(_teamNum);
}
}
}
// Log the command
if (command == null)
{
Helper.LogCommand(caller, $"css_team {player.PlayerName} {teamName}");
}
// Determine message key and arguments for the team change notification
string activityMessageKey = "sa_admin_team_message";
object[] adminActivityArgs = new object[] { "CALLER", player.PlayerName, teamName };
// Display admin activity message to other players
if (caller != null && SilentPlayers.Contains(caller.Slot))
{
return;
}
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
}
/// <summary>
/// Renames targeted players to a new name.
/// </summary>
/// <param name="caller">The admin issuing the rename command.</param>
/// <param name="command">The command including targets and new name.</param>
[CommandHelper(1, "<#userid or name> <new name>")]
[RequiresPermissions("@css/kick")]
public void OnRenameCommand(CCSPlayerController? caller, CommandInfo command)
{
// Set default caller name if not provided
string callerName = Helper.GetCallerName(caller);
// Get the new name from the command arguments
string newName = command.GetArg(2);
// Check if the new name is valid
if (string.IsNullOrEmpty(newName))
{
return;
}
// Retrieve the targets based on the command
TargetResult? targets = GetTarget(command);
if (targets == null)
{
return;
}
// Filter out valid players from the targets
List<CCSPlayerController> playersToTarget = targets.Players.Where(player => player is { IsValid: true, IsHLTV: false }).ToList();
// Log the command
Helper.LogCommand(caller, command);
// Process each player to rename
playersToTarget.ForEach(player =>
{
// Check if the player is connected and can be targeted
if (player.Connected != PlayerConnectedState.Connected || !caller!.CanTarget(player))
{
return;
}
// Determine message key and arguments for the rename notification
string activityMessageKey = "sa_admin_rename_message";
object[] adminActivityArgs = new object[] { "CALLER", player.PlayerName, newName };
// Display admin activity message to other players
if (caller != null && !SilentPlayers.Contains(caller.Slot))
{
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
}
// Rename the player
player.Rename(newName);
});
}
/// <summary>
/// Renames permamently targeted players to a new name.
/// </summary>
/// <param name="caller">The admin issuing the pre-rename command.</param>
/// <param name="command">The command containing targets and new alias.</param>
[CommandHelper(1, "<#userid or name> <new name>")]
[RequiresPermissions("@css/ban")]
public void OnPrenameCommand(CCSPlayerController? caller, CommandInfo command)
{
// Set default caller name if not provided
string callerName = Helper.GetCallerName(caller);
// Get the new name from the command arguments
string newName = command.GetArg(2);
// Retrieve the targets based on the command
TargetResult? targets = GetTarget(command);
if (targets == null)
{
return;
}
// Filter out valid players from the targets
List<CCSPlayerController> playersToTarget = targets.Players.Where(player => player is { IsValid: true, IsHLTV: false }).ToList();
// Log the command
Helper.LogCommand(caller, command);
// Process each player to rename
playersToTarget.ForEach(player =>
{
// Check if the player is connected and can be targeted
if (player.Connected != PlayerConnectedState.Connected || !caller!.CanTarget(player))
{
return;
}
// Determine message key and arguments for the rename notification
string activityMessageKey = "sa_admin_rename_message";
object[] adminActivityArgs = new object[] { "CALLER", player.PlayerName, newName };
// Display admin activity message to other players
if (caller != null && !SilentPlayers.Contains(caller.Slot))
{
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
}
// Determine if the new name is valid and update the renamed players list
ulong steamId = player.SteamID;
if (!string.IsNullOrEmpty(newName))
{
RenamedPlayers[steamId] = newName;
player.Rename(newName);
}
else
{
RenamedPlayers.Remove(steamId);
}
Task.Run(() => PlayerManager.SaveRenamedPlayer(steamId, newName));
});
}
/// <summary>
/// Teleports targeted player(s) to another player's location.
/// </summary>
/// <param name="caller">Admin issuing teleport command.</param>
/// <param name="command">Command containing teleport targets and destination.</param>
[CommandHelper(1, "<#userid or name> [#userid or name]")]
[RequiresPermissions("@css/kick")]
public void OnGotoCommand(CCSPlayerController? caller, CommandInfo command)
{
IEnumerable<CCSPlayerController> playersToTeleport;
CCSPlayerController? destinationPlayer;
TargetResult? targets = GetTarget(command);
if (command.ArgCount < 3)
{
if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
{
return;
}
if (targets == null || targets.Count() != 1)
{
return;
}
destinationPlayer = targets.Players.FirstOrDefault(p =>
p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
if (destinationPlayer == null || !caller.CanTarget(destinationPlayer) || caller.PlayerPawn.Value == null)
{
return;
}
playersToTeleport = [caller];
}
else
{
TargetResult? destination = GetTarget(command, 2);
if (targets == null || destination == null || destination.Count() != 1)
{
return;
}
destinationPlayer = destination.Players.FirstOrDefault(p =>
p is { IsValid: true, IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
if (destinationPlayer == null)
{
return;
}
playersToTeleport = targets.Players
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller.CanTarget(p))
.ToList();
if (!playersToTeleport.Any())
{
return;
}
}
// Log command
Helper.LogCommand(caller, command);
foreach (CCSPlayerController player in playersToTeleport)
{
if (player.PlayerPawn?.Value == null || destinationPlayer?.PlayerPawn?.Value == null)
{
continue;
}
player.TeleportPlayer(destinationPlayer);
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
AddTimer(4, () =>
{
if (player is { IsValid: true, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE })
{
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
}
if (destinationPlayer.IsValid && destinationPlayer.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE)
{
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
}
});
if (caller != null && !SilentPlayers.Contains(caller.Slot) && _localizer != null)
{
Helper.ShowAdminActivity("sa_admin_tp_message", player.PlayerName, false, "CALLER", destinationPlayer.PlayerName);
}
}
}
/// <summary>
/// Brings targeted player(s) to the caller or specified destination player's location.
/// </summary>
/// <param name="caller">Player issuing the bring command.</param>
/// <param name="command">Command containing the destination and targets.</param>
[CommandHelper(1, "<#destination or name> [#userid or name...]")]
[RequiresPermissions("@css/kick")]
public void OnBringCommand(CCSPlayerController? caller, CommandInfo command)
{
IEnumerable<CCSPlayerController> playersToTeleport;
CCSPlayerController? destinationPlayer;
if (command.ArgCount < 3)
{
if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
{
return;
}
TargetResult? targets = GetTarget(command);
if (targets == null || !targets.Any())
{
return;
}
destinationPlayer = caller;
playersToTeleport = targets.Players
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller.CanTarget(p))
.ToList();
}
else
{
TargetResult? destination = GetTarget(command);
if (destination == null || destination.Count() != 1)
{
return;
}
destinationPlayer = destination.Players.FirstOrDefault(p =>
p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
if (destinationPlayer == null)
{
return;
}
// Rest args = targets to teleport
TargetResult? targets = GetTarget(command, 2);
if (targets == null || !targets.Any())
{
return;
}
playersToTeleport = targets.Players
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller!.CanTarget(p))
.ToList();
}
if (destinationPlayer == null || !playersToTeleport.Any())
{
return;
}
// Log command
Helper.LogCommand(caller, command);
foreach (CCSPlayerController player in playersToTeleport)
{
if (player.PlayerPawn?.Value == null || destinationPlayer.PlayerPawn?.Value == null)
{
continue;
}
// Teleport
player.TeleportPlayer(destinationPlayer);
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
AddTimer(4, () =>
{
if (player is { IsValid: true, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE })
{
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
}
if (destinationPlayer.IsValid && destinationPlayer.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE)
{
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
}
});
if (caller != null && !SilentPlayers.Contains(caller.Slot) && _localizer != null)
{
Helper.ShowAdminActivity("sa_admin_bring_message", player.PlayerName, false, "CALLER", destinationPlayer.PlayerName);
}
}
}
// [CommandHelper(1, "<#userid or name> [#userid or name]")]
// [RequiresPermissions("@css/kick")]
// public void OnBringCommand(CCSPlayerController? caller, CommandInfo command)
// {
// // Check if the caller is valid and has a live pawn
// if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
// return;
//
// // Get the target players
// var targets = GetTarget(command);
// if (targets == null || targets.Count() > 1) return;
//
// var playersToTarget = targets.Players
// .Where(player => player is { IsValid: true, IsHLTV: false })
// .ToList();
//
// // Log the command
// Helper.LogCommand(caller, command);
//
// // Process each player to teleport
// foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).Where(caller.CanTarget))
// {
// if (caller.PlayerPawn.Value == null || player.PlayerPawn.Value == null)
// continue;
//
// // Teleport the player to the caller and toggle noclip
// player.TeleportPlayer(caller);
// // caller.PlayerPawn.Value.ToggleNoclip();
//
// caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
// caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
//
// Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
// Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
//
// player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
// player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
//
// Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
// Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
//
// // Set a timer to toggle collision back after 4 seconds
// AddTimer(4, () =>
// {
// if (!player.IsValid || player.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
// return;
//
// caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
// caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
//
// Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
// Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
//
// player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
// player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
//
// Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
// Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
// });
//
// // Prepare message key and arguments for the bring notification
// var activityMessageKey = "sa_admin_bring_message";
// var adminActivityArgs = new object[] { "CALLER", player.PlayerName };
//
// // Show admin activity
// if (!SilentPlayers.Contains(caller.Slot) && _localizer != null)
// {
// Helper.ShowAdminActivity(activityMessageKey, caller.PlayerName, false, adminActivityArgs);
// }
// }
// }
}