cs2-SimpleAdmin/CS2-SimpleAdmin/Managers/MuteManager.cs
Salvatore 460d8b2b85 Migrate menus and votes to Panorama UI Kit
Replace MenuManagerCS2 with Panorama UI Kit for the admin menus and
css_vote. Layout names (menu, vote, banner, toast) are configurable
under MenuConfig and preloaded on startup; MenuType is removed and
ConfigVersion bumped to 26.

- Drop MenuManagerApi.dll and the old chat menu classes
- Reference PanoramaUiKit.Shared.dll, bump CounterStrikeSharp to 1.0.376
- Add .editorconfig and CODING_CONVENTIONS.md, apply them codebase-wide
- Remove the CS2-SimpleAdmin-docs site
- Rewrite README for the fork
2026-10-21 18:51:18 +02:00

326 lines
12 KiB
C#

using System.Data.Common;
using CS2_SimpleAdmin.Database;
using CS2_SimpleAdminApi;
using Dapper;
using Microsoft.Extensions.Logging;
namespace CS2_SimpleAdmin.Managers;
internal class MuteManager(IDatabaseProvider? databaseProvider)
{
/// <summary>
/// Adds a mute entry for a specified player with detailed information.
/// </summary>
/// <param name="player">Player to be muted.</param>
/// <param name="issuer">Admin issuing the mute; null if issued from console.</param>
/// <param name="reason">Reason for muting the player.</param>
/// <param name="time">Duration of the mute in minutes. Zero means permanent mute.</param>
/// <param name="type">Mute type: 0 = GAG, 1 = MUTE, 2 = SILENCE.</param>
/// <returns>Mute ID if successfully added, otherwise null.</returns>
public async Task<int?> MutePlayer(PlayerInfo player, PlayerInfo? issuer, string reason, int time = 0, int type = 0)
{
if (databaseProvider == null)
{
return null;
}
DateTime now = Time.ActualDateTime();
DateTime futureTime = now.AddMinutes(time);
string muteType = type switch
{
1 => "MUTE",
2 => "SILENCE",
_ => "GAG"
};
try
{
await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
string sql = databaseProvider.GetAddMuteQuery(true);
int? muteId = await connection.ExecuteScalarAsync<int?>(sql, new
{
playerSteamid = player.SteamId.SteamId64,
playerName = player.Name,
adminSteamid = issuer?.SteamId.SteamId64 ?? 0,
adminName = issuer?.Name ?? CS2_SimpleAdmin._localizer?["sa_console"] ?? "Console",
muteReason = reason,
duration = time,
ends = futureTime,
created = now,
type = muteType,
serverid = CS2_SimpleAdmin.ServerId
});
return muteId;
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError(ex.Message);
return null;
}
}
/// <summary>
/// Adds a mute entry for a offline player identified by their SteamID.
/// </summary>
/// <param name="playerSteamId">SteamID64 of the player to mute.</param>
/// <param name="issuer">Admin issuing the mute; can be null if from console.</param>
/// <param name="reason">Reason for the mute.</param>
/// <param name="time">Mute duration in minutes; 0 for permanent.</param>
/// <param name="type">Mute type: 0 = GAG, 1 = MUTE, 2 = SILENCE.</param>
/// <returns>Mute ID if successful, otherwise null.</returns>
public async Task<int?> AddMuteBySteamid(ulong playerSteamId, PlayerInfo? issuer, string reason, int time = 0, int type = 0)
{
if (databaseProvider == null)
{
return null;
}
DateTime now = Time.ActualDateTime();
DateTime futureTime = now.AddMinutes(time);
string muteType = type switch
{
1 => "MUTE",
2 => "SILENCE",
_ => "GAG"
};
try
{
await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
string sql = databaseProvider.GetAddMuteQuery(false);
int? muteId = await connection.ExecuteScalarAsync<int?>(sql, new
{
playerSteamid = playerSteamId,
adminSteamid = issuer?.SteamId.SteamId64 ?? 0,
adminName = issuer?.Name ?? CS2_SimpleAdmin._localizer?["sa_console"] ?? "Console",
muteReason = reason,
duration = time,
ends = futureTime,
created = now,
type = muteType,
serverid = CS2_SimpleAdmin.ServerId
});
return muteId;
}
catch
{
return null;
}
}
/// <summary>
/// Checks if a player with the given SteamID currently has any active mutes.
/// </summary>
/// <param name="steamId">SteamID64 of the player to check.</param>
/// <returns>List of active mute records; empty list if none or on error.</returns>
public async Task<List<dynamic>> IsPlayerMuted(string steamId)
{
if (databaseProvider == null)
{
return [];
}
if (string.IsNullOrEmpty(steamId))
{
return [];
}
#if DEBUG
if (CS2_SimpleAdmin._logger != null)
{
CS2_SimpleAdmin._logger.LogCritical($"IsPlayerMuted for {steamId}");
}
#endif
try
{
await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
DateTime currentTime = Time.ActualDateTime();
string sql = databaseProvider.GetIsMutedQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode, CS2_SimpleAdmin.Instance.Config.OtherSettings.TimeMode);
var parameters = new { PlayerSteamID = steamId, CurrentTime = currentTime, serverid = CS2_SimpleAdmin.ServerId };
List<dynamic> activeMutes = (await connection.QueryAsync(sql, parameters)).ToList();
return activeMutes;
}
catch (Exception)
{
return [];
}
}
/// <summary>
/// Retrieves counts of total mutes, gags, and silences for a given player.
/// </summary>
/// <param name="playerInfo">Information about the player.</param>
/// <returns>
/// Tuple containing total mutes, total gags, and total silences respectively.
/// Returns zeros if no data or on error.
/// </returns>
public async Task<(int TotalMutes, int TotalGags, int TotalSilences)> GetPlayerMutes(PlayerInfo playerInfo)
{
if (databaseProvider == null)
{
return (0, 0, 0);
}
try
{
await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
string sql = databaseProvider.GetMuteStatsQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode);
(int TotalMutes, int TotalGags, int TotalSilences) result = await connection.QuerySingleAsync<(int TotalMutes, int TotalGags, int TotalSilences)>(sql, new
{
PlayerSteamID = playerInfo.SteamId.SteamId64,
CS2_SimpleAdmin.ServerId
});
return result;
}
catch (Exception)
{
return (0, 0, 0);
}
}
/// <summary>
/// Processes a batch of online players to update their mute status and remove expired penalties.
/// </summary>
/// <param name="players">List of tuples containing player SteamID, optional UserID, and slot index.</param>
/// <returns>Task representing the asynchronous operation.</returns>
public async Task CheckOnlineModeMutes(List<(ulong SteamID, int? UserId, int Slot)> players)
{
if (databaseProvider == null)
{
return;
}
try
{
const int batchSize = 20;
await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
string sql = databaseProvider.GetUpdateMutePassedQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode);
for (int i = 0; i < players.Count; i += batchSize)
{
IEnumerable<(ulong SteamID, int? UserId, int Slot)> batch = players.Skip(i).Take(batchSize);
List<object> parametersList = new List<object>();
foreach ((ulong steamId, int? _, int _) in batch)
{
parametersList.Add(new { PlayerSteamID = steamId, serverid = CS2_SimpleAdmin.ServerId });
}
await connection.ExecuteAsync(sql, parametersList);
}
sql = databaseProvider.GetCheckExpiredMutesQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode);
foreach ((ulong steamId, int? _, int slot) in players)
{
IEnumerable<dynamic> muteRecords = await connection.QueryAsync(sql, new { PlayerSteamID = steamId, serverid = CS2_SimpleAdmin.ServerId });
foreach (dynamic muteRecord in muteRecords)
{
DateTime endDateTime = muteRecord.ends;
PlayerPenaltyManager.RemovePenaltiesByDateTime(slot, endDateTime);
}
}
}
catch { }
}
/// <summary>
/// Removes active mutes for players matching the specified pattern.
/// </summary>
/// <param name="playerPattern">Pattern to match player names or identifiers.</param>
/// <param name="adminSteamId">SteamID64 of the admin performing the unmute.</param>
/// <param name="reason">Reason for unmuting the player(s).</param>
/// <param name="type">Mute type to remove: 0 = GAG, 1 = MUTE, 2 = SILENCE.</param>
/// <returns>Task representing the asynchronous operation.</returns>
public async Task UnmutePlayer(string playerPattern, string adminSteamId, string reason, int type = 0)
{
if (databaseProvider == null)
{
return;
}
if (playerPattern.Length <= 1)
{
return;
}
try
{
await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
string muteType = type switch
{
1 => "MUTE",
2 => "SILENCE",
_ => "GAG"
};
string sqlRetrieveMutes =
databaseProvider.GetRetrieveMutesQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode);
IEnumerable<dynamic> mutes = await connection.QueryAsync(sqlRetrieveMutes, new { pattern = playerPattern, muteType, serverid = CS2_SimpleAdmin.ServerId });
dynamic[] mutesList = mutes as dynamic[] ?? mutes.ToArray();
if (mutesList.Length == 0)
{
return;
}
string sqlAdmin = databaseProvider.GetUnmuteAdminIdQuery();
string sqlInsertUnmute = databaseProvider.GetInsertUnmuteQuery(string.IsNullOrEmpty(reason));
int? sqlAdminId = await connection.ExecuteScalarAsync<int?>(sqlAdmin, new { adminSteamId });
int adminId = sqlAdminId ?? 0;
foreach (dynamic mute in mutesList)
{
int muteId = mute.id;
int? unmuteId =
await connection.ExecuteScalarAsync<int>(sqlInsertUnmute, new { muteId, adminId, reason });
string sqlUpdateMute = databaseProvider.GetUpdateMuteStatusQuery();
await connection.ExecuteAsync(sqlUpdateMute, new { unmuteId, muteId });
}
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}
/// <summary>
/// Expires all old mutes that have passed their duration according to current time.
/// </summary>
/// <returns>Task representing the asynchronous expiration operation.</returns>
public async Task ExpireOldMutes()
{
if (databaseProvider == null)
{
return;
}
try
{
await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
string sql = databaseProvider.GetExpireMutesQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode, CS2_SimpleAdmin.Instance.Config.OtherSettings.TimeMode);
await connection.ExecuteAsync(sql, new { CurrentTime = Time.ActualDateTime(), serverid = CS2_SimpleAdmin.ServerId });
}
catch (Exception)
{
CS2_SimpleAdmin._logger?.LogCritical("Unable to remove expired mutes");
}
}
}