mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-11-07 12:07:05 +01:00
Replace MenuManagerCS2 with Panorama UI Kit for the admin menus and css_vote. Layout names (menu, vote, banner, toast) are configurable under MenuConfig and preloaded on startup; MenuType is removed and ConfigVersion bumped to 26. - Drop MenuManagerApi.dll and the old chat menu classes - Reference PanoramaUiKit.Shared.dll, bump CounterStrikeSharp to 1.0.376 - Add .editorconfig and CODING_CONVENTIONS.md, apply them codebase-wide - Remove the CS2-SimpleAdmin-docs site - Rewrite README for the fork
469 lines
17 KiB
C#
469 lines
17 KiB
C#
using System.Collections.Concurrent;
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using System.Data.Common;
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using System.Diagnostics.CodeAnalysis;
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using System.Text.Json;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Entities;
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using CS2_SimpleAdmin.Database;
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using Dapper;
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using Microsoft.Extensions.Logging;
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namespace CS2_SimpleAdmin.Managers;
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public class PermissionManager(IDatabaseProvider? databaseProvider)
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{
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public static readonly ConcurrentDictionary<SteamID, (DateTime? ExpirationTime, List<string> Flags)> AdminCache = new();
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/// <summary>
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/// Retrieves all players' flags and associated data asynchronously.
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/// </summary>
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/// <returns>A list of tuples containing player SteamID, name, flags, immunity, and expiration time.</returns>
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private async Task<List<(ulong, string, List<string>, int, DateTime?)>> GetAllPlayersFlags()
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{
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if (databaseProvider == null)
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{
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return new List<(ulong, string, List<string>, int, DateTime?)>();
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}
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DateTime now = Time.ActualDateTime();
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try
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{
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await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
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string sql = databaseProvider.GetAdminsQuery();
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List<dynamic> admins = (await connection.QueryAsync(sql, new { CurrentTime = now, serverid = CS2_SimpleAdmin.ServerId })).ToList();
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List<(ulong steamId, string playerName, List<string> flags, int immunity, DateTime? ends)> groupedPlayers = admins
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.GroupBy(r => new { playerSteamId = r.player_steamid, playerName = r.player_name, r.immunity, r.ends })
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.Select(g =>
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{
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ulong steamId = g.Key.playerSteamId switch
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{
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long l => (ulong)l,
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int i => (ulong)i,
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string s when ulong.TryParse(s, out ulong parsed) => parsed,
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_ => 0UL
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};
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int immunity = g.Key.immunity switch
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{
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int i => i,
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string s when int.TryParse(s, out int parsed) => parsed,
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_ => 0
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};
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DateTime? ends = g.Key.ends as DateTime?;
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string playerName = g.Key.playerName as string ?? string.Empty;
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// Dapper returns string here, not dynamic
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List<string> flags = g.Select(r => r.flag as string ?? string.Empty)
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.Distinct()
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.ToList();
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return (steamId, playerName, flags, immunity, ends);
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})
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.ToList();
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return groupedPlayers;
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError("Unable to load admins from database! {exception}", ex.Message);
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throw; // an empty list would strip every admin; abort the reload and keep the current permissions
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}
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}
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/// <summary>
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/// Retrieves all groups' data including flags and immunity asynchronously.
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/// </summary>
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/// <returns>A dictionary with group names as keys and tuples of flags and immunity as values.</returns>
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private async Task<Dictionary<string, (List<string>, int)>> GetAllGroupsData()
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{
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if (databaseProvider == null)
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{
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return [];
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}
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try
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{
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await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
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string sql = databaseProvider.GetGroupsQuery();
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List<dynamic> groupData = connection.Query(sql, new { serverid = CS2_SimpleAdmin.ServerId }).ToList();
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if (groupData.Count == 0)
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{
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return [];
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}
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Dictionary<string, (List<string>, int)> groupInfoDictionary = new Dictionary<string, (List<string>, int)>();
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foreach (dynamic row in groupData)
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{
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string groupName = (string)row.group_name;
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string flag = (string)row.flag;
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int immunity = (int)row.immunity;
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if (!groupInfoDictionary.TryGetValue(groupName, out (List<string>, int) value))
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{
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value = ([], immunity);
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groupInfoDictionary[groupName] = value;
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}
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value.Item1.Add(flag);
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}
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return groupInfoDictionary;
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError("Unable to load groups from database! {exception}", ex.Message);
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throw;
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}
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}
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/// <summary>
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/// Creates a JSON file containing groups data asynchronously.
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/// </summary>
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[UnconditionalSuppressMessage("Trimming", "IL2026:Members annotated with 'RequiresUnreferencedCodeAttribute' require dynamic access otherwise can break functionality when trimming application code", Justification = "<Pending>")]
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public async Task CreateGroupsJsonFile()
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{
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Dictionary<string, (List<string>, int)> groupsData = await GetAllGroupsData();
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Dictionary<string, object> jsonData = new Dictionary<string, object>();
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foreach (KeyValuePair<string, (List<string>, int)> kvp in groupsData)
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{
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Dictionary<string, object> groupData = new Dictionary<string, object>
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{
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["flags"] = kvp.Value.Item1,
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["immunity"] = kvp.Value.Item2
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};
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jsonData[kvp.Key] = groupData;
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}
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JsonSerializerOptions options = new JsonSerializerOptions
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{
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WriteIndented = true,
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase
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};
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string json = JsonSerializer.Serialize(jsonData, options);
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string filePath = Path.Combine(CS2_SimpleAdmin.Instance.ModuleDirectory, "data", "groups.json");
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await File.WriteAllTextAsync(filePath, json);
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}
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/// <summary>
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/// Creates a JSON file containing admins data asynchronously.
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/// </summary>
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[UnconditionalSuppressMessage("Trimming", "IL2026:Members annotated with 'RequiresUnreferencedCodeAttribute' require dynamic access otherwise can break functionality when trimming application code", Justification = "<Pending>")]
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public async Task<List<(SteamID steamId, DateTime? ends, List<string> flags)>> CreateAdminsJsonFile()
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{
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List<(ulong identity, string name, List<string> flags, int immunity, DateTime? ends)> allPlayers = await GetAllPlayersFlags();
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List<(ulong identity, string name, List<string> flags, int immunity, DateTime? ends)> validPlayers = allPlayers
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.Where(player => SteamID.TryParse(player.identity.ToString(), out _))
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.ToList();
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Dictionary<string, object> jsonData = validPlayers
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.GroupBy(player => player.name)
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.ToDictionary(
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group => group.Key,
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object (group) =>
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{
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var consolidatedData = group.Aggregate(
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new
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{
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identity = string.Empty,
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immunity = 0,
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flags = new List<string>(),
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groups = new List<string>()
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},
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(acc, player) =>
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{
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if (string.IsNullOrEmpty(acc.identity) && !string.IsNullOrEmpty(player.identity.ToString()))
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{
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acc = acc with { identity = player.identity.ToString() };
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}
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acc = acc with { immunity = Math.Max(acc.immunity, player.immunity) };
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acc = acc with
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{
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flags = acc.flags.Concat(player.flags.Where(flag => flag.StartsWith($"@"))).Distinct().ToList(),
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groups = acc.groups.Concat(player.flags.Where(flag => flag.StartsWith($"#"))).Distinct().ToList()
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};
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return acc;
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});
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return consolidatedData;
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});
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List<(SteamID, DateTime? ends, List<string> flags)> newCache = validPlayers.Select(player => (new SteamID(player.identity), player.ends, player.flags)).ToList();
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JsonSerializerOptions options = new JsonSerializerOptions
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{
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WriteIndented = true,
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase
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};
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string json = JsonSerializer.Serialize(jsonData, options);
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string filePath = Path.Combine(CS2_SimpleAdmin.Instance.ModuleDirectory, "data", "admins.json");
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await File.WriteAllTextAsync(filePath, json);
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return newCache;
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}
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/// <summary>
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/// Removes permissions of all previously cached admins and replaces the cache with the given admins.
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/// Must run on the main thread, right before AdminManager.LoadAdminData so admins are not left stripped.
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/// </summary>
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/// <param name="admins">Admins loaded from the database.</param>
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public static void ApplyAdminCache(List<(SteamID steamId, DateTime? ends, List<string> flags)> admins)
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{
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foreach (SteamID? steamId in AdminCache.Keys.ToList())
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{
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if (!AdminCache.TryRemove(steamId, out (DateTime? ExpirationTime, List<string> Flags) cached))
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{
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continue;
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}
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AdminData? data = AdminManager.GetPlayerAdminData(steamId);
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if (data == null)
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{
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continue;
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}
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string[] flagsArray = cached.Flags.ToArray();
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AdminManager.RemovePlayerPermissions(steamId, flagsArray);
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AdminManager.RemovePlayerFromGroup(steamId, true, flagsArray);
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data = AdminManager.GetPlayerAdminData(steamId);
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if (data == null || (data.Flags.Count != 0 && data.Groups.Count != 0))
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{
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continue;
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}
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AdminManager.ClearPlayerPermissions(steamId);
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AdminManager.RemovePlayerAdminData(steamId);
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}
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foreach ((SteamID? steamId, DateTime? ends, List<string>? flags) in admins)
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{
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AdminCache.TryAdd(steamId, (ends, flags));
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}
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}
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/// <summary>
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/// Deletes an admin by their SteamID from the database asynchronously.
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/// </summary>
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/// <param name="playerSteamId">The SteamID of the admin to delete.</param>
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/// <param name="globalDelete">Whether to delete the admin globally or only for the current server.</param>
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public async Task DeleteAdminBySteamId(string playerSteamId, bool globalDelete = false)
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{
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if (databaseProvider == null)
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{
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return;
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}
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if (string.IsNullOrEmpty(playerSteamId))
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{
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return;
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}
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try
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{
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await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
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string sql = databaseProvider.GetDeleteAdminQuery(globalDelete);
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await connection.ExecuteAsync(sql, new { PlayerSteamID = playerSteamId, CS2_SimpleAdmin.ServerId });
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError(ex.Message);
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}
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}
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/// <summary>
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/// Adds a new admin with specified details asynchronously.
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/// </summary>
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/// <param name="playerSteamId">SteamID of the admin.</param>
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/// <param name="playerName">Name of the admin.</param>
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/// <param name="flagsList">List of flags assigned to the admin.</param>
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/// <param name="immunity">Immunity level.</param>
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/// <param name="time">Duration in minutes for admin expiration; 0 means permanent.</param>
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/// <param name="globalAdmin">Whether the admin is global or server-specific.</param>
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public async Task AddAdminBySteamId(string playerSteamId, string playerName, List<string> flagsList, int immunity = 0, int time = 0, bool globalAdmin = false)
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{
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if (databaseProvider == null)
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{
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return;
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}
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if (string.IsNullOrEmpty(playerSteamId) || flagsList.Count == 0)
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{
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return;
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}
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DateTime now = Time.ActualDateTime();
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DateTime? futureTime;
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if (time != 0)
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{
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futureTime = now.AddMinutes(time);
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}
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else
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{
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futureTime = null;
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}
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try
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{
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await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
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int? serverId = CS2_SimpleAdmin.ServerId;
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if (globalAdmin)
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{
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serverId = null;
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}
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string insertAdminSql = databaseProvider.GetAddAdminQuery();
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int adminId = await connection.ExecuteScalarAsync<int>(insertAdminSql, new
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{
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playerSteamId,
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playerName,
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immunity,
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ends = futureTime,
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created = now,
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serverid = serverId
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});
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foreach (string flag in flagsList)
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{
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string insertFlagsSql = databaseProvider.GetAddAdminFlagsQuery();
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await connection.ExecuteAsync(insertFlagsSql, new
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{
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adminId,
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flag
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});
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}
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await Server.NextWorldUpdateAsync(() =>
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{
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CS2_SimpleAdmin.Instance.ReloadAdmins(null);
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});
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError(ex.ToString());
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}
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}
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/// <summary>
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/// Adds a new group with flags and immunity asynchronously.
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/// </summary>
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/// <param name="groupName">Name of the group.</param>
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/// <param name="flagsList">List of flags assigned to the group.</param>
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/// <param name="immunity">Immunity level of the group.</param>
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/// <param name="globalGroup">Whether the group is global or server-specific.</param>
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public async Task AddGroup(string groupName, List<string> flagsList, int immunity = 0, bool globalGroup = false)
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{
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if (databaseProvider == null)
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{
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return;
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}
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if (string.IsNullOrEmpty(groupName) || flagsList.Count == 0)
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{
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return;
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}
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try
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{
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await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
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string insertGroup = databaseProvider.GetAddGroupQuery();
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int groupId = await connection.ExecuteScalarAsync<int>(insertGroup, new
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{
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groupName,
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immunity
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});
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foreach (string flag in flagsList)
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{
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string insertFlagsSql = databaseProvider.GetAddGroupFlagsQuery();
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await connection.ExecuteAsync(insertFlagsSql, new
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{
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groupId,
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flag
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});
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}
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string insertGroupServer = databaseProvider.GetAddGroupServerQuery();
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int? groupServerId = CS2_SimpleAdmin.ServerId;
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if (globalGroup)
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{
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groupServerId = null;
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}
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await connection.ExecuteAsync(insertGroupServer, new { groupId, server_id = groupServerId });
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await Server.NextWorldUpdateAsync(() =>
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{
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CS2_SimpleAdmin.Instance.ReloadAdmins(null);
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});
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError("Problem with loading admins: {exception}", ex.Message);
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}
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}
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/// <summary>
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/// Deletes a group by name asynchronously.
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/// </summary>
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/// <param name="groupName">Name of the group to delete.</param>
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public async Task DeleteGroup(string groupName)
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{
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if (databaseProvider == null)
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{
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return;
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}
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if (string.IsNullOrEmpty(groupName))
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{
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return;
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}
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try
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{
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await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
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string sql = databaseProvider.GetDeleteGroupQuery();
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await connection.ExecuteAsync(sql, new { groupName });
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError(ex.ToString());
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}
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}
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/// <summary>
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/// Deletes admins whose permissions have expired asynchronously.
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/// </summary>
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public async Task DeleteOldAdmins()
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{
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if (databaseProvider == null)
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{
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return;
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}
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try
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{
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await using DbConnection connection = await databaseProvider.CreateConnectionAsync();
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string sql = databaseProvider.GetDeleteOldAdminsQuery();
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await connection.ExecuteAsync(sql, new { CurrentTime = Time.ActualDateTime() });
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}
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catch (Exception)
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{
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CS2_SimpleAdmin._logger?.LogCritical("Unable to remove expired admins");
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}
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}
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}
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