cs2-SimpleAdmin/CS2-SimpleAdmin/Menus/FunActionsMenu.cs
Salvatore 460d8b2b85 Migrate menus and votes to Panorama UI Kit
Replace MenuManagerCS2 with Panorama UI Kit for the admin menus and
css_vote. Layout names (menu, vote, banner, toast) are configurable
under MenuConfig and preloaded on startup; MenuType is removed and
ConfigVersion bumped to 26.

- Drop MenuManagerApi.dll and the old chat menu classes
- Reference PanoramaUiKit.Shared.dll, bump CounterStrikeSharp to 1.0.376
- Add .editorconfig and CODING_CONVENTIONS.md, apply them codebase-wide
- Remove the CS2-SimpleAdmin-docs site
- Rewrite README for the fork
2026-10-21 18:51:18 +02:00

267 lines
13 KiB
C#

// using CounterStrikeSharp.API.Core;
// using CounterStrikeSharp.API.Modules.Admin;
// using CounterStrikeSharp.API.Modules.Entities;
// using CounterStrikeSharp.API.Modules.Entities.Constants;
//
// namespace CS2_SimpleAdmin.Menus;
//
// public static class FunActionsMenu
// {
// private static Dictionary<int, CsItem>? _weaponsCache;
//
// private static Dictionary<int, CsItem> GetWeaponsCache
// {
// get
// {
// if (_weaponsCache != null) return _weaponsCache;
//
// var weaponsArray = Enum.GetValues(typeof(CsItem));
//
// // avoid duplicates in the menu
// _weaponsCache = new Dictionary<int, CsItem>();
// foreach (CsItem item in weaponsArray)
// {
// if (item == CsItem.Tablet)
// continue;
//
// _weaponsCache[(int)item] = item;
// }
//
// return _weaponsCache;
// }
// }
//
// public static void OpenMenu(CCSPlayerController admin)
// {
// if (!admin.IsValid)
// return;
//
// var localizer = CS2_SimpleAdmin._localizer;
// if (!AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic"))
// {
// admin.PrintToChat(localizer?["sa_prefix"] ??
// "[SimpleAdmin] " +
// (localizer?["sa_no_permission"] ?? "You do not have permissions to use this command")
// );
// return;
// }
//
// var menu = AdminMenu.CreateMenu(localizer?["sa_menu_fun_commands"] ?? "Fun Commands");
// List<ChatMenuOptionData> options = [];
//
// //var hasCheats = AdminManager.PlayerHasPermissions(admin, "@css/cheats");
// //var hasSlay = AdminManager.PlayerHasPermissions(admin, "@css/slay");
//
// // options added in order
//
// if (AdminManager.CommandIsOverriden("css_god")
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_god"))
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/cheats"))
// options.Add(new ChatMenuOptionData(localizer?["sa_godmode"] ?? "God Mode", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_godmode"] ?? "God Mode", GodMode)));
// if (AdminManager.CommandIsOverriden("css_noclip")
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_noclip"))
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/cheats"))
// options.Add(new ChatMenuOptionData(localizer?["sa_noclip"] ?? "No Clip", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_noclip"] ?? "No Clip", NoClip)));
// if (AdminManager.CommandIsOverriden("css_respawn")
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_respawn"))
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/cheats"))
// options.Add(new ChatMenuOptionData(localizer?["sa_respawn"] ?? "Respawn", () => PlayersMenu.OpenDeadMenu(admin, localizer?["sa_respawn"] ?? "Respawn", Respawn)));
// if (AdminManager.CommandIsOverriden("css_give")
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_give"))
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/cheats"))
// options.Add(new ChatMenuOptionData(localizer?["sa_give_weapon"] ?? "Give Weapon", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_give_weapon"] ?? "Give Weapon", GiveWeaponMenu)));
//
// if (AdminManager.CommandIsOverriden("css_strip")
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_strip"))
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
// options.Add(new ChatMenuOptionData(localizer?["sa_strip_weapons"] ?? "Strip Weapons", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_strip_weapons"] ?? "Strip Weapons", StripWeapons)));
// if (AdminManager.CommandIsOverriden("css_freeze")
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_freeze"))
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
// options.Add(new ChatMenuOptionData(localizer?["sa_freeze"] ?? "Freeze", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_freeze"] ?? "Freeze", Freeze)));
// if (AdminManager.CommandIsOverriden("css_hp")
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_hp"))
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
// options.Add(new ChatMenuOptionData(localizer?["sa_set_hp"] ?? "Set Hp", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_hp"] ?? "Set Hp", SetHpMenu)));
// if (AdminManager.CommandIsOverriden("css_speed")
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_speed"))
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
// options.Add(new ChatMenuOptionData(localizer?["sa_set_speed"] ?? "Set Speed", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_speed"] ?? "Set Speed", SetSpeedMenu)));
// if (AdminManager.CommandIsOverriden("css_gravity")
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_gravity"))
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
// options.Add(new ChatMenuOptionData(localizer?["sa_set_gravity"] ?? "Set Gravity", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_gravity"] ?? "Set Gravity", SetGravityMenu)));
// if (AdminManager.CommandIsOverriden("css_money")
// ? AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), AdminManager.GetPermissionOverrides("css_money"))
// : AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/slay"))
// options.Add(new ChatMenuOptionData(localizer?["sa_set_money"] ?? "Set Money", () => PlayersMenu.OpenMenu(admin, localizer?["sa_set_money"] ?? "Set Money", SetMoneyMenu)));
//
// foreach (var menuOptionData in options)
// {
// var menuName = menuOptionData.Name;
// menu?.AddMenuOption(menuName, (_, _) => { menuOptionData.Action(); }, menuOptionData.Disabled);
// }
//
// if (menu != null) AdminMenu.OpenMenu(admin, menu);
// }
//
// private static void GodMode(CCSPlayerController admin, CCSPlayerController player)
// {
// CS2_SimpleAdmin.God(admin, player);
// }
//
// private static void NoClip(CCSPlayerController admin, CCSPlayerController player)
// {
// CS2_SimpleAdmin.NoClip(admin, player);
// }
//
// private static void Respawn(CCSPlayerController? admin, CCSPlayerController player)
// {
// CS2_SimpleAdmin.Respawn(admin, player);
// }
//
// private static void GiveWeaponMenu(CCSPlayerController admin, CCSPlayerController player)
// {
// var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_give_weapon"] ?? "Give Weapon"}: {player.PlayerName}");
//
// foreach (var weapon in GetWeaponsCache)
// {
// menu?.AddMenuOption(weapon.Value.ToString(), (_, _) => { GiveWeapon(admin, player, weapon.Value); });
// }
//
// if (menu != null) AdminMenu.OpenMenu(admin, menu);
// }
//
// private static void GiveWeapon(CCSPlayerController admin, CCSPlayerController player, CsItem weaponValue)
// {
// CS2_SimpleAdmin.GiveWeapon(admin, player, weaponValue);
// }
//
// private static void StripWeapons(CCSPlayerController admin, CCSPlayerController player)
// {
// CS2_SimpleAdmin.StripWeapons(admin, player);
// }
//
// private static void Freeze(CCSPlayerController admin, CCSPlayerController player)
// {
// if (!(player.PlayerPawn.Value?.IsValid ?? false))
// return;
//
// if (player.PlayerPawn.Value.MoveType != MoveType_t.MOVETYPE_INVALID)
// CS2_SimpleAdmin.Freeze(admin, player, -1);
// else
// CS2_SimpleAdmin.Unfreeze(admin, player);
// }
//
// private static void SetHpMenu(CCSPlayerController admin, CCSPlayerController player)
// {
// var hpArray = new[]
// {
// new Tuple<string, int>("1", 1),
// new Tuple<string, int>("10", 10),
// new Tuple<string, int>("25", 25),
// new Tuple<string, int>("50", 50),
// new Tuple<string, int>("100", 100),
// new Tuple<string, int>("200", 200),
// new Tuple<string, int>("500", 500),
// new Tuple<string, int>("999", 999)
// };
//
// var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_hp"] ?? "Set Hp"}: {player.PlayerName}");
//
// foreach (var (optionName, value) in hpArray)
// {
// menu?.AddMenuOption(optionName, (_, _) => { SetHp(admin, player, value); });
// }
//
// if (menu != null) AdminMenu.OpenMenu(admin, menu);
// }
//
// private static void SetHp(CCSPlayerController admin, CCSPlayerController player, int hp)
// {
// CS2_SimpleAdmin.SetHp(admin, player, hp);
// }
//
// private static void SetSpeedMenu(CCSPlayerController admin, CCSPlayerController player)
// {
// var speedArray = new[]
// {
// new Tuple<string, float>("0.1", .1f),
// new Tuple<string, float>("0.25", .25f),
// new Tuple<string, float>("0.5", .5f),
// new Tuple<string, float>("0.75", .75f),
// new Tuple<string, float>("1", 1),
// new Tuple<string, float>("2", 2),
// new Tuple<string, float>("3", 3),
// new Tuple<string, float>("4", 4)
// };
//
// var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_speed"] ?? "Set Speed"}: {player.PlayerName}");
//
// foreach (var (optionName, value) in speedArray)
// {
// menu?.AddMenuOption(optionName, (_, _) => { SetSpeed(admin, player, value); });
// }
//
// if (menu != null) AdminMenu.OpenMenu(admin, menu);
// }
//
// private static void SetSpeed(CCSPlayerController admin, CCSPlayerController player, float speed)
// {
// CS2_SimpleAdmin.SetSpeed(admin, player, speed);
// }
//
// private static void SetGravityMenu(CCSPlayerController admin, CCSPlayerController player)
// {
// var gravityArray = new[]
// {
// new Tuple<string, float>("0.1", .1f),
// new Tuple<string, float>("0.25", .25f),
// new Tuple<string, float>("0.5", .5f),
// new Tuple<string, float>("0.75", .75f),
// new Tuple<string, float>("1", 1),
// new Tuple<string, float>("2", 2)
// };
//
// var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_gravity"] ?? "Set Gravity"}: {player.PlayerName}");
//
// foreach (var (optionName, value) in gravityArray)
// {
// menu?.AddMenuOption(optionName, (_, _) => { SetGravity(admin, player, value); });
// }
//
// if (menu != null) AdminMenu.OpenMenu(admin, menu);
// }
//
// private static void SetGravity(CCSPlayerController admin, CCSPlayerController player, float gravity)
// {
// CS2_SimpleAdmin.SetGravity(admin, player, gravity);
// }
//
// private static void SetMoneyMenu(CCSPlayerController admin, CCSPlayerController player)
// {
// var moneyArray = new[]
// {
// new Tuple<string, int>("$0", 0),
// new Tuple<string, int>("$1000", 1000),
// new Tuple<string, int>("$2500", 2500),
// new Tuple<string, int>("$5000", 5000),
// new Tuple<string, int>("$10000", 10000),
// new Tuple<string, int>("$16000", 16000)
// };
//
// var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_money"] ?? "Set Money"}: {player.PlayerName}");
//
// foreach (var (optionName, value) in moneyArray)
// {
// menu?.AddMenuOption(optionName, (_, _) => { SetMoney(admin, player, value); });
// }
//
// if (menu != null) AdminMenu.OpenMenu(admin, menu);
// }
//
// private static void SetMoney(CCSPlayerController admin, CCSPlayerController player, int money)
// {
// CS2_SimpleAdmin.SetMoney(admin, player, money);
// }
// }