cs2-SimpleAdmin/CS2-SimpleAdmin/Menus/FunActionsMenu.cs
Sachin a10a33edfd v1.7.8-alpha
feat: re-add `css_fexec` used for css-panel skins module
feat: Add KitsuneMenu & Remove MenuManager
update: Added StatusBlocker by @Slynx support to hide stealth admin from status
2025-09-25 01:20:57 +05:30

369 lines
No EOL
13 KiB
C#

using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using Menu;
using Menu.Enums;
namespace CS2_SimpleAdmin.Menus;
public static class FunActionsMenu
{
private static Dictionary<int, CsItem>? _weaponsCache;
private static Dictionary<int, CsItem> GetWeaponsCache
{
get
{
if (_weaponsCache != null) return _weaponsCache;
var weaponsArray = Enum.GetValues(typeof(CsItem));
// avoid duplicates in the menu
_weaponsCache = new Dictionary<int, CsItem>();
foreach (CsItem item in weaponsArray)
{
if (item == CsItem.Tablet)
continue;
_weaponsCache[(int)item] = item;
}
return _weaponsCache;
}
}
public static void OpenMenu(CCSPlayerController admin)
{
if (!admin.IsValid)
return;
var localizer = CS2_SimpleAdmin._localizer;
if (!AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), "@css/generic"))
{
admin.PrintToChat(localizer?["sa_prefix"] ??
"[SimpleAdmin] " +
(localizer?["sa_no_permission"] ?? "You do not have permissions to use this command"));
return;
}
List<MenuItem> items = new();
var optionMap = new Dictionary<int, Action>();
int i = 0;
void TryAddOption(string command, string defaultPermission, string localizerKey, Action action)
{
string[] permission = AdminManager.CommandIsOverriden(command)
? AdminManager.GetPermissionOverrides(command)
: [defaultPermission];
if (!AdminManager.PlayerHasPermissions(new SteamID(admin.SteamID), permission))
return;
string menuName = localizer?[localizerKey] ?? localizerKey;
items.Add(new MenuItem(MenuItemType.Button, [new MenuValue(menuName)]));
optionMap[i++] = action;
}
// Add options
TryAddOption("css_god", "@css/cheats", "sa_godmode",
() => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_godmode"] ?? "God Mode", GodMode));
TryAddOption("css_noclip", "@css/cheats", "sa_noclip",
() => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_noclip"] ?? "No Clip", NoClip));
TryAddOption("css_respawn", "@css/cheats", "sa_respawn",
() => PlayersMenu.OpenDeadMenu(admin, localizer?["sa_respawn"] ?? "Respawn", Respawn));
TryAddOption("css_give", "@css/cheats", "sa_give_weapon",
() => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_give_weapon"] ?? "Give Weapon", GiveWeaponMenu));
TryAddOption("css_strip", "@css/slay", "sa_strip_weapons",
() => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_strip_weapons"] ?? "Strip Weapons", StripWeapons));
TryAddOption("css_freeze", "@css/slay", "sa_freeze",
() => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_freeze"] ?? "Freeze", Freeze));
TryAddOption("css_hp", "@css/slay", "sa_set_hp",
() => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_hp"] ?? "Set Hp", SetHpMenu));
TryAddOption("css_speed", "@css/slay", "sa_set_speed",
() => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_speed"] ?? "Set Speed", SetSpeedMenu));
TryAddOption("css_gravity", "@css/slay", "sa_set_gravity",
() => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_gravity"] ?? "Set Gravity", SetGravityMenu));
TryAddOption("css_money", "@css/slay", "sa_set_money",
() => PlayersMenu.OpenMenu(admin, localizer?["sa_set_money"] ?? "Set Money", SetMoneyMenu));
if (i == 0) return; // nothing to show
// Show menu using new ShowScrollableMenu method
CS2_SimpleAdmin.Menu?.ShowScrollableMenu(
admin,
localizer?["sa_menu_fun_commands"] ?? "Fun Commands",
items,
(buttons, menu, selected) =>
{
if (selected == null) return;
if (buttons == MenuButtons.Select && optionMap.TryGetValue(menu.Option, out var action))
{
action.Invoke();
}
},
true, freezePlayer: false, disableDeveloper: true);
}
private static void GodMode(CCSPlayerController admin, CCSPlayerController player)
{
CS2_SimpleAdmin.God(admin, player);
}
private static void NoClip(CCSPlayerController admin, CCSPlayerController player)
{
CS2_SimpleAdmin.NoClip(admin, player);
}
private static void Respawn(CCSPlayerController? admin, CCSPlayerController player)
{
CS2_SimpleAdmin.Respawn(admin, player);
}
private static void GiveWeaponMenu(CCSPlayerController admin, CCSPlayerController player)
{
var menuTitle = $"{CS2_SimpleAdmin._localizer?["sa_give_weapon"] ?? "Give Weapon"}: {player.PlayerName}";
List<MenuItem> items = new();
var optionMap = new Dictionary<int, Action>();
int i = 0;
foreach (var weapon in GetWeaponsCache)
{
string weaponName = weapon.Value.ToString();
items.Add(new MenuItem(MenuItemType.Button, [new MenuValue(weaponName)]));
optionMap[i++] = () =>
{
GiveWeapon(admin, player, weapon.Value);
};
}
if (i == 0) return; // nothing to show
CS2_SimpleAdmin.Menu?.ShowScrollableMenu(
admin,
menuTitle,
items,
(buttons, menu, selected) =>
{
if (selected == null) return;
if (buttons == MenuButtons.Select && optionMap.TryGetValue(menu.Option, out var action))
{
action.Invoke();
}
},
true, freezePlayer: false, disableDeveloper: true);
}
private static void GiveWeapon(CCSPlayerController admin, CCSPlayerController player, CsItem weaponValue)
{
CS2_SimpleAdmin.GiveWeapon(admin, player, weaponValue);
}
private static void StripWeapons(CCSPlayerController admin, CCSPlayerController player)
{
CS2_SimpleAdmin.StripWeapons(admin, player);
}
private static void Freeze(CCSPlayerController admin, CCSPlayerController player)
{
if (!(player.PlayerPawn.Value?.IsValid ?? false))
return;
if (player.PlayerPawn.Value.MoveType != MoveType_t.MOVETYPE_INVALID)
CS2_SimpleAdmin.Freeze(admin, player, -1);
else
CS2_SimpleAdmin.Unfreeze(admin, player);
}
private static void SetHpMenu(CCSPlayerController admin, CCSPlayerController player)
{
var hpArray = new[]
{
new Tuple<string, int>("1", 1),
new Tuple<string, int>("10", 10),
new Tuple<string, int>("25", 25),
new Tuple<string, int>("50", 50),
new Tuple<string, int>("100", 100),
new Tuple<string, int>("200", 200),
new Tuple<string, int>("500", 500),
new Tuple<string, int>("999", 999)
};
var menuTitle = $"{CS2_SimpleAdmin._localizer?["sa_set_hp"] ?? "Set Hp"}: {player.PlayerName}";
List<MenuItem> items = new();
var optionMap = new Dictionary<int, Action>();
int i = 0;
foreach (var (optionName, value) in hpArray)
{
items.Add(new MenuItem(MenuItemType.Button, [new MenuValue(optionName)]));
optionMap[i++] = () =>
{
SetHp(admin, player, value);
};
}
if (i == 0) return; // nothing to show
CS2_SimpleAdmin.Menu?.ShowScrollableMenu(
admin,
menuTitle,
items,
(buttons, menu, selected) =>
{
if (selected == null) return;
if (buttons == MenuButtons.Select && optionMap.TryGetValue(menu.Option, out var action))
{
action.Invoke();
}
},
true, freezePlayer: false, disableDeveloper: true);
}
private static void SetHp(CCSPlayerController admin, CCSPlayerController player, int hp)
{
CS2_SimpleAdmin.SetHp(admin, player, hp);
}
private static void SetSpeedMenu(CCSPlayerController admin, CCSPlayerController player)
{
var speedArray = new[]
{
new Tuple<string, float>("0.1", .1f),
new Tuple<string, float>("0.25", .25f),
new Tuple<string, float>("0.5", .5f),
new Tuple<string, float>("0.75", .75f),
new Tuple<string, float>("1", 1),
new Tuple<string, float>("2", 2),
new Tuple<string, float>("3", 3),
new Tuple<string, float>("4", 4)
};
var menuTitle = $"{CS2_SimpleAdmin._localizer?["sa_set_speed"] ?? "Set Speed"}: {player.PlayerName}";
List<MenuItem> items = new();
var optionMap = new Dictionary<int, Action>();
int i = 0;
foreach (var (optionName, value) in speedArray)
{
items.Add(new MenuItem(MenuItemType.Button, [new MenuValue(optionName)]));
optionMap[i++] = () => SetSpeed(admin, player, value);
}
if (i == 0) return;
CS2_SimpleAdmin.Menu?.ShowScrollableMenu(
admin,
menuTitle,
items,
(buttons, menu, selected) =>
{
if (selected == null) return;
if (buttons == MenuButtons.Select && optionMap.TryGetValue(menu.Option, out var action))
action.Invoke();
},
true, freezePlayer: false, disableDeveloper: true);
}
private static void SetSpeed(CCSPlayerController admin, CCSPlayerController player, float speed)
{
CS2_SimpleAdmin.SetSpeed(admin, player, speed);
}
private static void SetGravityMenu(CCSPlayerController admin, CCSPlayerController player)
{
var gravityArray = new[]
{
new Tuple<string, float>("0.1", .1f),
new Tuple<string, float>("0.25", .25f),
new Tuple<string, float>("0.5", .5f),
new Tuple<string, float>("0.75", .75f),
new Tuple<string, float>("1", 1),
new Tuple<string, float>("2", 2)
};
var menuTitle = $"{CS2_SimpleAdmin._localizer?["sa_set_gravity"] ?? "Set Gravity"}: {player.PlayerName}";
List<MenuItem> items = new();
var optionMap = new Dictionary<int, Action>();
int i = 0;
foreach (var (optionName, value) in gravityArray)
{
items.Add(new MenuItem(MenuItemType.Button, [new MenuValue(optionName)]));
optionMap[i++] = () => SetGravity(admin, player, value);
}
if (i == 0) return;
CS2_SimpleAdmin.Menu?.ShowScrollableMenu(
admin,
menuTitle,
items,
(buttons, menu, selected) =>
{
if (selected == null) return;
if (buttons == MenuButtons.Select && optionMap.TryGetValue(menu.Option, out var action))
action.Invoke();
},
true, freezePlayer: false, disableDeveloper: true);
}
private static void SetGravity(CCSPlayerController admin, CCSPlayerController player, float gravity)
{
CS2_SimpleAdmin.SetGravity(admin, player, gravity);
}
private static void SetMoneyMenu(CCSPlayerController admin, CCSPlayerController player)
{
var moneyArray = new[]
{
new Tuple<string, int>("$0", 0),
new Tuple<string, int>("$1000", 1000),
new Tuple<string, int>("$2500", 2500),
new Tuple<string, int>("$5000", 5000),
new Tuple<string, int>("$10000", 10000),
new Tuple<string, int>("$16000", 16000)
};
var menuTitle = $"{CS2_SimpleAdmin._localizer?["sa_set_money"] ?? "Set Money"}: {player.PlayerName}";
List<MenuItem> items = new();
var optionMap = new Dictionary<int, Action>();
int i = 0;
foreach (var (optionName, value) in moneyArray)
{
items.Add(new MenuItem(MenuItemType.Button, [new MenuValue(optionName)]));
optionMap[i++] = () => SetMoney(admin, player, value);
}
if (i == 0) return; // nothing to show
CS2_SimpleAdmin.Menu?.ShowScrollableMenu(
admin,
menuTitle,
items,
(buttons, menu, selected) =>
{
if (selected == null) return;
if (buttons == MenuButtons.Select && optionMap.TryGetValue(menu.Option, out var action))
action.Invoke();
},
true, freezePlayer: false, disableDeveloper: true);
}
private static void SetMoney(CCSPlayerController admin, CCSPlayerController player, int money)
{
CS2_SimpleAdmin.SetMoney(admin, player, money);
}
}