cs2-SimpleAdmin/CS2-SimpleAdmin/Managers/PlayerManager.cs
Dawid Bepierszcz eea700bfb4 Version bump and multi-account/IP ban fixes
Bump version to 1.7.9a and update package references (CounterStrikeSharp.API, Dapper, System.Linq.Async, ZLinq). Replace usages of PlayerConnectedState.PlayerConnected with PlayerConnectedState.Connected across commands, events, and helpers. Add DB method GetExpireOldPlayerIpsQuery (MySQL/SQLite) and call it to purge old player IP records during ban expiration. Improve CacheManager multi-account/ip ban detection (direct IP bans, cross-account IP checks) and adjust ban logic to respect expiration window. In PlayerManager: reduce semaphore, save player IP to DB before performing ban checks (add SavePlayerIpAddress), and always perform ban checks on connect. Simplify config upgrade logic in Helper.UpdateConfig to update the JSON file Version via JsonNode. Misc: adjust ban sound volume, minor exception catch cleanup, and add module folder to .gitignore.
2026-04-23 22:15:44 +02:00

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21 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.ValveConstants.Protobuf;
using CS2_SimpleAdminApi;
using Dapper;
using Microsoft.Extensions.Logging;
using ZLinq;
namespace CS2_SimpleAdmin.Managers;
internal class PlayerManager
{
private readonly SemaphoreSlim _loadPlayerSemaphore = new(6);
private readonly CS2_SimpleAdminConfig _config = CS2_SimpleAdmin.Instance.Config;
/// <summary>
/// Loads and initializes player data when a client connects.
/// </summary>
/// <param name="player">The <see cref="CCSPlayerController"/> instance representing the connecting player.</param>
/// <param name="fullConnect">
/// Determines whether to perform a full synchronization of player data.
/// If true, full checks (bans, IP history, penalties, warns, mutes) will be loaded and applied.
/// </param>
/// <remarks>
/// This method validates the player's identity, checks for bans, updates the IP history table,
/// loads penalties (mutes/gags/warns), and optionally notifies admin players about the connecting player's penalties.
/// </remarks>
public void LoadPlayerData(CCSPlayerController player, bool fullConnect = false)
{
if (!player.UserId.HasValue)
{
Helper.KickPlayer(player, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_INVALIDCONNECTION);
return;
}
var userId = player.UserId.Value;
var slot = player.Slot;
var steamId = player.SteamID;
var playerName = !string.IsNullOrEmpty(player.PlayerName)
? player.PlayerName
: CS2_SimpleAdmin._localizer?["sa_unknown"] ?? "Unknown";
var ipAddress = player.IpAddress?.Split(":")[0];
if (CS2_SimpleAdmin.DatabaseProvider == null || CS2_SimpleAdmin.Instance.CacheManager == null) return;
Task.Run(async () =>
{
try
{
await _loadPlayerSemaphore.WaitAsync();
// Save ip address before ban check
await SavePlayerIpAddress(steamId, playerName, ipAddress);
// Always check bans first, regardless of PlayersInfo state
var isBanned = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType switch
{
0 => CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(playerName, steamId, null),
_ => CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp
? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerOrAnyIpBanned(playerName, steamId,
ipAddress)
: CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(playerName, steamId, ipAddress)
};
CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Player {playerName} ({steamId}) IP: {ipAddress} - BanType: {CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType} - CheckMultiAccounts: {CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp} - isBanned: {isBanned}");
if (isBanned)
{
CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] KICKING {playerName} ({steamId})");
await Server.NextWorldUpdateAsync(() =>
{
CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Executing kick for {playerName}");
Helper.KickPlayer(userId, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED);
});
return;
}
if (!CS2_SimpleAdmin.PlayersInfo.ContainsKey(steamId))
{
var playerInfo = new PlayerInfo(userId, slot, new SteamID(steamId), playerName, ipAddress);
CS2_SimpleAdmin.PlayersInfo[steamId] = playerInfo;
if (_config.OtherSettings.CheckMultiAccountsByIp && ipAddress != null)
{
playerInfo.AccountsAssociated =
CS2_SimpleAdmin.Instance.CacheManager?.GetAccountsByIp(ipAddress).AsValueEnumerable()
.Select(x => (x.SteamId, x.PlayerName)).ToList() ?? [];
}
try
{
// var isBanned = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0
// ? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(
// CS2_SimpleAdmin.PlayersInfo[userId].SteamId.SteamId64.ToString(), null)
// : CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp
// ? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerOrAnyIpBanned(CS2_SimpleAdmin
// .PlayersInfo[userId].SteamId.SteamId64)
// : CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(CS2_SimpleAdmin.PlayersInfo[userId].SteamId.SteamId64.ToString(), ipAddress);
if (CS2_SimpleAdmin.PlayersInfo.TryGetValue(steamId, out PlayerInfo? value)) // Temp skip
{
var warns = await CS2_SimpleAdmin.Instance.WarnManager.GetPlayerWarns(value, false);
var (totalMutes, totalGags, totalSilences) =
await CS2_SimpleAdmin.Instance.MuteManager.GetPlayerMutes(value);
value.TotalBans = CS2_SimpleAdmin.Instance.CacheManager
?.GetPlayerBansBySteamId(value.SteamId.SteamId64)
.Count ?? 0;
value.TotalMutes = totalMutes;
value.TotalGags = totalGags;
value.TotalSilences = totalSilences;
value.TotalWarns = warns.Count;
var activeMutes =
await CS2_SimpleAdmin.Instance.MuteManager.IsPlayerMuted(value.SteamId.SteamId64
.ToString());
if (activeMutes.Count > 0)
{
foreach (var mute in activeMutes)
{
string muteType = mute.type;
DateTime ends = mute.ends;
int duration = mute.duration;
switch (muteType)
{
// Apply mute penalty based on mute type
case "GAG":
PlayerPenaltyManager.AddPenalty(
CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
PenaltyType.Gag, ends, duration);
// if (CS2_SimpleAdmin._localizer != null)
// mutesList[PenaltyType.Gag].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_gag", ends.ToLocalTime().ToString(CultureInfo.CurrentCulture)]);
break;
case "MUTE":
PlayerPenaltyManager.AddPenalty(
CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
PenaltyType.Mute, ends, duration);
await Server.NextWorldUpdateAsync(() =>
{
player.VoiceFlags = VoiceFlags.Muted;
});
// if (CS2_SimpleAdmin._localizer != null)
// mutesList[PenaltyType.Mute].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_mute", ends.ToLocalTime().ToString(CultureInfo.InvariantCulture)]);
break;
default:
PlayerPenaltyManager.AddPenalty(
CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
PenaltyType.Silence, ends, duration);
await Server.NextWorldUpdateAsync(() =>
{
player.VoiceFlags = VoiceFlags.Muted;
});
// if (CS2_SimpleAdmin._localizer != null)
// mutesList[PenaltyType.Silence].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_silence", ends.ToLocalTime().ToString(CultureInfo.CurrentCulture)]);
break;
}
}
}
if (CS2_SimpleAdmin.Instance.Config.OtherSettings.NotifyPenaltiesToAdminOnConnect)
{
await Server.NextWorldUpdateAsync(() =>
{
foreach (var admin in Helper.GetValidPlayers()
.Where(p => (AdminManager.PlayerHasPermissions(
new SteamID(p.SteamID),
"@css/kick") ||
AdminManager.PlayerHasPermissions(
new SteamID(p.SteamID),
"@css/ban")) &&
p.Connected == PlayerConnectedState.Connected &&
!CS2_SimpleAdmin.AdminDisabledJoinComms
.Contains(p.SteamID)))
{
if (CS2_SimpleAdmin._localizer == null || admin == player) continue;
admin.SendLocalizedMessage(CS2_SimpleAdmin._localizer,
"sa_admin_penalty_info",
player.PlayerName,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalBans,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalGags,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalMutes,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalSilences,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalWarns
);
if (CS2_SimpleAdmin.PlayersInfo[steamId].AccountsAssociated.Count >= 2)
{
var associatedAcccountsChunks =
CS2_SimpleAdmin.PlayersInfo[steamId].AccountsAssociated.ChunkBy(5)
.ToList();
foreach (var chunk in associatedAcccountsChunks)
{
admin.SendLocalizedMessage(CS2_SimpleAdmin._localizer,
"sa_admin_associated_accounts",
player.PlayerName,
string.Join(", ",
chunk.Select(a => $"{a.PlayerName} ({a.SteamId})"))
);
}
}
}
});
}
}
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Error processing player connection: {exception}",
ex.Message);
}
}
}
finally
{
_loadPlayerSemaphore.Release();
}
});
if (CS2_SimpleAdmin.RenamedPlayers.TryGetValue(player.SteamID, out var name))
{
player.Rename(name);
}
}
/// <summary>
/// Saves player's IP address to the database for multi-account detection.
/// This is called before ban checks to ensure IP is recorded even if player is banned.
/// </summary>
private async Task SavePlayerIpAddress(ulong steamId, string playerName, string? ipAddress)
{
if (!_config.OtherSettings.CheckMultiAccountsByIp || ipAddress == null || CS2_SimpleAdmin.DatabaseProvider == null)
return;
try
{
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
var steamId64 = steamId;
var ipUint = IpHelper.IpToUint(ipAddress);
var upsertQuery = CS2_SimpleAdmin.DatabaseProvider.GetUpsertPlayerIpQuery();
await connection.ExecuteAsync(upsertQuery, new
{
SteamID = steamId64,
playerName,
IPAddress = ipUint
});
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError(
$"Unable to save ip address for {playerName} ({ipAddress}): {ex.Message}");
}
}
/// <summary>
/// Periodically checks the status of online players and applies timers for speed, gravity,
/// and penalty expiration validation.
/// </summary>
/// <remarks>
/// This method registers two repeating timers:
/// <list type="bullet">
/// <item><description>One short-interval timer to update speed/gravity modifications applied to players.</description></item>
/// <item><description>
/// One long-interval timer (default 61 seconds) to expire bans, mutes, warns, refresh caches,
/// and remove outdated penalties from connected players.
/// </description></item>
/// </list>
/// Additionally, banned players still online are kicked, and admins may be updated about mute statuses based on the configured time mode.
/// </remarks>
public void CheckPlayersTimer()
{
CS2_SimpleAdmin.Instance.PlayersTimer = CS2_SimpleAdmin.Instance.AddTimer(61.0f, () =>
{
#if DEBUG
CS2_SimpleAdmin._logger?.LogCritical("[OnMapStart] Expired check");
#endif
if (CS2_SimpleAdmin.DatabaseProvider == null)
return;
// Optimization: Get players once and avoid allocating anonymous types
var validPlayers = Helper.GetValidPlayers();
// Use ValueTuple instead of anonymous type - better performance and less allocations
var tempPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>(validPlayers.Count);
foreach (var p in validPlayers)
{
tempPlayers.Add((p.PlayerName, p.SteamID, p.IpAddress, p.UserId, p.Slot));
}
var pluginInstance = CS2_SimpleAdmin.Instance;
var config = _config.OtherSettings; // Cache config access
_ = Task.Run(async () =>
{
try
{
// Run all expire tasks in parallel
var expireTasks = new[]
{
pluginInstance.BanManager.ExpireOldBans(),
pluginInstance.MuteManager.ExpireOldMutes(),
pluginInstance.WarnManager.ExpireOldWarns(),
pluginInstance.CacheManager?.RefreshCacheAsync() ?? Task.CompletedTask,
pluginInstance.PermissionManager.DeleteOldAdmins()
};
await Task.WhenAll(expireTasks);
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError($"Error processing players timer tasks: {ex.Message}");
if (ex is AggregateException aggregate)
{
foreach (var inner in aggregate.InnerExceptions)
{
CS2_SimpleAdmin._logger?.LogError($"Inner exception: {inner.Message}");
}
}
}
if (pluginInstance.CacheManager == null)
return;
// Optimization: Cache ban type and multi-account check to avoid repeated config access
var banType = config.BanType;
var checkMultiAccounts = config.CheckMultiAccountsByIp;
var bannedPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>();
// Manual loop instead of LINQ - better performance
foreach (var player in tempPlayers)
{
var playerName = player.PlayerName;
var steamId = player.SteamID;
var ip = player.IpAddress?.Split(':')[0];
bool isBanned = banType switch
{
0 => pluginInstance.CacheManager.IsPlayerBanned(playerName, steamId, null),
_ => checkMultiAccounts
? pluginInstance.CacheManager.IsPlayerOrAnyIpBanned(playerName, steamId, ip)
: pluginInstance.CacheManager.IsPlayerBanned(playerName, steamId, ip)
};
if (isBanned)
{
bannedPlayers.Add(player);
}
}
if (bannedPlayers.Count > 0)
{
foreach (var player in bannedPlayers)
{
if (!player.UserId.HasValue) continue;
await Server.NextWorldUpdateAsync(() =>
{
if (Helper.GetPlayerFromSteamid64(player.SteamID) != null)
Helper.KickPlayer((int)player.UserId,
NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED);
});
}
}
if (config.TimeMode == 0)
{
// Optimization: Manual projection instead of LINQ
var onlinePlayers = new List<(ulong, int?, int)>(tempPlayers.Count);
foreach (var player in tempPlayers)
{
onlinePlayers.Add((player.SteamID, player.UserId, player.Slot));
}
if (onlinePlayers.Count > 0)
{
await pluginInstance.MuteManager.CheckOnlineModeMutes(onlinePlayers);
}
}
});
try
{
// Optimization: Process penalties without LINQ allocations
var players = Helper.GetValidPlayers();
foreach (var player in players)
{
if (!PlayerPenaltyManager.IsSlotInPenalties(player.Slot))
continue;
var isMuted = PlayerPenaltyManager.IsPenalized(player.Slot, PenaltyType.Mute, out _);
var isSilenced = PlayerPenaltyManager.IsPenalized(player.Slot, PenaltyType.Silence, out _);
// Only reset voice flags if not muted or silenced
if (!isMuted && !isSilenced)
{
player.VoiceFlags = VoiceFlags.Normal;
}
}
PlayerPenaltyManager.RemoveExpiredPenalties();
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError($"Unable to remove old penalties: {ex.Message}");
}
}, TimerFlags.REPEAT);
}
}