cs2-SimpleAdmin/CS2-SimpleAdmin/Commands/playercommands.cs
Dawid Bepierszcz eea700bfb4 Version bump and multi-account/IP ban fixes
Bump version to 1.7.9a and update package references (CounterStrikeSharp.API, Dapper, System.Linq.Async, ZLinq). Replace usages of PlayerConnectedState.PlayerConnected with PlayerConnectedState.Connected across commands, events, and helpers. Add DB method GetExpireOldPlayerIpsQuery (MySQL/SQLite) and call it to purge old player IP records during ban expiration. Improve CacheManager multi-account/ip ban detection (direct IP bans, cross-account IP checks) and adjust ban logic to respect expiration window. In PlayerManager: reduce semaphore, save player IP to DB before performing ban checks (add SavePlayerIpAddress), and always perform ban checks on connect. Simplify config upgrade logic in Helper.UpdateConfig to update the JSON file Version via JsonNode. Misc: adjust ban sound volume, minor exception catch cleanup, and add module folder to .gitignore.
2026-04-23 22:15:44 +02:00

625 lines
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28 KiB
C#

using System.Globalization;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
namespace CS2_SimpleAdmin;
public partial class CS2_SimpleAdmin
{
/// <summary>
/// Executes the 'slay' command, forcing the targeted players to commit suicide.
/// Checks player validity and permissions.
/// </summary>
/// <param name="caller">Player or console issuing the command.</param>
/// <param name="command">Command details, including targets.</param>
[RequiresPermissions("@css/slay")]
[CommandHelper(minArgs: 1, usage: "<#userid or name>", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
public void OnSlayCommand(CCSPlayerController? caller, CommandInfo command)
{
var callerName = caller == null ? _localizer?["sa_console"] ?? "Console" : caller.PlayerName;
var targets = GetTarget(command);
if (targets == null) return;
var playersToTarget = targets.Players.Where(player => player.IsValid && player is {IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).ToList();
playersToTarget.ForEach(player =>
{
Slay(caller, player, callerName, command);
});
Helper.LogCommand(caller, command);
}
/// <summary>
/// Performs the actual slay action on a player, with notification and logging.
/// </summary>
/// <param name="caller">Admin or console issuing the slay.</param>
/// <param name="player">Target player to slay.</param>
/// <param name="callerName">Optional name to display as the slayer.</param>
/// <param name="command">Optional command info for logging.</param>
internal static void Slay(CCSPlayerController? caller, CCSPlayerController player, string? callerName = null, CommandInfo? command = null)
{
if (!player.IsValid || player.Connected != PlayerConnectedState.Connected) return;
if (!caller.CanTarget(player)) return;
// Set default caller name if not provided
callerName ??= caller != null ? caller.PlayerName : _localizer?["sa_console"] ?? "Console";
// Make the player commit suicide
player.CommitSuicide(false, true);
player.EmitSound("Player.Death");
// Determine message keys and arguments for the slay notification
var (activityMessageKey, adminActivityArgs) =
("sa_admin_slay_message",
new object[] { "CALLER", player.PlayerName });
// Display admin activity message to other players
if (caller == null || !SilentPlayers.Contains(caller.Slot))
{
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
}
// Log the command and send Discord notification
if (command == null)
Helper.LogCommand(caller, $"css_slay {(string.IsNullOrEmpty(player.PlayerName) ? player.SteamID.ToString() : player.PlayerName)}");
}
/// <summary>
/// Applies damage as a slap effect to the targeted players.
/// </summary>
/// <param name="caller">The player/admin executing the slap command.</param>
/// <param name="command">The command including targets and optional damage value.</param>
[RequiresPermissions("@css/slay")]
[CommandHelper(minArgs: 1, usage: "<#userid or name> [damage]", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
public void OnSlapCommand(CCSPlayerController? caller, CommandInfo command)
{
var damage = 0;
var targets = GetTarget(command);
if (targets == null) return;
var playersToTarget = targets.Players.Where(player => player.IsValid && player is { IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).ToList();
if (command.ArgCount >= 2)
{
int.TryParse(command.GetArg(2), out damage);
}
playersToTarget.ForEach(player =>
{
if (player.Connected != PlayerConnectedState.Connected)
return;
if (caller!.CanTarget(player))
{
Slap(caller, player, damage, command);
}
});
Helper.LogCommand(caller, command);
}
/// <summary>
/// Applies slap damage to a specific player with notifications and logging.
/// </summary>
/// <param name="caller">The player/admin applying the slap effect.</param>
/// <param name="player">The target player to slap.</param>
/// <param name="damage">The damage amount to apply.</param>
/// <param name="command">Optional command info for logging.</param>
internal static void Slap(CCSPlayerController? caller, CCSPlayerController player, int damage, CommandInfo? command = null)
{
if (!caller.CanTarget(player)) return;
// Set default caller name if not provided
var callerName = caller != null ? caller.PlayerName : _localizer?["sa_console"] ?? "Console";
// Apply slap damage to the player
player.Pawn.Value?.Slap(damage);
player.EmitSound("Player.DamageFall");
// Log the command
if (command == null)
Helper.LogCommand(caller, $"css_slap {(string.IsNullOrEmpty(player.PlayerName) ? player.SteamID.ToString() : player.PlayerName)} {damage}");
// Determine message key and arguments for the slap notification
var (activityMessageKey, adminActivityArgs) =
("sa_admin_slap_message",
new object[] { "CALLER", player.PlayerName });
// Display admin activity message to other players
if (caller != null && SilentPlayers.Contains(caller.Slot)) return;
if (_localizer != null)
{
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
}
}
/// <summary>
/// Changes the team of targeted players with optional kill on switch.
/// </summary>
/// <param name="caller">The player/admin issuing the command.</param>
/// <param name="command">The command containing targets, team info, and optional kill flag.</param>
[RequiresPermissions("@css/kick")]
[CommandHelper(minArgs: 2, usage: "<#userid or name> [<ct/tt/spec>] [-k]", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
public void OnTeamCommand(CCSPlayerController? caller, CommandInfo command)
{
var callerName = caller == null ? _localizer?["sa_console"] ?? "Console" : caller.PlayerName;
var teamName = command.GetArg(2).ToLower();
string _teamName;
var teamNum = CsTeam.Spectator;
var targets = GetTarget(command);
if (targets == null) return;
var playersToTarget = targets.Players.Where(player => player is { IsValid: true, IsHLTV: false }).ToList();
switch (teamName)
{
case "ct":
case "counterterrorist":
teamNum = CsTeam.CounterTerrorist;
_teamName = "CT";
break;
case "t":
case "tt":
case "terrorist":
teamNum = CsTeam.Terrorist;
_teamName = "TT";
break;
case "swap":
_teamName = "SWAP";
break;
default:
teamNum = CsTeam.Spectator;
_teamName = "SPEC";
break;
}
var kill = command.GetArg(3).ToLower().Equals("-k");
playersToTarget.ForEach(player =>
{
ChangeTeam(caller, player, _teamName, teamNum, kill, command);
});
Helper.LogCommand(caller, command);
}
/// <summary>
/// Changes the team of a player with various conditions and logs the operation.
/// </summary>
/// <param name="caller">The player/admin issuing the change.</param>
/// <param name="player">The target player.</param>
/// <param name="teamName">Team name string.</param>
/// <param name="teamNum">Team enumeration value.</param>
/// <param name="kill">If true, kills player on team change.</param>
/// <param name="command">Optional command info for logging.</param>
internal static void ChangeTeam(CCSPlayerController? caller, CCSPlayerController player, string teamName, CsTeam teamNum, bool kill, CommandInfo? command = null)
{
// Check if the player is valid and connected
if (!player.IsValid || player.Connected != PlayerConnectedState.Connected)
return;
// Ensure the caller can target the player
if (!caller.CanTarget(player)) return;
// Set default caller name if not provided
var callerName = caller != null ? caller.PlayerName : _localizer?["sa_console"] ?? "Console";
// Change team based on the provided teamName and conditions
if (!teamName.Equals("swap", StringComparison.OrdinalIgnoreCase))
{
if (player.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE && teamNum != CsTeam.Spectator && !kill && Instance.Config.OtherSettings.TeamSwitchType == 1)
player.SwitchTeam(teamNum);
else
player.ChangeTeam(teamNum);
}
else
{
if (player.TeamNum != (byte)CsTeam.Spectator)
{
var _teamNum = (CsTeam)player.TeamNum == CsTeam.Terrorist ? CsTeam.CounterTerrorist : CsTeam.Terrorist;
teamName = _teamNum == CsTeam.Terrorist ? "TT" : "CT";
if (player.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE && !kill && Instance.Config.OtherSettings.TeamSwitchType == 1)
player.SwitchTeam(_teamNum);
else
player.ChangeTeam(_teamNum);
}
}
// Log the command
if (command == null)
Helper.LogCommand(caller, $"css_team {player.PlayerName} {teamName}");
// Determine message key and arguments for the team change notification
var activityMessageKey = "sa_admin_team_message";
var adminActivityArgs = new object[] { "CALLER", player.PlayerName, teamName };
// Display admin activity message to other players
if (caller != null && SilentPlayers.Contains(caller.Slot)) return;
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
}
/// <summary>
/// Renames targeted players to a new name.
/// </summary>
/// <param name="caller">The admin issuing the rename command.</param>
/// <param name="command">The command including targets and new name.</param>
[CommandHelper(1, "<#userid or name> <new name>")]
[RequiresPermissions("@css/kick")]
public void OnRenameCommand(CCSPlayerController? caller, CommandInfo command)
{
// Set default caller name if not provided
var callerName = caller == null ? _localizer?["sa_console"] ?? "Console" : caller.PlayerName;
// Get the new name from the command arguments
var newName = command.GetArg(2);
// Check if the new name is valid
if (string.IsNullOrEmpty(newName))
return;
// Retrieve the targets based on the command
var targets = GetTarget(command);
if (targets == null) return;
// Filter out valid players from the targets
var playersToTarget = targets.Players.Where(player => player is { IsValid: true, IsHLTV: false }).ToList();
// Log the command
Helper.LogCommand(caller, command);
// Process each player to rename
playersToTarget.ForEach(player =>
{
// Check if the player is connected and can be targeted
if (player.Connected != PlayerConnectedState.Connected || !caller!.CanTarget(player))
return;
// Determine message key and arguments for the rename notification
var activityMessageKey = "sa_admin_rename_message";
var adminActivityArgs = new object[] { "CALLER", player.PlayerName, newName };
// Display admin activity message to other players
if (caller != null && SilentPlayers.Contains(caller.Slot)) return;
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
// Rename the player
player.Rename(newName);
});
}
/// <summary>
/// Renames permamently targeted players to a new name.
/// </summary>
/// <param name="caller">The admin issuing the pre-rename command.</param>
/// <param name="command">The command containing targets and new alias.</param>
[CommandHelper(1, "<#userid or name> <new name>")]
[RequiresPermissions("@css/ban")]
public void OnPrenameCommand(CCSPlayerController? caller, CommandInfo command)
{
// Set default caller name if not provided
var callerName = caller == null ? _localizer?["sa_console"] ?? "Console" : caller.PlayerName;
// Get the new name from the command arguments
var newName = command.GetArg(2);
// Retrieve the targets based on the command
var targets = GetTarget(command);
if (targets == null) return;
// Filter out valid players from the targets
var playersToTarget = targets.Players.Where(player => player is { IsValid: true, IsHLTV: false }).ToList();
// Log the command
Helper.LogCommand(caller, command);
// Process each player to rename
playersToTarget.ForEach(player =>
{
// Check if the player is connected and can be targeted
if (player.Connected != PlayerConnectedState.Connected || !caller!.CanTarget(player))
return;
// Determine message key and arguments for the rename notification
var activityMessageKey = "sa_admin_rename_message";
var adminActivityArgs = new object[] { "CALLER", player.PlayerName, newName };
// Display admin activity message to other players
if (caller != null && !SilentPlayers.Contains(caller.Slot))
{
Helper.ShowAdminActivity(activityMessageKey, callerName, false, adminActivityArgs);
}
// Determine if the new name is valid and update the renamed players list
if (!string.IsNullOrEmpty(newName))
{
RenamedPlayers[player.SteamID] = newName;
player.Rename(newName);
}
else
{
RenamedPlayers.Remove(player.SteamID);
}
});
}
/// <summary>
/// Teleports targeted player(s) to another player's location.
/// </summary>
/// <param name="caller">Admin issuing teleport command.</param>
/// <param name="command">Command containing teleport targets and destination.</param>
[CommandHelper(1, "<#userid or name> [#userid or name]")]
[RequiresPermissions("@css/kick")]
public void OnGotoCommand(CCSPlayerController? caller, CommandInfo command)
{
IEnumerable<CCSPlayerController> playersToTeleport;
CCSPlayerController? destinationPlayer;
var targets = GetTarget(command);
if (command.ArgCount < 3)
{
if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
return;
if (targets == null || targets.Count() != 1)
return;
destinationPlayer = targets.Players.FirstOrDefault(p =>
p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
if (destinationPlayer == null || !caller.CanTarget(destinationPlayer) || caller.PlayerPawn.Value == null)
return;
playersToTeleport = [caller];
}
else
{
var destination = GetTarget(command, 2);
if (targets == null || destination == null || destination.Count() != 1)
return;
destinationPlayer = destination.Players.FirstOrDefault(p =>
p is { IsValid: true, IsHLTV: false, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
if (destinationPlayer == null)
return;
playersToTeleport = targets.Players
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller.CanTarget(p))
.ToList();
if (!playersToTeleport.Any())
return;
}
// Log command
Helper.LogCommand(caller, command);
foreach (var player in playersToTeleport)
{
if (player.PlayerPawn?.Value == null || destinationPlayer?.PlayerPawn?.Value == null)
continue;
player.TeleportPlayer(destinationPlayer);
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
AddTimer(4, () =>
{
if (player is { IsValid: true, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE })
{
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
}
if (destinationPlayer.IsValid && destinationPlayer.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE)
{
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
}
});
if (caller != null && !SilentPlayers.Contains(caller.Slot) && _localizer != null)
{
Helper.ShowAdminActivity("sa_admin_tp_message", player.PlayerName, false, "CALLER", destinationPlayer.PlayerName);
}
}
}
/// <summary>
/// Brings targeted player(s) to the caller or specified destination player's location.
/// </summary>
/// <param name="caller">Player issuing the bring command.</param>
/// <param name="command">Command containing the destination and targets.</param>
[CommandHelper(1, "<#destination or name> [#userid or name...]")]
[RequiresPermissions("@css/kick")]
public void OnBringCommand(CCSPlayerController? caller, CommandInfo command)
{
IEnumerable<CCSPlayerController> playersToTeleport;
CCSPlayerController? destinationPlayer;
if (command.ArgCount < 3)
{
if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
return;
var targets = GetTarget(command);
if (targets == null || !targets.Any())
return;
destinationPlayer = caller;
playersToTeleport = targets.Players
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller.CanTarget(p))
.ToList();
}
else
{
var destination = GetTarget(command);
if (destination == null || destination.Count() != 1)
return;
destinationPlayer = destination.Players.FirstOrDefault(p =>
p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
if (destinationPlayer == null)
return;
// Rest args = targets to teleport
var targets = GetTarget(command, 2);
if (targets == null || !targets.Any())
return;
playersToTeleport = targets.Players
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller!.CanTarget(p))
.ToList();
}
if (destinationPlayer == null || !playersToTeleport.Any())
return;
// Log command
Helper.LogCommand(caller, command);
foreach (var player in playersToTeleport)
{
if (player.PlayerPawn?.Value == null || destinationPlayer.PlayerPawn?.Value == null)
continue;
// Teleport
player.TeleportPlayer(destinationPlayer);
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
AddTimer(4, () =>
{
if (player is { IsValid: true, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE })
{
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
}
if (destinationPlayer.IsValid && destinationPlayer.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE)
{
destinationPlayer.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
destinationPlayer.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(destinationPlayer, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(destinationPlayer, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
}
});
if (caller != null && !SilentPlayers.Contains(caller.Slot) && _localizer != null)
{
Helper.ShowAdminActivity("sa_admin_bring_message", player.PlayerName, false, "CALLER", destinationPlayer.PlayerName);
}
}
}
// [CommandHelper(1, "<#userid or name> [#userid or name]")]
// [RequiresPermissions("@css/kick")]
// public void OnBringCommand(CCSPlayerController? caller, CommandInfo command)
// {
// // Check if the caller is valid and has a live pawn
// if (caller == null || caller.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
// return;
//
// // Get the target players
// var targets = GetTarget(command);
// if (targets == null || targets.Count() > 1) return;
//
// var playersToTarget = targets.Players
// .Where(player => player is { IsValid: true, IsHLTV: false })
// .ToList();
//
// // Log the command
// Helper.LogCommand(caller, command);
//
// // Process each player to teleport
// foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE }).Where(caller.CanTarget))
// {
// if (caller.PlayerPawn.Value == null || player.PlayerPawn.Value == null)
// continue;
//
// // Teleport the player to the caller and toggle noclip
// player.TeleportPlayer(caller);
// // caller.PlayerPawn.Value.ToggleNoclip();
//
// caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
// caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
//
// Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
// Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
//
// player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
// player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
//
// Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
// Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
//
// // Set a timer to toggle collision back after 4 seconds
// AddTimer(4, () =>
// {
// if (!player.IsValid || player.PlayerPawn?.Value?.LifeState != (int)LifeState_t.LIFE_ALIVE)
// return;
//
// caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
// caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
//
// Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
// Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
//
// player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
// player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
//
// Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
// Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
// });
//
// // Prepare message key and arguments for the bring notification
// var activityMessageKey = "sa_admin_bring_message";
// var adminActivityArgs = new object[] { "CALLER", player.PlayerName };
//
// // Show admin activity
// if (!SilentPlayers.Contains(caller.Slot) && _localizer != null)
// {
// Helper.ShowAdminActivity(activityMessageKey, caller.PlayerName, false, adminActivityArgs);
// }
// }
// }
}