cs2-SimpleAdmin/CS2-SimpleAdmin/Menus/BasicMenu.cs
Ravid-A 530f60366d Fix unban delay, admin loading, rename persistence; add css_history (1.9.0)
Fixes for issues reported by server owners, plus one new command.

Unbans took up to a minute to apply, and on SQLite never applied at all:
- css_unban only wrote to the database, but the connect check reads an
  in-memory cache that syncs on a 61s timer. BanManager.UnbanPlayer now
  marks the bans UNBANNED in CacheManager and rebuilds the indexes, and
  logs failures instead of swallowing them.
- SQLite has no ON UPDATE CURRENT_TIMESTAMP and the unban/expire queries
  never set updated_at, so the delta refresh never saw the change and
  the ban stayed active until a plugin reload. Both queries set it now.
- The delta query uses >= so a change written in the same second as the
  refresh snapshot is not skipped.
- css_unban issues removeid when UnlockedCommands is on, clearing the
  engine-level banid that css_ban adds.
- RebuildIndexes builds fresh dictionaries and swaps them under a lock,
  so the game thread cannot read a half-built index now that unbans can
  trigger a rebuild off the timer thread.

Admin permissions were intermittently missing after a restart:
- The startup reload fired at a fixed 3s, usually before ServerManager
  had resolved ServerId, so the admin query ran with a null server and
  returned only global admins, with nothing reloading afterwards.
  ServerManager now reloads admins once ServerId is set, and on both of
  its failure paths so global admins still load.
- Loading the plugin mid-map (css_plugins load) fires no map start, so
  server loading is kicked off after 5s if it has not happened.
- CreateAdminsJsonFile no longer strips permissions from inside the
  ToDictionary lambda, where it ran once per name group and seconds
  before the new data was loaded. It returns the new cache and
  PermissionManager.ApplyAdminCache applies it on the main thread
  immediately before AdminManager.LoadAdminData.
- Reloads are serialized with a semaphore and carry a generation, so
  overlapping ones cannot race on the JSON files or apply a stale
  snapshot after the hibernation cap.
- GetAllPlayersFlags and GetAllGroupsData rethrow instead of returning
  an empty list; ReloadAdmins catches, logs and aborts. A transient
  database error previously wrote an empty admins.json and stripped
  every admin on the server.

Permanent renames did not survive a restart:
- New sa_renames table (migration 017); css_prename upserts or deletes,
  and the table is loaded into memory once the server is ready.
- The rename is re-applied on connect before the DatabaseProvider /
  CacheManager early return, which previously skipped it whenever the
  DB or cache was not ready yet.
- New EventPlayerChangename handler, and both it and OnPlayerInfo
  re-check after a short delay instead of comparing names at event
  time; the engine may not have written the client's new name yet, and
  Rename itself takes 0.4s to settle.

Smaller fixes:
- css_say printed "ADMIN: <text>" with no name. The caller name is
  passed to the localizer and sa_adminsay_prefix carries {1} in all 13
  languages.
- css_penalties <player> with @css/kick reassigned only the local user
  id while every lookup kept using caller.SteamID, so an admin checking
  another player always saw their own penalties. It now uses the
  target's SteamID, and replies instead of throwing when that player's
  connect data has not finished loading.
- css_rename returned early for an admin in silent mode, which skipped
  the rename itself rather than just the announcement.

New: css_history <#userid|name|steamid64> [bans|gags|mutes|silences|warns]
(@css/kick) prints every ban, gag, mute, silence and warn with status,
duration, the admin who issued it, the reason and, for lifted bans and
mutes, who lifted it, when and why. A SteamID64 works for players who
are not online. Also available in the admin menu under Players >
History. The data was always there: unban, unmute and expiry only flip
the status column, rows are never deleted.

Build:
- The csproj listed all 32 migration files by hand, so a new migration
  silently never reached the output. Replaced with a glob.
- Commands missing from an existing Commands.json are registered under
  their default name, so new commands appear without deleting the file.
  An empty alias list still disables a command.
2026-10-03 02:33:10 +03:00

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
using CS2_SimpleAdminApi;
namespace CS2_SimpleAdmin.Menus;
public abstract class BasicMenu
{
/// <summary>
/// Initializes all menus in the system by registering them with the MenuManager.
/// Register with translation keys instead of static names - translation happens per-player.
/// </summary>
public static void Initialize()
{
var manager = MenuManager.Instance;
// Players category menus - using translation keys
manager.RegisterMenu("players", "slap", "sa_slap", CreateSlapMenu, "@css/slay");
manager.RegisterMenu("players", "slay", "sa_slay", CreateSlayMenu, "@css/slay");
manager.RegisterMenu("players", "kick", "sa_kick", CreateKickMenu, "@css/kick");
manager.RegisterMenu("players", "warn", "sa_warn", CreateWarnMenu, "@css/kick");
manager.RegisterMenu("players", "ban", "sa_ban", CreateBanMenu, "@css/ban");
manager.RegisterMenu("players", "gag", "sa_gag", CreateGagMenu, "@css/chat");
manager.RegisterMenu("players", "mute", "sa_mute", CreateMuteMenu, "@css/chat");
manager.RegisterMenu("players", "silence", "sa_silence", CreateSilenceMenu, "@css/chat");
manager.RegisterMenu("players", "team", "sa_team_force", CreateForceTeamMenu, "@css/kick");
manager.RegisterMenu("players", "history", "sa_history", CreateHistoryMenu, "@css/kick");
// Server category menus - using translation keys
manager.RegisterMenu("server", "plugins", "sa_menu_pluginsmanager_title", CreatePluginsMenu, "@css/root");
manager.RegisterMenu("server", "changemap", "sa_changemap", CreateChangeMapMenu, "@css/changemap");
manager.RegisterMenu("server", "restart", "sa_restart_game", CreateRestartGameMenu, "@css/generic");
manager.RegisterMenu("server", "custom", "sa_menu_custom_commands", CreateCustomCommandsMenu, "@css/generic");
// Admin category menus - using translation keys
manager.RegisterMenu("admin", "add", "sa_admin_add", CreateAddAdminMenu, "@css/root");
manager.RegisterMenu("admin", "remove", "sa_admin_remove", CreateRemoveAdminMenu, "@css/root");
manager.RegisterMenu("admin", "reload", "sa_admin_reload", CreateReloadAdminsMenu, "@css/root");
}
/// <summary>
/// Creates menu for slapping players with selectable damage amounts.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the slap menu.</returns>
private static MenuBuilder CreateSlapMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var slapMenu = new MenuBuilder("sa_slap", admin, localizer);
var players = Helper.GetValidPlayers().Where(admin.CanTarget);
foreach (var player in players)
{
var capturedPlayer = player; // Capture to local variable to avoid closure issue
var playerName = capturedPlayer.PlayerName.Length > 26 ? capturedPlayer.PlayerName[..26] : capturedPlayer.PlayerName;
slapMenu.AddSubMenu(playerName, () => CreateSlapDamageMenu(admin, capturedPlayer));
}
return slapMenu.WithBackButton();
}
/// <summary>
/// Creates damage selection submenu for slapping a specific player.
/// </summary>
/// <param name="admin">The admin player executing the slap.</param>
/// <param name="target">The target player to be slapped.</param>
/// <returns>A MenuBuilder instance for the slap damage menu.</returns>
private static MenuBuilder CreateSlapDamageMenu(CCSPlayerController admin, CCSPlayerController target)
{
var localizer = CS2_SimpleAdmin._localizer;
string localizedTitle;
using (new WithTemporaryCulture(admin.GetLanguage()))
{
localizedTitle = $"{localizer?["sa_slap"] ?? "Slap"}: {target.PlayerName}";
}
var slapDamageMenu = new MenuBuilder(localizedTitle);
var damages = new[] { 0, 1, 5, 10, 50, 100 };
foreach (var damage in damages)
{
slapDamageMenu.AddOption($"{damage} HP", currentAdmin =>
{
if (target.IsValid)
{
CS2_SimpleAdmin.Slap(currentAdmin, target, damage);
// Reopen the same menu (not create new one) to keep back button working
slapDamageMenu.OpenMenu(currentAdmin);
}
});
}
return slapDamageMenu.WithBackButton();
}
/// <summary>
/// Creates menu for slaying (killing) players.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the slay menu.</returns>
private static MenuBuilder CreateSlayMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var slayMenu = new MenuBuilder("sa_slay", admin, localizer);
var players = Helper.GetValidPlayers().Where(admin.CanTarget);
foreach (var player in players)
{
var capturedPlayer = player; // Capture to local variable to avoid closure issue
var playerName = capturedPlayer.PlayerName.Length > 26 ? capturedPlayer.PlayerName[..26] : capturedPlayer.PlayerName;
slayMenu.AddOption(playerName, _ =>
{
if (capturedPlayer.IsValid)
{
CS2_SimpleAdmin.Slay(admin, capturedPlayer);
}
});
}
return slayMenu.WithBackButton();
}
/// <summary>
/// Creates the penalty history menu: pick an online player, then one entry per past penalty.
/// Selecting an entry prints its full details to the admin's console.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the history menu.</returns>
private static MenuBuilder CreateHistoryMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var historyMenu = new MenuBuilder("sa_history", admin, localizer);
var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
foreach (var player in players)
{
var playerName = player.PlayerName.Length > 26 ? player.PlayerName[..26] : player.PlayerName;
historyMenu.AddOption(playerName, _ =>
{
var steamId = player.SteamID;
var name = player.PlayerName;
var adminSteamId = admin.SteamID;
// The list is built after the DB round trip, so it is opened from the world update rather than returned here
Task.Run(async () =>
{
var rows = await CS2_SimpleAdmin.PlayerManager.GetPenaltyHistory(steamId);
await Server.NextWorldUpdateAsync(() =>
{
// The slot may have been reused by another player while the query ran
if (!admin.IsValid || admin.SteamID != adminSteamId) return;
if (rows.Count == 0)
{
CS2_SimpleAdmin.Instance.PrintHistory(admin.PrintToConsole, name, steamId, rows);
return;
}
var list = new MenuBuilder("sa_history", admin, localizer);
foreach (var row in rows)
{
var active = (string)row.status == "ACTIVE";
var label = $"[{(active ? $"{ChatColors.LightRed}X" : $"{ChatColors.Lime}✔️")}{ChatColors.Default}] {(string)row.type} {(string)row.reason}";
list.AddOption(label.Length > 40 ? label[..40] : label,
_ => CS2_SimpleAdmin.Instance.PrintHistory(admin.PrintToConsole, name, steamId, [row]));
}
// Built standalone, so the back button must be wired to the player list explicitly
list.WithBackAction(historyMenu.OpenMenu).OpenMenu(admin);
});
});
});
}
return historyMenu.WithBackButton();
}
/// <summary>
/// Creates menu for kicking players with reason selection.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the kick menu.</returns>
private static MenuBuilder CreateKickMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var kickMenu = new MenuBuilder("sa_kick", admin, localizer);
var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
foreach (var player in players)
{
var capturedPlayer = player; // Capture to local variable to avoid closure issue
var playerName = capturedPlayer.PlayerName.Length > 26 ? capturedPlayer.PlayerName[..26] : capturedPlayer.PlayerName;
kickMenu.AddSubMenu(playerName, () => CreateReasonMenu(admin, capturedPlayer, "Kick", PenaltyType.Kick,
(_, _, reason) =>
{
if (capturedPlayer.IsValid)
{
CS2_SimpleAdmin.Instance.Kick(admin, capturedPlayer, reason, admin.PlayerName);
}
}));
}
return kickMenu.WithBackButton();
}
/// <summary>
/// Creates menu for warning players with duration and reason selection.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the warn menu.</returns>
private static MenuBuilder CreateWarnMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var warnMenu = new MenuBuilder("sa_warn", admin, localizer);
var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
foreach (var player in players)
{
var capturedPlayer = player; // Capture to local variable to avoid closure issue
var playerName = capturedPlayer.PlayerName.Length > 26 ? capturedPlayer.PlayerName[..26] : capturedPlayer.PlayerName;
warnMenu.AddSubMenu(playerName, () => CreateDurationMenu(admin, capturedPlayer, "Warn",
(_, _, duration) => CreateReasonMenu(admin, capturedPlayer, "Warn", PenaltyType.Warn,
(_, _, reason) =>
{
if (capturedPlayer.IsValid)
{
CS2_SimpleAdmin.Instance.Warn(admin, capturedPlayer, duration, reason, admin.PlayerName);
}
})));
}
return warnMenu.WithBackButton();
}
/// <summary>
/// Creates menu for banning players with duration and reason selection.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the ban menu.</returns>
private static MenuBuilder CreateBanMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var banMenu = new MenuBuilder("sa_ban", admin, localizer);
var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
foreach (var player in players)
{
var capturedPlayer = player; // Capture to local variable to avoid closure issue
var playerName = capturedPlayer.PlayerName.Length > 26 ? capturedPlayer.PlayerName[..26] : capturedPlayer.PlayerName;
banMenu.AddSubMenu(playerName, () => CreateDurationMenu(admin, capturedPlayer, "Ban",
(_, _, duration) => CreateReasonMenu(admin, capturedPlayer, "Ban", PenaltyType.Ban,
(_, _, reason) =>
{
if (capturedPlayer.IsValid)
{
CS2_SimpleAdmin.Instance.Ban(admin, capturedPlayer, duration, reason, admin.PlayerName);
}
})));
}
return banMenu.WithBackButton();
}
/// <summary>
/// Creates menu for gagging (text chat muting) players with duration and reason selection.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the gag menu.</returns>
private static MenuBuilder CreateGagMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var gagMenu = new MenuBuilder("sa_gag", admin, localizer);
var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
foreach (var player in players)
{
var capturedPlayer = player; // Capture to local variable to avoid closure issue
var playerName = capturedPlayer.PlayerName.Length > 26 ? capturedPlayer.PlayerName[..26] : capturedPlayer.PlayerName;
gagMenu.AddSubMenu(playerName, () => CreateDurationMenu(admin, capturedPlayer, "Gag",
(_, _, duration) => CreateReasonMenu(admin, capturedPlayer, "Gag", PenaltyType.Gag,
(_, _, reason) =>
{
if (capturedPlayer.IsValid)
{
CS2_SimpleAdmin.Instance.Gag(admin, capturedPlayer, duration, reason);
}
})));
}
return gagMenu.WithBackButton();
}
/// <summary>
/// Creates menu for muting (voice chat muting) players with duration and reason selection.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the mute menu.</returns>
private static MenuBuilder CreateMuteMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var muteMenu = new MenuBuilder("sa_mute", admin, localizer);
var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
foreach (var player in players)
{
var capturedPlayer = player; // Capture to local variable to avoid closure issue
var playerName = capturedPlayer.PlayerName.Length > 26 ? capturedPlayer.PlayerName[..26] : capturedPlayer.PlayerName;
muteMenu.AddSubMenu(playerName, () => CreateDurationMenu(admin, capturedPlayer, "Mute",
(_, _, duration) => CreateReasonMenu(admin, capturedPlayer, "Mute", PenaltyType.Mute,
(_, _, reason) =>
{
if (capturedPlayer.IsValid)
{
CS2_SimpleAdmin.Instance.Mute(admin, capturedPlayer, duration, reason);
}
})));
}
return muteMenu.WithBackButton();
}
/// <summary>
/// Creates menu for silencing (both text and voice chat muting) players with duration and reason selection.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the silence menu.</returns>
private static MenuBuilder CreateSilenceMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var silenceMenu = new MenuBuilder("sa_silence", admin, localizer);
var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
foreach (var player in players)
{
var capturedPlayer = player; // Capture to local variable to avoid closure issue
var playerName = capturedPlayer.PlayerName.Length > 26 ? capturedPlayer.PlayerName[..26] : capturedPlayer.PlayerName;
silenceMenu.AddSubMenu(playerName, () => CreateDurationMenu(admin, capturedPlayer, "Silence",
(_, _, duration) => CreateReasonMenu(admin, capturedPlayer, "Silence", PenaltyType.Silence,
(_, _, reason) =>
{
if (capturedPlayer.IsValid)
{
CS2_SimpleAdmin.Instance.Silence(admin, capturedPlayer, duration, reason);
}
})));
}
return silenceMenu.WithBackButton();
}
/// <summary>
/// Creates menu for forcing players to switch teams.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the force team menu.</returns>
private static MenuBuilder CreateForceTeamMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var teamMenu = new MenuBuilder("sa_team_force", admin, localizer);
var players = Helper.GetValidPlayers().Where(p => admin.CanTarget(p));
foreach (var player in players)
{
var capturedPlayer = player; // Capture to local variable to avoid closure issue
var playerName = capturedPlayer.PlayerName.Length > 26 ? capturedPlayer.PlayerName[..26] : capturedPlayer.PlayerName;
teamMenu.AddSubMenu(playerName, () => CreateTeamSelectionMenu(admin, capturedPlayer));
}
return teamMenu.WithBackButton();
}
/// <summary>
/// Creates team selection submenu for forcing a specific player to a team.
/// </summary>
/// <param name="admin">The admin player executing the team change.</param>
/// <param name="target">The target player to be moved.</param>
/// <returns>A MenuBuilder instance for the team selection menu.</returns>
private static MenuBuilder CreateTeamSelectionMenu(CCSPlayerController admin, CCSPlayerController target)
{
var localizer = CS2_SimpleAdmin._localizer;
// Localize title for admin's language
string localizedTitle;
using (new WithTemporaryCulture(admin.GetLanguage()))
{
localizedTitle = $"{localizer?["sa_team_force"] ?? "Force Team"}: {target.PlayerName}";
}
var teamSelectionMenu = new MenuBuilder(localizedTitle);
// Localize team options for admin's language
string ctName, tName, swapName, specName;
using (new WithTemporaryCulture(admin.GetLanguage()))
{
ctName = localizer?["sa_team_ct"] ?? "CT";
tName = localizer?["sa_team_t"] ?? "T";
swapName = localizer?["sa_team_swap"] ?? "Swap";
specName = localizer?["sa_team_spec"] ?? "Spec";
}
var teams = new[]
{
(ctName, "ct", CsTeam.CounterTerrorist),
(tName, "t", CsTeam.Terrorist),
(swapName, "swap", CsTeam.Spectator),
(specName, "spec", CsTeam.Spectator)
};
foreach (var (name, teamName, teamNum) in teams)
{
teamSelectionMenu.AddOption(name, _ =>
{
if (target.IsValid)
{
CS2_SimpleAdmin.ChangeTeam(admin, target, teamName, teamNum, true);
}
});
}
return teamSelectionMenu.WithBackButton();
}
/// <summary>
/// Creates menu for managing server plugins.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the plugins menu.</returns>
private static MenuBuilder CreatePluginsMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var pluginsMenu = new MenuBuilder("sa_menu_pluginsmanager_title", admin, localizer);
pluginsMenu.AddOption("Open Plugins Manager", _ =>
{
admin.ExecuteClientCommandFromServer("css_pluginsmanager");
});
return pluginsMenu.WithBackButton();
}
/// <summary>
/// Creates menu for changing the current map (includes default and workshop maps).
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the change map menu.</returns>
private static MenuBuilder CreateChangeMapMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var mapMenu = new MenuBuilder("sa_changemap", admin, localizer);
// Add default maps
var maps = CS2_SimpleAdmin.Instance.Config.DefaultMaps;
foreach (var map in maps)
{
mapMenu.AddOption(map, _ =>
{
CS2_SimpleAdmin.Instance.ChangeMap(admin, map);
});
}
// Add workshop maps
var wsMaps = CS2_SimpleAdmin.Instance.Config.WorkshopMaps;
foreach (var wsMap in wsMaps)
{
mapMenu.AddOption($"{wsMap.Key} (WS)", _ =>
{
CS2_SimpleAdmin.Instance.ChangeWorkshopMap(admin, wsMap.Value?.ToString() ?? wsMap.Key);
});
}
return mapMenu.WithBackButton();
}
/// <summary>
/// Creates menu for restarting the current game/round.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the restart game menu.</returns>
private static MenuBuilder CreateRestartGameMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var restartMenu = new MenuBuilder("sa_restart_game", admin, localizer);
restartMenu.AddOption("Restart Round", _ =>
{
CS2_SimpleAdmin.RestartGame(admin);
});
return restartMenu.WithBackButton();
}
/// <summary>
/// Creates menu for executing custom server commands defined in configuration.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the custom commands menu.</returns>
private static MenuBuilder CreateCustomCommandsMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var customMenu = new MenuBuilder("sa_menu_custom_commands", admin, localizer);
var customCommands = CS2_SimpleAdmin.Instance.Config.CustomServerCommands;
foreach (var customCommand in customCommands)
{
if (string.IsNullOrEmpty(customCommand.DisplayName) || string.IsNullOrEmpty(customCommand.Command))
continue;
var steamId = new SteamID(admin.SteamID);
if (!AdminManager.PlayerHasPermissions(steamId, customCommand.Flag))
continue;
customMenu.AddOption(customCommand.DisplayName, _ =>
{
Helper.TryLogCommandOnDiscord(admin, customCommand.Command);
if (customCommand.ExecuteOnClient)
admin.ExecuteClientCommandFromServer(customCommand.Command);
else
Server.ExecuteCommand(customCommand.Command);
});
}
return customMenu.WithBackButton();
}
/// <summary>
/// Creates menu for adding admin privileges to players.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the add admin menu.</returns>
private static MenuBuilder CreateAddAdminMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var addAdminMenu = new MenuBuilder("sa_admin_add", admin, localizer);
var players = Helper.GetValidPlayers().Where(p => !p.IsBot && admin.CanTarget(p));
foreach (var player in players)
{
var capturedPlayer = player; // Capture to local variable to avoid closure issue
var playerName = capturedPlayer.PlayerName.Length > 26 ? capturedPlayer.PlayerName[..26] : capturedPlayer.PlayerName;
addAdminMenu.AddSubMenu(playerName, () => CreateAdminFlagsMenu(admin, capturedPlayer));
}
return addAdminMenu.WithBackButton();
}
/// <summary>
/// Creates admin flags selection submenu for granting specific permissions to a player.
/// </summary>
/// <param name="admin">The admin player granting permissions.</param>
/// <param name="target">The target player to receive admin privileges.</param>
/// <returns>A MenuBuilder instance for the admin flags menu.</returns>
private static MenuBuilder CreateAdminFlagsMenu(CCSPlayerController admin, CCSPlayerController target)
{
var localizer = CS2_SimpleAdmin._localizer;
// Localize title for admin's language
string localizedTitle;
using (new WithTemporaryCulture(admin.GetLanguage()))
{
localizedTitle = $"{localizer?["sa_admin_add"] ?? "Add Admin"}: {target.PlayerName}";
}
var flagsMenu = new MenuBuilder(localizedTitle);
foreach (var adminFlag in CS2_SimpleAdmin.Instance.Config.MenuConfigs.AdminFlags)
{
var hasFlag = AdminManager.PlayerHasPermissions(target, adminFlag.Flag);
flagsMenu.AddOption(adminFlag.Name, _ =>
{
if (target.IsValid)
{
CS2_SimpleAdmin.AddAdmin(admin, target.SteamID.ToString(), target.PlayerName, adminFlag.Flag, 10);
}
}, hasFlag); // Disabled if player already has this flag
}
return flagsMenu.WithBackButton();
}
/// <summary>
/// Creates menu for removing admin privileges from players.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the remove admin menu.</returns>
private static MenuBuilder CreateRemoveAdminMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var removeAdminMenu = new MenuBuilder("sa_admin_remove", admin, localizer);
var adminPlayers = Helper.GetValidPlayers().Where(p =>
AdminManager.GetPlayerAdminData(p)?.Flags.Count > 0 &&
p != admin &&
admin.CanTarget(p));
foreach (var player in adminPlayers)
{
var capturedPlayer = player; // Capture to local variable to avoid closure issue
var playerName = capturedPlayer.PlayerName.Length > 26 ? capturedPlayer.PlayerName[..26] : capturedPlayer.PlayerName;
removeAdminMenu.AddOption(playerName, _ =>
{
if (capturedPlayer.IsValid)
{
CS2_SimpleAdmin.Instance.RemoveAdmin(admin, capturedPlayer.SteamID.ToString());
}
});
}
return removeAdminMenu.WithBackButton();
}
/// <summary>
/// Creates menu for reloading admin list from database.
/// </summary>
/// <param name="admin">The admin player opening the menu.</param>
/// <returns>A MenuBuilder instance for the reload admins menu.</returns>
private static MenuBuilder CreateReloadAdminsMenu(CCSPlayerController admin)
{
var localizer = CS2_SimpleAdmin._localizer;
var reloadMenu = new MenuBuilder("sa_admin_reload", admin, localizer);
reloadMenu.AddOption("Reload Admins", _ =>
{
CS2_SimpleAdmin.Instance.ReloadAdmins(admin);
});
return reloadMenu.WithBackButton();
}
/// <summary>
/// Creates duration selection submenu for time-based penalties (ban, mute, gag, etc.).
/// </summary>
/// <param name="admin">The admin player selecting duration.</param>
/// <param name="player">The target player for the penalty.</param>
/// <param name="actionName">The name of the penalty action (e.g., "Kick", "Ban").</param>
/// <param name="onSelectAction">Callback function that returns the next menu when duration is selected.</param>
/// <returns>A MenuBuilder instance for the duration menu.</returns>
private static MenuBuilder CreateDurationMenu(CCSPlayerController admin, CCSPlayerController player, string actionName,
Func<CCSPlayerController, CCSPlayerController, int, MenuBuilder> onSelectAction)
{
var localizer = CS2_SimpleAdmin._localizer;
// Convert action name to translation key (e.g., "Ban" -> "sa_ban")
var actionKey = actionName.ToLower() switch
{
"kick" => "sa_kick",
"ban" => "sa_ban",
"warn" => "sa_warn",
"gag" => "sa_gag",
"mute" => "sa_mute",
"silence" => "sa_silence",
_ => actionName
};
// Localize title for admin's language
string localizedAction, durationText;
using (new WithTemporaryCulture(admin.GetLanguage()))
{
localizedAction = localizer?[actionKey] ?? actionName;
durationText = localizer?["sa_duration"] ?? "Duration";
}
var durationMenu = new MenuBuilder($"{localizedAction} {durationText}: {player.PlayerName}");
foreach (var durationItem in CS2_SimpleAdmin.Instance.Config.MenuConfigs.Durations)
{
var capturedDuration = durationItem.Duration; // Capture to avoid closure issue
durationMenu.AddSubMenu(durationItem.Name, () => onSelectAction(admin, player, capturedDuration));
}
return durationMenu.WithBackButton();
}
/// <summary>
/// Creates reason selection submenu for penalties with predefined reasons from configuration.
/// </summary>
/// <param name="admin">The admin player selecting reason.</param>
/// <param name="player">The target player for the penalty.</param>
/// <param name="actionName">The name of the penalty action (e.g., "Kick", "Ban").</param>
/// <param name="penaltyType">The type of penalty to determine which reason list to use.</param>
/// <param name="onSelectAction">Callback action executed when reason is selected.</param>
/// <returns>A MenuBuilder instance for the reason menu.</returns>
private static MenuBuilder CreateReasonMenu(CCSPlayerController admin, CCSPlayerController player, string actionName,
PenaltyType penaltyType, Action<CCSPlayerController, CCSPlayerController, string> onSelectAction)
{
var localizer = CS2_SimpleAdmin._localizer;
// Convert action name to translation key
var actionKey = actionName.ToLower() switch
{
"kick" => "sa_kick",
"ban" => "sa_ban",
"warn" => "sa_warn",
"gag" => "sa_gag",
"mute" => "sa_mute",
"silence" => "sa_silence",
_ => actionName
};
// Localize title for admin's language
string localizedAction, reasonText;
using (new WithTemporaryCulture(admin.GetLanguage()))
{
localizedAction = localizer?[actionKey] ?? actionName;
reasonText = localizer?["sa_reason"] ?? "Reason";
}
var reasonMenu = new MenuBuilder($"{localizedAction} {reasonText}: {player.PlayerName}");
var reasons = penaltyType switch
{
PenaltyType.Ban => CS2_SimpleAdmin.Instance.Config.MenuConfigs.BanReasons,
PenaltyType.Kick => CS2_SimpleAdmin.Instance.Config.MenuConfigs.KickReasons,
PenaltyType.Mute => CS2_SimpleAdmin.Instance.Config.MenuConfigs.MuteReasons,
PenaltyType.Warn => CS2_SimpleAdmin.Instance.Config.MenuConfigs.WarnReasons,
PenaltyType.Gag or PenaltyType.Silence => CS2_SimpleAdmin.Instance.Config.MenuConfigs.MuteReasons,
_ => CS2_SimpleAdmin.Instance.Config.MenuConfigs.BanReasons
};
foreach (var reason in reasons)
{
reasonMenu.AddOption(reason, _ =>
{
onSelectAction(admin, player, reason);
});
}
return reasonMenu.WithBackButton();
}
}