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🔦 Modernize flashlight for CSS/.NET 10
Bump to CounterStrikeSharp 1.0.371 and .NET 10, replace per-tick light spawns with a parented light_barn, add plugin config, real unit tests, and refresh CI plus docs. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
parent
081278a8ae
commit
a0ef6311ee
13 changed files with 847 additions and 434 deletions
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@ -1,149 +1,127 @@
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using System.Drawing;
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using System.Numerics;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Modules.Commands;
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using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
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using CounterStrikeSharp.API.Modules.Utils;
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using Microsoft.Extensions.Logging;
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namespace Flashlight;
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[MinimumApiVersion(363)]
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public class Flashlight : BasePlugin
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[MinimumApiVersion(371)]
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public class FlashlightPlugin : BasePlugin, IPluginConfig<FlashlightConfig>
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{
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public override string ModuleAuthor => "creazy.eth";
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public override string ModuleName => "Flashlight";
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public override string ModuleDescription => "Flashlight for Counter-Strike 2";
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public override string ModuleVersion => "0.0.7";
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public override string ModuleVersion => "0.1.0";
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private static string ModuleDisplayName => "Flashlight";
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// TODO: Change crouch-tracking to a more elegant solution
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// TODO: Add config and make light entity values configurable
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// TODO: Maybe replace light_omni2 with light_rect or something else
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// FIXED: EyeAngles -> V_angle for CSS API v1.0.363+ compatibility
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// FIXED: Entity validity check before Remove() to prevent crashes on team switch (Issue #2)
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public FlashlightConfig Config { get; set; } = new();
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public static Flashlight? Instance { get; private set; }
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private readonly List<CCSPlayerController> _connectedPlayers = new();
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private readonly Dictionary<CCSPlayerController, bool> _playerUsingFlashlight = new();
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private readonly Dictionary<CCSPlayerController, bool> _playerIsCrouching = new();
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private readonly Dictionary<CCSPlayerController, bool> _playerCanToggle = new();
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private readonly Dictionary<CCSPlayerController, COmniLight> _playerFlashlight = new();
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private readonly Dictionary<int, PlayerFlashlightState> _playerStates = new();
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public void OnConfigParsed(FlashlightConfig config)
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{
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config.Clamp();
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Config = config;
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}
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public override void Load(bool hotReload)
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{
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Instance = this;
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LogHelper.LogToConsole(ConsoleColor.Green, $"{ModuleName} v{ModuleVersion} loading...");
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RegisterListener<Listeners.OnTick>(() =>
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{
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foreach (var player in _connectedPlayers.Where(player => player is { IsValid: true, IsBot: false, PawnIsAlive: true }))
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{
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ToggleFlashlight(player);
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if (_playerCanToggle[player] == false) continue;
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if ((player.Buttons & PlayerButtons.Use) != 0)
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{
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_playerCanToggle[player] = false;
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var currentPlayer = player; // Capture for closure
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if (_playerUsingFlashlight[player] == false)
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{
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_playerUsingFlashlight[player] = true;
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Instance?.AddTimer(0.25f, () =>
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{
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_playerCanToggle[currentPlayer] = true;
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});
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}
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else
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{
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_playerUsingFlashlight[player] = false;
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Instance?.AddTimer(0.25f, () =>
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{
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_playerCanToggle[currentPlayer] = true;
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});
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}
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}
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if ((player.Buttons & PlayerButtons.Duck) != 0)
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{
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_playerIsCrouching[player] = true;
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}
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else
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{
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_playerIsCrouching[player] = false;
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}
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}
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});
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Logger.LogInformation("{Name} v{Version} loading...", ModuleName, ModuleVersion);
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LogHelper.LogToConsole($"{ModuleDisplayName} v{ModuleVersion} loaded!");
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RegisterListener<Listeners.OnTick>(OnTick);
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if (hotReload)
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{
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foreach (var player in Utilities.GetPlayers().Where(IsEligiblePlayer))
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{
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EnsureState(player);
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}
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}
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Logger.LogInformation("{Name} v{Version} loaded!", ModuleName, ModuleVersion);
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}
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public override void Unload(bool hotReload)
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{
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foreach (var slot in _playerStates.Keys.ToList())
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{
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DestroyLight(slot);
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}
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_playerStates.Clear();
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}
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private void OnTick()
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{
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if (!Config.Enabled || !Config.AllowUseKey)
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{
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return;
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}
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foreach (var player in Utilities.GetPlayers())
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{
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if (!IsEligiblePlayer(player) || !player.PawnIsAlive)
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{
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continue;
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}
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var state = EnsureState(player);
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var usePressed = (player.Buttons & PlayerButtons.Use) != 0;
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if (FlashlightLogic.IsUsePressedEdge(usePressed, state.WasUsePressed))
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{
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TryToggleFlashlight(player, state);
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}
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state.WasUsePressed = usePressed;
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}
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}
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[GameEventHandler]
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public HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
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{
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var player = @event.Userid;
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if (!player.IsValid || player.IsBot) return HookResult.Continue;
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_connectedPlayers.Add(player);
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_playerUsingFlashlight[player] = false;
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_playerIsCrouching[player] = false;
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_playerCanToggle[player] = true;
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LogHelper.LogToConsole(ConsoleColor.Green, $"{player.PlayerName} connected");
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if (player is null || !IsEligiblePlayer(player))
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{
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return HookResult.Continue;
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}
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EnsureState(player);
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Logger.LogInformation("{Player} connected", player.PlayerName);
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return HookResult.Continue;
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}
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[GameEventHandler]
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public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
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{
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var player = @event.Userid;
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if (!player.IsValid || player.IsBot) return HookResult.Continue;
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_connectedPlayers.Remove(player);
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_playerUsingFlashlight.Remove(player);
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_playerIsCrouching.Remove(player);
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_playerCanToggle.Remove(player);
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_playerFlashlight.TryGetValue(player, out var flashlight);
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// Fix #2: Check entity validity before removing
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if (flashlight != null && flashlight.IsValid)
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if (player is null || !player.IsValid)
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{
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flashlight.Remove();
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return HookResult.Continue;
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}
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_playerFlashlight.Remove(player);
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LogHelper.LogToConsole(ConsoleColor.Green, $"{player.PlayerName} disconnected");
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var slot = player.Slot;
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DestroyLight(slot);
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_playerStates.Remove(slot);
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return HookResult.Continue;
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}
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[GameEventHandler]
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public HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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{
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var player = @event.Userid;
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if (!player.IsValid || player.IsBot) return HookResult.Continue;
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if (_connectedPlayers.Contains(player) == false)
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if (player is null || !IsEligiblePlayer(player))
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{
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_connectedPlayers.Add(player);
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_playerUsingFlashlight[player] = false;
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_playerIsCrouching[player] = false;
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_playerCanToggle[player] = true;
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return HookResult.Continue;
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}
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_playerUsingFlashlight[player] = false;
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var state = EnsureState(player);
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state.IsOn = false;
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DestroyLight(player.Slot);
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return HookResult.Continue;
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}
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@ -151,108 +129,173 @@ public class Flashlight : BasePlugin
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public HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
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{
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var player = @event.Userid;
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if (!player.IsValid || player.IsBot) return HookResult.Continue;
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_playerUsingFlashlight[player] = false;
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if (player is null || !IsEligiblePlayer(player))
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{
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return HookResult.Continue;
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}
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var state = EnsureState(player);
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state.IsOn = false;
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DestroyLight(player.Slot);
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return HookResult.Continue;
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}
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[GameEventHandler]
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public HookResult OnPlayerTeam(EventPlayerTeam @event, GameEventInfo info)
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{
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// Fix #2: Handle team switch - clean up flashlight entity
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var player = @event.Userid;
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if (!player.IsValid || player.IsBot) return HookResult.Continue;
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// Turn off flashlight and clean up entity when switching teams
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_playerUsingFlashlight[player] = false;
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if (_playerFlashlight.TryGetValue(player, out var flashlight))
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if (player is null || !IsEligiblePlayer(player))
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{
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if (flashlight != null && flashlight.IsValid)
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{
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flashlight.Remove();
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}
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_playerFlashlight.Remove(player);
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return HookResult.Continue;
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}
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var state = EnsureState(player);
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state.IsOn = false;
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DestroyLight(player.Slot);
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return HookResult.Continue;
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}
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public void ToggleFlashlight(CCSPlayerController player)
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{
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if (_playerUsingFlashlight[player] == false)
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{
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if (_playerFlashlight.TryGetValue(player, out var value))
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{
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// Fix #2: Check entity validity before removing
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if (value.IsValid)
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{
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value.Remove();
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}
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_playerFlashlight.Remove(player);
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}
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return;
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}
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var entity = _playerFlashlight.TryGetValue(player, out var flashlight) ? flashlight : Utilities.CreateEntityByName<COmniLight>("light_omni2");
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if (entity == null || !entity.IsValid)
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{
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LogHelper.LogToConsole("Failed to create entity!");
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return;
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}
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entity.DirectLight = 3;
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var pawn = player.PlayerPawn.Value;
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if (pawn?.AbsOrigin == null || pawn.V_angle == null)
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{
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LogHelper.LogToConsole("Failed to get player pawn data!");
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return;
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}
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entity.Teleport(
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new Vector(
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pawn.AbsOrigin.X,
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pawn.AbsOrigin.Y,
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pawn.AbsOrigin.Z + (_playerIsCrouching[player] ? 46.03f : 64.03f)
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),
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pawn.V_angle,
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pawn.AbsVelocity
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);
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entity.OuterAngle = 45f;
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entity.Enabled = true;
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entity.Color = Color.White;
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entity.ColorTemperature = 6500;
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entity.Brightness = 1f;
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entity.Range = 5000f;
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entity.DispatchSpawn();
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_playerFlashlight[player] = entity;
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}
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[ConsoleCommand("css_fl_toggle", "Toggles the flashlight")]
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[CommandHelper(whoCanExecute: CommandUsage.CLIENT_ONLY)]
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public void ToggleFlashlight(CCSPlayerController caller, CommandInfo? info)
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public void OnToggleCommand(CCSPlayerController? caller, CommandInfo info)
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{
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if (!caller.IsValid || !caller.PawnIsAlive) return;
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if (_playerCanToggle[caller] == false) return;
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_playerUsingFlashlight[caller] = !_playerUsingFlashlight[caller];
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_playerCanToggle[caller] = false;
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var currentCaller = caller; // Capture for closure
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Instance?.AddTimer(0.25f, () =>
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if (!Config.Enabled || caller is null || !IsEligiblePlayer(caller) || !caller.PawnIsAlive)
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{
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_playerCanToggle[currentCaller] = true;
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return;
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}
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TryToggleFlashlight(caller, EnsureState(caller));
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}
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private void TryToggleFlashlight(CCSPlayerController player, PlayerFlashlightState state)
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{
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var isOn = state.IsOn;
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var canToggle = state.CanToggle;
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if (!FlashlightLogic.TryToggle(ref isOn, ref canToggle))
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{
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return;
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}
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state.IsOn = isOn;
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state.CanToggle = canToggle;
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if (state.IsOn)
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{
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CreateAndParentLight(player, state);
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}
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else
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{
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DestroyLight(player.Slot);
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}
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var slot = player.Slot;
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AddTimer(Config.ToggleCooldownSeconds, () =>
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{
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if (_playerStates.TryGetValue(slot, out var current))
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{
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current.CanToggle = true;
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}
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});
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}
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}
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private void CreateAndParentLight(CCSPlayerController player, PlayerFlashlightState state)
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{
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DestroyLight(player.Slot);
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var pawn = player.PlayerPawn.Value;
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if (pawn is null || !pawn.IsValid || pawn.AbsOrigin is null || pawn.V_angle is null)
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{
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Logger.LogWarning("Failed to get pawn data for {Player}", player.PlayerName);
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state.IsOn = false;
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return;
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}
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var light = Utilities.CreateEntityByName<CBarnLight>("light_barn");
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if (light is null || !light.IsValid)
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{
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Logger.LogWarning("Failed to create light_barn for {Player}", player.PlayerName);
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state.IsOn = false;
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return;
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}
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var isCrouching = (player.Buttons & PlayerButtons.Duck) != 0;
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var eyeOffsetZ = FlashlightLogic.GetEyeOffsetZ(
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isCrouching,
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Config.StandEyeOffsetZ,
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Config.CrouchEyeOffsetZ);
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var angles = pawn.V_angle;
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var forward = FlashlightLogic.ForwardFromAnglesDegrees(angles.X, angles.Y);
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var origin = FlashlightLogic.CalculateLightOrigin(
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new Vector3(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z),
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forward,
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eyeOffsetZ,
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Config.ForwardDistance);
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light.Enabled = true;
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light.Color = Color.FromArgb(255, Config.ColorR, Config.ColorG, Config.ColorB);
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light.ColorTemperature = Config.ColorTemperature;
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light.Brightness = Config.Brightness;
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light.Range = Config.Range;
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light.SoftX = Config.SoftX;
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light.SoftY = Config.SoftY;
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light.Skirt = Config.Skirt;
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light.SkirtNear = Config.SkirtNear;
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light.CastShadows = Config.CastShadows ? 1 : 0;
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light.DirectLight = 3;
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light.SizeParams.X = Config.SizeX;
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light.SizeParams.Y = Config.SizeY;
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light.SizeParams.Z = Config.SizeZ;
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light.Teleport(
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origin,
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new Vector3(angles.X, angles.Y, angles.Z),
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null);
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using (var keyValues = new CEntityKeyValues())
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{
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keyValues.SetString("lightcookie", Config.LightCookie);
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light.DispatchSpawn(keyValues);
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}
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light.AcceptInput("SetParent", pawn, light, "!activator");
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light.AcceptInput("SetParentAttachmentMaintainOffset", null, null, Config.AttachmentName);
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state.Light = light;
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state.IsOn = true;
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}
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private void DestroyLight(int slot)
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{
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if (!_playerStates.TryGetValue(slot, out var state))
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{
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return;
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}
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var light = state.Light;
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state.Light = null;
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if (light is not null && light.IsValid)
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{
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light.Remove();
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}
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}
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private PlayerFlashlightState EnsureState(CCSPlayerController player)
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{
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if (_playerStates.TryGetValue(player.Slot, out var state))
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{
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return state;
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}
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state = new PlayerFlashlightState();
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_playerStates[player.Slot] = state;
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return state;
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}
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private static bool IsEligiblePlayer(CCSPlayerController? player)
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{
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return player is { IsValid: true, IsBot: false };
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}
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}
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