🔦 Modernize flashlight for CSS/.NET 10

Bump to CounterStrikeSharp 1.0.371 and .NET 10, replace per-tick light
spawns with a parented light_barn, add plugin config, real unit tests,
and refresh CI plus docs.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Tobias Thiele 2026-07-21 07:26:30 +02:00
parent 081278a8ae
commit a0ef6311ee
13 changed files with 847 additions and 434 deletions

View file

@ -0,0 +1,62 @@
using System.Numerics;
namespace Flashlight;
public static class FlashlightLogic
{
public static bool TryToggle(ref bool isOn, ref bool canToggle)
{
if (!canToggle)
{
return false;
}
isOn = !isOn;
canToggle = false;
return true;
}
public static bool IsUsePressedEdge(bool usePressed, bool wasUsePressed)
{
return usePressed && !wasUsePressed;
}
public static float GetEyeOffsetZ(bool isCrouching, float standOffset, float crouchOffset)
{
return isCrouching ? crouchOffset : standOffset;
}
public static Vector3 CalculateLightOrigin(
Vector3 pawnOrigin,
Vector3 forward,
float eyeOffsetZ,
float forwardDistance)
{
return new Vector3(
pawnOrigin.X + forward.X * forwardDistance,
pawnOrigin.Y + forward.Y * forwardDistance,
pawnOrigin.Z + eyeOffsetZ + forward.Z * forwardDistance);
}
public static Vector3 ForwardFromAnglesDegrees(float pitch, float yaw)
{
var pitchRad = pitch * (MathF.PI / 180f);
var yawRad = yaw * (MathF.PI / 180f);
var cosPitch = MathF.Cos(pitchRad);
return new Vector3(
cosPitch * MathF.Cos(yawRad),
cosPitch * MathF.Sin(yawRad),
-MathF.Sin(pitchRad));
}
public static bool ShouldCreateLight(bool isOn, bool hasValidLight)
{
return isOn && !hasValidLight;
}
public static bool ShouldDestroyLight(bool isOn, bool hasValidLight)
{
return !isOn && hasValidLight;
}
}