cs2-css-flashlight/.github/workflows/build.yml
Tobias Thiele 01b43dcdef 🚀 Initial commit
2023-12-13 09:46:00 +01:00

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YAML

name: Build
on:
push:
tags:
- "*"
env:
BUILD_NUMBER: ${{ github.tag }}
PROJECT_NAME: "Flashlight"
PROJECT_PATH: "./Flashlight/Flashlight.csproj"
OUTPUT_PATH: "./Flashlight/Flashlight"
PUBLISH_PATH: "./Flashlight/Flashlight"
jobs:
build:
permissions: write-all
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Restore
run: dotnet restore
- name: Build
run: dotnet build ${{ env.PROJECT_PATH }} -c Flashlight -o ${{ env.OUTPUT_PATH }}
publish:
if: github.event_name == 'push'
permissions: write-all
runs-on: ubuntu-latest
needs: build
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Restore
run: dotnet restore
- name: Build
run: dotnet build ${{ env.PROJECT_PATH }} -c Flashlight -o ${{ env.OUTPUT_PATH }}
- name: Clean files
run: |
rm -f \
${{ env.OUTPUT_PATH }}/Flashlight.deps.json \
${{ env.OUTPUT_PATH }}/Flashlight.pdb \
- name: Zip
uses: thedoctor0/zip-release@0.7.5
with:
type: 'zip'
filename: '${{ env.PROJECT_NAME }}.zip'
path: ${{ env.PUBLISH_PATH }}
- name: GunGameLite
uses: ncipollo/release-action@v1.12.0
with:
artifacts: "${{ env.PROJECT_NAME }}.zip"
name: "${{ env.BUILD_NUMBER }}"
tag: "${{ env.BUILD_NUMBER }}"
body: |
Place the plugin in game/csgo/addons/counterstrikesharp/plugins/Flashlight