cs2-css-flashlight/Flashlight/Flashlight.cs
Tobias Thiele c7779740c7 ⚙️ Add AllowedTeam and bump to 0.1.1
Restrict flashlight by CT/T/Any via config, drop tracked docs, and
ship the 0.1.1 version bump.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 07:34:09 +02:00

307 lines
8.8 KiB
C#

using System.Drawing;
using System.Numerics;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging;
namespace Flashlight;
[MinimumApiVersion(371)]
public class FlashlightPlugin : BasePlugin, IPluginConfig<FlashlightConfig>
{
public override string ModuleAuthor => "creazy.eth";
public override string ModuleName => "Flashlight";
public override string ModuleDescription => "Flashlight for Counter-Strike 2";
public override string ModuleVersion => "0.1.1";
public FlashlightConfig Config { get; set; } = new();
private readonly Dictionary<int, PlayerFlashlightState> _playerStates = new();
public void OnConfigParsed(FlashlightConfig config)
{
config.Clamp();
Config = config;
}
public override void Load(bool hotReload)
{
Logger.LogInformation("{Name} v{Version} loading...", ModuleName, ModuleVersion);
RegisterListener<Listeners.OnTick>(OnTick);
if (hotReload)
{
foreach (var player in Utilities.GetPlayers().Where(IsEligiblePlayer))
{
EnsureState(player);
}
}
Logger.LogInformation("{Name} v{Version} loaded!", ModuleName, ModuleVersion);
}
public override void Unload(bool hotReload)
{
foreach (var slot in _playerStates.Keys.ToList())
{
DestroyLight(slot);
}
_playerStates.Clear();
}
private void OnTick()
{
if (!Config.Enabled || !Config.AllowUseKey)
{
return;
}
foreach (var player in Utilities.GetPlayers())
{
if (!IsEligiblePlayer(player) || !player.PawnIsAlive)
{
continue;
}
var state = EnsureState(player);
var usePressed = (player.Buttons & PlayerButtons.Use) != 0;
if (FlashlightLogic.IsUsePressedEdge(usePressed, state.WasUsePressed))
{
TryToggleFlashlight(player, state);
}
state.WasUsePressed = usePressed;
}
}
[GameEventHandler]
public HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
{
var player = @event.Userid;
if (player is null || !IsEligiblePlayer(player))
{
return HookResult.Continue;
}
EnsureState(player);
Logger.LogInformation("{Player} connected", player.PlayerName);
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{
var player = @event.Userid;
if (player is null || !player.IsValid)
{
return HookResult.Continue;
}
var slot = player.Slot;
DestroyLight(slot);
_playerStates.Remove(slot);
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{
var player = @event.Userid;
if (player is null || !IsEligiblePlayer(player))
{
return HookResult.Continue;
}
var state = EnsureState(player);
state.IsOn = false;
DestroyLight(player.Slot);
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
{
var player = @event.Userid;
if (player is null || !IsEligiblePlayer(player))
{
return HookResult.Continue;
}
var state = EnsureState(player);
state.IsOn = false;
DestroyLight(player.Slot);
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnPlayerTeam(EventPlayerTeam @event, GameEventInfo info)
{
var player = @event.Userid;
if (player is null || !IsEligiblePlayer(player))
{
return HookResult.Continue;
}
var state = EnsureState(player);
state.IsOn = false;
DestroyLight(player.Slot);
return HookResult.Continue;
}
[ConsoleCommand("css_fl_toggle", "Toggles the flashlight")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_ONLY)]
public void OnToggleCommand(CCSPlayerController? caller, CommandInfo info)
{
if (!Config.Enabled || caller is null || !IsEligiblePlayer(caller) || !caller.PawnIsAlive)
{
return;
}
TryToggleFlashlight(caller, EnsureState(caller));
}
private void TryToggleFlashlight(CCSPlayerController player, PlayerFlashlightState state)
{
// Turning on is restricted by AllowedTeam; turning off is always allowed.
if (!state.IsOn && !FlashlightLogic.IsTeamAllowed(Config.AllowedTeam, (byte)player.Team))
{
return;
}
var isOn = state.IsOn;
var canToggle = state.CanToggle;
if (!FlashlightLogic.TryToggle(ref isOn, ref canToggle))
{
return;
}
state.IsOn = isOn;
state.CanToggle = canToggle;
if (state.IsOn)
{
CreateAndParentLight(player, state);
}
else
{
DestroyLight(player.Slot);
}
var slot = player.Slot;
AddTimer(Config.ToggleCooldownSeconds, () =>
{
if (_playerStates.TryGetValue(slot, out var current))
{
current.CanToggle = true;
}
});
}
private void CreateAndParentLight(CCSPlayerController player, PlayerFlashlightState state)
{
DestroyLight(player.Slot);
var pawn = player.PlayerPawn.Value;
if (pawn is null || !pawn.IsValid || pawn.AbsOrigin is null || pawn.V_angle is null)
{
Logger.LogWarning("Failed to get pawn data for {Player}", player.PlayerName);
state.IsOn = false;
return;
}
var light = Utilities.CreateEntityByName<CBarnLight>("light_barn");
if (light is null || !light.IsValid)
{
Logger.LogWarning("Failed to create light_barn for {Player}", player.PlayerName);
state.IsOn = false;
return;
}
var isCrouching = (player.Buttons & PlayerButtons.Duck) != 0;
var eyeOffsetZ = FlashlightLogic.GetEyeOffsetZ(
isCrouching,
Config.StandEyeOffsetZ,
Config.CrouchEyeOffsetZ);
var angles = pawn.V_angle;
var forward = FlashlightLogic.ForwardFromAnglesDegrees(angles.X, angles.Y);
var origin = FlashlightLogic.CalculateLightOrigin(
new Vector3(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z),
forward,
eyeOffsetZ,
Config.ForwardDistance);
light.Enabled = true;
light.Color = Color.FromArgb(255, Config.ColorR, Config.ColorG, Config.ColorB);
light.ColorTemperature = Config.ColorTemperature;
light.Brightness = Config.Brightness;
light.Range = Config.Range;
light.SoftX = Config.SoftX;
light.SoftY = Config.SoftY;
light.Skirt = Config.Skirt;
light.SkirtNear = Config.SkirtNear;
light.CastShadows = Config.CastShadows ? 1 : 0;
light.DirectLight = 3;
light.SizeParams.X = Config.SizeX;
light.SizeParams.Y = Config.SizeY;
light.SizeParams.Z = Config.SizeZ;
light.Teleport(
origin,
new Vector3(angles.X, angles.Y, angles.Z),
null);
using (var keyValues = new CEntityKeyValues())
{
keyValues.SetString("lightcookie", Config.LightCookie);
light.DispatchSpawn(keyValues);
}
light.AcceptInput("SetParent", pawn, light, "!activator");
light.AcceptInput("SetParentAttachmentMaintainOffset", null, null, Config.AttachmentName);
state.Light = light;
state.IsOn = true;
}
private void DestroyLight(int slot)
{
if (!_playerStates.TryGetValue(slot, out var state))
{
return;
}
var light = state.Light;
state.Light = null;
if (light is not null && light.IsValid)
{
light.Remove();
}
}
private PlayerFlashlightState EnsureState(CCSPlayerController player)
{
if (_playerStates.TryGetValue(player.Slot, out var state))
{
return state;
}
state = new PlayerFlashlightState();
_playerStates[player.Slot] = state;
return state;
}
private static bool IsEligiblePlayer(CCSPlayerController? player)
{
return player is { IsValid: true, IsBot: false };
}
}