cs2-css-flashlight/Flashlight/FlashlightConfig.cs
Tobias Thiele b43f9fdea3 🔦 Fix flashlight beam not tracking view pitch
The light was positioned once at toggle time and then handed to the engine
via SetParent + SetParentAttachmentMaintainOffset on the pawn's
`axis_of_intent` attachment. That attachment carries the body's yaw but not
the view pitch, so once parented the beam could only ever rotate
horizontally — looking up or down did nothing.

Drop the parenting and drive the light's transform ourselves every tick from
the pawn's live AbsOrigin and V_angle, which is how the plugin behaved before
0.1.1 replaced the per-tick teleport with a parented entity.

Also:
- OnTick no longer short-circuits on !AllowUseKey, which otherwise stopped
  the light updating for servers that only expose css_fl_toggle.
- ForwardDistance now offsets the light horizontally only. Applying it along
  the pitched forward vector put the light below ground when looking straight
  down (crouched eye height 46 minus 54).
- Sweep up the light when the pawn is dead; an un-parented entity no longer
  dies with its pawn.
- Remove the now-unused AttachmentName config key.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 08:50:29 +02:00

111 lines
3.4 KiB
C#

using System.Text.Json.Serialization;
using CounterStrikeSharp.API.Core;
namespace Flashlight;
public class FlashlightConfig : BasePluginConfig
{
[JsonPropertyName("Enabled")]
public bool Enabled { get; set; } = true;
[JsonPropertyName("AllowUseKey")]
public bool AllowUseKey { get; set; } = true;
/// <summary>
/// Which team may use the flashlight: Any, CT, or T.
/// </summary>
[JsonPropertyName("AllowedTeam")]
public string AllowedTeam { get; set; } = "Any";
[JsonPropertyName("ToggleCooldownSeconds")]
public float ToggleCooldownSeconds { get; set; } = 0.25f;
[JsonPropertyName("Brightness")]
public float Brightness { get; set; } = 1.0f;
[JsonPropertyName("Range")]
public float Range { get; set; } = 2048f;
[JsonPropertyName("ColorR")]
public byte ColorR { get; set; } = 255;
[JsonPropertyName("ColorG")]
public byte ColorG { get; set; } = 255;
[JsonPropertyName("ColorB")]
public byte ColorB { get; set; } = 255;
[JsonPropertyName("ColorTemperature")]
public float ColorTemperature { get; set; } = 6500f;
[JsonPropertyName("CastShadows")]
public bool CastShadows { get; set; } = true;
[JsonPropertyName("SoftX")]
public float SoftX { get; set; } = 1.0f;
[JsonPropertyName("SoftY")]
public float SoftY { get; set; } = 1.0f;
[JsonPropertyName("Skirt")]
public float Skirt { get; set; } = 0.5f;
[JsonPropertyName("SkirtNear")]
public float SkirtNear { get; set; } = 1.0f;
[JsonPropertyName("SizeX")]
public float SizeX { get; set; } = 45f;
[JsonPropertyName("SizeY")]
public float SizeY { get; set; } = 45f;
[JsonPropertyName("SizeZ")]
public float SizeZ { get; set; } = 0.03f;
[JsonPropertyName("ForwardDistance")]
public float ForwardDistance { get; set; } = 54f;
[JsonPropertyName("StandEyeOffsetZ")]
public float StandEyeOffsetZ { get; set; } = 64f;
[JsonPropertyName("CrouchEyeOffsetZ")]
public float CrouchEyeOffsetZ { get; set; } = 46f;
[JsonPropertyName("LightCookie")]
public string LightCookie { get; set; } = "materials/effects/lightcookies/flashlight.vtex";
public void Clamp()
{
ToggleCooldownSeconds = Math.Max(0f, ToggleCooldownSeconds);
Brightness = Math.Max(0f, Brightness);
Range = Math.Max(1f, Range);
ColorTemperature = Math.Clamp(ColorTemperature, 1000f, 12000f);
SoftX = Math.Max(0f, SoftX);
SoftY = Math.Max(0f, SoftY);
Skirt = Math.Max(0f, Skirt);
SkirtNear = Math.Max(0f, SkirtNear);
SizeX = Math.Max(0f, SizeX);
SizeY = Math.Max(0f, SizeY);
SizeZ = Math.Max(0f, SizeZ);
ForwardDistance = Math.Max(0f, ForwardDistance);
StandEyeOffsetZ = Math.Max(0f, StandEyeOffsetZ);
CrouchEyeOffsetZ = Math.Max(0f, CrouchEyeOffsetZ);
if (string.IsNullOrWhiteSpace(LightCookie))
{
LightCookie = "materials/effects/lightcookies/flashlight.vtex";
}
AllowedTeam = NormalizeAllowedTeam(AllowedTeam);
}
public static string NormalizeAllowedTeam(string? value)
{
return value?.Trim().ToUpperInvariant() switch
{
"T" or "TERRORIST" or "TERRORISTS" => "T",
"CT" or "COUNTERTERRORIST" or "COUNTERTERRORISTS" or "COUNTER-TERRORIST" or "COUNTER-TERRORISTS" => "CT",
_ => "Any"
};
}
}