diff --git a/.gitignore b/.gitignore
index 41dbaf0..f2c8ffb 100644
--- a/.gitignore
+++ b/.gitignore
@@ -7,7 +7,8 @@
**/TestResults/
# Ignore specific project-level build dirs (legacy/explicit)
-!jRandomSkills\ -\ Server Files/*
+# Build output of the csproj Copy* targets; published as a release zip by release.sh.
+jRandomSkills\ -\ Server Files/
jRandomSkills\ -\ SRC Files/*/bin/
jRandomSkills\ -\ SRC Files/*/obj/
WASDMenuAPI\ -\ SRC Files/*/bin/
diff --git a/jRandomSkills - SRC Files/jRandomSkills.csproj b/jRandomSkills - SRC Files/jRandomSkills.csproj
index 1a56194..2ccb63a 100644
--- a/jRandomSkills - SRC Files/jRandomSkills.csproj
+++ b/jRandomSkills - SRC Files/jRandomSkills.csproj
@@ -88,6 +88,14 @@
+
+
+
+
+
+
+
+
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/packages/GeoLite2-Country.mmdb b/jRandomSkills - SRC Files/packages/GeoLite2-Country.mmdb
similarity index 100%
rename from jRandomSkills - Server Files/plugins/jRandomSkills/packages/GeoLite2-Country.mmdb
rename to jRandomSkills - SRC Files/packages/GeoLite2-Country.mmdb
diff --git a/jRandomSkills - Server Files/gamedata/jRandomSkills.gamedata.json b/jRandomSkills - Server Files/gamedata/jRandomSkills.gamedata.json
deleted file mode 100644
index bd817d6..0000000
--- a/jRandomSkills - Server Files/gamedata/jRandomSkills.gamedata.json
+++ /dev/null
@@ -1,55 +0,0 @@
-{
- "SmokeGrenadeProjectile_CreateFunc": {
- "signatures": {
- "library": "server",
- "windows": "48 8B C4 48 89 58 ? 48 89 68 ? 48 89 70 ? 57 41 56 41 57 48 81 EC ? ? ? ? 48 8B B4 24 ? ? ? ? 4D 8B F8",
- "linux": "55 4C 89 C1 48 89 E5 41 57 49 89 FF 41 56 45 89 CE 41 55 4D 89 C5 41 54 53 48 83 EC ? 48 89 55 ? 48 89 F2 48 89 FE"
- }
- },
- "HEGrenadeProjectile_CreateFunc": {
- "signatures": {
- "library": "server",
- "windows": "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC ? 48 8B 6C 24 ? 49 8B F8 4C 8B C2 0F 29 74 24 ? 48 8B D1 48 8B D9 48 8D 0D ? ? ? ? 4C 8B CD E8 ? ? ? ? F3 0F 10 0D ? ? ? ? 48 8B C8 48 8B F0 E8 ? ? ? ? 48 8B D7 48 8B CE",
- "linux": "55 4C 89 C1 48 89 E5 41 57 49 89 FF 41 56 49 89 D6 48 89 F2 48 89 FE 41 55 48 8D 3D ? ? ? ? 4D 89 C5 41 54 45 89 CC 53"
- }
- },
- "CMolotovProjectile_CreateFunc": {
- "signatures": {
- "library": "server",
- "windows": "48 8B C4 48 89 58 10 4C 89 40 18 48 89 48 08",
- "linux": "55 48 8D 05 ? ? ? ? 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 81 EC ? ? ? ? 4C 8D 35"
- }
- },
- "Shoot_Secondary": {
- "signatures": {
- "library": "server",
- "windows": "48 89 5C 24 ? 57 48 83 EC 20 48 8B 01 48 8B F9 0F BF DA",
- "linux": "55 48 8D 15 ? ? ? ? 48 89 E5 41 54 41 89 F4 53 48 8B 07 48 89 FB 48 8B 80 ? ? ? ? 48 39 D0 0F 85"
- }
- },
- "SnapViewAngles": {
- "signatures": {
- "library": "server",
- "windows": "48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 55 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B DA 48 8B F1 48 8D 55",
- "linux": "55 48 89 E5 41 57 49 89 FF 48 89 F7 41 56 41 55 41 54 53 48 81 EC ? ? ? ? E8"
- }
- },
- "CServerSideClient_m_nDeltaTick": {
- "offsets": {
- "windows": 348,
- "linux": 348
- }
- },
- "INetworkGameServer_Slots": {
- "offsets": {
- "windows": 584,
- "linux": 584
- }
- },
- "INetworkServerService_GetIGameServer": {
- "offsets": {
- "windows": 23,
- "linux": 24
- }
- }
-}
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/MaxMind.Db.dll b/jRandomSkills - Server Files/plugins/jRandomSkills/MaxMind.Db.dll
deleted file mode 100755
index 3cd5dab..0000000
Binary files a/jRandomSkills - Server Files/plugins/jRandomSkills/MaxMind.Db.dll and /dev/null differ
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/Newtonsoft.Json.dll b/jRandomSkills - Server Files/plugins/jRandomSkills/Newtonsoft.Json.dll
deleted file mode 100755
index 5813d8c..0000000
Binary files a/jRandomSkills - Server Files/plugins/jRandomSkills/Newtonsoft.Json.dll and /dev/null differ
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/PanoramaManager.dll b/jRandomSkills - Server Files/plugins/jRandomSkills/PanoramaManager.dll
deleted file mode 100755
index d648c1d..0000000
Binary files a/jRandomSkills - Server Files/plugins/jRandomSkills/PanoramaManager.dll and /dev/null differ
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/configs/config.json b/jRandomSkills - Server Files/plugins/jRandomSkills/configs/config.json
deleted file mode 100644
index edb4b46..0000000
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/configs/config.json
+++ /dev/null
@@ -1,282 +0,0 @@
-{
- "ConfigName": "Default",
- "GameMode": 3,
- "YourSkillChatInfo": true,
- "KillerSkillChatInfo": true,
- "TeamMateSkillChatInfo": true,
- "SummaryAfterTheRound": true,
- "EnableBotSkills": true,
- "EnableBotKickDebug": false,
- "EnableFullForceUpdate": false,
- "DebugMode": 0,
- "PerfMode": false,
- "AlternativeSkillButton": null,
- "SkillTimeBeforeStart": 7.0,
- "SkillHudDuration": -1.0,
- "SkillDescriptionDuration": 7.0,
- "DisplayAlwaysDescription": false,
- "DisableSpectateHUD": false,
- "HideHudForOtherPlugins": true,
- "EnableFlashingHtmlHudFix": false,
- "TraceRayBeam": false,
- "DisableHUDOnDeathPermission": "@jRandomSkills/death",
- "DisableSkillsOnRoundEnd": false,
- "VIPFlag": "@css/vip",
- "SkillsChance": {
- "Common": 0.7,
- "Uncommon": 0.14,
- "Rare": 0.1,
- "Epic": 0.05,
- "Legendary": 0.01
- },
- "VIPSkillsChance": {
- "Common": 0.55,
- "Uncommon": 0.23,
- "Rare": 0.14,
- "Epic": 0.07,
- "Legendary": 0.01
- },
- "CurseSkillPerPlayer": null,
- "ShowDecoyRing": true,
- "Weapons": {
- "Rifle": [
- "weapon_ak47",
- "weapon_m4a1",
- "weapon_m4a1_silencer",
- "weapon_famas",
- "weapon_galilar",
- "weapon_aug",
- "weapon_sg556",
- "weapon_mp9",
- "weapon_mac10",
- "weapon_bizon",
- "weapon_mp7",
- "weapon_ump45",
- "weapon_p90",
- "weapon_mp5sd",
- "weapon_ssg08",
- "weapon_awp",
- "weapon_scar20",
- "weapon_g3sg1",
- "weapon_nova",
- "weapon_xm1014",
- "weapon_mag7",
- "weapon_sawedoff",
- "weapon_m249",
- "weapon_negev"
- ],
- "Pistol": [
- "weapon_deagle",
- "weapon_revolver",
- "weapon_glock",
- "weapon_usp_silencer",
- "weapon_cz75a",
- "weapon_fiveseven",
- "weapon_p250",
- "weapon_tec9",
- "weapon_elite",
- "weapon_hkp2000"
- ],
- "Grenade": [
- "weapon_hegrenade",
- "weapon_flashbang",
- "weapon_smokegrenade",
- "weapon_molotov",
- "weapon_incgrenade",
- "weapon_decoy"
- ]
- },
- "LanguageSystem": {
- "DefaultLangCode": "en",
- "DisableGeoLite": false,
- "LanguageInfos": [
- {
- "IsoCodes": "ZH, CN, TW, HK, MO, SG",
- "FileName": "zh"
- },
- {
- "IsoCodes": "PT-BR, PT, BR, AO, CV, GW, MZ, ST, TL",
- "FileName": "pt-br"
- },
- {
- "IsoCodes": "FR, MC, HT",
- "FileName": "fr"
- },
- {
- "IsoCodes": "DE, AT, CH, LI, LU, BE",
- "FileName": "de"
- },
- {
- "IsoCodes": "RU, KZ, BY, KG, TJ, UZ, TM, AM, AZ, GE, MD",
- "FileName": "ru"
- },
- {
- "IsoCodes": "TR",
- "FileName": "tr"
- },
- {
- "IsoCodes": "CZ",
- "FileName": "cs"
- },
- {
- "IsoCodes": "PL",
- "FileName": "pl"
- },
- {
- "IsoCodes": "EN, GB, US",
- "FileName": "en"
- }
- ]
- },
- "HtmlHudCustomisation": {
- "HeaderLineColor": "#FFFFFF",
- "HeaderLineSize": "",
- "SkillLineSize": "l",
- "InfoLineColor": "#FFFFFF",
- "InfoLineSize": "sm",
- "SkillDescriptionLineColor": "#999999",
- "SkillDescriptionLineSize": "sm",
- "WSADMenuSelectInfoLineColor": "#999999",
- "WSADMenuSelectInfoLineSize": "sm",
- "WSADMenuItemLineColor": "white",
- "WSADMenuItemHoverLineColor": "orange",
- "WSADMenuItemLineSize": "sm",
- "WSADMenuVisibleItems": 3,
- "WSADMenuControllsLineSize": "sm",
- "WSADMenuControllsLineColor1": "cyan",
- "WSADMenuControllsLineColor2": "white",
- "WSADMenuControllsLineColor3": "green"
- },
- "ChatMessage": {
- "MaxWidth": 1280.0,
- "LineSymbol": "―",
- "LineColor": "\u0004",
- "LineShow": true,
- "InfoPlayerNameColor": "\u0002",
- "InfoSkillColor": "\u0006",
- "InfoMessageShow": true,
- "TagFormat": "\u0002◢◆◤ {TAG} ◥◆◣"
- },
- "NormalCommands": {
- "SetSkillCommand": {
- "Alias": "ustawskill, ustaw_skill, setskill, set_skill, definirhabilidade, configurarhabilidade, 设置技能, 配置技能",
- "Permissions": "@jRandomSkills/admin"
- },
- "SkillsListCommand": {
- "Alias": "supermoc, skille, listamocy, supermoce, skills, listaHabilidades, habilidades, 技能列表, 超能力列表",
- "Permissions": "@jRandomSkills/admin"
- },
- "UseSkillCommand": {
- "Alias": "t, useSkill, usarHabilidade, 技能使用, 使用技能",
- "Permissions": "@jRandomSkills/admin"
- },
- "HealCommand": {
- "Alias": "heal, ulecz, curar, tratar, 治疗, 治愈",
- "Permissions": "@jRandomSkills/admin"
- },
- "HealthCommand": {
- "Alias": "sethealth, set_health, health",
- "Permissions": "@jRandomSkills/admin"
- },
- "PlantedBomb": {
- "Alias": "plantedbomb, planted_bomb, bomb",
- "Permissions": "@jRandomSkills/admin"
- },
- "BotPlace": {
- "Alias": "botplace, bot_place",
- "Permissions": "@jRandomSkills/admin"
- },
- "ConsoleCommand": {
- "Alias": "console, sv, 控制台, 服务器",
- "Permissions": "@jRandomSkills/owner"
- },
- "HudCommand": {
- "Alias": "hud, hood",
- "Permissions": ""
- },
- "SetStaticSkillCommand": {
- "Alias": "ustawstatycznyskill, ustaw_statyczny_skill, setstaticskill, set_static_skill",
- "Permissions": "@jRandomSkills/admin"
- },
- "ChangeLanguageCommand": {
- "Alias": "lang, language, changelang, change_lang, jezyk, język",
- "Permissions": ""
- },
- "ReloadCommand": {
- "Alias": "reload, refresh",
- "Permissions": "@jRandomSkills/admin"
- },
- "NextCommand": {
- "Alias": "next_skill",
- "Permissions": "@jRandomSkills/admin"
- },
- "CheckEntityCommand": {
- "Alias": "ent, entity, checkentity, check_entity, sprawdzencje, checkent, check_ent, 检查实体",
- "Permissions": "@jRandomSkills/owner"
- }
- },
- "VotingCommands": {
- "StartGameCommand": {
- "EnableVoting": true,
- "Alias": "start, go, começar, iniciar, 开始, 启动",
- "Permissions": "@jRandomSkills/admin",
- "StartParams": "mp_freezetime 15; mp_forcecamera 0; mp_overtime_enable 1; sv_cheats 0",
- "SVStartParams": "mp_freezetime 0; mp_forcecamera 0; mp_overtime_enable 1; sv_cheats 1",
- "TimeToVote": 15.0,
- "PercentagesToSuccess": 60.0,
- "TimeToNextVoting": 15.0,
- "TimeToNextSameVoting": 500.0,
- "MinimumPlayersToStartVoting": 2
- },
- "ChangeMapCommand": {
- "EnableVoting": true,
- "TimeToVote": 25.0,
- "PercentagesToSuccess": 90.0,
- "TimeToNextVoting": 15.0,
- "TimeToNextSameVoting": 500.0,
- "MinimumPlayersToStartVoting": 2,
- "Alias": "map, mapa, changemap, zmienmape, mudarMapa, trocarMapa, 更换地图, 更改地图",
- "Permissions": "@jRandomSkills/admin"
- },
- "SwapCommand": {
- "EnableVoting": true,
- "TimeToVote": 15.0,
- "PercentagesToSuccess": 90.0,
- "TimeToNextVoting": 15.0,
- "TimeToNextSameVoting": 20.0,
- "MinimumPlayersToStartVoting": 2,
- "Alias": "swap, zmiana, trocar, 交换, 切换",
- "Permissions": "@jRandomSkills/admin"
- },
- "ShuffleCommand": {
- "EnableVoting": true,
- "TimeToVote": 15.0,
- "PercentagesToSuccess": 90.0,
- "TimeToNextVoting": 15.0,
- "TimeToNextSameVoting": 20.0,
- "MinimumPlayersToStartVoting": 2,
- "Alias": "shuffle, embaralhar, 随机排序, 洗牌",
- "Permissions": "@jRandomSkills/admin"
- },
- "PauseCommand": {
- "EnableVoting": true,
- "TimeToVote": 15.0,
- "PercentagesToSuccess": 60.0,
- "TimeToNextVoting": 15.0,
- "TimeToNextSameVoting": 2.0,
- "MinimumPlayersToStartVoting": 2,
- "Alias": "pause, unpause, pausar, despausar, 暂停, 恢复",
- "Permissions": "@jRandomSkills/admin"
- },
- "SetScoreCommand": {
- "EnableVoting": true,
- "TimeToVote": 15.0,
- "PercentagesToSuccess": 90.0,
- "TimeToNextVoting": 15.0,
- "TimeToNextSameVoting": 90.0,
- "MinimumPlayersToStartVoting": 2,
- "Alias": "setscore, wynik, definirPontuacao, configurarPontos, 设置分数, 调整分数",
- "Permissions": "@jRandomSkills/owner"
- }
- }
-}
\ No newline at end of file
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/configs/skillsInfo.json b/jRandomSkills - Server Files/plugins/jRandomSkills/configs/skillsInfo.json
deleted file mode 100644
index a41acff..0000000
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/configs/skillsInfo.json
+++ /dev/null
@@ -1,2647 +0,0 @@
-[
- {
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#fbff00",
- "Active": true,
- "Name": "Zeus",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#384728",
- "Active": true,
- "Name": "WildThrow",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "GrenadeLimit": 2,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#8f6dc9",
- "Active": true,
- "Name": "Weightless",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "Cooldown": 30.0,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#c7e03a",
- "Active": true,
- "Name": "WeaponsSwap",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "SoundVolume": 0.5,
- "ChangeRoundTime": 7,
- "SoundEvent": "UIPanorama.sidemenu_select",
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#ff462e",
- "Active": true,
- "Name": "Watchmaker",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": 1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#5d00ff",
- "Active": true,
- "Name": "Wallhack",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": 1,
- "MinPlayer": 0,
- "Rarity": "Epic"
- },
- {
- "ReflectPercent": 0.5,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#7b2d8b",
- "Active": true,
- "Name": "Voodoo",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": 2,
- "MinPlayer": 0,
- "Rarity": "Rare"
- },
- {
- "ArmorShare": 0.33,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#9ad3f5",
- "Active": true,
- "Name": "TrueArmor",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Uncommon"
- },
- {
- "SoundVolume": 0.5,
- "RadarDuration": 5.0,
- "TriggerRadius": 24.0,
- "WireHeight": 30.0,
- "WireWidth": 0.7,
- "MaxWallDistance": 400.0,
- "Cooldown": 20.0,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#ff3b3b",
- "Active": true,
- "Name": "Tripwire",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Rare"
- },
- {
- "SoundVolume": 0.3,
- "SmokeDamage": 2,
- "SmokeRadius": 180.0,
- "TickCooldown": 17,
- "GrenadeLimit": 1,
- "DmgReductionForTeamates": 0.5,
- "FriendlyFire": true,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#507529",
- "Active": true,
- "Name": "ToxicSmoke",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "FriendlyFire": false,
- "Damage": 9999,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": true,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#8f108f",
- "Active": true,
- "Name": "ThrowingKnife",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": 1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "SoundVolume": 0.35,
- "HealthTakenScale": 0.3,
- "MaxTakenDamagePerShot": 37,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#962631",
- "Active": true,
- "Name": "Thorns",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "Distance": 100.0,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#1b04cc",
- "Active": true,
- "Name": "ThirdEye",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#adaec7",
- "Active": true,
- "Name": "Thief",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "ChanceFrom": 0.5,
- "ChanceTo": 0.6,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#8A2BE2",
- "Active": true,
- "Name": "Teleporter",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "Cooldown": 15.0,
- "TeleportAngle": 10.0,
- "TeleportDistance": 100.0,
- "NeedsTeammates": true,
- "DisableOnFreezeTime": true,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#bcf542",
- "Active": true,
- "Name": "TeamTeleport",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": 2,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "SoundVolume": 1.0,
- "Cooldown": 30.0,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#5eb8b0",
- "Active": true,
- "Name": "TakeAmmo",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
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- "DamageRadius": 210.0,
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- "ExplosionRadius": 600.0,
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- "PropModel": "models/props/de_train/hr_t/barrel_a/barrel_a.vmdl",
- "DmgReductionForTeamates": 0.5,
- "FriendlyFire": true,
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- "DisableOnFreezeTime": true,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#c0392b",
- "Active": true,
- "Name": "ExplodingBarrel",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": 2,
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- "Rarity": "Common"
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- {
- "MoneyPerShot": 50,
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- "OnlyTeam": 0,
- "Color": "#e0c341",
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- "Color": "#ff8c92",
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- "OnlyTeam": 0,
- "Color": "#c91243",
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- {
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- "FriendlyFire": true,
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- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#F5CB42",
- "Active": true,
- "Name": "DeathBomb",
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- "RequiredPermission": "",
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- "AnyDirection": true,
- "Cooldown": 2.0,
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- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "R": 0,
- "G": 0,
- "B": 0,
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- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#383838",
- "Active": true,
- "Name": "Darkness",
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- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Rare"
- },
- {
- "SoundVolume": 1.0,
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- "DisableOnFreezeTime": true,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#34ebd5",
- "Active": true,
- "Name": "Cypher",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "FriendlyFire": true,
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- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#88a31a",
- "Active": true,
- "Name": "Cutter",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "BombArmedTime": 10.0,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 3,
- "Color": "#343deb",
- "Active": true,
- "Name": "ChillOut",
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- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": 1,
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- },
- {
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- "OnlyTeam": 0,
- "Color": "#FF8B42",
- "Active": true,
- "Name": "Chicken",
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- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
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- "OnlyTeam": 0,
- "Color": "#5fd98a",
- "Active": true,
- "Name": "Chameleon",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": 2,
- "MinPlayer": 0,
- "Rarity": "Rare"
- },
- {
- "ChanceFrom": 0.2,
- "ChanceTo": 0.4,
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- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#FF4500",
- "Active": true,
- "Name": "Catapult",
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- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "SoundVolume": 0.35,
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- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#db6c35",
- "Active": true,
- "Name": "CarefulBullets",
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- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
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- "DisableOnPistolRound": false,
- "OnlyTeam": 2,
- "Color": "#00911f",
- "Active": true,
- "Name": "C4Camouflage",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": 1,
- "MinPlayer": 0,
- "Rarity": "Uncommon"
- },
- {
- "MaxSpeed": 500.0,
- "JumpVelocity": 300.0,
- "JumpBoost": 2.0,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#d1430a",
- "Active": true,
- "Name": "BunnyHop",
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- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "Reward": 300,
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- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#f2c14e",
- "Active": true,
- "Name": "Bounty",
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- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "ExplosionRadius": 400.0,
- "ExplosionDamage": 60,
- "DmgReductionForTeamates": 0.5,
- "Cooldown": 10.0,
- "Force": 1000.0,
- "FriendlyFire": true,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#7740c9",
- "Active": true,
- "Name": "BlastShot",
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- "RequiredPermission": "",
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- "Rarity": "Common"
- },
- {
- "TorseReflectionChance": 0.95,
- "LegReflectionChance": 0.7,
- "VelocityModifier": 0.85,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#cc7504",
- "Active": true,
- "Name": "BladeMaster",
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- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "MaxSpeedVelocity": 2.0,
- "MaxDamageVelocity": 2.0,
- "FriendlyFire": true,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#cc2929",
- "Active": true,
- "Name": "Berserker",
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- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "ChanceFrom": 0.2,
- "ChanceTo": 0.4,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#00FF00",
- "Active": true,
- "Name": "Behind",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "SpeedMultipier": 2.0,
- "MaxSpeed": 900.0,
- "DamageDeal": 9999.0,
- "GrenadeLimit": 3,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#2effc7",
- "Active": true,
- "Name": "Baseball",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
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- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#abab33",
- "Active": true,
- "Name": "Bankrupt",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "ChanceFrom": 0.1,
- "ChanceTo": 0.7,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#7E10AD",
- "Active": true,
- "Name": "Astronaut",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "DamageMultiplier": 2.0,
- "ToleranceDeg": 45.0,
- "FriendlyFire": true,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#d9d9d9",
- "Active": true,
- "Name": "Assassin",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "ChanceFrom": 0.65,
- "ChanceTo": 0.85,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#d1430a",
- "Active": true,
- "Name": "Armored",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
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- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 3,
- "Color": "#edf5b5",
- "Active": true,
- "Name": "AreaReaper",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": 1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
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- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#8B4513",
- "Active": true,
- "Name": "AntyHead",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "FlashDuration": 7.0,
- "GrenadeLimit": 2,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#D6E6FF",
- "Active": true,
- "Name": "AntyFlash",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "SecondsInBack": 5,
- "Cooldown": 15.0,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": true,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#a86eff",
- "Active": true,
- "Name": "Anomaly",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
- "Cooldown": 20.0,
- "Duration": 0.3,
- "NeedsTeammates": false,
- "DisableOnFreezeTime": true,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#fa7b48",
- "Active": true,
- "Name": "AimLock",
- "HudDuration": null,
- "DescriptionHudDuration": null,
- "RequiredPermission": "",
- "MaxPerServer": -1,
- "MinPlayer": 0,
- "Rarity": "Common"
- },
- {
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- "DisableOnFreezeTime": false,
- "DisableOnPistolRound": false,
- "OnlyTeam": 0,
- "Color": "#ff0000",
- "Active": true,
- "Name": "Aimbot",
- "HudDuration": null,
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- "Rarity": "Common"
- }
-]
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll b/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll
deleted file mode 100644
index 54bc085..0000000
Binary files a/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll and /dev/null differ
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/de.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/de.json
deleted file mode 100644
index 242cf18..0000000
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/de.json
+++ /dev/null
@@ -1,671 +0,0 @@
-{
- "none": "Keine",
- "none_desc": "Du hast keine Fertigkeit",
-
- "aimbot": "Aimbot",
- "aimbot_desc": "Jede Kugel, die du triffst, zählt als Kopfschuss",
-
- "aimlock": "Aim-Lock",
- "aimlock_desc": "Drücke [css_useSkill], um dein Visier auf den nächsten Gegner zu fixieren",
-
- "anomaly": "Anomalie",
- "anomaly_desc": "Drücke [css_useSkill], um einige Sekunden in der Zeit zurückzuspringen",
-
- "antyflash": "Anti-Flash",
- "antyflash_desc": "Du bist immun gegen Blendgranaten und deine Blendgranaten halten 7 Sekunden lang",
-
- "antyhead": "Eiserner Kopf",
- "antyhead_desc": "Du erleidest keinen Schaden durch Kopfschüsse",
-
- "areareaper": "Zone Reaper",
- "areareaper_desc": "Du kannst einen Bombenort auswählen, den du deaktivieren möchtest",
- "areareaper_incorrect_site": "Kein solcher Bombenort gefunden",
- "areareaper_no_site": "Keine Bombenstandorte gefunden.",
- "areareaper_select_info": "Standort zum Deaktivieren auswählen:",
- "areareaper_site_disabled": "Bombenstandort {0} wurde deaktiviert – dort können keine Bomben platziert werden!",
- "areareaper_used_info": "Deine Fähigkeit wurde bereits eingesetzt.",
- "areareaper_teammates_info": "Bereich {0} wurde für das Pflanzen der Bombe gesperrt.",
- "areareaper_bombsite_disabled": "Dieser Bombenplatz wurde deaktiviert!",
-
- "armored": "Gepanzert",
- "armored_desc": "Du hast einen zufälligen Schadensmultiplikator",
- "armored_desc2": "Dein Schadensmultiplikator beträgt: {0}x",
-
- "assassin": "Attentäter",
- "assassin_desc": "Du fügst Gegnern von hinten erhöhten Schaden zu",
-
- "astronaut": "Astronaut",
- "astronaut_desc": "Du erhältst zu Beginn der Runde einen zufälligen Schwerkraftwert",
- "astronaut_desc2": "Deine zufällige Schwerkraft beträgt: {0}x",
-
- "moneyswap": "Steuerbeamter",
- "moneyswap_desc": "Wähle einen Spieler aus, mit dem du Geld tauschen möchtest",
- "moneyswap_enemy_info": "Das Finanzamt hat dich erwischt.",
- "moneyswap_player_info": "Du hast Geld mit dem Spieler \"{0}\" getauscht.",
- "moneyswap_select_info": "Geld mit Spieler tauschen:",
-
- "baseball": "Baseballspieler",
- "baseball_desc": "Deine Attrappe prallt von Wänden ab und tötet einen Gegner sofort beim Aufprall.",
-
- "behind": "Feind drehen",
- "behind_desc": "Du hast eine zufällige Chance, einen Feind um 180 Grad zu drehen, wenn du ihn triffst",
- "behind_desc2": "Deine Chance, einen Feind bei einem Treffer zu drehen, beträgt: {0} %",
-
- "berserker": "Berserker",
- "berserker_desc": "Du verursachst mehr Schaden und bewegst dich schneller, je weniger Gesundheit du hast",
-
- "blademaster": "Schwertmeister",
- "blademaster_desc": "Wenn du ein Messer hältst, hast du eine hohe Chance, einen Schuss abzuwehren",
-
- "blastshot": "Explosivschuss",
- "blastshot_desc": "Drücke Attack2 mit der MP5, um eine HE-Granate abzufeuern",
-
- "bounty": "Kopfgeld",
- "bounty_desc": "Setze ein Kopfgeld auf einen Gegner aus; wer ihn tötet, bekommt das Geld",
- "bounty_select_info": "Wähle einen Spieler:",
- "bounty_player_info": "Du hast {1}$ Kopfgeld auf '{0}' ausgesetzt.",
- "bounty_enemy_info": "Auf deinen Kopf wurden {0}$ ausgesetzt.",
- "bounty_claimed_info": "Du hast '{0}' getötet und {1}$ kassiert.",
-
- "bunnyhop": "Hase",
- "bunnyhop_desc": "Du erhältst automatisch bunnyhop",
-
- "c4camouflage": "C4-Tarnung",
- "c4camouflage_desc": "Du bist unsichtbar, während du die Bombe hältst",
-
- "carefulbullets": "Vorsichtige Kugeln",
- "carefulbullets_desc": "Wähle einen Spieler aus, der für jeden Fehlschuss Schaden nimmt",
- "carefulbullets_enemy_info": "Von nun an wird Ungenauigkeit buchstäblich wehtun.",
- "carefulbullets_disable_info": "Fehlschüsse verursachen keinen Schaden mehr.",
- "carefulbullets_player_info": "‚{0}‘ muss jetzt vorsichtiger sein.",
- "carefulbullets_select_info": "Fehler schaden dem Spieler:",
-
- "catapult": "Katapult",
- "catapult_desc": "Du hast eine zufällige Chance, einen Gegner nach oben zu schleudern",
- "catapult_desc2": "Deine Chance, einen Gegner bei einem Treffer zu schleudern, beträgt: {0} %",
-
- "chameleon": "Chamäleon",
- "chameleon_desc": "Der erste Spieler, den du tötest, gibt dir seine Fähigkeit",
- "chameleon_copied_info": "Fähigkeit kopiert: {0}",
- "chameleon_wrong_team_info": "'{0}' hatte eine Fähigkeit, die dein Team nicht nutzen kann.",
-
- "chicken": "Huhn",
- "chicken_desc": "Du erhältst ein Huhn-Modell + 10 % schnellere Bewegung – 50 HP",
-
- "chillout": "Chillout",
- "chillout_desc": "Das Platzieren der Bombe dauert deutlich länger",
-
- "cutter": "Cutter",
- "cutter_desc": "Sofortiger Tod mit einem Messer",
-
- "cypher": "Kamera",
- "cypher_desc": "Drücken Sie [css_useSkill], um eine Kamera zu erstellen/zu wechseln",
- "cypher_nospace": "Die Kamera muss im rechten Winkel zur Wand positioniert werden",
-
- "darkness": "Dunkelheit",
- "darkness_desc": "Wendet einen Dunkelheitseffekt auf einen ausgewählten Gegner an",
- "darkness_enemy_info": "Lass die Lichter ausgehen",
- "darkness_disable_info": "Das Licht ist zurück.",
- "darkness_player_info": "Die Dunkelheit hat den Spieler \"{0}\" überwältigt.",
- "darkness_select_info": "Wähle einen Spieler für die Dunkelheit aus:",
-
- "deactivator": "Deaktivator",
- "deactivator_desc": "Wähle einen Spieler aus, dessen Fähigkeit du deaktivieren möchtest",
- "deactivator_enemy_info": "Deine Fähigkeit wurde deaktiviert",
- "deactivator_player_info": "Die Fähigkeit des Spielers ‚{0}‘ wurde deaktiviert",
- "deactivator_select_info": "Fähigkeit eines Spielers deaktivieren:",
-
- "deaf": "Taub",
- "deaf_desc": "Wähle einen Spieler aus, für den alle Sounds stummgeschaltet werden sollen",
- "deaf_enemy_info": "Deine Kopfhörer haben das Spiel verlassen.",
- "deaf_disable_info": "Du kannst wieder hören.",
- "deaf_player_info": "Der Ton für den Spieler ‚{0}‘ wurde deaktiviert.",
- "deaf_select_info": "Alle Töne für den Spieler stummschalten:",
-
- "deathbomb": "Todesbombe",
- "deathbomb_desc": "Du explodierst beim Tod und tötest Spieler in deiner Nähe",
- "deathbomb_explosion": "Kaboom!",
-
- "demoneye": "Dämonenauge",
- "demoneye_desc": "Du verursachst allen Gegnern Schaden, die du ansiehst",
-
- "disarmament": "Entwaffnung",
- "disarmament_desc": "Du hast eine zufällige Chance, einen Gegner bei einem Treffer seine Waffe fallen zu lassen.",
- "disarmament_desc2": "Ihre Chance, einen Gegner zu entwaffnen, beträgt: {0} %",
-
- "distancer": "Entfernungsmesser",
- "distancer_desc": "Sie können die Entfernung zum nächsten Gegner sehen",
-
- "dash": "Sprinten",
- "dash_desc": "Führe einen zweiten Sprung aus, um zu sprinten",
-
- "dracula": "Dracula",
- "dracula_desc": "Wenn du einen Gegner triffst, wird deine Gesundheit um einen Prozentsatz des verursachten Schadens wiederhergestellt",
-
- "duplicator": "Duplikator",
- "duplicator_desc": "Wähle einen Spieler aus, dessen Fertigkeit du kopieren möchtest",
- "duplicator_player_info": "Die Fertigkeit des Spielers ‚{0}‘ wurde kopiert.",
- "duplicator_select_info": "Kopiere die Fertigkeit eines Spielers:",
-
- "dwarf": "Zwerg",
- "dwarf_desc": "Zufällige Charaktergröße zu Beginn der Runde",
- "dwarf_desc2": "Dein Größenmultiplikator beträgt: {0}x",
-
- "empgrenade": "EMP-Granate",
- "empgrenade_desc": "Wer von deiner Granate getroffen wird, verliert kurzzeitig Radar und Fadenkreuz",
- "empgrenade_enemy_info": "Eine EMP-Granate hat dein Radar und Fadenkreuz lahmgelegt.",
-
- "enemyspawn": "Feindes-Spawn",
- "enemyspawn_desc": "Drücke [css_useSkill], um zum Feindes-Spawn zu teleportieren",
-
- "expensiveammo": "Teure Munition",
- "expensiveammo_desc": "Ein ausgewählter Gegner muss für jeden Schuss bezahlen",
- "expensiveammo_disable_info": "Deine Kugeln sind wieder kostenlos.",
- "expensiveammo_enemy_info": "Jeder Schuss kostet dich jetzt {0}$.",
- "expensiveammo_player_info": "Spieler '{0}' muss jetzt für jede Kugel bezahlen.",
- "expensiveammo_select_info": "Wähle einen Spieler, dessen Munition teuer wird:",
-
- "explodingbarrel": "Explosives Fass",
- "explodingbarrel_desc": "Drücke [css_useSkill], um ein Fass zu platzieren, das beim Beschuss explodiert",
-
- "explosiveshot": "Explosiver Schuss",
- "explosiveshot_desc": "Zufällige Chance, beim Schießen eine explosive Kugel abzufeuern",
- "explosiveshot_desc2": "Deine Chance, eine explosive Kugel abzufeuern: {0} %",
-
- "falconeye": "Falkenauge",
- "falconeye_desc": "Drücke [css_useSkill], um eine Vogelperspektive zu aktivieren",
-
- "fastreload": "Schnellnachladen",
- "fastreload_desc": "Drücke [css_useSkill], um die Waffe, die du gerade hältst, nachzuladen",
-
- "firerain": "Feuerregen",
- "firerain_desc": "Wirf einen Köder, um einen Regen aus Molotows auszulösen",
-
- "flash": "Blitz",
- "flash_desc": "Zufällige Spielergeschwindigkeit zu Beginn der Runde",
- "flash_desc2": "Dein Geschwindigkeitsmultiplikator beträgt: {0}x",
-
- "flashlight": "Taschenlampe",
- "flashlight_desc": "Drücke [css_useSkill], um die Taschenlampe ein- oder auszuschalten. Ihr Licht kann Gegner blenden",
-
- "fortnite": "Fortnite",
- "fortnite_desc": "Drücke [css_useSkill], um eine zerstörbare Barrikade zu erstellen",
-
- "fragilebomb": "Fragile Bombe",
- "fragilebomb_desc": "Das Schießen auf die Bombe beschädigt sie",
- "fragilebomb_bomb_health": "Bombengesundheit",
-
- "friendlyfire": "Friendly Fire",
- "friendlyfire_desc": "Das Schießen auf Teamkameraden heilt sie",
-
- "frozendecoy": "Eisige Attrappe",
- "frozendecoy_desc": "Deine Attrappe friert alle Spieler in der Nähe ein",
-
- "gambler": "Zocker",
- "gambler_desc": "Wähle eine Fertigkeit aus der Liste aus.",
- "gambler_select_info": "Wähle deine Fähigkeit aus:",
- "gambler_more": "#00FF00|Aktualisieren für ${0}",
- "gambler_no_money": "Nicht genug Geld.",
-
- "ghost": "Geist",
- "ghost_desc": "Du bist vollständig unsichtbar",
-
- "giant": "Riese",
- "giant_desc": "Vergrößere einen Gegner deiner Wahl",
- "giant_desc2": "Vergrößere einen Gegner deiner Wahl auf das {0}-Fache seiner normalen Größe",
- "giant_disable_info": "Du hast wieder deine normale Größe.",
- "giant_enemy_info": "Du wurdest auf das {0}-Fache deiner normalen Größe vergrößert.",
- "giant_player_info": "Du hast Spieler '{0}' auf das {1}-Fache seiner normalen Größe vergrößert.",
- "giant_select_info": "Wähle einen Spieler zum Vergrößern:",
-
- "glaz": "Glaz",
- "glaz_desc": "Du kannst durch Rauchgranaten hindurchsehen",
-
- "glitch": "Glitch",
- "glitch_desc": "Deaktiviert das Radar für einen ausgewählten Gegner",
- "glitch_enemy_info": "Dein Radar wurde deaktiviert",
- "glitch_disable_info": "Dein Radar funktioniert wieder.",
- "glitch_player_info": "Das Radar des Spielers ‚{0}‘ wurde deaktiviert.",
- "glitch_select_info": "Radar des Spielers ausschalten:",
-
- "glue": "Glue",
- "glue_desc": "Deine Granaten haften an Wänden",
-
- "godmode": "Gott-Modus",
- "godmode_desc": "Drücke [css_useSkill], um für kurze Zeit unsterblich zu werden",
- "godmode_off": "Unsterblichkeit deaktiviert",
- "godmode_on": "Unsterblichkeit aktiviert",
-
- "grapple": "Enterhaken",
- "grapple_desc": "Drücke [css_useSkill], um einen Haken auf den anvisierten Punkt zu schießen und dich dorthin zu ziehen",
- "grapple_no_anchor_info": "Keine Oberfläche zum Einhaken.",
- "grapple_pulling_info": "ZUG",
-
- "gravitydecoy": "Schwerkraft-Ablenker",
- "gravitydecoy_desc": "Dein Ablenkungsköder verändert die Schwerkraft aller in der Nähe",
-
- "grenadier": "Grenadier",
- "grenadier_desc": "Du hast unendlich viele Granaten",
-
- "healingsmoke": "Heilender Rauch",
- "healingsmoke_desc": "Deine Rauchgranaten heilen",
-
- "healingchicken": "Heilendes Huhn",
- "healingchicken_desc": "Deine Hühner heilen dich, solange du in ihrer Nähe bist",
-
- "heavyweight": "Schwergewicht",
- "heavyweight_desc": "Fähigkeiten, die dich stoßen oder verlangsamen, wirken nicht auf dich",
-
- "hermit": "Einsiedler",
- "hermit_desc": "Durch das Töten von Gegnern werden Munition und ein Teil der Gesundheit wiederhergestellt",
-
- "holyhandgrenade": "Heilige Handgranate",
- "holyhandgrenade_desc": "Deine HE-Granaten verursachen doppelten Schaden und haben doppelte Reichweite",
-
- "homingnades": "Zielsuchende Granaten",
- "homingnades_desc": "Deine Granaten (außer Smokes) werden von Gegnern angezogen",
-
- "hotbomb": "Heiße Bombe",
- "hotbomb_desc": "Solange du am Leben bist, fügt die Bombe ihrem Träger Schaden zu",
- "hotbomb_hint": "Vorsicht, die Bombe ist heiß!",
- "hotbomb_disable_info": "Die Bombe ist nicht mehr heiß.",
-
- "iana": "Hologramm",
- "iana_desc": "Drücken Sie [css_useSkill], um Ihr Hologramm für einige Sekunden zu steuern",
-
- "illiterate": "Analphabet",
- "illiterate_desc": "Solange du am Leben bist, können deine Feinde nichts lesen",
- "illiterate_alert": "Analphabet ist aktiv! Du kannst keine Nachrichten lesen, bis der Besitzer dieser Fähigkeit eliminiert ist",
-
- "illusionist": "Illusionist",
- "illusionist_desc": "Drücke [css_useSkill], um ein Abbild zu schicken, das geradeaus läuft",
-
- "impostor": "Betrüger",
- "impostor_desc": "Du beginnst die Runde mit einem feindlichen Spielermodell",
-
- "infiniteammo": "Unendliche Munition",
- "infiniteammo_desc": "Du erhältst unendliche Munition für alle deine Waffen",
-
- "inheritance": "Erbe",
- "inheritance_desc": "Wenn ein Teamkollege stirbt, kannst du seine Fähigkeit übernehmen",
- "inheritance_select_info": "Wähle die Fähigkeit, die du erbst:",
- "inheritance_player_info": "Du hast die Fähigkeit von '{0}' geerbt.",
-
- "jackal": "Spürhund",
- "jackal_desc": "Jeder Gegner hinterlässt eine Spur",
-
- "jammer": "Störsender",
- "jammer_desc": "Wähle einen Spieler aus, um dessen Fadenkreuz zu deaktivieren",
- "jammer_enemy_info": "Dein Fadenkreuz wurde deaktiviert.",
- "jammer_disable_info": "Dein Fadenkreuz funktioniert wieder.",
- "jammer_player_info": "Das Fadenkreuz von Spieler ‚{0}‘ wurde deaktiviert.",
- "jammer_select_info": "Fadenkreuz des Spielers deaktivieren:",
-
- "jester": "Narr",
- "jester_desc": "Im Narrenmodus kannst du keinen Schaden erleiden oder verursachen. Dieser Modus ändert sich alle paar Sekunden.",
- "jester_mode": "Jester-Modus",
- "jester_on": "EIN",
- "jester_off": "AUS",
-
- "jetkick": "Jetkick",
- "jetkick_desc": "Wähle einen Spieler für einen Jetkick",
- "jetkick_select_info": "Wähle einen Spieler für den Jetkick:",
- "jetkick_player_info": "Spieler '{0}' wurde wegge-kickt.",
- "jetkick_enemy_info": "Jeder Schuss stößt dich nach hinten",
- "jetkick_disable_info": "Dein Rückstoß ist wieder normal.",
-
- "jumpban": "Beinlos",
- "jumpban_desc": "Wähle einen Spieler, der nicht springen kann",
- "jumpban_enemy_info": "Jemand hat dir die Beine abgeschnitten.",
- "jumpban_disable_info": "Du kannst deine Beine wieder benutzen.",
- "jumpban_player_info": "Der Spieler ‚{0}‘ kann nicht mehr springen.",
- "jumpban_select_info": "Spieler vom Springen ausschließen:",
-
- "jumpcurse": "Sprungfluch",
- "jumpcurse_desc": "Ein ausgewählter Gegner springt jedes Mal, wenn einer seiner Teamkollegen springt",
- "jumpcurse_disable_info": "Du kannst deine Sprünge wieder selbst kontrollieren.",
- "jumpcurse_enemy_info": "Du springst jetzt jedes Mal, wenn einer deiner Teamkollegen springt.",
- "jumpcurse_player_info": "Spieler '{0}' springt jetzt jedes Mal, wenn seine Teamkollegen springen.",
- "jumpcurse_select_info": "Wähle einen Spieler für den Fluch:",
-
- "jumpingjack": "Jumping Jack",
- "jumpingjack_desc": "Durch Springen wird die Gesundheit wiederhergestellt",
-
- "killerflash": "Killer Flash",
- "killerflash_desc": "Jeder, der durch deine Blendgranate vollständig geblendet wird, stirbt (einschließlich dir selbst)",
-
- "knockback": "Rückstoß",
- "knockback_desc": "Schießen in der Luft stößt dich nach hinten",
-
- "lastgasp": "Letzter Atemzug",
- "lastgasp_desc": "Nach deinem Tod fügst du dem Gegner, der dich getötet hat, Schaden zu",
-
- "lifeswap": "Lebensaustausch",
- "lifeswap_desc": "Wähle einen Spieler aus, mit dem du deine Gesundheit austauschen möchtest",
- "lifeswap_enemy_info": "Jemand hat sich deine Gesundheit ausgeliehen",
- "lifeswap_player_info": "Du hast deine Gesundheit mit dem Spieler \"{0}\" ausgetauscht",
- "lifeswap_select_info": "Tausche Gesundheit mit Spieler:",
-
- "longknife": "Langes Messer",
- "longknife_desc": "Ein Messerangriff verursacht unabhängig von der Entfernung Schaden",
-
- "longzeus": "Langer Zeus",
- "longzeus_desc": "Zeus verursacht unabhängig von der Entfernung Schaden",
-
- "magneticdecoy": "Magnetischer Köder",
- "magneticdecoy_desc": "Dein Köder zieht Spieler in der Nähe zu sich heran",
-
- "magneto": "Magneto",
- "magneto_desc": "Alle feindlichen Granaten werden von dir weggestoßen",
-
- "magnifier": "Lupe",
- "magnifier_desc": "Vergrößert den Bildschirm des Gegners und verringert dessen Sichtfeld",
- "magnifier_enemy_info": "Dein Sichtfeld wurde verzerrt!",
- "magnifier_disable_info": "Deine Sicht ist wieder normal.",
- "magnifier_player_info": "Der Spieler ‚{0}‘ wurde in den Zoom-Modus versetzt.",
- "magnifier_select_info": "Bildschirm des Spielers vergrößern:",
-
- "medic": "Sanitäter",
- "medic_desc": "Drücke [css_useSkill], um eine Heilungsladung zu verwenden, die 50 Gesundheitspunkte wiederherstellt",
-
- "miner": "Bomben-Miner",
- "miner_desc": "Deine HE-Granate explodiert nur, wenn ein Gegner in der Nähe ist",
-
- "bankrupt": "Bankrott",
- "bankrupt_desc": "Wähle den Spieler aus, der sein gesamtes Geld verlieren wird",
- "bankrupt_enemy_info": "Du bist bankrott.",
- "bankrupt_player_info": "Der Spieler ‚{0}‘ ist bankrott.",
- "bankrupt_select_info": "Wähle einen Spieler aus, der bankrott gehen soll:",
-
- "nemesis": "Nemesis",
- "nemesis_desc": "Der von dir markierte Spieler erleidet zusätzlichen Schaden",
- "nemesis_select_info": "Wähle einen Spieler:",
- "nemesis_player_info": "Du hast '{0}' markiert.",
- "nemesis_enemy_info": "Du wurdest als Nemesis markiert und erleidest jetzt von allen zusätzlichen Schaden.",
-
- "nightmare": "Albtraum",
- "nightmare_desc": "Lass einen ausgewählten Gegner eine schreckliche Vision erleben",
- "nightmare_disable_info": "Der Albtraum ist vorbei.",
- "nightmare_enemy_info": "Ein Albtraum trübt deine Sicht.",
- "nightmare_player_info": "Du hast Spieler '{0}' einen Albtraum verpasst.",
- "nightmare_select_info": "Wähle einen Spieler für den Albtraum:",
-
- "ninja": "Ninja",
- "ninja_desc": "Wenn du stillstehst, erhöht sich deine Unsichtbarkeit um 33 %, wenn du dich duckst um 33 % und wenn du ein Messer hältst um 33 %",
-
- "nonades": "No-Nades",
- "nonades_desc": "Granaten fügen dir keinen Schaden zu",
-
- "norecoil": "Fokus",
- "norecoil_desc": "Kein Rückstoß beim Schießen",
-
- "noclip": "NoClip",
- "noclip_desc": "Drücke [css_useSkill], um NoClip für kurze Zeit zu aktivieren",
-
- "oneshot": "One-Shot",
- "oneshot_desc": "Ein Treffer tötet einen Gegner sofort",
-
- "onlyhead": "Nur Kopf",
- "onlyhead_desc": "Du erleidest nur Schaden am Kopf",
-
- "paweljumper": "Pawel Jumper",
- "paweljumper_desc": "Du erhältst eine zufällige Anzahl zusätzlicher Sprünge",
- "paweljumper_desc2": "Du erhältst {0} zusätzliche Sprünge",
-
- "phoenix": "Phönix",
- "phoenix_desc": "Du hast eine zufällige Chance, nach dem Tod wieder zu erscheinen",
- "phoenix_desc2": "Deine Chance, nach dem Tod wieder zu erscheinen: {0} %",
- "phoenix_respawn": "Du bist dank der Kraft von CHATCOLORS.REDPhoenix aus der Asche auferstanden",
-
- "psychicdefusing": "Psychic Defusing",
- "psychicdefusing_desc": "Wenn du dich in der Nähe der Bombe befindest, beginnst du, sie zu entschärfen",
- "psychicdefusing_hud_info": "{0} Sekunden verbleibend bis zur Entschärfung",
-
- "pilot": "Pilot",
- "pilot_desc": "Fliege für begrenzte Zeit. Doppelklick auf Sprung zum Fliegen",
- "pilot_hud_info": "Treibstoff",
-
- "planter": "Freier Planter",
- "planter_desc": "Du kannst die Bombe überall platzieren, die Detonationszeit beträgt 60 Sekunden.",
- "planter_planting": "Bombe wird gelegt ({0})...",
-
- "poison": "Gift",
- "poison_desc": "Wähle einen Spieler aus, der alle paar Sekunden Schaden nimmt",
- "poison_enemy_info": "Du wurdest vergiftet",
- "poison_disable_info": "Du bist jetzt immun gegen Gift.",
- "poison_player_info": "Der Spieler ‚{0}‘ wurde vergiftet",
- "poison_select_info": "Einen Spieler vergiften:",
-
- "primaryban": "Keine Gewehre",
- "primaryban_desc": "Wähle einen Spieler aus, der keine Gewehre verwenden kann",
- "primaryban_enemy_info": "Du kannst keine Gewehre mehr verwenden.",
- "primaryban_disable_info": "Du kannst wieder Gewehre benutzen.",
- "primaryban_player_info": "Der Spieler ‚{0}‘ kann keine Gewehre mehr verwenden.",
- "primaryban_select_info": "Gewehre für Spieler verbieten:",
-
- "prosthesis": "Prothese",
- "prosthesis_desc": "Arme und Beine sind kugelsicher",
-
- "punisher": "Bestrafer",
- "punisher_desc": "Du sammelst einen Teil des erlittenen Schadens und legst ihn auf deinen nächsten Treffer",
- "punisher_released_info": "Du hast {0} zusätzlichen Schaden verursacht und ebenso viel Leben erhalten.",
-
- "push": "Pusher",
- "push_desc": "Du hast eine zufällige Chance, einen Gegner zurückzustoßen, wenn du ihn triffst",
- "push_desc2": "Deine Chancen, den Gegner zurückzustoßen, betragen: {0} %",
-
- "pyro": "Pyro",
- "pyro_desc": "Molotow-Cocktail stellt Gesundheit wieder her",
-
- "quickshot": "Schnellfeuer",
- "quickshot_desc": "Alle Kugeln werden sehr schnell abgefeuert",
-
- "radarhack": "Radar-Hack",
- "radarhack_desc": "Gegner sind auf dem Radar sichtbar",
-
- "rambo": "Rambo",
- "rambo_desc": "Du erhältst zu Beginn der Runde eine zufällige Menge an Gesundheit",
-
- "randomweapon": "Zufällige Waffe",
- "randomweapon_desc": "Drücke [css_useSkill], um eine zufällige Waffe zu erhalten",
-
- "rezombie": "Re-Zombie",
- "rezombie_desc": "Nach dem Tod spawnst du als Zombie mit erhöhter Gesundheit und ohne Waffen",
-
- "reactivearmor": "Reaktive Rüstung",
- "reactivearmor_desc": "Die Rüstung absorbiert den ersten erlittenen Schaden",
-
- "regeneration": "Regeneration",
- "regeneration_desc": "Du stellst alle paar Sekunden Gesundheit wieder her",
-
- "replicator": "Replikator",
- "replicator_desc": "Drücke [css_useSkill], um eine Replik zu erstellen, die bei Treffer Schaden verursacht",
-
- "retreat": "Rückzug",
- "retreat_desc": "Drücke [css_useSkill], um zum Spawn zurückzukehren",
-
- "returntosender": "Zurück zum Absender",
- "returntosender_desc": "Der erste Treffer eines Gegners schickt ihn zurück zu seinem Spawn",
-
- "rewind": "Rückspulen",
- "rewind_desc": "Drücke [css_useSkill], um hier eine Marke zu setzen und kurz darauf dorthin zurückzukehren",
- "rewind_pending_info": "RÜCKKEHR: {0}",
-
- "richboy": "Rich Boy",
- "richboy_desc": "Du erhältst zu Beginn der Runde einen zufälligen Geldbetrag",
-
- "ricochet": "Querschläger",
- "ricochet_desc": "Deine Kugeln prallen von Wänden ab und können Gegner weiterhin treffen",
-
- "robinhood": "Robin Hood",
- "robinhood_desc": "Wenn du einem Gegner Schaden zufügst, stiehlst du ihm sein Geld",
-
- "rubber": "Gummigeschosse",
- "rubber_desc": "Deine Kugeln verlangsamen Spieler erheblich",
-
- "saper": "Sapper",
- "saper_desc": "Du kannst Bomben schneller legen und entschärfen",
-
- "secondlife": "Zweite Chance",
- "secondlife_desc": "Nach dem Tod spawnst du mit derselben Gesundheitsanzeige wieder",
-
- "shade": "Schatten",
- "shade_desc": "Du hast eine zufällige Chance, dich hinter einen getroffenen Gegner zu teleportieren",
- "shade_desc2": "Deine Chancen, dich hinter einen getroffenen Gegner zu teleportieren, betragen: {0} %",
- "shade_nospace": "Kein Platz verfügbar",
-
- "shortbomb": "Kurze Zündschnur",
- "shortbomb_desc": "Die Bombe explodiert viel schneller",
-
- "silent": "Leise",
- "silent_desc": "Deine Schritte und Sprünge sind für ANDERE Spieler lautlos",
-
- "smoker": "Smoker",
- "smoker_desc": "Deine Rauchgranaten gehen nie aus",
-
- "sniperelite": "Sniper Elite",
- "sniperelite_customname": "Sniper-Elite-Skill",
- "sniperelite_desc": "Drücke [css_useSkill], um deine aktuelle Waffe gegen eine AWP auszutauschen",
-
- "soldier": "Soldat",
- "soldier_desc": "Du hast einen zufälligen Schadensmultiplikator",
- "soldier_desc2": "Dein Schadensmultiplikator beträgt: {0}x",
-
- "soundmaker": "Soundmaker",
- "soundmaker_desc": "Von Zeit zu Zeit hörst du die Schreie von Spielern",
-
- "spectator": "Zuschauer",
- "spectator_desc": "Drücke [css_useSkill], um einen zufälligen Gegner zu beobachten",
-
- "swapposition": "Positionstausch",
- "swapposition_desc": "Drücke [css_useSkill], um mit einem zufälligen Gegner die Plätze zu tauschen",
-
- "takeammo": "Munition nehmen",
- "takeammo_desc": "Drücke [css_useSkill], um das Magazin der aktiven Waffe eines zufälligen Gegners zu nehmen",
- "takeammo_hud_info1": "Kein Spieler mit einem aktiven Magazin gefunden.",
- "takeammo_hud_info2": "Der Gegner hat keine Magazine.",
- "takeammo_enemy_info": "Du hast etwas Munition verloren.",
-
- "teamteleport": "Team-Teleport",
- "teamteleport_desc": "Drücke [css_useSkill], um dich zu dem anvisierten Teammitglied zu teleportieren",
- "teamteleport_noenemy": "Kein Teammitglied gefunden",
- "teamteleport_hud_info": "Gefunden: {0}",
-
- "teleporter": "Teleporter",
- "teleporter_desc": "Du hast die Chance, die Plätze mit einem getroffenen Gegner zu tauschen",
- "teleporter_desc2": "Deine Chance auf Platztausch nach einem Treffer: {0}%",
-
- "thief": "Dieb",
- "thief_desc": "Du kannst einem ausgewählten Spieler eine Fertigkeit stehlen",
- "thief_enemy_info": "Deine Fertigkeit wurde gestohlen",
- "thief_player_info": "Die Fertigkeit des Spielers ‚{0}‘ wurde gestohlen",
- "thief_select_info": "Fähigkeit eines Spielers stehlen:",
- "thief_incorrect_skill": "Diese Fähigkeit kann nicht ausgewählt werden!",
-
- "thirdeye": "Drittes Auge",
- "thirdeye_desc": "Drücke [css_useSkill], um die Third-Person-Ansicht zu aktivieren",
-
- "thorns": "Dornen",
- "thorns_desc": "Dein Gegner erhält einen Teil des Schadens, den er dir zugefügt hat",
-
- "throwingknife": "Wurfmesser",
- "throwingknife_desc": "Drücke [css_useSkill], um ein Messer zu werfen. Aber nimm dich vor anderen in Acht",
-
- "toxicsmoke": "Giftiger Rauch",
- "toxicsmoke_desc": "Deine Rauchgranaten verursachen Schaden",
-
- "tripwire": "Stolperdraht",
- "tripwire_desc": "Drücke [css_useSkill], um einen Draht zwischen zwei Wänden zu spannen. Gegner, die ihn berühren, werden auf deinem Radar angezeigt",
- "tripwire_no_wall_info": "Auf beiden Seiten sind keine Wände nah genug.",
- "tripwire_placed_info": "Stolperdraht platziert.",
- "tripwire_triggered_info": "'{0}' hat deinen Stolperdraht ausgelöst.",
-
- "truearmor": "Echte Rüstung",
- "truearmor_desc": "Ein Teil des Schadens geht auf deine Rüstung statt auf dein Leben",
-
- "voodoo": "Voodoo",
- "voodoo_desc": "Der markierte Gegner erleidet einen Teil des Schadens, den du erleidest",
- "voodoo_select_info": "Wähle einen Spieler:",
- "voodoo_player_info": "Du hast '{0}' an deinen Voodoo gebunden.",
-
- "wallhack": "Wallhack",
- "wallhack_desc": "Du kannst Feinde durch Wände hindurch sehen",
-
- "watchmaker": "Uhrmacher",
- "watchmaker_desc": "Jeder Granatenwurf verändert die Rundenzeit",
- "watchmaker_ct": "Rundenzeit um {0} Sekunden verkürzt",
- "watchmaker_tt": "Rundenzeit um {0} Sekunden verlängert",
-
- "weaponsswap": "Waffenwechsel",
- "weaponsswap_desc": "Drücke [css_useSkill], um mit einem zufälligen Gegner die Waffen zu tauschen",
- "weaponsswap_hud_info2": "Du hast keine Waffe zum Tauschen",
-
- "weightless": "Schwerelosigkeit",
- "weightless_desc": "Deine Granaten werden nicht von der Schwerkraft beeinflusst und fliegen schneller",
-
- "wildthrow": "Wilder Wurf",
- "wildthrow_desc": "Wähle einen Spieler aus, der Probleme beim Werfen von Granaten haben wird",
- "wildthrow_player_info": "Spieler '{0}' hat all seine Lineups vergessen",
- "wildthrow_enemy_info": "Du wirst beim Werfen von Granaten zu nervös.",
- "wildthrow_disable_info": "Deine Erinnerung daran, wie man Granaten wirft, ist wieder normal.",
- "wildthrow_select_info": "Wähle einen Spieler aus:",
-
- "zeus": "Zeus",
- "zeus_desc": "Zeus x27 lädt sich sofort wieder auf",
-
- "your_skill": "Deine aktuelle Fertigkeit",
- "enemy_skill": "Fähigkeit des Gegners",
- "observer_skill": "Fähigkeit des Spielers",
- "welcome_message": "Willkommen {PLAYER} bei {SERVER_NAME}",
- "drawing_skill": "Eine Fertigkeit zeichnen",
- "disabled_weapon": "Du kannst diese Waffe nicht verwenden",
-
- "hud_info": "Warte weitere {0} Sekunden",
- "hud_info_no_enemy": "Kein Feind gefunden",
- "active_hud_info": "Noch {0} Millisekunden aktiv",
-
- "skills_menu": "Fähigkeitenliste",
- "no_player": "Kein passender Spieler gefunden.",
- "duplicate_player": "Mehr als ein Spieler mit demselben Namen gefunden.",
- "selectplayerskill_command": "Gib /t ein",
- "selectplayerskill_incorrect_enemy_index": "Es wurden keine Spieler gefunden, die ausgewählt werden können.",
- "curse_limit_info": "Das Fluchlimit für {0} wurde erreicht",
-
- "skill_not_found_setskill": "Keine solche CHATCOLORS.REDskill gefunden",
- "player_not_found_setskill": "Kein solcher CHATCOLORS.REDplayer gefunden",
- "correct_form_setskill": "Korrekte Verwendung: CHATCOLORS.RED!setskill ",
- "correct_form_setscore": "Korrekte Verwendung: CHATCOLORS.RED!setscore ",
- "done_setskill": "Fähigkeit festgelegt",
- "error_setskill": "CHATCOLORS.REDskill konnte nicht festgelegt werden",
- "for_setskill": "für",
-
- "invalid_map": "Kartenname falsch eingegeben!",
- "loading_map": "Neue Karte wird geladen",
-
- "pause": "Spiel wurde unterbrochen",
- "unpause": "Spiel wurde fortgesetzt",
- "healed": "Du wurdest geheilt.",
- "game_start": "Spiel gestartet!",
- "reload": "Sprachen und Konfigurationen wurden neu geladen.",
- "hud_on": "HUD wurde aktiviert.",
- "hud_off": "HUD wurde deaktiviert.",
-
- "vote_started": "Abstimmung gestartet: ‚{0}‘",
- "vote_timeout": "Zeitlimit für Abstimmung ‚{0}‘ abgelaufen!",
- "vote_wait": "Sie müssen warten, bevor Sie eine weitere Abstimmung starten können!",
- "vote_same_wait": "Sie müssen warten, bevor Sie dieselbe Abstimmung erneut starten können!",
- "vote_not_enough_players": "Nicht genügend Spieler, um eine Abstimmung zu starten!",
- "vote_alredy_voted": "Du hast bereits abgestimmt!",
- "vote_vote": "Abstimmen",
-
- "bombsite_a": "Bombenplatz A",
- "bombsite_b": "Bombenplatz B",
- "bombplanted": "Die Bombe wurde gelegt\n{0} Sekunden bis zur Detonation",
-
- "teammate_skills": "Die Fähigkeiten Ihrer Teamkollegen",
- "summary": "Zusammenfassung der letzten runde",
-
- "menu_controlls_scroll": "W/S – Scrollen",
- "menu_controlls_padding": " | ",
- "menu_controlls_select": "E – Auswählen"
-}
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/en.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/en.json
deleted file mode 100644
index 7ab81f0..0000000
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/en.json
+++ /dev/null
@@ -1,671 +0,0 @@
-{
- "none": "None",
- "none_desc": "You have no skill",
-
- "aimbot": "Aimbot",
- "aimbot_desc": "Every bullet you hit counts as a headshot",
-
- "aimlock": "Aim Lock",
- "aimlock_desc": "Press [css_useSkill] key to lock your aim on the nearest enemy",
-
- "anomaly": "Anomaly",
- "anomaly_desc": "Press [css_useSkill] key to rewind a few seconds back in time",
-
- "antyflash": "Anti-Flash",
- "antyflash_desc": "You are immune to flashbangs, and your flashbangs last 7 seconds",
-
- "antyhead": "Iron Head",
- "antyhead_desc": "You take no damage from headshots",
-
- "areareaper": "Zone Reaper",
- "areareaper_desc": "You can choose a bomb site to deactivate",
- "areareaper_incorrect_site": "No such bomb site found.",
- "areareaper_no_site": "No bomb sites found.",
- "areareaper_select_info": "Select site to deactivate:",
- "areareaper_site_disabled": "Bomb site {0} has been deactivated - no bombs can be planted there!",
- "areareaper_used_info": "Your skill has already been used.",
- "areareaper_teammates_info": "Bombsite {0} has been blocked for planting.",
- "areareaper_bombsite_disabled": "This bombsite has been disabled!",
-
- "armored": "Armored",
- "armored_desc": "You have a random damage taken multiplier",
- "armored_desc2": "Your damage taken multiplier is: {0}x",
-
- "assassin": "Assassin",
- "assassin_desc": "You deal increased damage to enemies from behind",
-
- "astronaut": "Astronaut",
- "astronaut_desc": "You receive a random gravity value at the start of the round",
- "astronaut_desc2": "Your random gravity is: {0}x",
-
- "moneyswap": "Taxman",
- "moneyswap_desc": "Choose a player to swap money with",
- "moneyswap_enemy_info": "The tax office got you.",
- "moneyswap_player_info": "You swapped money with player '{0}'.",
- "moneyswap_select_info": "Swap money with player:",
-
- "baseball": "Baseball Player",
- "baseball_desc": "Your decoy bounces off walls and instantly kills an enemy on impact",
-
- "behind": "Enemy Spin",
- "behind_desc": "You have a random chance to turn an enemy 180 degrees when hitting them",
- "behind_desc2": "Your chance to turn an enemy on hit is: {0}%",
-
- "berserker": "Berserker",
- "berserker_desc": "You deal more damage and move faster as your health gets lower",
-
- "blademaster": "Blademaster",
- "blademaster_desc": "While holding a knife, you have a high chance to deflect a shot",
-
- "blastshot": "Blast Shot",
- "blastshot_desc": "Press Attack2 with the MP5 to fire an HE grenade",
-
- "bounty": "Bounty",
- "bounty_desc": "Put a price on an enemy's head; whoever kills them takes the money",
- "bounty_select_info": "Choose a player:",
- "bounty_player_info": "You put a {1}$ bounty on '{0}'.",
- "bounty_enemy_info": "A {0}$ bounty was placed on your head.",
- "bounty_claimed_info": "You killed '{0}' and claimed {1}$.",
-
- "bunnyhop": "Bunny",
- "bunnyhop_desc": "You get auto \"BunnyHop\"",
-
- "c4camouflage": "C4 Camouflage",
- "c4camouflage_desc": "You are invisible while holding the bomb",
-
- "carefulbullets": "Careful Bullets",
- "carefulbullets_desc": "Select a player who takes damage for every missed shot",
- "carefulbullets_enemy_info": "From now on, inaccuracy will literally hurt.",
- "carefulbullets_disable_info": "Missing shots no longer hurts you.",
- "carefulbullets_player_info": "'{0}' must now be more careful.",
- "carefulbullets_select_info": "Inaccuracy hurts the player:",
-
- "catapult": "Catapult",
- "catapult_desc": "You have a random chance to launch an enemy upwards",
- "catapult_desc2": "Your chance to launch an enemy on hit is: {0}%",
-
- "chameleon": "Chameleon",
- "chameleon_desc": "The first player you kill gives you their skill",
- "chameleon_copied_info": "You copied the skill: {0}",
- "chameleon_wrong_team_info": "'{0}' had a skill your team cannot use.",
-
- "chicken": "Chicken",
- "chicken_desc": "You get a chicken model + 10% faster movement - 50 HP",
-
- "chillout": "Chillout",
- "chillout_desc": "Planting the bomb takes significantly longer",
-
- "cutter": "Cutter",
- "cutter_desc": "Instant kill with a knife",
-
- "cypher": "Cypher",
- "cypher_desc": "Press [css_useSkill] key to create/switch to a camera",
- "cypher_nospace": "The camera must be positioned at right angles to the wall",
-
- "darkness": "Darkness",
- "darkness_desc": "Applies a darkness effect to a chosen enemy",
- "darkness_enemy_info": "Let the lights go out.",
- "darkness_disable_info": "The lights are back on.",
- "darkness_player_info": "Darkness has overtaken player '{0}'.",
- "darkness_select_info": "Select player for darkness:",
-
- "deactivator": "Deactivator",
- "deactivator_desc": "Choose a player whose skill you want to disable",
- "deactivator_enemy_info": "Your skill has been disabled.",
- "deactivator_player_info": "Player '{0}'s skill has been disabled.",
- "deactivator_select_info": "Disable a player's skill:",
-
- "deaf": "Deaf",
- "deaf_desc": "Choose a player to mute all sounds for",
- "deaf_enemy_info": "Your headphones have left the game.",
- "deaf_disable_info": "You can hear again.",
- "deaf_player_info": "Sound has been disabled for player '{0}'.",
- "deaf_select_info": "Mute all sounds for player:",
-
- "disarmament": "Disarmament",
- "disarmament_desc": "You have a random chance to make an enemy drop their weapon on hit",
- "disarmament_desc2": "Your chance to disarm an enemy is: {0}%",
-
- "distancer": "Rangefinder",
- "distancer_desc": "You can see the distance to the nearest enemy",
-
- "dash": "Dash",
- "dash_desc": "Perform a second jump to dash",
-
- "dracula": "Dracula",
- "dracula_desc": "Hitting an enemy restores health equal to a percentage of the damage dealt",
-
- "duplicator": "Duplicator",
- "duplicator_desc": "Choose a player to copy their skill",
- "duplicator_player_info": "Player '{0}'s skill has been copied.",
- "duplicator_select_info": "Copy a player's skill:",
-
- "dwarf": "Dwarf",
- "dwarf_desc": "Random character size at the start of the round",
- "dwarf_desc2": "Your size multiplier is: {0}x",
-
- "empgrenade": "EMP Grenade",
- "empgrenade_desc": "Anyone hurt by your grenade loses their radar and crosshair for a while",
- "empgrenade_enemy_info": "An EMP grenade knocked out your radar and crosshair.",
-
- "enemyspawn": "Enemy Spawn",
- "enemyspawn_desc": "Press [css_useSkill] key to teleport to the enemy spawn",
-
- "expensiveammo": "Expensive Ammo",
- "expensiveammo_desc": "A chosen enemy has to pay for every shot",
- "expensiveammo_disable_info": "Your bullets are free again.",
- "expensiveammo_enemy_info": "Every shot you fire now costs you {0}$.",
- "expensiveammo_player_info": "Player '{0}' now has to pay for every bullet.",
- "expensiveammo_select_info": "Select a player whose ammo will become expensive:",
-
- "explodingbarrel": "Exploding Barrel",
- "explodingbarrel_desc": "Press [css_useSkill] key to place a barrel that explodes when shot",
-
- "explosiveshot": "Explosive Shot",
- "explosiveshot_desc": "Random chance to fire an explosive bullet while shooting",
- "explosiveshot_desc2": "Your chance to fire an explosive bullet: {0}%",
-
- "falconeye": "Falcon Eye",
- "falconeye_desc": "Press [css_useSkill] key to activate a bird's-eye view camera",
-
- "fastreload": "Fastreload",
- "fastreload_desc": "Press [css_useSkill] key to reload the weapon you are currently holding",
-
- "firerain": "Fire Rain",
- "firerain_desc": "Throw a decoy to call down a rain of Molotovs",
-
- "flash": "Flash",
- "flash_desc": "Random player speed at the beginning of the round",
- "flash_desc2": "Your speed multiplier is: {0}x",
-
- "flashlight": "Flashlight",
- "flashlight_desc": "Press [css_useSkill] key to turn the flashlight on or off. Its light can blind enemies",
-
- "fortnite": "Fortnite",
- "fortnite_desc": "Press [css_useSkill] key to create a destructible barricade",
-
- "fragilebomb": "Fragile Bomb",
- "fragilebomb_desc": "Shooting the bomb damages it",
- "fragilebomb_bomb_health": "Bomb health",
-
- "friendlyfire": "Friendly Fire",
- "friendlyfire_desc": "Shooting teammates heals them",
-
- "frozendecoy": "Freezing Decoy",
- "frozendecoy_desc": "Your decoy freezes all nearby players",
-
- "gambler": "Gambler",
- "gambler_desc": "Select a skill from the list provided.",
- "gambler_select_info": "Select your skill:",
- "gambler_more": "#00FF00|Refresh for ${0}",
- "gambler_no_money": "Not enough money.",
-
- "ghost": "Ghost",
- "ghost_desc": "You are completely invisible",
-
- "giant": "Giant",
- "giant_desc": "Enlarge an enemy of your choice",
- "giant_desc2": "Enlarge an enemy of your choice to {0}x their normal size",
- "giant_disable_info": "You are back to your normal size.",
- "giant_enemy_info": "You have been enlarged to {0}x your normal size.",
- "giant_player_info": "You enlarged player '{0}' to {1}x their normal size.",
- "giant_select_info": "Select a player to enlarge:",
-
- "glaz": "Glaz",
- "glaz_desc": "You can see through smoke grenades",
-
- "glitch": "Glitch",
- "glitch_desc": "Disables the radar for a chosen enemy",
- "glitch_enemy_info": "Your radar has been disabled.",
- "glitch_disable_info": "Your radar is back to normal.",
- "glitch_player_info": "Player '{0}'s radar has been disabled.",
- "glitch_select_info": "Turn off player's radar:",
-
- "glue": "Glue",
- "glue_desc": "Your grenades stick to walls",
-
- "godmode": "God Mode",
- "godmode_desc": "Press [css_useSkill] key to become immortal for a short time",
- "godmode_off": "Immortality disabled",
- "godmode_on": "Immortality enabled",
-
- "grapple": "Grapple Hook",
- "grapple_desc": "Press [css_useSkill] key to fire a hook at the point you are aiming at and pull yourself there",
- "grapple_no_anchor_info": "No surface to hook onto.",
- "grapple_pulling_info": "PULLING",
-
- "gravitydecoy": "Gravity Decoy",
- "gravitydecoy_desc": "Your decoy changes the gravity of everyone nearby",
-
- "grenadier": "Grenadier",
- "grenadier_desc": "You have infinite hegrenade",
-
- "healingchicken": "Healing Chicken",
- "healingchicken_desc": "Your chickens heal you while you are nearby",
-
- "healingsmoke": "Healing Smoke",
- "healingsmoke_desc": "Your smoke grenades heal",
-
- "heavyweight": "Heavyweight",
- "heavyweight_desc": "Skills that push or slow you down have no effect on you",
-
- "hermit": "Hermit",
- "hermit_desc": "Killing restores ammo and a portion of health",
-
- "holyhandgrenade": "Holy Hand Grenade",
- "holyhandgrenade_desc": "Your HE grenades deal double damage and have double range",
-
- "homingnades": "Homing Grenades",
- "homingnades_desc": "Your grenades (except smokes) are attracted to enemies",
-
- "hotbomb": "Hot Bomb",
- "hotbomb_desc": "As long as you are alive, the bomb deals damage to its carrier",
- "hotbomb_hint": "Careful, the bomb is hot!",
- "hotbomb_disable_info": "The bomb is no longer hot.",
-
- "iana": "Hologram",
- "iana_desc": "Press [css_useSkill] key to control your hologram for a few seconds",
-
- "illiterate": "Illiterate",
- "illiterate_desc": "As long as you are alive, your enemies cannot read",
- "illiterate_alert": "Illiterate is active! You cannot read messages until the owner of this skill is eliminated",
-
- "illusionist": "Illusionist",
- "illusionist_desc": "Press [css_useSkill] key to deploy a replica that walks straight ahead",
-
- "impostor": "Impostor",
- "impostor_desc": "You start the round with an enemy player model",
-
- "infiniteammo": "Infinite Ammo",
- "infiniteammo_desc": "You receive infinite ammo for all your weapons",
-
- "inheritance": "Inheritance",
- "inheritance_desc": "When a teammate dies you can take over their skill",
- "inheritance_select_info": "Choose the skill you inherit:",
- "inheritance_player_info": "You inherited the skill of '{0}'.",
-
- "jackal": "Tracker",
- "jackal_desc": "Every opponent leaves a trail behind them",
-
- "jammer": "Jammer",
- "jammer_desc": "Choose a player to disable their crosshair",
- "jammer_enemy_info": "Your crosshair has been disabled.",
- "jammer_disable_info": "Your crosshair is back to normal.",
- "jammer_player_info": "Player '{0}'s crosshair has been disabled.",
- "jammer_select_info": "Disable player's crosshair:",
-
- "jester": "Jester",
- "jester_desc": "In jester mode, you cannot get or take any damage. This mode changes every few seconds.",
- "jester_mode": "Jester Mode",
- "jester_on": "ON",
- "jester_off": "OFF",
-
- "jetkick": "Jetkick",
- "jetkick_desc": "Select a player to jetkick",
- "jetkick_select_info": "Select a player to jetkick:",
- "jetkick_player_info": "Player '{0}' has been jetkicked.",
- "jetkick_enemy_info": "Every shot knocks you backwards",
- "jetkick_disable_info": "Your recoil is back to normal.",
-
- "jumpban": "Legless",
- "jumpban_desc": "Choose a player who cannot jump",
- "jumpban_enemy_info": "Someone cut off your legs.",
- "jumpban_disable_info": "You can use your legs again.",
- "jumpban_player_info": "Player '{0}' can no longer jump.",
- "jumpban_select_info": "Ban player from jumping:",
-
- "jumpcurse": "Jump Curse",
- "jumpcurse_desc": "A chosen enemy jumps whenever one of their teammates jumps",
- "jumpcurse_disable_info": "You can control your jumps again.",
- "jumpcurse_enemy_info": "You now jump whenever one of your teammates jumps.",
- "jumpcurse_player_info": "Player '{0}' now jumps whenever their teammates do.",
- "jumpcurse_select_info": "Select a player to curse:",
-
- "jumpingjack": "Jumping Jack",
- "jumpingjack_desc": "Jumping restores health",
-
- "killerflash": "Killer Flash",
- "killerflash_desc": "Anyone fully blinded by your flashbang dies (including you)",
-
- "knockback": "Knockback",
- "knockback_desc": "Firing while airborne pushes you backwards",
-
- "lastgasp": "Last Gasp",
- "lastgasp_desc": "After you die, you deal damage to the enemy who killed you",
-
- "lifeswap": "Life Swap",
- "lifeswap_desc": "Choose a player to swap health with",
- "lifeswap_enemy_info": "Someone borrowed your health.",
- "lifeswap_player_info": "You swapped health with player '{0}'.",
- "lifeswap_select_info": "Swap health with player:",
-
- "longknife": "Long Knife",
- "longknife_desc": "A knife attack deals damage regardless of distance",
-
- "longzeus": "Long Zeus",
- "longzeus_desc": "Zeus deals damage regardless of distance",
-
- "magneticdecoy": "Magnetic Decoy",
- "magneticdecoy_desc": "Your decoy attracts nearby players towards itself",
-
- "magneto": "Magneto",
- "magneto_desc": "All enemy grenades are repelled away from you",
-
- "magnifier": "Magnifier",
- "magnifier_desc": "Forces the enemy's screen to zoom in, reducing their field of view",
- "magnifier_enemy_info": "Your field of view has been distorted!",
- "magnifier_disable_info": "Your vision is back to normal.",
- "magnifier_player_info": "Player '{0}' has been forced into zoom mode.",
- "magnifier_select_info": "Magnify player's screen:",
-
- "medic": "Medic",
- "medic_desc": "Press [css_useSkill] key to use a healing charge that restores 50 health",
-
- "miner": "Bomb Miner",
- "miner_desc": "Your HE grenade only explode when there is an enemy nearby",
-
- "bankrupt": "Bankrupt",
- "bankrupt_desc": "Choose the player who will lose all their money",
- "bankrupt_enemy_info": "You have gone bankrupt.",
- "bankrupt_player_info": "Player '{0}' has gone bankrupt.",
- "bankrupt_select_info": "Pick a player to go bankrupt:",
-
- "deathbomb": "Death Bomb",
- "deathbomb_desc": "You explode upon death, killing nearby players",
- "deathbomb_explosion": "Kaboom!",
-
- "demoneye": "Demon Eye",
- "demoneye_desc": "You deal damage to every enemy you are looking at",
-
- "nemesis": "Nemesis",
- "nemesis_desc": "The player you mark takes extra damage",
- "nemesis_select_info": "Choose a player:",
- "nemesis_player_info": "You marked '{0}'.",
- "nemesis_enemy_info": "You have been marked as a nemesis, you now take extra damage from everyone.",
-
- "nightmare": "Nightmare",
- "nightmare_desc": "Force a chosen enemy to experience a terrifying vision",
- "nightmare_disable_info": "The nightmare has faded.",
- "nightmare_enemy_info": "A nightmare is clouding your vision.",
- "nightmare_player_info": "You cast a nightmare on player '{0}'.",
- "nightmare_select_info": "Select a player to inflict with a nightmare:",
-
- "ninja": "Ninja",
- "ninja_desc": "Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%",
-
- "nonades": "No-Nades",
- "nonades_desc": "Grenades deal no damage to you",
-
- "norecoil": "Focus",
- "norecoil_desc": "No recoil while shooting",
-
- "noclip": "NoClip",
- "noclip_desc": "Press [css_useSkill] key to enable noclip for a short time",
-
- "oneshot": "One-Shot",
- "oneshot_desc": "Hitting an enemy instantly kills them",
-
- "onlyhead": "Head Only",
- "onlyhead_desc": "You only take damage to the head",
-
- "paweljumper": "Pawel Jumper",
- "paweljumper_desc": "You get a random number of extra jumps",
- "paweljumper_desc2": "You get {0} extra jumps",
-
- "phoenix": "Phoenix",
- "phoenix_desc": "You have a random chance to respawn after death",
- "phoenix_desc2": "Your chance to respawn after death: {0}%",
- "phoenix_respawn": "You have been resurrected from the ashes thanks to the power of: CHATCOLORS.REDPhoenix",
-
- "psychicdefusing": "Psychic Defusing",
- "psychicdefusing_desc": "When you are near the bomb, you start defusing it",
- "psychicdefusing_hud_info": "{0} seconds remaining to defuse",
-
- "pilot": "Pilot",
- "pilot_desc": "Fly for a limited time. Double-click the jump to fly",
- "pilot_hud_info": "Fuel",
-
- "planter": "Free Planter",
- "planter_desc": "You can plant the bomb anywhere, with a detonation time of 60 seconds.",
- "planter_planting": "Planting ({0})...",
-
- "poison": "Poison",
- "poison_desc": "Choose a player who will take damage every few seconds",
- "poison_enemy_info": "You have been poisoned.",
- "poison_disable_info": "You are now immune to poison.",
- "poison_player_info": "Player '{0}' has been poisoned.",
- "poison_select_info": "Poison a player:",
-
- "primaryban": "No Rifles",
- "primaryban_desc": "Choose a player who cannot use rifles",
- "primaryban_enemy_info": "You can no longer use rifles.",
- "primaryban_disable_info": "You can use rifles again.",
- "primaryban_player_info": "Player '{0}' can no longer use rifles.",
- "primaryban_select_info": "Ban rifles for player:",
-
- "prosthesis": "Prosthesis",
- "prosthesis_desc": "Arms and legs are bulletproof",
-
- "punisher": "Punisher",
- "punisher_desc": "You bank part of the damage you take and add it to your next hit",
- "punisher_released_info": "You dealt {0} extra damage and healed for the same amount.",
-
- "push": "Pusher",
- "push_desc": "You have a random chance to push an enemy back when hitting them",
- "push_desc2": "Your chances of pushing back the enemy are: {0}%",
-
- "pyro": "Pyro",
- "pyro_desc": "Molotov restores health",
-
- "quickshot": "Rapid Fire",
- "quickshot_desc": "All bullets are fired very quickly",
-
- "radarhack": "Radar Hack",
- "radarhack_desc": "Enemies are visible on the radar",
-
- "rambo": "Rambo",
- "rambo_desc": "You receive a random amount of health at the start of the round",
-
- "randomweapon": "Random Weapon",
- "randomweapon_desc": "Press [css_useSkill] key to receive a random weapon",
-
- "rezombie": "Re-Zombie",
- "rezombie_desc": "After death, you respawn as a zombie with increased health and no weapons",
-
- "reactivearmor": "Reactive Armor",
- "reactivearmor_desc": "Armor absorbs the first damage taken",
-
- "regeneration": "Regeneration",
- "regeneration_desc": "You restore health every few seconds",
-
- "replicator": "Replicator",
- "replicator_desc": "Press [css_useSkill] key to create a replica that deals damage on hit",
-
- "retreat": "Retreat",
- "retreat_desc": "Press [css_useSkill] key to return to spawn",
-
- "returntosender": "Return to Sender",
- "returntosender_desc": "The first hit on an enemy sends them back to their spawn",
-
- "rewind": "Rewind",
- "rewind_desc": "Press [css_useSkill] key to drop a marker where you stand and return to it shortly after",
- "rewind_pending_info": "RETURN: {0}",
-
- "richboy": "Rich Boy",
- "richboy_desc": "You receive a random amount of money at the start of the round",
-
- "ricochet": "Ricochet",
- "ricochet_desc": "Your bullets bounce off walls and can still hit enemies",
-
- "robinhood": "Robin Hood",
- "robinhood_desc": "Dealing damage to an enemy steals their money",
-
- "rubber": "Rubber Bullets",
- "rubber_desc": "Your bullets significantly slow down players",
-
- "saper": "Sapper",
- "saper_desc": "You can plant and defuse bombs faster",
-
- "secondlife": "Second Chance",
- "secondlife_desc": "After death, you respawn with the same amount of health",
-
- "shade": "Shade",
- "shade_desc": "You have a random chance to teleport behind the back of a hit enemy",
- "shade_desc2": "Your chances of teleporting behind a hit enemy are: {0}%",
- "shade_nospace": "No space available",
-
- "shortbomb": "Short Fuse",
- "shortbomb_desc": "The bomb explodes much faster",
-
- "silent": "Silent",
- "silent_desc": "Your footsteps and jumps are silent to OTHER players",
-
- "smoker": "Smoker",
- "smoker_desc": "Your smoke grenades never run out",
-
- "sniperelite": "Sniper Elite",
- "sniperelite_customname": "Sniper Elite Skill",
- "sniperelite_desc": "Press [css_useSkill] key to swap your current weapon for an AWP",
-
- "soldier": "Soldier",
- "soldier_desc": "You have a random damage multiplier",
- "soldier_desc2": "Your damage multiplier is: {0}x",
-
- "soundmaker": "Soundmaker",
- "soundmaker_desc": "Every now and then, you hear player screams",
-
- "spectator": "Spectator",
- "spectator_desc": "Press [css_useSkill] key to spectate a random enemy",
-
- "swapposition": "Position Swap",
- "swapposition_desc": "Press [css_useSkill] key to swap places with a random enemy",
-
- "takeammo": "Take Ammo",
- "takeammo_desc": "Press [css_useSkill] key to take the active weapon's magazine from a random enemy",
- "takeammo_hud_info1": "No player with an active magazine was found.",
- "takeammo_hud_info2": "The enemy has no magazines.",
- "takeammo_enemy_info": "You lost some ammo.",
-
- "teamteleport": "Team Teleport",
- "teamteleport_desc": "Press [css_useSkill] key to teleport to the teammate you're looking at",
- "teamteleport_noenemy": "No teammate found",
- "teamteleport_hud_info": "Found: {0}",
-
- "teleporter": "Teleporter",
- "teleporter_desc": "You have the chance to swap places with a hit enemy",
- "teleporter_desc2": "Your chances of swapping places after a hit: {0}%",
-
- "thief": "Thief",
- "thief_desc": "You can steal a skill from a chosen player",
- "thief_enemy_info": "Your skill has been stolen.",
- "thief_player_info": "Player '{0}'s skill has been stolen.",
- "thief_select_info": "Steal a player's skill:",
- "thief_incorrect_skill": "This skill cannot be selected!",
-
- "thirdeye": "Third Eye",
- "thirdeye_desc": "Press [css_useSkill] key to activate third-person view",
-
- "thorns": "Thorns",
- "thorns_desc": "Your opponent will receive a portion of the damage that they inflicted on you",
-
- "throwingknife": "Throwing Knife",
- "throwingknife_desc": "Press [css_useSkill] key to throw a knife. But watch out for others",
-
- "toxicsmoke": "Toxic Smoke",
- "toxicsmoke_desc": "Your smoke grenades deal damage",
-
- "tripwire": "Tripwire",
- "tripwire_desc": "Press [css_useSkill] key to string a wire between two walls. Enemies who touch it appear on your radar",
- "tripwire_no_wall_info": "There are no walls close enough on both sides.",
- "tripwire_placed_info": "Tripwire placed.",
- "tripwire_triggered_info": "'{0}' triggered your tripwire.",
-
- "truearmor": "True Armor",
- "truearmor_desc": "Part of the damage you take is paid by your armor instead of your health",
-
- "voodoo": "Voodoo",
- "voodoo_desc": "The enemy you mark also takes part of the damage you take",
- "voodoo_select_info": "Choose a player:",
- "voodoo_player_info": "You bound '{0}' to your voodoo.",
-
- "wallhack": "Wallhack",
- "wallhack_desc": "You can see enemies through walls",
-
- "watchmaker": "Watchmaker",
- "watchmaker_desc": "Every grenade throw alters the round time",
- "watchmaker_ct": "Round time shortened by {0} seconds.",
- "watchmaker_tt": "Round time extended by {0} seconds.",
-
- "weaponsswap": "Weapon Swap",
- "weaponsswap_desc": "Press [css_useSkill] key to swap weapons with a random enemy",
- "weaponsswap_hud_info2": "You have no weapon to swap",
-
- "weightless": "Weightlessness",
- "weightless_desc": "Your grenades are not affected by gravity and fly faster",
-
- "wildthrow": "Wild Throws",
- "wildthrow_desc": "Choose a player who will have trouble throwing grenades",
- "wildthrow_player_info": "Player '{0}' has forgotten all their lineups",
- "wildthrow_enemy_info": "You get too excited when throwing grenades.",
- "wildthrow_disable_info": "Your memory of how to throw grenades is back to normal.",
- "wildthrow_select_info": "Select a player:",
-
- "zeus": "Zeus",
- "zeus_desc": "Zeus x27 instantly recharges",
-
- "your_skill": "Your current skill",
- "enemy_skill": "Enemy's skill",
- "observer_skill": "Player's skill",
- "welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!",
- "drawing_skill": "Drawing a skill",
- "disabled_weapon": "You cannot use this weapon",
-
- "hud_info": "Wait another {0} seconds",
- "hud_info_no_enemy": "No enemy found",
- "active_hud_info": "Active for another {0} milliseconds",
-
- "skills_menu": "skill List",
- "no_player": "No matching player found.",
- "duplicate_player": "More than one player found with the same name.",
- "selectplayerskill_command": "Type /t",
- "selectplayerskill_incorrect_enemy_index": "No players were found to select.",
- "curse_limit_info": "The curse limit for {0} has been reached",
-
- "skill_not_found_setskill": "No such CHATCOLORS.REDskill found",
- "player_not_found_setskill": "No such CHATCOLORS.REDplayer found",
- "correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill ",
- "correct_form_setscore": "Correct usage: CHATCOLORS.RED!setscore ",
- "done_setskill": "skill set",
- "error_setskill": "Failed to set CHATCOLORS.REDskill",
- "for_setskill": "for",
-
- "invalid_map": "Map name entered incorrectly!",
- "loading_map": "Loading a new map",
-
- "pause": "Match has been paused.",
- "unpause": "Match has been resumed.",
- "healed": "You have been healed.",
- "game_start": "Game started!",
- "reload": "Languages and configs have been reloaded.",
- "hud_on": "HUD has been enabled.",
- "hud_off": "HUD has been disabled.",
-
- "vote_started": "Vote started: '{0}'",
- "vote_timeout": "Vote '{0}' timed out!",
- "vote_wait": "You need to wait before starting another vote!",
- "vote_same_wait": "You need to wait before starting the same vote again!",
- "vote_not_enough_players": "Not enough players to start a vote!",
- "vote_alredy_voted": "You have already voted!",
- "vote_vote": "Vote",
-
- "bombsite_a": "Bombsite A",
- "bombsite_b": "Bombsite B",
- "bombplanted": "The bomb has been planted\n{0} seconds till detonation",
-
- "teammate_skills": "Your teammates' skills",
- "summary": "Summary of the last round",
-
- "menu_controlls_scroll": "W/S - Scroll",
- "menu_controlls_padding": " | ",
- "menu_controlls_select": "E - Select"
-}
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/fr.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/fr.json
deleted file mode 100644
index 4ed2042..0000000
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/fr.json
+++ /dev/null
@@ -1,671 +0,0 @@
-{
- "none": "Aucune",
- "none_desc": "Vous n’avez aucune compétence",
-
- "aimbot": "Aimbot",
- "aimbot_desc": "Chaque balle que vous touchez compte comme un headshot",
-
- "aimlock": "Verrouillage de visée",
- "aimlock_desc": "Appuyez sur [css_useSkill] pour verrouiller votre visée sur l'ennemi le plus proche",
-
- "anomaly": "Anomalie",
- "anomaly_desc": "Appuyez sur [css_useSkill] pour remonter de quelques secondes dans le temps",
-
- "antyflash": "Anti-Flash",
- "antyflash_desc": "Vous êtes immunisé contre les flashbangs, et vos flashbangs durent 7 secondes",
-
- "antyhead": "Tête de Fer",
- "antyhead_desc": "Vous ne subissez aucun dégât des headshots",
-
- "areareaper": "Faucheur de Zone",
- "areareaper_desc": "Vous pouvez choisir un site de bombe à désactiver",
- "areareaper_incorrect_site": "Aucun site de bombe trouvé",
- "areareaper_no_site": "Aucun site de bombe disponible.",
- "areareaper_select_info": "Sélectionnez un site à désactiver :",
- "areareaper_site_disabled": "Le site de bombe {0} a été désactivé – aucune bombe ne peut y être posée !",
- "areareaper_used_info": "Votre compétence a déjà été utilisée.",
- "areareaper_teammates_info": "Le site de bombe {0} est désormais interdit au plant.",
- "areareaper_bombsite_disabled": "Ce site de bombe a été désactivé !",
-
- "armored": "Blindé",
- "armored_desc": "Vous avez un multiplicateur de dégâts subis aléatoire",
- "armored_desc2": "Votre multiplicateur de dégâts subis est : {0}x",
-
- "assassin": "Assassin",
- "assassin_desc": "Vous infligez plus de dégâts aux ennemis par-derrière",
-
- "astronaut": "Astronaute",
- "astronaut_desc": "Vous recevez une gravité aléatoire au début du round",
- "astronaut_desc2": "Votre gravité aléatoire est : {0}x",
-
- "moneyswap": "Percepteur",
- "moneyswap_desc": "Choisissez un joueur avec qui échanger votre argent",
- "moneyswap_enemy_info": "Le fisc vous a eu.",
- "moneyswap_player_info": "Vous avez échangé votre argent avec le joueur « {0} ».",
- "moneyswap_select_info": "Échanger de l’argent avec le joueur :",
-
- "baseball": "Joueur de Baseball",
- "baseball_desc": "Votre leurre rebondit sur les murs et tue instantanément un ennemi à l’impact",
-
- "behind": "Rotation Ennemie",
- "behind_desc": "Vous avez une chance aléatoire de retourner un ennemi à 180° en le touchant",
- "behind_desc2": "Votre chance de retourner un ennemi à l’impact est : {0}%",
-
- "berserker": "Berserker",
- "berserker_desc": "Vous infligez plus de dégâts et vous déplacez plus vite à mesure que votre santé diminue",
-
- "blademaster": "Maître de Lame",
- "blademaster_desc": "En tenant un couteau, vous avez une forte chance de dévier un tir",
-
- "blastshot": "Tir explosif",
- "blastshot_desc": "Appuyez sur Attack2 avec le MP5 pour tirer une grenade HE",
-
- "bounty": "Prime",
- "bounty_desc": "Mets une prime sur la tête d'un ennemi ; celui qui le tue empoche l'argent",
- "bounty_select_info": "Choisis un joueur :",
- "bounty_player_info": "Tu as mis une prime de {1}$ sur '{0}'.",
- "bounty_enemy_info": "Une prime de {0}$ a été mise sur ta tête.",
- "bounty_claimed_info": "Tu as tué '{0}' et empoché {1}$.",
-
- "bunnyhop": "Lapin",
- "bunnyhop_desc": "Vous obtenez l’auto « BunnyHop »",
-
- "c4camouflage": "Camouflage C4",
- "c4camouflage_desc": "Vous êtes invisible en tenant la bombe",
-
- "carefulbullets": "Balles prudentes",
- "carefulbullets_desc": "Sélectionnez un joueur qui subit des dégâts à chaque tir manqué",
- "carefulbullets_enemy_info": "À partir de maintenant, l'inexactitude fera littéralement mal.",
- "carefulbullets_disable_info": "Rater vos tirs ne vous blessera plus.",
- "carefulbullets_player_info": "« {0} » doit désormais être plus prudent.",
- "carefulbullets_select_info": "L'inexactitude nuit au joueur :",
-
- "catapult": "Catapulte",
- "catapult_desc": "Vous avez une chance aléatoire de projeter un ennemi en l’air",
- "catapult_desc2": "Votre chance de projeter un ennemi à l’impact est : {0}%",
-
- "chameleon": "Caméléon",
- "chameleon_desc": "Le premier joueur que vous tuez vous donne sa compétence",
- "chameleon_copied_info": "Compétence copiée : {0}",
- "chameleon_wrong_team_info": "'{0}' avait une compétence que votre équipe ne peut pas utiliser.",
-
- "chicken": "Poulet",
- "chicken_desc": "Vous obtenez un modèle de poulet + 10% de vitesse de déplacement en plus - 50 PV",
-
- "chillout": "Détente",
- "chillout_desc": "Planter la bombe prend beaucoup plus de temps",
-
- "cutter": "Trancheur",
- "cutter_desc": "Coup de couteau = mort instantanée",
-
- "cypher": "Caméra",
- "cypher_desc": "Appuyez sur [css_useSkill] pour créer/passer à une caméra.",
- "cypher_nospace": "La caméra doit être positionnée à angle droit par rapport au mur",
-
- "darkness": "Obscurité",
- "darkness_desc": "Applique un effet d’obscurité à un ennemi choisi",
- "darkness_enemy_info": "Que la lumière s’éteigne.",
- "darkness_disable_info": "Les lumières sont revenues.",
- "darkness_player_info": "L’obscurité a envahi le joueur « {0} ».",
- "darkness_select_info": "Sélectionnez un joueur pour l’obscurité :",
-
- "deactivator": "Désactivateur",
- "deactivator_desc": "Choisissez un joueur dont vous voulez désactiver la compétence",
- "deactivator_enemy_info": "Votre compétence a été désactivée.",
- "deactivator_player_info": "La compétence du joueur « {0} » a été désactivée.",
- "deactivator_select_info": "Désactiver la compétence d’un joueur :",
-
- "deaf": "Sourd",
- "deaf_desc": "Choisissez un joueur pour couper tous ses sons",
- "deaf_enemy_info": "Votre casque a quitté la partie.",
- "deaf_disable_info": "Vous entendez de nouveau.",
- "deaf_player_info": "Le son a été désactivé pour le joueur « {0} ».",
- "deaf_select_info": "Couper tous les sons du joueur :",
-
- "deathbomb": "Bombe",
- "deathbomb_desc": "Vous explosez à votre mort, tuant les joueurs proches",
- "deathbomb_explosion": "Kaboom!",
-
- "demoneye": "Œil démoniaque",
- "demoneye_desc": "Vous infligez des dégâts à tous les ennemis que vous regardez",
-
- "disarmament": "Désarmement",
- "disarmament_desc": "Vous avez une chance aléatoire de faire lâcher son arme à un ennemi en le touchant",
- "disarmament_desc2": "Votre chance de désarmer un ennemi est : {0}%",
-
- "distancer": "Télémètre",
- "distancer_desc": "Vous pouvez voir la distance du plus proche ennemi",
-
- "dash": "Dash",
- "dash_desc": "Effectue un dash avec un second saut",
-
- "dracula": "Dracula",
- "dracula_desc": "Toucher un ennemi vous rend de la vie égale à un pourcentage des dégâts infligés",
-
- "duplicator": "Duplicateur",
- "duplicator_desc": "Choisissez un joueur pour copier sa compétence",
- "duplicator_player_info": "La compétence du joueur « {0} » a été copiée.",
- "duplicator_select_info": "Copier la compétence d’un joueur :",
-
- "dwarf": "Nain",
- "dwarf_desc": "Taille du personnage aléatoire au début du round",
- "dwarf_desc2": "Votre multiplicateur de taille est : {0}x",
-
- "empgrenade": "Grenade EMP",
- "empgrenade_desc": "Ceux que ta grenade blesse perdent leur radar et leur viseur un moment",
- "empgrenade_enemy_info": "Une grenade EMP a coupé ton radar et ton viseur.",
-
- "enemyspawn": "Spawn Ennemi",
- "enemyspawn_desc": "Appuyez sur [css_useSkill] pour vous téléporter au spawn ennemi",
-
- "expensiveammo": "Munitions coûteuses",
- "expensiveammo_desc": "Un ennemi choisi doit payer pour chaque tir",
- "expensiveammo_disable_info": "Vos balles sont à nouveau gratuites.",
- "expensiveammo_enemy_info": "Chaque tir que vous effectuez vous coûte maintenant {0}$.",
- "expensiveammo_player_info": "Le joueur '{0}' doit maintenant payer pour chaque balle.",
- "expensiveammo_select_info": "Sélectionnez un joueur dont les munitions deviendront coûteuses :",
-
- "explodingbarrel": "Baril explosif",
- "explodingbarrel_desc": "Appuyez sur [css_useSkill] pour placer un baril qui explose lorsqu'il est touché",
-
- "explosiveshot": "Tir Explosif",
- "explosiveshot_desc": "Chance aléatoire de tirer une balle explosive en tirant",
- "explosiveshot_desc2": "Votre chance de tirer une balle explosive est : {0}%",
-
- "falconeye": "Œil de Faucon",
- "falconeye_desc": "Appuyez sur [css_useSkill] pour activer une caméra vue d’oiseau",
-
- "fastreload": "Recharge Rapide",
- "fastreload_desc": "Appuyez sur [css_useSkill] pour recharger l’arme que vous tenez",
-
- "firerain": "Pluie de feu",
- "firerain_desc": "Lancez un leurre pour déclencher une pluie de cocktails Molotov",
-
- "flash": "Flash",
- "flash_desc": "Vitesse de joueur aléatoire au début du round",
- "flash_desc2": "Votre multiplicateur de vitesse est : {0}x",
-
- "flashlight": "Lampe torche",
- "flashlight_desc": "Appuyez sur [css_useSkill] pour allumer ou éteindre la lampe torche. Sa lumière peut aveugler les ennemis",
-
- "fortnite": "Fortnite",
- "fortnite_desc": "Appuyez sur [css_useSkill] pour créer une barricade destructible",
-
- "fragilebomb": "Bombe Fragile",
- "fragilebomb_desc": "Tirer sur la bombe lui inflige des dégâts",
- "fragilebomb_bomb_health": "Santé de la bombe",
-
- "friendlyfire": "Tir Ami",
- "friendlyfire_desc": "Tirer sur vos coéquipiers les soigne",
-
- "frozendecoy": "Leurre Gelé",
- "frozendecoy_desc": "Votre leurre gèle tous les joueurs à proximité",
-
- "gambler": "Parieur",
- "gambler_desc": "Sélectionnez une compétence dans la liste proposée.",
- "gambler_select_info": "Sélectionnez votre compétence :",
- "gambler_more": "#00FF00|Rafraîchir pour ${0}",
- "gambler_no_money": "Pas assez d'argent.",
-
- "ghost": "Fantôme",
- "ghost_desc": "Vous êtes complètement invisible",
-
- "giant": "Géant",
- "giant_desc": "Agrandissez un ennemi de votre choix",
- "giant_desc2": "Agrandissez un ennemi de votre choix jusqu'à {0}x sa taille normale",
- "giant_disable_info": "Vous avez retrouvé votre taille normale.",
- "giant_enemy_info": "Vous avez été agrandi à {0}x votre taille normale.",
- "giant_player_info": "Vous avez agrandi le joueur '{0}' jusqu'à {1}x sa taille normale.",
- "giant_select_info": "Sélectionnez un joueur à agrandir :",
-
- "glaz": "Glaz",
- "glaz_desc": "Vous pouvez voir à travers les fumigènes",
-
- "glitch": "Glitch",
- "glitch_desc": "Désactive le radar d’un ennemi choisi",
- "glitch_enemy_info": "Votre radar a été désactivé.",
- "glitch_disable_info": "Votre radar est revenu à la normale.",
- "glitch_player_info": "Le radar du joueur « {0} » a été désactivé.",
- "glitch_select_info": "Désactiver le radar du joueur :",
-
- "glue": "Colle",
- "glue_desc": "Vos grenades collent aux murs",
-
- "godmode": "Mode Dieu",
- "godmode_desc": "Appuyez sur [css_useSkill] pour devenir immortel pendant un court instant",
- "godmode_off": "Immortalité désactivée",
- "godmode_on": "Immortalité activée",
-
- "grapple": "Grappin",
- "grapple_desc": "Appuyez sur [css_useSkill] pour lancer un grappin sur le point visé et vous y propulser",
- "grapple_no_anchor_info": "Aucune surface pour accrocher le grappin.",
- "grapple_pulling_info": "TRACTION",
-
- "gravitydecoy": "Leurre gravitationnel",
- "gravitydecoy_desc": "Ton leurre modifie la gravité de tous ceux qui sont à proximité",
-
- "grenadier": "Grenadier",
- "grenadier_desc": "Tu as des grenades HE infinies",
-
- "healingsmoke": "Fumigène Soin",
- "healingsmoke_desc": "Vos fumigènes soignent",
-
- "healingchicken": "Poulet guérisseur",
- "healingchicken_desc": "Vos poulets vous soignent lorsque vous êtes à proximité",
-
- "heavyweight": "Poids lourd",
- "heavyweight_desc": "Les compétences qui te poussent ou te ralentissent n'ont aucun effet sur toi",
-
- "hermit": "Ermite",
- "hermit_desc": "Tuer restaure des munitions et une partie de vos PV",
-
- "holyhandgrenade": "Grenade Sacrée",
- "holyhandgrenade_desc": "Vos grenades HE infligent le double de dégâts et ont une portée doublée",
-
- "homingnades": "Grenades à tête chercheuse",
- "homingnades_desc": "Vos grenades (sauf les fumigènes) sont attirées par les ennemis",
-
- "hotbomb": "Bombe brûlante",
- "hotbomb_desc": "Tant que vous êtes en vie, la bombe inflige des dégâts à son porteur",
- "hotbomb_hint": "Attention, la bombe est brûlante !",
- "hotbomb_disable_info": "La bombe ne brûle plus.",
-
- "iana": "Hologramme",
- "iana_desc": "Appuyez sur [css_useSkill] pour contrôler votre hologramme pendant quelques secondes",
-
- "illiterate": "Illettré",
- "illiterate_desc": "Tant que vous êtes en vie, vos ennemis ne peuvent pas lire",
- "illiterate_alert": "Illettré est actif ! Vous ne pouvez pas lire les messages tant que le propriétaire de cette compétence n'est pas éliminé",
-
- "illusionist": "Illusionniste",
- "illusionist_desc": "Appuyez sur [css_useSkill] pour déployer une réplique qui marche droit devant",
-
- "impostor": "Imposteur",
- "impostor_desc": "Vous commencez le round avec un modèle de joueur ennemi",
-
- "infiniteammo": "Munitions Infinies",
- "infiniteammo_desc": "Vous recevez des munitions infinies pour toutes vos armes",
-
- "inheritance": "Héritage",
- "inheritance_desc": "Quand un coéquipier meurt, vous pouvez reprendre sa compétence",
- "inheritance_select_info": "Choisissez la compétence à hériter :",
- "inheritance_player_info": "Vous avez hérité de la compétence de '{0}'.",
-
- "jackal": "Traqueur",
- "jackal_desc": "Chaque adversaire laisse une trace derrière lui",
-
- "jammer": "Brouilleur",
- "jammer_desc": "Choisissez un joueur pour désactiver son viseur",
- "jammer_enemy_info": "Votre viseur a été désactivé.",
- "jammer_disable_info": "Votre réticule est revenu à la normale.",
- "jammer_player_info": "Le viseur du joueur « {0} » a été désactivé.",
- "jammer_select_info": "Désactiver le viseur d’un joueur :",
-
- "jester": "Bouffon",
- "jester_desc": "En mode bouffon, vous ne pouvez ni infliger ni subir de dégâts. Ce mode change toutes les quelques secondes.",
- "jester_mode": "Mode Bouffon",
- "jester_on": "ACTIVÉ",
- "jester_off": "DÉSACTIVÉ",
-
- "jetkick": "Coup de pied propulsé",
- "jetkick_desc": "Sélectionnez un joueur pour lui donner un coup de pied propulsé",
- "jetkick_select_info": "Sélectionnez un joueur à propulser :",
- "jetkick_player_info": "Le joueur '{0}' a reçu un coup de pied propulsé.",
- "jetkick_enemy_info": "Chaque tir vous repousse vers l'arrière",
- "jetkick_disable_info": "Votre recul est revenu à la normale.",
-
- "jumpban": "Sans Jambes",
- "jumpban_desc": "Choisissez un joueur qui ne pourra plus sauter",
- "jumpban_enemy_info": "Quelqu’un vous a coupé les jambes.",
- "jumpban_disable_info": "Vous pouvez de nouveau utiliser vos jambes.",
- "jumpban_player_info": "Le joueur « {0} » ne peut plus sauter.",
- "jumpban_select_info": "Interdire de sauter au joueur :",
-
- "jumpcurse": "Malédiction du saut",
- "jumpcurse_desc": "Un ennemi choisi saute chaque fois que l'un de ses coéquipiers saute",
- "jumpcurse_disable_info": "Vous pouvez à nouveau contrôler vos sauts.",
- "jumpcurse_enemy_info": "Vous sautez maintenant chaque fois que l'un de vos coéquipiers saute.",
- "jumpcurse_player_info": "Le joueur '{0}' saute maintenant chaque fois que ses coéquipiers sautent.",
- "jumpcurse_select_info": "Sélectionnez un joueur à maudire :",
-
- "jumpingjack": "Sauteur",
- "jumpingjack_desc": "Sauter vous rend de la vie",
-
- "killerflash": "Flash Mortel",
- "killerflash_desc": "Toute personne totalement aveuglée par votre flashbang meurt (y compris vous)",
-
- "knockback": "Repoussement",
- "knockback_desc": "Tirer dans les airs vous repousse vers l'arrière",
-
- "lastgasp": "Dernier souffle",
- "lastgasp_desc": "Après votre mort, vous infligez des dégâts à l'ennemi qui vous a tué",
-
- "lifeswap": "Échange de Vie",
- "lifeswap_desc": "Choisissez un joueur avec qui échanger votre santé",
- "lifeswap_enemy_info": "Quelqu’un a emprunté votre santé.",
- "lifeswap_player_info": "Vous avez échangé votre santé avec le joueur « {0} ».",
- "lifeswap_select_info": "Échanger la santé avec le joueur :",
-
- "longknife": "Couteau Long",
- "longknife_desc": "Une attaque au couteau inflige des dégâts quelle que soit la distance",
-
- "longzeus": "Zeus Longue Portée",
- "longzeus_desc": "Le Zeus inflige des dégâts quelle que soit la distance",
-
- "magneticdecoy": "Leurre magnétique",
- "magneticdecoy_desc": "Votre leurre attire les joueurs à proximité vers lui",
-
- "magneto": "Magneto",
- "magneto_desc": "Toutes les grenades ennemies są repoussées loin de vous",
-
- "magnifier": "Loupe",
- "magnifier_desc": "Force l’écran de l’ennemi à zoomer, réduisant son champ de vision",
- "magnifier_enemy_info": "Votre champ de vision a été déformé !",
- "magnifier_disable_info": "Votre vision est revenue à la normale.",
- "magnifier_player_info": "Le joueur « {0} » a été forcé en mode zoom.",
- "magnifier_select_info": "Forcer l’écran du joueur à zoomer :",
-
- "medic": "Médecin",
- "medic_desc": "Appuyez sur [css_useSkill] pour utiliser une charge de soin qui restaure 50 PV",
-
- "miner": "Poseur de mines",
- "miner_desc": "Votre grenade HE n'explose que lorsqu'un ennemi est à proximité",
-
- "bankrupt": "Faillite",
- "bankrupt_desc": "Choisissez le joueur qui perdra tout son argent",
- "bankrupt_enemy_info": "Vous êtes en faillite.",
- "bankrupt_player_info": "Le joueur « {0} » est en faillite.",
- "bankrupt_select_info": "Mettre un joueur en faillite :",
-
- "nemesis": "Némésis",
- "nemesis_desc": "Le joueur que tu marques subit des dégâts supplémentaires",
- "nemesis_select_info": "Choisis un joueur :",
- "nemesis_player_info": "Tu as marqué '{0}'.",
- "nemesis_enemy_info": "Vous avez été marqué comme némésis, vous subissez désormais des dégâts supplémentaires de la part de tous.",
-
- "nightmare": "Cauchemar",
- "nightmare_desc": "Faites subir une vision terrifiante à un ennemi choisi",
- "nightmare_disable_info": "Le cauchemar s'est dissipé.",
- "nightmare_enemy_info": "Un cauchemar obscurcit votre vision.",
- "nightmare_player_info": "Vous avez lancé un cauchemar sur le joueur '{0}'.",
- "nightmare_select_info": "Sélectionnez un joueur pour le cauchemar :",
-
- "ninja": "Ninja",
- "ninja_desc": "Rester immobile augmente votre invisibilité de 33%, s’accroupir de 33%, et tenir un couteau de 33%",
-
- "nonades": "Sans Grenades",
- "nonades_desc": "Les grenades ne vous infligent aucun dégât",
-
- "norecoil": "Concentration",
- "norecoil_desc": "Aucun recul en tirant",
-
- "noclip": "NoClip",
- "noclip_desc": "Appuyez sur [css_useSkill] pour activer le noclip pendant un court instant",
-
- "oneshot": "One-Shot",
- "oneshot_desc": "Toucher un ennemi le tue instantanément",
-
- "onlyhead": "Tête Seulement",
- "onlyhead_desc": "Vous ne subissez des dégâts qu’à la tête",
-
- "paweljumper": "Pawel Sauteur",
- "paweljumper_desc": "Vous obtenez un nombre aléatoire de sauts supplémentaires",
- "paweljumper_desc2": "Vous obtenez {0} sauts supplémentaires",
-
- "phoenix": "Phénix",
- "phoenix_desc": "Vous avez une chance aléatoire de réapparaître après la mort",
- "phoenix_desc2": "Votre chance de réapparaître après la mort est : {0}%",
- "phoenix_respawn": "Vous avez ressuscité de vos cendres grâce au pouvoir du : CHATCOLORS.REDPhénix",
-
- "psychicdefusing": "Désamorçage Psychique",
- "psychicdefusing_desc": "Quand vous êtes près de la bombe, vous commencez à la désamorcer",
- "psychicdefusing_hud_info": "{0} secondes restantes pour désamorcer",
-
- "pilot": "Pilote",
- "pilot_desc": "Volez pendant un temps limité. Double-cliquez sur saut pour voler",
- "pilot_hud_info": "Carburant",
-
- "planter": "Poseur Libre",
- "planter_desc": "Vous pouvez planter la bombe n’importe où, avec un temps de détonation de 60 secondes.",
- "planter_planting": "Amorçage ({0})...",
-
- "poison": "Poison",
- "poison_desc": "Choisissez un joueur qui subira des dégâts toutes les quelques secondes",
- "poison_enemy_info": "Vous avez été empoisonné.",
- "poison_disable_info": "Vous êtes désormais immunisé contre le poison.",
- "poison_player_info": "Le joueur « {0} » a été empoisonné.",
- "poison_select_info": "Empoisonner un joueur :",
-
- "primaryban": "Sans Fusils",
- "primaryban_desc": "Choisissez un joueur qui ne pourra plus utiliser de fusils",
- "primaryban_enemy_info": "Vous ne pouvez plus utiliser de fusils.",
- "primaryban_disable_info": "Vous pouvez de nouveau utiliser des fusils.",
- "primaryban_player_info": "Le joueur « {0} » ne peut plus utiliser de fusils.",
- "primaryban_select_info": "Interdire les fusils pour un joueur :",
-
- "prosthesis": "Prothèses",
- "prosthesis_desc": "Les bras et les jambes sont pare-balles",
-
- "punisher": "Punisseur",
- "punisher_desc": "Tu accumules une partie des dégâts subis et l'ajoutes à ton prochain tir",
- "punisher_released_info": "Tu as infligé {0} dégâts en plus et récupéré autant de vie.",
-
- "push": "Pousseur",
- "push_desc": "Vous avez une chance aléatoire de repousser un ennemi en le touchant",
- "push_desc2": "Votre chance de repousser l’ennemi est : {0}%",
-
- "pyro": "Pyro",
- "pyro_desc": "Un cocktail Molotov vous rend de la vie",
-
- "quickshot": "Tir Rapide",
- "quickshot_desc": "Toutes les balles sont tirées très rapidement",
-
- "radarhack": "Radar Hack",
- "radarhack_desc": "Les ennemis sont visibles sur le radar",
-
- "rambo": "Rambo",
- "rambo_desc": "Vous recevez une quantité aléatoire de PV au début du round",
-
- "randomweapon": "Arme Aléatoire",
- "randomweapon_desc": "Appuyez sur [css_useSkill] pour recevoir une arme aléatoire",
-
- "rezombie": "Re-Zombie",
- "rezombie_desc": "Après la mort, vous réapparaissez en zombie avec plus de PV et sans armes",
-
- "reactivearmor": "Armure Réactive",
- "reactivearmor_desc": "L’armure absorbe les premiers dégâts reçus",
-
- "regeneration": "Régénération",
- "regeneration_desc": "Vous regagnez des PV toutes les quelques secondes",
-
- "replicator": "Réplicateur",
- "replicator_desc": "Appuyez sur [css_useSkill] pour créer une réplique qui inflige des dégâts en touchant",
-
- "retreat": "Retraite",
- "retreat_desc": "Appuyez sur [css_useSkill] pour retourner au spawn",
-
- "returntosender": "Retour à l’Expéditeur",
- "returntosender_desc": "Le premier coup porté à un ennemi le renvoie à son spawn",
-
- "rewind": "Rembobinage",
- "rewind_desc": "Appuie sur [css_useSkill] pour poser un repère ici et y revenir peu après",
- "rewind_pending_info": "RETOUR : {0}",
-
- "richboy": "Gosse de Riche",
- "richboy_desc": "Vous recevez une somme d’argent aléatoire au début du round",
-
- "ricochet": "Ricochet",
- "ricochet_desc": "Vos balles rebondissent sur les murs et peuvent encore toucher les ennemis",
-
- "robinhood": "Robin des Bois",
- "robinhood_desc": "Infliger des dégâts à un ennemi lui vole de l’argent",
-
- "rubber": "Balles en Caoutchouc",
- "rubber_desc": "Vos balles ralentissent fortement les joueurs",
-
- "saper": "Sapeur",
- "saper_desc": "Vous pouvez poser et désamorcer les bombes plus rapidement",
-
- "secondlife": "Seconde Chance",
- "secondlife_desc": "Après la mort, vous réapparaissez avec le même nombre de PV",
-
- "shade": "Ombre",
- "shade_desc": "Vous vous téléportez derrière l’ennemi touché",
- "shade_desc2": "Vos chances de vous téléporter derrière un ennemi touché sont de: {0}%",
- "shade_nospace": "Aucun espace disponible",
-
- "shortbomb": "Mèche Courte",
- "shortbomb_desc": "La bombe explose beaucoup plus vite",
-
- "silent": "Silencieux",
- "silent_desc": "Vos pas et vos sauts sont silencieux pour les AUTRES joueurs",
-
- "smoker": "Fumeur",
- "smoker_desc": "Vos grenades fumigènes sont illimitées",
-
- "sniperelite": "Sniper d’Élite",
- "sniperelite_customname": "Compétence Sniper d’Élite",
- "sniperelite_desc": "Appuyez sur [css_useSkill] pour échanger votre arme actuelle contre un AWP",
-
- "soldier": "Soldat",
- "soldier_desc": "Vous avez un multiplicateur de dégâts aléatoire",
- "soldier_desc2": "Votre multiplicateur de dégâts est : {0}x",
-
- "soundmaker": "Faiseur de Bruit",
- "soundmaker_desc": "De temps en temps, vous entendez les cris des joueurs",
-
- "spectator": "Spectateur",
- "spectator_desc": "Appuyez sur [css_useSkill] pour observer un ennemi aléatoire",
-
- "swapposition": "Échange de Position",
- "swapposition_desc": "Appuyez sur [css_useSkill] pour échanger de place avec un ennemi aléatoire",
-
- "takeammo": "Prendre des munitions",
- "takeammo_desc": "Appuyez sur [css_useSkill] pour prendre le chargeur de l'arme active d'un ennemi aléatoire",
- "takeammo_hud_info1": "Aucun joueur avec un chargeur actif n'a été trouvé.",
- "takeammo_hud_info2": "L'ennemi n'a pas de chargeur.",
- "takeammo_enemy_info": "Vous avez perdu des munitions.",
-
- "teamteleport": "Téléportation d'équipe",
- "teamteleport_desc": "Appuyez sur [css_useSkill] pour vous téléporter vers le coéquipier que vous regardez",
- "teamteleport_noenemy": "Aucun coéquipier trouvé",
- "teamteleport_hud_info": "Trouvé : {0}",
-
- "teleporter": "Téléporteur",
- "teleporter_desc": "Vous avez une chance d'échanger votre place avec un ennemi touché",
- "teleporter_desc2": "Vos chances d'échanger votre place après un coup : {0}%",
-
- "thief": "Voleur",
- "thief_desc": "Vous pouvez voler la compétence d’un joueur choisi",
- "thief_enemy_info": "Votre compétence a été volée.",
- "thief_player_info": "La compétence du joueur « {0} » a été volée.",
- "thief_select_info": "Voler la compétence d’un joueur :",
- "thief_incorrect_skill": "Cette compétence ne peut pas être sélectionnée !",
-
- "thirdeye": "Troisième Œil",
- "thirdeye_desc": "Appuyez sur [css_useSkill] pour activer la vue à la troisième personne",
-
- "thorns": "Épines",
- "thorns_desc": "Votre adversaire recevra une partie des dégâts qu’il vous a infligés",
-
- "throwingknife": "Couteau de lancer",
- "throwingknife_desc": "Appuyez sur [css_useSkill] pour lancer un couteau. Mais attention aux autres",
-
- "toxicsmoke": "Fumée Toxique",
- "toxicsmoke_desc": "Vos grenades fumigènes infligent des dégâts",
-
- "tripwire": "Fil-piège",
- "tripwire_desc": "Appuyez sur [css_useSkill] pour tendre un fil entre deux murs. Les ennemis qui le touchent apparaissent sur votre radar",
- "tripwire_no_wall_info": "Aucun mur n'est suffisamment proche des deux côtés.",
- "tripwire_placed_info": "Fil-piège placé.",
- "tripwire_triggered_info": "'{0}' a déclenché votre fil-piège.",
-
- "truearmor": "Vraie armure",
- "truearmor_desc": "Une partie des dégâts est absorbée par ton armure au lieu de ta vie",
-
- "voodoo": "Vaudou",
- "voodoo_desc": "L'ennemi que tu marques subit aussi une partie des dégâts que tu reçois",
- "voodoo_select_info": "Choisis un joueur :",
- "voodoo_player_info": "Tu as lié '{0}' à ton vaudou.",
-
- "wallhack": "Wallhack",
- "wallhack_desc": "Vous pouvez voir les ennemis à travers les murs",
-
- "watchmaker": "Horloger",
- "watchmaker_desc": "Chaque lancer de grenade modifie le temps du round",
- "watchmaker_ct": "Temps du round réduit de {0} secondes.",
- "watchmaker_tt": "Temps du round prolongé de {0} secondes.",
-
- "weaponsswap": "Échange d’Armes",
- "weaponsswap_desc": "Appuyez sur [css_useSkill] pour échanger vos armes avec un ennemi aléatoire",
- "weaponsswap_hud_info2": "Vous n’avez aucune arme à échanger",
-
- "weightless": "Apesanteur",
- "weightless_desc": "Vos grenades ne sont pas affectées par la gravité et volent plus vite",
-
- "wildthrow": "Lancers sauvages",
- "wildthrow_desc": "Choisissez un joueur qui aura des difficultés à lancer des grenades",
- "wildthrow_player_info": "Le joueur '{0}' a oublié tous ses alignements (lineups)",
- "wildthrow_enemy_info": "Vous êtes trop nerveux lorsque vous lancez des grenades.",
- "wildthrow_disable_info": "Votre mémoire concernant le lancer de grenades est revenue à la normale.",
- "wildthrow_select_info": "Sélectionnez un joueur :",
-
- "zeus": "Zeus",
- "zeus_desc": "Le Zeus x27 se recharge instantanément",
-
- "your_skill": "Votre compétence",
- "enemy_skill": "Compétence de l’ennemi",
- "observer_skill": "Compétence du joueur",
- "welcome_message": "Bienvenue {PLAYER} sur {SERVER_NAME}!",
- "drawing_skill": "Attribution d’une compétence",
- "disabled_weapon": "Vous ne pouvez pas utiliser cette arme",
-
- "hud_info": "Attendez encore {0} secondes",
- "hud_info_no_enemy": "Aucun ennemi trouvé",
- "active_hud_info": "Actif encore {0} millisecondes",
-
- "skills_menu": "Liste des compétences",
- "no_player": "Aucun joueur correspondant trouvé.",
- "duplicate_player": "Plus d’un joueur trouvé avec le même nom.",
- "selectplayerskill_command": "Tapez /t",
- "selectplayerskill_incorrect_enemy_index": "Aucun joueur trouvé à sélectionner.",
- "curse_limit_info": "La limite de malédictions pour {0} a été atteinte",
-
- "skill_not_found_setskill": "Aucune CHATCOLORS.REDcompétence trouvée",
- "player_not_found_setskill": "Aucun CHATCOLORS.REDjoueur trouvé",
- "correct_form_setskill": "Utilisation correcte : CHATCOLORS.RED!setskill ",
- "correct_form_setscore": "Utilisation correcte : CHATCOLORS.RED!setscore ",
- "done_setskill": "Compétence définie",
- "error_setskill": "Impossible de définir la CHATCOLORS.REDcompétence",
- "for_setskill": "pour",
-
- "invalid_map": "Nom de la carte mal saisi !",
- "loading_map": "Chargement d’une nouvelle carte",
-
- "pause": "Le match a été mis en pause.",
- "unpause": "Le match a repris.",
- "healed": "Vous avez été soigné.",
- "game_start": "La partie a commencé !",
- "reload": "Les langues et configurations ont été rechargées.",
- "hud_on": "Le HUD a été activé.",
- "hud_off": "Le HUD a été désactivé.",
-
- "vote_started": "Vote lancé : « {0} »",
- "vote_timeout": "Le vote « {0} » a expiré !",
- "vote_wait": "Vous devez attendre avant de lancer un autre vote !",
- "vote_same_wait": "Vous devez attendre avant de relancer le même vote !",
- "vote_not_enough_players": "Pas assez de joueurs pour lancer un vote !",
- "vote_alredy_voted": "Vous avez déjà voté !",
- "vote_vote": "Vote",
-
- "bombsite_a": "Site de bombe A",
- "bombsite_b": "Site de bombe B",
- "bombplanted": "La bombe a été posée\n{0} secondes avant l'explosion",
-
- "teammate_skills": "Compétences de vos coéquipiers",
- "summary": "Résumé du dernier round",
-
- "menu_controlls_scroll": "W/S - Défilement",
- "menu_controlls_padding": " | ",
- "menu_controlls_select": "E - Sélectionner"
-}
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/pl.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/pl.json
deleted file mode 100644
index dd2f2c3..0000000
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/pl.json
+++ /dev/null
@@ -1,671 +0,0 @@
-{
- "none": "Brak",
- "none_desc": "Nie posiadasz żadnej supermocy",
-
- "aimbot": "Aimbot",
- "aimbot_desc": "Każdy twój trafiony pocisk liczy się jako strzał w głowę",
-
- "aimlock": "Aim Lock",
- "aimlock_desc": "Naciśnij [css_useSkill], aby wycelować na najbliższego wroga",
-
- "anomaly": "Anomalia",
- "anomaly_desc": "Naciśnij [css_useSkill], aby cofnąć się o kilka sekund w czasie",
-
- "antyflash": "Anty Flash",
- "antyflash_desc": "Posiadasz odporność na flash'e, a twoje flash'e trwają 7 sekund",
-
- "antyhead": "Żelazna Głowa",
- "antyhead_desc": "Nie otrzymujesz obrażeń w głowę",
-
- "areareaper": "Niszczyciel Stref",
- "areareaper_desc": "Możesz wybrać strefę detonacji, którą chcesz dezaktywować",
- "areareaper_incorrect_site": "Nie znaleziono takiej strefy detonacji.",
- "areareaper_no_site": "Nie znaleziono żadnej strefy detonacji.",
- "areareaper_select_info": "Wybierz strefę do dezaktyw.:",
- "areareaper_site_disabled": "Strefa detonacji {0} została dezaktywowana - nie można na niej podłożyć bomby!",
- "areareaper_used_info": "Twoja moc została już wykorzystana.",
- "areareaper_teammates_info": "Strefa {0} została zablokowana do podłożenia bomby.",
- "areareaper_bombsite_disabled": "Ten bombsite został wyłączony!",
-
- "armored": "Gruby",
- "armored_desc": "Masz losowy mnożnik otrzymywanych obrażeń",
- "armored_desc2": "Twój mnożnik otrzymywanych obrażeń wynosi: {0}x",
-
- "assassin": "Skrytobójca",
- "assassin_desc": "Zadajesz większe obrażenia przeciwnikowi od tyłu",
-
- "astronaut": "Astronauta",
- "astronaut_desc": "Na początku rundy otrzymujesz losową wartość grawitacji",
- "astronaut_desc2": "Twoja losowa grawitacja wynosi: {0}x",
-
- "bankrupt": "Bankrut",
- "bankrupt_desc": "Wybierz gracza, który straci wszystkie swoje pieniądze",
- "bankrupt_enemy_info": "Stałeś się bankrutem.",
- "bankrupt_player_info": "Gracz '{0}' zbankrutował.",
- "bankrupt_select_info": "Wybierz gracza do bankrucji:",
-
- "baseball": "Bejsbolista",
- "baseball_desc": "Twój wabik odbija się od ścian i natychmiastowo zabija wroga po trafieniu",
-
- "behind": "Obrót Wroga",
- "behind_desc": "Masz losową szansę na obrócenie wroga o 180 stopni po trafieniu go",
- "behind_desc2": "Twoje szanse na obrócenie wroga po trafieniu to: {0}%",
-
- "berserker": "Berserker",
- "berserker_desc": "Zadajesz więcej obrażeń i poruszasz się szybciej, gdy masz mniej zdrowia",
-
- "blademaster": "Mistrz Ostrza",
- "blademaster_desc": "Trzymając nóż, masz duże szanse na odparcie strzału",
-
- "blastshot": "Mocne Uderzenie",
- "blastshot_desc": "Naciśnij Attack2 na MP5, aby wystrzelić granat HE",
-
- "bounty": "Zlecenie Śmierci",
- "bounty_desc": "Wyznacz nagrodę za głowę wroga; kto go zabije, dostaje pieniądze",
- "bounty_select_info": "Wybierz gracza:",
- "bounty_player_info": "Wyznaczyłeś nagrodę {1}$ za '{0}'.",
- "bounty_enemy_info": "Za twoją głowę wyznaczono {0}$.",
- "bounty_claimed_info": "Zabiłeś '{0}' i zgarnąłeś {1}$.",
-
- "bunnyhop": "Królik",
- "bunnyhop_desc": "Otrzymujesz auto \"BunnyHopa\"",
-
- "c4camouflage": "C4 Kamuflaż",
- "c4camouflage_desc": "Kiedy trzymasz bombę, jesteś niewidzialny",
-
- "carefulbullets": "Ostrożne Pociski",
- "carefulbullets_desc": "Wybierz gracza, który otrzymuje obrażenia za każdy niecelny strzał",
- "carefulbullets_enemy_info": "Od teraz niecelność będzie dosłownie bolała.",
- "carefulbullets_disable_info": "Pudłowanie nie zadaje już obrażeń.",
- "carefulbullets_player_info": "'{0}' musi teraz być bardziej ostrożny.",
- "carefulbullets_select_info": "Niedokładność szkodzi graczowi:",
-
- "catapult": "Katapulta",
- "catapult_desc": "Masz losową szanse na podrzucenie wroga",
- "catapult_desc2": "Twoje szanse na podrzucenie wroga po trafieniu to: {0}%",
-
- "chameleon": "Kameleon",
- "chameleon_desc": "Pierwszy zabity gracz oddaje ci swoją umiejętność",
- "chameleon_copied_info": "Skopiowano umiejętność: {0}",
- "chameleon_wrong_team_info": "'{0}' miał umiejętność, której twoja drużyna nie może użyć.",
-
- "chicken": "Kurczak",
- "chicken_desc": "Otrzymujesz model kurczaka + jesteś o 10% szybszy - 50hp",
-
- "chillout": "Wyluzowany",
- "chillout_desc": "Podłożenie bomby zajmuje znacznie więcej czasu",
-
- "cutter": "Scyzoryk",
- "cutter_desc": "Natychmiastowe zabójstwo nożem",
-
- "cypher": "Kamera",
- "cypher_desc": "Naciśnij [css_useSkill], aby utworzyć/przełączyć się na kamerę",
- "cypher_nospace": "Kamera musi być ustawiona pod kątem prostym do ściany",
-
- "darkness": "Mrok",
- "darkness_desc": "Nadaje efekt ciemności wybranemu przeciwnikowi",
- "darkness_enemy_info": "Niech zgasną światła.",
- "darkness_disable_info": "Światła wróciły.",
- "darkness_player_info": "Ciemność opanowała gracza '{0}'.",
- "darkness_select_info": "Nałóż efekt ciemności:",
-
- "deactivator": "Deaktywator",
- "deactivator_desc": "Wybierasz gracza, którego supermoc chcesz wyłączyć",
- "deactivator_enemy_info": "Twoja supermoc została wyłączona.",
- "deactivator_player_info": "Moc gracza '{0}' została wyłączona.",
- "deactivator_select_info": "Wyłącz moc gracza:",
-
- "deaf": "Głuchy",
- "deaf_desc": "Wybierasz gracza, dla którego chcesz wyłączyć wszystkie dźwięki",
- "deaf_enemy_info": "Słuchawki opuściły grę.",
- "deaf_disable_info": "Znowu słyszysz.",
- "deaf_player_info": "Dźwięk został wyłączony dla gracza '{0}'.",
- "deaf_select_info": "Wycisz dźwięki gracza:",
-
- "deathbomb": "Ludzka Bomba",
- "deathbomb_desc": "Po śmierci eksplodujesz i zabijasz graczy znajdujących się w zasięgu",
- "deathbomb_explosion": "Kaboom!",
-
- "demoneye": "Oko Demona",
- "demoneye_desc": "Zadajesz obrażenia wszystkim przeciwnikom, na których patrzysz",
-
- "disarmament": "Rozbrojenie",
- "disarmament_desc": "Masz losową szanse na wyrzucenie broni wroga po trafieniu",
- "disarmament_desc2": "Twoje szanse na wyrzucenie broni wroga to: {0}%",
-
- "distancer": "Odległościomierz",
- "distancer_desc": "Możesz zobaczyć odległość do najbliższego przeciwnika",
-
- "dash": "Doskok",
- "dash_desc": "Wykonaj drugi skok, aby wykonać doskok",
-
- "dracula": "Drakula",
- "dracula_desc": "Po trafieniu ofiary odzyskujesz zdrowie równe pewnemu procentowi zadanych obrażeń",
-
- "duplicator": "Duplikator",
- "duplicator_desc": "Wybierasz gracza, od którego chcesz skopiować supermoc",
- "duplicator_player_info": "Moc gracza '{0}' została skopiowana.",
- "duplicator_select_info": "Skopiuj moc gracza:",
-
- "dwarf": "Mini Majk",
- "dwarf_desc": "Losowa wielkość postaci na początku rundy",
- "dwarf_desc2": "Twój mnożnik wielkości to {0}x",
-
- "empgrenade": "Granat EMP",
- "empgrenade_desc": "Kto oberwie twoim granatem, na chwilę traci radar i celownik",
- "empgrenade_enemy_info": "Granat EMP wyłączył twój radar i celownik.",
-
- "enemyspawn": "Resp Wroga",
- "enemyspawn_desc": "Naciśnij [css_useSkill], aby teleportować się na resp wroga",
-
- "expensiveammo": "Droga Amunicja",
- "expensiveammo_desc": "Wybrany przeciwnik musi płacić za każdy oddany strzał",
- "expensiveammo_disable_info": "Twoje pociski znów są darmowe.",
- "expensiveammo_enemy_info": "Każdy Twój strzał kosztuje teraz {0}$.",
- "expensiveammo_player_info": "Gracz '{0}' musi teraz płacić za każdy pocisk.",
- "expensiveammo_select_info": "Wybierz gracza, którego amunicja stanie się droga:",
-
- "explodingbarrel": "Wybuchowa Beczka",
- "explodingbarrel_desc": "Naciśnij [css_useSkill], aby postawić beczkę, która wybucha po trafieniu",
-
- "explosiveshot": "Strzał Wybuchowy",
- "explosiveshot_desc": "Losowa szansa wystrzelenia pocisku wybuchowego podczas strzelania",
- "explosiveshot_desc2": "Twoja szansa na wystrzelenie pocisku wybuchowego: {0}%",
-
- "falconeye": "Oko Sokoła",
- "falconeye_desc": "Naciśnij [css_useSkill], aby aktywować kamerę z lotu ptaka",
-
- "fastreload": "Szybkie Rączki",
- "fastreload_desc": "Naciśnij [css_useSkill], aby przeładować broń, którą obecnie trzymasz",
-
- "firerain": "Deszcz Ognia",
- "firerain_desc": "Rzuć wabik, aby przywołać deszcz koktajli Mołotowa",
-
- "flash": "Flash",
- "flash_desc": "Losowa prędkośc postaci na początku rundy",
- "flash_desc2": "Twój mnożnik prędkości to {0}x",
-
- "flashlight": "Latarka",
- "flashlight_desc": "Naciśnij [css_useSkill], aby włączyć lub wyłączyć latarkę. Jej światło może oślepić przeciwników",
-
- "fortnite": "Fortnite",
- "fortnite_desc": "Naciśnij [css_useSkill], aby stworzyć barykadę, którą można zniszczyć",
-
- "fragilebomb": "Krucha Bomba",
- "fragilebomb_desc": "Strzelanie do bomby powoduje jej uszkodzenie",
- "fragilebomb_bomb_health": "Zdrowie bomby",
-
- "friendlyfire": "Ogień Przyjacielski",
- "friendlyfire_desc": "Strzelanie do członków drużyny leczy ich",
-
- "frozendecoy": "Zamrażający Wabik",
- "frozendecoy_desc": "Twój decoy zamraża wszystkich graczy w pobliżu",
-
- "gambler": "Hazardzista",
- "gambler_desc": "Wybierz umiejętność z podanej listy.",
- "gambler_select_info": "Wybierz umiejętność:",
- "gambler_more": "#00FF00|Odśwież za ${0}",
- "gambler_no_money": "Niewystarczająca ilość pieniędzy.",
-
- "ghost": "Duszek",
- "ghost_desc": "Jesteś całkowicie niewidzialny",
-
- "giant": "Olbrzym",
- "giant_desc": "Powiększ wybranego przeciwnika",
- "giant_desc2": "Powiększ wybranego przeciwnika do {0}x normalnego rozmiaru",
- "giant_disable_info": "Wróciłeś do normalnego rozmiaru.",
- "giant_enemy_info": "Zostałeś powiększony do {0}x normalnego rozmiaru.",
- "giant_player_info": "Powiększyłeś gracza '{0}' do {1}x normalnego rozmiaru.",
- "giant_select_info": "Wybierz gracza do powiększenia:",
-
- "glaz": "Glaz",
- "glaz_desc": "Nie widzisz granatów dymnych",
-
- "glitch": "Glitch",
- "glitch_desc": "Wyłączasz radar wybranemu przeciwnikowi",
- "glitch_enemy_info": "Twój radar został wyłączony.",
- "glitch_disable_info": "Twój radar wrócił do normy.",
- "glitch_player_info": "Radar gracza '{0}' został wyłączony.",
- "glitch_select_info": "Wyłącz radar dla gracza:",
-
- "glue": "Klej",
- "glue_desc": "Twoje granaty przyklejają się do ścian",
-
- "godmode": "Nieśmiertelność",
- "godmode_desc": "Naciśnij [css_useSkill], aby stać się nieśmiertelnym na krótką chwilę",
- "godmode_off": "Nieśmiertelność wyłączona",
- "godmode_on": "Nieśmiertelność włączona",
-
- "grapple": "Hak",
- "grapple_desc": "Naciśnij [css_useSkill], aby wystrzelić hak w celowany punkt i przyciągnąć się do niego",
- "grapple_no_anchor_info": "Brak powierzchni do zaczepienia haka.",
- "grapple_pulling_info": "PRZYCIĄGANIE",
-
- "gravitydecoy": "Grawitacyjny Wabik",
- "gravitydecoy_desc": "Twój wabik zmienia grawitację wszystkich w pobliżu",
-
- "grenadier": "Granatnik",
- "grenadier_desc": "Masz nieskończone granaty odłamkowe",
-
- "healingsmoke": "Leczący Dym",
- "healingsmoke_desc": "Twoje granaty dymne leczą",
-
- "healingchicken": "Lecząca Kura",
- "healingchicken_desc": "Twoje kury leczą Cię, gdy jesteś w pobliżu",
-
- "heavyweight": "Waga Ciężka",
- "heavyweight_desc": "Umiejętności, które cię popychają lub spowalniają, nie działają na ciebie",
-
- "hermit": "Pustelnik",
- "hermit_desc": "Zabijanie przywraca amunicję i część zdrowia",
-
- "holyhandgrenade": "Święty Granat Ręczny",
- "holyhandgrenade_desc": "Twoje granaty uderzeniowe zadają podwójne obrażenia i mają podwójny zasięg",
-
- "homingnades": "Naprowadzane Granaty",
- "homingnades_desc": "Twoje granaty (z wyjątkiem dymnych) są przyciągane do wrogów",
-
- "hotbomb": "Gorąca Bomba",
- "hotbomb_desc": "Dopóki żyjesz, bomba zadaje obrażenia osobie, która ją niesie",
- "hotbomb_hint": "Ostrożnie, bomba parzy!",
- "hotbomb_disable_info": "Bomba już nie parzy.",
-
- "iana": "Hologram",
- "iana_desc": "Naciśnij [css_useSkill], aby sterować hologramem przez kilka sekund",
-
- "illiterate": "Analfabeta",
- "illiterate_desc": "Dopóki żyjesz, Twoi wrogowie nie potrafią czytać",
- "illiterate_alert": "Analfabeta jest aktywny! Nie możesz czytać wiadomości, dopóki właściciel tej umiejętności nie zostanie wyeliminowany",
-
- "illusionist": "Iluzjonista",
- "illusionist_desc": "Naciśnij [css_useSkill], aby wypuścić replikę idącą prosto przed siebie",
-
- "impostor": "Szpieg",
- "impostor_desc": "Na początku rundy otrzymujesz model postaci przeciwnika",
-
- "infiniteammo": "Nieskończone Ammo",
- "infiniteammo_desc": "Otrzymujesz nieskończoną ilość amunicji do wszystkich broni",
-
- "inheritance": "Spadek Rodzinny",
- "inheritance_desc": "Gdy członek drużyny ginie, możesz przejąć jego umiejętność",
- "inheritance_select_info": "Wybierz dziedziczoną umiejętność:",
- "inheritance_player_info": "Odziedziczyłeś umiejętność gracza '{0}'.",
-
- "jackal": "Stópkarz",
- "jackal_desc": "Każdy przeciwnik pozostawia za sobą ślad",
-
- "jammer": "Zakłócacz",
- "jammer_desc": "Wybierasz gracza, dla którego chcesz wyłączyć celownik",
- "jammer_enemy_info": "Twój celownik został wyłączony.",
- "jammer_disable_info": "Twój celownik wrócił do normy.",
- "jammer_player_info": "Celownik gracza '{0}' została wyłączona.",
- "jammer_select_info": "Wyłącz celownik dla gracza:",
-
- "jester": "Błazen",
- "jester_desc": "W trybie błazna nie możesz zadawać ani otrzymywać obrażeń. Tryb zmienia się co kilka sekund.",
- "jester_mode": "Tryb Błazna",
- "jester_on": "WŁ.",
- "jester_off": "WYŁ.",
-
- "jetkick": "Odrzutowy Kop",
- "jetkick_desc": "Wybierz gracza, aby użyć na nim odrzutowego kopa",
- "jetkick_select_info": "Wybierz gracza do odrzutowego kopa:",
- "jetkick_player_info": "Gracz '{0}' został odrzucony kopem.",
- "jetkick_enemy_info": "Każdy strzał mocno odrzuca Cię do tyłu",
- "jetkick_disable_info": "Twój odrzut wrócił do normy.",
-
- "jumpban": "Beznogi",
- "jumpban_desc": "Wybierasz gracza, który nie będzie mógł skakać",
- "jumpban_enemy_info": "Ktoś odciął ci nogi.",
- "jumpban_disable_info": "Możesz znowu używać nóg.",
- "jumpban_player_info": "Gracz '{0}' nie może teraz skakać.",
- "jumpban_select_info": "Zablokuj skok dla gracza:",
-
- "jumpcurse": "Klątwa Skakania",
- "jumpcurse_desc": "Wybrany przeciwnik skacze za każdym razem, gdy skacze jeden z jego sojuszników",
- "jumpcurse_disable_info": "Znów możesz kontrolować swoje skoki.",
- "jumpcurse_enemy_info": "Teraz skaczesz za każdym razem, gdy skacze jeden z Twoich sojuszników.",
- "jumpcurse_player_info": "Gracz '{0}' skacze teraz za każdym razem, gdy robią to jego sojusznicy.",
- "jumpcurse_select_info": "Wybierz gracza do przeklęcia:",
-
- "jumpingjack": "Pajacyk",
- "jumpingjack_desc": "Skakanie przywraca zdrowie",
-
- "killerflash": "Zabójczy Flash",
- "killerflash_desc": "Każdy całkowicie oślepiony twoim granatem umiera (również ty)",
-
- "knockback": "Odrzut",
- "knockback_desc": "Strzelanie w powietrzu odpycha Cię do tyłu",
-
- "lastgasp": "Ostatnie Tchnienie",
- "lastgasp_desc": "Po śmierci zadajesz obrażenia przeciwnikowi, który Cię zabił",
-
- "lifeswap": "Zamiana Żyć",
- "lifeswap_desc": "Wybierasz gracza, z którym chcesz wymienić się zdrowiem",
- "lifeswap_enemy_info": "Ktoś pożyczył sobie twoje zdrowie.",
- "lifeswap_player_info": "Wymieniłeś się zdrowiem z graczem '{0}'.",
- "lifeswap_select_info": "Zamień się zdrowiem z graczem:",
-
- "longknife": "Długi Nóż",
- "longknife_desc": "Atak nożem zadaje obrażenia niezależnie od odległości",
-
- "longzeus": "Długi Zeus",
- "longzeus_desc": "Zeus zadaje obrażenia niezależnie od odległości",
-
- "magneticdecoy": "Magnetyczny Wabik",
- "magneticdecoy_desc": "Twój wabik przyciąga pobliskich graczy do siebie",
-
- "magneto": "Magneto",
- "magneto_desc": "Wszystkie granaty wroga są odpychane od Ciebie",
-
- "magnifier": "Lupa",
- "magnifier_desc": "Przybiżasz ekran wybranemu przeciwnikowi",
- "magnifier_enemy_info": "Twoje pole widzenia zostało zniekształcone!",
- "magnifier_disable_info": "Twój wzrok wrócił do normy.",
- "magnifier_player_info": "Gracz '{0}' został zmuszony do przejścia w tryb powiększenia.",
- "magnifier_select_info": "Powiększ ekran gracza:",
-
- "medic": "Medyk",
- "medic_desc": "Naciśnij [css_useSkill], aby użyć ładunku leczniczego, który przywraca 50 punktów zdrowia",
-
- "miner": "Bomberman",
- "miner_desc": "Twoje granaty HE wybuchają tylko wtedy, gdy w pobliżu jest wróg",
-
- "moneyswap": "Skarbówka",
- "moneyswap_desc": "Wybierasz gracza, z którym chcesz zamienić się pieniędzmi",
- "moneyswap_enemy_info": "Urząd skarbowy cię dopadł.",
- "moneyswap_player_info": "Wymieniłeś swoje pieniądze z graczem '{0}'.",
- "moneyswap_select_info": "Zamień się kasą z graczem:",
-
- "nemesis": "Nemezis",
- "nemesis_desc": "Oznaczony gracz otrzymuje dodatkowe obrażenia",
- "nemesis_select_info": "Wybierz gracza:",
- "nemesis_player_info": "Oznaczyłeś '{0}'.",
- "nemesis_enemy_info": "Zostałeś oznaczony jako nemezis, teraz otrzymujesz dodatkowe obrażenia od wszystkich.",
-
- "nightmare": "Koszmar",
- "nightmare_desc": "Wywołaj u wybranego przeciwnika przerażającą wizję",
- "nightmare_disable_info": "Koszmar minął.",
- "nightmare_enemy_info": "Koszmar przesłania Ci wzrok.",
- "nightmare_player_info": "Rzuciłeś koszmar na gracza '{0}'.",
- "nightmare_select_info": "Wybierz gracza do nałożenia koszmaru:",
-
- "ninja": "Ninja",
- "ninja_desc": "Stojąc nieruchomo zwiększasz swoją niewidzialność o 33%, kucając o 33%, a trzymając nóż o 33%",
-
- "nonades": "Pancernik",
- "nonades_desc": "Granaty nie zadają Ci obrażeń",
-
- "norecoil": "Skupienie",
- "norecoil_desc": "Brak odrzutu podczas strzelania",
-
- "noclip": "NoClip",
- "noclip_desc": "Naciśnij [css_useSkill], aby włączyć noclip na krótki czas",
-
- "oneshot": "Jednostrzałowiec",
- "oneshot_desc": "Po trafieniu natychmiast zabijasz przeciwnika",
-
- "onlyhead": "Tylko Głowa",
- "onlyhead_desc": "Otrzymujesz obrażenia tylko w głowę",
-
- "paweljumper": "Pawel Jumper",
- "paweljumper_desc": "Otrzymujesz losową liczbę dodatkowych skoków",
- "paweljumper_desc2": "Otrzymujesz {0} dodatkowych skoków",
-
- "phoenix": "Feniks",
- "phoenix_desc": "Masz losową szans na odrodzenie się po śmierci",
- "phoenix_desc2": "Twoje szanse na odrodzenie się po śmierci: {0}%",
- "phoenix_respawn": "Zostałeś odrodzony z popiołów dzięki mocy: CHATCOLORS.REDPhoenix",
-
- "psychicdefusing": "Zdalne Rozbrajanie",
- "psychicdefusing_desc": "Kiedy jesteś blisko bomby, zaczynasz ją rozbrajać",
- "psychicdefusing_hud_info": "Pozostało {0} sekund do rozbrojenia",
-
- "pilot": "Pilot",
- "pilot_desc": "Lataj przez ograniczony czas. Kliknij dwa razy skok, aby lecieć",
- "pilot_hud_info": "Paliwo",
-
- "planter": "Samowolka",
- "planter_desc": "Bombę można podłożyć w dowolnym miejscu, a czas detonacji wynosi 60 sekund.",
- "planter_planting": "Plantowanie ({0})...",
-
- "poison": "Trutka",
- "poison_desc": "Wybierasz gracza, który co kilka sekund będzie otrzymywał obrażenia",
- "poison_enemy_info": "Zostałeś otruty.",
- "poison_disable_info": "Jesteś teraz odporny na truciznę.",
- "poison_player_info": "Gracz '{0}' został otruty.",
- "poison_select_info": "Zatruj gracza:",
-
- "primaryban": "Brak Karabinów",
- "primaryban_desc": "Wybierasz gracza, który nie może używać karabinów",
- "primaryban_enemy_info": "Nie możesz już używać karabinów.",
- "primaryban_disable_info": "Możesz znowu używać karabinów.",
- "primaryban_player_info": "Gracz '{0}' nie może już używać karabinów.",
- "primaryban_select_info": "Zablokuj karabiny dla gracza:",
-
- "prosthesis": "Proteza",
- "prosthesis_desc": "Ramiona i nogi są kuloodporne",
-
- "punisher": "Karający",
- "punisher_desc": "Gromadzisz część otrzymanych obrażeń i uwalniasz je przy następnym strzale",
- "punisher_released_info": "Zadałeś {0} dodatkowych obrażeń i odzyskałeś tyle samo życia.",
-
- "push": "Odpychacz",
- "push_desc": "Masz losową szansę na odepchnięcie wroga po trafieniu go",
- "push_desc2": "Twoje szanse na odepchnięcie wroga to: {0}%",
-
- "pyro": "Pyro",
- "pyro_desc": "Molotow przywraca zdrowie",
-
- "quickshot": "Szybkostrzelność",
- "quickshot_desc": "Wszystkie pociski są wystrzeliwane bardzo szybko",
-
- "radarhack": "Radarowiec",
- "radarhack_desc": "Na radarze widać wrogów",
-
- "rambo": "Rambo",
- "rambo_desc": "Na początku rundy otrzymujesz losową ilość zdrowia",
-
- "randomweapon": "Losowa Broń",
- "randomweapon_desc": "Naciśnij [css_useSkill], aby otrzymać losową broń",
-
- "rezombie": "Re-Zombie",
- "rezombie_desc": "Po śmierci odradzasz się jako zombie z większym zdrowiem i bez broni",
-
- "reactivearmor": "Pancerz Reaktywny",
- "reactivearmor_desc": "Pancerz pochłania pierwsze otrzymane obrażenia",
-
- "regeneration": "Regeneracja",
- "regeneration_desc": "Co kilka sekund odnawiasz zdrowie",
-
- "replicator": "Replikator",
- "replicator_desc": "Naciśnij [css_useSkill], aby stworzyć swoją replikę, która zadaje obrażenia po trafieniu",
-
- "retreat": "Odwrót",
- "retreat_desc": "Naciśnij [css_useSkill], aby powrócić na resp",
-
- "returntosender": "Zwrot do Nadawcy",
- "returntosender_desc": "Pierwsze trafienie wroga powoduje, że wraca on na swój resp",
-
- "rewind": "Cofnięcie",
- "rewind_desc": "Naciśnij [css_useSkill], aby zostawić znacznik i wkrótce do niego wrócić",
- "rewind_pending_info": "POWRÓT: {0}",
-
- "richboy": "Bogacz",
- "richboy_desc": "Na początku rundy otrzymujesz losową kwotę gotówki",
-
- "ricochet": "Rykoszet",
- "ricochet_desc": "Twoje pociski odbijają się od ścian i nadal mogą trafić przeciwników",
-
- "robinhood": "Robin Hood",
- "robinhood_desc": "Zadanie obrażeń przeciwnikowi powoduje kradzież jego pieniędzy",
-
- "rubber": "Gumowe Kule",
- "rubber_desc": "Twoje pociski znacznie spowalniają graczy",
-
- "saper": "Saper",
- "saper_desc": "Możesz szybciej podłożyć bombę i ją rozbroić",
-
- "secondlife": "Druga Szansa",
- "secondlife_desc": "Po śmierci odradzasz się z taką samą ilością zdrowia",
-
- "shade": "Cień",
- "shade_desc": "Masz losową szansę na teleportację za plecy trafionego wroga",
- "shade_desc2": "Twoje szanse na teleportację za trafionego wroga wynoszą: {0}%",
- "shade_nospace": "Brak miejsca",
-
- "shortbomb": "Krótka Bomba",
- "shortbomb_desc": "Bomba wybucha znacznie szybciej",
-
- "silent": "Cichociemny",
- "silent_desc": "Twoje kroki i skoki są niesłyszalne dla INNYCH graczy",
-
- "smoker": "Zadymiarz",
- "smoker_desc": "Twoje granaty dymne nigdy się nie kończą",
-
- "sniperelite": "Papito",
- "sniperelite_customname": "Mityczna AWP",
- "sniperelite_desc": "Naciśnij [css_useSkill], aby zamienić aktualną broń na AWP",
-
- "soldier": "Żołnierz",
- "soldier_desc": "Masz losowy mnożnik obrażeń",
- "soldier_desc2": "Twój mnożnik obrażeń wynosi: {0}x",
-
- "soundmaker": "Dźwiękowiec",
- "soundmaker_desc": "Co jakiś czas słyszysz krzyki graczy",
-
- "spectator": "Obserwator",
- "spectator_desc": "Naciśnij [css_useSkill], aby obserwować losowego przeciwnika",
-
- "swapposition": "Zamiana Miejsc",
- "swapposition_desc": "Naciśnij [css_useSkill], aby zamienić się miejscami z losowym przeciwnikiem",
-
- "takeammo": "Zabierz Amunicję",
- "takeammo_desc": "Naciśnij [css_useSkill], aby zabrać magazynek aktywnej broni losowego przeciwnika",
- "takeammo_hud_info1": "Nie znaleziono gracza z aktywnym magazynkiem.",
- "takeammo_hud_info2": "Przeciwnik nie ma magazynków.",
- "takeammo_enemy_info": "Straciłeś trochę amunicji.",
-
- "teamteleport": "Teleport do drużyny",
- "teamteleport_desc": "Naciśnij [css_useSkill], aby teleportować się do członka drużyny, na którego patrzysz",
- "teamteleport_noenemy": "Nie znaleziono członka drużyny",
- "teamteleport_hud_info": "Znaleziono: {0}",
-
- "teleporter": "Teleporter",
- "teleporter_desc": "Masz szansę na zamianę miejsc z trafionym wrogiem",
- "teleporter_desc2": "Szansa na zamianę miejsc po trafieniu: {0}%",
-
- "thief": "Złodziej",
- "thief_desc": "Możesz ukraść supermoc wybranemu graczowi",
- "thief_enemy_info": "Twoja supermoc została skradziona.",
- "thief_player_info": "Moc gracza '{0}' została skradziona.",
- "thief_select_info": "Ukradnij moc gracza:",
- "thief_incorrect_skill": "Tej umiejętności nie można wybrać!",
-
- "thirdeye": "Trzecie Oko",
- "thirdeye_desc": "Naciśnij [css_useSkill], aby aktywować trzecią osobę",
-
- "thorns": "Ciernie",
- "thorns_desc": "Twój przeciwnik otrzymuje część obrażeń, które zadał ci",
-
- "throwingknife": "Nóż do Rzucania",
- "throwingknife_desc": "Naciśnij [css_useSkill], aby rzucić nożem. Ale uważaj na innych",
-
- "toxicsmoke": "Toksyczny Dym",
- "toxicsmoke_desc": "Twoje granaty dymny zadają obrażenia",
-
- "tripwire": "Linka z Drutu",
- "tripwire_desc": "Naciśnij [css_useSkill], aby rozciągnąć drut między dwiema ścianami. Wrogowie, którzy go dotkną, pojawią się na Twoim radarze",
- "tripwire_no_wall_info": "Po obu stronach nie ma wystarczająco blisko położonych ścian.",
- "tripwire_placed_info": "Linka została rozstawiona.",
- "tripwire_triggered_info": "'{0}' uruchomił Twoją linkę.",
-
- "truearmor": "Prawdziwy Pancerz",
- "truearmor_desc": "Pancerz pochłania część otrzymywanych obrażeń zamiast zdrowia",
-
- "voodoo": "Voodoo",
- "voodoo_desc": "Oznaczony wróg również otrzymuje część obrażeń, które ty dostajesz",
- "voodoo_select_info": "Wybierz gracza:",
- "voodoo_player_info": "Związałeś '{0}' swoim voodoo.",
-
- "wallhack": "Wallhack",
- "wallhack_desc": "Widzisz wrogów przez ściany",
-
- "watchmaker": "Zegarmistrz",
- "watchmaker_desc": "Każdy rzut granatem zmienia czas rundy",
- "watchmaker_ct": "Czas rundy został skrócony o {0} sekund.",
- "watchmaker_tt": "Czas rundy został wydłużony o {0} sekund",
-
- "weaponsswap": "Zamiana Broni",
- "weaponsswap_desc": "Naciśnij [css_useSkill], aby zamienić się bronią z losowym przeciwnikiem",
- "weaponsswap_hud_info2": "Nie posiadasz broni na zamiane",
-
- "weightless": "Nieważkość",
- "weightless_desc": "Twoje granaty nie podlegają grawitacji i lecą szybciej",
-
- "wildthrow": "Dzikie Rzuty",
- "wildthrow_desc": "Wybierz gracza, który będzie miał trudności z rzucaniem granatami",
- "wildthrow_player_info": "Gracz '{0}' zapomniał wszystkie lineup'y",
- "wildthrow_enemy_info": "Za bardzo denerwujesz się podczas rzucania granatami.",
- "wildthrow_disable_info": "Twoja pamięć odnośnie granatów wróciła do normy.",
- "wildthrow_select_info": "Wybierz gracza:",
-
- "zeus": "Zeus",
- "zeus_desc": "Zeus x27 natychmiastowo się odnawia",
-
- "your_skill": "Twoja aktualna moc",
- "enemy_skill": "Supermoc przeciwnika",
- "observer_skill": "Moc gracza",
- "welcome_message": "Witaj {PLAYER} na serwerze {SERVER_NAME}!",
- "drawing_skill": "Losowanie mocy",
- "disabled_weapon": "Nie możesz używać tej broni",
-
- "hud_info": "Poczekaj jeszcze {0} sekund",
- "hud_info_no_enemy": "Nie znaleziono przeciwnika",
- "active_hud_info": "Działa jeszcze przez {0} milisekund",
-
- "skills_menu": "Lista Super Mocy",
- "no_player": "Nie znaleziono pasującego gracza.",
- "duplicate_player": "Znaleziono więcej niż jednego gracza o tej samej nazwie.",
- "selectplayerskill_command": "Wpisz /t",
- "selectplayerskill_incorrect_enemy_index": "Nie znaleziono graczy do wyboru.",
- "curse_limit_info": "Osiągnięto limit klątw dla {0}",
-
- "skill_not_found_setskill": "Nie znaleziono takiej CHATCOLORS.REDsupermocy",
- "player_not_found_setskill": "Nie znaleziono takiego CHATCOLORS.REDgracza",
- "correct_form_setskill": "Poprawne użycie: CHATCOLORS.RED!setskill ",
- "correct_form_setscore": "Poprawne użycie: CHATCOLORS.RED!setscore ",
- "done_setskill": "Ustawiono Supermoc",
- "error_setskill": "Nie udało się ustawić CHATCOLORS.REDsupermocy",
- "for_setskill": "dla",
-
- "invalid_map": "Nazwa mapy została wprowadzona nieprawidłowo!",
- "loading_map": "Ładowanie nowej mapy",
-
- "pause": "Mecz został wstrzymany.",
- "unpause": "Mecz został wznowiony.",
- "healed": "Zostałeś uleczony.",
- "game_start": "Gra rozpoczęta!",
- "reload": "Tłumaczenia i konfigi zostały ponownie załadowane.",
- "hud_on": "HUD został włączony.",
- "hud_off": "HUD został wyłączony.",
-
- "vote_started": "Głosowanie rozpoczęte: '{0}'",
- "vote_timeout": "Głosowanie '{0}' przekroczyło limit czasu!",
- "vote_wait": "Musisz poczekać, zanim rozpoczniesz kolejne głosowanie!",
- "vote_same_wait": "Musisz poczekać, zanim ponownie rozpoczniesz to samo głosowanie!",
- "vote_not_enough_players": "Za mało graczy, aby rozpocząć głosowanie!",
- "vote_alredy_voted": "Już zagłosowałeś!",
- "vote_vote": "Głosowanie",
-
- "bombsite_a": "Strefa detonacji A",
- "bombsite_b": "Strefa detonacji B",
- "bombplanted": "Bomba została podłożona\n{0} sekund do detonacji",
-
- "teammate_skills": "Supermoce twoich sojuszników",
- "summary": "Podsumowanie z ostatniej rundy",
-
- "menu_controlls_scroll": "W/S – Przewijanie",
- "menu_controlls_padding": " | ",
- "menu_controlls_select": "E - Wybierz"
-}
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/pt-br.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/pt-br.json
deleted file mode 100644
index 86f8549..0000000
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/pt-br.json
+++ /dev/null
@@ -1,671 +0,0 @@
-{
- "none": "Nenhuma",
- "none_desc": "Você não tem nenhuma habilidade",
-
- "aimbot": "Aimbot",
- "aimbot_desc": "Toda bala que você acertar conta como um hs",
-
- "aimlock": "Aim Lock",
- "aimlock_desc": "Pressione [css_useSkill] para travar a mira no inimigo mais próximo",
-
- "anomaly": "Máquina do Tempo",
- "anomaly_desc": "Pressione [css_useSkill] para voltar alguns segundos no tempo",
-
- "antyflash": "Anti-Flash",
- "antyflash_desc": "Você é imune a flashes, e flashbangs duram 7 segundos",
-
- "antyhead": "Cabeça de Ferro",
- "antyhead_desc": "Você não recebe dano de headshots",
-
- "areareaper": "Ceifador de Bombsite",
- "areareaper_desc": "Você pode escolher um bombsite para desativar",
- "areareaper_incorrect_site": "Nenhum bombsite encontrado.",
- "areareaper_no_site": "Nenhum bombsite encontrado.",
- "areareaper_select_info": "Escolha o bomb p/ desativar:",
- "areareaper_site_disabled": "Bombsite {0} foi desativado - nenhuma bomba pode ser plantada lá!",
- "areareaper_used_info": "Seu poder já foi usado.",
- "areareaper_teammates_info": "A área {0} foi bloqueada para plantar a bomba.",
- "areareaper_bombsite_disabled": "Este local de bomba foi desativado!",
-
- "armored": "Super Tiro",
- "armored_desc": "Seu dano é multiplicado por um valor aleatório",
- "armored_desc2": "Seu multiplicador de dano é: {0}x",
-
- "assassin": "Assassino",
- "assassin_desc": "Você causa mais dano aos inimigos de costas",
-
- "astronaut": "Astronauta",
- "astronaut_desc": "Sua gravidade é multiplicada por um valor aleatório",
- "astronaut_desc2": "Sua gravidade aleatória é: {0}x",
-
- "bankrupt": "Ladrão",
- "bankrupt_desc": "Escolha o jogador que perderá todo o dinheiro",
- "bankrupt_enemy_info": "Você ficou pobre",
- "bankrupt_player_info": "O jogador '{0}' ficou pobre.",
- "bankrupt_select_info": "Escolha jogador p/ ficar pobre:",
-
- "baseball": "Decoy Aleluia",
- "baseball_desc": "Sua decoy ricocheteia nas paredes e mata instantaneamente um inimigo ao acertá-lo",
-
- "behind": "Pião do Baú",
- "behind_desc": "Você tem uma chance aleatória de girar um inimigo 180 graus ao acertá-lo",
- "behind_desc2": "Sua chance de girar um inimigo ao acertá-lo é: {0}%",
-
- "berserker": "Berserker",
- "berserker_desc": "Você causa mais dano e se move mais rápido conforme sua vida diminui",
-
- "blademaster": "Mestre das Lâminas",
- "blademaster_desc": "Enquanto segura a faca, você tem chance de desviar de um tiro",
-
- "blastshot": "Tiro Explosivo",
- "blastshot_desc": "Pressione Attack2 com a MP5 para disparar uma granada HE",
-
- "bounty": "Recompensa",
- "bounty_desc": "Coloque um preço na cabeça de um inimigo; quem o matar leva o dinheiro",
- "bounty_select_info": "Escolha um jogador:",
- "bounty_player_info": "Você colocou {1}$ de recompensa em '{0}'.",
- "bounty_enemy_info": "Puseram {0}$ de recompensa na sua cabeça.",
- "bounty_claimed_info": "Você matou '{0}' e levou {1}$.",
-
- "bunnyhop": "Coelho",
- "bunnyhop_desc": "Você ganha \"BunnyHop\" automático",
-
- "c4camouflage": "Camuflagem C4",
- "c4camouflage_desc": "Você fica invisível enquanto segura a bomba",
-
- "carefulbullets": "Errou, mamou",
- "carefulbullets_desc": "Selecione um jogador vai sofrer dano ao errar cada tiro",
- "carefulbullets_enemy_info": "A partir de agora, seu erro vai literalmente doer.",
- "carefulbullets_disable_info": "Errar tiros não causará mais dano.",
- "carefulbullets_player_info": "'{0}' agora precisa ter mais cuidado.",
- "carefulbullets_select_info": "O erro prejudica o jogador:",
-
- "catapult": "Catapulta",
- "catapult_desc": "Você tem uma chance aleatória de lançar um inimigo para cima",
- "catapult_desc2": "Sua chance de lançar um inimigo ao acertá-lo é: {0}%",
-
- "chameleon": "Camaleão",
- "chameleon_desc": "O primeiro jogador que você matar lhe dá a habilidade dele",
- "chameleon_copied_info": "Habilidade copiada: {0}",
- "chameleon_wrong_team_info": "'{0}' tinha uma habilidade que sua equipe não pode usar.",
-
- "chicken": "Galinha",
- "chicken_desc": "Você é uma galinha com +10% de movimento mais rápido e -50 HP",
-
- "chillout": "Esqueci a Senha",
- "chillout_desc": "Plantar a bomba leva significativamente mais tempo",
-
- "cutter": "Corte Rápido",
- "cutter_desc": "Você mata instantaneamente com a faca",
-
- "cypher": "CFTV",
- "cypher_desc": "Pressione [css_useSkill] para criar/mudar para uma câmera",
- "cypher_nospace": "A câmera deve ser posicionada em ângulo reto com a parede",
-
- "darkness": "Escuridão",
- "darkness_desc": "Aplica um efeito de escuridão a um inimigo escolhido",
- "darkness_enemy_info": "Que as luzes se apaguem.",
- "darkness_disable_info": "As luzes voltaram.",
- "darkness_player_info": "A escuridão tomou conta do jogador '{0}'.",
- "darkness_select_info": "Escolha jogador: escuridão:",
-
- "deactivator": "Desativador",
- "deactivator_desc": "Escolha um jogador para desativar a habilidade",
- "deactivator_enemy_info": "Sua habilidade foi desativada.",
- "deactivator_player_info": "A habilidade do jogador '{0}' foi desativada.",
- "deactivator_select_info": "Desativar skill do jogador:",
-
- "deaf": "Surdo",
- "deaf_desc": "Escolha um jogador para desativar todos os sons",
- "deaf_enemy_info": "Seus fones de ouvido saíram do jogo.",
- "deaf_disable_info": "Você pode ouvir novamente.",
- "deaf_player_info": "O som foi desativado para o jogador '{0}'.",
- "deaf_select_info": "Silenciar jogador:",
-
- "deathbomb": "Bomba mortal",
- "deathbomb_desc": "Você explode ao morrer, matando os jogadores próximos",
- "deathbomb_explosion": "Kaboom!",
-
- "demoneye": "Olho Demoníaco",
- "demoneye_desc": "Você causa dano a todos os inimigos que estiver olhando",
-
- "disarmament": "Desarmamento",
- "disarmament_desc": "Você tem uma chance aleatória de fazer um inimigo dropar a arma ao acertá-lo",
- "disarmament_desc2": "Sua chance de desarmar um inimigo é: {0}%",
-
- "distancer": "Medidor de Distância",
- "distancer_desc": "Você pode ver a distância até o inimigo mais próximo",
-
- "dash": "Impulso",
- "dash_desc": "Pule novamente para receber um impulso",
-
- "dracula": "Drácula",
- "dracula_desc": "Acertar um inimigo restaura sua vida igual a ao dano causado",
-
- "duplicator": "ctrl+c ctrl+v",
- "duplicator_desc": "Escolha um jogador para copiar a habilidade",
- "duplicator_player_info": "A habilidade do jogador '{0}' foi copiada.",
- "duplicator_select_info": "Copiar skill do jogador:",
-
- "dwarf": "Anão",
- "dwarf_desc": "Sua altura agora é aleatória",
- "dwarf_desc2": "Seu multiplicador de altura é: {0}x",
-
- "empgrenade": "Granada EMP",
- "empgrenade_desc": "Quem se ferir com sua granada perde o radar e a mira por um tempo",
- "empgrenade_enemy_info": "Uma granada EMP derrubou seu radar e sua mira.",
-
- "enemyspawn": "Spawn Inimigo",
- "enemyspawn_desc": "Pressione [css_useSkill] para se teletransportar para a base inimiga",
-
- "expensiveammo": "Munição Cara",
- "expensiveammo_desc": "Um inimigo escolhido precisa pagar por cada disparo",
- "expensiveammo_disable_info": "Suas balas voltaram a ser gratuitas.",
- "expensiveammo_enemy_info": "Agora cada tiro que você dispara custa {0}$.",
- "expensiveammo_player_info": "O jogador '{0}' agora precisa pagar por cada bala.",
- "expensiveammo_select_info": "Selecione um jogador cuja munição ficará cara:",
-
- "explodingbarrel": "Barril Explosivo",
- "explodingbarrel_desc": "Pressione [css_useSkill] para colocar um barril que explode quando atingido",
-
- "explosiveshot": "Tiro Explosivo",
- "explosiveshot_desc": "Chance aleatória de disparar uma bala explosiva enquanto atira",
- "explosiveshot_desc2": "Sua chance de disparar uma bala explosiva: {0}%",
-
- "falconeye": "Olho de Águia",
- "falconeye_desc": "Pressione [css_useSkill] para ativar uma câmera 360 com visão aérea",
-
- "fastreload": "Recarga Rápida",
- "fastreload_desc": "Pressione [css_useSkill] para recarregar a arma que você está segurando",
-
- "firerain": "Chuva de Fogo",
- "firerain_desc": "Jogue uma isca para chamar uma chuva de Molotovs",
-
- "flash": "Ligeirinho",
- "flash_desc": "Velocidade de movimentação aleatória no início da rodada",
- "flash_desc2": "Seu multiplicador de velocidade é: {0}x",
-
- "flashlight": "Lanterna",
- "flashlight_desc": "Pressione [css_useSkill] para ligar ou desligar a lanterna. Sua luz pode cegar os inimigos",
-
- "fortnite": "Fortnite",
- "fortnite_desc": "Pressione [css_useSkill] para criar uma barreira destrutível",
-
- "fragilebomb": "Bomba Frágil",
- "fragilebomb_desc": "Atirar na bomba a danifica",
- "fragilebomb_bomb_health": "Vida da bomba",
-
- "friendlyfire": "Fogo Amigo",
- "friendlyfire_desc": "Atirar em companheiros de equipe os cura",
-
- "frozendecoy": "Decoy Congelante",
- "frozendecoy_desc": "Sua decoy congela os players próximos",
-
- "gambler": "Tigrinho",
- "gambler_desc": "Selecione uma habilidade da lista.",
- "gambler_select_info": "Escolha sua habilidade:",
- "gambler_more": "#00FF00|Atualizar por ${0}",
- "gambler_no_money": "Yetersiz bakiye.",
-
- "ghost": "Fantasma",
- "ghost_desc": "Você é completamente invisível",
-
- "giant": "Gigante",
- "giant_desc": "Aumente o tamanho de um inimigo à sua escolha",
- "giant_desc2": "Aumente o tamanho de um inimigo à sua escolha para {0}x o tamanho normal",
- "giant_disable_info": "Você voltou ao seu tamanho normal.",
- "giant_enemy_info": "Você foi aumentado para {0}x o tamanho normal.",
- "giant_player_info": "Você aumentou o jogador '{0}' para {1}x o tamanho normal.",
- "giant_select_info": "Selecione um jogador para aumentar:",
-
- "glaz": "Smoke Transparente",
- "glaz_desc": "Smokes tornam-se transparentes para você",
-
- "glitch": "Sem Mapa",
- "glitch_desc": "Desativa o radar de um inimigo escolhido",
- "glitch_enemy_info": "Seu radar foi desativado.",
- "glitch_disable_info": "Seu radar voltou ao normal.",
- "glitch_player_info": "O radar do jogador '{0}' foi desativado.",
- "glitch_select_info": "Desativar radar do jogador:",
-
- "glue": "Semtex",
- "glue_desc": "Suas granadas grudam nas paredes",
-
- "godmode": "Modo Deus",
- "godmode_desc": "Pressione [css_useSkill] para se tornar imortal por alguns segundos",
- "godmode_off": "Imortalidade desativada",
- "godmode_on": "Imortalidade ativada",
-
- "grapple": "Gancho",
- "grapple_desc": "Pressione [css_useSkill] para lançar um gancho no ponto mirado e se puxar até lá",
- "grapple_no_anchor_info": "Nenhuma superfície para prender o gancho.",
- "grapple_pulling_info": "PUXANDO",
-
- "gravitydecoy": "Chamariz Gravitacional",
- "gravitydecoy_desc": "Seu chamariz muda a gravidade de todos que estão por perto",
-
- "grenadier": "Bomberman",
- "grenadier_desc": "Você tem HEs infinitas",
-
- "healingsmoke": "Smoke Amiga",
- "healingsmoke_desc": "Suas smokes curam",
-
- "healingchicken": "Galinha Curadora",
- "healingchicken_desc": "Suas galinhas curam você enquanto você estiver por perto",
-
- "heavyweight": "Peso Pesado",
- "heavyweight_desc": "Habilidades que empurram ou te deixam lento não fazem efeito em você",
-
- "hermit": "Sanguessuga",
- "hermit_desc": "Matar restaura munição e uma parte da sua vida",
-
- "holyhandgrenade": "Granada Obesa",
- "holyhandgrenade_desc": "HEs causam dano dobrado e têm alcance dobrado",
-
- "homingnades": "Granadas Teleguiadas",
- "homingnades_desc": "Suas granadas (exceto fumaça) são atraídas por inimigos",
-
- "hotbomb": "Bomba Quente",
- "hotbomb_desc": "Enquanto você estiver vivo, a bomba causa dano ao portador",
- "hotbomb_hint": "Cuidado, a bomba está quente!",
- "hotbomb_disable_info": "A bomba não está mais queimando.",
-
- "iana": "Holograma",
- "iana_desc": "Pressione [css_useSkill] para controlar seu holograma por alguns segundos",
-
- "illiterate": "Analfabeto",
- "illiterate_desc": "Enquanto você estiver vivo, seus inimigos não conseguem ler",
- "illiterate_alert": "Analfabeto está ativo! Você não pode ler mensagens até que o proprietário desta habilidade seja eliminado",
-
- "illusionist": "Ilusionista",
- "illusionist_desc": "Pressione [css_useSkill] para enviar uma réplica que caminha em frente",
-
- "impostor": "Impostor",
- "impostor_desc": "Você começa a rodada vestido do time inimigo",
-
- "infiniteammo": "Munição Infinita",
- "infiniteammo_desc": "Você recebe munição infinita para todas as suas armas",
-
- "inheritance": "Herança",
- "inheritance_desc": "Quando um companheiro de equipe morre, você pode assumir a habilidade dele",
- "inheritance_select_info": "Escolha a habilidade que você herda:",
- "inheritance_player_info": "Você herdou a habilidade de '{0}'.",
-
- "jackal": "Lesma",
- "jackal_desc": "Cada adversário deixa um rastro atrás de si",
-
- "jammer": "No Scope",
- "jammer_desc": "Escolha um jogador para desativar a mira",
- "jammer_enemy_info": "Sua mira foi desativada.",
- "jammer_disable_info": "Sua mira voltou ao normal.",
- "jammer_player_info": "A mira do jogador '{0}' foi desativada.",
- "jammer_select_info": "Desativar mira do jogador:",
-
- "jester": "Palhaço",
- "jester_desc": "No modo bobo você não pode causar nem receber dano. Esse modo muda a cada poucos segundos.",
- "jester_mode": "Modo Palhaço",
- "jester_on": "LIG.",
- "jester_off": "DESL.",
-
- "jetkick": "Chute a Jato",
- "jetkick_desc": "Selecione um jogador para aplicar um chute a jato",
- "jetkick_select_info": "Selecione um jogador para o chute a jato:",
- "jetkick_player_info": "O jogador '{0}' recebeu um chute a jato.",
- "jetkick_enemy_info": "Cada tiro empurra você para trás",
- "jetkick_disable_info": "Seu recuo voltou ao normal.",
-
- "jumpban": "Perneta",
- "jumpban_desc": "Escolha um jogador que não poderá pular",
- "jumpban_enemy_info": "Cortaram as suas pernas.",
- "jumpban_disable_info": "Você recuperou o uso das pernas.",
- "jumpban_player_info": "O jogador '{0}' não pode mais pular.",
- "jumpban_select_info": "Banir pulo do jogador:",
-
- "jumpcurse": "Maldição do Salto",
- "jumpcurse_desc": "Um inimigo escolhido pula sempre que um de seus companheiros pula",
- "jumpcurse_disable_info": "Você pode controlar seus saltos novamente.",
- "jumpcurse_enemy_info": "Agora você pula sempre que um de seus companheiros pula.",
- "jumpcurse_player_info": "O jogador '{0}' agora pula sempre que seus companheiros pulam.",
- "jumpcurse_select_info": "Selecione um jogador para amaldiçoar:",
-
- "jumpingjack": "Pula-Pula",
- "jumpingjack_desc": "Pular restaura vida",
-
- "killerflash": "Flash Mortal",
- "killerflash_desc": "Qualquer pessoa cega pela sua flash morre (incluindo você)",
-
- "knockback": "Repulsão",
- "knockback_desc": "Atirar enquanto estiver no ar empurra você para trás",
-
- "lastgasp": "Último Suspiro",
- "lastgasp_desc": "Após morrer, você causa dano ao inimigo que matou você",
-
- "lifeswap": "Troca de Vida",
- "lifeswap_desc": "Escolha um jogador para trocar de vida",
- "lifeswap_enemy_info": "Alguém pegou sua vida emprestada.",
- "lifeswap_player_info": "Você trocou vida com o jogador '{0}'.",
- "lifeswap_select_info": "Trocar de vida com jogador:",
-
- "longknife": "Espada",
- "longknife_desc": "Um ataque com faca causa danos independentemente da distância",
-
- "longzeus": "Zeus Longo",
- "longzeus_desc": "Zeus causa dano independentemente da distância",
-
- "magneticdecoy": "Decoy Magnético",
- "magneticdecoy_desc": "Seu decoy atrai jogadores próximos para si mesmo",
-
- "magneto": "Magneto",
- "magneto_desc": "Todas as granadas inimigas są repelidas para longe de você",
-
- "magnifier": "Lupa",
- "magnifier_desc": "Força a tela do inimigo a dar um zoom, reduzindo seu campo de visão",
- "magnifier_enemy_info": "Seu campo de visão foi distorcido!",
- "magnifier_disable_info": "Sua visão voltou ao normal.",
- "magnifier_player_info": "O jogador ‘{0}’ foi forçado a entrar no modo zoom.",
- "magnifier_select_info": "Ampliar tela do jogador:",
-
- "medic": "Médico",
- "medic_desc": "Pressione [css_useSkill] para usar uma injeção que restaura 50 de vida",
-
- "miner": "Mineiro de Bombas",
- "miner_desc": "Sua granada HE só explode quando há um inimigo por perto",
-
- "moneyswap": "Troca de Grana",
- "moneyswap_desc": "Escolha um jogador para trocar de dinheiro com ele",
- "moneyswap_enemy_info": "Você provavelmente virou classe B",
- "moneyswap_player_info": "Você trocou dinheiro com o jogador '{0}'.",
- "moneyswap_select_info": "Trocar dinheiro c/ jogador:",
-
- "nemesis": "Nêmesis",
- "nemesis_desc": "O jogador que você marcar recebe dano extra",
- "nemesis_select_info": "Escolha um jogador:",
- "nemesis_player_info": "Você marcou '{0}'.",
- "nemesis_enemy_info": "Você foi marcado como nêmesis, agora recebe dano extra de todos.",
-
- "nightmare": "Pesadelo",
- "nightmare_desc": "Faça um inimigo escolhido ter uma visão aterrorizante",
- "nightmare_disable_info": "O pesadelo desapareceu.",
- "nightmare_enemy_info": "Um pesadelo está obscurecendo sua visão.",
- "nightmare_player_info": "Você lançou um pesadelo sobre o jogador '{0}'.",
- "nightmare_select_info": "Selecione um jogador para o pesadelo:",
-
- "ninja": "Ninja",
- "ninja_desc": "Ficar parado aumenta sua invisibilidade em 33%, agachar em 33%, e segurar uma faca em 33%",
-
- "nonades": "Imune a Granadas",
- "nonades_desc": "Granadas não causam dano a você",
-
- "norecoil": "Sem Recoil",
- "norecoil_desc": "Sem recoil ao atirar",
-
- "noclip": "NoClip",
- "noclip_desc": "Pressione [css_useSkill] para ativar noclip por poucos segundos",
-
- "oneshot": "Ignorante",
- "oneshot_desc": "Acertar um inimigo o mata instantaneamente",
-
- "onlyhead": "Só na Cabeçinha",
- "onlyhead_desc": "Você só recebe headshot",
-
- "paweljumper": "Parkourista",
- "paweljumper_desc": "Você recebe um número aleatório de pulos extras",
- "paweljumper_desc2": "Você ganha {0} pulos extras",
-
- "phoenix": "Fênix",
- "phoenix_desc": "Você tem uma chance aleatória de renascer após a morte",
- "phoenix_desc2": "Sua chance de renascer após a morte: {0}%",
- "phoenix_respawn": "Você foi ressuscitado das cinzas graças ao poder de: CHATCOLORS.REDPhoenix",
-
- "psychicdefusing": "Desarme Psíquico",
- "psychicdefusing_desc": "Quando você está proximo da bomba, começa a desarmá-la automaticamente",
- "psychicdefusing_hud_info": "{0} segundos restantes para desarmar",
-
- "pilot": "Jetpack",
- "pilot_desc": "Voe por tempo limitado. Clique duas vezes no pulo para voar",
- "pilot_hud_info": "Combustível",
-
- "planter": "Meu Bombsite Minha Vida",
- "planter_desc": "Você pode plantar a bomba em qualquer lugar, com um tempo de detonação de 60 segundos.",
- "planter_planting": "Plantando ({0})...",
-
- "poison": "Veneno",
- "poison_desc": "Escolha um jogador que receberá dano a cada poucos segundos",
- "poison_enemy_info": "Você foi envenenado.",
- "poison_disable_info": "Você agora está imune ao veneno.",
- "poison_player_info": "O jogador '{0}' foi envenenado.",
- "poison_select_info": "Envenenar jogador:",
-
- "primaryban": "Sem Rifle",
- "primaryban_desc": "Escolha um jogador que não poderá usar rifles",
- "primaryban_enemy_info": "Você não pode mais usar rifles.",
- "primaryban_disable_info": "Você pode usar rifles novamente.",
- "primaryban_player_info": "O jogador '{0}' não pode mais usar rifles.",
- "primaryban_select_info": "Banir rifles do jogador:",
-
- "prosthesis": "Prótese",
- "prosthesis_desc": "Braços e pernas são à prova de balas",
-
- "punisher": "Punidor",
- "punisher_desc": "Você guarda parte do dano recebido e soma no seu próximo tiro",
- "punisher_released_info": "Você causou {0} de dano extra e recuperou a mesma vida.",
-
- "push": "Empurrão",
- "push_desc": "Você tem uma chance aleatória de empurrar um inimigo ao acertá-lo",
- "push_desc2": "Suas chances de empurrar o inimigo são: {0}%",
-
- "pyro": "Pirotecnia",
- "pyro_desc": "Molotov recupera vida",
-
- "quickshot": "Tiro Rápido",
- "quickshot_desc": "Todas as balas são disparadas extremamente rapidas",
-
- "radarhack": "Hack de Mapa",
- "radarhack_desc": "Inimigos são visíveis no mapa",
-
- "rambo": "Rambo",
- "rambo_desc": "Você recebe uma quantidade aleatória de vida no início da rodada",
-
- "randomweapon": "Arma Aleatória",
- "randomweapon_desc": "Pressione [css_useSkill] para receber uma arma aleatória",
-
- "rezombie": "Walking Dead",
- "rezombie_desc": "Após morrer, você renasce como um zumbi com mais vida porém sem armas",
-
- "reactivearmor": "Armadura Reativa",
- "reactivearmor_desc": "A armadura absorve o primeiro dano recebido",
-
- "regeneration": "Regeneração",
- "regeneration_desc": "Você restaura vida a cada poucos segundos",
-
- "replicator": "Clone",
- "replicator_desc": "Pressione [css_useSkill] para criar um clone que causa dano ao ser atingido",
-
- "retreat": "De Volta as Origens",
- "retreat_desc": "Pressione [css_useSkill] para retornar ao spawn",
-
- "returntosender": "Devolução ao Remetente",
- "returntosender_desc": "O primeiro tiro em um inimigo o envia de volta a sua base",
-
- "rewind": "Retroceder",
- "rewind_desc": "Pressione [css_useSkill] para deixar uma marca aqui e voltar a ela logo depois",
- "rewind_pending_info": "RETORNO: {0}",
-
- "richboy": "Filhinho de Papai",
- "richboy_desc": "Você recebe uma quantidade aleatória de dinheiro no início da rodada",
-
- "ricochet": "Ricochete",
- "ricochet_desc": "Suas balas ricocheteiam nas paredes e ainda podem acertar inimigos",
-
- "robinhood": "Robin Hood",
- "robinhood_desc": "Atirar em um inimigo rouba seu dinheiro",
-
- "rubber": "Balas de Borracha",
- "rubber_desc": "Seus tiros deixam os jogadores lentos ao serem atingidos",
-
- "saper": "Especialista",
- "saper_desc": "Você pode plantar e desarmar bombas mais rápido",
-
- "secondlife": "Segunda Chance",
- "secondlife_desc": "Após morrer, você renasce com a mesma quantidade de vida",
-
- "shade": "Sombra",
- "shade_desc": "Você tem uma chance aleatória de teletransportar para trás de um inimigo ao atingi-lo",
- "shade_desc2": "Suas chances de se teletransportar para trás de um inimigo atingido são: {0}%",
- "shade_nospace": "Sem espaço disponível",
-
- "shortbomb": "Pavio Longo",
- "shortbomb_desc": "A bomba demora muito mais para explodir",
-
- "silent": "Shhhiu!",
- "silent_desc": "Seus passos e pulos são silenciosos para OUTROS jogadores",
-
- "smoker": "Tiryaki",
- "smoker_desc": "Sis bombalarınız asla bitmez",
-
- "sniperelite": "Sniper do BOPE",
- "sniperelite_desc": "Pressione [css_useSkill] para trocar sua arma atual por uma AWP",
- "sniperelite_customname": "Keskin Nişancı Elit Yeteneği",
-
- "soldier": "Soldado",
- "soldier_desc": "Seus tiros causam mais dano",
- "soldier_desc2": "Seu multiplicador de dano é: {0}x",
-
- "soundmaker": "Criador de Som",
- "soundmaker_desc": "De vez em quando, você ouve gritos de jogadores",
-
- "spectator": "Espectador",
- "spectator_desc": "Pressione [css_useSkill] para ver a tela de um inimigo aleatório",
-
- "swapposition": "Troca de Posição",
- "swapposition_desc": "Pressione [css_useSkill] para trocar de lugar com um inimigo aleatório",
-
- "takeammo": "Pegar Munição",
- "takeammo_desc": "Pressione [css_useSkill] para pegar o carregador da arma ativa de um inimigo aleatório",
- "takeammo_hud_info1": "Nenhum jogador com um carregador ativo foi encontrado.",
- "takeammo_hud_info2": "O inimigo não possui carregadores.",
- "takeammo_enemy_info": "Você perdeu um pouco de munição.",
-
- "teamteleport": "Teleporte para o Time",
- "teamteleport_desc": "Pressione [css_useSkill] para se teleportar até o companheiro de equipe que você está olhando",
- "teamteleport_noenemy": "Nenhum companheiro de equipe encontrado",
- "teamteleport_hud_info": "Encontrado: {0}",
-
- "teleporter": "Teletransportador",
- "teleporter_desc": "Você tem a chance de trocar de lugar com um inimigo atingido",
- "teleporter_desc2": "Sua chance de trocar de lugar após o acerto: {0}%",
-
- "thief": "Lula",
- "thief_desc": "Você pode roubar uma habilidade de um jogador escolhido",
- "thief_enemy_info": "Sua habilidade foi roubada.",
- "thief_player_info": "A habilidade do jogador '{0}' foi roubada.",
- "thief_select_info": "Roubar skill do jogador:",
- "thief_incorrect_skill": "Esta habilidade não pode ser selecionada!",
-
- "thirdeye": "Terceiro Olho",
- "thirdeye_desc": "Pressione [css_useSkill] para ativar a terceira pessoa",
-
- "thorns": "Porco Espinho",
- "thorns_desc": "Seu oponente receberá uma parte do dano que causou a você",
-
- "throwingknife": "Faca de Arremesso",
- "throwingknife_desc": "Pressione [css_useSkill] para lançar uma faca. Mas cuidado com os outros",
-
- "toxicsmoke": "Smoke Tóxica",
- "toxicsmoke_desc": "Suas smokes causam dano",
-
- "tripwire": "Fio de Armadilha",
- "tripwire_desc": "Pressione [css_useSkill] para estender um fio entre duas paredes. Inimigos que tocarem nele aparecerão no seu radar",
- "tripwire_no_wall_info": "Não há paredes próximas o suficiente dos dois lados.",
- "tripwire_placed_info": "Fio de armadilha colocado.",
- "tripwire_triggered_info": "'{0}' acionou seu fio.",
-
- "truearmor": "Armadura Real",
- "truearmor_desc": "Parte do dano que você recebe sai do colete em vez da vida",
-
- "voodoo": "Vodu",
- "voodoo_desc": "O inimigo que você marcar também recebe parte do dano que você leva",
- "voodoo_select_info": "Escolha um jogador:",
- "voodoo_player_info": "Você ligou '{0}' ao seu vodu.",
-
- "wallhack": "Wallhack",
- "wallhack_desc": "Você pode ver inimigos através das paredes",
-
- "watchmaker": "Relojoeiro",
- "watchmaker_desc": "Cada arremesso de granada altera o tempo da rodada",
- "watchmaker_ct": "Tempo da rodada reduzido em {0} segundos.",
- "watchmaker_tt": "Tempo da rodada estendido em {0} segundos.",
-
- "weaponsswap": "Troca de Armas",
- "weaponsswap_desc": "Pressione [css_useSkill] para trocar armas com um inimigo aleatório",
- "weaponsswap_hud_info2": "Você não tem arma para trocar",
-
- "weightless": "Gravidade Zero",
- "weightless_desc": "Suas granadas não são afetadas pela gravidade e voam mais rápido",
-
- "wildthrow": "Arremesso Selvagem",
- "wildthrow_desc": "Escolha um jogador que terá problemas para lançar granadas",
- "wildthrow_player_info": "O jogador '{0}' esqueceu todos os seus lineups",
- "wildthrow_enemy_info": "Você fica muito nervoso ao lançar granadas.",
- "wildthrow_disable_info": "Sua memória sobre como lançar granadas voltou ao normal.",
- "wildthrow_select_info": "Selecione um jogador:",
-
- "zeus": "Zeus",
- "zeus_desc": "Zeus x27 recarrega instantaneamente",
-
- "your_skill": "Sua habilidade atual",
- "enemy_skill": "Habilidade do inimigo",
- "observer_skill": "Habilidade do jogador",
- "welcome_message": "Bem-vindo {PLAYER} ao {SERVER_NAME}!",
- "drawing_skill": "Sorteando uma habilidade",
- "disabled_weapon": "Você não pode usar esta arma",
-
- "hud_info": "Espere mais {0} segundos",
- "hud_info_no_enemy": "Nenhum inimigo encontrado",
- "active_hud_info": "Ativo por mais {0} milissegundos",
-
- "skills_menu": "Lista de Habilidades",
- "no_player": "Nenhum jogador correspondente encontrado.",
- "duplicate_player": "Mais de um jogador encontrado com o mesmo nome.",
- "selectplayerskill_command": "Digite /t",
- "selectplayerskill_incorrect_enemy_index": "Não foram encontrados jogadores para selecionar.",
- "curse_limit_info": "O limite de maldições para {0} foi atingido",
-
- "skill_not_found_setskill": "Nenhuma habilidade CHATCOLORS.RED encontrada",
- "player_not_found_setskill": "Nenhum jogador CHATCOLORS.RED encontrado",
- "correct_form_setskill": "Uso correto: CHATCOLORS.RED!setskill ",
- "correct_form_setscore": "Uso correto: CHATCOLORS.RED!setscore ",
- "done_setskill": "Habilidade definida",
- "error_setskill": "Falha ao definir a habilidade CHATCOLORS.RED",
- "for_setskill": "para",
-
- "invalid_map": "Nome do mapa inválido!",
- "loading_map": "Carregando um novo mapa",
-
- "pause": "Partida pausada.",
- "unpause": "Partida retomada.",
- "healed": "Você foi curado.",
- "game_start": "Jogo iniciado!",
- "reload": "Os idiomas e as configurações foram recarregados.",
- "hud_on": "O HUD foi ativado.",
- "hud_off": "O HUD foi desativado.",
-
- "vote_started": "Votação iniciada: '{0}'",
- "vote_timeout": "Votação '{0}' expirou!",
- "vote_wait": "Você precisa esperar antes de iniciar outra votação!",
- "vote_same_wait": "Você precisa esperar antes de iniciar a mesma votação novamente!",
- "vote_not_enough_players": "Não há jogadores suficientes para iniciar uma votação!",
- "vote_alredy_voted": "Você já votou!",
- "vote_vote": "Votar",
-
- "bombsite_a": "Bombsite A",
- "bombsite_b": "Bombsite B",
- "bombplanted": "A bomba foi plantada\n{0} segundos até a detonação",
-
- "teammate_skills": "Habilidades dos seus companheiros de equipe",
- "summary": "Resumo da última rodada",
-
- "menu_controlls_scroll": "W/S - Rolar",
- "menu_controlls_padding": " | ",
- "menu_controlls_select": "E - Selecionar"
-}
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/ru.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/ru.json
deleted file mode 100644
index 91f6cd6..0000000
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/ru.json
+++ /dev/null
@@ -1,671 +0,0 @@
-{
- "none": "Нет навыка",
- "none_desc": "У вас нет навыка",
-
- "aimbot": "Аимбот",
- "aimbot_desc": "Каждое ваше попадание считается хедшотом",
-
- "aimlock": "Захват прицела",
- "aimlock_desc": "Нажмите [css_useSkill], чтобы зафиксировать прицел на ближайшем враге",
-
- "anomaly": "Аномалия",
- "anomaly_desc": "Нажмите [css_useSkill], чтобы вернуться на несколько секунд назад во времени",
-
- "antyflash": "Антифлеш",
- "antyflash_desc": "Вы невосприимчивы к флешкам, а ваши флешки действуют 7 секунд",
-
- "antyhead": "Железная голова",
- "antyhead_desc": "Вы не получаете урон от выстрелов в голову",
-
- "areareaper": "Жнец зоны",
- "areareaper_desc": "Вы можете выбрать бомб-сайт для деактивации",
- "areareaper_incorrect_site": "Такой бомб-сайт не найден.",
- "areareaper_no_site": "Бомб-сайты не найдены.",
- "areareaper_select_info": "Выберите сайт для деактивации:",
- "areareaper_site_disabled": "Бомб-сайт {0} деактивирован — бомбу нельзя установить там!",
- "areareaper_used_info": "Ваш навык уже был использован.",
- "areareaper_teammates_info": "Установка бомбы на точке {0} запрещена.",
- "areareaper_bombsite_disabled": "Этот бомб-сайт отключён!",
-
- "armored": "Бронированный",
- "armored_desc": "У вас случайный множитель получаемого урона",
- "armored_desc2": "Ваш множитель получаемого урона: {0}x",
-
- "assassin": "Ассасин",
- "assassin_desc": "Вы наносите увеличенный урон врагам со спины",
-
- "astronaut": "Астронавт",
- "astronaut_desc": "В начале раунда вам выдаётся случайное значение гравитации",
- "astronaut_desc2": "Ваша случайная гравитация: {0}x",
-
- "bankrupt": "Банкрот",
- "bankrupt_desc": "Выберите игрока, который потеряет все свои деньги",
- "bankrupt_enemy_info": "Вы обанкротились.",
- "bankrupt_player_info": "Игрок '{0}' обанкротился.",
- "bankrupt_select_info": "Выберите игрока для банкротства:",
-
- "baseball": "Бейсболист",
- "baseball_desc": "Ваша ложная граната отскакивает от стен и мгновенно убивает врага при попадании",
-
- "behind": "Разворот врага",
- "behind_desc": "Есть шанс развернуть врага на 180° при попадании",
- "behind_desc2": "Ваш шанс развернуть врага при попадании: {0}%",
-
- "berserker": "Берсерк",
- "berserker_desc": "Чем меньше у вас здоровья, тем больше урона вы наносите и тем быстрее двигаетесь",
-
- "blademaster": "Мастер клинка",
- "blademaster_desc": "С ножом в руках у вас высокий шанс отразить выстрел",
-
- "blastshot": "Взрывной выстрел",
- "blastshot_desc": "Нажмите Attack2 на MP5, чтобы выстрелить гранатой HE",
-
- "bounty": "Награда",
- "bounty_desc": "Назначь награду за голову врага; тот, кто убьёт его, получит деньги",
- "bounty_select_info": "Выберите игрока:",
- "bounty_player_info": "Вы назначили награду {1}$ за '{0}'.",
- "bounty_enemy_info": "За вашу голову назначили {0}$.",
- "bounty_claimed_info": "Вы убили '{0}' и получили {1}$.",
-
- "bunnyhop": "Заяц",
- "bunnyhop_desc": "Вы получаете автоматический «БанниХоп»",
-
- "c4camouflage": "Маскировка бомбы",
- "c4camouflage_desc": "Вы невидимы, пока несёте бомбу",
-
- "carefulbullets": "Осторожные пули",
- "carefulbullets_desc": "Выберите игрока, который будет получать урон за каждое ваше промахивание",
- "carefulbullets_enemy_info": "Точность теперь буквально имеет значение.",
- "carefulbullets_disable_info": "Промахи больше не наносят урон.",
- "carefulbullets_player_info": "'{0}' теперь должен быть осторожнее.",
- "carefulbullets_select_info": "Промахи ранят игрока:",
-
- "catapult": "Катапульта",
- "catapult_desc": "Есть шанс подбросить врага вверх при попадании",
- "catapult_desc2": "Ваш шанс подбросить врага при попадании: {0}%",
-
- "chameleon": "Хамелеон",
- "chameleon_desc": "Первый убитый вами игрок отдаёт свой навык",
- "chameleon_copied_info": "Навык скопирован: {0}",
- "chameleon_wrong_team_info": "У '{0}' был навык, недоступный вашей команде.",
-
- "chicken": "Курица",
- "chicken_desc": "Вы получаете модель курицы + 10% к скорости передвижения - 50 HP",
-
- "chillout": "Чилл",
- "chillout_desc": "Установка бомбы занимает значительно больше времени",
-
- "cutter": "Резак",
- "cutter_desc": "Мгновенное убийство ножом",
-
- "cypher": "Шифровальщик",
- "cypher_desc": "Нажмите [css_useSkill], чтобы создать/переключиться на камеру",
- "cypher_nospace": "Камера должна быть расположена под прямым углом к стене",
-
- "darkness": "Тьма",
- "darkness_desc": "Накладывает эффекть тьмы на выбранного врага",
- "darkness_enemy_info": "Пусть свет погаснет.",
- "darkness_disable_info": "Свет снова включился.",
- "darkness_player_info": "Тьма охватила игрока '{0}'.",
- "darkness_select_info": "Выберите игрока для тьмы:",
-
- "deactivator": "Деактиватор",
- "deactivator_desc": "Выберите игрока, чей навык вы хотите отключить",
- "deactivator_enemy_info": "Ваш навык был отключён.",
- "deactivator_player_info": "Навык игрока '{0}' был отключён.",
- "deactivator_select_info": "Отключить навык игрока:",
-
- "deaf": "Глухой",
- "deaf_desc": "Выберите игрока, у которого будет отключён весь звук",
- "deaf_enemy_info": "Ваши наушники покинули игру.",
- "deaf_disable_info": "Ты снова слышишь.",
- "deaf_player_info": "Звук отключён для игрока '{0}'.",
- "deaf_select_info": "Отключить звук для игрока:",
-
- "deathbomb": "Смертельная бомба",
- "deathbomb_desc": "Вы взрываетесь при смерти, убивая ближайших игроков",
- "deathbomb_explosion": "АЛЛАХУ АКБАР!!!",
-
- "demoneye": "Око демона",
- "demoneye_desc": "Вы наносите урон каждому врагу, на которого смотрите",
-
- "disarmament": "Разоружение",
- "disarmament_desc": "Есть шанс заставить врага выронить оружие при попадании",
- "disarmament_desc2": "Ваш шанс разоружить врага: {0}%",
-
- "distancer": "Дальномер",
- "distancer_desc": "Вы можете видеть расстояние до ближайшего врага",
-
- "dash": "Рывок",
- "dash_desc": "Выполните второй прыжок для рывка",
-
- "dracula": "Дракула",
- "dracula_desc": "Попадание по врагу восстанавливает здоровье в размере процента от нанесённого урона",
-
- "duplicator": "Дупликатор",
- "duplicator_desc": "Выберите игрока, чтобы скопировать его навык",
- "duplicator_player_info": "Навык игрока '{0}' был скопирован.",
- "duplicator_select_info": "Скопировать навык игрока:",
-
- "dwarf": "Гном",
- "dwarf_desc": "Случайный размер персонажа в начале раунда",
- "dwarf_desc2": "Ваш множитель размера: {0}x",
-
- "empgrenade": "ЭМИ-граната",
- "empgrenade_desc": "Тот, кто пострадал от вашей гранаты, на время теряет радар и прицел",
- "empgrenade_enemy_info": "ЭМИ-граната вывела из строя ваш радар и прицел.",
-
- "enemyspawn": "Спавн врагов",
- "enemyspawn_desc": "Нажмите [css_useSkill], чтобы телепортироваться на спавн врагов",
-
- "expensiveammo": "Дорогие патроны",
- "expensiveammo_desc": "Выбранный противник платит за каждый выстрел",
- "expensiveammo_disable_info": "Теперь ваши патроны снова бесплатны.",
- "expensiveammo_enemy_info": "Теперь каждый ваш выстрел стоит {0}$.",
- "expensiveammo_player_info": "Игрок '{0}' теперь должен платить за каждый патрон.",
- "expensiveammo_select_info": "Выберите игрока, для которого патроны станут дорогими:",
-
- "explodingbarrel": "Взрывающаяся бочка",
- "explodingbarrel_desc": "Нажмите [css_useSkill], чтобы установить бочку, которая взрывается при попадании",
-
- "explosiveshot": "Взрывной выстрел",
- "explosiveshot_desc": "Случайный шанс выстрелить взрывной пулей при стрельбе",
- "explosiveshot_desc2": "Ваш шанс выстрелить взрывной пулей: {0}%",
-
- "falconeye": "Глаз сокола",
- "falconeye_desc": "Нажмите [css_useSkill], чтобы активировать камеру с высоты птичьего полёта",
-
- "fastreload": "Быстрая перезарядка",
- "fastreload_desc": "Нажмите [css_useSkill], чтобы перезарядить текущее оружие",
-
- "firerain": "Огненный дождь",
- "firerain_desc": "Бросьте приманку, чтобы вызвать дождь из коктейлей Молотова",
-
- "flash": "Флеш",
- "flash_desc": "Случайная скорость игрока в начале раунда",
- "flash_desc2": "Ваш множитель скорости: {0}x",
-
- "flashlight": "Фонарик",
- "flashlight_desc": "Нажмите [css_useSkill], чтобы включить или выключить фонарик. Его свет может ослеплять врагов",
-
- "fortnite": "Фортнайт",
- "fortnite_desc": "Нажмите [css_useSkill], чтобы создать разрушаемую баррикаду",
-
- "fragilebomb": "Хрупкая бомба",
- "fragilebomb_desc": "Стрельба по бомбе повреждает её",
- "fragilebomb_bomb_health": "Здоровье бомбы",
-
- "friendlyfire": "Дружественный огонь",
- "friendlyfire_desc": "Стрельба по союзникам лечит их",
-
- "frozendecoy": "Замораживающая ловушка",
- "frozendecoy_desc": "Ваша ложная граната замораживает всех ближайших игроков",
-
- "gambler": "Азартный игрок",
- "gambler_desc": "Выберите навык из предложенного списка.",
- "gambler_select_info": "Выберите ваш навык:",
- "gambler_more": "#00FF00|Обновить за ${0}",
- "gambler_no_money": "Недостаточно денег.",
-
- "ghost": "Призрак",
- "ghost_desc": "Вы полностью невидимы",
-
- "giant": "Гигант",
- "giant_desc": "Увеличьте выбранного противника",
- "giant_desc2": "Увеличьте выбранного противника до {0}-кратного размера",
- "giant_disable_info": "Вы снова обычного размера.",
- "giant_enemy_info": "Ваш размер увеличен до {0}-кратного.",
- "giant_player_info": "Вы увеличили игрока '{0}' до {1}-кратного размера.",
- "giant_select_info": "Выберите игрока для увеличения:",
-
- "glaz": "Глаз",
- "glaz_desc": "Вы видите сквозь дымовые гранаты",
-
- "glitch": "Глитч",
- "glitch_desc": "Отключает радар выбранному врагу",
- "glitch_enemy_info": "Ваш радар был отключён.",
- "glitch_disable_info": "Твой радар снова работает.",
- "glitch_player_info": "Радар игрока '{0}' был отключён.",
- "glitch_select_info": "Отключить радар игроку:",
-
- "glue": "Клей",
- "glue_desc": "Ваши гранаты прилипают к стенам",
-
- "godmode": "Режим бога",
- "godmode_desc": "Нажмите [css_useSkill], чтобы стать неуязвимым на короткое время",
- "godmode_off": "Неуязвимость отключена",
- "godmode_on": "Неуязвимость включена",
-
- "grapple": "Крюк",
- "grapple_desc": "Нажмите [css_useSkill], чтобы выстрелить крюком в точку прицеливания и притянуться к ней",
- "grapple_no_anchor_info": "Нет поверхности для зацепа.",
- "grapple_pulling_info": "ПРИТЯГИВАНИЕ",
-
- "gravitydecoy": "Гравитационная обманка",
- "gravitydecoy_desc": "Ваша обманка меняет гравитацию всех, кто рядом",
-
- "grenadier": "Гренадёр",
- "grenadier_desc": "У вас бесконечные осколочные гранаты",
-
- "healingchicken": "Лечащая курица",
- "healingchicken_desc": "Ваши куры лечат вас, пока вы находитесь рядом",
-
- "healingsmoke": "Лечащий дым",
- "healingsmoke_desc": "Ваши дымовые гранаты лечат",
-
- "heavyweight": "Тяжеловес",
- "heavyweight_desc": "Способности, которые толкают или замедляют, на вас не действуют",
-
- "hermit": "Отшельник",
- "hermit_desc": "Убийства восстанавливают боеприпасы и часть здоровья",
-
- "holyhandgrenade": "Святая граната",
- "holyhandgrenade_desc": "Ваши осколочные гранаты наносят двойной урон и имеют двойную дальность",
-
- "homingnades": "Самонаводящиеся гранаты",
- "homingnades_desc": "Ваши гранаты (кроме дымовых) притягиваются к врагам",
-
- "hotbomb": "Горячая бомба",
- "hotbomb_desc": "Пока вы живы, бомба наносит урон её носителю",
- "hotbomb_hint": "Осторожно, бомба горячая!",
- "hotbomb_disable_info": "Бомба больше не обжигает.",
-
- "iana": "Голограмма",
- "iana_desc": "Нажмите [css_useSkill], чтобы управлять своей голограммой несколько секунд",
-
- "illiterate": "Неграмотный",
- "illiterate_desc": "Пока вы живы, ваши враги не могут читать (чат)",
- "illiterate_alert": "Неграмотный активен! Вы не можете читать сообщения, пока владелец этой способности не будет устранён",
-
- "illusionist": "Иллюзионист",
- "illusionist_desc": "Нажмите [css_useSkill], чтобы создать копию, идущую вперёд",
-
- "impostor": "Импостер",
- "impostor_desc": "Вы начинаете раунд с моделью игрока вражеской команды",
-
- "infiniteammo": "Бесконечные патроны",
- "infiniteammo_desc": "Вы получаете бесконечные патроны для всего оружия",
-
- "inheritance": "Наследие",
- "inheritance_desc": "Когда союзник погибает, вы можете перенять его навык",
- "inheritance_select_info": "Выберите наследуемый навык:",
- "inheritance_player_info": "Вы унаследовали навык игрока '{0}'.",
-
- "jackal": "Трекер",
- "jackal_desc": "Каждый противник оставляет за собой след",
-
- "jammer": "Глушилка",
- "jammer_desc": "Выберите игрока, чтобы отключить его прицел",
- "jammer_enemy_info": "Ваш прицел был отключён.",
- "jammer_disable_info": "Твой прицел снова работает.",
- "jammer_player_info": "Прицел игрока '{0}' был отключён.",
- "jammer_select_info": "Отключить прицел игроку:",
-
- "jester": "Шут",
- "jester_desc": "В режиме шута вы не можете получать или наносить урон. Режим переключается каждые несколько секунд.",
- "jester_mode": "Режим шута",
- "jester_on": "ВКЛ",
- "jester_off": "ВЫКЛ",
-
- "jetkick": "Реактивный удар",
- "jetkick_desc": "Выберите игрока для реактивного удара",
- "jetkick_select_info": "Выберите игрока для реактивного удара:",
- "jetkick_player_info": "Игрок '{0}' получил реактивный удар.",
- "jetkick_enemy_info": "Каждый выстрел отбрасывает вас назад",
- "jetkick_disable_info": "Ваша отдача вернулась к норме.",
-
- "jumpban": "Безногий",
- "jumpban_desc": "Выберите игрока, который не сможет прыгать",
- "jumpban_enemy_info": "Кто-то отрезал вам ноги.",
- "jumpban_disable_info": "Ты снова можешь нормально двигаться.",
- "jumpban_player_info": "Игрок '{0}' больше не может прыгать.",
- "jumpban_select_info": "Запретить прыжки игроку:",
-
- "jumpcurse": "Проклятие прыжка",
- "jumpcurse_desc": "Выбранный противник прыгает каждый раз, когда прыгает кто-либо из его союзников",
- "jumpcurse_disable_info": "Теперь вы снова можете контролировать свои прыжки.",
- "jumpcurse_enemy_info": "Теперь вы будете прыгать каждый раз, когда прыгает кто-либо из ваших союзников.",
- "jumpcurse_player_info": "Игрок '{0}' теперь прыгает вместе со своими союзниками.",
- "jumpcurse_select_info": "Выберите игрока для проклятия:",
-
- "jumpingjack": "Прыгающий Джек",
- "jumpingjack_desc": "Прыжки восстанавливают здоровье",
-
- "killerflash": "Смертельная флешка",
- "killerflash_desc": "Любой, полностью ослеплённый вашей флешкой, погибает (включая вас)",
-
- "knockback": "Отдача",
- "knockback_desc": "Стрельба в воздухе отталкивает вас назад",
-
- "lastgasp": "Последний вздох",
- "lastgasp_desc": "После смерти вы наносите урон врагу, который вас убил",
-
- "lifeswap": "Обмен жизнями",
- "lifeswap_desc": "Выберите игрока для обмена здоровьем",
- "lifeswap_enemy_info": "Кто-то занял ваше здоровье.",
- "lifeswap_player_info": "Вы обменялись здоровьем с игроком '{0}'.",
- "lifeswap_select_info": "Обменять здоровье с игроком:",
-
- "longknife": "Длинный нож",
- "longknife_desc": "Удар ножом наносит урон независимо от расстояния",
-
- "longzeus": "Длинный Зевс",
- "longzeus_desc": "Зевс наносит урон независимо от расстояния",
-
- "magneticdecoy": "Магнитная ловушка",
- "magneticdecoy_desc": "Ваша ложная граната притягивает ближайших игроков к себе",
-
- "magneto": "Магнето",
- "magneto_desc": "Все вражеские гранаты отталкиваются от вас",
-
- "magnifier": "Лупа",
- "magnifier_desc": "Приближает экран врага, уменьшая его поле зрения",
- "magnifier_enemy_info": "Ваше поле зрения было искажено!",
- "magnifier_disable_info": "Твоё зрение восстановилось.",
- "magnifier_player_info": "Игрок '{0}' принудительно переведён в режим увеличения.",
- "magnifier_select_info": "Увеличить экран игрока:",
-
- "medic": "Медик",
- "medic_desc": "Нажмите [css_useSkill], чтобы использовать заряд лечения, восстанавливающий 50 HP",
-
- "miner": "Минёр",
- "miner_desc": "Ваша осколочная граната взрывается только когда рядом есть враг",
-
- "moneyswap": "Налоговик",
- "moneyswap_desc": "Выберите игрока для обмена деньгами",
- "moneyswap_enemy_info": "Налоговая служба добралась до вас.",
- "moneyswap_player_info": "Вы обменялись деньгами с игроком '{0}'.",
- "moneyswap_select_info": "Обменять деньги с игроком:",
-
- "nemesis": "Немезида",
- "nemesis_desc": "Отмеченный вами игрок получает больше урона",
- "nemesis_select_info": "Выберите игрока:",
- "nemesis_player_info": "Вы отметили '{0}'.",
- "nemesis_enemy_info": "Вы отмечены как немезида и теперь получаете больше урона от всех.",
-
- "nightmare": "Кошмар",
- "nightmare_desc": "Заставьте выбранного противника увидеть кошмарное видение",
- "nightmare_disable_info": "Кошмар рассеялся.",
- "nightmare_enemy_info": "Кошмар затуманивает ваше зрение.",
- "nightmare_player_info": "Вы наложили кошмар на игрока '{0}'.",
- "nightmare_select_info": "Выберите игрока для кошмара:",
-
- "ninja": "Ниндзя",
- "ninja_desc": "Стоя на месте, ваша невидимость увеличивается на 33%, в приседе на 33%, с ножом на 33%",
-
- "nonades": "Антигранаты",
- "nonades_desc": "Гранаты не наносят вам урон",
-
- "norecoil": "Фокус",
- "norecoil_desc": "Нет отдачи при стрельбе",
-
- "noclip": "Ноклип",
- "noclip_desc": "Нажмите [css_useSkill], чтобы включить ноклип на короткое время",
-
- "oneshot": "Один выстрел",
- "oneshot_desc": "Попадание по врагу мгновенно убивает его",
-
- "onlyhead": "Только голова",
- "onlyhead_desc": "Вы получаете урон только в голову",
-
- "paweljumper": "Павел-прыгун",
- "paweljumper_desc": "Вы получаете случайное количество дополнительных прыжков",
- "paweljumper_desc2": "Вы получаете {0} дополнительных прыжков",
-
- "phoenix": "Феникс",
- "phoenix_desc": "Есть шанс возродиться после смерти",
- "phoenix_desc2": "Ваш шанс возродиться после смерти: {0}%",
- "phoenix_respawn": "Вы были воскрешены из пепла благодаря силе CHATCOLORS.REDФеникса",
-
- "psychicdefusing": "Психическое разминирование",
- "psychicdefusing_desc": "Когда вы рядом с бомбой, вы начинаете её разминировать",
- "psychicdefusing_hud_info": "{0} секунд осталось до разминирования",
-
- "pilot": "Пилот",
- "pilot_desc": "Летайте ограниченное время. Двойной прыжок для полёта",
- "pilot_hud_info": "Топливо",
-
- "planter": "Свободная установка",
- "planter_desc": "Вы можете установить бомбу где угодно, с таймером взрыва 60 секунд.",
- "planter_planting": "Установка ({0})...",
-
- "poison": "Яд",
- "poison_desc": "Выберите игрока, который будет получать урон каждые несколько секунд",
- "poison_enemy_info": "Вы были отравлены.",
- "poison_disable_info": "Теперь ты невосприимчив к яду.",
- "poison_player_info": "Игрок '{0}' был отравлен.",
- "poison_select_info": "Отравить игрока:",
-
- "primaryban": "Без винтовок",
- "primaryban_desc": "Выберите игрока, который не сможет использовать винтовки",
- "primaryban_enemy_info": "Вы больше не можете использовать винтовки.",
- "primaryban_disable_info": "Ты снова можешь использовать винтовки.",
- "primaryban_player_info": "Игрок '{0}' больше не может использовать винтовки.",
- "primaryban_select_info": "Запретить винтовки игроку:",
-
- "prosthesis": "Протез",
- "prosthesis_desc": "Руки и ноги защищены от пуль",
-
- "punisher": "Каратель",
- "punisher_desc": "Вы копите часть полученного урона и добавляете его к следующему попаданию",
- "punisher_released_info": "Вы нанесли {0} дополнительного урона и восстановили столько же здоровья.",
-
- "push": "Толкач",
- "push_desc": "Есть шанс оттолкнуть врага назад при попадании",
- "push_desc2": "Ваш шанс оттолкнуть врага: {0}%",
-
- "pyro": "Пироман",
- "pyro_desc": "Молотов восстанавливает здоровье",
-
- "quickshot": "Скорострельность",
- "quickshot_desc": "Все пули выпускаются очень быстро",
-
- "radarhack": "Взлом радара",
- "radarhack_desc": "Враги видны на радаре",
-
- "rambo": "Рэмбо",
- "rambo_desc": "Вы получаете случайное количество здоровья в начале раунда",
-
- "randomweapon": "Случайное оружие",
- "randomweapon_desc": "Нажмите [css_useSkill], чтобы получить случайное оружие",
-
- "rezombie": "Ре-зомби",
- "rezombie_desc": "После смерти вы возрождаетесь как зомби с увеличенным здоровьем и без оружия",
-
- "reactivearmor": "Реактивная броня",
- "reactivearmor_desc": "Броня поглощает первый полученный урон",
-
- "regeneration": "Регенерация",
- "regeneration_desc": "Вы восстанавливаете здоровье каждые несколько секунд",
-
- "replicator": "Репликатор",
- "replicator_desc": "Нажмите [css_useSkill], чтобы создать копию, наносящую урон при попадании",
-
- "retreat": "Отступление",
- "retreat_desc": "Нажмите [css_useSkill], чтобы вернуться на спавн",
-
- "returntosender": "Вернуть отправителю",
- "returntosender_desc": "Первое попадание по врагу отправляет его обратно на спавн",
-
- "rewind": "Перемотка",
- "rewind_desc": "Нажмите [css_useSkill], чтобы оставить метку здесь и вскоре вернуться к ней",
- "rewind_pending_info": "ВОЗВРАТ: {0}",
-
- "richboy": "Богач",
- "richboy_desc": "Вы получаете случайную сумму денег в начале раунда",
-
- "ricochet": "Рикошет",
- "ricochet_desc": "Ваши пули отскакивают от стен и могут поразить врагов",
-
- "robinhood": "Робин Гуд",
- "robinhood_desc": "Нанесение урона врагу крадёт его деньги",
-
- "rubber": "Резиновые пули",
- "rubber_desc": "Ваши пули значительно замедляют игроков",
-
- "saper": "Сапёр",
- "saper_desc": "Вы можете устанавливать и обезвреживать бомбы быстрее",
-
- "secondlife": "Второй шанс",
- "secondlife_desc": "После смерти вы возрождаетесь с тем же количеством здоровья",
-
- "shade": "Тень",
- "shade_desc": "Есть шанс телепортироваться за спину врагу при попадании",
- "shade_desc2": "Ваш шанс телепортироваться за спину врагу: {0}%",
- "shade_nospace": "Нет места",
-
- "shortbomb": "Короткий фитиль",
- "shortbomb_desc": "Бомба взрывается гораздо быстрее",
-
- "silent": "Тишина",
- "silent_desc": "Ваши шаги и прыжки не слышны ДРУГИМ игрокам",
-
- "smoker": "Курильщик",
- "smoker_desc": "Ваши дымовые гранаты никогда не заканчиваются",
-
- "sniperelite": "Снайпер-элита",
- "sniperelite_customname": "Навык снайпера-элиты",
- "sniperelite_desc": "Нажмите [css_useSkill], чтобы заменить текущее оружие на AWP",
-
- "soldier": "Солдат",
- "soldier_desc": "У вас случайный множитель урона",
- "soldier_desc2": "Ваш множитель урона: {0}x",
-
- "soundmaker": "Звуковик",
- "soundmaker_desc": "Время от времени вы слышите крики игроков",
-
- "spectator": "Наблюдатель",
- "spectator_desc": "Нажмите [css_useSkill], чтобы наблюдать за случайным врагом",
-
- "swapposition": "Обмен позициями",
- "swapposition_desc": "Нажмите [css_useSkill], чтобы поменяться местами со случайным врагом",
-
- "takeammo": "Забрать патроны",
- "takeammo_desc": "Нажмите [css_useSkill], чтобы забрать магазин активного оружия случайного противника",
- "takeammo_hud_info1": "Не найден игрок с активным магазином.",
- "takeammo_hud_info2": "У противника нет магазинов.",
- "takeammo_enemy_info": "Вы потеряли немного боеприпасов.",
-
- "teamteleport": "Телепортация к союзнику",
- "teamteleport_desc": "Нажмите [css_useSkill], чтобы телепортироваться к союзнику, на которого вы смотрите",
- "teamteleport_noenemy": "Союзник не найден",
- "teamteleport_hud_info": "Найден: {0}",
-
- "teleporter": "Телепортер",
- "teleporter_desc": "Есть шанс поменяться местами с врагом при попадании",
- "teleporter_desc2": "Ваш шанс обмена местами после попадания: {0}%",
-
- "thief": "Вор",
- "thief_desc": "Вы можете украсть навык у выбранного игрока",
- "thief_enemy_info": "Ваш навык был украден.",
- "thief_player_info": "Навык игрока '{0}' был украден.",
- "thief_select_info": "Украсть навык у игрока:",
- "thief_incorrect_skill": "Этот навык нельзя выбрать!",
-
- "thirdeye": "Третий глаз",
- "thirdeye_desc": "Нажмите [css_useSkill], чтобы активировать вид от третьего лица",
-
- "thorns": "Шипы",
- "thorns_desc": "Противник получает часть урона, который нанёс вам",
-
- "throwingknife": "Метательный нож",
- "throwingknife_desc": "Нажмите [css_useSkill], чтобы метнуть нож. Но остерегайтесь других",
-
- "toxicsmoke": "Токсичный дым",
- "toxicsmoke_desc": "Ваши дымовые гранаты наносят урон",
-
- "tripwire": "Растяжка",
- "tripwire_desc": "Нажмите [css_useSkill], чтобы натянуть трос между двумя стенами. Враги, задевшие его, отображаются на вашем радаре",
- "tripwire_no_wall_info": "С обеих сторон нет достаточно близких стен.",
- "tripwire_placed_info": "Растяжка установлена.",
- "tripwire_triggered_info": "'{0}' задел вашу растяжку.",
-
- "truearmor": "Настоящая броня",
- "truearmor_desc": "Часть урона принимает броня, а не здоровье",
-
- "voodoo": "Вуду",
- "voodoo_desc": "Отмеченный враг тоже получает часть урона, который получаете вы",
- "voodoo_select_info": "Выберите игрока:",
- "voodoo_player_info": "Вы привязали '{0}' к своему вуду.",
-
- "wallhack": "Воллхак",
- "wallhack_desc": "Вы видите врагов сквозь стены",
-
- "watchmaker": "Часовщик",
- "watchmaker_desc": "Каждый бросок гранаты изменяет время раунда",
- "watchmaker_ct": "Время раунда сокращено на {0} секунд.",
- "watchmaker_tt": "Время раунда увеличено на {0} секунд.",
-
- "weaponsswap": "Обмен оружием",
- "weaponsswap_desc": "Нажмите [css_useSkill], чтобы обменяться оружием со случайным врагом",
- "weaponsswap_hud_info2": "У вас нет оружия для обмена",
-
- "weightless": "Невесомость",
- "weightless_desc": "Ваши гранаты не подвержены гравитации и летают быстрее",
-
- "wildthrow": "Дикие броски",
- "wildthrow_desc": "Выберите игрока, у которого будут проблемы с бросанием гранат",
- "wildthrow_player_info": "Игрок '{0}' забыл все свои гранатлайны",
- "wildthrow_enemy_info": "Ты слишком волнуешься, когда бросаешь гранаты.",
- "wildthrow_disable_info": "Твоя память о том, как бросать гранаты, вернулась в норму.",
- "wildthrow_select_info": "Выберите игрока:",
-
- "zeus": "Зевс",
- "zeus_desc": "Зевс x27 мгновенно перезаряжается",
-
- "your_skill": "Ваш текущий навык",
- "enemy_skill": "Навык врага",
- "observer_skill": "Навык игрока",
- "welcome_message": "Добро пожаловать {PLAYER} на {SERVER_NAME}!",
- "drawing_skill": "Получение навыка",
- "disabled_weapon": "Вы не можете использовать это оружие",
-
- "hud_info": "Подождите ещё {0} секунд",
- "hud_info_no_enemy": "Враг не найден",
- "active_hud_info": "Активно ещё {0} миллисекунд",
-
- "skills_menu": "Список навыков",
- "no_player": "Подходящий игрок не найден.",
- "duplicate_player": "Найдено несколько игроков с таким именем.",
- "selectplayerskill_command": "Введите /t",
- "selectplayerskill_incorrect_enemy_index": "Игроки для выбора не найдены.",
- "curse_limit_info": "Достигнут лимит проклятий для {0}",
-
- "skill_not_found_setskill": "Навык не найден",
- "player_not_found_setskill": "Игрок не найден",
- "correct_form_setskill": "Правильное использование: CHATCOLORS.RED!setskill <ник> <навык>",
- "correct_form_setscore": "Правильное использование: CHATCOLORS.RED!setscore ",
- "done_setskill": "Навык установлен",
- "error_setskill": "Не удалось установить CHATCOLORS.REDнавык",
- "for_setskill": "для",
-
- "invalid_map": "Название карты введено неверно!",
- "loading_map": "Загрузка новой карты",
-
- "pause": "Матч приостановлен.",
- "unpause": "Матч возобновлён.",
- "healed": "Вы были вылечены.",
- "game_start": "Игра началась!",
- "reload": "Языки и конфигурации перезагружены.",
- "hud_on": "HUD включён.",
- "hud_off": "HUD выключен.",
-
- "vote_started": "Голосование начато: '{0}'",
- "vote_timeout": "Голосование '{0}' истекло!",
- "vote_wait": "Нужно подождать перед началом нового голосования!",
- "vote_same_wait": "Нужно подождать перед повторным голосованием по той же теме!",
- "vote_not_enough_players": "Недостаточно игроков для начала голосования!",
- "vote_alredy_voted": "Вы уже проголосовали!",
- "vote_vote": "Голосование",
-
- "bombsite_a": "Бомб-сайт A",
- "bombsite_b": "Бомб-сайт B",
- "bombplanted": "Бомба установлена\n{0} секунд до взрыва",
-
- "teammate_skills": "Навыки ваших тиммейтов",
- "summary": "Итоги прошедшего раунда",
-
- "menu_controlls_scroll": "W/S — Прокрутка",
- "menu_controlls_padding": " | ",
- "menu_controlls_select": "E — Выбрать"
-}
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/tr.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/tr.json
deleted file mode 100644
index 2fea9a8..0000000
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/tr.json
+++ /dev/null
@@ -1,671 +0,0 @@
-{
- "none": "Yok",
- "none_desc": "Hiçbir yeteneğin yok",
-
- "aimbot": "Aimbot",
- "aimbot_desc": "Vurduğunda kafadan (HS) sayılır",
-
- "aimlock": "Kitlenme",
- "aimlock_desc": "[css_useSkill] tuşuna basarak en yakın düşmana kitlen",
-
- "anomaly": "Zaman Büken",
- "anomaly_desc": "[css_useSkill] tuşuna basarak zamanı birkaç saniye geri al",
-
- "antyflash": "Anti-Flash",
- "antyflash_desc": "Kör olmazsın ve flaşın 7 saniye sürer",
-
- "antyhead": "Beton Kafa",
- "antyhead_desc": "Kafadan hasar almazsın",
-
- "areareaper": "Mekan Kapatan",
- "areareaper_desc": "Haritadaki bir bomba alanını devre dışı bırak",
- "areareaper_incorrect_site": "Böyle bir bomba alanı yok uydurma",
- "areareaper_no_site": "Haritada bomba alanı bulunamadı",
- "areareaper_select_info": "Alan seçin:",
- "areareaper_site_disabled": "{0} Bölgesi kapandı - artık buraya C4 kurulamaz!",
- "areareaper_used_info": "Yeteneğini zaten kullandın!",
- "areareaper_teammates_info": "{0} Bölgesi bomba kurmaya kapatıldı.",
- "areareaper_bombsite_disabled": "Bu bomba alanı kullanıma kapatıldı.",
-
- "armored": "Zırhlı",
- "armored_desc": "Rastgele hasar alma çarpanın olur",
- "armored_desc2": "Hasar alma: {0}x",
-
- "assassin": "Suikastçı",
- "assassin_desc": "Düşmana arkadan daha fazla hasar verirsin",
-
- "astronaut": "Astronot",
- "astronaut_desc": "Rastgele bir yerçekimine sahipsin",
- "astronaut_desc2": "Yerçekimin: {0}x",
-
- "moneyswap": "Vergi Memuru",
- "moneyswap_desc": "Bir düşmanla paranı takasla",
- "moneyswap_enemy_info": "Maliye kapına dayandı.",
- "moneyswap_player_info": "'{0}' ile paranı takasladın.",
- "moneyswap_select_info": "Birini seçin:",
-
- "baseball": "Beyzbolcu",
- "baseball_desc": "Yanıltıcı bomban duvarlardan seker ve çarptığı düşmanı öldürür",
-
- "behind": "Baş Döndüren",
- "behind_desc": "Vurduğunda düşmanı 180 derece döndürme şansın olur",
- "behind_desc2": "Baş döndürme şansın: %{0}",
-
- "berserker": "Berserker",
- "berserker_desc": "Canın azaldıkça hasarın ve hızın artar",
-
- "blademaster": "Kılıç Ustası",
- "blademaster_desc": "Bıçak tutarken mermileri savuşturursun",
-
- "blastshot": "Patlama Atışı",
- "blastshot_desc": "MP5 ile sağ tıklayarak el bombası fırlat",
-
- "bounty": "Ödül Avı",
- "bounty_desc": "Bir düşmana ödül koy, onu öldüren parayı alır",
- "bounty_select_info": "Birini seçin:",
- "bounty_player_info": "'{0}' için {1}$ ödül koydun.",
- "bounty_enemy_info": "Başına {0}$ ödül kondu.",
- "bounty_claimed_info": "'{0}' oyuncusunu öldürdün ve {1}$ kazandın.",
-
- "bunnyhop": "Tavşan",
- "bunnyhop_desc": "Otomatik BunnyHop yaparsın",
-
- "c4camouflage": "C4 Kamuflaj",
- "c4camouflage_desc": "Elinde C4 varken görünmezsin",
-
- "carefulbullets": "Dikkatli Mermiler",
- "carefulbullets_desc": "Düşman mermi kaçırırsa hasar alır",
- "carefulbullets_enemy_info": "Mermi kaçırman can yakar.",
- "carefulbullets_disable_info": "Artık mermi kaçırmak can yakmayacak.",
- "carefulbullets_player_info": "'{0}' mermi sıkarken iki kere düşünecek.",
- "carefulbullets_select_info": "Birini seçin:",
-
- "catapult": "Mancınık",
- "catapult_desc": "Vurduğun rakibi uzaya (yukarı doğru) fırlatma şansın var",
- "catapult_desc2": "Vurduğun rakibi havaya fırlatma şansın: %{0}",
-
- "chameleon": "Bukalemun",
- "chameleon_desc": "Öldürdüğün ilk oyuncunun yeteneği sana geçer",
- "chameleon_copied_info": "Yeteneği kopyaladın: {0}",
- "chameleon_wrong_team_info": "'{0}' takımının kullanamayacağı bir yeteneğe sahipti.",
-
- "chicken": "Tavuk",
- "chicken_desc": "Tavuk modeli, %10 daha hızlı ama 50 HP",
-
- "chillout": "Ağırdan Al",
- "chillout_desc": "Bombayı kurmak çok daha uzun sürer",
-
- "cutter": "Kasap",
- "cutter_desc": "Bıçakla tek atarsın",
-
- "cypher": "Gözcü",
- "cypher_desc": "[css_useSkill] tuşuna basarak kamera kur ve kameraya geç",
- "cypher_nospace": "Kamerayı duvara dik yerleştir",
-
- "darkness": "Karanlık",
- "darkness_desc": "Düşmanın ekranını karart",
- "darkness_enemy_info": "Işıklar sönsün.",
- "darkness_disable_info": "Işıklar geldi.",
- "darkness_player_info": "'{0}' ışıkları söndü.",
- "darkness_select_info": "Birini seçin:",
-
- "deactivator": "Silgi",
- "deactivator_desc": "Bir düşmanın yeteneğini sil",
- "deactivator_enemy_info": "Yeteneğin silindi.",
- "deactivator_player_info": "'{0}' isimli oyuncunun yeteneği silindi.",
- "deactivator_select_info": "Birini seçin:",
-
- "deaf": "Sağır",
- "deaf_desc": "Bir düşmanı sağır et",
- "deaf_enemy_info": "Kulaklıkların tıkandı.",
- "deaf_disable_info": "Kulakların açıldı.",
- "deaf_player_info": "'{0}' sesleri kapatıldı.",
- "deaf_select_info": "Birini seçin:",
-
- "disarmament": "Silahsızlandırma",
- "disarmament_desc": "Vurduğunda rakibin elindeki silahı yere düşürme şansın olur",
- "disarmament_desc2": "Silahsızlandırma şansın: %{0}",
-
- "distancer": "Kronometre",
- "distancer_desc": "En yakın düşmanın mesafesini görürsün",
-
- "dash": "Atılma",
- "dash_desc": "Atılmak için ikinci kez zıpla",
-
- "dracula": "Drakula",
- "dracula_desc": "Rakibe verdiğin hasarın birazı kadar can alırsın",
-
- "duplicator": "Kopyacı",
- "duplicator_desc": "Bir düşmanın yeteneğini kopyala",
- "duplicator_player_info": "'{0}' yeteneği kopyalandı.",
- "duplicator_select_info": "Birini seçin:",
-
- "dwarf": "Cüce",
- "dwarf_desc": "Rastgele karakter boyutu",
- "dwarf_desc2": "Boyutun: {0}x",
-
- "empgrenade": "EMP Bombası",
- "empgrenade_desc": "El bomban, hasar verdiğin düşmanın radarını ve nişangahını kapatır",
- "empgrenade_enemy_info": "Radarın ve nişangahın kapandı.",
-
- "enemyspawn": "Base Baskını",
- "enemyspawn_desc": "[css_useSkill] tuşuna basarak düşman doğma noktasına ışınlan",
-
- "expensiveammo": "Pahalı Mermi",
- "expensiveammo_desc": "Seçtiğin rakip her ateş ettiğinde para kaybeder",
- "expensiveammo_disable_info": "Mermi yeniden bedava.",
- "expensiveammo_enemy_info": "Her atışın sana {0}$ mal oluyor.",
- "expensiveammo_player_info": "'{0}' her mermisinin parasını ödüyor.",
- "expensiveammo_select_info": "Birini seçin:",
-
- "explodingbarrel": "Patlayan Varil",
- "explodingbarrel_desc": "[css_useSkill] tuşuna basarak vurulunca patlayan varil koy",
-
- "explosiveshot": "Patlayıcı Mermi",
- "explosiveshot_desc": "Ateş ederken mermin patlayabilir",
- "explosiveshot_desc2": "Patlayan mermi şansı: %{0}",
-
- "falconeye": "Şahin Gözü",
- "falconeye_desc": "[css_useSkill] tuşuna basarak kuş bakışına geç",
-
- "fastreload": "Şipşak Şarjör",
- "fastreload_desc": "[css_useSkill] tuşuna basarak şarjörünü hızlıca değiştir",
-
- "firerain": "Ateş Yağmuru",
- "firerain_desc": "Molotof yağdırmak için yanıltıcı bomba at",
-
- "flash": "Flash",
- "flash_desc": "Rastgele oyuncu hızı",
- "flash_desc2": "Hızın: {0}x",
-
- "flashlight": "El Feneri",
- "flashlight_desc": "[css_useSkill] tuşuna basarak el fenerini aç veya kapat, ışığı düşmanı kör eder",
-
- "fortnite": "Fortnite",
- "fortnite_desc": "[css_useSkill] tuşuna basarak barikat kur",
-
- "fragilebomb": "Hassas C4",
- "fragilebomb_desc": "Kurulu C4'e ateş etmek canını azaltır ve C4'ü imha eder",
- "fragilebomb_bomb_health": "Bombanın canı",
-
- "friendlyfire": "Dost Şifası",
- "friendlyfire_desc": "Takım arkadaşına ateş etmek onu iyileştirir",
-
- "frozendecoy": "Buz Kıran",
- "frozendecoy_desc": "Yanıltıcı bomban yakındaki herkesi yavaşlatır",
-
- "gambler": "Kumarbaz",
- "gambler_desc": "Sunulan listeden bir yetenek seç.",
- "gambler_select_info": "Birini seçin:",
- "gambler_more": "#00FF00|${0} yenile",
- "gambler_no_money": "Yeterli para yok.",
-
- "ghost": "Hayalet",
- "ghost_desc": "Tamamen görünmezsin",
-
- "giant": "Dev",
- "giant_desc": "Seçtiğin rakibi büyüt",
- "giant_desc2": "Rakibin boyutu: {0}x",
- "giant_disable_info": "Normal boyutuna döndün.",
- "giant_enemy_info": "{0}x boyutuna büyüdün.",
- "giant_player_info": "'{0}' boyutunu {1}x büyüttün.",
- "giant_select_info": "Birini seçin:",
-
- "glaz": "Glaz",
- "glaz_desc": "Sis bombasının içini görürsün",
-
- "glitch": "Glitç",
- "glitch_desc": "Bir düşmanın radarını kapat",
- "glitch_enemy_info": "Radarın kapandı.",
- "glitch_disable_info": "Radarın açıldı.",
- "glitch_player_info": "'{0}' radarı kapandı.",
- "glitch_select_info": "Birini seçin:",
-
- "glue": "Yapıştırıcı",
- "glue_desc": "Bomban duvara yapışır",
-
- "godmode": "Ölümsüz",
- "godmode_desc": "[css_useSkill] tuşuna basarak kısa süreli ölümsüz ol",
- "godmode_off": "Ölümsüzlük kapandı",
- "godmode_on": "Ölümsüzlük açıldı",
-
- "grapple": "Kanca",
- "grapple_desc": "[css_useSkill] tuşuna basarak baktığın yere kanca at",
- "grapple_no_anchor_info": "Kanca atılacak yüzey yok",
- "grapple_pulling_info": "ÇEKİLİYOR",
-
- "gravitydecoy": "Yerçekimi Yanıltıcısı",
- "gravitydecoy_desc": "Yanıltıcı bomban yakındaki herkesin yerçekimini değiştirir",
-
- "grenadier": "Bombacı",
- "grenadier_desc": "El bomban sınırsız",
-
- "healingchicken": "Şifacı Tavuk",
- "healingchicken_desc": "Yakınındayken tavuğun seni iyileştirir",
-
- "healingsmoke": "Şifalı Sis",
- "healingsmoke_desc": "Sis bomban iyileştirir",
-
- "heavyweight": "Ağır Sıklet",
- "heavyweight_desc": "Seni iten ve yavaşlatan yetenekler işlemez",
-
- "hermit": "Münzevi",
- "hermit_desc": "Birini öldürünce mermin ve canın yenilenir",
-
- "holyhandgrenade": "Kutsal El Bombası",
- "holyhandgrenade_desc": "El bombanın hasarı ve menzili iki kat",
-
- "homingnades": "Güdümlü Bomba",
- "homingnades_desc": "Bomban (sis hariç) yakın düşmana yönelir",
-
- "hotbomb": "Sıcak C4",
- "hotbomb_desc": "Yaşadığın sürece bombacının canı azalır",
- "hotbomb_hint": "C4 ÇOK SICAK!",
- "hotbomb_disable_info": "C4 soğudu.",
-
- "iana": "Hologram",
- "iana_desc": "[css_useSkill] tuşuna basarak bir hologram oluştur",
-
- "illiterate": "Cahiliye",
- "illiterate_desc": "Yaşadığın sürece rakip hiçbir yazıyı okuyamaz",
- "illiterate_alert": "Cahiliye aktif! Bu yeteneğin sahibi ortadan kalkana kadar mesajları okuyamazsınız.",
-
- "illusionist": "İllüzyonist",
- "illusionist_desc": "[css_useSkill] tuşuna basarak düz ilerleyen illüzyon oluştur",
-
- "impostor": "Sahtekar",
- "impostor_desc": "Düşman modeline dönüşürsün",
-
- "infiniteammo": "Sınırsız Mermi",
- "infiniteammo_desc": "Silahlarının mermisi sınırsız",
-
- "inheritance": "Miras",
- "inheritance_desc": "Bir takım arkadaşın öldüğünde yeteneğini devralabilirsin",
- "inheritance_select_info": "Birini seçin:",
- "inheritance_player_info": "'{0}' yeteneğini devraldın.",
-
- "jackal": "İzci",
- "jackal_desc": "Her rakip yürüdüğünde ayak izi bırakır",
-
- "jammer": "Sinyal Kesici",
- "jammer_desc": "Bir düşmanın nişangahını kapat",
- "jammer_enemy_info": "Nişangahın kapatıldı.",
- "jammer_disable_info": "Nişangahın açıldı.",
- "jammer_player_info": "'{0}' isimli oyuncunun nişangahı kapatıldı.",
- "jammer_select_info": "Birini seçin:",
-
- "jester": "Soytarı",
- "jester_desc": "Soytarı modunda hasar alamaz ve veremezsin, mod birkaç saniyede bir değişir",
- "jester_mode": "Soytarı Modu",
- "jester_on": "AÇIK",
- "jester_off": "KAPALI",
-
- "jetkick": "Jetkick",
- "jetkick_desc": "Seçtiğin rakibi her atışı geriye iter",
- "jetkick_select_info": "Birini seçin:",
- "jetkick_player_info": "'{0}' adlı oyuncuya jetkick uygulandı.",
- "jetkick_enemy_info": "Her atış seni geriye doğru iter",
- "jetkick_disable_info": "Geri tepmen normale döndü.",
-
- "jumpban": "Bacaksız",
- "jumpban_desc": "Zıplayamayacak bir düşman seç",
- "jumpban_enemy_info": "Bacakların kesildi.",
- "jumpban_disable_info": "Tekrar zıplayabilirsin.",
- "jumpban_player_info": "'{0}' artık zıplayamaz.",
- "jumpban_select_info": "Birini seçin:",
-
- "jumpcurse": "Zıplama Laneti",
- "jumpcurse_desc": "Seçtiğin rakip, takım arkadaşlarıyla zıpladıkça zıplar",
- "jumpcurse_disable_info": "Kendin için zıplayabilirsin.",
- "jumpcurse_enemy_info": "Takım arkadaşların zıpladıkça sen de zıplıyorsun.",
- "jumpcurse_player_info": "'{0}' takımıyla birlikte zıplıyor.",
- "jumpcurse_select_info": "Birini seçin:",
-
- "jumpingjack": "Zıpzıp Jack",
- "jumpingjack_desc": "Zıplamak canını yeniler",
-
- "killerflash": "Ölümcül Flaş",
- "killerflash_desc": "Flaşına tamamen kör olan herkes ölür (sen dahil)",
-
- "knockback": "Savurma",
- "knockback_desc": "Havadayken ateş etmek seni geriye savurur",
-
- "lastgasp": "Son Nefes",
- "lastgasp_desc": "Öldükten sonra seni öldürene hasar verirsin",
-
- "lifeswap": "Can Takası",
- "lifeswap_desc": "Bir düşmanla canını takasla",
- "lifeswap_enemy_info": "Birisi canını çaldı.",
- "lifeswap_player_info": "'{0}' ile canını takasladın.",
- "lifeswap_select_info": "Birini seçin:",
-
- "longknife": "Uzun Bıçak",
- "longknife_desc": "Bıçağın uzaktaki rakibe hasar verebilir",
-
- "longzeus": "Uzak Zeus",
- "longzeus_desc": "Zeus uzaktaki rakibe hasar verebilir",
-
- "magneticdecoy": "Manyetik Yanıltıcı",
- "magneticdecoy_desc": "Yanıltıcı bomban yakındaki herkesi kendine çeker",
-
- "magneto": "Mıknatıs",
- "magneto_desc": "Tüm düşman bombası senden uzaklaşır",
-
- "magnifier": "Büyüteç",
- "magnifier_desc": "Bir düşmanın görüş alanını daralt",
- "magnifier_enemy_info": "Görüşün bozuldu!",
- "magnifier_disable_info": "Görüşün düzeldi",
- "magnifier_player_info": "'{0}' isimli oyuncunun ekranı yakınlaştırıldı.",
- "magnifier_select_info": "Birini seçin:",
-
- "medic": "Sıhhiye",
- "medic_desc": "[css_useSkill] tuşuna basarak kendine anında 50 HP bas",
-
- "miner": "Mayın",
- "miner_desc": "El bomban sadece yakında düşman varken patlar",
-
- "bankrupt": "İflas",
- "bankrupt_desc": "Tüm parasını kaybedecek bir düşman seç",
- "bankrupt_enemy_info": "İflas ettin!",
- "bankrupt_player_info": "'{0}' iflas etti.",
- "bankrupt_select_info": "Birini seçin:",
-
- "deathbomb": "Canlı Bomba",
- "deathbomb_desc": "Öldüğünde patlayıp etrafındakilere hasar verirsin",
- "deathbomb_explosion": "BOOM!!!",
-
- "demoneye": "Şeytani Göz",
- "demoneye_desc": "Baktığın tüm düşmana hasar verirsin",
-
- "nemesis": "Ezeli Rakip",
- "nemesis_desc": "İşaretlediğin düşman herkesten daha fazla hasar alır",
- "nemesis_select_info": "Birini seçin:",
- "nemesis_player_info": "'{0}' artık herkesten daha fazla hasar alacak.",
- "nemesis_enemy_info": "İşaretlendin, artık herkesten daha fazla hasar alıyorsun.",
-
- "nightmare": "Kabus",
- "nightmare_desc": "Seçtiğin rakibe kabus gördür",
- "nightmare_disable_info": "Kabus sona erdi.",
- "nightmare_enemy_info": "Gözlerini bir kabus bürüdü.",
- "nightmare_player_info": "'{0}' oyuncusuna kabus gördürdün.",
- "nightmare_select_info": "Birini seçin:",
-
- "ninja": "Ninja",
- "ninja_desc": "Sabit durmak, eğilmek ve bıçak tutmak görünmezliğini %33 artırır",
-
- "nonades": "Bomba Geçirmez",
- "nonades_desc": "Bombalar sana hasar vermez",
-
- "norecoil": "Odaklanma",
- "norecoil_desc": "Silahın hiç sekmez",
-
- "noclip": "Noclip",
- "noclip_desc": "[css_useSkill] tuşuna basarak duvarların içinden geç",
-
- "oneshot": "Tek Atış",
- "oneshot_desc": "Düşmana vurmak onu anında öldürür",
-
- "onlyhead": "Sadece Kafa",
- "onlyhead_desc": "Sadece kafadan hasar alırsın",
-
- "paweljumper": "Zıppır",
- "paweljumper_desc": "Rastgele sayıda ekstra zıplaman olur",
- "paweljumper_desc2": "{0} kez ekstra zıplayabilirsin",
-
- "phoenix": "Anka Kuşu",
- "phoenix_desc": "Öldükten sonra yeniden doğma şansın olur",
- "phoenix_desc2": "Yeniden doğma şansın: %{0}",
- "phoenix_respawn": "Küllerinden yeniden doğdun!",
-
- "psychicdefusing": "Psişik İmha",
- "psychicdefusing_desc": "Bombanın yanındayken otomatik imhaya başlarsın",
- "psychicdefusing_hud_info": "Bombanın çözülmesi için son {0} saniye",
-
- "pilot": "Pilot",
- "pilot_desc": "Uçmak için zıplama tuşuna iki kez bas",
- "pilot_hud_info": "Yakıt",
-
- "planter": "Serbest Kurucu",
- "planter_desc": "Bombayı her yere kurabilirsin, patlama süresi 60 saniye",
- "planter_planting": "Kuruluyor ({0})...",
-
- "poison": "Zehir",
- "poison_desc": "Birkaç saniyede bir hasar alacak bir düşman seç",
- "poison_enemy_info": "Zehirlendin.",
- "poison_disable_info": "Zehire bağışıklık kazandın",
- "poison_player_info": "'{0}' isimli oyuncu zehirlendi.",
- "poison_select_info": "Birini seçin:",
-
- "primaryban": "Tüfek Yasak",
- "primaryban_desc": "Tüfek kullanamayacak bir düşman seç",
- "primaryban_enemy_info": "Tüfek kullanmayı unuttun",
- "primaryban_disable_info": "Tüfek kullanabilirsin",
- "primaryban_player_info": "'{0}' artık tüfek kullanamaz.",
- "primaryban_select_info": "Birini seçin:",
-
- "prosthesis": "Protez",
- "prosthesis_desc": "Kolların ve bacakların kurşun geçirmez",
-
- "punisher": "İntikam",
- "punisher_desc": "Aldığın hasarı biriktirir, sonraki vuruşunda geri verirsin",
- "punisher_released_info": "{0} ekstra hasar verdin ve o kadar can kazandın.",
-
- "push": "İtici",
- "push_desc": "Düşmana vurduğunda onu geri itme şansın olur",
- "push_desc2": "Vurduğun rakibi geri itme şansın: %{0}",
-
- "pyro": "Ateşbaz",
- "pyro_desc": "Molotof canını yeniler",
-
- "quickshot": "Seri Atış",
- "quickshot_desc": "Silahın daha hızlı ateş eder",
-
- "radarhack": "Radar Hack",
- "radarhack_desc": "Düşmanlar radarda görünür",
-
- "rambo": "Rambo",
- "rambo_desc": "Rastgele miktarda canın olur",
-
- "randomweapon": "Silah Kumarı",
- "randomweapon_desc": "[css_useSkill] tuşuna basarak rastgele bir silah al",
-
- "rezombie": "Zombi",
- "rezombie_desc": "Öldüğünde silahsız zombi olarak daha çok canla dirilirsin",
-
- "reactivearmor": "Reaktif Zırh",
- "reactivearmor_desc": "Zırhın ilk hasarı emer",
-
- "regeneration": "Yenilenme",
- "regeneration_desc": "Birkaç saniyede bir canın yenilenir",
-
- "replicator": "Klon",
- "replicator_desc": "[css_useSkill] tuşuna basarak klon oluştur, klonu öldürene hasar verir",
-
- "retreat": "Geri Çekil",
- "retreat_desc": "[css_useSkill] tuşuna basarak başlangıcına ışınlan",
-
- "returntosender": "İade",
- "returntosender_desc": "Düşmana ilk vuruşun onu kendi başlangıcına ışınlar",
-
- "rewind": "Geri Sarma",
- "rewind_desc": "[css_useSkill] tuşuna basarak iz bırak, birazdan oraya geri dön",
- "rewind_pending_info": "DÖNÜŞ: {0}",
-
- "richboy": "Zengin Çocuk",
- "richboy_desc": "Rastgele miktarda paran olur",
-
- "ricochet": "Seken Mermi",
- "ricochet_desc": "Mermin duvardan seker ve düşmana isabet edebilir",
-
- "robinhood": "Robin Hood",
- "robinhood_desc": "Düşmana hasar vermek onun parasını çalar",
-
- "rubber": "Lastik Mermi",
- "rubber_desc": "Mermin isabet edeni yavaşlatır",
-
- "saper": "İstihkamcı",
- "saper_desc": "Bombayı daha hızlı kurar ve imha edersin",
-
- "secondlife": "İkinci Şans",
- "secondlife_desc": "Öldüğünde aynı canla yeniden doğarsın",
-
- "shade": "Gölge",
- "shade_desc": "Vurduğun düşmanın arkasına ışınlanma şansın olur",
- "shade_desc2": "Vurduğun rakibin arkasına ışınlanma şansın: %{0}",
- "shade_nospace": "Uygun alan yok",
-
- "shortbomb": "Kısa Fünye",
- "shortbomb_desc": "C4 çok daha hızlı patlar",
-
- "silent": "Sessiz",
- "silent_desc": "Ayak ve zıplama sesini kimse duyamaz",
-
- "smoker": "Tiryaki",
- "smoker_desc": "Attığın sis asla bitmez",
-
- "sniperelite": "Keskin Nişancı",
- "sniperelite_customname": "Keskin Nişancı",
- "sniperelite_desc": "[css_useSkill] tuşuna basarak silahını AWP ile değiştir",
-
- "soldier": "Teğmen",
- "soldier_desc": "Rastgele hasar verme çarpanın olur",
- "soldier_desc2": "Hasarın: {0}x",
-
- "soundmaker": "Çığlık",
- "soundmaker_desc": "Rakibin çığlığını duyarsın",
-
- "spectator": "Röntgen",
- "spectator_desc": "[css_useSkill] tuşuna basarak rakibinin gözünden gör",
-
- "swapposition": "Yer Değiştirme",
- "swapposition_desc": "[css_useSkill] tuşuna basarak vurduğun düşmanla yer değiştir",
-
- "takeammo": "Cephane Hırsızı",
- "takeammo_desc": "[css_useSkill] tuşuna basarak rastgele bir düşmanın şarjörünü çal",
- "takeammo_hud_info1": "Şarjörü olan bir oyuncu bulunamadı.",
- "takeammo_hud_info2": "Düşmanın şarjörü yok.",
- "takeammo_enemy_info": "Birisi şarjörünü çaldı.",
-
- "teamteleport": "Takıma Işınlanma",
- "teamteleport_desc": "[css_useSkill] tuşuna basarak baktığın takım arkadaşına ışınlan",
- "teamteleport_noenemy": "Takım arkadaşı bulunamadı",
- "teamteleport_hud_info": "Bulundu: {0}",
-
- "teleporter": "Işınlayıcı",
- "teleporter_desc": "Vurduğun düşmanla yer değiştirme şansın olur",
- "teleporter_desc2": "Yer değiştirme şansın: %{0}",
-
- "thief": "Hırsız",
- "thief_desc": "Bir düşmanın yeteneğini çal",
- "thief_enemy_info": "Yeteneğin çalındı.",
- "thief_player_info": "'{0}' isimli oyuncunun yeteneği çalındı.",
- "thief_select_info": "Birini seçin:",
- "thief_incorrect_skill": "Bu yetenek çalınamaz!",
-
- "thirdeye": "Üçüncü Göz",
- "thirdeye_desc": "[css_useSkill] tuşuna basarak üçüncü şahıs görünümüne geç",
-
- "thorns": "Dikenler",
- "thorns_desc": "Sana verilen hasarın bir kısmı rakibe döner",
-
- "throwingknife": "Fırlatma Bıçağı",
- "throwingknife_desc": "[css_useSkill] tuşuna basarak bıçak fırlat",
-
- "toxicsmoke": "Zehirli Sis",
- "toxicsmoke_desc": "Sis bomban hasar verir",
-
- "tripwire": "Tel Tuzağı",
- "tripwire_desc": "[css_useSkill] tuşuna basarak iki duvar arasına tel ger, değen düşman radarda görünür",
- "tripwire_no_wall_info": "İki yanında da yeterince yakın duvar yok.",
- "tripwire_placed_info": "Tel gerildi.",
- "tripwire_triggered_info": "'{0}' teline takıldı.",
-
- "truearmor": "Gerçek Zırh",
- "truearmor_desc": "Aldığın hasarın bir kısmını canın yerine zırhın karşılar",
-
- "voodoo": "Vudu",
- "voodoo_desc": "Aldığın hasarın bir kısmını işaretlediğin düşman da alır",
- "voodoo_select_info": "Birini seçin:",
- "voodoo_player_info": "'{0}' oyuncusunu kendine bağladın.",
-
- "wallhack": "Wallhack",
- "wallhack_desc": "Düşmanları duvar arkasından görürsün",
-
- "watchmaker": "Saat Ustası",
- "watchmaker_desc": "Atılan her bomba raund süresini değiştirir",
- "watchmaker_ct": "Raund süresi {0} saniye kısaltıldı.",
- "watchmaker_tt": "Raund süresi {0} saniye uzatıldı.",
-
- "weaponsswap": "Silah Takası",
- "weaponsswap_desc": "[css_useSkill] tuşuna basarak silahını düşmanla takasla",
- "weaponsswap_hud_info2": "Takas edilecek silahın yok",
-
- "weightless": "Yerçekimsiz",
- "weightless_desc": "El bomban yerçekiminden etkilenmez ve dümdüz gider",
-
- "wildthrow": "Unutkan Bombacı",
- "wildthrow_desc": "El bombası atmakta zorlanacak bir düşman seç",
- "wildthrow_player_info": "'{0}' tüm taktiklerini unuttu.",
- "wildthrow_enemy_info": "Bomba atarken çok heyecanlanıyorsun.",
- "wildthrow_disable_info": "Bomban tekrardan düzgün.",
- "wildthrow_select_info": "Birini seçin:",
-
- "zeus": "Zeus",
- "zeus_desc": "Zeus x27 anında şarj olur",
-
- "your_skill": "Yeteneğin",
- "enemy_skill": "Düşmanın yeteneği",
- "observer_skill": "Yeteneği",
- "welcome_message": "{PLAYER}, {SERVER_NAME} sunucusuna hoş geldin!",
- "drawing_skill": "Yetenek çarkı dönüyor...",
- "disabled_weapon": "Bu silahı kullanamazsın",
-
- "hud_info": "{0} saniye daha bekle",
- "hud_info_no_enemy": "Düşman yok",
- "active_hud_info": "{0} milisaniye daha aktif",
-
- "skills_menu": "Yetenek Listesi",
- "no_player": "Eşleşen oyuncu yok.",
- "duplicate_player": "Aynı isimde birden fazla oyuncu bulundu.",
- "selectplayerskill_command": "Sohbete /t yazın",
- "selectplayerskill_incorrect_enemy_index": "Seçilecek oyuncu yok.",
- "curse_limit_info": "'{0}' üzerindeki lanet sınırı doldu, başka bir oyuncu seç",
-
- "skill_not_found_setskill": "Böyle bir yetenek yok",
- "player_not_found_setskill": "Böyle bir oyuncu yok",
- "correct_form_setskill": "Doğru kullanım: !setskill ",
- "correct_form_setscore": "Doğru kullanım: !setscore ",
- "done_setskill": "yetenek ayarlandı",
- "error_setskill": "Yetenek ayarlanamadı",
- "for_setskill": "için",
-
- "invalid_map": "Harita ismi yanlış girildi!",
- "loading_map": "Yeni harita yükleniyor",
-
- "pause": "Maç duraklatıldı.",
- "unpause": "Maç devam ettirildi.",
- "healed": "İyileştirildin.",
- "game_start": "Oyun başladı!",
- "reload": "Diller ve konfigürasyonlar yeniden yüklendi.",
- "hud_on": "HUD açıldı.",
- "hud_off": "HUD kapatıldı.",
-
- "vote_started": "Oylama başladı: '{0}'",
- "vote_timeout": "Oylama '{0}' zaman aşımına uğradı!",
- "vote_wait": "Yeni bir oylama başlatmadan önce beklemeniz gerekiyor!",
- "vote_same_wait": "Aynı oylamayı tekrar başlatmadan önce beklemeniz gerekiyor!",
- "vote_not_enough_players": "Oylama başlatmak için yeterli oyuncu yok!",
- "vote_alredy_voted": "Zaten oy kullandın!",
- "vote_vote": "Oy ver",
-
- "bombsite_a": "A Bölgesi",
- "bombsite_b": "B Bölgesi",
- "bombplanted": "Bomba kuruldu\nPatlamaya {0} saniye",
-
- "teammate_skills": "Takımının yetenekleri",
- "summary": "Raundun özeti",
-
- "menu_controlls_scroll": "W/S - Kaydır",
- "menu_controlls_padding": " | ",
- "menu_controlls_select": "E - Seç"
-}
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/zh.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/zh.json
deleted file mode 100644
index 188e120..0000000
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/zh.json
+++ /dev/null
@@ -1,630 +0,0 @@
-{
- "none": "无",
- "none_desc": "你没有任何技能",
-
- "aimbot": "自动瞄准",
- "aimbot_desc": "你击中的每颗子弹都算作爆头",
-
- "aimlock": "自",
- "aimlock_desc": "按 [css_useSkill] 瞄准距离最近的敌人",
-
- "anomaly": "异常",
- "anomaly_desc": "按 [css_useSkill] 回到几秒钟前",
-
- "antyflash": "防闪",
- "antyflash_desc": "你对闪光弹免疫,你的闪光弹持续7秒",
-
- "antyhead": "铁头",
- "antyhead_desc": "你不会受到爆头伤害",
-
- "areareaper": "区域收割者",
- "areareaper_desc": "你可以选择一个安放区进行禁用",
- "areareaper_incorrect_site": "未找到此炸弹安放区。",
- "areareaper_no_site": "未找到任何炸弹安放区。",
- "areareaper_select_info": "选择你想禁用的炸弹安放区:",
- "areareaper_site_disabled": "炸弹点 {0} 已被禁用 - 无法在此放置炸弹!",
- "areareaper_used_info": "你的能力已被使用。",
- "areareaper_teammates_info": "{0} 区域已禁止安放炸弹。",
- "areareaper_bombsite_disabled": "该炸弹安放区已被禁用!",
-
- "armored": "覆甲",
- "armored_desc": "你收到伤害的倍率随机(开局随机一个倍率)",
- "armored_desc2": "你的受到伤害倍率是:{0}x",
-
- "assassin": "刺客",
- "assassin_desc": "从背后攻击敌人时造成更高的伤害",
-
- "astronaut": "宇航员",
- "astronaut_desc": "回合开始时你会获得随机重力值",
- "astronaut_desc2": "你的随机重力是:{0}x",
-
- "bankrupt": "破产",
- "bankrupt_desc": "选择一个玩家让他失去所有钱",
- "bankrupt_enemy_info": "你破产了。",
- "bankrupt_player_info": "玩家“{0}”已破产。",
- "bankrupt_select_info": "选择玩家破产:",
-
- "baseball": "棒球手",
- "baseball_desc": "你的诱饵弹会在墙壁上快速反弹并在砸到敌人时将其杀死",
-
- "behind": "背身",
- "behind_desc": "你有随机几率在击中敌人时使其旋转180度",
- "behind_desc2": "你击中敌人使其旋转的几率是:{0}%",
-
- "blademaster": "我的刀能档子弹!",
- "blademaster_desc": "持刀时,你有很高几率格挡子弹",
-
- "bounty": "悬赏",
- "bounty_desc": "对一名敌人悬赏,击杀他的人可以获得赏金",
- "bounty_select_info": "选择一名玩家:",
- "bounty_player_info": "你对 '{0}' 悬赏了 {1}$。",
- "bounty_enemy_info": "有人对你悬赏了 {0}$。",
- "bounty_claimed_info": "你击杀了 '{0}',获得 {1}$。",
-
- "bunnyhop": "连跳大佬",
- "bunnyhop_desc": "你获得自动连跳的能力",
-
- "c4camouflage": "C4伪装",
- "c4camouflage_desc": "你持有炸弹时隐形",
-
- "carefulbullets": "谨慎开火",
- "carefulbullets_desc": "选择一名玩家,每当他空枪时就会受到伤害",
- "carefulbullets_enemy_info": "从现在起,空枪将带来切实的伤害。",
- "carefulbullets_disable_info": "打空子弹不会再受到伤害。",
- "carefulbullets_player_info": "'{0}' 现在必须更加谨慎。",
- "carefulbullets_select_info": "空枪会伤害玩家:",
-
- "catapult": "飞起来!",
- "catapult_desc": "你有随机几率将敌人向上弹射",
- "catapult_desc2": "你击中敌人将其弹射的几率是:{0}%",
-
- "chameleon": "变色龙",
- "chameleon_desc": "你击杀的第一名玩家会把技能传给你",
- "chameleon_copied_info": "已复制技能:{0}",
- "chameleon_wrong_team_info": "'{0}' 的技能你的队伍无法使用。",
-
- "chicken": "小鸡",
- "chicken_desc": "你获得小鸡模型 + 移动速度提高10% - 50生命值",
-
- "chillout": "悠闲",
- "chillout_desc": "放置炸弹需要更长的时间",
-
- "cutter": "剑圣",
- "cutter_desc": "用刀刀人可立即杀死敌人",
-
- "cypher": "相机",
- "cypher_desc": "按 [css_useSkill] 创建/切换摄像机",
- "cypher_nospace": "相机必须与墙壁呈直角放置",
-
- "darkness": "黑暗",
- "darkness_desc": "对选定的敌人施加黑暗效果",
- "darkness_enemy_info": "让灯光熄灭。",
- "darkness_disable_info": "灯光恢复了。",
- "darkness_player_info": "黑暗笼罩了玩家 '{0}'。",
- "darkness_select_info": "选择你想施加黑暗效果的玩家:",
-
- "deactivator": "禁用者",
- "deactivator_desc": "选择一个玩家以禁用其技能",
- "deactivator_enemy_info": "你的技能已被禁用。",
- "deactivator_player_info": "玩家 '{0}' 的技能已被禁用。",
- "deactivator_select_info": "选择你想禁用其技能的玩家:",
-
- "deaf": "聋子",
- "deaf_desc": "选择一个玩家以静音其所有声音",
- "deaf_enemy_info": "你的耳机已退出游戏。",
- "deaf_disable_info": "你的听力恢复了。",
- "deaf_player_info": "玩家 '{0}' 的声音已被禁用。",
- "deaf_select_info": "选择你想静音其所有声音的玩家:",
-
- "disarmament": "除你武器!",
- "disarmament_desc": "你有随机几率在击中敌人时使其丢下武器",
- "disarmament_desc2": "你使敌人解除武装的几率是:{0}%",
-
- "distancer": "测距仪",
- "distancer_desc": "你可以看到与最近敌人的距离",
-
- "dash": "冲刺",
- "dash_desc": "执行第二次跳跃来进行冲刺",
-
- "dracula": "吸血鬼",
- "dracula_desc": "击中敌人会根据造成的伤害百分比恢复你的生命值",
-
- "duplicator": "复制者",
- "duplicator_desc": "选择一个玩家以复制其技能",
- "duplicator_player_info": "玩家 '{0}' 的技能已被复制。",
- "duplicator_select_info": "选择你想复制其技能的玩家:",
-
- "dwarf": "小矮人",
- "dwarf_desc": "回合开始时获得随机角色大小",
- "dwarf_desc2": "你的体型倍率是:{0}x",
-
- "empgrenade": "电磁脉冲手雷",
- "empgrenade_desc": "被你的手雷伤到的人会暂时失去雷达和准星",
- "empgrenade_enemy_info": "电磁脉冲手雷让你的雷达和准星失效了。",
-
- "enemyspawn": "传送敌人出生点",
- "enemyspawn_desc": "按 [css_useSkill] 传送到敌人出生点",
-
- "expensiveammo": "expensiveammo",
- "expensiveammo_desc": "expensiveammo_desc",
- "expensiveammo_disable_info": "expensiveammo_disable_info",
- "expensiveammo_enemy_info": "expensiveammo_enemy_info: {0}",
- "expensiveammo_player_info": "expensiveammo_player_info: {0}",
- "expensiveammo_select_info": "expensiveammo_select_info",
-
- "explodingbarrel": "explodingbarrel",
- "explodingbarrel_desc": "explodingbarrel_desc",
-
- "explosiveshot": "爆炸射击",
- "explosiveshot_desc": "射击时有随机几率发射爆炸子弹",
- "explosiveshot_desc2": "你发射爆炸子弹的几率是:{0}%",
-
- "falconeye": "鹰眼",
- "falconeye_desc": "按 [css_useSkill] 激活俯视视角",
-
- "fastreload": "快速装弹",
- "fastreload_desc": "按 [css_useSkill] 重新装填你当前持有的武器",
-
- "flash": "闪电",
- "flash_desc": "回合开始时获得随机玩家速度",
- "flash_desc2": "你的速度倍率是:{0}x",
-
- "fortnite": "堡垒之夜玩家",
- "fortnite_desc": "按[css_useSkill]创建可破坏路障",
-
- "fragilebomb": "脆弱炸弹",
- "fragilebomb_desc": "射击炸弹会对其造成伤害",
- "fragilebomb_bomb_health": "炸弹生命值",
-
- "friendlyfire": "奶妈",
- "friendlyfire_desc": "射击队友会治愈他们",
-
- "frozendecoy": "冰冻诱饵",
- "frozendecoy_desc": "你的诱饵弹会冻结附近的所有玩家",
-
- "gambler": "赌徒",
- "gambler_desc": "从提供的列表中选择一个技能。",
- "gambler_select_info": "选择你的技能:",
- "gambler_more": "#00FF00|刷新 ${0}",
- "gambler_no_money": "钱不够。",
-
- "ghost": "幽灵",
- "ghost_desc": "你完全隐形,但是只能用刀",
-
- "giant": "giant",
- "giant_desc": "giant_desc",
- "giant_desc2": "giant_desc2: {0}x",
- "giant_disable_info": "giant_disable_info",
- "giant_enemy_info": "giant_enemy_info: {0}x",
- "giant_player_info": "giant_player_info: {0} {1}",
- "giant_select_info": "giant_select_info",
-
- "glaz": "烟雾头盔",
- "glaz_desc": "你可以看透烟雾弹",
-
- "glitch": "故障",
- "glitch_desc": "禁用选定敌人的雷达",
- "glitch_enemy_info": "你的雷达已被禁用。",
- "glitch_disable_info": "你的雷达恢复正常了。",
- "glitch_player_info": "玩家 '{0}' 的雷达已被禁用。",
- "glitch_select_info": "选择你想禁用其雷达的玩家:",
-
- "glue": "黏性",
- "glue_desc": "你的手榴弹会粘在墙上",
-
- "godmode": "我就是神",
- "godmode_desc": "按 [css_useSkill] 在短时间内变得无敌",
- "godmode_off": "无敌状态已禁用",
- "godmode_on": "无敌状态已启用",
-
- "grapple": "钩爪",
- "grapple_desc": "按 [css_useSkill] 向准星所指位置发射钩爪并将自己拉过去",
- "grapple_no_anchor_info": "没有可以钩住的表面。",
- "grapple_pulling_info": "拉动中",
-
- "gravitydecoy": "重力诱饵",
- "gravitydecoy_desc": "你的诱饵会改变附近所有人的重力",
-
- "grenadier": "投弹手",
- "grenadier_desc": "你拥有无限高爆手雷",
-
- "healingsmoke": "治疗烟雾",
- "healingsmoke_desc": "你的烟雾弹会治疗",
-
- "heavyweight": "重量级",
- "heavyweight_desc": "推开你或让你减速的技能对你无效",
-
- "hermit": "隐士",
- "hermit_desc": "击杀敌人会恢复弹药和部分生命值",
-
- "holyhandgrenade": "神圣手榴弹",
- "holyhandgrenade_desc": "你的高爆手榴弹造成双倍伤害并拥有双倍范围",
-
- "homingnades": "追踪手雷",
- "homingnades_desc": "你的手雷(烟雾弹除外)会自动追踪敌人",
-
- "hotbomb": "烫手山芋",
- "hotbomb_desc": "只要你还活着,炸弹就会对携带者造成伤害",
- "hotbomb_hint": "小心,炸弹很烫!",
- "hotbomb_disable_info": "炸弹不再烫手了。",
-
- "iana": "全息图",
- "iana_desc": "按 [css_useSkill] 可控制你的全息影像数秒",
-
- "illiterate": "文盲",
- "illiterate_desc": "只要你还活着,你的敌人就无法阅读",
- "illiterate_alert": "文盲已激活!在该技能的拥有者被消灭之前,你无法阅读消息。",
-
- "illusionist": "幻术师",
- "illusionist_desc": "按 [css_useSkill] 部署一个直线行走的幻象",
-
- "impostor": "间谍",
- "impostor_desc": "回合开始时你获得敌方玩家模型",
-
- "infiniteammo": "无限弹药",
- "infiniteammo_desc": "你为所有武器获得无限弹药",
-
- "inheritance": "继承",
- "inheritance_desc": "当队友阵亡时,你可以接管他的技能",
- "inheritance_select_info": "选择要继承的技能:",
- "inheritance_player_info": "你继承了 '{0}' 的技能。",
-
- "jackal": "追踪者",
- "jackal_desc": "每个对手都会留下痕迹",
-
- "jammer": "干扰器",
- "jammer_desc": "选择一个玩家以禁用其准星",
- "jammer_enemy_info": "你的准星已被禁用。",
- "jammer_disable_info": "你的准星恢复正常了。",
- "jammer_player_info": "玩家 '{0}' 的准星已被禁用。",
- "jammer_select_info": "选择你想禁用其准星的玩家:",
-
- "jester": "小丑",
- "jester_desc": "在小丑模式下,你不能造成或受到任何伤害。此模式每隔几秒会变化。",
- "jester_mode": "小丑模式",
- "jester_on": "开",
- "jester_off": "关",
-
- "jumpban": "瘸子",
- "jumpban_desc": "选择一个玩家使其无法跳跃",
- "jumpban_enemy_info": "有人切断了你的腿。",
- "jumpban_disable_info": "你的双腿恢复正常了。",
- "jumpban_player_info": "玩家 '{0}' 现在无法跳跃。",
- "jumpban_select_info": "选择无法跳跃的玩家:",
-
- "jumpcurse": "jumpcurse",
- "jumpcurse_desc": "jumpcurse_desc",
- "jumpcurse_disable_info": "jumpcurse_disable_info",
- "jumpcurse_enemy_info": "jumpcurse_enemy_info",
- "jumpcurse_player_info": "jumpcurse_player_info: {0}",
- "jumpcurse_select_info": "jumpcurse_select_info",
- "jumpingjack": "开合跳",
- "jumpingjack_desc": "跳跃会恢复生命值",
-
- "killerflash": "致命闪光",
- "killerflash_desc": "任何被你的闪光弹完全致盲的人都会死亡(包括你自己)",
-
- "knockback": "knockback",
- "knockback_desc": "knockback_desc",
- "lifeswap": "生命交换",
- "lifeswap_desc": "选择一个玩家以交换生命值",
- "lifeswap_enemy_info": "有人借走了你的生命值。",
- "lifeswap_player_info": "你与玩家 '{0}' 交换了生命值。",
- "lifeswap_select_info": "选择你想与之交换生命值的玩家:",
-
- "longknife": "剑气攻击",
- "longknife_desc": "刀具攻击造成的伤害无视距离",
-
- "longzeus": "电击狙",
- "longzeus_desc": "电击枪无论距离多远都能造成伤害",
-
- "magneticdecoy": "磁性诱饵",
- "magneticdecoy_desc": "你的诱饵弹会将附近的玩家吸引到自己身边",
-
- "magneto": "万磁王",
- "magneto_desc": "所有敌方手雷都会被你弹开",
-
- "magnifier": "伸脖子",
- "magnifier_desc": "强制敌方屏幕放大,缩小其视野范围",
- "magnifier_enemy_info": "你的视野已被扭曲!",
- "magnifier_disable_info": "你的视力恢复正常了。",
- "magnifier_player_info": "玩家'{0}'已被强制进入放大模式。",
- "magnifier_select_info": "选择需要放大的玩家:",
-
- "medic": "医疗兵",
- "medic_desc": "按 [css_useSkill] 使用治疗装置恢复50点生命值",
-
- "miner": "炸弹矿工",
- "miner_desc": "你的高爆手雷仅在附近有敌人时才会爆炸",
-
- "moneyswap": "税务员",
- "moneyswap_desc": "选择一个玩家以交换金钱",
- "moneyswap_enemy_info": "税务局找上你了。",
- "moneyswap_player_info": "你与玩家 '{0}' 交换了金钱。",
- "moneyswap_select_info": "选择你想与之交换金钱的玩家:",
-
- "deathbomb": "死亡炸弹",
- "deathbomb_desc": "你死亡时会爆炸,杀死附近的玩家",
- "deathbomb_explosion": "砰!",
-
- "nemesis": "宿敌",
- "nemesis_desc": "被你标记的玩家会受到额外伤害",
- "nemesis_select_info": "选择一名玩家:",
- "nemesis_player_info": "你标记了 '{0}'。",
- "nemesis_enemy_info": "你被标记为宿敌,现在会受到所有人的额外伤害。",
-
- "nightmare": "nightmare",
- "nightmare_desc": "nightmare_desc",
- "nightmare_disable_info": "nightmare_disable_info",
- "nightmare_enemy_info": "nightmare_enemy_info",
- "nightmare_player_info": "nightmare_player_info: {0}",
- "nightmare_select_info": "nightmare_select_info",
-
- "ninja": "忍者",
- "ninja_desc": "站立不动增加33%隐形,蹲下增加33%,持刀增加33%",
-
- "nonades": "手雷免疫者",
- "nonades_desc": "手榴弹对你不造成伤害",
-
- "norecoil": "专注",
- "norecoil_desc": "射击时无后坐力",
-
- "noclip": "无碰撞",
- "noclip_desc": "按 [css_useSkill] 在短时间内启用无碰撞模式",
-
- "oneshot": "一击必杀",
- "oneshot_desc": "击中敌人立即杀死他们",
-
- "onlyhead": "金刚“身”",
- "onlyhead_desc": "你只会在头部受到伤害",
-
- "paweljumper": "左脚踩右脚",
- "paweljumper_desc": "你将获得随机数量的额外跳跃机会",
- "paweljumper_desc2": "你获得 {0} 次额外跳跃",
-
- "phoenix": "凤凰",
- "phoenix_desc": "你有随机几率在死亡后复活",
- "phoenix_desc2": "你死亡后复活的几率是:{0}%",
- "phoenix_respawn": "你因 CHATCOLORS.RED凤凰 的力量从灰烬中重生",
-
- "psychicdefusing": "心灵感应拆弹",
- "psychicdefusing_desc": "当你靠近炸弹时,你开始拆除它",
- "psychicdefusing_hud_info": "拆除还剩 {0} 秒",
-
- "pilot": "飞行员",
- "pilot_desc": "在有限时间内飞行。双击跳跃飞行",
- "pilot_hud_info": "燃料",
-
- "planter": "自由下包者",
- "planter_desc": "你可以在任何地方放置炸弹,引爆时间为60秒。",
- "planter_planting": "安放炸弹中 ({0})...",
-
- "poison": "毒药",
- "poison_desc": "选择一个玩家,每隔几秒受到伤害",
- "poison_enemy_info": "你被毒害了。",
- "poison_disable_info": "你已免疫毒素。",
- "poison_player_info": "玩家 '{0}' 已被毒害。",
- "poison_select_info": "选择每隔几秒将受到伤害的玩家:",
-
- "primaryban": "手枪局",
- "primaryban_desc": "选择一个玩家使其无法使用步枪",
- "primaryban_enemy_info": "你无法再使用步枪。",
- "primaryban_disable_info": "你现在可以再次使用步枪了。",
- "primaryban_player_info": "玩家 '{0}' 无法再使用步枪。",
- "primaryban_select_info": "选择禁止使用步枪的玩家:",
-
- "prosthesis": "假肢",
- "prosthesis_desc": "手臂和腿部防弹",
-
- "punisher": "惩罚者",
- "punisher_desc": "你会积攒受到伤害的一部分,并加到下一次命中上",
- "punisher_released_info": "你造成了 {0} 点额外伤害,并回复了同样的生命值。",
-
- "push": "推力者",
- "push_desc": "你有随机几率在击中敌人时将其推回",
- "push_desc2": "你击退敌人的几率为:{0}%",
-
- "pyro": "火男",
- "pyro_desc": "燃烧瓶会恢复生命值",
-
- "quickshot": "快速射击",
- "quickshot_desc": "你的子弹射击速度加快",
-
- "radarhack": "雷达外挂",
- "radarhack_desc": "雷达上可以看到敌人",
-
- "rambo": "兰博",
- "rambo_desc": "回合开始时你获得随机数量的生命值",
-
- "randomweapon": "随机武器",
- "randomweapon_desc": "按 [css_useSkill] 获得随机武器",
-
- "rezombie": "重生僵尸",
- "rezombie_desc": "死亡后你将作为僵尸复活,拥有更多生命值但无武器",
-
- "reactivearmor": "反应装甲",
- "reactivearmor_desc": "装甲吸收首次受到的伤害",
-
- "regeneration": "再生",
- "regeneration_desc": "每隔几秒恢复生命值",
-
- "replicator": "复制者",
- "replicator_desc": "按 [css_useSkill] 创建一个造成伤害的复制体",
-
- "retreat": "撤退",
- "retreat_desc": "按 [css_useSkill] 返回出生点",
-
- "returntosender": "发送他们房子!!!",
- "returntosender_desc": "首次击中敌人会将其送回出生点",
-
- "rewind": "回溯",
- "rewind_desc": "按 [css_useSkill] 在原地留下标记,稍后回到那里",
- "rewind_pending_info": "回溯:{0}",
-
- "richboy": "富少",
- "richboy_desc": "回合开始时你获得随机数量的钱",
-
- "ricochet": "跳弹",
- "ricochet_desc": "你的子弹会从墙上弹开,并且仍能击中敌人",
-
- "robinhood": "罗宾汉",
- "robinhood_desc": "对敌人造成伤害会偷取他们的钱",
-
- "rubber": "橡胶子弹",
- "rubber_desc": "你的子弹会显著减慢玩家速度",
-
- "saper": "工兵",
- "saper_desc": "你可以更快地放置和拆除炸弹",
-
- "secondlife": "第二次机会",
- "secondlife_desc": "死亡后你会以相同生命值复活",
-
- "shade": "阴影",
- "shade_desc": "你存在随机几率将被击中的敌人传送至其身后",
- "shade_desc2": "你传送至击中敌人身后的概率为:{0}%",
- "shade_nospace": "无可用空间",
-
- "shortbomb": "短引信",
- "shortbomb_desc": "炸弹爆炸速度快得多",
-
- "silent": "无声",
- "silent_desc": "你的脚步和跳跃对其他玩家无声",
-
- "smoker": "烟瘾大",
- "smoker_desc": "你的烟雾弹永远用不完",
-
- "sniperelite": "狙击精英",
- "sniperelite_customname": "狙击精英技能",
- "sniperelite_desc": "按 [css_useSkill] 将当前武器替换为AWP",
-
- "soldier": "士兵",
- "soldier_desc": "你有随机伤害倍率",
- "soldier_desc2": "你的伤害倍率是:{0}x",
-
- "soundmaker": "声音制造者",
- "soundmaker_desc": "你会不时听到玩家的惨叫声",
-
- "spectator": "观察者",
- "spectator_desc": "按 [css_useSkill] 旁观一个随机敌人",
-
- "swapposition": "位置交换",
- "swapposition_desc": "按 [css_useSkill] 与随机敌人交换位置",
-
- "teleporter": "传送者",
- "teleporter_desc": "你与被击中的敌人交换位置",
-
- "thief": "小偷",
- "thief_desc": "你可以从选定玩家那里偷取技能",
- "thief_enemy_info": "你的技能被偷走了。",
- "thief_player_info": "玩家 '{0}' 的技能被偷走了。",
- "thief_select_info": "选择你想偷取其技能的玩家:",
- "thief_incorrect_skill": "此技能无法选择!",
-
- "thirdeye": "第三只眼",
- "thirdeye_desc": "按 [css_useSkill] 激活第三人称视角",
-
- "thorns": "荊棘",
- "thorns_desc": "你的对手将承受其对你造成伤害的一部分",
-
- "throwingknife": "投掷飞刀",
- "throwingknife_desc": "按 [css_useSkill] 扔出飞刀。但要小心其他人",
-
- "toxicsmoke": "毒烟",
- "toxicsmoke_desc": "你的烟雾弹会造成伤害",
-
- "tripwire": "tripwire",
- "tripwire_desc": "tripwire_desc",
- "tripwire_no_wall_info": "tripwire_no_wall_info",
- "tripwire_placed_info": "tripwire_placed_info",
- "tripwire_triggered_info": "tripwire_triggered_info: {0}",
-
- "truearmor": "真实护甲",
- "truearmor_desc": "你受到的一部分伤害由护甲承担,而不是生命值",
-
- "voodoo": "巫毒",
- "voodoo_desc": "被你标记的敌人也会受到你所受伤害的一部分",
- "voodoo_select_info": "选择一名玩家:",
- "voodoo_player_info": "你把 '{0}' 绑到了你的巫毒上。",
-
- "wallhack": "透视",
- "wallhack_desc": "你可以通过墙壁看到敌人",
-
- "watchmaker": "钟表匠",
- "watchmaker_desc": "每次投掷手榴弹都会改变回合时间",
- "watchmaker_ct": "回合时间缩短了 {0} 秒。",
- "watchmaker_tt": "回合时间延长了 {0} 秒。",
-
- "weaponsswap": "武器交换",
- "weaponsswap_desc": "按 [css_useSkill] 与随机敌人交换武器",
- "weaponsswap_hud_info2": "你没有可交换的武器",
-
- "weightless": "失重",
- "weightless_desc": "你的手雷不受重力影响,且飞行速度更快",
-
- "wildthrow": "乱扔道具",
- "wildthrow_desc": "选择一名丢道具会遇到麻烦的玩家",
- "wildthrow_player_info": "玩家 '{0}' 已经忘记了所有投掷角度,成为了broky",
- "wildthrow_enemy_info": "你投掷手雷时太紧张了。",
- "wildthrow_disable_info": "你关于投掷手雷的记忆恢复正常了。",
- "wildthrow_select_info": "选择一名玩家:",
-
- "zeus": "宙斯",
- "zeus_desc": "电击枪立即充能",
-
- "your_skill": "你当前的技能",
- "enemy_skill": "敌人的技能",
- "observer_skill": "玩家的技能",
- "welcome_message": "欢迎 {PLAYER} 来到 {SERVER_NAME}!",
- "drawing_skill": "抽取技能",
- "disabled_weapon": "你无法使用这把武器",
-
- "hud_info": "再等 {0} 秒",
- "hud_info_no_enemy": "未找到敌人",
- "active_hud_info": "还剩 {0} 毫秒有效",
-
- "skills_menu": "技能列表",
- "no_player": "未找到匹配的玩家。",
- "duplicate_player": "找到多个同名玩家。",
- "selectplayerskill_command": "输入 /t",
- "selectplayerskill_incorrect_enemy_index": "未找到可供选择的玩家。",
- "curse_limit_info": "已达到 {0} 的诅咒效果上限",
-
- "skill_not_found_setskill": "未找到 CHATCOLORS.RED 技能",
- "player_not_found_setskill": "未找到 CHATCOLORS.RED 玩家",
- "correct_form_setskill": "正确用法:CHATCOLORS.RED!setskill <昵称> <技能>",
- "correct_form_setscore": "正确用法:CHATCOLORS.RED!setscore ",
- "done_setskill": "技能已设置",
- "error_setskill": "无法设置 CHATCOLORS.RED 技能",
- "for_setskill": "为",
-
- "invalid_map": "地图名称输入错误!",
- "loading_map": "正在加载新地图",
-
- "pause": "比赛已暂停。",
- "unpause": "比赛已恢复。",
- "healed": "你已被治疗。",
- "game_start": "游戏开始!",
- "reload": "语言和配置已重新加载。",
- "hud_on": "HUD已启用。",
- "hud_off": "HUD已禁用。",
-
- "vote_started": "投票开始:'{0}'",
- "vote_timeout": "投票'{0}'超时!",
- "vote_wait": "您需要等待才能开始另一轮投票!",
- "vote_same_wait": "您需要等待才能再次发起相同投票!",
- "vote_not_enough_players": "投票人数不足!",
- "vote_alredy_voted": "您已投票!",
- "vote_vote": "投票",
-
- "bombsite_a": "炸弹安放区A",
- "bombsite_b": "炸弹安放区B",
- "bombplanted": "炸弹已安装完毕{0}秒后引爆",
-
- "teammate_skills": "你队友的技能",
-
- "summary": "上一回合总结",
-
- "menu_controlls_scroll": "W/S - 滚动",
- "menu_controlls_padding": " | ",
- "menu_controlls_select": "E - 选择"
-}