diff --git a/.gitignore b/.gitignore index 41dbaf0..f2c8ffb 100644 --- a/.gitignore +++ b/.gitignore @@ -7,7 +7,8 @@ **/TestResults/ # Ignore specific project-level build dirs (legacy/explicit) -!jRandomSkills\ -\ Server Files/* +# Build output of the csproj Copy* targets; published as a release zip by release.sh. +jRandomSkills\ -\ Server Files/ jRandomSkills\ -\ SRC Files/*/bin/ jRandomSkills\ -\ SRC Files/*/obj/ WASDMenuAPI\ -\ SRC Files/*/bin/ diff --git a/jRandomSkills - SRC Files/jRandomSkills.csproj b/jRandomSkills - SRC Files/jRandomSkills.csproj index 1a56194..2ccb63a 100644 --- a/jRandomSkills - SRC Files/jRandomSkills.csproj +++ b/jRandomSkills - SRC Files/jRandomSkills.csproj @@ -88,6 +88,14 @@ + + + + + + + + diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/packages/GeoLite2-Country.mmdb b/jRandomSkills - SRC Files/packages/GeoLite2-Country.mmdb similarity index 100% rename from jRandomSkills - Server Files/plugins/jRandomSkills/packages/GeoLite2-Country.mmdb rename to jRandomSkills - SRC Files/packages/GeoLite2-Country.mmdb diff --git a/jRandomSkills - Server Files/gamedata/jRandomSkills.gamedata.json b/jRandomSkills - Server Files/gamedata/jRandomSkills.gamedata.json deleted file mode 100644 index bd817d6..0000000 --- a/jRandomSkills - Server Files/gamedata/jRandomSkills.gamedata.json +++ /dev/null @@ -1,55 +0,0 @@ -{ - "SmokeGrenadeProjectile_CreateFunc": { - "signatures": { - "library": "server", - "windows": "48 8B C4 48 89 58 ? 48 89 68 ? 48 89 70 ? 57 41 56 41 57 48 81 EC ? ? ? ? 48 8B B4 24 ? ? ? ? 4D 8B F8", - "linux": "55 4C 89 C1 48 89 E5 41 57 49 89 FF 41 56 45 89 CE 41 55 4D 89 C5 41 54 53 48 83 EC ? 48 89 55 ? 48 89 F2 48 89 FE" - } - }, - "HEGrenadeProjectile_CreateFunc": { - "signatures": { - "library": "server", - "windows": "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC ? 48 8B 6C 24 ? 49 8B F8 4C 8B C2 0F 29 74 24 ? 48 8B D1 48 8B D9 48 8D 0D ? ? ? ? 4C 8B CD E8 ? ? ? ? F3 0F 10 0D ? ? ? ? 48 8B C8 48 8B F0 E8 ? ? ? ? 48 8B D7 48 8B CE", - "linux": "55 4C 89 C1 48 89 E5 41 57 49 89 FF 41 56 49 89 D6 48 89 F2 48 89 FE 41 55 48 8D 3D ? ? ? ? 4D 89 C5 41 54 45 89 CC 53" - } - }, - "CMolotovProjectile_CreateFunc": { - "signatures": { - "library": "server", - "windows": "48 8B C4 48 89 58 10 4C 89 40 18 48 89 48 08", - "linux": "55 48 8D 05 ? ? ? ? 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 81 EC ? ? ? ? 4C 8D 35" - } - }, - "Shoot_Secondary": { - "signatures": { - "library": "server", - "windows": "48 89 5C 24 ? 57 48 83 EC 20 48 8B 01 48 8B F9 0F BF DA", - "linux": "55 48 8D 15 ? ? ? ? 48 89 E5 41 54 41 89 F4 53 48 8B 07 48 89 FB 48 8B 80 ? ? ? ? 48 39 D0 0F 85" - } - }, - "SnapViewAngles": { - "signatures": { - "library": "server", - "windows": "48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 55 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B DA 48 8B F1 48 8D 55", - "linux": "55 48 89 E5 41 57 49 89 FF 48 89 F7 41 56 41 55 41 54 53 48 81 EC ? ? ? ? E8" - } - }, - "CServerSideClient_m_nDeltaTick": { - "offsets": { - "windows": 348, - "linux": 348 - } - }, - "INetworkGameServer_Slots": { - "offsets": { - "windows": 584, - "linux": 584 - } - }, - "INetworkServerService_GetIGameServer": { - "offsets": { - "windows": 23, - "linux": 24 - } - } -} diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/MaxMind.Db.dll b/jRandomSkills - Server Files/plugins/jRandomSkills/MaxMind.Db.dll deleted file mode 100755 index 3cd5dab..0000000 Binary files a/jRandomSkills - Server Files/plugins/jRandomSkills/MaxMind.Db.dll and /dev/null differ diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/Newtonsoft.Json.dll b/jRandomSkills - Server Files/plugins/jRandomSkills/Newtonsoft.Json.dll deleted file mode 100755 index 5813d8c..0000000 Binary files a/jRandomSkills - Server Files/plugins/jRandomSkills/Newtonsoft.Json.dll and /dev/null differ diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/PanoramaManager.dll b/jRandomSkills - Server Files/plugins/jRandomSkills/PanoramaManager.dll deleted file mode 100755 index d648c1d..0000000 Binary files a/jRandomSkills - Server Files/plugins/jRandomSkills/PanoramaManager.dll and /dev/null differ diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/configs/config.json b/jRandomSkills - Server Files/plugins/jRandomSkills/configs/config.json deleted file mode 100644 index edb4b46..0000000 --- a/jRandomSkills - Server Files/plugins/jRandomSkills/configs/config.json +++ /dev/null @@ -1,282 +0,0 @@ -{ - "ConfigName": "Default", - "GameMode": 3, - "YourSkillChatInfo": true, - "KillerSkillChatInfo": true, - "TeamMateSkillChatInfo": true, - "SummaryAfterTheRound": true, - "EnableBotSkills": true, - "EnableBotKickDebug": false, - "EnableFullForceUpdate": false, - "DebugMode": 0, - "PerfMode": false, - "AlternativeSkillButton": null, - "SkillTimeBeforeStart": 7.0, - "SkillHudDuration": -1.0, - "SkillDescriptionDuration": 7.0, - "DisplayAlwaysDescription": false, - "DisableSpectateHUD": false, - "HideHudForOtherPlugins": true, - "EnableFlashingHtmlHudFix": false, - "TraceRayBeam": false, - "DisableHUDOnDeathPermission": "@jRandomSkills/death", - "DisableSkillsOnRoundEnd": false, - "VIPFlag": "@css/vip", - "SkillsChance": { - "Common": 0.7, - "Uncommon": 0.14, - "Rare": 0.1, - "Epic": 0.05, - "Legendary": 0.01 - }, - "VIPSkillsChance": { - "Common": 0.55, - "Uncommon": 0.23, - "Rare": 0.14, - "Epic": 0.07, - "Legendary": 0.01 - }, - "CurseSkillPerPlayer": null, - "ShowDecoyRing": true, - "Weapons": { - "Rifle": [ - "weapon_ak47", - "weapon_m4a1", - "weapon_m4a1_silencer", - "weapon_famas", - "weapon_galilar", - "weapon_aug", - "weapon_sg556", - "weapon_mp9", - "weapon_mac10", - "weapon_bizon", - "weapon_mp7", - "weapon_ump45", - "weapon_p90", - "weapon_mp5sd", - "weapon_ssg08", - "weapon_awp", - "weapon_scar20", - "weapon_g3sg1", - "weapon_nova", - "weapon_xm1014", - "weapon_mag7", - "weapon_sawedoff", - "weapon_m249", - "weapon_negev" - ], - "Pistol": [ - "weapon_deagle", - "weapon_revolver", - "weapon_glock", - "weapon_usp_silencer", - "weapon_cz75a", - "weapon_fiveseven", - "weapon_p250", - "weapon_tec9", - "weapon_elite", - "weapon_hkp2000" - ], - "Grenade": [ - "weapon_hegrenade", - "weapon_flashbang", - "weapon_smokegrenade", - "weapon_molotov", - "weapon_incgrenade", - "weapon_decoy" - ] - }, - "LanguageSystem": { - "DefaultLangCode": "en", - "DisableGeoLite": false, - "LanguageInfos": [ - { - "IsoCodes": "ZH, CN, TW, HK, MO, SG", - "FileName": "zh" - }, - { - "IsoCodes": "PT-BR, PT, BR, AO, CV, GW, MZ, ST, TL", - "FileName": "pt-br" - }, - { - "IsoCodes": "FR, MC, HT", - "FileName": "fr" - }, - { - "IsoCodes": "DE, AT, CH, LI, LU, BE", - "FileName": "de" - }, - { - "IsoCodes": "RU, KZ, BY, KG, TJ, UZ, TM, AM, AZ, GE, MD", - "FileName": "ru" - }, - { - "IsoCodes": "TR", - "FileName": "tr" - }, - { - "IsoCodes": "CZ", - "FileName": "cs" - }, - { - "IsoCodes": "PL", - "FileName": "pl" - }, - { - "IsoCodes": "EN, GB, US", - "FileName": "en" - } - ] - }, - "HtmlHudCustomisation": { - "HeaderLineColor": "#FFFFFF", - "HeaderLineSize": "", - "SkillLineSize": "l", - "InfoLineColor": "#FFFFFF", - "InfoLineSize": "sm", - "SkillDescriptionLineColor": "#999999", - "SkillDescriptionLineSize": "sm", - "WSADMenuSelectInfoLineColor": "#999999", - "WSADMenuSelectInfoLineSize": "sm", - "WSADMenuItemLineColor": "white", - "WSADMenuItemHoverLineColor": "orange", - "WSADMenuItemLineSize": "sm", - "WSADMenuVisibleItems": 3, - "WSADMenuControllsLineSize": "sm", - "WSADMenuControllsLineColor1": "cyan", - "WSADMenuControllsLineColor2": "white", - "WSADMenuControllsLineColor3": "green" - }, - "ChatMessage": { - "MaxWidth": 1280.0, - "LineSymbol": "―", - "LineColor": "\u0004", - "LineShow": true, - "InfoPlayerNameColor": "\u0002", - "InfoSkillColor": "\u0006", - "InfoMessageShow": true, - "TagFormat": "\u0002◢◆◤ {TAG} ◥◆◣" - }, - "NormalCommands": { - "SetSkillCommand": { - "Alias": "ustawskill, ustaw_skill, setskill, set_skill, definirhabilidade, configurarhabilidade, 设置技能, 配置技能", - "Permissions": "@jRandomSkills/admin" - }, - "SkillsListCommand": { - "Alias": "supermoc, skille, listamocy, supermoce, skills, listaHabilidades, habilidades, 技能列表, 超能力列表", - "Permissions": "@jRandomSkills/admin" - }, - "UseSkillCommand": { - "Alias": "t, useSkill, usarHabilidade, 技能使用, 使用技能", - "Permissions": "@jRandomSkills/admin" - }, - "HealCommand": { - "Alias": "heal, ulecz, curar, tratar, 治疗, 治愈", - "Permissions": "@jRandomSkills/admin" - }, - "HealthCommand": { - "Alias": "sethealth, set_health, health", - "Permissions": "@jRandomSkills/admin" - }, - "PlantedBomb": { - "Alias": "plantedbomb, planted_bomb, bomb", - "Permissions": "@jRandomSkills/admin" - }, - "BotPlace": { - "Alias": "botplace, bot_place", - "Permissions": "@jRandomSkills/admin" - }, - "ConsoleCommand": { - "Alias": "console, sv, 控制台, 服务器", - "Permissions": "@jRandomSkills/owner" - }, - "HudCommand": { - "Alias": "hud, hood", - "Permissions": "" - }, - "SetStaticSkillCommand": { - "Alias": "ustawstatycznyskill, ustaw_statyczny_skill, setstaticskill, set_static_skill", - "Permissions": "@jRandomSkills/admin" - }, - "ChangeLanguageCommand": { - "Alias": "lang, language, changelang, change_lang, jezyk, język", - "Permissions": "" - }, - "ReloadCommand": { - "Alias": "reload, refresh", - "Permissions": "@jRandomSkills/admin" - }, - "NextCommand": { - "Alias": "next_skill", - "Permissions": "@jRandomSkills/admin" - }, - "CheckEntityCommand": { - "Alias": "ent, entity, checkentity, check_entity, sprawdzencje, checkent, check_ent, 检查实体", - "Permissions": "@jRandomSkills/owner" - } - }, - "VotingCommands": { - "StartGameCommand": { - "EnableVoting": true, - "Alias": "start, go, começar, iniciar, 开始, 启动", - "Permissions": "@jRandomSkills/admin", - "StartParams": "mp_freezetime 15; mp_forcecamera 0; mp_overtime_enable 1; sv_cheats 0", - "SVStartParams": "mp_freezetime 0; mp_forcecamera 0; mp_overtime_enable 1; sv_cheats 1", - "TimeToVote": 15.0, - "PercentagesToSuccess": 60.0, - "TimeToNextVoting": 15.0, - "TimeToNextSameVoting": 500.0, - "MinimumPlayersToStartVoting": 2 - }, - "ChangeMapCommand": { - "EnableVoting": true, - "TimeToVote": 25.0, - "PercentagesToSuccess": 90.0, - "TimeToNextVoting": 15.0, - "TimeToNextSameVoting": 500.0, - "MinimumPlayersToStartVoting": 2, - "Alias": "map, mapa, changemap, zmienmape, mudarMapa, trocarMapa, 更换地图, 更改地图", - "Permissions": "@jRandomSkills/admin" - }, - "SwapCommand": { - "EnableVoting": true, - "TimeToVote": 15.0, - "PercentagesToSuccess": 90.0, - "TimeToNextVoting": 15.0, - "TimeToNextSameVoting": 20.0, - "MinimumPlayersToStartVoting": 2, - "Alias": "swap, zmiana, trocar, 交换, 切换", - "Permissions": "@jRandomSkills/admin" - }, - "ShuffleCommand": { - "EnableVoting": true, - "TimeToVote": 15.0, - "PercentagesToSuccess": 90.0, - "TimeToNextVoting": 15.0, - "TimeToNextSameVoting": 20.0, - "MinimumPlayersToStartVoting": 2, - "Alias": "shuffle, embaralhar, 随机排序, 洗牌", - "Permissions": "@jRandomSkills/admin" - }, - "PauseCommand": { - "EnableVoting": true, - "TimeToVote": 15.0, - "PercentagesToSuccess": 60.0, - "TimeToNextVoting": 15.0, - "TimeToNextSameVoting": 2.0, - "MinimumPlayersToStartVoting": 2, - "Alias": "pause, unpause, pausar, despausar, 暂停, 恢复", - "Permissions": "@jRandomSkills/admin" - }, - "SetScoreCommand": { - "EnableVoting": true, - "TimeToVote": 15.0, - "PercentagesToSuccess": 90.0, - "TimeToNextVoting": 15.0, - "TimeToNextSameVoting": 90.0, - "MinimumPlayersToStartVoting": 2, - "Alias": "setscore, wynik, definirPontuacao, configurarPontos, 设置分数, 调整分数", - "Permissions": "@jRandomSkills/owner" - } - } -} \ No newline at end of file diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/configs/skillsInfo.json b/jRandomSkills - Server Files/plugins/jRandomSkills/configs/skillsInfo.json deleted file mode 100644 index a41acff..0000000 --- a/jRandomSkills - Server Files/plugins/jRandomSkills/configs/skillsInfo.json +++ /dev/null @@ -1,2647 +0,0 @@ -[ - { - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#fbff00", - "Active": true, - 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"DisableOnPistolRound": false, - "OnlyTeam": 3, - "Color": "#343deb", - "Active": true, - "Name": "ChillOut", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": 1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#FF8B42", - "Active": true, - "Name": "Chicken", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#5fd98a", - "Active": true, - "Name": "Chameleon", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": 2, - "MinPlayer": 0, - "Rarity": "Rare" - }, - { - "ChanceFrom": 0.2, - "ChanceTo": 0.4, - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#FF4500", - "Active": true, - "Name": "Catapult", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "SoundVolume": 0.35, - "DamageAfterMiss": 5, - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#db6c35", - "Active": true, - "Name": "CarefulBullets", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 2, - "Color": "#00911f", - "Active": true, - "Name": "C4Camouflage", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": 1, - "MinPlayer": 0, - "Rarity": "Uncommon" - }, - { - "MaxSpeed": 500.0, - "JumpVelocity": 300.0, - "JumpBoost": 2.0, - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#d1430a", - "Active": true, - "Name": "BunnyHop", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "Reward": 300, - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#f2c14e", - "Active": true, - "Name": "Bounty", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "ExplosionRadius": 400.0, - "ExplosionDamage": 60, - "DmgReductionForTeamates": 0.5, - "Cooldown": 10.0, - "Force": 1000.0, - "FriendlyFire": true, - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#7740c9", - "Active": true, - "Name": "BlastShot", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "TorseReflectionChance": 0.95, - "LegReflectionChance": 0.7, - "VelocityModifier": 0.85, - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#cc7504", - "Active": true, - "Name": "BladeMaster", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "MaxSpeedVelocity": 2.0, - "MaxDamageVelocity": 2.0, - "FriendlyFire": true, - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#cc2929", - "Active": true, - "Name": "Berserker", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "ChanceFrom": 0.2, - "ChanceTo": 0.4, - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#00FF00", - "Active": true, - "Name": "Behind", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "SpeedMultipier": 2.0, - "MaxSpeed": 900.0, - "DamageDeal": 9999.0, - "GrenadeLimit": 3, - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#2effc7", - "Active": true, - "Name": "Baseball", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#abab33", - "Active": true, - "Name": "Bankrupt", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "ChanceFrom": 0.1, - "ChanceTo": 0.7, - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#7E10AD", - "Active": true, - "Name": "Astronaut", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "DamageMultiplier": 2.0, - "ToleranceDeg": 45.0, - "FriendlyFire": true, - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#d9d9d9", - "Active": true, - "Name": "Assassin", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "ChanceFrom": 0.65, - "ChanceTo": 0.85, - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#d1430a", - "Active": true, - "Name": "Armored", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 3, - "Color": "#edf5b5", - "Active": true, - "Name": "AreaReaper", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": 1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#8B4513", - "Active": true, - "Name": "AntyHead", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "FlashDuration": 7.0, - "GrenadeLimit": 2, - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#D6E6FF", - "Active": true, - "Name": "AntyFlash", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "SecondsInBack": 5, - "Cooldown": 15.0, - "NeedsTeammates": false, - "DisableOnFreezeTime": true, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#a86eff", - "Active": true, - "Name": "Anomaly", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "Cooldown": 20.0, - "Duration": 0.3, - "NeedsTeammates": false, - "DisableOnFreezeTime": true, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#fa7b48", - "Active": true, - "Name": "AimLock", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - }, - { - "NeedsTeammates": false, - "DisableOnFreezeTime": false, - "DisableOnPistolRound": false, - "OnlyTeam": 0, - "Color": "#ff0000", - "Active": true, - "Name": "Aimbot", - "HudDuration": null, - "DescriptionHudDuration": null, - "RequiredPermission": "", - "MaxPerServer": -1, - "MinPlayer": 0, - "Rarity": "Common" - } -] diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll b/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll deleted file mode 100644 index 54bc085..0000000 Binary files a/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll and /dev/null differ diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/de.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/de.json deleted file mode 100644 index 242cf18..0000000 --- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/de.json +++ /dev/null @@ -1,671 +0,0 @@ -{ - "none": "Keine", - "none_desc": "Du hast keine Fertigkeit", - - "aimbot": "Aimbot", - "aimbot_desc": "Jede Kugel, die du triffst, zählt als Kopfschuss", - - "aimlock": "Aim-Lock", - "aimlock_desc": "Drücke [css_useSkill], um dein Visier auf den nächsten Gegner zu fixieren", - - "anomaly": "Anomalie", - "anomaly_desc": "Drücke [css_useSkill], um einige Sekunden in der Zeit zurückzuspringen", - - "antyflash": "Anti-Flash", - "antyflash_desc": "Du bist immun gegen Blendgranaten und deine Blendgranaten halten 7 Sekunden lang", - - "antyhead": "Eiserner Kopf", - "antyhead_desc": "Du erleidest keinen Schaden durch Kopfschüsse", - - "areareaper": "Zone Reaper", - "areareaper_desc": "Du kannst einen Bombenort auswählen, den du deaktivieren möchtest", - "areareaper_incorrect_site": "Kein solcher Bombenort gefunden", - "areareaper_no_site": "Keine Bombenstandorte gefunden.", - "areareaper_select_info": "Standort zum Deaktivieren auswählen:", - "areareaper_site_disabled": "Bombenstandort {0} wurde deaktiviert – dort können keine Bomben platziert werden!", - "areareaper_used_info": "Deine Fähigkeit wurde bereits eingesetzt.", - "areareaper_teammates_info": "Bereich {0} wurde für das Pflanzen der Bombe gesperrt.", - "areareaper_bombsite_disabled": "Dieser Bombenplatz wurde deaktiviert!", - - "armored": "Gepanzert", - "armored_desc": "Du hast einen zufälligen Schadensmultiplikator", - "armored_desc2": "Dein Schadensmultiplikator beträgt: {0}x", - - "assassin": "Attentäter", - "assassin_desc": "Du fügst Gegnern von hinten erhöhten Schaden zu", - - "astronaut": "Astronaut", - "astronaut_desc": "Du erhältst zu Beginn der Runde einen zufälligen Schwerkraftwert", - "astronaut_desc2": "Deine zufällige Schwerkraft beträgt: {0}x", - - "moneyswap": "Steuerbeamter", - "moneyswap_desc": "Wähle einen Spieler aus, mit dem du Geld tauschen möchtest", - "moneyswap_enemy_info": "Das Finanzamt hat dich erwischt.", - "moneyswap_player_info": "Du hast Geld mit dem Spieler \"{0}\" getauscht.", - "moneyswap_select_info": "Geld mit Spieler tauschen:", - - "baseball": "Baseballspieler", - "baseball_desc": "Deine Attrappe prallt von Wänden ab und tötet einen Gegner sofort beim Aufprall.", - - "behind": "Feind drehen", - "behind_desc": "Du hast eine zufällige Chance, einen Feind um 180 Grad zu drehen, wenn du ihn triffst", - "behind_desc2": "Deine Chance, einen Feind bei einem Treffer zu drehen, beträgt: {0} %", - - "berserker": "Berserker", - "berserker_desc": "Du verursachst mehr Schaden und bewegst dich schneller, je weniger Gesundheit du hast", - - "blademaster": "Schwertmeister", - "blademaster_desc": "Wenn du ein Messer hältst, hast du eine hohe Chance, einen Schuss abzuwehren", - - "blastshot": "Explosivschuss", - "blastshot_desc": "Drücke Attack2 mit der MP5, um eine HE-Granate abzufeuern", - - "bounty": "Kopfgeld", - "bounty_desc": "Setze ein Kopfgeld auf einen Gegner aus; wer ihn tötet, bekommt das Geld", - "bounty_select_info": "Wähle einen Spieler:", - "bounty_player_info": "Du hast {1}$ Kopfgeld auf '{0}' ausgesetzt.", - "bounty_enemy_info": "Auf deinen Kopf wurden {0}$ ausgesetzt.", - "bounty_claimed_info": "Du hast '{0}' getötet und {1}$ kassiert.", - - "bunnyhop": "Hase", - "bunnyhop_desc": "Du erhältst automatisch bunnyhop", - - "c4camouflage": "C4-Tarnung", - "c4camouflage_desc": "Du bist unsichtbar, während du die Bombe hältst", - - "carefulbullets": "Vorsichtige Kugeln", - "carefulbullets_desc": "Wähle einen Spieler aus, der für jeden Fehlschuss Schaden nimmt", - "carefulbullets_enemy_info": "Von nun an wird Ungenauigkeit buchstäblich wehtun.", - "carefulbullets_disable_info": "Fehlschüsse verursachen keinen Schaden mehr.", - "carefulbullets_player_info": "‚{0}‘ muss jetzt vorsichtiger sein.", - "carefulbullets_select_info": "Fehler schaden dem Spieler:", - - "catapult": "Katapult", - "catapult_desc": "Du hast eine zufällige Chance, einen Gegner nach oben zu schleudern", - "catapult_desc2": "Deine Chance, einen Gegner bei einem Treffer zu schleudern, beträgt: {0} %", - - "chameleon": "Chamäleon", - "chameleon_desc": "Der erste Spieler, den du tötest, gibt dir seine Fähigkeit", - "chameleon_copied_info": "Fähigkeit kopiert: {0}", - "chameleon_wrong_team_info": "'{0}' hatte eine Fähigkeit, die dein Team nicht nutzen kann.", - - "chicken": "Huhn", - "chicken_desc": "Du erhältst ein Huhn-Modell + 10 % schnellere Bewegung – 50 HP", - - "chillout": "Chillout", - "chillout_desc": "Das Platzieren der Bombe dauert deutlich länger", - - "cutter": "Cutter", - "cutter_desc": "Sofortiger Tod mit einem Messer", - - "cypher": "Kamera", - "cypher_desc": "Drücken Sie [css_useSkill], um eine Kamera zu erstellen/zu wechseln", - "cypher_nospace": "Die Kamera muss im rechten Winkel zur Wand positioniert werden", - - "darkness": "Dunkelheit", - "darkness_desc": "Wendet einen Dunkelheitseffekt auf einen ausgewählten Gegner an", - "darkness_enemy_info": "Lass die Lichter ausgehen", - "darkness_disable_info": "Das Licht ist zurück.", - "darkness_player_info": "Die Dunkelheit hat den Spieler \"{0}\" überwältigt.", - "darkness_select_info": "Wähle einen Spieler für die Dunkelheit aus:", - - "deactivator": "Deaktivator", - "deactivator_desc": "Wähle einen Spieler aus, dessen Fähigkeit du deaktivieren möchtest", - "deactivator_enemy_info": "Deine Fähigkeit wurde deaktiviert", - "deactivator_player_info": "Die Fähigkeit des Spielers ‚{0}‘ wurde deaktiviert", - "deactivator_select_info": "Fähigkeit eines Spielers deaktivieren:", - - "deaf": "Taub", - "deaf_desc": "Wähle einen Spieler aus, für den alle Sounds stummgeschaltet werden sollen", - "deaf_enemy_info": "Deine Kopfhörer haben das Spiel verlassen.", - "deaf_disable_info": "Du kannst wieder hören.", - "deaf_player_info": "Der Ton für den Spieler ‚{0}‘ wurde deaktiviert.", - "deaf_select_info": "Alle Töne für den Spieler stummschalten:", - - "deathbomb": "Todesbombe", - "deathbomb_desc": "Du explodierst beim Tod und tötest Spieler in deiner Nähe", - "deathbomb_explosion": "Kaboom!", - - "demoneye": "Dämonenauge", - "demoneye_desc": "Du verursachst allen Gegnern Schaden, die du ansiehst", - - "disarmament": "Entwaffnung", - "disarmament_desc": "Du hast eine zufällige Chance, einen Gegner bei einem Treffer seine Waffe fallen zu lassen.", - "disarmament_desc2": "Ihre Chance, einen Gegner zu entwaffnen, beträgt: {0} %", - - "distancer": "Entfernungsmesser", - "distancer_desc": "Sie können die Entfernung zum nächsten Gegner sehen", - - "dash": "Sprinten", - "dash_desc": "Führe einen zweiten Sprung aus, um zu sprinten", - - "dracula": "Dracula", - "dracula_desc": "Wenn du einen Gegner triffst, wird deine Gesundheit um einen Prozentsatz des verursachten Schadens wiederhergestellt", - - "duplicator": "Duplikator", - "duplicator_desc": "Wähle einen Spieler aus, dessen Fertigkeit du kopieren möchtest", - "duplicator_player_info": "Die Fertigkeit des Spielers ‚{0}‘ wurde kopiert.", - "duplicator_select_info": "Kopiere die Fertigkeit eines Spielers:", - - "dwarf": "Zwerg", - "dwarf_desc": "Zufällige Charaktergröße zu Beginn der Runde", - "dwarf_desc2": "Dein Größenmultiplikator beträgt: {0}x", - - "empgrenade": "EMP-Granate", - "empgrenade_desc": "Wer von deiner Granate getroffen wird, verliert kurzzeitig Radar und Fadenkreuz", - "empgrenade_enemy_info": "Eine EMP-Granate hat dein Radar und Fadenkreuz lahmgelegt.", - - "enemyspawn": "Feindes-Spawn", - "enemyspawn_desc": "Drücke [css_useSkill], um zum Feindes-Spawn zu teleportieren", - - "expensiveammo": "Teure Munition", - "expensiveammo_desc": "Ein ausgewählter Gegner muss für jeden Schuss bezahlen", - "expensiveammo_disable_info": "Deine Kugeln sind wieder kostenlos.", - "expensiveammo_enemy_info": "Jeder Schuss kostet dich jetzt {0}$.", - "expensiveammo_player_info": "Spieler '{0}' muss jetzt für jede Kugel bezahlen.", - "expensiveammo_select_info": "Wähle einen Spieler, dessen Munition teuer wird:", - - "explodingbarrel": "Explosives Fass", - "explodingbarrel_desc": "Drücke [css_useSkill], um ein Fass zu platzieren, das beim Beschuss explodiert", - - "explosiveshot": "Explosiver Schuss", - "explosiveshot_desc": "Zufällige Chance, beim Schießen eine explosive Kugel abzufeuern", - "explosiveshot_desc2": "Deine Chance, eine explosive Kugel abzufeuern: {0} %", - - "falconeye": "Falkenauge", - "falconeye_desc": "Drücke [css_useSkill], um eine Vogelperspektive zu aktivieren", - - "fastreload": "Schnellnachladen", - "fastreload_desc": "Drücke [css_useSkill], um die Waffe, die du gerade hältst, nachzuladen", - - "firerain": "Feuerregen", - "firerain_desc": "Wirf einen Köder, um einen Regen aus Molotows auszulösen", - - "flash": "Blitz", - "flash_desc": "Zufällige Spielergeschwindigkeit zu Beginn der Runde", - "flash_desc2": "Dein Geschwindigkeitsmultiplikator beträgt: {0}x", - - "flashlight": "Taschenlampe", - "flashlight_desc": "Drücke [css_useSkill], um die Taschenlampe ein- oder auszuschalten. Ihr Licht kann Gegner blenden", - - "fortnite": "Fortnite", - "fortnite_desc": "Drücke [css_useSkill], um eine zerstörbare Barrikade zu erstellen", - - "fragilebomb": "Fragile Bombe", - "fragilebomb_desc": "Das Schießen auf die Bombe beschädigt sie", - "fragilebomb_bomb_health": "Bombengesundheit", - - "friendlyfire": "Friendly Fire", - "friendlyfire_desc": "Das Schießen auf Teamkameraden heilt sie", - - "frozendecoy": "Eisige Attrappe", - "frozendecoy_desc": "Deine Attrappe friert alle Spieler in der Nähe ein", - - "gambler": "Zocker", - "gambler_desc": "Wähle eine Fertigkeit aus der Liste aus.", - "gambler_select_info": "Wähle deine Fähigkeit aus:", - "gambler_more": "#00FF00|Aktualisieren für ${0}", - "gambler_no_money": "Nicht genug Geld.", - - "ghost": "Geist", - "ghost_desc": "Du bist vollständig unsichtbar", - - "giant": "Riese", - "giant_desc": "Vergrößere einen Gegner deiner Wahl", - "giant_desc2": "Vergrößere einen Gegner deiner Wahl auf das {0}-Fache seiner normalen Größe", - "giant_disable_info": "Du hast wieder deine normale Größe.", - "giant_enemy_info": "Du wurdest auf das {0}-Fache deiner normalen Größe vergrößert.", - "giant_player_info": "Du hast Spieler '{0}' auf das {1}-Fache seiner normalen Größe vergrößert.", - "giant_select_info": "Wähle einen Spieler zum Vergrößern:", - - "glaz": "Glaz", - "glaz_desc": "Du kannst durch Rauchgranaten hindurchsehen", - - "glitch": "Glitch", - "glitch_desc": "Deaktiviert das Radar für einen ausgewählten Gegner", - "glitch_enemy_info": "Dein Radar wurde deaktiviert", - "glitch_disable_info": "Dein Radar funktioniert wieder.", - "glitch_player_info": "Das Radar des Spielers ‚{0}‘ wurde deaktiviert.", - "glitch_select_info": "Radar des Spielers ausschalten:", - - "glue": "Glue", - "glue_desc": "Deine Granaten haften an Wänden", - - "godmode": "Gott-Modus", - "godmode_desc": "Drücke [css_useSkill], um für kurze Zeit unsterblich zu werden", - "godmode_off": "Unsterblichkeit deaktiviert", - "godmode_on": "Unsterblichkeit aktiviert", - - "grapple": "Enterhaken", - "grapple_desc": "Drücke [css_useSkill], um einen Haken auf den anvisierten Punkt zu schießen und dich dorthin zu ziehen", - "grapple_no_anchor_info": "Keine Oberfläche zum Einhaken.", - "grapple_pulling_info": "ZUG", - - "gravitydecoy": "Schwerkraft-Ablenker", - "gravitydecoy_desc": "Dein Ablenkungsköder verändert die Schwerkraft aller in der Nähe", - - "grenadier": "Grenadier", - "grenadier_desc": "Du hast unendlich viele Granaten", - - "healingsmoke": "Heilender Rauch", - "healingsmoke_desc": "Deine Rauchgranaten heilen", - - "healingchicken": "Heilendes Huhn", - "healingchicken_desc": "Deine Hühner heilen dich, solange du in ihrer Nähe bist", - - "heavyweight": "Schwergewicht", - "heavyweight_desc": "Fähigkeiten, die dich stoßen oder verlangsamen, wirken nicht auf dich", - - "hermit": "Einsiedler", - "hermit_desc": "Durch das Töten von Gegnern werden Munition und ein Teil der Gesundheit wiederhergestellt", - - "holyhandgrenade": "Heilige Handgranate", - "holyhandgrenade_desc": "Deine HE-Granaten verursachen doppelten Schaden und haben doppelte Reichweite", - - "homingnades": "Zielsuchende Granaten", - "homingnades_desc": "Deine Granaten (außer Smokes) werden von Gegnern angezogen", - - "hotbomb": "Heiße Bombe", - "hotbomb_desc": "Solange du am Leben bist, fügt die Bombe ihrem Träger Schaden zu", - "hotbomb_hint": "Vorsicht, die Bombe ist heiß!", - "hotbomb_disable_info": "Die Bombe ist nicht mehr heiß.", - - "iana": "Hologramm", - "iana_desc": "Drücken Sie [css_useSkill], um Ihr Hologramm für einige Sekunden zu steuern", - - "illiterate": "Analphabet", - "illiterate_desc": "Solange du am Leben bist, können deine Feinde nichts lesen", - "illiterate_alert": "Analphabet ist aktiv! Du kannst keine Nachrichten lesen, bis der Besitzer dieser Fähigkeit eliminiert ist", - - "illusionist": "Illusionist", - "illusionist_desc": "Drücke [css_useSkill], um ein Abbild zu schicken, das geradeaus läuft", - - "impostor": "Betrüger", - "impostor_desc": "Du beginnst die Runde mit einem feindlichen Spielermodell", - - "infiniteammo": "Unendliche Munition", - "infiniteammo_desc": "Du erhältst unendliche Munition für alle deine Waffen", - - "inheritance": "Erbe", - "inheritance_desc": "Wenn ein Teamkollege stirbt, kannst du seine Fähigkeit übernehmen", - "inheritance_select_info": "Wähle die Fähigkeit, die du erbst:", - "inheritance_player_info": "Du hast die Fähigkeit von '{0}' geerbt.", - - "jackal": "Spürhund", - "jackal_desc": "Jeder Gegner hinterlässt eine Spur", - - "jammer": "Störsender", - "jammer_desc": "Wähle einen Spieler aus, um dessen Fadenkreuz zu deaktivieren", - "jammer_enemy_info": "Dein Fadenkreuz wurde deaktiviert.", - "jammer_disable_info": "Dein Fadenkreuz funktioniert wieder.", - "jammer_player_info": "Das Fadenkreuz von Spieler ‚{0}‘ wurde deaktiviert.", - "jammer_select_info": "Fadenkreuz des Spielers deaktivieren:", - - "jester": "Narr", - "jester_desc": "Im Narrenmodus kannst du keinen Schaden erleiden oder verursachen. Dieser Modus ändert sich alle paar Sekunden.", - "jester_mode": "Jester-Modus", - "jester_on": "EIN", - "jester_off": "AUS", - - "jetkick": "Jetkick", - "jetkick_desc": "Wähle einen Spieler für einen Jetkick", - "jetkick_select_info": "Wähle einen Spieler für den Jetkick:", - "jetkick_player_info": "Spieler '{0}' wurde wegge-kickt.", - "jetkick_enemy_info": "Jeder Schuss stößt dich nach hinten", - "jetkick_disable_info": "Dein Rückstoß ist wieder normal.", - - "jumpban": "Beinlos", - "jumpban_desc": "Wähle einen Spieler, der nicht springen kann", - "jumpban_enemy_info": "Jemand hat dir die Beine abgeschnitten.", - "jumpban_disable_info": "Du kannst deine Beine wieder benutzen.", - "jumpban_player_info": "Der Spieler ‚{0}‘ kann nicht mehr springen.", - "jumpban_select_info": "Spieler vom Springen ausschließen:", - - "jumpcurse": "Sprungfluch", - "jumpcurse_desc": "Ein ausgewählter Gegner springt jedes Mal, wenn einer seiner Teamkollegen springt", - "jumpcurse_disable_info": "Du kannst deine Sprünge wieder selbst kontrollieren.", - "jumpcurse_enemy_info": "Du springst jetzt jedes Mal, wenn einer deiner Teamkollegen springt.", - "jumpcurse_player_info": "Spieler '{0}' springt jetzt jedes Mal, wenn seine Teamkollegen springen.", - "jumpcurse_select_info": "Wähle einen Spieler für den Fluch:", - - "jumpingjack": "Jumping Jack", - "jumpingjack_desc": "Durch Springen wird die Gesundheit wiederhergestellt", - - "killerflash": "Killer Flash", - "killerflash_desc": "Jeder, der durch deine Blendgranate vollständig geblendet wird, stirbt (einschließlich dir selbst)", - - "knockback": "Rückstoß", - "knockback_desc": "Schießen in der Luft stößt dich nach hinten", - - "lastgasp": "Letzter Atemzug", - "lastgasp_desc": "Nach deinem Tod fügst du dem Gegner, der dich getötet hat, Schaden zu", - - "lifeswap": "Lebensaustausch", - "lifeswap_desc": "Wähle einen Spieler aus, mit dem du deine Gesundheit austauschen möchtest", - "lifeswap_enemy_info": "Jemand hat sich deine Gesundheit ausgeliehen", - "lifeswap_player_info": "Du hast deine Gesundheit mit dem Spieler \"{0}\" ausgetauscht", - "lifeswap_select_info": "Tausche Gesundheit mit Spieler:", - - "longknife": "Langes Messer", - "longknife_desc": "Ein Messerangriff verursacht unabhängig von der Entfernung Schaden", - - "longzeus": "Langer Zeus", - "longzeus_desc": "Zeus verursacht unabhängig von der Entfernung Schaden", - - "magneticdecoy": "Magnetischer Köder", - "magneticdecoy_desc": "Dein Köder zieht Spieler in der Nähe zu sich heran", - - "magneto": "Magneto", - "magneto_desc": "Alle feindlichen Granaten werden von dir weggestoßen", - - "magnifier": "Lupe", - "magnifier_desc": "Vergrößert den Bildschirm des Gegners und verringert dessen Sichtfeld", - "magnifier_enemy_info": "Dein Sichtfeld wurde verzerrt!", - "magnifier_disable_info": "Deine Sicht ist wieder normal.", - "magnifier_player_info": "Der Spieler ‚{0}‘ wurde in den Zoom-Modus versetzt.", - "magnifier_select_info": "Bildschirm des Spielers vergrößern:", - - "medic": "Sanitäter", - "medic_desc": "Drücke [css_useSkill], um eine Heilungsladung zu verwenden, die 50 Gesundheitspunkte wiederherstellt", - - "miner": "Bomben-Miner", - "miner_desc": "Deine HE-Granate explodiert nur, wenn ein Gegner in der Nähe ist", - - "bankrupt": "Bankrott", - "bankrupt_desc": "Wähle den Spieler aus, der sein gesamtes Geld verlieren wird", - "bankrupt_enemy_info": "Du bist bankrott.", - "bankrupt_player_info": "Der Spieler ‚{0}‘ ist bankrott.", - "bankrupt_select_info": "Wähle einen Spieler aus, der bankrott gehen soll:", - - "nemesis": "Nemesis", - "nemesis_desc": "Der von dir markierte Spieler erleidet zusätzlichen Schaden", - "nemesis_select_info": "Wähle einen Spieler:", - "nemesis_player_info": "Du hast '{0}' markiert.", - "nemesis_enemy_info": "Du wurdest als Nemesis markiert und erleidest jetzt von allen zusätzlichen Schaden.", - - "nightmare": "Albtraum", - "nightmare_desc": "Lass einen ausgewählten Gegner eine schreckliche Vision erleben", - "nightmare_disable_info": "Der Albtraum ist vorbei.", - "nightmare_enemy_info": "Ein Albtraum trübt deine Sicht.", - "nightmare_player_info": "Du hast Spieler '{0}' einen Albtraum verpasst.", - "nightmare_select_info": "Wähle einen Spieler für den Albtraum:", - - "ninja": "Ninja", - "ninja_desc": "Wenn du stillstehst, erhöht sich deine Unsichtbarkeit um 33 %, wenn du dich duckst um 33 % und wenn du ein Messer hältst um 33 %", - - "nonades": "No-Nades", - "nonades_desc": "Granaten fügen dir keinen Schaden zu", - - "norecoil": "Fokus", - "norecoil_desc": "Kein Rückstoß beim Schießen", - - "noclip": "NoClip", - "noclip_desc": "Drücke [css_useSkill], um NoClip für kurze Zeit zu aktivieren", - - "oneshot": "One-Shot", - "oneshot_desc": "Ein Treffer tötet einen Gegner sofort", - - "onlyhead": "Nur Kopf", - "onlyhead_desc": "Du erleidest nur Schaden am Kopf", - - "paweljumper": "Pawel Jumper", - "paweljumper_desc": "Du erhältst eine zufällige Anzahl zusätzlicher Sprünge", - "paweljumper_desc2": "Du erhältst {0} zusätzliche Sprünge", - - "phoenix": "Phönix", - "phoenix_desc": "Du hast eine zufällige Chance, nach dem Tod wieder zu erscheinen", - "phoenix_desc2": "Deine Chance, nach dem Tod wieder zu erscheinen: {0} %", - "phoenix_respawn": "Du bist dank der Kraft von CHATCOLORS.REDPhoenix aus der Asche auferstanden", - - "psychicdefusing": "Psychic Defusing", - "psychicdefusing_desc": "Wenn du dich in der Nähe der Bombe befindest, beginnst du, sie zu entschärfen", - "psychicdefusing_hud_info": "{0} Sekunden verbleibend bis zur Entschärfung", - - "pilot": "Pilot", - "pilot_desc": "Fliege für begrenzte Zeit. Doppelklick auf Sprung zum Fliegen", - "pilot_hud_info": "Treibstoff", - - "planter": "Freier Planter", - "planter_desc": "Du kannst die Bombe überall platzieren, die Detonationszeit beträgt 60 Sekunden.", - "planter_planting": "Bombe wird gelegt ({0})...", - - "poison": "Gift", - "poison_desc": "Wähle einen Spieler aus, der alle paar Sekunden Schaden nimmt", - "poison_enemy_info": "Du wurdest vergiftet", - "poison_disable_info": "Du bist jetzt immun gegen Gift.", - "poison_player_info": "Der Spieler ‚{0}‘ wurde vergiftet", - "poison_select_info": "Einen Spieler vergiften:", - - "primaryban": "Keine Gewehre", - "primaryban_desc": "Wähle einen Spieler aus, der keine Gewehre verwenden kann", - "primaryban_enemy_info": "Du kannst keine Gewehre mehr verwenden.", - "primaryban_disable_info": "Du kannst wieder Gewehre benutzen.", - "primaryban_player_info": "Der Spieler ‚{0}‘ kann keine Gewehre mehr verwenden.", - "primaryban_select_info": "Gewehre für Spieler verbieten:", - - "prosthesis": "Prothese", - "prosthesis_desc": "Arme und Beine sind kugelsicher", - - "punisher": "Bestrafer", - "punisher_desc": "Du sammelst einen Teil des erlittenen Schadens und legst ihn auf deinen nächsten Treffer", - "punisher_released_info": "Du hast {0} zusätzlichen Schaden verursacht und ebenso viel Leben erhalten.", - - "push": "Pusher", - "push_desc": "Du hast eine zufällige Chance, einen Gegner zurückzustoßen, wenn du ihn triffst", - "push_desc2": "Deine Chancen, den Gegner zurückzustoßen, betragen: {0} %", - - "pyro": "Pyro", - "pyro_desc": "Molotow-Cocktail stellt Gesundheit wieder her", - - "quickshot": "Schnellfeuer", - "quickshot_desc": "Alle Kugeln werden sehr schnell abgefeuert", - - "radarhack": "Radar-Hack", - "radarhack_desc": "Gegner sind auf dem Radar sichtbar", - - "rambo": "Rambo", - "rambo_desc": "Du erhältst zu Beginn der Runde eine zufällige Menge an Gesundheit", - - "randomweapon": "Zufällige Waffe", - "randomweapon_desc": "Drücke [css_useSkill], um eine zufällige Waffe zu erhalten", - - "rezombie": "Re-Zombie", - "rezombie_desc": "Nach dem Tod spawnst du als Zombie mit erhöhter Gesundheit und ohne Waffen", - - "reactivearmor": "Reaktive Rüstung", - "reactivearmor_desc": "Die Rüstung absorbiert den ersten erlittenen Schaden", - - "regeneration": "Regeneration", - "regeneration_desc": "Du stellst alle paar Sekunden Gesundheit wieder her", - - "replicator": "Replikator", - "replicator_desc": "Drücke [css_useSkill], um eine Replik zu erstellen, die bei Treffer Schaden verursacht", - - "retreat": "Rückzug", - "retreat_desc": "Drücke [css_useSkill], um zum Spawn zurückzukehren", - - "returntosender": "Zurück zum Absender", - "returntosender_desc": "Der erste Treffer eines Gegners schickt ihn zurück zu seinem Spawn", - - "rewind": "Rückspulen", - "rewind_desc": "Drücke [css_useSkill], um hier eine Marke zu setzen und kurz darauf dorthin zurückzukehren", - "rewind_pending_info": "RÜCKKEHR: {0}", - - "richboy": "Rich Boy", - "richboy_desc": "Du erhältst zu Beginn der Runde einen zufälligen Geldbetrag", - - "ricochet": "Querschläger", - "ricochet_desc": "Deine Kugeln prallen von Wänden ab und können Gegner weiterhin treffen", - - "robinhood": "Robin Hood", - "robinhood_desc": "Wenn du einem Gegner Schaden zufügst, stiehlst du ihm sein Geld", - - "rubber": "Gummigeschosse", - "rubber_desc": "Deine Kugeln verlangsamen Spieler erheblich", - - "saper": "Sapper", - "saper_desc": "Du kannst Bomben schneller legen und entschärfen", - - "secondlife": "Zweite Chance", - "secondlife_desc": "Nach dem Tod spawnst du mit derselben Gesundheitsanzeige wieder", - - "shade": "Schatten", - "shade_desc": "Du hast eine zufällige Chance, dich hinter einen getroffenen Gegner zu teleportieren", - "shade_desc2": "Deine Chancen, dich hinter einen getroffenen Gegner zu teleportieren, betragen: {0} %", - "shade_nospace": "Kein Platz verfügbar", - - "shortbomb": "Kurze Zündschnur", - "shortbomb_desc": "Die Bombe explodiert viel schneller", - - "silent": "Leise", - "silent_desc": "Deine Schritte und Sprünge sind für ANDERE Spieler lautlos", - - "smoker": "Smoker", - "smoker_desc": "Deine Rauchgranaten gehen nie aus", - - "sniperelite": "Sniper Elite", - "sniperelite_customname": "Sniper-Elite-Skill", - "sniperelite_desc": "Drücke [css_useSkill], um deine aktuelle Waffe gegen eine AWP auszutauschen", - - "soldier": "Soldat", - "soldier_desc": "Du hast einen zufälligen Schadensmultiplikator", - "soldier_desc2": "Dein Schadensmultiplikator beträgt: {0}x", - - "soundmaker": "Soundmaker", - "soundmaker_desc": "Von Zeit zu Zeit hörst du die Schreie von Spielern", - - "spectator": "Zuschauer", - "spectator_desc": "Drücke [css_useSkill], um einen zufälligen Gegner zu beobachten", - - "swapposition": "Positionstausch", - "swapposition_desc": "Drücke [css_useSkill], um mit einem zufälligen Gegner die Plätze zu tauschen", - - "takeammo": "Munition nehmen", - "takeammo_desc": "Drücke [css_useSkill], um das Magazin der aktiven Waffe eines zufälligen Gegners zu nehmen", - "takeammo_hud_info1": "Kein Spieler mit einem aktiven Magazin gefunden.", - "takeammo_hud_info2": "Der Gegner hat keine Magazine.", - "takeammo_enemy_info": "Du hast etwas Munition verloren.", - - "teamteleport": "Team-Teleport", - "teamteleport_desc": "Drücke [css_useSkill], um dich zu dem anvisierten Teammitglied zu teleportieren", - "teamteleport_noenemy": "Kein Teammitglied gefunden", - "teamteleport_hud_info": "Gefunden: {0}", - - "teleporter": "Teleporter", - "teleporter_desc": "Du hast die Chance, die Plätze mit einem getroffenen Gegner zu tauschen", - "teleporter_desc2": "Deine Chance auf Platztausch nach einem Treffer: {0}%", - - "thief": "Dieb", - "thief_desc": "Du kannst einem ausgewählten Spieler eine Fertigkeit stehlen", - "thief_enemy_info": "Deine Fertigkeit wurde gestohlen", - "thief_player_info": "Die Fertigkeit des Spielers ‚{0}‘ wurde gestohlen", - "thief_select_info": "Fähigkeit eines Spielers stehlen:", - "thief_incorrect_skill": "Diese Fähigkeit kann nicht ausgewählt werden!", - - "thirdeye": "Drittes Auge", - "thirdeye_desc": "Drücke [css_useSkill], um die Third-Person-Ansicht zu aktivieren", - - "thorns": "Dornen", - "thorns_desc": "Dein Gegner erhält einen Teil des Schadens, den er dir zugefügt hat", - - "throwingknife": "Wurfmesser", - "throwingknife_desc": "Drücke [css_useSkill], um ein Messer zu werfen. Aber nimm dich vor anderen in Acht", - - "toxicsmoke": "Giftiger Rauch", - "toxicsmoke_desc": "Deine Rauchgranaten verursachen Schaden", - - "tripwire": "Stolperdraht", - "tripwire_desc": "Drücke [css_useSkill], um einen Draht zwischen zwei Wänden zu spannen. Gegner, die ihn berühren, werden auf deinem Radar angezeigt", - "tripwire_no_wall_info": "Auf beiden Seiten sind keine Wände nah genug.", - "tripwire_placed_info": "Stolperdraht platziert.", - "tripwire_triggered_info": "'{0}' hat deinen Stolperdraht ausgelöst.", - - "truearmor": "Echte Rüstung", - "truearmor_desc": "Ein Teil des Schadens geht auf deine Rüstung statt auf dein Leben", - - "voodoo": "Voodoo", - "voodoo_desc": "Der markierte Gegner erleidet einen Teil des Schadens, den du erleidest", - "voodoo_select_info": "Wähle einen Spieler:", - "voodoo_player_info": "Du hast '{0}' an deinen Voodoo gebunden.", - - "wallhack": "Wallhack", - "wallhack_desc": "Du kannst Feinde durch Wände hindurch sehen", - - "watchmaker": "Uhrmacher", - "watchmaker_desc": "Jeder Granatenwurf verändert die Rundenzeit", - "watchmaker_ct": "Rundenzeit um {0} Sekunden verkürzt", - "watchmaker_tt": "Rundenzeit um {0} Sekunden verlängert", - - "weaponsswap": "Waffenwechsel", - "weaponsswap_desc": "Drücke [css_useSkill], um mit einem zufälligen Gegner die Waffen zu tauschen", - "weaponsswap_hud_info2": "Du hast keine Waffe zum Tauschen", - - "weightless": "Schwerelosigkeit", - "weightless_desc": "Deine Granaten werden nicht von der Schwerkraft beeinflusst und fliegen schneller", - - "wildthrow": "Wilder Wurf", - "wildthrow_desc": "Wähle einen Spieler aus, der Probleme beim Werfen von Granaten haben wird", - "wildthrow_player_info": "Spieler '{0}' hat all seine Lineups vergessen", - "wildthrow_enemy_info": "Du wirst beim Werfen von Granaten zu nervös.", - "wildthrow_disable_info": "Deine Erinnerung daran, wie man Granaten wirft, ist wieder normal.", - "wildthrow_select_info": "Wähle einen Spieler aus:", - - "zeus": "Zeus", - "zeus_desc": "Zeus x27 lädt sich sofort wieder auf", - - "your_skill": "Deine aktuelle Fertigkeit", - "enemy_skill": "Fähigkeit des Gegners", - "observer_skill": "Fähigkeit des Spielers", - "welcome_message": "Willkommen {PLAYER} bei {SERVER_NAME}", - "drawing_skill": "Eine Fertigkeit zeichnen", - "disabled_weapon": "Du kannst diese Waffe nicht verwenden", - - "hud_info": "Warte weitere {0} Sekunden", - "hud_info_no_enemy": "Kein Feind gefunden", - "active_hud_info": "Noch {0} Millisekunden aktiv", - - "skills_menu": "Fähigkeitenliste", - "no_player": "Kein passender Spieler gefunden.", - "duplicate_player": "Mehr als ein Spieler mit demselben Namen gefunden.", - "selectplayerskill_command": "Gib /t ein", - "selectplayerskill_incorrect_enemy_index": "Es wurden keine Spieler gefunden, die ausgewählt werden können.", - "curse_limit_info": "Das Fluchlimit für {0} wurde erreicht", - - "skill_not_found_setskill": "Keine solche CHATCOLORS.REDskill gefunden", - "player_not_found_setskill": "Kein solcher CHATCOLORS.REDplayer gefunden", - "correct_form_setskill": "Korrekte Verwendung: CHATCOLORS.RED!setskill ", - "correct_form_setscore": "Korrekte Verwendung: CHATCOLORS.RED!setscore ", - "done_setskill": "Fähigkeit festgelegt", - "error_setskill": "CHATCOLORS.REDskill konnte nicht festgelegt werden", - "for_setskill": "für", - - "invalid_map": "Kartenname falsch eingegeben!", - "loading_map": "Neue Karte wird geladen", - - "pause": "Spiel wurde unterbrochen", - "unpause": "Spiel wurde fortgesetzt", - "healed": "Du wurdest geheilt.", - "game_start": "Spiel gestartet!", - "reload": "Sprachen und Konfigurationen wurden neu geladen.", - "hud_on": "HUD wurde aktiviert.", - "hud_off": "HUD wurde deaktiviert.", - - "vote_started": "Abstimmung gestartet: ‚{0}‘", - "vote_timeout": "Zeitlimit für Abstimmung ‚{0}‘ abgelaufen!", - "vote_wait": "Sie müssen warten, bevor Sie eine weitere Abstimmung starten können!", - "vote_same_wait": "Sie müssen warten, bevor Sie dieselbe Abstimmung erneut starten können!", - "vote_not_enough_players": "Nicht genügend Spieler, um eine Abstimmung zu starten!", - "vote_alredy_voted": "Du hast bereits abgestimmt!", - "vote_vote": "Abstimmen", - - "bombsite_a": "Bombenplatz A", - "bombsite_b": "Bombenplatz B", - "bombplanted": "Die Bombe wurde gelegt\n{0} Sekunden bis zur Detonation", - - "teammate_skills": "Die Fähigkeiten Ihrer Teamkollegen", - "summary": "Zusammenfassung der letzten runde", - - "menu_controlls_scroll": "W/S – Scrollen", - "menu_controlls_padding": " | ", - "menu_controlls_select": "E – Auswählen" -} diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/en.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/en.json deleted file mode 100644 index 7ab81f0..0000000 --- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/en.json +++ /dev/null @@ -1,671 +0,0 @@ -{ - "none": "None", - "none_desc": "You have no skill", - - "aimbot": "Aimbot", - "aimbot_desc": "Every bullet you hit counts as a headshot", - - "aimlock": "Aim Lock", - "aimlock_desc": "Press [css_useSkill] key to lock your aim on the nearest enemy", - - "anomaly": "Anomaly", - "anomaly_desc": "Press [css_useSkill] key to rewind a few seconds back in time", - - "antyflash": "Anti-Flash", - "antyflash_desc": "You are immune to flashbangs, and your flashbangs last 7 seconds", - - "antyhead": "Iron Head", - "antyhead_desc": "You take no damage from headshots", - - "areareaper": "Zone Reaper", - "areareaper_desc": "You can choose a bomb site to deactivate", - "areareaper_incorrect_site": "No such bomb site found.", - "areareaper_no_site": "No bomb sites found.", - "areareaper_select_info": "Select site to deactivate:", - "areareaper_site_disabled": "Bomb site {0} has been deactivated - no bombs can be planted there!", - "areareaper_used_info": "Your skill has already been used.", - "areareaper_teammates_info": "Bombsite {0} has been blocked for planting.", - "areareaper_bombsite_disabled": "This bombsite has been disabled!", - - "armored": "Armored", - "armored_desc": "You have a random damage taken multiplier", - "armored_desc2": "Your damage taken multiplier is: {0}x", - - "assassin": "Assassin", - "assassin_desc": "You deal increased damage to enemies from behind", - - "astronaut": "Astronaut", - "astronaut_desc": "You receive a random gravity value at the start of the round", - "astronaut_desc2": "Your random gravity is: {0}x", - - "moneyswap": "Taxman", - "moneyswap_desc": "Choose a player to swap money with", - "moneyswap_enemy_info": "The tax office got you.", - "moneyswap_player_info": "You swapped money with player '{0}'.", - "moneyswap_select_info": "Swap money with player:", - - "baseball": "Baseball Player", - "baseball_desc": "Your decoy bounces off walls and instantly kills an enemy on impact", - - "behind": "Enemy Spin", - "behind_desc": "You have a random chance to turn an enemy 180 degrees when hitting them", - "behind_desc2": "Your chance to turn an enemy on hit is: {0}%", - - "berserker": "Berserker", - "berserker_desc": "You deal more damage and move faster as your health gets lower", - - "blademaster": "Blademaster", - "blademaster_desc": "While holding a knife, you have a high chance to deflect a shot", - - "blastshot": "Blast Shot", - "blastshot_desc": "Press Attack2 with the MP5 to fire an HE grenade", - - "bounty": "Bounty", - "bounty_desc": "Put a price on an enemy's head; whoever kills them takes the money", - "bounty_select_info": "Choose a player:", - "bounty_player_info": "You put a {1}$ bounty on '{0}'.", - "bounty_enemy_info": "A {0}$ bounty was placed on your head.", - "bounty_claimed_info": "You killed '{0}' and claimed {1}$.", - - "bunnyhop": "Bunny", - "bunnyhop_desc": "You get auto \"BunnyHop\"", - - "c4camouflage": "C4 Camouflage", - "c4camouflage_desc": "You are invisible while holding the bomb", - - "carefulbullets": "Careful Bullets", - "carefulbullets_desc": "Select a player who takes damage for every missed shot", - "carefulbullets_enemy_info": "From now on, inaccuracy will literally hurt.", - "carefulbullets_disable_info": "Missing shots no longer hurts you.", - "carefulbullets_player_info": "'{0}' must now be more careful.", - "carefulbullets_select_info": "Inaccuracy hurts the player:", - - "catapult": "Catapult", - "catapult_desc": "You have a random chance to launch an enemy upwards", - "catapult_desc2": "Your chance to launch an enemy on hit is: {0}%", - - "chameleon": "Chameleon", - "chameleon_desc": "The first player you kill gives you their skill", - "chameleon_copied_info": "You copied the skill: {0}", - "chameleon_wrong_team_info": "'{0}' had a skill your team cannot use.", - - "chicken": "Chicken", - "chicken_desc": "You get a chicken model + 10% faster movement - 50 HP", - - "chillout": "Chillout", - "chillout_desc": "Planting the bomb takes significantly longer", - - "cutter": "Cutter", - "cutter_desc": "Instant kill with a knife", - - "cypher": "Cypher", - "cypher_desc": "Press [css_useSkill] key to create/switch to a camera", - "cypher_nospace": "The camera must be positioned at right angles to the wall", - - "darkness": "Darkness", - "darkness_desc": "Applies a darkness effect to a chosen enemy", - "darkness_enemy_info": "Let the lights go out.", - "darkness_disable_info": "The lights are back on.", - "darkness_player_info": "Darkness has overtaken player '{0}'.", - "darkness_select_info": "Select player for darkness:", - - "deactivator": "Deactivator", - "deactivator_desc": "Choose a player whose skill you want to disable", - "deactivator_enemy_info": "Your skill has been disabled.", - "deactivator_player_info": "Player '{0}'s skill has been disabled.", - "deactivator_select_info": "Disable a player's skill:", - - "deaf": "Deaf", - "deaf_desc": "Choose a player to mute all sounds for", - "deaf_enemy_info": "Your headphones have left the game.", - "deaf_disable_info": "You can hear again.", - "deaf_player_info": "Sound has been disabled for player '{0}'.", - "deaf_select_info": "Mute all sounds for player:", - - "disarmament": "Disarmament", - "disarmament_desc": "You have a random chance to make an enemy drop their weapon on hit", - "disarmament_desc2": "Your chance to disarm an enemy is: {0}%", - - "distancer": "Rangefinder", - "distancer_desc": "You can see the distance to the nearest enemy", - - "dash": "Dash", - "dash_desc": "Perform a second jump to dash", - - "dracula": "Dracula", - "dracula_desc": "Hitting an enemy restores health equal to a percentage of the damage dealt", - - "duplicator": "Duplicator", - "duplicator_desc": "Choose a player to copy their skill", - "duplicator_player_info": "Player '{0}'s skill has been copied.", - "duplicator_select_info": "Copy a player's skill:", - - "dwarf": "Dwarf", - "dwarf_desc": "Random character size at the start of the round", - "dwarf_desc2": "Your size multiplier is: {0}x", - - "empgrenade": "EMP Grenade", - "empgrenade_desc": "Anyone hurt by your grenade loses their radar and crosshair for a while", - "empgrenade_enemy_info": "An EMP grenade knocked out your radar and crosshair.", - - "enemyspawn": "Enemy Spawn", - "enemyspawn_desc": "Press [css_useSkill] key to teleport to the enemy spawn", - - "expensiveammo": "Expensive Ammo", - "expensiveammo_desc": "A chosen enemy has to pay for every shot", - "expensiveammo_disable_info": "Your bullets are free again.", - "expensiveammo_enemy_info": "Every shot you fire now costs you {0}$.", - "expensiveammo_player_info": "Player '{0}' now has to pay for every bullet.", - "expensiveammo_select_info": "Select a player whose ammo will become expensive:", - - "explodingbarrel": "Exploding Barrel", - "explodingbarrel_desc": "Press [css_useSkill] key to place a barrel that explodes when shot", - - "explosiveshot": "Explosive Shot", - "explosiveshot_desc": "Random chance to fire an explosive bullet while shooting", - "explosiveshot_desc2": "Your chance to fire an explosive bullet: {0}%", - - "falconeye": "Falcon Eye", - "falconeye_desc": "Press [css_useSkill] key to activate a bird's-eye view camera", - - "fastreload": "Fastreload", - "fastreload_desc": "Press [css_useSkill] key to reload the weapon you are currently holding", - - "firerain": "Fire Rain", - "firerain_desc": "Throw a decoy to call down a rain of Molotovs", - - "flash": "Flash", - "flash_desc": "Random player speed at the beginning of the round", - "flash_desc2": "Your speed multiplier is: {0}x", - - "flashlight": "Flashlight", - "flashlight_desc": "Press [css_useSkill] key to turn the flashlight on or off. Its light can blind enemies", - - "fortnite": "Fortnite", - "fortnite_desc": "Press [css_useSkill] key to create a destructible barricade", - - "fragilebomb": "Fragile Bomb", - "fragilebomb_desc": "Shooting the bomb damages it", - "fragilebomb_bomb_health": "Bomb health", - - "friendlyfire": "Friendly Fire", - "friendlyfire_desc": "Shooting teammates heals them", - - "frozendecoy": "Freezing Decoy", - "frozendecoy_desc": "Your decoy freezes all nearby players", - - "gambler": "Gambler", - "gambler_desc": "Select a skill from the list provided.", - "gambler_select_info": "Select your skill:", - "gambler_more": "#00FF00|Refresh for ${0}", - "gambler_no_money": "Not enough money.", - - "ghost": "Ghost", - "ghost_desc": "You are completely invisible", - - "giant": "Giant", - "giant_desc": "Enlarge an enemy of your choice", - "giant_desc2": "Enlarge an enemy of your choice to {0}x their normal size", - "giant_disable_info": "You are back to your normal size.", - "giant_enemy_info": "You have been enlarged to {0}x your normal size.", - "giant_player_info": "You enlarged player '{0}' to {1}x their normal size.", - "giant_select_info": "Select a player to enlarge:", - - "glaz": "Glaz", - "glaz_desc": "You can see through smoke grenades", - - "glitch": "Glitch", - "glitch_desc": "Disables the radar for a chosen enemy", - "glitch_enemy_info": "Your radar has been disabled.", - "glitch_disable_info": "Your radar is back to normal.", - "glitch_player_info": "Player '{0}'s radar has been disabled.", - "glitch_select_info": "Turn off player's radar:", - - "glue": "Glue", - "glue_desc": "Your grenades stick to walls", - - "godmode": "God Mode", - "godmode_desc": "Press [css_useSkill] key to become immortal for a short time", - "godmode_off": "Immortality disabled", - "godmode_on": "Immortality enabled", - - "grapple": "Grapple Hook", - "grapple_desc": "Press [css_useSkill] key to fire a hook at the point you are aiming at and pull yourself there", - "grapple_no_anchor_info": "No surface to hook onto.", - "grapple_pulling_info": "PULLING", - - "gravitydecoy": "Gravity Decoy", - "gravitydecoy_desc": "Your decoy changes the gravity of everyone nearby", - - "grenadier": "Grenadier", - "grenadier_desc": "You have infinite hegrenade", - - "healingchicken": "Healing Chicken", - "healingchicken_desc": "Your chickens heal you while you are nearby", - - "healingsmoke": "Healing Smoke", - "healingsmoke_desc": "Your smoke grenades heal", - - "heavyweight": "Heavyweight", - "heavyweight_desc": "Skills that push or slow you down have no effect on you", - - "hermit": "Hermit", - "hermit_desc": "Killing restores ammo and a portion of health", - - "holyhandgrenade": "Holy Hand Grenade", - "holyhandgrenade_desc": "Your HE grenades deal double damage and have double range", - - "homingnades": "Homing Grenades", - "homingnades_desc": "Your grenades (except smokes) are attracted to enemies", - - "hotbomb": "Hot Bomb", - "hotbomb_desc": "As long as you are alive, the bomb deals damage to its carrier", - "hotbomb_hint": "Careful, the bomb is hot!", - "hotbomb_disable_info": "The bomb is no longer hot.", - - "iana": "Hologram", - "iana_desc": "Press [css_useSkill] key to control your hologram for a few seconds", - - "illiterate": "Illiterate", - "illiterate_desc": "As long as you are alive, your enemies cannot read", - "illiterate_alert": "Illiterate is active! You cannot read messages until the owner of this skill is eliminated", - - "illusionist": "Illusionist", - "illusionist_desc": "Press [css_useSkill] key to deploy a replica that walks straight ahead", - - "impostor": "Impostor", - "impostor_desc": "You start the round with an enemy player model", - - "infiniteammo": "Infinite Ammo", - "infiniteammo_desc": "You receive infinite ammo for all your weapons", - - "inheritance": "Inheritance", - "inheritance_desc": "When a teammate dies you can take over their skill", - "inheritance_select_info": "Choose the skill you inherit:", - "inheritance_player_info": "You inherited the skill of '{0}'.", - - "jackal": "Tracker", - "jackal_desc": "Every opponent leaves a trail behind them", - - "jammer": "Jammer", - "jammer_desc": "Choose a player to disable their crosshair", - "jammer_enemy_info": "Your crosshair has been disabled.", - "jammer_disable_info": "Your crosshair is back to normal.", - "jammer_player_info": "Player '{0}'s crosshair has been disabled.", - "jammer_select_info": "Disable player's crosshair:", - - "jester": "Jester", - "jester_desc": "In jester mode, you cannot get or take any damage. This mode changes every few seconds.", - "jester_mode": "Jester Mode", - "jester_on": "ON", - "jester_off": "OFF", - - "jetkick": "Jetkick", - "jetkick_desc": "Select a player to jetkick", - "jetkick_select_info": "Select a player to jetkick:", - "jetkick_player_info": "Player '{0}' has been jetkicked.", - "jetkick_enemy_info": "Every shot knocks you backwards", - "jetkick_disable_info": "Your recoil is back to normal.", - - "jumpban": "Legless", - "jumpban_desc": "Choose a player who cannot jump", - "jumpban_enemy_info": "Someone cut off your legs.", - "jumpban_disable_info": "You can use your legs again.", - "jumpban_player_info": "Player '{0}' can no longer jump.", - "jumpban_select_info": "Ban player from jumping:", - - "jumpcurse": "Jump Curse", - "jumpcurse_desc": "A chosen enemy jumps whenever one of their teammates jumps", - "jumpcurse_disable_info": "You can control your jumps again.", - "jumpcurse_enemy_info": "You now jump whenever one of your teammates jumps.", - "jumpcurse_player_info": "Player '{0}' now jumps whenever their teammates do.", - "jumpcurse_select_info": "Select a player to curse:", - - "jumpingjack": "Jumping Jack", - "jumpingjack_desc": "Jumping restores health", - - "killerflash": "Killer Flash", - "killerflash_desc": "Anyone fully blinded by your flashbang dies (including you)", - - "knockback": "Knockback", - "knockback_desc": "Firing while airborne pushes you backwards", - - "lastgasp": "Last Gasp", - "lastgasp_desc": "After you die, you deal damage to the enemy who killed you", - - "lifeswap": "Life Swap", - "lifeswap_desc": "Choose a player to swap health with", - "lifeswap_enemy_info": "Someone borrowed your health.", - "lifeswap_player_info": "You swapped health with player '{0}'.", - "lifeswap_select_info": "Swap health with player:", - - "longknife": "Long Knife", - "longknife_desc": "A knife attack deals damage regardless of distance", - - "longzeus": "Long Zeus", - "longzeus_desc": "Zeus deals damage regardless of distance", - - "magneticdecoy": "Magnetic Decoy", - "magneticdecoy_desc": "Your decoy attracts nearby players towards itself", - - "magneto": "Magneto", - "magneto_desc": "All enemy grenades are repelled away from you", - - "magnifier": "Magnifier", - "magnifier_desc": "Forces the enemy's screen to zoom in, reducing their field of view", - "magnifier_enemy_info": "Your field of view has been distorted!", - "magnifier_disable_info": "Your vision is back to normal.", - "magnifier_player_info": "Player '{0}' has been forced into zoom mode.", - "magnifier_select_info": "Magnify player's screen:", - - "medic": "Medic", - "medic_desc": "Press [css_useSkill] key to use a healing charge that restores 50 health", - - "miner": "Bomb Miner", - "miner_desc": "Your HE grenade only explode when there is an enemy nearby", - - "bankrupt": "Bankrupt", - "bankrupt_desc": "Choose the player who will lose all their money", - "bankrupt_enemy_info": "You have gone bankrupt.", - "bankrupt_player_info": "Player '{0}' has gone bankrupt.", - "bankrupt_select_info": "Pick a player to go bankrupt:", - - "deathbomb": "Death Bomb", - "deathbomb_desc": "You explode upon death, killing nearby players", - "deathbomb_explosion": "Kaboom!", - - "demoneye": "Demon Eye", - "demoneye_desc": "You deal damage to every enemy you are looking at", - - "nemesis": "Nemesis", - "nemesis_desc": "The player you mark takes extra damage", - "nemesis_select_info": "Choose a player:", - "nemesis_player_info": "You marked '{0}'.", - "nemesis_enemy_info": "You have been marked as a nemesis, you now take extra damage from everyone.", - - "nightmare": "Nightmare", - "nightmare_desc": "Force a chosen enemy to experience a terrifying vision", - "nightmare_disable_info": "The nightmare has faded.", - "nightmare_enemy_info": "A nightmare is clouding your vision.", - "nightmare_player_info": "You cast a nightmare on player '{0}'.", - "nightmare_select_info": "Select a player to inflict with a nightmare:", - - "ninja": "Ninja", - "ninja_desc": "Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%", - - "nonades": "No-Nades", - "nonades_desc": "Grenades deal no damage to you", - - "norecoil": "Focus", - "norecoil_desc": "No recoil while shooting", - - "noclip": "NoClip", - "noclip_desc": "Press [css_useSkill] key to enable noclip for a short time", - - "oneshot": "One-Shot", - "oneshot_desc": "Hitting an enemy instantly kills them", - - "onlyhead": "Head Only", - "onlyhead_desc": "You only take damage to the head", - - "paweljumper": "Pawel Jumper", - "paweljumper_desc": "You get a random number of extra jumps", - "paweljumper_desc2": "You get {0} extra jumps", - - "phoenix": "Phoenix", - "phoenix_desc": "You have a random chance to respawn after death", - "phoenix_desc2": "Your chance to respawn after death: {0}%", - "phoenix_respawn": "You have been resurrected from the ashes thanks to the power of: CHATCOLORS.REDPhoenix", - - "psychicdefusing": "Psychic Defusing", - "psychicdefusing_desc": "When you are near the bomb, you start defusing it", - "psychicdefusing_hud_info": "{0} seconds remaining to defuse", - - "pilot": "Pilot", - "pilot_desc": "Fly for a limited time. Double-click the jump to fly", - "pilot_hud_info": "Fuel", - - "planter": "Free Planter", - "planter_desc": "You can plant the bomb anywhere, with a detonation time of 60 seconds.", - "planter_planting": "Planting ({0})...", - - "poison": "Poison", - "poison_desc": "Choose a player who will take damage every few seconds", - "poison_enemy_info": "You have been poisoned.", - "poison_disable_info": "You are now immune to poison.", - "poison_player_info": "Player '{0}' has been poisoned.", - "poison_select_info": "Poison a player:", - - "primaryban": "No Rifles", - "primaryban_desc": "Choose a player who cannot use rifles", - "primaryban_enemy_info": "You can no longer use rifles.", - "primaryban_disable_info": "You can use rifles again.", - "primaryban_player_info": "Player '{0}' can no longer use rifles.", - "primaryban_select_info": "Ban rifles for player:", - - "prosthesis": "Prosthesis", - "prosthesis_desc": "Arms and legs are bulletproof", - - "punisher": "Punisher", - "punisher_desc": "You bank part of the damage you take and add it to your next hit", - "punisher_released_info": "You dealt {0} extra damage and healed for the same amount.", - - "push": "Pusher", - "push_desc": "You have a random chance to push an enemy back when hitting them", - "push_desc2": "Your chances of pushing back the enemy are: {0}%", - - "pyro": "Pyro", - "pyro_desc": "Molotov restores health", - - "quickshot": "Rapid Fire", - "quickshot_desc": "All bullets are fired very quickly", - - "radarhack": "Radar Hack", - "radarhack_desc": "Enemies are visible on the radar", - - "rambo": "Rambo", - "rambo_desc": "You receive a random amount of health at the start of the round", - - "randomweapon": "Random Weapon", - "randomweapon_desc": "Press [css_useSkill] key to receive a random weapon", - - "rezombie": "Re-Zombie", - "rezombie_desc": "After death, you respawn as a zombie with increased health and no weapons", - - "reactivearmor": "Reactive Armor", - "reactivearmor_desc": "Armor absorbs the first damage taken", - - "regeneration": "Regeneration", - "regeneration_desc": "You restore health every few seconds", - - "replicator": "Replicator", - "replicator_desc": "Press [css_useSkill] key to create a replica that deals damage on hit", - - "retreat": "Retreat", - "retreat_desc": "Press [css_useSkill] key to return to spawn", - - "returntosender": "Return to Sender", - "returntosender_desc": "The first hit on an enemy sends them back to their spawn", - - "rewind": "Rewind", - "rewind_desc": "Press [css_useSkill] key to drop a marker where you stand and return to it shortly after", - "rewind_pending_info": "RETURN: {0}", - - "richboy": "Rich Boy", - "richboy_desc": "You receive a random amount of money at the start of the round", - - "ricochet": "Ricochet", - "ricochet_desc": "Your bullets bounce off walls and can still hit enemies", - - "robinhood": "Robin Hood", - "robinhood_desc": "Dealing damage to an enemy steals their money", - - "rubber": "Rubber Bullets", - "rubber_desc": "Your bullets significantly slow down players", - - "saper": "Sapper", - "saper_desc": "You can plant and defuse bombs faster", - - "secondlife": "Second Chance", - "secondlife_desc": "After death, you respawn with the same amount of health", - - "shade": "Shade", - "shade_desc": "You have a random chance to teleport behind the back of a hit enemy", - "shade_desc2": "Your chances of teleporting behind a hit enemy are: {0}%", - "shade_nospace": "No space available", - - "shortbomb": "Short Fuse", - "shortbomb_desc": "The bomb explodes much faster", - - "silent": "Silent", - "silent_desc": "Your footsteps and jumps are silent to OTHER players", - - "smoker": "Smoker", - "smoker_desc": "Your smoke grenades never run out", - - "sniperelite": "Sniper Elite", - "sniperelite_customname": "Sniper Elite Skill", - "sniperelite_desc": "Press [css_useSkill] key to swap your current weapon for an AWP", - - "soldier": "Soldier", - "soldier_desc": "You have a random damage multiplier", - "soldier_desc2": "Your damage multiplier is: {0}x", - - "soundmaker": "Soundmaker", - "soundmaker_desc": "Every now and then, you hear player screams", - - "spectator": "Spectator", - "spectator_desc": "Press [css_useSkill] key to spectate a random enemy", - - "swapposition": "Position Swap", - "swapposition_desc": "Press [css_useSkill] key to swap places with a random enemy", - - "takeammo": "Take Ammo", - "takeammo_desc": "Press [css_useSkill] key to take the active weapon's magazine from a random enemy", - "takeammo_hud_info1": "No player with an active magazine was found.", - "takeammo_hud_info2": "The enemy has no magazines.", - "takeammo_enemy_info": "You lost some ammo.", - - "teamteleport": "Team Teleport", - "teamteleport_desc": "Press [css_useSkill] key to teleport to the teammate you're looking at", - "teamteleport_noenemy": "No teammate found", - "teamteleport_hud_info": "Found: {0}", - - "teleporter": "Teleporter", - "teleporter_desc": "You have the chance to swap places with a hit enemy", - "teleporter_desc2": "Your chances of swapping places after a hit: {0}%", - - "thief": "Thief", - "thief_desc": "You can steal a skill from a chosen player", - "thief_enemy_info": "Your skill has been stolen.", - "thief_player_info": "Player '{0}'s skill has been stolen.", - "thief_select_info": "Steal a player's skill:", - "thief_incorrect_skill": "This skill cannot be selected!", - - "thirdeye": "Third Eye", - "thirdeye_desc": "Press [css_useSkill] key to activate third-person view", - - "thorns": "Thorns", - "thorns_desc": "Your opponent will receive a portion of the damage that they inflicted on you", - - "throwingknife": "Throwing Knife", - "throwingknife_desc": "Press [css_useSkill] key to throw a knife. But watch out for others", - - "toxicsmoke": "Toxic Smoke", - "toxicsmoke_desc": "Your smoke grenades deal damage", - - "tripwire": "Tripwire", - "tripwire_desc": "Press [css_useSkill] key to string a wire between two walls. Enemies who touch it appear on your radar", - "tripwire_no_wall_info": "There are no walls close enough on both sides.", - "tripwire_placed_info": "Tripwire placed.", - "tripwire_triggered_info": "'{0}' triggered your tripwire.", - - "truearmor": "True Armor", - "truearmor_desc": "Part of the damage you take is paid by your armor instead of your health", - - "voodoo": "Voodoo", - "voodoo_desc": "The enemy you mark also takes part of the damage you take", - "voodoo_select_info": "Choose a player:", - "voodoo_player_info": "You bound '{0}' to your voodoo.", - - "wallhack": "Wallhack", - "wallhack_desc": "You can see enemies through walls", - - "watchmaker": "Watchmaker", - "watchmaker_desc": "Every grenade throw alters the round time", - "watchmaker_ct": "Round time shortened by {0} seconds.", - "watchmaker_tt": "Round time extended by {0} seconds.", - - "weaponsswap": "Weapon Swap", - "weaponsswap_desc": "Press [css_useSkill] key to swap weapons with a random enemy", - "weaponsswap_hud_info2": "You have no weapon to swap", - - "weightless": "Weightlessness", - "weightless_desc": "Your grenades are not affected by gravity and fly faster", - - "wildthrow": "Wild Throws", - "wildthrow_desc": "Choose a player who will have trouble throwing grenades", - "wildthrow_player_info": "Player '{0}' has forgotten all their lineups", - "wildthrow_enemy_info": "You get too excited when throwing grenades.", - "wildthrow_disable_info": "Your memory of how to throw grenades is back to normal.", - "wildthrow_select_info": "Select a player:", - - "zeus": "Zeus", - "zeus_desc": "Zeus x27 instantly recharges", - - "your_skill": "Your current skill", - "enemy_skill": "Enemy's skill", - "observer_skill": "Player's skill", - "welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!", - "drawing_skill": "Drawing a skill", - "disabled_weapon": "You cannot use this weapon", - - "hud_info": "Wait another {0} seconds", - "hud_info_no_enemy": "No enemy found", - "active_hud_info": "Active for another {0} milliseconds", - - "skills_menu": "skill List", - "no_player": "No matching player found.", - "duplicate_player": "More than one player found with the same name.", - "selectplayerskill_command": "Type /t", - "selectplayerskill_incorrect_enemy_index": "No players were found to select.", - "curse_limit_info": "The curse limit for {0} has been reached", - - "skill_not_found_setskill": "No such CHATCOLORS.REDskill found", - "player_not_found_setskill": "No such CHATCOLORS.REDplayer found", - "correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill ", - "correct_form_setscore": "Correct usage: CHATCOLORS.RED!setscore ", - "done_setskill": "skill set", - "error_setskill": "Failed to set CHATCOLORS.REDskill", - "for_setskill": "for", - - "invalid_map": "Map name entered incorrectly!", - "loading_map": "Loading a new map", - - "pause": "Match has been paused.", - "unpause": "Match has been resumed.", - "healed": "You have been healed.", - "game_start": "Game started!", - "reload": "Languages and configs have been reloaded.", - "hud_on": "HUD has been enabled.", - "hud_off": "HUD has been disabled.", - - "vote_started": "Vote started: '{0}'", - "vote_timeout": "Vote '{0}' timed out!", - "vote_wait": "You need to wait before starting another vote!", - "vote_same_wait": "You need to wait before starting the same vote again!", - "vote_not_enough_players": "Not enough players to start a vote!", - "vote_alredy_voted": "You have already voted!", - "vote_vote": "Vote", - - "bombsite_a": "Bombsite A", - "bombsite_b": "Bombsite B", - "bombplanted": "The bomb has been planted\n{0} seconds till detonation", - - "teammate_skills": "Your teammates' skills", - "summary": "Summary of the last round", - - "menu_controlls_scroll": "W/S - Scroll", - "menu_controlls_padding": " | ", - "menu_controlls_select": "E - Select" -} diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/fr.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/fr.json deleted file mode 100644 index 4ed2042..0000000 --- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/fr.json +++ /dev/null @@ -1,671 +0,0 @@ -{ - "none": "Aucune", - "none_desc": "Vous n’avez aucune compétence", - - "aimbot": "Aimbot", - "aimbot_desc": "Chaque balle que vous touchez compte comme un headshot", - - "aimlock": "Verrouillage de visée", - "aimlock_desc": "Appuyez sur [css_useSkill] pour verrouiller votre visée sur l'ennemi le plus proche", - - "anomaly": "Anomalie", - "anomaly_desc": "Appuyez sur [css_useSkill] pour remonter de quelques secondes dans le temps", - - "antyflash": "Anti-Flash", - "antyflash_desc": "Vous êtes immunisé contre les flashbangs, et vos flashbangs durent 7 secondes", - - "antyhead": "Tête de Fer", - "antyhead_desc": "Vous ne subissez aucun dégât des headshots", - - "areareaper": "Faucheur de Zone", - "areareaper_desc": "Vous pouvez choisir un site de bombe à désactiver", - "areareaper_incorrect_site": "Aucun site de bombe trouvé", - "areareaper_no_site": "Aucun site de bombe disponible.", - "areareaper_select_info": "Sélectionnez un site à désactiver :", - "areareaper_site_disabled": "Le site de bombe {0} a été désactivé – aucune bombe ne peut y être posée !", - "areareaper_used_info": "Votre compétence a déjà été utilisée.", - "areareaper_teammates_info": "Le site de bombe {0} est désormais interdit au plant.", - "areareaper_bombsite_disabled": "Ce site de bombe a été désactivé !", - - "armored": "Blindé", - "armored_desc": "Vous avez un multiplicateur de dégâts subis aléatoire", - "armored_desc2": "Votre multiplicateur de dégâts subis est : {0}x", - - "assassin": "Assassin", - "assassin_desc": "Vous infligez plus de dégâts aux ennemis par-derrière", - - "astronaut": "Astronaute", - "astronaut_desc": "Vous recevez une gravité aléatoire au début du round", - "astronaut_desc2": "Votre gravité aléatoire est : {0}x", - - "moneyswap": "Percepteur", - "moneyswap_desc": "Choisissez un joueur avec qui échanger votre argent", - "moneyswap_enemy_info": "Le fisc vous a eu.", - "moneyswap_player_info": "Vous avez échangé votre argent avec le joueur « {0} ».", - "moneyswap_select_info": "Échanger de l’argent avec le joueur :", - - "baseball": "Joueur de Baseball", - "baseball_desc": "Votre leurre rebondit sur les murs et tue instantanément un ennemi à l’impact", - - "behind": "Rotation Ennemie", - "behind_desc": "Vous avez une chance aléatoire de retourner un ennemi à 180° en le touchant", - "behind_desc2": "Votre chance de retourner un ennemi à l’impact est : {0}%", - - "berserker": "Berserker", - "berserker_desc": "Vous infligez plus de dégâts et vous déplacez plus vite à mesure que votre santé diminue", - - "blademaster": "Maître de Lame", - "blademaster_desc": "En tenant un couteau, vous avez une forte chance de dévier un tir", - - "blastshot": "Tir explosif", - "blastshot_desc": "Appuyez sur Attack2 avec le MP5 pour tirer une grenade HE", - - "bounty": "Prime", - "bounty_desc": "Mets une prime sur la tête d'un ennemi ; celui qui le tue empoche l'argent", - "bounty_select_info": "Choisis un joueur :", - "bounty_player_info": "Tu as mis une prime de {1}$ sur '{0}'.", - "bounty_enemy_info": "Une prime de {0}$ a été mise sur ta tête.", - "bounty_claimed_info": "Tu as tué '{0}' et empoché {1}$.", - - "bunnyhop": "Lapin", - "bunnyhop_desc": "Vous obtenez l’auto « BunnyHop »", - - "c4camouflage": "Camouflage C4", - "c4camouflage_desc": "Vous êtes invisible en tenant la bombe", - - "carefulbullets": "Balles prudentes", - "carefulbullets_desc": "Sélectionnez un joueur qui subit des dégâts à chaque tir manqué", - "carefulbullets_enemy_info": "À partir de maintenant, l'inexactitude fera littéralement mal.", - "carefulbullets_disable_info": "Rater vos tirs ne vous blessera plus.", - "carefulbullets_player_info": "« {0} » doit désormais être plus prudent.", - "carefulbullets_select_info": "L'inexactitude nuit au joueur :", - - "catapult": "Catapulte", - "catapult_desc": "Vous avez une chance aléatoire de projeter un ennemi en l’air", - "catapult_desc2": "Votre chance de projeter un ennemi à l’impact est : {0}%", - - "chameleon": "Caméléon", - "chameleon_desc": "Le premier joueur que vous tuez vous donne sa compétence", - "chameleon_copied_info": "Compétence copiée : {0}", - "chameleon_wrong_team_info": "'{0}' avait une compétence que votre équipe ne peut pas utiliser.", - - "chicken": "Poulet", - "chicken_desc": "Vous obtenez un modèle de poulet + 10% de vitesse de déplacement en plus - 50 PV", - - "chillout": "Détente", - "chillout_desc": "Planter la bombe prend beaucoup plus de temps", - - "cutter": "Trancheur", - "cutter_desc": "Coup de couteau = mort instantanée", - - "cypher": "Caméra", - "cypher_desc": "Appuyez sur [css_useSkill] pour créer/passer à une caméra.", - "cypher_nospace": "La caméra doit être positionnée à angle droit par rapport au mur", - - "darkness": "Obscurité", - "darkness_desc": "Applique un effet d’obscurité à un ennemi choisi", - "darkness_enemy_info": "Que la lumière s’éteigne.", - "darkness_disable_info": "Les lumières sont revenues.", - "darkness_player_info": "L’obscurité a envahi le joueur « {0} ».", - "darkness_select_info": "Sélectionnez un joueur pour l’obscurité :", - - "deactivator": "Désactivateur", - "deactivator_desc": "Choisissez un joueur dont vous voulez désactiver la compétence", - "deactivator_enemy_info": "Votre compétence a été désactivée.", - "deactivator_player_info": "La compétence du joueur « {0} » a été désactivée.", - "deactivator_select_info": "Désactiver la compétence d’un joueur :", - - "deaf": "Sourd", - "deaf_desc": "Choisissez un joueur pour couper tous ses sons", - "deaf_enemy_info": "Votre casque a quitté la partie.", - "deaf_disable_info": "Vous entendez de nouveau.", - "deaf_player_info": "Le son a été désactivé pour le joueur « {0} ».", - "deaf_select_info": "Couper tous les sons du joueur :", - - "deathbomb": "Bombe", - "deathbomb_desc": "Vous explosez à votre mort, tuant les joueurs proches", - "deathbomb_explosion": "Kaboom!", - - "demoneye": "Œil démoniaque", - "demoneye_desc": "Vous infligez des dégâts à tous les ennemis que vous regardez", - - "disarmament": "Désarmement", - "disarmament_desc": "Vous avez une chance aléatoire de faire lâcher son arme à un ennemi en le touchant", - "disarmament_desc2": "Votre chance de désarmer un ennemi est : {0}%", - - "distancer": "Télémètre", - "distancer_desc": "Vous pouvez voir la distance du plus proche ennemi", - - "dash": "Dash", - "dash_desc": "Effectue un dash avec un second saut", - - "dracula": "Dracula", - "dracula_desc": "Toucher un ennemi vous rend de la vie égale à un pourcentage des dégâts infligés", - - "duplicator": "Duplicateur", - "duplicator_desc": "Choisissez un joueur pour copier sa compétence", - "duplicator_player_info": "La compétence du joueur « {0} » a été copiée.", - "duplicator_select_info": "Copier la compétence d’un joueur :", - - "dwarf": "Nain", - "dwarf_desc": "Taille du personnage aléatoire au début du round", - "dwarf_desc2": "Votre multiplicateur de taille est : {0}x", - - "empgrenade": "Grenade EMP", - "empgrenade_desc": "Ceux que ta grenade blesse perdent leur radar et leur viseur un moment", - "empgrenade_enemy_info": "Une grenade EMP a coupé ton radar et ton viseur.", - - "enemyspawn": "Spawn Ennemi", - "enemyspawn_desc": "Appuyez sur [css_useSkill] pour vous téléporter au spawn ennemi", - - "expensiveammo": "Munitions coûteuses", - "expensiveammo_desc": "Un ennemi choisi doit payer pour chaque tir", - "expensiveammo_disable_info": "Vos balles sont à nouveau gratuites.", - "expensiveammo_enemy_info": "Chaque tir que vous effectuez vous coûte maintenant {0}$.", - "expensiveammo_player_info": "Le joueur '{0}' doit maintenant payer pour chaque balle.", - "expensiveammo_select_info": "Sélectionnez un joueur dont les munitions deviendront coûteuses :", - - "explodingbarrel": "Baril explosif", - "explodingbarrel_desc": "Appuyez sur [css_useSkill] pour placer un baril qui explose lorsqu'il est touché", - - "explosiveshot": "Tir Explosif", - "explosiveshot_desc": "Chance aléatoire de tirer une balle explosive en tirant", - "explosiveshot_desc2": "Votre chance de tirer une balle explosive est : {0}%", - - "falconeye": "Œil de Faucon", - "falconeye_desc": "Appuyez sur [css_useSkill] pour activer une caméra vue d’oiseau", - - "fastreload": "Recharge Rapide", - "fastreload_desc": "Appuyez sur [css_useSkill] pour recharger l’arme que vous tenez", - - "firerain": "Pluie de feu", - "firerain_desc": "Lancez un leurre pour déclencher une pluie de cocktails Molotov", - - "flash": "Flash", - "flash_desc": "Vitesse de joueur aléatoire au début du round", - "flash_desc2": "Votre multiplicateur de vitesse est : {0}x", - - "flashlight": "Lampe torche", - "flashlight_desc": "Appuyez sur [css_useSkill] pour allumer ou éteindre la lampe torche. Sa lumière peut aveugler les ennemis", - - "fortnite": "Fortnite", - "fortnite_desc": "Appuyez sur [css_useSkill] pour créer une barricade destructible", - - "fragilebomb": "Bombe Fragile", - "fragilebomb_desc": "Tirer sur la bombe lui inflige des dégâts", - "fragilebomb_bomb_health": "Santé de la bombe", - - "friendlyfire": "Tir Ami", - "friendlyfire_desc": "Tirer sur vos coéquipiers les soigne", - - "frozendecoy": "Leurre Gelé", - "frozendecoy_desc": "Votre leurre gèle tous les joueurs à proximité", - - "gambler": "Parieur", - "gambler_desc": "Sélectionnez une compétence dans la liste proposée.", - "gambler_select_info": "Sélectionnez votre compétence :", - "gambler_more": "#00FF00|Rafraîchir pour ${0}", - "gambler_no_money": "Pas assez d'argent.", - - "ghost": "Fantôme", - "ghost_desc": "Vous êtes complètement invisible", - - "giant": "Géant", - "giant_desc": "Agrandissez un ennemi de votre choix", - "giant_desc2": "Agrandissez un ennemi de votre choix jusqu'à {0}x sa taille normale", - "giant_disable_info": "Vous avez retrouvé votre taille normale.", - "giant_enemy_info": "Vous avez été agrandi à {0}x votre taille normale.", - "giant_player_info": "Vous avez agrandi le joueur '{0}' jusqu'à {1}x sa taille normale.", - "giant_select_info": "Sélectionnez un joueur à agrandir :", - - "glaz": "Glaz", - "glaz_desc": "Vous pouvez voir à travers les fumigènes", - - "glitch": "Glitch", - "glitch_desc": "Désactive le radar d’un ennemi choisi", - "glitch_enemy_info": "Votre radar a été désactivé.", - "glitch_disable_info": "Votre radar est revenu à la normale.", - "glitch_player_info": "Le radar du joueur « {0} » a été désactivé.", - "glitch_select_info": "Désactiver le radar du joueur :", - - "glue": "Colle", - "glue_desc": "Vos grenades collent aux murs", - - "godmode": "Mode Dieu", - "godmode_desc": "Appuyez sur [css_useSkill] pour devenir immortel pendant un court instant", - "godmode_off": "Immortalité désactivée", - "godmode_on": "Immortalité activée", - - "grapple": "Grappin", - "grapple_desc": "Appuyez sur [css_useSkill] pour lancer un grappin sur le point visé et vous y propulser", - "grapple_no_anchor_info": "Aucune surface pour accrocher le grappin.", - "grapple_pulling_info": "TRACTION", - - "gravitydecoy": "Leurre gravitationnel", - "gravitydecoy_desc": "Ton leurre modifie la gravité de tous ceux qui sont à proximité", - - "grenadier": "Grenadier", - "grenadier_desc": "Tu as des grenades HE infinies", - - "healingsmoke": "Fumigène Soin", - "healingsmoke_desc": "Vos fumigènes soignent", - - "healingchicken": "Poulet guérisseur", - "healingchicken_desc": "Vos poulets vous soignent lorsque vous êtes à proximité", - - "heavyweight": "Poids lourd", - "heavyweight_desc": "Les compétences qui te poussent ou te ralentissent n'ont aucun effet sur toi", - - "hermit": "Ermite", - "hermit_desc": "Tuer restaure des munitions et une partie de vos PV", - - "holyhandgrenade": "Grenade Sacrée", - "holyhandgrenade_desc": "Vos grenades HE infligent le double de dégâts et ont une portée doublée", - - "homingnades": "Grenades à tête chercheuse", - "homingnades_desc": "Vos grenades (sauf les fumigènes) sont attirées par les ennemis", - - "hotbomb": "Bombe brûlante", - "hotbomb_desc": "Tant que vous êtes en vie, la bombe inflige des dégâts à son porteur", - "hotbomb_hint": "Attention, la bombe est brûlante !", - "hotbomb_disable_info": "La bombe ne brûle plus.", - - "iana": "Hologramme", - "iana_desc": "Appuyez sur [css_useSkill] pour contrôler votre hologramme pendant quelques secondes", - - "illiterate": "Illettré", - "illiterate_desc": "Tant que vous êtes en vie, vos ennemis ne peuvent pas lire", - "illiterate_alert": "Illettré est actif ! Vous ne pouvez pas lire les messages tant que le propriétaire de cette compétence n'est pas éliminé", - - "illusionist": "Illusionniste", - "illusionist_desc": "Appuyez sur [css_useSkill] pour déployer une réplique qui marche droit devant", - - "impostor": "Imposteur", - "impostor_desc": "Vous commencez le round avec un modèle de joueur ennemi", - - "infiniteammo": "Munitions Infinies", - "infiniteammo_desc": "Vous recevez des munitions infinies pour toutes vos armes", - - "inheritance": "Héritage", - "inheritance_desc": "Quand un coéquipier meurt, vous pouvez reprendre sa compétence", - "inheritance_select_info": "Choisissez la compétence à hériter :", - "inheritance_player_info": "Vous avez hérité de la compétence de '{0}'.", - - "jackal": "Traqueur", - "jackal_desc": "Chaque adversaire laisse une trace derrière lui", - - "jammer": "Brouilleur", - "jammer_desc": "Choisissez un joueur pour désactiver son viseur", - "jammer_enemy_info": "Votre viseur a été désactivé.", - "jammer_disable_info": "Votre réticule est revenu à la normale.", - "jammer_player_info": "Le viseur du joueur « {0} » a été désactivé.", - "jammer_select_info": "Désactiver le viseur d’un joueur :", - - "jester": "Bouffon", - "jester_desc": "En mode bouffon, vous ne pouvez ni infliger ni subir de dégâts. Ce mode change toutes les quelques secondes.", - "jester_mode": "Mode Bouffon", - "jester_on": "ACTIVÉ", - "jester_off": "DÉSACTIVÉ", - - "jetkick": "Coup de pied propulsé", - "jetkick_desc": "Sélectionnez un joueur pour lui donner un coup de pied propulsé", - "jetkick_select_info": "Sélectionnez un joueur à propulser :", - "jetkick_player_info": "Le joueur '{0}' a reçu un coup de pied propulsé.", - "jetkick_enemy_info": "Chaque tir vous repousse vers l'arrière", - "jetkick_disable_info": "Votre recul est revenu à la normale.", - - "jumpban": "Sans Jambes", - "jumpban_desc": "Choisissez un joueur qui ne pourra plus sauter", - "jumpban_enemy_info": "Quelqu’un vous a coupé les jambes.", - "jumpban_disable_info": "Vous pouvez de nouveau utiliser vos jambes.", - "jumpban_player_info": "Le joueur « {0} » ne peut plus sauter.", - "jumpban_select_info": "Interdire de sauter au joueur :", - - "jumpcurse": "Malédiction du saut", - "jumpcurse_desc": "Un ennemi choisi saute chaque fois que l'un de ses coéquipiers saute", - "jumpcurse_disable_info": "Vous pouvez à nouveau contrôler vos sauts.", - "jumpcurse_enemy_info": "Vous sautez maintenant chaque fois que l'un de vos coéquipiers saute.", - "jumpcurse_player_info": "Le joueur '{0}' saute maintenant chaque fois que ses coéquipiers sautent.", - "jumpcurse_select_info": "Sélectionnez un joueur à maudire :", - - "jumpingjack": "Sauteur", - "jumpingjack_desc": "Sauter vous rend de la vie", - - "killerflash": "Flash Mortel", - "killerflash_desc": "Toute personne totalement aveuglée par votre flashbang meurt (y compris vous)", - - "knockback": "Repoussement", - "knockback_desc": "Tirer dans les airs vous repousse vers l'arrière", - - "lastgasp": "Dernier souffle", - "lastgasp_desc": "Après votre mort, vous infligez des dégâts à l'ennemi qui vous a tué", - - "lifeswap": "Échange de Vie", - "lifeswap_desc": "Choisissez un joueur avec qui échanger votre santé", - "lifeswap_enemy_info": "Quelqu’un a emprunté votre santé.", - "lifeswap_player_info": "Vous avez échangé votre santé avec le joueur « {0} ».", - "lifeswap_select_info": "Échanger la santé avec le joueur :", - - "longknife": "Couteau Long", - "longknife_desc": "Une attaque au couteau inflige des dégâts quelle que soit la distance", - - "longzeus": "Zeus Longue Portée", - "longzeus_desc": "Le Zeus inflige des dégâts quelle que soit la distance", - - "magneticdecoy": "Leurre magnétique", - "magneticdecoy_desc": "Votre leurre attire les joueurs à proximité vers lui", - - "magneto": "Magneto", - "magneto_desc": "Toutes les grenades ennemies są repoussées loin de vous", - - "magnifier": "Loupe", - "magnifier_desc": "Force l’écran de l’ennemi à zoomer, réduisant son champ de vision", - "magnifier_enemy_info": "Votre champ de vision a été déformé !", - "magnifier_disable_info": "Votre vision est revenue à la normale.", - "magnifier_player_info": "Le joueur « {0} » a été forcé en mode zoom.", - "magnifier_select_info": "Forcer l’écran du joueur à zoomer :", - - "medic": "Médecin", - "medic_desc": "Appuyez sur [css_useSkill] pour utiliser une charge de soin qui restaure 50 PV", - - "miner": "Poseur de mines", - "miner_desc": "Votre grenade HE n'explose que lorsqu'un ennemi est à proximité", - - "bankrupt": "Faillite", - "bankrupt_desc": "Choisissez le joueur qui perdra tout son argent", - "bankrupt_enemy_info": "Vous êtes en faillite.", - "bankrupt_player_info": "Le joueur « {0} » est en faillite.", - "bankrupt_select_info": "Mettre un joueur en faillite :", - - "nemesis": "Némésis", - "nemesis_desc": "Le joueur que tu marques subit des dégâts supplémentaires", - "nemesis_select_info": "Choisis un joueur :", - "nemesis_player_info": "Tu as marqué '{0}'.", - "nemesis_enemy_info": "Vous avez été marqué comme némésis, vous subissez désormais des dégâts supplémentaires de la part de tous.", - - "nightmare": "Cauchemar", - "nightmare_desc": "Faites subir une vision terrifiante à un ennemi choisi", - "nightmare_disable_info": "Le cauchemar s'est dissipé.", - "nightmare_enemy_info": "Un cauchemar obscurcit votre vision.", - "nightmare_player_info": "Vous avez lancé un cauchemar sur le joueur '{0}'.", - "nightmare_select_info": "Sélectionnez un joueur pour le cauchemar :", - - "ninja": "Ninja", - "ninja_desc": "Rester immobile augmente votre invisibilité de 33%, s’accroupir de 33%, et tenir un couteau de 33%", - - "nonades": "Sans Grenades", - "nonades_desc": "Les grenades ne vous infligent aucun dégât", - - "norecoil": "Concentration", - "norecoil_desc": "Aucun recul en tirant", - - "noclip": "NoClip", - "noclip_desc": "Appuyez sur [css_useSkill] pour activer le noclip pendant un court instant", - - "oneshot": "One-Shot", - "oneshot_desc": "Toucher un ennemi le tue instantanément", - - "onlyhead": "Tête Seulement", - "onlyhead_desc": "Vous ne subissez des dégâts qu’à la tête", - - "paweljumper": "Pawel Sauteur", - "paweljumper_desc": "Vous obtenez un nombre aléatoire de sauts supplémentaires", - "paweljumper_desc2": "Vous obtenez {0} sauts supplémentaires", - - "phoenix": "Phénix", - "phoenix_desc": "Vous avez une chance aléatoire de réapparaître après la mort", - "phoenix_desc2": "Votre chance de réapparaître après la mort est : {0}%", - "phoenix_respawn": "Vous avez ressuscité de vos cendres grâce au pouvoir du : CHATCOLORS.REDPhénix", - - "psychicdefusing": "Désamorçage Psychique", - "psychicdefusing_desc": "Quand vous êtes près de la bombe, vous commencez à la désamorcer", - "psychicdefusing_hud_info": "{0} secondes restantes pour désamorcer", - - "pilot": "Pilote", - "pilot_desc": "Volez pendant un temps limité. Double-cliquez sur saut pour voler", - "pilot_hud_info": "Carburant", - - "planter": "Poseur Libre", - "planter_desc": "Vous pouvez planter la bombe n’importe où, avec un temps de détonation de 60 secondes.", - "planter_planting": "Amorçage ({0})...", - - "poison": "Poison", - "poison_desc": "Choisissez un joueur qui subira des dégâts toutes les quelques secondes", - "poison_enemy_info": "Vous avez été empoisonné.", - "poison_disable_info": "Vous êtes désormais immunisé contre le poison.", - "poison_player_info": "Le joueur « {0} » a été empoisonné.", - "poison_select_info": "Empoisonner un joueur :", - - "primaryban": "Sans Fusils", - "primaryban_desc": "Choisissez un joueur qui ne pourra plus utiliser de fusils", - "primaryban_enemy_info": "Vous ne pouvez plus utiliser de fusils.", - "primaryban_disable_info": "Vous pouvez de nouveau utiliser des fusils.", - "primaryban_player_info": "Le joueur « {0} » ne peut plus utiliser de fusils.", - "primaryban_select_info": "Interdire les fusils pour un joueur :", - - "prosthesis": "Prothèses", - "prosthesis_desc": "Les bras et les jambes sont pare-balles", - - "punisher": "Punisseur", - "punisher_desc": "Tu accumules une partie des dégâts subis et l'ajoutes à ton prochain tir", - "punisher_released_info": "Tu as infligé {0} dégâts en plus et récupéré autant de vie.", - - "push": "Pousseur", - "push_desc": "Vous avez une chance aléatoire de repousser un ennemi en le touchant", - "push_desc2": "Votre chance de repousser l’ennemi est : {0}%", - - "pyro": "Pyro", - "pyro_desc": "Un cocktail Molotov vous rend de la vie", - - "quickshot": "Tir Rapide", - "quickshot_desc": "Toutes les balles sont tirées très rapidement", - - "radarhack": "Radar Hack", - "radarhack_desc": "Les ennemis sont visibles sur le radar", - - "rambo": "Rambo", - "rambo_desc": "Vous recevez une quantité aléatoire de PV au début du round", - - "randomweapon": "Arme Aléatoire", - "randomweapon_desc": "Appuyez sur [css_useSkill] pour recevoir une arme aléatoire", - - "rezombie": "Re-Zombie", - "rezombie_desc": "Après la mort, vous réapparaissez en zombie avec plus de PV et sans armes", - - "reactivearmor": "Armure Réactive", - "reactivearmor_desc": "L’armure absorbe les premiers dégâts reçus", - - "regeneration": "Régénération", - "regeneration_desc": "Vous regagnez des PV toutes les quelques secondes", - - "replicator": "Réplicateur", - "replicator_desc": "Appuyez sur [css_useSkill] pour créer une réplique qui inflige des dégâts en touchant", - - "retreat": "Retraite", - "retreat_desc": "Appuyez sur [css_useSkill] pour retourner au spawn", - - "returntosender": "Retour à l’Expéditeur", - "returntosender_desc": "Le premier coup porté à un ennemi le renvoie à son spawn", - - "rewind": "Rembobinage", - "rewind_desc": "Appuie sur [css_useSkill] pour poser un repère ici et y revenir peu après", - "rewind_pending_info": "RETOUR : {0}", - - "richboy": "Gosse de Riche", - "richboy_desc": "Vous recevez une somme d’argent aléatoire au début du round", - - "ricochet": "Ricochet", - "ricochet_desc": "Vos balles rebondissent sur les murs et peuvent encore toucher les ennemis", - - "robinhood": "Robin des Bois", - "robinhood_desc": "Infliger des dégâts à un ennemi lui vole de l’argent", - - "rubber": "Balles en Caoutchouc", - "rubber_desc": "Vos balles ralentissent fortement les joueurs", - - "saper": "Sapeur", - "saper_desc": "Vous pouvez poser et désamorcer les bombes plus rapidement", - - "secondlife": "Seconde Chance", - "secondlife_desc": "Après la mort, vous réapparaissez avec le même nombre de PV", - - "shade": "Ombre", - "shade_desc": "Vous vous téléportez derrière l’ennemi touché", - "shade_desc2": "Vos chances de vous téléporter derrière un ennemi touché sont de: {0}%", - "shade_nospace": "Aucun espace disponible", - - "shortbomb": "Mèche Courte", - "shortbomb_desc": "La bombe explose beaucoup plus vite", - - "silent": "Silencieux", - "silent_desc": "Vos pas et vos sauts sont silencieux pour les AUTRES joueurs", - - "smoker": "Fumeur", - "smoker_desc": "Vos grenades fumigènes sont illimitées", - - "sniperelite": "Sniper d’Élite", - "sniperelite_customname": "Compétence Sniper d’Élite", - "sniperelite_desc": "Appuyez sur [css_useSkill] pour échanger votre arme actuelle contre un AWP", - - "soldier": "Soldat", - "soldier_desc": "Vous avez un multiplicateur de dégâts aléatoire", - "soldier_desc2": "Votre multiplicateur de dégâts est : {0}x", - - "soundmaker": "Faiseur de Bruit", - "soundmaker_desc": "De temps en temps, vous entendez les cris des joueurs", - - "spectator": "Spectateur", - "spectator_desc": "Appuyez sur [css_useSkill] pour observer un ennemi aléatoire", - - "swapposition": "Échange de Position", - "swapposition_desc": "Appuyez sur [css_useSkill] pour échanger de place avec un ennemi aléatoire", - - "takeammo": "Prendre des munitions", - "takeammo_desc": "Appuyez sur [css_useSkill] pour prendre le chargeur de l'arme active d'un ennemi aléatoire", - "takeammo_hud_info1": "Aucun joueur avec un chargeur actif n'a été trouvé.", - "takeammo_hud_info2": "L'ennemi n'a pas de chargeur.", - "takeammo_enemy_info": "Vous avez perdu des munitions.", - - "teamteleport": "Téléportation d'équipe", - "teamteleport_desc": "Appuyez sur [css_useSkill] pour vous téléporter vers le coéquipier que vous regardez", - "teamteleport_noenemy": "Aucun coéquipier trouvé", - "teamteleport_hud_info": "Trouvé : {0}", - - "teleporter": "Téléporteur", - "teleporter_desc": "Vous avez une chance d'échanger votre place avec un ennemi touché", - "teleporter_desc2": "Vos chances d'échanger votre place après un coup : {0}%", - - "thief": "Voleur", - "thief_desc": "Vous pouvez voler la compétence d’un joueur choisi", - "thief_enemy_info": "Votre compétence a été volée.", - "thief_player_info": "La compétence du joueur « {0} » a été volée.", - "thief_select_info": "Voler la compétence d’un joueur :", - "thief_incorrect_skill": "Cette compétence ne peut pas être sélectionnée !", - - "thirdeye": "Troisième Œil", - "thirdeye_desc": "Appuyez sur [css_useSkill] pour activer la vue à la troisième personne", - - "thorns": "Épines", - "thorns_desc": "Votre adversaire recevra une partie des dégâts qu’il vous a infligés", - - "throwingknife": "Couteau de lancer", - "throwingknife_desc": "Appuyez sur [css_useSkill] pour lancer un couteau. Mais attention aux autres", - - "toxicsmoke": "Fumée Toxique", - "toxicsmoke_desc": "Vos grenades fumigènes infligent des dégâts", - - "tripwire": "Fil-piège", - "tripwire_desc": "Appuyez sur [css_useSkill] pour tendre un fil entre deux murs. Les ennemis qui le touchent apparaissent sur votre radar", - "tripwire_no_wall_info": "Aucun mur n'est suffisamment proche des deux côtés.", - "tripwire_placed_info": "Fil-piège placé.", - "tripwire_triggered_info": "'{0}' a déclenché votre fil-piège.", - - "truearmor": "Vraie armure", - "truearmor_desc": "Une partie des dégâts est absorbée par ton armure au lieu de ta vie", - - "voodoo": "Vaudou", - "voodoo_desc": "L'ennemi que tu marques subit aussi une partie des dégâts que tu reçois", - "voodoo_select_info": "Choisis un joueur :", - "voodoo_player_info": "Tu as lié '{0}' à ton vaudou.", - - "wallhack": "Wallhack", - "wallhack_desc": "Vous pouvez voir les ennemis à travers les murs", - - "watchmaker": "Horloger", - "watchmaker_desc": "Chaque lancer de grenade modifie le temps du round", - "watchmaker_ct": "Temps du round réduit de {0} secondes.", - "watchmaker_tt": "Temps du round prolongé de {0} secondes.", - - "weaponsswap": "Échange d’Armes", - "weaponsswap_desc": "Appuyez sur [css_useSkill] pour échanger vos armes avec un ennemi aléatoire", - "weaponsswap_hud_info2": "Vous n’avez aucune arme à échanger", - - "weightless": "Apesanteur", - "weightless_desc": "Vos grenades ne sont pas affectées par la gravité et volent plus vite", - - "wildthrow": "Lancers sauvages", - "wildthrow_desc": "Choisissez un joueur qui aura des difficultés à lancer des grenades", - "wildthrow_player_info": "Le joueur '{0}' a oublié tous ses alignements (lineups)", - "wildthrow_enemy_info": "Vous êtes trop nerveux lorsque vous lancez des grenades.", - "wildthrow_disable_info": "Votre mémoire concernant le lancer de grenades est revenue à la normale.", - "wildthrow_select_info": "Sélectionnez un joueur :", - - "zeus": "Zeus", - "zeus_desc": "Le Zeus x27 se recharge instantanément", - - "your_skill": "Votre compétence", - "enemy_skill": "Compétence de l’ennemi", - "observer_skill": "Compétence du joueur", - "welcome_message": "Bienvenue {PLAYER} sur {SERVER_NAME}!", - "drawing_skill": "Attribution d’une compétence", - "disabled_weapon": "Vous ne pouvez pas utiliser cette arme", - - "hud_info": "Attendez encore {0} secondes", - "hud_info_no_enemy": "Aucun ennemi trouvé", - "active_hud_info": "Actif encore {0} millisecondes", - - "skills_menu": "Liste des compétences", - "no_player": "Aucun joueur correspondant trouvé.", - "duplicate_player": "Plus d’un joueur trouvé avec le même nom.", - "selectplayerskill_command": "Tapez /t", - "selectplayerskill_incorrect_enemy_index": "Aucun joueur trouvé à sélectionner.", - "curse_limit_info": "La limite de malédictions pour {0} a été atteinte", - - "skill_not_found_setskill": "Aucune CHATCOLORS.REDcompétence trouvée", - "player_not_found_setskill": "Aucun CHATCOLORS.REDjoueur trouvé", - "correct_form_setskill": "Utilisation correcte : CHATCOLORS.RED!setskill ", - "correct_form_setscore": "Utilisation correcte : CHATCOLORS.RED!setscore ", - "done_setskill": "Compétence définie", - "error_setskill": "Impossible de définir la CHATCOLORS.REDcompétence", - "for_setskill": "pour", - - "invalid_map": "Nom de la carte mal saisi !", - "loading_map": "Chargement d’une nouvelle carte", - - "pause": "Le match a été mis en pause.", - "unpause": "Le match a repris.", - "healed": "Vous avez été soigné.", - "game_start": "La partie a commencé !", - "reload": "Les langues et configurations ont été rechargées.", - "hud_on": "Le HUD a été activé.", - "hud_off": "Le HUD a été désactivé.", - - "vote_started": "Vote lancé : « {0} »", - "vote_timeout": "Le vote « {0} » a expiré !", - "vote_wait": "Vous devez attendre avant de lancer un autre vote !", - "vote_same_wait": "Vous devez attendre avant de relancer le même vote !", - "vote_not_enough_players": "Pas assez de joueurs pour lancer un vote !", - "vote_alredy_voted": "Vous avez déjà voté !", - "vote_vote": "Vote", - - "bombsite_a": "Site de bombe A", - "bombsite_b": "Site de bombe B", - "bombplanted": "La bombe a été posée\n{0} secondes avant l'explosion", - - "teammate_skills": "Compétences de vos coéquipiers", - "summary": "Résumé du dernier round", - - "menu_controlls_scroll": "W/S - Défilement", - "menu_controlls_padding": " | ", - "menu_controlls_select": "E - Sélectionner" -} diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/pl.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/pl.json deleted file mode 100644 index dd2f2c3..0000000 --- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/pl.json +++ /dev/null @@ -1,671 +0,0 @@ -{ - "none": "Brak", - "none_desc": "Nie posiadasz żadnej supermocy", - - "aimbot": "Aimbot", - "aimbot_desc": "Każdy twój trafiony pocisk liczy się jako strzał w głowę", - - "aimlock": "Aim Lock", - "aimlock_desc": "Naciśnij [css_useSkill], aby wycelować na najbliższego wroga", - - "anomaly": "Anomalia", - "anomaly_desc": "Naciśnij [css_useSkill], aby cofnąć się o kilka sekund w czasie", - - "antyflash": "Anty Flash", - "antyflash_desc": "Posiadasz odporność na flash'e, a twoje flash'e trwają 7 sekund", - - "antyhead": "Żelazna Głowa", - "antyhead_desc": "Nie otrzymujesz obrażeń w głowę", - - "areareaper": "Niszczyciel Stref", - "areareaper_desc": "Możesz wybrać strefę detonacji, którą chcesz dezaktywować", - "areareaper_incorrect_site": "Nie znaleziono takiej strefy detonacji.", - "areareaper_no_site": "Nie znaleziono żadnej strefy detonacji.", - "areareaper_select_info": "Wybierz strefę do dezaktyw.:", - "areareaper_site_disabled": "Strefa detonacji {0} została dezaktywowana - nie można na niej podłożyć bomby!", - "areareaper_used_info": "Twoja moc została już wykorzystana.", - "areareaper_teammates_info": "Strefa {0} została zablokowana do podłożenia bomby.", - "areareaper_bombsite_disabled": "Ten bombsite został wyłączony!", - - "armored": "Gruby", - "armored_desc": "Masz losowy mnożnik otrzymywanych obrażeń", - "armored_desc2": "Twój mnożnik otrzymywanych obrażeń wynosi: {0}x", - - "assassin": "Skrytobójca", - "assassin_desc": "Zadajesz większe obrażenia przeciwnikowi od tyłu", - - "astronaut": "Astronauta", - "astronaut_desc": "Na początku rundy otrzymujesz losową wartość grawitacji", - "astronaut_desc2": "Twoja losowa grawitacja wynosi: {0}x", - - "bankrupt": "Bankrut", - "bankrupt_desc": "Wybierz gracza, który straci wszystkie swoje pieniądze", - "bankrupt_enemy_info": "Stałeś się bankrutem.", - "bankrupt_player_info": "Gracz '{0}' zbankrutował.", - "bankrupt_select_info": "Wybierz gracza do bankrucji:", - - "baseball": "Bejsbolista", - "baseball_desc": "Twój wabik odbija się od ścian i natychmiastowo zabija wroga po trafieniu", - - "behind": "Obrót Wroga", - "behind_desc": "Masz losową szansę na obrócenie wroga o 180 stopni po trafieniu go", - "behind_desc2": "Twoje szanse na obrócenie wroga po trafieniu to: {0}%", - - "berserker": "Berserker", - "berserker_desc": "Zadajesz więcej obrażeń i poruszasz się szybciej, gdy masz mniej zdrowia", - - "blademaster": "Mistrz Ostrza", - "blademaster_desc": "Trzymając nóż, masz duże szanse na odparcie strzału", - - "blastshot": "Mocne Uderzenie", - "blastshot_desc": "Naciśnij Attack2 na MP5, aby wystrzelić granat HE", - - "bounty": "Zlecenie Śmierci", - "bounty_desc": "Wyznacz nagrodę za głowę wroga; kto go zabije, dostaje pieniądze", - "bounty_select_info": "Wybierz gracza:", - "bounty_player_info": "Wyznaczyłeś nagrodę {1}$ za '{0}'.", - "bounty_enemy_info": "Za twoją głowę wyznaczono {0}$.", - "bounty_claimed_info": "Zabiłeś '{0}' i zgarnąłeś {1}$.", - - "bunnyhop": "Królik", - "bunnyhop_desc": "Otrzymujesz auto \"BunnyHopa\"", - - "c4camouflage": "C4 Kamuflaż", - "c4camouflage_desc": "Kiedy trzymasz bombę, jesteś niewidzialny", - - "carefulbullets": "Ostrożne Pociski", - "carefulbullets_desc": "Wybierz gracza, który otrzymuje obrażenia za każdy niecelny strzał", - "carefulbullets_enemy_info": "Od teraz niecelność będzie dosłownie bolała.", - "carefulbullets_disable_info": "Pudłowanie nie zadaje już obrażeń.", - "carefulbullets_player_info": "'{0}' musi teraz być bardziej ostrożny.", - "carefulbullets_select_info": "Niedokładność szkodzi graczowi:", - - "catapult": "Katapulta", - "catapult_desc": "Masz losową szanse na podrzucenie wroga", - "catapult_desc2": "Twoje szanse na podrzucenie wroga po trafieniu to: {0}%", - - "chameleon": "Kameleon", - "chameleon_desc": "Pierwszy zabity gracz oddaje ci swoją umiejętność", - "chameleon_copied_info": "Skopiowano umiejętność: {0}", - "chameleon_wrong_team_info": "'{0}' miał umiejętność, której twoja drużyna nie może użyć.", - - "chicken": "Kurczak", - "chicken_desc": "Otrzymujesz model kurczaka + jesteś o 10% szybszy - 50hp", - - "chillout": "Wyluzowany", - "chillout_desc": "Podłożenie bomby zajmuje znacznie więcej czasu", - - "cutter": "Scyzoryk", - "cutter_desc": "Natychmiastowe zabójstwo nożem", - - "cypher": "Kamera", - "cypher_desc": "Naciśnij [css_useSkill], aby utworzyć/przełączyć się na kamerę", - "cypher_nospace": "Kamera musi być ustawiona pod kątem prostym do ściany", - - "darkness": "Mrok", - "darkness_desc": "Nadaje efekt ciemności wybranemu przeciwnikowi", - "darkness_enemy_info": "Niech zgasną światła.", - "darkness_disable_info": "Światła wróciły.", - "darkness_player_info": "Ciemność opanowała gracza '{0}'.", - "darkness_select_info": "Nałóż efekt ciemności:", - - "deactivator": "Deaktywator", - "deactivator_desc": "Wybierasz gracza, którego supermoc chcesz wyłączyć", - "deactivator_enemy_info": "Twoja supermoc została wyłączona.", - "deactivator_player_info": "Moc gracza '{0}' została wyłączona.", - "deactivator_select_info": "Wyłącz moc gracza:", - - "deaf": "Głuchy", - "deaf_desc": "Wybierasz gracza, dla którego chcesz wyłączyć wszystkie dźwięki", - "deaf_enemy_info": "Słuchawki opuściły grę.", - "deaf_disable_info": "Znowu słyszysz.", - "deaf_player_info": "Dźwięk został wyłączony dla gracza '{0}'.", - "deaf_select_info": "Wycisz dźwięki gracza:", - - "deathbomb": "Ludzka Bomba", - "deathbomb_desc": "Po śmierci eksplodujesz i zabijasz graczy znajdujących się w zasięgu", - "deathbomb_explosion": "Kaboom!", - - "demoneye": "Oko Demona", - "demoneye_desc": "Zadajesz obrażenia wszystkim przeciwnikom, na których patrzysz", - - "disarmament": "Rozbrojenie", - "disarmament_desc": "Masz losową szanse na wyrzucenie broni wroga po trafieniu", - "disarmament_desc2": "Twoje szanse na wyrzucenie broni wroga to: {0}%", - - "distancer": "Odległościomierz", - "distancer_desc": "Możesz zobaczyć odległość do najbliższego przeciwnika", - - "dash": "Doskok", - "dash_desc": "Wykonaj drugi skok, aby wykonać doskok", - - "dracula": "Drakula", - "dracula_desc": "Po trafieniu ofiary odzyskujesz zdrowie równe pewnemu procentowi zadanych obrażeń", - - "duplicator": "Duplikator", - "duplicator_desc": "Wybierasz gracza, od którego chcesz skopiować supermoc", - "duplicator_player_info": "Moc gracza '{0}' została skopiowana.", - "duplicator_select_info": "Skopiuj moc gracza:", - - "dwarf": "Mini Majk", - "dwarf_desc": "Losowa wielkość postaci na początku rundy", - "dwarf_desc2": "Twój mnożnik wielkości to {0}x", - - "empgrenade": "Granat EMP", - "empgrenade_desc": "Kto oberwie twoim granatem, na chwilę traci radar i celownik", - "empgrenade_enemy_info": "Granat EMP wyłączył twój radar i celownik.", - - "enemyspawn": "Resp Wroga", - "enemyspawn_desc": "Naciśnij [css_useSkill], aby teleportować się na resp wroga", - - "expensiveammo": "Droga Amunicja", - "expensiveammo_desc": "Wybrany przeciwnik musi płacić za każdy oddany strzał", - "expensiveammo_disable_info": "Twoje pociski znów są darmowe.", - "expensiveammo_enemy_info": "Każdy Twój strzał kosztuje teraz {0}$.", - "expensiveammo_player_info": "Gracz '{0}' musi teraz płacić za każdy pocisk.", - "expensiveammo_select_info": "Wybierz gracza, którego amunicja stanie się droga:", - - "explodingbarrel": "Wybuchowa Beczka", - "explodingbarrel_desc": "Naciśnij [css_useSkill], aby postawić beczkę, która wybucha po trafieniu", - - "explosiveshot": "Strzał Wybuchowy", - "explosiveshot_desc": "Losowa szansa wystrzelenia pocisku wybuchowego podczas strzelania", - "explosiveshot_desc2": "Twoja szansa na wystrzelenie pocisku wybuchowego: {0}%", - - "falconeye": "Oko Sokoła", - "falconeye_desc": "Naciśnij [css_useSkill], aby aktywować kamerę z lotu ptaka", - - "fastreload": "Szybkie Rączki", - "fastreload_desc": "Naciśnij [css_useSkill], aby przeładować broń, którą obecnie trzymasz", - - "firerain": "Deszcz Ognia", - "firerain_desc": "Rzuć wabik, aby przywołać deszcz koktajli Mołotowa", - - "flash": "Flash", - "flash_desc": "Losowa prędkośc postaci na początku rundy", - "flash_desc2": "Twój mnożnik prędkości to {0}x", - - "flashlight": "Latarka", - "flashlight_desc": "Naciśnij [css_useSkill], aby włączyć lub wyłączyć latarkę. Jej światło może oślepić przeciwników", - - "fortnite": "Fortnite", - "fortnite_desc": "Naciśnij [css_useSkill], aby stworzyć barykadę, którą można zniszczyć", - - "fragilebomb": "Krucha Bomba", - "fragilebomb_desc": "Strzelanie do bomby powoduje jej uszkodzenie", - "fragilebomb_bomb_health": "Zdrowie bomby", - - "friendlyfire": "Ogień Przyjacielski", - "friendlyfire_desc": "Strzelanie do członków drużyny leczy ich", - - "frozendecoy": "Zamrażający Wabik", - "frozendecoy_desc": "Twój decoy zamraża wszystkich graczy w pobliżu", - - "gambler": "Hazardzista", - "gambler_desc": "Wybierz umiejętność z podanej listy.", - "gambler_select_info": "Wybierz umiejętność:", - "gambler_more": "#00FF00|Odśwież za ${0}", - "gambler_no_money": "Niewystarczająca ilość pieniędzy.", - - "ghost": "Duszek", - "ghost_desc": "Jesteś całkowicie niewidzialny", - - "giant": "Olbrzym", - "giant_desc": "Powiększ wybranego przeciwnika", - "giant_desc2": "Powiększ wybranego przeciwnika do {0}x normalnego rozmiaru", - "giant_disable_info": "Wróciłeś do normalnego rozmiaru.", - "giant_enemy_info": "Zostałeś powiększony do {0}x normalnego rozmiaru.", - "giant_player_info": "Powiększyłeś gracza '{0}' do {1}x normalnego rozmiaru.", - "giant_select_info": "Wybierz gracza do powiększenia:", - - "glaz": "Glaz", - "glaz_desc": "Nie widzisz granatów dymnych", - - "glitch": "Glitch", - "glitch_desc": "Wyłączasz radar wybranemu przeciwnikowi", - "glitch_enemy_info": "Twój radar został wyłączony.", - "glitch_disable_info": "Twój radar wrócił do normy.", - "glitch_player_info": "Radar gracza '{0}' został wyłączony.", - "glitch_select_info": "Wyłącz radar dla gracza:", - - "glue": "Klej", - "glue_desc": "Twoje granaty przyklejają się do ścian", - - "godmode": "Nieśmiertelność", - "godmode_desc": "Naciśnij [css_useSkill], aby stać się nieśmiertelnym na krótką chwilę", - "godmode_off": "Nieśmiertelność wyłączona", - "godmode_on": "Nieśmiertelność włączona", - - "grapple": "Hak", - "grapple_desc": "Naciśnij [css_useSkill], aby wystrzelić hak w celowany punkt i przyciągnąć się do niego", - "grapple_no_anchor_info": "Brak powierzchni do zaczepienia haka.", - "grapple_pulling_info": "PRZYCIĄGANIE", - - "gravitydecoy": "Grawitacyjny Wabik", - "gravitydecoy_desc": "Twój wabik zmienia grawitację wszystkich w pobliżu", - - "grenadier": "Granatnik", - "grenadier_desc": "Masz nieskończone granaty odłamkowe", - - "healingsmoke": "Leczący Dym", - "healingsmoke_desc": "Twoje granaty dymne leczą", - - "healingchicken": "Lecząca Kura", - "healingchicken_desc": "Twoje kury leczą Cię, gdy jesteś w pobliżu", - - "heavyweight": "Waga Ciężka", - "heavyweight_desc": "Umiejętności, które cię popychają lub spowalniają, nie działają na ciebie", - - "hermit": "Pustelnik", - "hermit_desc": "Zabijanie przywraca amunicję i część zdrowia", - - "holyhandgrenade": "Święty Granat Ręczny", - "holyhandgrenade_desc": "Twoje granaty uderzeniowe zadają podwójne obrażenia i mają podwójny zasięg", - - "homingnades": "Naprowadzane Granaty", - "homingnades_desc": "Twoje granaty (z wyjątkiem dymnych) są przyciągane do wrogów", - - "hotbomb": "Gorąca Bomba", - "hotbomb_desc": "Dopóki żyjesz, bomba zadaje obrażenia osobie, która ją niesie", - "hotbomb_hint": "Ostrożnie, bomba parzy!", - "hotbomb_disable_info": "Bomba już nie parzy.", - - "iana": "Hologram", - "iana_desc": "Naciśnij [css_useSkill], aby sterować hologramem przez kilka sekund", - - "illiterate": "Analfabeta", - "illiterate_desc": "Dopóki żyjesz, Twoi wrogowie nie potrafią czytać", - "illiterate_alert": "Analfabeta jest aktywny! Nie możesz czytać wiadomości, dopóki właściciel tej umiejętności nie zostanie wyeliminowany", - - "illusionist": "Iluzjonista", - "illusionist_desc": "Naciśnij [css_useSkill], aby wypuścić replikę idącą prosto przed siebie", - - "impostor": "Szpieg", - "impostor_desc": "Na początku rundy otrzymujesz model postaci przeciwnika", - - "infiniteammo": "Nieskończone Ammo", - "infiniteammo_desc": "Otrzymujesz nieskończoną ilość amunicji do wszystkich broni", - - "inheritance": "Spadek Rodzinny", - "inheritance_desc": "Gdy członek drużyny ginie, możesz przejąć jego umiejętność", - "inheritance_select_info": "Wybierz dziedziczoną umiejętność:", - "inheritance_player_info": "Odziedziczyłeś umiejętność gracza '{0}'.", - - "jackal": "Stópkarz", - "jackal_desc": "Każdy przeciwnik pozostawia za sobą ślad", - - "jammer": "Zakłócacz", - "jammer_desc": "Wybierasz gracza, dla którego chcesz wyłączyć celownik", - "jammer_enemy_info": "Twój celownik został wyłączony.", - "jammer_disable_info": "Twój celownik wrócił do normy.", - "jammer_player_info": "Celownik gracza '{0}' została wyłączona.", - "jammer_select_info": "Wyłącz celownik dla gracza:", - - "jester": "Błazen", - "jester_desc": "W trybie błazna nie możesz zadawać ani otrzymywać obrażeń. Tryb zmienia się co kilka sekund.", - "jester_mode": "Tryb Błazna", - "jester_on": "WŁ.", - "jester_off": "WYŁ.", - - "jetkick": "Odrzutowy Kop", - "jetkick_desc": "Wybierz gracza, aby użyć na nim odrzutowego kopa", - "jetkick_select_info": "Wybierz gracza do odrzutowego kopa:", - "jetkick_player_info": "Gracz '{0}' został odrzucony kopem.", - "jetkick_enemy_info": "Każdy strzał mocno odrzuca Cię do tyłu", - "jetkick_disable_info": "Twój odrzut wrócił do normy.", - - "jumpban": "Beznogi", - "jumpban_desc": "Wybierasz gracza, który nie będzie mógł skakać", - "jumpban_enemy_info": "Ktoś odciął ci nogi.", - "jumpban_disable_info": "Możesz znowu używać nóg.", - "jumpban_player_info": "Gracz '{0}' nie może teraz skakać.", - "jumpban_select_info": "Zablokuj skok dla gracza:", - - "jumpcurse": "Klątwa Skakania", - "jumpcurse_desc": "Wybrany przeciwnik skacze za każdym razem, gdy skacze jeden z jego sojuszników", - "jumpcurse_disable_info": "Znów możesz kontrolować swoje skoki.", - "jumpcurse_enemy_info": "Teraz skaczesz za każdym razem, gdy skacze jeden z Twoich sojuszników.", - "jumpcurse_player_info": "Gracz '{0}' skacze teraz za każdym razem, gdy robią to jego sojusznicy.", - "jumpcurse_select_info": "Wybierz gracza do przeklęcia:", - - "jumpingjack": "Pajacyk", - "jumpingjack_desc": "Skakanie przywraca zdrowie", - - "killerflash": "Zabójczy Flash", - "killerflash_desc": "Każdy całkowicie oślepiony twoim granatem umiera (również ty)", - - "knockback": "Odrzut", - "knockback_desc": "Strzelanie w powietrzu odpycha Cię do tyłu", - - "lastgasp": "Ostatnie Tchnienie", - "lastgasp_desc": "Po śmierci zadajesz obrażenia przeciwnikowi, który Cię zabił", - - "lifeswap": "Zamiana Żyć", - "lifeswap_desc": "Wybierasz gracza, z którym chcesz wymienić się zdrowiem", - "lifeswap_enemy_info": "Ktoś pożyczył sobie twoje zdrowie.", - "lifeswap_player_info": "Wymieniłeś się zdrowiem z graczem '{0}'.", - "lifeswap_select_info": "Zamień się zdrowiem z graczem:", - - "longknife": "Długi Nóż", - "longknife_desc": "Atak nożem zadaje obrażenia niezależnie od odległości", - - "longzeus": "Długi Zeus", - "longzeus_desc": "Zeus zadaje obrażenia niezależnie od odległości", - - "magneticdecoy": "Magnetyczny Wabik", - "magneticdecoy_desc": "Twój wabik przyciąga pobliskich graczy do siebie", - - "magneto": "Magneto", - "magneto_desc": "Wszystkie granaty wroga są odpychane od Ciebie", - - "magnifier": "Lupa", - "magnifier_desc": "Przybiżasz ekran wybranemu przeciwnikowi", - "magnifier_enemy_info": "Twoje pole widzenia zostało zniekształcone!", - "magnifier_disable_info": "Twój wzrok wrócił do normy.", - "magnifier_player_info": "Gracz '{0}' został zmuszony do przejścia w tryb powiększenia.", - "magnifier_select_info": "Powiększ ekran gracza:", - - "medic": "Medyk", - "medic_desc": "Naciśnij [css_useSkill], aby użyć ładunku leczniczego, który przywraca 50 punktów zdrowia", - - "miner": "Bomberman", - "miner_desc": "Twoje granaty HE wybuchają tylko wtedy, gdy w pobliżu jest wróg", - - "moneyswap": "Skarbówka", - "moneyswap_desc": "Wybierasz gracza, z którym chcesz zamienić się pieniędzmi", - "moneyswap_enemy_info": "Urząd skarbowy cię dopadł.", - "moneyswap_player_info": "Wymieniłeś swoje pieniądze z graczem '{0}'.", - "moneyswap_select_info": "Zamień się kasą z graczem:", - - "nemesis": "Nemezis", - "nemesis_desc": "Oznaczony gracz otrzymuje dodatkowe obrażenia", - "nemesis_select_info": "Wybierz gracza:", - "nemesis_player_info": "Oznaczyłeś '{0}'.", - "nemesis_enemy_info": "Zostałeś oznaczony jako nemezis, teraz otrzymujesz dodatkowe obrażenia od wszystkich.", - - "nightmare": "Koszmar", - "nightmare_desc": "Wywołaj u wybranego przeciwnika przerażającą wizję", - "nightmare_disable_info": "Koszmar minął.", - "nightmare_enemy_info": "Koszmar przesłania Ci wzrok.", - "nightmare_player_info": "Rzuciłeś koszmar na gracza '{0}'.", - "nightmare_select_info": "Wybierz gracza do nałożenia koszmaru:", - - "ninja": "Ninja", - "ninja_desc": "Stojąc nieruchomo zwiększasz swoją niewidzialność o 33%, kucając o 33%, a trzymając nóż o 33%", - - "nonades": "Pancernik", - "nonades_desc": "Granaty nie zadają Ci obrażeń", - - "norecoil": "Skupienie", - "norecoil_desc": "Brak odrzutu podczas strzelania", - - "noclip": "NoClip", - "noclip_desc": "Naciśnij [css_useSkill], aby włączyć noclip na krótki czas", - - "oneshot": "Jednostrzałowiec", - "oneshot_desc": "Po trafieniu natychmiast zabijasz przeciwnika", - - "onlyhead": "Tylko Głowa", - "onlyhead_desc": "Otrzymujesz obrażenia tylko w głowę", - - "paweljumper": "Pawel Jumper", - "paweljumper_desc": "Otrzymujesz losową liczbę dodatkowych skoków", - "paweljumper_desc2": "Otrzymujesz {0} dodatkowych skoków", - - "phoenix": "Feniks", - "phoenix_desc": "Masz losową szans na odrodzenie się po śmierci", - "phoenix_desc2": "Twoje szanse na odrodzenie się po śmierci: {0}%", - "phoenix_respawn": "Zostałeś odrodzony z popiołów dzięki mocy: CHATCOLORS.REDPhoenix", - - "psychicdefusing": "Zdalne Rozbrajanie", - "psychicdefusing_desc": "Kiedy jesteś blisko bomby, zaczynasz ją rozbrajać", - "psychicdefusing_hud_info": "Pozostało {0} sekund do rozbrojenia", - - "pilot": "Pilot", - "pilot_desc": "Lataj przez ograniczony czas. Kliknij dwa razy skok, aby lecieć", - "pilot_hud_info": "Paliwo", - - "planter": "Samowolka", - "planter_desc": "Bombę można podłożyć w dowolnym miejscu, a czas detonacji wynosi 60 sekund.", - "planter_planting": "Plantowanie ({0})...", - - "poison": "Trutka", - "poison_desc": "Wybierasz gracza, który co kilka sekund będzie otrzymywał obrażenia", - "poison_enemy_info": "Zostałeś otruty.", - "poison_disable_info": "Jesteś teraz odporny na truciznę.", - "poison_player_info": "Gracz '{0}' został otruty.", - "poison_select_info": "Zatruj gracza:", - - "primaryban": "Brak Karabinów", - "primaryban_desc": "Wybierasz gracza, który nie może używać karabinów", - "primaryban_enemy_info": "Nie możesz już używać karabinów.", - "primaryban_disable_info": "Możesz znowu używać karabinów.", - "primaryban_player_info": "Gracz '{0}' nie może już używać karabinów.", - "primaryban_select_info": "Zablokuj karabiny dla gracza:", - - "prosthesis": "Proteza", - "prosthesis_desc": "Ramiona i nogi są kuloodporne", - - "punisher": "Karający", - "punisher_desc": "Gromadzisz część otrzymanych obrażeń i uwalniasz je przy następnym strzale", - "punisher_released_info": "Zadałeś {0} dodatkowych obrażeń i odzyskałeś tyle samo życia.", - - "push": "Odpychacz", - "push_desc": "Masz losową szansę na odepchnięcie wroga po trafieniu go", - "push_desc2": "Twoje szanse na odepchnięcie wroga to: {0}%", - - "pyro": "Pyro", - "pyro_desc": "Molotow przywraca zdrowie", - - "quickshot": "Szybkostrzelność", - "quickshot_desc": "Wszystkie pociski są wystrzeliwane bardzo szybko", - - "radarhack": "Radarowiec", - "radarhack_desc": "Na radarze widać wrogów", - - "rambo": "Rambo", - "rambo_desc": "Na początku rundy otrzymujesz losową ilość zdrowia", - - "randomweapon": "Losowa Broń", - "randomweapon_desc": "Naciśnij [css_useSkill], aby otrzymać losową broń", - - "rezombie": "Re-Zombie", - "rezombie_desc": "Po śmierci odradzasz się jako zombie z większym zdrowiem i bez broni", - - "reactivearmor": "Pancerz Reaktywny", - "reactivearmor_desc": "Pancerz pochłania pierwsze otrzymane obrażenia", - - "regeneration": "Regeneracja", - "regeneration_desc": "Co kilka sekund odnawiasz zdrowie", - - "replicator": "Replikator", - "replicator_desc": "Naciśnij [css_useSkill], aby stworzyć swoją replikę, która zadaje obrażenia po trafieniu", - - "retreat": "Odwrót", - "retreat_desc": "Naciśnij [css_useSkill], aby powrócić na resp", - - "returntosender": "Zwrot do Nadawcy", - "returntosender_desc": "Pierwsze trafienie wroga powoduje, że wraca on na swój resp", - - "rewind": "Cofnięcie", - "rewind_desc": "Naciśnij [css_useSkill], aby zostawić znacznik i wkrótce do niego wrócić", - "rewind_pending_info": "POWRÓT: {0}", - - "richboy": "Bogacz", - "richboy_desc": "Na początku rundy otrzymujesz losową kwotę gotówki", - - "ricochet": "Rykoszet", - "ricochet_desc": "Twoje pociski odbijają się od ścian i nadal mogą trafić przeciwników", - - "robinhood": "Robin Hood", - "robinhood_desc": "Zadanie obrażeń przeciwnikowi powoduje kradzież jego pieniędzy", - - "rubber": "Gumowe Kule", - "rubber_desc": "Twoje pociski znacznie spowalniają graczy", - - "saper": "Saper", - "saper_desc": "Możesz szybciej podłożyć bombę i ją rozbroić", - - "secondlife": "Druga Szansa", - "secondlife_desc": "Po śmierci odradzasz się z taką samą ilością zdrowia", - - "shade": "Cień", - "shade_desc": "Masz losową szansę na teleportację za plecy trafionego wroga", - "shade_desc2": "Twoje szanse na teleportację za trafionego wroga wynoszą: {0}%", - "shade_nospace": "Brak miejsca", - - "shortbomb": "Krótka Bomba", - "shortbomb_desc": "Bomba wybucha znacznie szybciej", - - "silent": "Cichociemny", - "silent_desc": "Twoje kroki i skoki są niesłyszalne dla INNYCH graczy", - - "smoker": "Zadymiarz", - "smoker_desc": "Twoje granaty dymne nigdy się nie kończą", - - "sniperelite": "Papito", - "sniperelite_customname": "Mityczna AWP", - "sniperelite_desc": "Naciśnij [css_useSkill], aby zamienić aktualną broń na AWP", - - "soldier": "Żołnierz", - "soldier_desc": "Masz losowy mnożnik obrażeń", - "soldier_desc2": "Twój mnożnik obrażeń wynosi: {0}x", - - "soundmaker": "Dźwiękowiec", - "soundmaker_desc": "Co jakiś czas słyszysz krzyki graczy", - - "spectator": "Obserwator", - "spectator_desc": "Naciśnij [css_useSkill], aby obserwować losowego przeciwnika", - - "swapposition": "Zamiana Miejsc", - "swapposition_desc": "Naciśnij [css_useSkill], aby zamienić się miejscami z losowym przeciwnikiem", - - "takeammo": "Zabierz Amunicję", - "takeammo_desc": "Naciśnij [css_useSkill], aby zabrać magazynek aktywnej broni losowego przeciwnika", - "takeammo_hud_info1": "Nie znaleziono gracza z aktywnym magazynkiem.", - "takeammo_hud_info2": "Przeciwnik nie ma magazynków.", - "takeammo_enemy_info": "Straciłeś trochę amunicji.", - - "teamteleport": "Teleport do drużyny", - "teamteleport_desc": "Naciśnij [css_useSkill], aby teleportować się do członka drużyny, na którego patrzysz", - "teamteleport_noenemy": "Nie znaleziono członka drużyny", - "teamteleport_hud_info": "Znaleziono: {0}", - - "teleporter": "Teleporter", - "teleporter_desc": "Masz szansę na zamianę miejsc z trafionym wrogiem", - "teleporter_desc2": "Szansa na zamianę miejsc po trafieniu: {0}%", - - "thief": "Złodziej", - "thief_desc": "Możesz ukraść supermoc wybranemu graczowi", - "thief_enemy_info": "Twoja supermoc została skradziona.", - "thief_player_info": "Moc gracza '{0}' została skradziona.", - "thief_select_info": "Ukradnij moc gracza:", - "thief_incorrect_skill": "Tej umiejętności nie można wybrać!", - - "thirdeye": "Trzecie Oko", - "thirdeye_desc": "Naciśnij [css_useSkill], aby aktywować trzecią osobę", - - "thorns": "Ciernie", - "thorns_desc": "Twój przeciwnik otrzymuje część obrażeń, które zadał ci", - - "throwingknife": "Nóż do Rzucania", - "throwingknife_desc": "Naciśnij [css_useSkill], aby rzucić nożem. Ale uważaj na innych", - - "toxicsmoke": "Toksyczny Dym", - "toxicsmoke_desc": "Twoje granaty dymny zadają obrażenia", - - "tripwire": "Linka z Drutu", - "tripwire_desc": "Naciśnij [css_useSkill], aby rozciągnąć drut między dwiema ścianami. Wrogowie, którzy go dotkną, pojawią się na Twoim radarze", - "tripwire_no_wall_info": "Po obu stronach nie ma wystarczająco blisko położonych ścian.", - "tripwire_placed_info": "Linka została rozstawiona.", - "tripwire_triggered_info": "'{0}' uruchomił Twoją linkę.", - - "truearmor": "Prawdziwy Pancerz", - "truearmor_desc": "Pancerz pochłania część otrzymywanych obrażeń zamiast zdrowia", - - "voodoo": "Voodoo", - "voodoo_desc": "Oznaczony wróg również otrzymuje część obrażeń, które ty dostajesz", - "voodoo_select_info": "Wybierz gracza:", - "voodoo_player_info": "Związałeś '{0}' swoim voodoo.", - - "wallhack": "Wallhack", - "wallhack_desc": "Widzisz wrogów przez ściany", - - "watchmaker": "Zegarmistrz", - "watchmaker_desc": "Każdy rzut granatem zmienia czas rundy", - "watchmaker_ct": "Czas rundy został skrócony o {0} sekund.", - "watchmaker_tt": "Czas rundy został wydłużony o {0} sekund", - - "weaponsswap": "Zamiana Broni", - "weaponsswap_desc": "Naciśnij [css_useSkill], aby zamienić się bronią z losowym przeciwnikiem", - "weaponsswap_hud_info2": "Nie posiadasz broni na zamiane", - - "weightless": "Nieważkość", - "weightless_desc": "Twoje granaty nie podlegają grawitacji i lecą szybciej", - - "wildthrow": "Dzikie Rzuty", - "wildthrow_desc": "Wybierz gracza, który będzie miał trudności z rzucaniem granatami", - "wildthrow_player_info": "Gracz '{0}' zapomniał wszystkie lineup'y", - "wildthrow_enemy_info": "Za bardzo denerwujesz się podczas rzucania granatami.", - "wildthrow_disable_info": "Twoja pamięć odnośnie granatów wróciła do normy.", - "wildthrow_select_info": "Wybierz gracza:", - - "zeus": "Zeus", - "zeus_desc": "Zeus x27 natychmiastowo się odnawia", - - "your_skill": "Twoja aktualna moc", - "enemy_skill": "Supermoc przeciwnika", - "observer_skill": "Moc gracza", - "welcome_message": "Witaj {PLAYER} na serwerze {SERVER_NAME}!", - "drawing_skill": "Losowanie mocy", - "disabled_weapon": "Nie możesz używać tej broni", - - "hud_info": "Poczekaj jeszcze {0} sekund", - "hud_info_no_enemy": "Nie znaleziono przeciwnika", - "active_hud_info": "Działa jeszcze przez {0} milisekund", - - "skills_menu": "Lista Super Mocy", - "no_player": "Nie znaleziono pasującego gracza.", - "duplicate_player": "Znaleziono więcej niż jednego gracza o tej samej nazwie.", - "selectplayerskill_command": "Wpisz /t", - "selectplayerskill_incorrect_enemy_index": "Nie znaleziono graczy do wyboru.", - "curse_limit_info": "Osiągnięto limit klątw dla {0}", - - "skill_not_found_setskill": "Nie znaleziono takiej CHATCOLORS.REDsupermocy", - "player_not_found_setskill": "Nie znaleziono takiego CHATCOLORS.REDgracza", - "correct_form_setskill": "Poprawne użycie: CHATCOLORS.RED!setskill ", - "correct_form_setscore": "Poprawne użycie: CHATCOLORS.RED!setscore ", - "done_setskill": "Ustawiono Supermoc", - "error_setskill": "Nie udało się ustawić CHATCOLORS.REDsupermocy", - "for_setskill": "dla", - - "invalid_map": "Nazwa mapy została wprowadzona nieprawidłowo!", - "loading_map": "Ładowanie nowej mapy", - - "pause": "Mecz został wstrzymany.", - "unpause": "Mecz został wznowiony.", - "healed": "Zostałeś uleczony.", - "game_start": "Gra rozpoczęta!", - "reload": "Tłumaczenia i konfigi zostały ponownie załadowane.", - "hud_on": "HUD został włączony.", - "hud_off": "HUD został wyłączony.", - - "vote_started": "Głosowanie rozpoczęte: '{0}'", - "vote_timeout": "Głosowanie '{0}' przekroczyło limit czasu!", - "vote_wait": "Musisz poczekać, zanim rozpoczniesz kolejne głosowanie!", - "vote_same_wait": "Musisz poczekać, zanim ponownie rozpoczniesz to samo głosowanie!", - "vote_not_enough_players": "Za mało graczy, aby rozpocząć głosowanie!", - "vote_alredy_voted": "Już zagłosowałeś!", - "vote_vote": "Głosowanie", - - "bombsite_a": "Strefa detonacji A", - "bombsite_b": "Strefa detonacji B", - "bombplanted": "Bomba została podłożona\n{0} sekund do detonacji", - - "teammate_skills": "Supermoce twoich sojuszników", - "summary": "Podsumowanie z ostatniej rundy", - - "menu_controlls_scroll": "W/S – Przewijanie", - "menu_controlls_padding": " | ", - "menu_controlls_select": "E - Wybierz" -} diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/pt-br.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/pt-br.json deleted file mode 100644 index 86f8549..0000000 --- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/pt-br.json +++ /dev/null @@ -1,671 +0,0 @@ -{ - "none": "Nenhuma", - "none_desc": "Você não tem nenhuma habilidade", - - "aimbot": "Aimbot", - "aimbot_desc": "Toda bala que você acertar conta como um hs", - - "aimlock": "Aim Lock", - "aimlock_desc": "Pressione [css_useSkill] para travar a mira no inimigo mais próximo", - - "anomaly": "Máquina do Tempo", - "anomaly_desc": "Pressione [css_useSkill] para voltar alguns segundos no tempo", - - "antyflash": "Anti-Flash", - "antyflash_desc": "Você é imune a flashes, e flashbangs duram 7 segundos", - - "antyhead": "Cabeça de Ferro", - "antyhead_desc": "Você não recebe dano de headshots", - - "areareaper": "Ceifador de Bombsite", - "areareaper_desc": "Você pode escolher um bombsite para desativar", - "areareaper_incorrect_site": "Nenhum bombsite encontrado.", - "areareaper_no_site": "Nenhum bombsite encontrado.", - "areareaper_select_info": "Escolha o bomb p/ desativar:", - "areareaper_site_disabled": "Bombsite {0} foi desativado - nenhuma bomba pode ser plantada lá!", - "areareaper_used_info": "Seu poder já foi usado.", - "areareaper_teammates_info": "A área {0} foi bloqueada para plantar a bomba.", - "areareaper_bombsite_disabled": "Este local de bomba foi desativado!", - - "armored": "Super Tiro", - "armored_desc": "Seu dano é multiplicado por um valor aleatório", - "armored_desc2": "Seu multiplicador de dano é: {0}x", - - "assassin": "Assassino", - "assassin_desc": "Você causa mais dano aos inimigos de costas", - - "astronaut": "Astronauta", - "astronaut_desc": "Sua gravidade é multiplicada por um valor aleatório", - "astronaut_desc2": "Sua gravidade aleatória é: {0}x", - - "bankrupt": "Ladrão", - "bankrupt_desc": "Escolha o jogador que perderá todo o dinheiro", - "bankrupt_enemy_info": "Você ficou pobre", - "bankrupt_player_info": "O jogador '{0}' ficou pobre.", - "bankrupt_select_info": "Escolha jogador p/ ficar pobre:", - - "baseball": "Decoy Aleluia", - "baseball_desc": "Sua decoy ricocheteia nas paredes e mata instantaneamente um inimigo ao acertá-lo", - - "behind": "Pião do Baú", - "behind_desc": "Você tem uma chance aleatória de girar um inimigo 180 graus ao acertá-lo", - "behind_desc2": "Sua chance de girar um inimigo ao acertá-lo é: {0}%", - - "berserker": "Berserker", - "berserker_desc": "Você causa mais dano e se move mais rápido conforme sua vida diminui", - - "blademaster": "Mestre das Lâminas", - "blademaster_desc": "Enquanto segura a faca, você tem chance de desviar de um tiro", - - "blastshot": "Tiro Explosivo", - "blastshot_desc": "Pressione Attack2 com a MP5 para disparar uma granada HE", - - "bounty": "Recompensa", - "bounty_desc": "Coloque um preço na cabeça de um inimigo; quem o matar leva o dinheiro", - "bounty_select_info": "Escolha um jogador:", - "bounty_player_info": "Você colocou {1}$ de recompensa em '{0}'.", - "bounty_enemy_info": "Puseram {0}$ de recompensa na sua cabeça.", - "bounty_claimed_info": "Você matou '{0}' e levou {1}$.", - - "bunnyhop": "Coelho", - "bunnyhop_desc": "Você ganha \"BunnyHop\" automático", - - "c4camouflage": "Camuflagem C4", - "c4camouflage_desc": "Você fica invisível enquanto segura a bomba", - - "carefulbullets": "Errou, mamou", - "carefulbullets_desc": "Selecione um jogador vai sofrer dano ao errar cada tiro", - "carefulbullets_enemy_info": "A partir de agora, seu erro vai literalmente doer.", - "carefulbullets_disable_info": "Errar tiros não causará mais dano.", - "carefulbullets_player_info": "'{0}' agora precisa ter mais cuidado.", - "carefulbullets_select_info": "O erro prejudica o jogador:", - - "catapult": "Catapulta", - "catapult_desc": "Você tem uma chance aleatória de lançar um inimigo para cima", - "catapult_desc2": "Sua chance de lançar um inimigo ao acertá-lo é: {0}%", - - "chameleon": "Camaleão", - "chameleon_desc": "O primeiro jogador que você matar lhe dá a habilidade dele", - "chameleon_copied_info": "Habilidade copiada: {0}", - "chameleon_wrong_team_info": "'{0}' tinha uma habilidade que sua equipe não pode usar.", - - "chicken": "Galinha", - "chicken_desc": "Você é uma galinha com +10% de movimento mais rápido e -50 HP", - - "chillout": "Esqueci a Senha", - "chillout_desc": "Plantar a bomba leva significativamente mais tempo", - - "cutter": "Corte Rápido", - "cutter_desc": "Você mata instantaneamente com a faca", - - "cypher": "CFTV", - "cypher_desc": "Pressione [css_useSkill] para criar/mudar para uma câmera", - "cypher_nospace": "A câmera deve ser posicionada em ângulo reto com a parede", - - "darkness": "Escuridão", - "darkness_desc": "Aplica um efeito de escuridão a um inimigo escolhido", - "darkness_enemy_info": "Que as luzes se apaguem.", - "darkness_disable_info": "As luzes voltaram.", - "darkness_player_info": "A escuridão tomou conta do jogador '{0}'.", - "darkness_select_info": "Escolha jogador: escuridão:", - - "deactivator": "Desativador", - "deactivator_desc": "Escolha um jogador para desativar a habilidade", - "deactivator_enemy_info": "Sua habilidade foi desativada.", - "deactivator_player_info": "A habilidade do jogador '{0}' foi desativada.", - "deactivator_select_info": "Desativar skill do jogador:", - - "deaf": "Surdo", - "deaf_desc": "Escolha um jogador para desativar todos os sons", - "deaf_enemy_info": "Seus fones de ouvido saíram do jogo.", - "deaf_disable_info": "Você pode ouvir novamente.", - "deaf_player_info": "O som foi desativado para o jogador '{0}'.", - "deaf_select_info": "Silenciar jogador:", - - "deathbomb": "Bomba mortal", - "deathbomb_desc": "Você explode ao morrer, matando os jogadores próximos", - "deathbomb_explosion": "Kaboom!", - - "demoneye": "Olho Demoníaco", - "demoneye_desc": "Você causa dano a todos os inimigos que estiver olhando", - - "disarmament": "Desarmamento", - "disarmament_desc": "Você tem uma chance aleatória de fazer um inimigo dropar a arma ao acertá-lo", - "disarmament_desc2": "Sua chance de desarmar um inimigo é: {0}%", - - "distancer": "Medidor de Distância", - "distancer_desc": "Você pode ver a distância até o inimigo mais próximo", - - "dash": "Impulso", - "dash_desc": "Pule novamente para receber um impulso", - - "dracula": "Drácula", - "dracula_desc": "Acertar um inimigo restaura sua vida igual a ao dano causado", - - "duplicator": "ctrl+c ctrl+v", - "duplicator_desc": "Escolha um jogador para copiar a habilidade", - "duplicator_player_info": "A habilidade do jogador '{0}' foi copiada.", - "duplicator_select_info": "Copiar skill do jogador:", - - "dwarf": "Anão", - "dwarf_desc": "Sua altura agora é aleatória", - "dwarf_desc2": "Seu multiplicador de altura é: {0}x", - - "empgrenade": "Granada EMP", - "empgrenade_desc": "Quem se ferir com sua granada perde o radar e a mira por um tempo", - "empgrenade_enemy_info": "Uma granada EMP derrubou seu radar e sua mira.", - - "enemyspawn": "Spawn Inimigo", - "enemyspawn_desc": "Pressione [css_useSkill] para se teletransportar para a base inimiga", - - "expensiveammo": "Munição Cara", - "expensiveammo_desc": "Um inimigo escolhido precisa pagar por cada disparo", - "expensiveammo_disable_info": "Suas balas voltaram a ser gratuitas.", - "expensiveammo_enemy_info": "Agora cada tiro que você dispara custa {0}$.", - "expensiveammo_player_info": "O jogador '{0}' agora precisa pagar por cada bala.", - "expensiveammo_select_info": "Selecione um jogador cuja munição ficará cara:", - - "explodingbarrel": "Barril Explosivo", - "explodingbarrel_desc": "Pressione [css_useSkill] para colocar um barril que explode quando atingido", - - "explosiveshot": "Tiro Explosivo", - "explosiveshot_desc": "Chance aleatória de disparar uma bala explosiva enquanto atira", - "explosiveshot_desc2": "Sua chance de disparar uma bala explosiva: {0}%", - - "falconeye": "Olho de Águia", - "falconeye_desc": "Pressione [css_useSkill] para ativar uma câmera 360 com visão aérea", - - "fastreload": "Recarga Rápida", - "fastreload_desc": "Pressione [css_useSkill] para recarregar a arma que você está segurando", - - "firerain": "Chuva de Fogo", - "firerain_desc": "Jogue uma isca para chamar uma chuva de Molotovs", - - "flash": "Ligeirinho", - "flash_desc": "Velocidade de movimentação aleatória no início da rodada", - "flash_desc2": "Seu multiplicador de velocidade é: {0}x", - - "flashlight": "Lanterna", - "flashlight_desc": "Pressione [css_useSkill] para ligar ou desligar a lanterna. Sua luz pode cegar os inimigos", - - "fortnite": "Fortnite", - "fortnite_desc": "Pressione [css_useSkill] para criar uma barreira destrutível", - - "fragilebomb": "Bomba Frágil", - "fragilebomb_desc": "Atirar na bomba a danifica", - "fragilebomb_bomb_health": "Vida da bomba", - - "friendlyfire": "Fogo Amigo", - "friendlyfire_desc": "Atirar em companheiros de equipe os cura", - - "frozendecoy": "Decoy Congelante", - "frozendecoy_desc": "Sua decoy congela os players próximos", - - "gambler": "Tigrinho", - "gambler_desc": "Selecione uma habilidade da lista.", - "gambler_select_info": "Escolha sua habilidade:", - "gambler_more": "#00FF00|Atualizar por ${0}", - "gambler_no_money": "Yetersiz bakiye.", - - "ghost": "Fantasma", - "ghost_desc": "Você é completamente invisível", - - "giant": "Gigante", - "giant_desc": "Aumente o tamanho de um inimigo à sua escolha", - "giant_desc2": "Aumente o tamanho de um inimigo à sua escolha para {0}x o tamanho normal", - "giant_disable_info": "Você voltou ao seu tamanho normal.", - "giant_enemy_info": "Você foi aumentado para {0}x o tamanho normal.", - "giant_player_info": "Você aumentou o jogador '{0}' para {1}x o tamanho normal.", - "giant_select_info": "Selecione um jogador para aumentar:", - - "glaz": "Smoke Transparente", - "glaz_desc": "Smokes tornam-se transparentes para você", - - "glitch": "Sem Mapa", - "glitch_desc": "Desativa o radar de um inimigo escolhido", - "glitch_enemy_info": "Seu radar foi desativado.", - "glitch_disable_info": "Seu radar voltou ao normal.", - "glitch_player_info": "O radar do jogador '{0}' foi desativado.", - "glitch_select_info": "Desativar radar do jogador:", - - "glue": "Semtex", - "glue_desc": "Suas granadas grudam nas paredes", - - "godmode": "Modo Deus", - "godmode_desc": "Pressione [css_useSkill] para se tornar imortal por alguns segundos", - "godmode_off": "Imortalidade desativada", - "godmode_on": "Imortalidade ativada", - - "grapple": "Gancho", - "grapple_desc": "Pressione [css_useSkill] para lançar um gancho no ponto mirado e se puxar até lá", - "grapple_no_anchor_info": "Nenhuma superfície para prender o gancho.", - "grapple_pulling_info": "PUXANDO", - - "gravitydecoy": "Chamariz Gravitacional", - "gravitydecoy_desc": "Seu chamariz muda a gravidade de todos que estão por perto", - - "grenadier": "Bomberman", - "grenadier_desc": "Você tem HEs infinitas", - - "healingsmoke": "Smoke Amiga", - "healingsmoke_desc": "Suas smokes curam", - - "healingchicken": "Galinha Curadora", - "healingchicken_desc": "Suas galinhas curam você enquanto você estiver por perto", - - "heavyweight": "Peso Pesado", - "heavyweight_desc": "Habilidades que empurram ou te deixam lento não fazem efeito em você", - - "hermit": "Sanguessuga", - "hermit_desc": "Matar restaura munição e uma parte da sua vida", - - "holyhandgrenade": "Granada Obesa", - "holyhandgrenade_desc": "HEs causam dano dobrado e têm alcance dobrado", - - "homingnades": "Granadas Teleguiadas", - "homingnades_desc": "Suas granadas (exceto fumaça) são atraídas por inimigos", - - "hotbomb": "Bomba Quente", - "hotbomb_desc": "Enquanto você estiver vivo, a bomba causa dano ao portador", - "hotbomb_hint": "Cuidado, a bomba está quente!", - "hotbomb_disable_info": "A bomba não está mais queimando.", - - "iana": "Holograma", - "iana_desc": "Pressione [css_useSkill] para controlar seu holograma por alguns segundos", - - "illiterate": "Analfabeto", - "illiterate_desc": "Enquanto você estiver vivo, seus inimigos não conseguem ler", - "illiterate_alert": "Analfabeto está ativo! Você não pode ler mensagens até que o proprietário desta habilidade seja eliminado", - - "illusionist": "Ilusionista", - "illusionist_desc": "Pressione [css_useSkill] para enviar uma réplica que caminha em frente", - - "impostor": "Impostor", - "impostor_desc": "Você começa a rodada vestido do time inimigo", - - "infiniteammo": "Munição Infinita", - "infiniteammo_desc": "Você recebe munição infinita para todas as suas armas", - - "inheritance": "Herança", - "inheritance_desc": "Quando um companheiro de equipe morre, você pode assumir a habilidade dele", - "inheritance_select_info": "Escolha a habilidade que você herda:", - "inheritance_player_info": "Você herdou a habilidade de '{0}'.", - - "jackal": "Lesma", - "jackal_desc": "Cada adversário deixa um rastro atrás de si", - - "jammer": "No Scope", - "jammer_desc": "Escolha um jogador para desativar a mira", - "jammer_enemy_info": "Sua mira foi desativada.", - "jammer_disable_info": "Sua mira voltou ao normal.", - "jammer_player_info": "A mira do jogador '{0}' foi desativada.", - "jammer_select_info": "Desativar mira do jogador:", - - "jester": "Palhaço", - "jester_desc": "No modo bobo você não pode causar nem receber dano. Esse modo muda a cada poucos segundos.", - "jester_mode": "Modo Palhaço", - "jester_on": "LIG.", - "jester_off": "DESL.", - - "jetkick": "Chute a Jato", - "jetkick_desc": "Selecione um jogador para aplicar um chute a jato", - "jetkick_select_info": "Selecione um jogador para o chute a jato:", - "jetkick_player_info": "O jogador '{0}' recebeu um chute a jato.", - "jetkick_enemy_info": "Cada tiro empurra você para trás", - "jetkick_disable_info": "Seu recuo voltou ao normal.", - - "jumpban": "Perneta", - "jumpban_desc": "Escolha um jogador que não poderá pular", - "jumpban_enemy_info": "Cortaram as suas pernas.", - "jumpban_disable_info": "Você recuperou o uso das pernas.", - "jumpban_player_info": "O jogador '{0}' não pode mais pular.", - "jumpban_select_info": "Banir pulo do jogador:", - - "jumpcurse": "Maldição do Salto", - "jumpcurse_desc": "Um inimigo escolhido pula sempre que um de seus companheiros pula", - "jumpcurse_disable_info": "Você pode controlar seus saltos novamente.", - "jumpcurse_enemy_info": "Agora você pula sempre que um de seus companheiros pula.", - "jumpcurse_player_info": "O jogador '{0}' agora pula sempre que seus companheiros pulam.", - "jumpcurse_select_info": "Selecione um jogador para amaldiçoar:", - - "jumpingjack": "Pula-Pula", - "jumpingjack_desc": "Pular restaura vida", - - "killerflash": "Flash Mortal", - "killerflash_desc": "Qualquer pessoa cega pela sua flash morre (incluindo você)", - - "knockback": "Repulsão", - "knockback_desc": "Atirar enquanto estiver no ar empurra você para trás", - - "lastgasp": "Último Suspiro", - "lastgasp_desc": "Após morrer, você causa dano ao inimigo que matou você", - - "lifeswap": "Troca de Vida", - "lifeswap_desc": "Escolha um jogador para trocar de vida", - "lifeswap_enemy_info": "Alguém pegou sua vida emprestada.", - "lifeswap_player_info": "Você trocou vida com o jogador '{0}'.", - "lifeswap_select_info": "Trocar de vida com jogador:", - - "longknife": "Espada", - "longknife_desc": "Um ataque com faca causa danos independentemente da distância", - - "longzeus": "Zeus Longo", - "longzeus_desc": "Zeus causa dano independentemente da distância", - - "magneticdecoy": "Decoy Magnético", - "magneticdecoy_desc": "Seu decoy atrai jogadores próximos para si mesmo", - - "magneto": "Magneto", - "magneto_desc": "Todas as granadas inimigas są repelidas para longe de você", - - "magnifier": "Lupa", - "magnifier_desc": "Força a tela do inimigo a dar um zoom, reduzindo seu campo de visão", - "magnifier_enemy_info": "Seu campo de visão foi distorcido!", - "magnifier_disable_info": "Sua visão voltou ao normal.", - "magnifier_player_info": "O jogador ‘{0}’ foi forçado a entrar no modo zoom.", - "magnifier_select_info": "Ampliar tela do jogador:", - - "medic": "Médico", - "medic_desc": "Pressione [css_useSkill] para usar uma injeção que restaura 50 de vida", - - "miner": "Mineiro de Bombas", - "miner_desc": "Sua granada HE só explode quando há um inimigo por perto", - - "moneyswap": "Troca de Grana", - "moneyswap_desc": "Escolha um jogador para trocar de dinheiro com ele", - "moneyswap_enemy_info": "Você provavelmente virou classe B", - "moneyswap_player_info": "Você trocou dinheiro com o jogador '{0}'.", - "moneyswap_select_info": "Trocar dinheiro c/ jogador:", - - "nemesis": "Nêmesis", - "nemesis_desc": "O jogador que você marcar recebe dano extra", - "nemesis_select_info": "Escolha um jogador:", - "nemesis_player_info": "Você marcou '{0}'.", - "nemesis_enemy_info": "Você foi marcado como nêmesis, agora recebe dano extra de todos.", - - "nightmare": "Pesadelo", - "nightmare_desc": "Faça um inimigo escolhido ter uma visão aterrorizante", - "nightmare_disable_info": "O pesadelo desapareceu.", - "nightmare_enemy_info": "Um pesadelo está obscurecendo sua visão.", - "nightmare_player_info": "Você lançou um pesadelo sobre o jogador '{0}'.", - "nightmare_select_info": "Selecione um jogador para o pesadelo:", - - "ninja": "Ninja", - "ninja_desc": "Ficar parado aumenta sua invisibilidade em 33%, agachar em 33%, e segurar uma faca em 33%", - - "nonades": "Imune a Granadas", - "nonades_desc": "Granadas não causam dano a você", - - "norecoil": "Sem Recoil", - "norecoil_desc": "Sem recoil ao atirar", - - "noclip": "NoClip", - "noclip_desc": "Pressione [css_useSkill] para ativar noclip por poucos segundos", - - "oneshot": "Ignorante", - "oneshot_desc": "Acertar um inimigo o mata instantaneamente", - - "onlyhead": "Só na Cabeçinha", - "onlyhead_desc": "Você só recebe headshot", - - "paweljumper": "Parkourista", - "paweljumper_desc": "Você recebe um número aleatório de pulos extras", - "paweljumper_desc2": "Você ganha {0} pulos extras", - - "phoenix": "Fênix", - "phoenix_desc": "Você tem uma chance aleatória de renascer após a morte", - "phoenix_desc2": "Sua chance de renascer após a morte: {0}%", - "phoenix_respawn": "Você foi ressuscitado das cinzas graças ao poder de: CHATCOLORS.REDPhoenix", - - "psychicdefusing": "Desarme Psíquico", - "psychicdefusing_desc": "Quando você está proximo da bomba, começa a desarmá-la automaticamente", - "psychicdefusing_hud_info": "{0} segundos restantes para desarmar", - - "pilot": "Jetpack", - "pilot_desc": "Voe por tempo limitado. Clique duas vezes no pulo para voar", - "pilot_hud_info": "Combustível", - - "planter": "Meu Bombsite Minha Vida", - "planter_desc": "Você pode plantar a bomba em qualquer lugar, com um tempo de detonação de 60 segundos.", - "planter_planting": "Plantando ({0})...", - - "poison": "Veneno", - "poison_desc": "Escolha um jogador que receberá dano a cada poucos segundos", - "poison_enemy_info": "Você foi envenenado.", - "poison_disable_info": "Você agora está imune ao veneno.", - "poison_player_info": "O jogador '{0}' foi envenenado.", - "poison_select_info": "Envenenar jogador:", - - "primaryban": "Sem Rifle", - "primaryban_desc": "Escolha um jogador que não poderá usar rifles", - "primaryban_enemy_info": "Você não pode mais usar rifles.", - "primaryban_disable_info": "Você pode usar rifles novamente.", - "primaryban_player_info": "O jogador '{0}' não pode mais usar rifles.", - "primaryban_select_info": "Banir rifles do jogador:", - - "prosthesis": "Prótese", - "prosthesis_desc": "Braços e pernas são à prova de balas", - - "punisher": "Punidor", - "punisher_desc": "Você guarda parte do dano recebido e soma no seu próximo tiro", - "punisher_released_info": "Você causou {0} de dano extra e recuperou a mesma vida.", - - "push": "Empurrão", - "push_desc": "Você tem uma chance aleatória de empurrar um inimigo ao acertá-lo", - "push_desc2": "Suas chances de empurrar o inimigo são: {0}%", - - "pyro": "Pirotecnia", - "pyro_desc": "Molotov recupera vida", - - "quickshot": "Tiro Rápido", - "quickshot_desc": "Todas as balas são disparadas extremamente rapidas", - - "radarhack": "Hack de Mapa", - "radarhack_desc": "Inimigos são visíveis no mapa", - - "rambo": "Rambo", - "rambo_desc": "Você recebe uma quantidade aleatória de vida no início da rodada", - - "randomweapon": "Arma Aleatória", - "randomweapon_desc": "Pressione [css_useSkill] para receber uma arma aleatória", - - "rezombie": "Walking Dead", - "rezombie_desc": "Após morrer, você renasce como um zumbi com mais vida porém sem armas", - - "reactivearmor": "Armadura Reativa", - "reactivearmor_desc": "A armadura absorve o primeiro dano recebido", - - "regeneration": "Regeneração", - "regeneration_desc": "Você restaura vida a cada poucos segundos", - - "replicator": "Clone", - "replicator_desc": "Pressione [css_useSkill] para criar um clone que causa dano ao ser atingido", - - "retreat": "De Volta as Origens", - "retreat_desc": "Pressione [css_useSkill] para retornar ao spawn", - - "returntosender": "Devolução ao Remetente", - "returntosender_desc": "O primeiro tiro em um inimigo o envia de volta a sua base", - - "rewind": "Retroceder", - "rewind_desc": "Pressione [css_useSkill] para deixar uma marca aqui e voltar a ela logo depois", - "rewind_pending_info": "RETORNO: {0}", - - "richboy": "Filhinho de Papai", - "richboy_desc": "Você recebe uma quantidade aleatória de dinheiro no início da rodada", - - "ricochet": "Ricochete", - "ricochet_desc": "Suas balas ricocheteiam nas paredes e ainda podem acertar inimigos", - - "robinhood": "Robin Hood", - "robinhood_desc": "Atirar em um inimigo rouba seu dinheiro", - - "rubber": "Balas de Borracha", - "rubber_desc": "Seus tiros deixam os jogadores lentos ao serem atingidos", - - "saper": "Especialista", - "saper_desc": "Você pode plantar e desarmar bombas mais rápido", - - "secondlife": "Segunda Chance", - "secondlife_desc": "Após morrer, você renasce com a mesma quantidade de vida", - - "shade": "Sombra", - "shade_desc": "Você tem uma chance aleatória de teletransportar para trás de um inimigo ao atingi-lo", - "shade_desc2": "Suas chances de se teletransportar para trás de um inimigo atingido são: {0}%", - "shade_nospace": "Sem espaço disponível", - - "shortbomb": "Pavio Longo", - "shortbomb_desc": "A bomba demora muito mais para explodir", - - "silent": "Shhhiu!", - "silent_desc": "Seus passos e pulos são silenciosos para OUTROS jogadores", - - "smoker": "Tiryaki", - "smoker_desc": "Sis bombalarınız asla bitmez", - - "sniperelite": "Sniper do BOPE", - "sniperelite_desc": "Pressione [css_useSkill] para trocar sua arma atual por uma AWP", - "sniperelite_customname": "Keskin Nişancı Elit Yeteneği", - - "soldier": "Soldado", - "soldier_desc": "Seus tiros causam mais dano", - "soldier_desc2": "Seu multiplicador de dano é: {0}x", - - "soundmaker": "Criador de Som", - "soundmaker_desc": "De vez em quando, você ouve gritos de jogadores", - - "spectator": "Espectador", - "spectator_desc": "Pressione [css_useSkill] para ver a tela de um inimigo aleatório", - - "swapposition": "Troca de Posição", - "swapposition_desc": "Pressione [css_useSkill] para trocar de lugar com um inimigo aleatório", - - "takeammo": "Pegar Munição", - "takeammo_desc": "Pressione [css_useSkill] para pegar o carregador da arma ativa de um inimigo aleatório", - "takeammo_hud_info1": "Nenhum jogador com um carregador ativo foi encontrado.", - "takeammo_hud_info2": "O inimigo não possui carregadores.", - "takeammo_enemy_info": "Você perdeu um pouco de munição.", - - "teamteleport": "Teleporte para o Time", - "teamteleport_desc": "Pressione [css_useSkill] para se teleportar até o companheiro de equipe que você está olhando", - "teamteleport_noenemy": "Nenhum companheiro de equipe encontrado", - "teamteleport_hud_info": "Encontrado: {0}", - - "teleporter": "Teletransportador", - "teleporter_desc": "Você tem a chance de trocar de lugar com um inimigo atingido", - "teleporter_desc2": "Sua chance de trocar de lugar após o acerto: {0}%", - - "thief": "Lula", - "thief_desc": "Você pode roubar uma habilidade de um jogador escolhido", - "thief_enemy_info": "Sua habilidade foi roubada.", - "thief_player_info": "A habilidade do jogador '{0}' foi roubada.", - "thief_select_info": "Roubar skill do jogador:", - "thief_incorrect_skill": "Esta habilidade não pode ser selecionada!", - - "thirdeye": "Terceiro Olho", - "thirdeye_desc": "Pressione [css_useSkill] para ativar a terceira pessoa", - - "thorns": "Porco Espinho", - "thorns_desc": "Seu oponente receberá uma parte do dano que causou a você", - - "throwingknife": "Faca de Arremesso", - "throwingknife_desc": "Pressione [css_useSkill] para lançar uma faca. Mas cuidado com os outros", - - "toxicsmoke": "Smoke Tóxica", - "toxicsmoke_desc": "Suas smokes causam dano", - - "tripwire": "Fio de Armadilha", - "tripwire_desc": "Pressione [css_useSkill] para estender um fio entre duas paredes. Inimigos que tocarem nele aparecerão no seu radar", - "tripwire_no_wall_info": "Não há paredes próximas o suficiente dos dois lados.", - "tripwire_placed_info": "Fio de armadilha colocado.", - "tripwire_triggered_info": "'{0}' acionou seu fio.", - - "truearmor": "Armadura Real", - "truearmor_desc": "Parte do dano que você recebe sai do colete em vez da vida", - - "voodoo": "Vodu", - "voodoo_desc": "O inimigo que você marcar também recebe parte do dano que você leva", - "voodoo_select_info": "Escolha um jogador:", - "voodoo_player_info": "Você ligou '{0}' ao seu vodu.", - - "wallhack": "Wallhack", - "wallhack_desc": "Você pode ver inimigos através das paredes", - - "watchmaker": "Relojoeiro", - "watchmaker_desc": "Cada arremesso de granada altera o tempo da rodada", - "watchmaker_ct": "Tempo da rodada reduzido em {0} segundos.", - "watchmaker_tt": "Tempo da rodada estendido em {0} segundos.", - - "weaponsswap": "Troca de Armas", - "weaponsswap_desc": "Pressione [css_useSkill] para trocar armas com um inimigo aleatório", - "weaponsswap_hud_info2": "Você não tem arma para trocar", - - "weightless": "Gravidade Zero", - "weightless_desc": "Suas granadas não são afetadas pela gravidade e voam mais rápido", - - "wildthrow": "Arremesso Selvagem", - "wildthrow_desc": "Escolha um jogador que terá problemas para lançar granadas", - "wildthrow_player_info": "O jogador '{0}' esqueceu todos os seus lineups", - "wildthrow_enemy_info": "Você fica muito nervoso ao lançar granadas.", - "wildthrow_disable_info": "Sua memória sobre como lançar granadas voltou ao normal.", - "wildthrow_select_info": "Selecione um jogador:", - - "zeus": "Zeus", - "zeus_desc": "Zeus x27 recarrega instantaneamente", - - "your_skill": "Sua habilidade atual", - "enemy_skill": "Habilidade do inimigo", - "observer_skill": "Habilidade do jogador", - "welcome_message": "Bem-vindo {PLAYER} ao {SERVER_NAME}!", - "drawing_skill": "Sorteando uma habilidade", - "disabled_weapon": "Você não pode usar esta arma", - - "hud_info": "Espere mais {0} segundos", - "hud_info_no_enemy": "Nenhum inimigo encontrado", - "active_hud_info": "Ativo por mais {0} milissegundos", - - "skills_menu": "Lista de Habilidades", - "no_player": "Nenhum jogador correspondente encontrado.", - "duplicate_player": "Mais de um jogador encontrado com o mesmo nome.", - "selectplayerskill_command": "Digite /t", - "selectplayerskill_incorrect_enemy_index": "Não foram encontrados jogadores para selecionar.", - "curse_limit_info": "O limite de maldições para {0} foi atingido", - - "skill_not_found_setskill": "Nenhuma habilidade CHATCOLORS.RED encontrada", - "player_not_found_setskill": "Nenhum jogador CHATCOLORS.RED encontrado", - "correct_form_setskill": "Uso correto: CHATCOLORS.RED!setskill ", - "correct_form_setscore": "Uso correto: CHATCOLORS.RED!setscore ", - "done_setskill": "Habilidade definida", - "error_setskill": "Falha ao definir a habilidade CHATCOLORS.RED", - "for_setskill": "para", - - "invalid_map": "Nome do mapa inválido!", - "loading_map": "Carregando um novo mapa", - - "pause": "Partida pausada.", - "unpause": "Partida retomada.", - "healed": "Você foi curado.", - "game_start": "Jogo iniciado!", - "reload": "Os idiomas e as configurações foram recarregados.", - "hud_on": "O HUD foi ativado.", - "hud_off": "O HUD foi desativado.", - - "vote_started": "Votação iniciada: '{0}'", - "vote_timeout": "Votação '{0}' expirou!", - "vote_wait": "Você precisa esperar antes de iniciar outra votação!", - "vote_same_wait": "Você precisa esperar antes de iniciar a mesma votação novamente!", - "vote_not_enough_players": "Não há jogadores suficientes para iniciar uma votação!", - "vote_alredy_voted": "Você já votou!", - "vote_vote": "Votar", - - "bombsite_a": "Bombsite A", - "bombsite_b": "Bombsite B", - "bombplanted": "A bomba foi plantada\n{0} segundos até a detonação", - - "teammate_skills": "Habilidades dos seus companheiros de equipe", - "summary": "Resumo da última rodada", - - "menu_controlls_scroll": "W/S - Rolar", - "menu_controlls_padding": " | ", - "menu_controlls_select": "E - Selecionar" -} diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/ru.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/ru.json deleted file mode 100644 index 91f6cd6..0000000 --- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/ru.json +++ /dev/null @@ -1,671 +0,0 @@ -{ - "none": "Нет навыка", - "none_desc": "У вас нет навыка", - - "aimbot": "Аимбот", - "aimbot_desc": "Каждое ваше попадание считается хедшотом", - - "aimlock": "Захват прицела", - "aimlock_desc": "Нажмите [css_useSkill], чтобы зафиксировать прицел на ближайшем враге", - - "anomaly": "Аномалия", - "anomaly_desc": "Нажмите [css_useSkill], чтобы вернуться на несколько секунд назад во времени", - - "antyflash": "Антифлеш", - "antyflash_desc": "Вы невосприимчивы к флешкам, а ваши флешки действуют 7 секунд", - - "antyhead": "Железная голова", - "antyhead_desc": "Вы не получаете урон от выстрелов в голову", - - "areareaper": "Жнец зоны", - "areareaper_desc": "Вы можете выбрать бомб-сайт для деактивации", - "areareaper_incorrect_site": "Такой бомб-сайт не найден.", - "areareaper_no_site": "Бомб-сайты не найдены.", - "areareaper_select_info": "Выберите сайт для деактивации:", - "areareaper_site_disabled": "Бомб-сайт {0} деактивирован — бомбу нельзя установить там!", - "areareaper_used_info": "Ваш навык уже был использован.", - "areareaper_teammates_info": "Установка бомбы на точке {0} запрещена.", - "areareaper_bombsite_disabled": "Этот бомб-сайт отключён!", - - "armored": "Бронированный", - "armored_desc": "У вас случайный множитель получаемого урона", - "armored_desc2": "Ваш множитель получаемого урона: {0}x", - - "assassin": "Ассасин", - "assassin_desc": "Вы наносите увеличенный урон врагам со спины", - - "astronaut": "Астронавт", - "astronaut_desc": "В начале раунда вам выдаётся случайное значение гравитации", - "astronaut_desc2": "Ваша случайная гравитация: {0}x", - - "bankrupt": "Банкрот", - "bankrupt_desc": "Выберите игрока, который потеряет все свои деньги", - "bankrupt_enemy_info": "Вы обанкротились.", - "bankrupt_player_info": "Игрок '{0}' обанкротился.", - "bankrupt_select_info": "Выберите игрока для банкротства:", - - "baseball": "Бейсболист", - "baseball_desc": "Ваша ложная граната отскакивает от стен и мгновенно убивает врага при попадании", - - "behind": "Разворот врага", - "behind_desc": "Есть шанс развернуть врага на 180° при попадании", - "behind_desc2": "Ваш шанс развернуть врага при попадании: {0}%", - - "berserker": "Берсерк", - "berserker_desc": "Чем меньше у вас здоровья, тем больше урона вы наносите и тем быстрее двигаетесь", - - "blademaster": "Мастер клинка", - "blademaster_desc": "С ножом в руках у вас высокий шанс отразить выстрел", - - "blastshot": "Взрывной выстрел", - "blastshot_desc": "Нажмите Attack2 на MP5, чтобы выстрелить гранатой HE", - - "bounty": "Награда", - "bounty_desc": "Назначь награду за голову врага; тот, кто убьёт его, получит деньги", - "bounty_select_info": "Выберите игрока:", - "bounty_player_info": "Вы назначили награду {1}$ за '{0}'.", - "bounty_enemy_info": "За вашу голову назначили {0}$.", - "bounty_claimed_info": "Вы убили '{0}' и получили {1}$.", - - "bunnyhop": "Заяц", - "bunnyhop_desc": "Вы получаете автоматический «БанниХоп»", - - "c4camouflage": "Маскировка бомбы", - "c4camouflage_desc": "Вы невидимы, пока несёте бомбу", - - "carefulbullets": "Осторожные пули", - "carefulbullets_desc": "Выберите игрока, который будет получать урон за каждое ваше промахивание", - "carefulbullets_enemy_info": "Точность теперь буквально имеет значение.", - "carefulbullets_disable_info": "Промахи больше не наносят урон.", - "carefulbullets_player_info": "'{0}' теперь должен быть осторожнее.", - "carefulbullets_select_info": "Промахи ранят игрока:", - - "catapult": "Катапульта", - "catapult_desc": "Есть шанс подбросить врага вверх при попадании", - "catapult_desc2": "Ваш шанс подбросить врага при попадании: {0}%", - - "chameleon": "Хамелеон", - "chameleon_desc": "Первый убитый вами игрок отдаёт свой навык", - "chameleon_copied_info": "Навык скопирован: {0}", - "chameleon_wrong_team_info": "У '{0}' был навык, недоступный вашей команде.", - - "chicken": "Курица", - "chicken_desc": "Вы получаете модель курицы + 10% к скорости передвижения - 50 HP", - - "chillout": "Чилл", - "chillout_desc": "Установка бомбы занимает значительно больше времени", - - "cutter": "Резак", - "cutter_desc": "Мгновенное убийство ножом", - - "cypher": "Шифровальщик", - "cypher_desc": "Нажмите [css_useSkill], чтобы создать/переключиться на камеру", - "cypher_nospace": "Камера должна быть расположена под прямым углом к стене", - - "darkness": "Тьма", - "darkness_desc": "Накладывает эффекть тьмы на выбранного врага", - "darkness_enemy_info": "Пусть свет погаснет.", - "darkness_disable_info": "Свет снова включился.", - "darkness_player_info": "Тьма охватила игрока '{0}'.", - "darkness_select_info": "Выберите игрока для тьмы:", - - "deactivator": "Деактиватор", - "deactivator_desc": "Выберите игрока, чей навык вы хотите отключить", - "deactivator_enemy_info": "Ваш навык был отключён.", - "deactivator_player_info": "Навык игрока '{0}' был отключён.", - "deactivator_select_info": "Отключить навык игрока:", - - "deaf": "Глухой", - "deaf_desc": "Выберите игрока, у которого будет отключён весь звук", - "deaf_enemy_info": "Ваши наушники покинули игру.", - "deaf_disable_info": "Ты снова слышишь.", - "deaf_player_info": "Звук отключён для игрока '{0}'.", - "deaf_select_info": "Отключить звук для игрока:", - - "deathbomb": "Смертельная бомба", - "deathbomb_desc": "Вы взрываетесь при смерти, убивая ближайших игроков", - "deathbomb_explosion": "АЛЛАХУ АКБАР!!!", - - "demoneye": "Око демона", - "demoneye_desc": "Вы наносите урон каждому врагу, на которого смотрите", - - "disarmament": "Разоружение", - "disarmament_desc": "Есть шанс заставить врага выронить оружие при попадании", - "disarmament_desc2": "Ваш шанс разоружить врага: {0}%", - - "distancer": "Дальномер", - "distancer_desc": "Вы можете видеть расстояние до ближайшего врага", - - "dash": "Рывок", - "dash_desc": "Выполните второй прыжок для рывка", - - "dracula": "Дракула", - "dracula_desc": "Попадание по врагу восстанавливает здоровье в размере процента от нанесённого урона", - - "duplicator": "Дупликатор", - "duplicator_desc": "Выберите игрока, чтобы скопировать его навык", - "duplicator_player_info": "Навык игрока '{0}' был скопирован.", - "duplicator_select_info": "Скопировать навык игрока:", - - "dwarf": "Гном", - "dwarf_desc": "Случайный размер персонажа в начале раунда", - "dwarf_desc2": "Ваш множитель размера: {0}x", - - "empgrenade": "ЭМИ-граната", - "empgrenade_desc": "Тот, кто пострадал от вашей гранаты, на время теряет радар и прицел", - "empgrenade_enemy_info": "ЭМИ-граната вывела из строя ваш радар и прицел.", - - "enemyspawn": "Спавн врагов", - "enemyspawn_desc": "Нажмите [css_useSkill], чтобы телепортироваться на спавн врагов", - - "expensiveammo": "Дорогие патроны", - "expensiveammo_desc": "Выбранный противник платит за каждый выстрел", - "expensiveammo_disable_info": "Теперь ваши патроны снова бесплатны.", - "expensiveammo_enemy_info": "Теперь каждый ваш выстрел стоит {0}$.", - "expensiveammo_player_info": "Игрок '{0}' теперь должен платить за каждый патрон.", - "expensiveammo_select_info": "Выберите игрока, для которого патроны станут дорогими:", - - "explodingbarrel": "Взрывающаяся бочка", - "explodingbarrel_desc": "Нажмите [css_useSkill], чтобы установить бочку, которая взрывается при попадании", - - "explosiveshot": "Взрывной выстрел", - "explosiveshot_desc": "Случайный шанс выстрелить взрывной пулей при стрельбе", - "explosiveshot_desc2": "Ваш шанс выстрелить взрывной пулей: {0}%", - - "falconeye": "Глаз сокола", - "falconeye_desc": "Нажмите [css_useSkill], чтобы активировать камеру с высоты птичьего полёта", - - "fastreload": "Быстрая перезарядка", - "fastreload_desc": "Нажмите [css_useSkill], чтобы перезарядить текущее оружие", - - "firerain": "Огненный дождь", - "firerain_desc": "Бросьте приманку, чтобы вызвать дождь из коктейлей Молотова", - - "flash": "Флеш", - "flash_desc": "Случайная скорость игрока в начале раунда", - "flash_desc2": "Ваш множитель скорости: {0}x", - - "flashlight": "Фонарик", - "flashlight_desc": "Нажмите [css_useSkill], чтобы включить или выключить фонарик. Его свет может ослеплять врагов", - - "fortnite": "Фортнайт", - "fortnite_desc": "Нажмите [css_useSkill], чтобы создать разрушаемую баррикаду", - - "fragilebomb": "Хрупкая бомба", - "fragilebomb_desc": "Стрельба по бомбе повреждает её", - "fragilebomb_bomb_health": "Здоровье бомбы", - - "friendlyfire": "Дружественный огонь", - "friendlyfire_desc": "Стрельба по союзникам лечит их", - - "frozendecoy": "Замораживающая ловушка", - "frozendecoy_desc": "Ваша ложная граната замораживает всех ближайших игроков", - - "gambler": "Азартный игрок", - "gambler_desc": "Выберите навык из предложенного списка.", - "gambler_select_info": "Выберите ваш навык:", - "gambler_more": "#00FF00|Обновить за ${0}", - "gambler_no_money": "Недостаточно денег.", - - "ghost": "Призрак", - "ghost_desc": "Вы полностью невидимы", - - "giant": "Гигант", - "giant_desc": "Увеличьте выбранного противника", - "giant_desc2": "Увеличьте выбранного противника до {0}-кратного размера", - "giant_disable_info": "Вы снова обычного размера.", - "giant_enemy_info": "Ваш размер увеличен до {0}-кратного.", - "giant_player_info": "Вы увеличили игрока '{0}' до {1}-кратного размера.", - "giant_select_info": "Выберите игрока для увеличения:", - - "glaz": "Глаз", - "glaz_desc": "Вы видите сквозь дымовые гранаты", - - "glitch": "Глитч", - "glitch_desc": "Отключает радар выбранному врагу", - "glitch_enemy_info": "Ваш радар был отключён.", - "glitch_disable_info": "Твой радар снова работает.", - "glitch_player_info": "Радар игрока '{0}' был отключён.", - "glitch_select_info": "Отключить радар игроку:", - - "glue": "Клей", - "glue_desc": "Ваши гранаты прилипают к стенам", - - "godmode": "Режим бога", - "godmode_desc": "Нажмите [css_useSkill], чтобы стать неуязвимым на короткое время", - "godmode_off": "Неуязвимость отключена", - "godmode_on": "Неуязвимость включена", - - "grapple": "Крюк", - "grapple_desc": "Нажмите [css_useSkill], чтобы выстрелить крюком в точку прицеливания и притянуться к ней", - "grapple_no_anchor_info": "Нет поверхности для зацепа.", - "grapple_pulling_info": "ПРИТЯГИВАНИЕ", - - "gravitydecoy": "Гравитационная обманка", - "gravitydecoy_desc": "Ваша обманка меняет гравитацию всех, кто рядом", - - "grenadier": "Гренадёр", - "grenadier_desc": "У вас бесконечные осколочные гранаты", - - "healingchicken": "Лечащая курица", - "healingchicken_desc": "Ваши куры лечат вас, пока вы находитесь рядом", - - "healingsmoke": "Лечащий дым", - "healingsmoke_desc": "Ваши дымовые гранаты лечат", - - "heavyweight": "Тяжеловес", - "heavyweight_desc": "Способности, которые толкают или замедляют, на вас не действуют", - - "hermit": "Отшельник", - "hermit_desc": "Убийства восстанавливают боеприпасы и часть здоровья", - - "holyhandgrenade": "Святая граната", - "holyhandgrenade_desc": "Ваши осколочные гранаты наносят двойной урон и имеют двойную дальность", - - "homingnades": "Самонаводящиеся гранаты", - "homingnades_desc": "Ваши гранаты (кроме дымовых) притягиваются к врагам", - - "hotbomb": "Горячая бомба", - "hotbomb_desc": "Пока вы живы, бомба наносит урон её носителю", - "hotbomb_hint": "Осторожно, бомба горячая!", - "hotbomb_disable_info": "Бомба больше не обжигает.", - - "iana": "Голограмма", - "iana_desc": "Нажмите [css_useSkill], чтобы управлять своей голограммой несколько секунд", - - "illiterate": "Неграмотный", - "illiterate_desc": "Пока вы живы, ваши враги не могут читать (чат)", - "illiterate_alert": "Неграмотный активен! Вы не можете читать сообщения, пока владелец этой способности не будет устранён", - - "illusionist": "Иллюзионист", - "illusionist_desc": "Нажмите [css_useSkill], чтобы создать копию, идущую вперёд", - - "impostor": "Импостер", - "impostor_desc": "Вы начинаете раунд с моделью игрока вражеской команды", - - "infiniteammo": "Бесконечные патроны", - "infiniteammo_desc": "Вы получаете бесконечные патроны для всего оружия", - - "inheritance": "Наследие", - "inheritance_desc": "Когда союзник погибает, вы можете перенять его навык", - "inheritance_select_info": "Выберите наследуемый навык:", - "inheritance_player_info": "Вы унаследовали навык игрока '{0}'.", - - "jackal": "Трекер", - "jackal_desc": "Каждый противник оставляет за собой след", - - "jammer": "Глушилка", - "jammer_desc": "Выберите игрока, чтобы отключить его прицел", - "jammer_enemy_info": "Ваш прицел был отключён.", - "jammer_disable_info": "Твой прицел снова работает.", - "jammer_player_info": "Прицел игрока '{0}' был отключён.", - "jammer_select_info": "Отключить прицел игроку:", - - "jester": "Шут", - "jester_desc": "В режиме шута вы не можете получать или наносить урон. Режим переключается каждые несколько секунд.", - "jester_mode": "Режим шута", - "jester_on": "ВКЛ", - "jester_off": "ВЫКЛ", - - "jetkick": "Реактивный удар", - "jetkick_desc": "Выберите игрока для реактивного удара", - "jetkick_select_info": "Выберите игрока для реактивного удара:", - "jetkick_player_info": "Игрок '{0}' получил реактивный удар.", - "jetkick_enemy_info": "Каждый выстрел отбрасывает вас назад", - "jetkick_disable_info": "Ваша отдача вернулась к норме.", - - "jumpban": "Безногий", - "jumpban_desc": "Выберите игрока, который не сможет прыгать", - "jumpban_enemy_info": "Кто-то отрезал вам ноги.", - "jumpban_disable_info": "Ты снова можешь нормально двигаться.", - "jumpban_player_info": "Игрок '{0}' больше не может прыгать.", - "jumpban_select_info": "Запретить прыжки игроку:", - - "jumpcurse": "Проклятие прыжка", - "jumpcurse_desc": "Выбранный противник прыгает каждый раз, когда прыгает кто-либо из его союзников", - "jumpcurse_disable_info": "Теперь вы снова можете контролировать свои прыжки.", - "jumpcurse_enemy_info": "Теперь вы будете прыгать каждый раз, когда прыгает кто-либо из ваших союзников.", - "jumpcurse_player_info": "Игрок '{0}' теперь прыгает вместе со своими союзниками.", - "jumpcurse_select_info": "Выберите игрока для проклятия:", - - "jumpingjack": "Прыгающий Джек", - "jumpingjack_desc": "Прыжки восстанавливают здоровье", - - "killerflash": "Смертельная флешка", - "killerflash_desc": "Любой, полностью ослеплённый вашей флешкой, погибает (включая вас)", - - "knockback": "Отдача", - "knockback_desc": "Стрельба в воздухе отталкивает вас назад", - - "lastgasp": "Последний вздох", - "lastgasp_desc": "После смерти вы наносите урон врагу, который вас убил", - - "lifeswap": "Обмен жизнями", - "lifeswap_desc": "Выберите игрока для обмена здоровьем", - "lifeswap_enemy_info": "Кто-то занял ваше здоровье.", - "lifeswap_player_info": "Вы обменялись здоровьем с игроком '{0}'.", - "lifeswap_select_info": "Обменять здоровье с игроком:", - - "longknife": "Длинный нож", - "longknife_desc": "Удар ножом наносит урон независимо от расстояния", - - "longzeus": "Длинный Зевс", - "longzeus_desc": "Зевс наносит урон независимо от расстояния", - - "magneticdecoy": "Магнитная ловушка", - "magneticdecoy_desc": "Ваша ложная граната притягивает ближайших игроков к себе", - - "magneto": "Магнето", - "magneto_desc": "Все вражеские гранаты отталкиваются от вас", - - "magnifier": "Лупа", - "magnifier_desc": "Приближает экран врага, уменьшая его поле зрения", - "magnifier_enemy_info": "Ваше поле зрения было искажено!", - "magnifier_disable_info": "Твоё зрение восстановилось.", - "magnifier_player_info": "Игрок '{0}' принудительно переведён в режим увеличения.", - "magnifier_select_info": "Увеличить экран игрока:", - - "medic": "Медик", - "medic_desc": "Нажмите [css_useSkill], чтобы использовать заряд лечения, восстанавливающий 50 HP", - - "miner": "Минёр", - "miner_desc": "Ваша осколочная граната взрывается только когда рядом есть враг", - - "moneyswap": "Налоговик", - "moneyswap_desc": "Выберите игрока для обмена деньгами", - "moneyswap_enemy_info": "Налоговая служба добралась до вас.", - "moneyswap_player_info": "Вы обменялись деньгами с игроком '{0}'.", - "moneyswap_select_info": "Обменять деньги с игроком:", - - "nemesis": "Немезида", - "nemesis_desc": "Отмеченный вами игрок получает больше урона", - "nemesis_select_info": "Выберите игрока:", - "nemesis_player_info": "Вы отметили '{0}'.", - "nemesis_enemy_info": "Вы отмечены как немезида и теперь получаете больше урона от всех.", - - "nightmare": "Кошмар", - "nightmare_desc": "Заставьте выбранного противника увидеть кошмарное видение", - "nightmare_disable_info": "Кошмар рассеялся.", - "nightmare_enemy_info": "Кошмар затуманивает ваше зрение.", - "nightmare_player_info": "Вы наложили кошмар на игрока '{0}'.", - "nightmare_select_info": "Выберите игрока для кошмара:", - - "ninja": "Ниндзя", - "ninja_desc": "Стоя на месте, ваша невидимость увеличивается на 33%, в приседе на 33%, с ножом на 33%", - - "nonades": "Антигранаты", - "nonades_desc": "Гранаты не наносят вам урон", - - "norecoil": "Фокус", - "norecoil_desc": "Нет отдачи при стрельбе", - - "noclip": "Ноклип", - "noclip_desc": "Нажмите [css_useSkill], чтобы включить ноклип на короткое время", - - "oneshot": "Один выстрел", - "oneshot_desc": "Попадание по врагу мгновенно убивает его", - - "onlyhead": "Только голова", - "onlyhead_desc": "Вы получаете урон только в голову", - - "paweljumper": "Павел-прыгун", - "paweljumper_desc": "Вы получаете случайное количество дополнительных прыжков", - "paweljumper_desc2": "Вы получаете {0} дополнительных прыжков", - - "phoenix": "Феникс", - "phoenix_desc": "Есть шанс возродиться после смерти", - "phoenix_desc2": "Ваш шанс возродиться после смерти: {0}%", - "phoenix_respawn": "Вы были воскрешены из пепла благодаря силе CHATCOLORS.REDФеникса", - - "psychicdefusing": "Психическое разминирование", - "psychicdefusing_desc": "Когда вы рядом с бомбой, вы начинаете её разминировать", - "psychicdefusing_hud_info": "{0} секунд осталось до разминирования", - - "pilot": "Пилот", - "pilot_desc": "Летайте ограниченное время. Двойной прыжок для полёта", - "pilot_hud_info": "Топливо", - - "planter": "Свободная установка", - "planter_desc": "Вы можете установить бомбу где угодно, с таймером взрыва 60 секунд.", - "planter_planting": "Установка ({0})...", - - "poison": "Яд", - "poison_desc": "Выберите игрока, который будет получать урон каждые несколько секунд", - "poison_enemy_info": "Вы были отравлены.", - "poison_disable_info": "Теперь ты невосприимчив к яду.", - "poison_player_info": "Игрок '{0}' был отравлен.", - "poison_select_info": "Отравить игрока:", - - "primaryban": "Без винтовок", - "primaryban_desc": "Выберите игрока, который не сможет использовать винтовки", - "primaryban_enemy_info": "Вы больше не можете использовать винтовки.", - "primaryban_disable_info": "Ты снова можешь использовать винтовки.", - "primaryban_player_info": "Игрок '{0}' больше не может использовать винтовки.", - "primaryban_select_info": "Запретить винтовки игроку:", - - "prosthesis": "Протез", - "prosthesis_desc": "Руки и ноги защищены от пуль", - - "punisher": "Каратель", - "punisher_desc": "Вы копите часть полученного урона и добавляете его к следующему попаданию", - "punisher_released_info": "Вы нанесли {0} дополнительного урона и восстановили столько же здоровья.", - - "push": "Толкач", - "push_desc": "Есть шанс оттолкнуть врага назад при попадании", - "push_desc2": "Ваш шанс оттолкнуть врага: {0}%", - - "pyro": "Пироман", - "pyro_desc": "Молотов восстанавливает здоровье", - - "quickshot": "Скорострельность", - "quickshot_desc": "Все пули выпускаются очень быстро", - - "radarhack": "Взлом радара", - "radarhack_desc": "Враги видны на радаре", - - "rambo": "Рэмбо", - "rambo_desc": "Вы получаете случайное количество здоровья в начале раунда", - - "randomweapon": "Случайное оружие", - "randomweapon_desc": "Нажмите [css_useSkill], чтобы получить случайное оружие", - - "rezombie": "Ре-зомби", - "rezombie_desc": "После смерти вы возрождаетесь как зомби с увеличенным здоровьем и без оружия", - - "reactivearmor": "Реактивная броня", - "reactivearmor_desc": "Броня поглощает первый полученный урон", - - "regeneration": "Регенерация", - "regeneration_desc": "Вы восстанавливаете здоровье каждые несколько секунд", - - "replicator": "Репликатор", - "replicator_desc": "Нажмите [css_useSkill], чтобы создать копию, наносящую урон при попадании", - - "retreat": "Отступление", - "retreat_desc": "Нажмите [css_useSkill], чтобы вернуться на спавн", - - "returntosender": "Вернуть отправителю", - "returntosender_desc": "Первое попадание по врагу отправляет его обратно на спавн", - - "rewind": "Перемотка", - "rewind_desc": "Нажмите [css_useSkill], чтобы оставить метку здесь и вскоре вернуться к ней", - "rewind_pending_info": "ВОЗВРАТ: {0}", - - "richboy": "Богач", - "richboy_desc": "Вы получаете случайную сумму денег в начале раунда", - - "ricochet": "Рикошет", - "ricochet_desc": "Ваши пули отскакивают от стен и могут поразить врагов", - - "robinhood": "Робин Гуд", - "robinhood_desc": "Нанесение урона врагу крадёт его деньги", - - "rubber": "Резиновые пули", - "rubber_desc": "Ваши пули значительно замедляют игроков", - - "saper": "Сапёр", - "saper_desc": "Вы можете устанавливать и обезвреживать бомбы быстрее", - - "secondlife": "Второй шанс", - "secondlife_desc": "После смерти вы возрождаетесь с тем же количеством здоровья", - - "shade": "Тень", - "shade_desc": "Есть шанс телепортироваться за спину врагу при попадании", - "shade_desc2": "Ваш шанс телепортироваться за спину врагу: {0}%", - "shade_nospace": "Нет места", - - "shortbomb": "Короткий фитиль", - "shortbomb_desc": "Бомба взрывается гораздо быстрее", - - "silent": "Тишина", - "silent_desc": "Ваши шаги и прыжки не слышны ДРУГИМ игрокам", - - "smoker": "Курильщик", - "smoker_desc": "Ваши дымовые гранаты никогда не заканчиваются", - - "sniperelite": "Снайпер-элита", - "sniperelite_customname": "Навык снайпера-элиты", - "sniperelite_desc": "Нажмите [css_useSkill], чтобы заменить текущее оружие на AWP", - - "soldier": "Солдат", - "soldier_desc": "У вас случайный множитель урона", - "soldier_desc2": "Ваш множитель урона: {0}x", - - "soundmaker": "Звуковик", - "soundmaker_desc": "Время от времени вы слышите крики игроков", - - "spectator": "Наблюдатель", - "spectator_desc": "Нажмите [css_useSkill], чтобы наблюдать за случайным врагом", - - "swapposition": "Обмен позициями", - "swapposition_desc": "Нажмите [css_useSkill], чтобы поменяться местами со случайным врагом", - - "takeammo": "Забрать патроны", - "takeammo_desc": "Нажмите [css_useSkill], чтобы забрать магазин активного оружия случайного противника", - "takeammo_hud_info1": "Не найден игрок с активным магазином.", - "takeammo_hud_info2": "У противника нет магазинов.", - "takeammo_enemy_info": "Вы потеряли немного боеприпасов.", - - "teamteleport": "Телепортация к союзнику", - "teamteleport_desc": "Нажмите [css_useSkill], чтобы телепортироваться к союзнику, на которого вы смотрите", - "teamteleport_noenemy": "Союзник не найден", - "teamteleport_hud_info": "Найден: {0}", - - "teleporter": "Телепортер", - "teleporter_desc": "Есть шанс поменяться местами с врагом при попадании", - "teleporter_desc2": "Ваш шанс обмена местами после попадания: {0}%", - - "thief": "Вор", - "thief_desc": "Вы можете украсть навык у выбранного игрока", - "thief_enemy_info": "Ваш навык был украден.", - "thief_player_info": "Навык игрока '{0}' был украден.", - "thief_select_info": "Украсть навык у игрока:", - "thief_incorrect_skill": "Этот навык нельзя выбрать!", - - "thirdeye": "Третий глаз", - "thirdeye_desc": "Нажмите [css_useSkill], чтобы активировать вид от третьего лица", - - "thorns": "Шипы", - "thorns_desc": "Противник получает часть урона, который нанёс вам", - - "throwingknife": "Метательный нож", - "throwingknife_desc": "Нажмите [css_useSkill], чтобы метнуть нож. Но остерегайтесь других", - - "toxicsmoke": "Токсичный дым", - "toxicsmoke_desc": "Ваши дымовые гранаты наносят урон", - - "tripwire": "Растяжка", - "tripwire_desc": "Нажмите [css_useSkill], чтобы натянуть трос между двумя стенами. Враги, задевшие его, отображаются на вашем радаре", - "tripwire_no_wall_info": "С обеих сторон нет достаточно близких стен.", - "tripwire_placed_info": "Растяжка установлена.", - "tripwire_triggered_info": "'{0}' задел вашу растяжку.", - - "truearmor": "Настоящая броня", - "truearmor_desc": "Часть урона принимает броня, а не здоровье", - - "voodoo": "Вуду", - "voodoo_desc": "Отмеченный враг тоже получает часть урона, который получаете вы", - "voodoo_select_info": "Выберите игрока:", - "voodoo_player_info": "Вы привязали '{0}' к своему вуду.", - - "wallhack": "Воллхак", - "wallhack_desc": "Вы видите врагов сквозь стены", - - "watchmaker": "Часовщик", - "watchmaker_desc": "Каждый бросок гранаты изменяет время раунда", - "watchmaker_ct": "Время раунда сокращено на {0} секунд.", - "watchmaker_tt": "Время раунда увеличено на {0} секунд.", - - "weaponsswap": "Обмен оружием", - "weaponsswap_desc": "Нажмите [css_useSkill], чтобы обменяться оружием со случайным врагом", - "weaponsswap_hud_info2": "У вас нет оружия для обмена", - - "weightless": "Невесомость", - "weightless_desc": "Ваши гранаты не подвержены гравитации и летают быстрее", - - "wildthrow": "Дикие броски", - "wildthrow_desc": "Выберите игрока, у которого будут проблемы с бросанием гранат", - "wildthrow_player_info": "Игрок '{0}' забыл все свои гранатлайны", - "wildthrow_enemy_info": "Ты слишком волнуешься, когда бросаешь гранаты.", - "wildthrow_disable_info": "Твоя память о том, как бросать гранаты, вернулась в норму.", - "wildthrow_select_info": "Выберите игрока:", - - "zeus": "Зевс", - "zeus_desc": "Зевс x27 мгновенно перезаряжается", - - "your_skill": "Ваш текущий навык", - "enemy_skill": "Навык врага", - "observer_skill": "Навык игрока", - "welcome_message": "Добро пожаловать {PLAYER} на {SERVER_NAME}!", - "drawing_skill": "Получение навыка", - "disabled_weapon": "Вы не можете использовать это оружие", - - "hud_info": "Подождите ещё {0} секунд", - "hud_info_no_enemy": "Враг не найден", - "active_hud_info": "Активно ещё {0} миллисекунд", - - "skills_menu": "Список навыков", - "no_player": "Подходящий игрок не найден.", - "duplicate_player": "Найдено несколько игроков с таким именем.", - "selectplayerskill_command": "Введите /t", - "selectplayerskill_incorrect_enemy_index": "Игроки для выбора не найдены.", - "curse_limit_info": "Достигнут лимит проклятий для {0}", - - "skill_not_found_setskill": "Навык не найден", - "player_not_found_setskill": "Игрок не найден", - "correct_form_setskill": "Правильное использование: CHATCOLORS.RED!setskill <ник> <навык>", - "correct_form_setscore": "Правильное использование: CHATCOLORS.RED!setscore ", - "done_setskill": "Навык установлен", - "error_setskill": "Не удалось установить CHATCOLORS.REDнавык", - "for_setskill": "для", - - "invalid_map": "Название карты введено неверно!", - "loading_map": "Загрузка новой карты", - - "pause": "Матч приостановлен.", - "unpause": "Матч возобновлён.", - "healed": "Вы были вылечены.", - "game_start": "Игра началась!", - "reload": "Языки и конфигурации перезагружены.", - "hud_on": "HUD включён.", - "hud_off": "HUD выключен.", - - "vote_started": "Голосование начато: '{0}'", - "vote_timeout": "Голосование '{0}' истекло!", - "vote_wait": "Нужно подождать перед началом нового голосования!", - "vote_same_wait": "Нужно подождать перед повторным голосованием по той же теме!", - "vote_not_enough_players": "Недостаточно игроков для начала голосования!", - "vote_alredy_voted": "Вы уже проголосовали!", - "vote_vote": "Голосование", - - "bombsite_a": "Бомб-сайт A", - "bombsite_b": "Бомб-сайт B", - "bombplanted": "Бомба установлена\n{0} секунд до взрыва", - - "teammate_skills": "Навыки ваших тиммейтов", - "summary": "Итоги прошедшего раунда", - - "menu_controlls_scroll": "W/S — Прокрутка", - "menu_controlls_padding": " | ", - "menu_controlls_select": "E — Выбрать" -} diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/tr.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/tr.json deleted file mode 100644 index 2fea9a8..0000000 --- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/tr.json +++ /dev/null @@ -1,671 +0,0 @@ -{ - "none": "Yok", - "none_desc": "Hiçbir yeteneğin yok", - - "aimbot": "Aimbot", - "aimbot_desc": "Vurduğunda kafadan (HS) sayılır", - - "aimlock": "Kitlenme", - "aimlock_desc": "[css_useSkill] tuşuna basarak en yakın düşmana kitlen", - - "anomaly": "Zaman Büken", - "anomaly_desc": "[css_useSkill] tuşuna basarak zamanı birkaç saniye geri al", - - "antyflash": "Anti-Flash", - "antyflash_desc": "Kör olmazsın ve flaşın 7 saniye sürer", - - "antyhead": "Beton Kafa", - "antyhead_desc": "Kafadan hasar almazsın", - - "areareaper": "Mekan Kapatan", - "areareaper_desc": "Haritadaki bir bomba alanını devre dışı bırak", - "areareaper_incorrect_site": "Böyle bir bomba alanı yok uydurma", - "areareaper_no_site": "Haritada bomba alanı bulunamadı", - "areareaper_select_info": "Alan seçin:", - "areareaper_site_disabled": "{0} Bölgesi kapandı - artık buraya C4 kurulamaz!", - "areareaper_used_info": "Yeteneğini zaten kullandın!", - "areareaper_teammates_info": "{0} Bölgesi bomba kurmaya kapatıldı.", - "areareaper_bombsite_disabled": "Bu bomba alanı kullanıma kapatıldı.", - - "armored": "Zırhlı", - "armored_desc": "Rastgele hasar alma çarpanın olur", - "armored_desc2": "Hasar alma: {0}x", - - "assassin": "Suikastçı", - "assassin_desc": "Düşmana arkadan daha fazla hasar verirsin", - - "astronaut": "Astronot", - "astronaut_desc": "Rastgele bir yerçekimine sahipsin", - "astronaut_desc2": "Yerçekimin: {0}x", - - "moneyswap": "Vergi Memuru", - "moneyswap_desc": "Bir düşmanla paranı takasla", - "moneyswap_enemy_info": "Maliye kapına dayandı.", - "moneyswap_player_info": "'{0}' ile paranı takasladın.", - "moneyswap_select_info": "Birini seçin:", - - "baseball": "Beyzbolcu", - "baseball_desc": "Yanıltıcı bomban duvarlardan seker ve çarptığı düşmanı öldürür", - - "behind": "Baş Döndüren", - "behind_desc": "Vurduğunda düşmanı 180 derece döndürme şansın olur", - "behind_desc2": "Baş döndürme şansın: %{0}", - - "berserker": "Berserker", - "berserker_desc": "Canın azaldıkça hasarın ve hızın artar", - - "blademaster": "Kılıç Ustası", - "blademaster_desc": "Bıçak tutarken mermileri savuşturursun", - - "blastshot": "Patlama Atışı", - "blastshot_desc": "MP5 ile sağ tıklayarak el bombası fırlat", - - "bounty": "Ödül Avı", - "bounty_desc": "Bir düşmana ödül koy, onu öldüren parayı alır", - "bounty_select_info": "Birini seçin:", - "bounty_player_info": "'{0}' için {1}$ ödül koydun.", - "bounty_enemy_info": "Başına {0}$ ödül kondu.", - "bounty_claimed_info": "'{0}' oyuncusunu öldürdün ve {1}$ kazandın.", - - "bunnyhop": "Tavşan", - "bunnyhop_desc": "Otomatik BunnyHop yaparsın", - - "c4camouflage": "C4 Kamuflaj", - "c4camouflage_desc": "Elinde C4 varken görünmezsin", - - "carefulbullets": "Dikkatli Mermiler", - "carefulbullets_desc": "Düşman mermi kaçırırsa hasar alır", - "carefulbullets_enemy_info": "Mermi kaçırman can yakar.", - "carefulbullets_disable_info": "Artık mermi kaçırmak can yakmayacak.", - "carefulbullets_player_info": "'{0}' mermi sıkarken iki kere düşünecek.", - "carefulbullets_select_info": "Birini seçin:", - - "catapult": "Mancınık", - "catapult_desc": "Vurduğun rakibi uzaya (yukarı doğru) fırlatma şansın var", - "catapult_desc2": "Vurduğun rakibi havaya fırlatma şansın: %{0}", - - "chameleon": "Bukalemun", - "chameleon_desc": "Öldürdüğün ilk oyuncunun yeteneği sana geçer", - "chameleon_copied_info": "Yeteneği kopyaladın: {0}", - "chameleon_wrong_team_info": "'{0}' takımının kullanamayacağı bir yeteneğe sahipti.", - - "chicken": "Tavuk", - "chicken_desc": "Tavuk modeli, %10 daha hızlı ama 50 HP", - - "chillout": "Ağırdan Al", - "chillout_desc": "Bombayı kurmak çok daha uzun sürer", - - "cutter": "Kasap", - "cutter_desc": "Bıçakla tek atarsın", - - "cypher": "Gözcü", - "cypher_desc": "[css_useSkill] tuşuna basarak kamera kur ve kameraya geç", - "cypher_nospace": "Kamerayı duvara dik yerleştir", - - "darkness": "Karanlık", - "darkness_desc": "Düşmanın ekranını karart", - "darkness_enemy_info": "Işıklar sönsün.", - "darkness_disable_info": "Işıklar geldi.", - "darkness_player_info": "'{0}' ışıkları söndü.", - "darkness_select_info": "Birini seçin:", - - "deactivator": "Silgi", - "deactivator_desc": "Bir düşmanın yeteneğini sil", - "deactivator_enemy_info": "Yeteneğin silindi.", - "deactivator_player_info": "'{0}' isimli oyuncunun yeteneği silindi.", - "deactivator_select_info": "Birini seçin:", - - "deaf": "Sağır", - "deaf_desc": "Bir düşmanı sağır et", - "deaf_enemy_info": "Kulaklıkların tıkandı.", - "deaf_disable_info": "Kulakların açıldı.", - "deaf_player_info": "'{0}' sesleri kapatıldı.", - "deaf_select_info": "Birini seçin:", - - "disarmament": "Silahsızlandırma", - "disarmament_desc": "Vurduğunda rakibin elindeki silahı yere düşürme şansın olur", - "disarmament_desc2": "Silahsızlandırma şansın: %{0}", - - "distancer": "Kronometre", - "distancer_desc": "En yakın düşmanın mesafesini görürsün", - - "dash": "Atılma", - "dash_desc": "Atılmak için ikinci kez zıpla", - - "dracula": "Drakula", - "dracula_desc": "Rakibe verdiğin hasarın birazı kadar can alırsın", - - "duplicator": "Kopyacı", - "duplicator_desc": "Bir düşmanın yeteneğini kopyala", - "duplicator_player_info": "'{0}' yeteneği kopyalandı.", - "duplicator_select_info": "Birini seçin:", - - "dwarf": "Cüce", - "dwarf_desc": "Rastgele karakter boyutu", - "dwarf_desc2": "Boyutun: {0}x", - - "empgrenade": "EMP Bombası", - "empgrenade_desc": "El bomban, hasar verdiğin düşmanın radarını ve nişangahını kapatır", - "empgrenade_enemy_info": "Radarın ve nişangahın kapandı.", - - "enemyspawn": "Base Baskını", - "enemyspawn_desc": "[css_useSkill] tuşuna basarak düşman doğma noktasına ışınlan", - - "expensiveammo": "Pahalı Mermi", - "expensiveammo_desc": "Seçtiğin rakip her ateş ettiğinde para kaybeder", - "expensiveammo_disable_info": "Mermi yeniden bedava.", - "expensiveammo_enemy_info": "Her atışın sana {0}$ mal oluyor.", - "expensiveammo_player_info": "'{0}' her mermisinin parasını ödüyor.", - "expensiveammo_select_info": "Birini seçin:", - - "explodingbarrel": "Patlayan Varil", - "explodingbarrel_desc": "[css_useSkill] tuşuna basarak vurulunca patlayan varil koy", - - "explosiveshot": "Patlayıcı Mermi", - "explosiveshot_desc": "Ateş ederken mermin patlayabilir", - "explosiveshot_desc2": "Patlayan mermi şansı: %{0}", - - "falconeye": "Şahin Gözü", - "falconeye_desc": "[css_useSkill] tuşuna basarak kuş bakışına geç", - - "fastreload": "Şipşak Şarjör", - "fastreload_desc": "[css_useSkill] tuşuna basarak şarjörünü hızlıca değiştir", - - "firerain": "Ateş Yağmuru", - "firerain_desc": "Molotof yağdırmak için yanıltıcı bomba at", - - "flash": "Flash", - "flash_desc": "Rastgele oyuncu hızı", - "flash_desc2": "Hızın: {0}x", - - "flashlight": "El Feneri", - "flashlight_desc": "[css_useSkill] tuşuna basarak el fenerini aç veya kapat, ışığı düşmanı kör eder", - - "fortnite": "Fortnite", - "fortnite_desc": "[css_useSkill] tuşuna basarak barikat kur", - - "fragilebomb": "Hassas C4", - "fragilebomb_desc": "Kurulu C4'e ateş etmek canını azaltır ve C4'ü imha eder", - "fragilebomb_bomb_health": "Bombanın canı", - - "friendlyfire": "Dost Şifası", - "friendlyfire_desc": "Takım arkadaşına ateş etmek onu iyileştirir", - - "frozendecoy": "Buz Kıran", - "frozendecoy_desc": "Yanıltıcı bomban yakındaki herkesi yavaşlatır", - - "gambler": "Kumarbaz", - "gambler_desc": "Sunulan listeden bir yetenek seç.", - "gambler_select_info": "Birini seçin:", - "gambler_more": "#00FF00|${0} yenile", - "gambler_no_money": "Yeterli para yok.", - - "ghost": "Hayalet", - "ghost_desc": "Tamamen görünmezsin", - - "giant": "Dev", - "giant_desc": "Seçtiğin rakibi büyüt", - "giant_desc2": "Rakibin boyutu: {0}x", - "giant_disable_info": "Normal boyutuna döndün.", - "giant_enemy_info": "{0}x boyutuna büyüdün.", - "giant_player_info": "'{0}' boyutunu {1}x büyüttün.", - "giant_select_info": "Birini seçin:", - - "glaz": "Glaz", - "glaz_desc": "Sis bombasının içini görürsün", - - "glitch": "Glitç", - "glitch_desc": "Bir düşmanın radarını kapat", - "glitch_enemy_info": "Radarın kapandı.", - "glitch_disable_info": "Radarın açıldı.", - "glitch_player_info": "'{0}' radarı kapandı.", - "glitch_select_info": "Birini seçin:", - - "glue": "Yapıştırıcı", - "glue_desc": "Bomban duvara yapışır", - - "godmode": "Ölümsüz", - "godmode_desc": "[css_useSkill] tuşuna basarak kısa süreli ölümsüz ol", - "godmode_off": "Ölümsüzlük kapandı", - "godmode_on": "Ölümsüzlük açıldı", - - "grapple": "Kanca", - "grapple_desc": "[css_useSkill] tuşuna basarak baktığın yere kanca at", - "grapple_no_anchor_info": "Kanca atılacak yüzey yok", - "grapple_pulling_info": "ÇEKİLİYOR", - - "gravitydecoy": "Yerçekimi Yanıltıcısı", - "gravitydecoy_desc": "Yanıltıcı bomban yakındaki herkesin yerçekimini değiştirir", - - "grenadier": "Bombacı", - "grenadier_desc": "El bomban sınırsız", - - "healingchicken": "Şifacı Tavuk", - "healingchicken_desc": "Yakınındayken tavuğun seni iyileştirir", - - "healingsmoke": "Şifalı Sis", - "healingsmoke_desc": "Sis bomban iyileştirir", - - "heavyweight": "Ağır Sıklet", - "heavyweight_desc": "Seni iten ve yavaşlatan yetenekler işlemez", - - "hermit": "Münzevi", - "hermit_desc": "Birini öldürünce mermin ve canın yenilenir", - - "holyhandgrenade": "Kutsal El Bombası", - "holyhandgrenade_desc": "El bombanın hasarı ve menzili iki kat", - - "homingnades": "Güdümlü Bomba", - "homingnades_desc": "Bomban (sis hariç) yakın düşmana yönelir", - - "hotbomb": "Sıcak C4", - "hotbomb_desc": "Yaşadığın sürece bombacının canı azalır", - "hotbomb_hint": "C4 ÇOK SICAK!", - "hotbomb_disable_info": "C4 soğudu.", - - "iana": "Hologram", - "iana_desc": "[css_useSkill] tuşuna basarak bir hologram oluştur", - - "illiterate": "Cahiliye", - "illiterate_desc": "Yaşadığın sürece rakip hiçbir yazıyı okuyamaz", - "illiterate_alert": "Cahiliye aktif! Bu yeteneğin sahibi ortadan kalkana kadar mesajları okuyamazsınız.", - - "illusionist": "İllüzyonist", - "illusionist_desc": "[css_useSkill] tuşuna basarak düz ilerleyen illüzyon oluştur", - - "impostor": "Sahtekar", - "impostor_desc": "Düşman modeline dönüşürsün", - - "infiniteammo": "Sınırsız Mermi", - "infiniteammo_desc": "Silahlarının mermisi sınırsız", - - "inheritance": "Miras", - "inheritance_desc": "Bir takım arkadaşın öldüğünde yeteneğini devralabilirsin", - "inheritance_select_info": "Birini seçin:", - "inheritance_player_info": "'{0}' yeteneğini devraldın.", - - "jackal": "İzci", - "jackal_desc": "Her rakip yürüdüğünde ayak izi bırakır", - - "jammer": "Sinyal Kesici", - "jammer_desc": "Bir düşmanın nişangahını kapat", - "jammer_enemy_info": "Nişangahın kapatıldı.", - "jammer_disable_info": "Nişangahın açıldı.", - "jammer_player_info": "'{0}' isimli oyuncunun nişangahı kapatıldı.", - "jammer_select_info": "Birini seçin:", - - "jester": "Soytarı", - "jester_desc": "Soytarı modunda hasar alamaz ve veremezsin, mod birkaç saniyede bir değişir", - "jester_mode": "Soytarı Modu", - "jester_on": "AÇIK", - "jester_off": "KAPALI", - - "jetkick": "Jetkick", - "jetkick_desc": "Seçtiğin rakibi her atışı geriye iter", - "jetkick_select_info": "Birini seçin:", - "jetkick_player_info": "'{0}' adlı oyuncuya jetkick uygulandı.", - "jetkick_enemy_info": "Her atış seni geriye doğru iter", - "jetkick_disable_info": "Geri tepmen normale döndü.", - - "jumpban": "Bacaksız", - "jumpban_desc": "Zıplayamayacak bir düşman seç", - "jumpban_enemy_info": "Bacakların kesildi.", - "jumpban_disable_info": "Tekrar zıplayabilirsin.", - "jumpban_player_info": "'{0}' artık zıplayamaz.", - "jumpban_select_info": "Birini seçin:", - - "jumpcurse": "Zıplama Laneti", - "jumpcurse_desc": "Seçtiğin rakip, takım arkadaşlarıyla zıpladıkça zıplar", - "jumpcurse_disable_info": "Kendin için zıplayabilirsin.", - "jumpcurse_enemy_info": "Takım arkadaşların zıpladıkça sen de zıplıyorsun.", - "jumpcurse_player_info": "'{0}' takımıyla birlikte zıplıyor.", - "jumpcurse_select_info": "Birini seçin:", - - "jumpingjack": "Zıpzıp Jack", - "jumpingjack_desc": "Zıplamak canını yeniler", - - "killerflash": "Ölümcül Flaş", - "killerflash_desc": "Flaşına tamamen kör olan herkes ölür (sen dahil)", - - "knockback": "Savurma", - "knockback_desc": "Havadayken ateş etmek seni geriye savurur", - - "lastgasp": "Son Nefes", - "lastgasp_desc": "Öldükten sonra seni öldürene hasar verirsin", - - "lifeswap": "Can Takası", - "lifeswap_desc": "Bir düşmanla canını takasla", - "lifeswap_enemy_info": "Birisi canını çaldı.", - "lifeswap_player_info": "'{0}' ile canını takasladın.", - "lifeswap_select_info": "Birini seçin:", - - "longknife": "Uzun Bıçak", - "longknife_desc": "Bıçağın uzaktaki rakibe hasar verebilir", - - "longzeus": "Uzak Zeus", - "longzeus_desc": "Zeus uzaktaki rakibe hasar verebilir", - - "magneticdecoy": "Manyetik Yanıltıcı", - "magneticdecoy_desc": "Yanıltıcı bomban yakındaki herkesi kendine çeker", - - "magneto": "Mıknatıs", - "magneto_desc": "Tüm düşman bombası senden uzaklaşır", - - "magnifier": "Büyüteç", - "magnifier_desc": "Bir düşmanın görüş alanını daralt", - "magnifier_enemy_info": "Görüşün bozuldu!", - "magnifier_disable_info": "Görüşün düzeldi", - "magnifier_player_info": "'{0}' isimli oyuncunun ekranı yakınlaştırıldı.", - "magnifier_select_info": "Birini seçin:", - - "medic": "Sıhhiye", - "medic_desc": "[css_useSkill] tuşuna basarak kendine anında 50 HP bas", - - "miner": "Mayın", - "miner_desc": "El bomban sadece yakında düşman varken patlar", - - "bankrupt": "İflas", - "bankrupt_desc": "Tüm parasını kaybedecek bir düşman seç", - "bankrupt_enemy_info": "İflas ettin!", - "bankrupt_player_info": "'{0}' iflas etti.", - "bankrupt_select_info": "Birini seçin:", - - "deathbomb": "Canlı Bomba", - "deathbomb_desc": "Öldüğünde patlayıp etrafındakilere hasar verirsin", - "deathbomb_explosion": "BOOM!!!", - - "demoneye": "Şeytani Göz", - "demoneye_desc": "Baktığın tüm düşmana hasar verirsin", - - "nemesis": "Ezeli Rakip", - "nemesis_desc": "İşaretlediğin düşman herkesten daha fazla hasar alır", - "nemesis_select_info": "Birini seçin:", - "nemesis_player_info": "'{0}' artık herkesten daha fazla hasar alacak.", - "nemesis_enemy_info": "İşaretlendin, artık herkesten daha fazla hasar alıyorsun.", - - "nightmare": "Kabus", - "nightmare_desc": "Seçtiğin rakibe kabus gördür", - "nightmare_disable_info": "Kabus sona erdi.", - "nightmare_enemy_info": "Gözlerini bir kabus bürüdü.", - "nightmare_player_info": "'{0}' oyuncusuna kabus gördürdün.", - "nightmare_select_info": "Birini seçin:", - - "ninja": "Ninja", - "ninja_desc": "Sabit durmak, eğilmek ve bıçak tutmak görünmezliğini %33 artırır", - - "nonades": "Bomba Geçirmez", - "nonades_desc": "Bombalar sana hasar vermez", - - "norecoil": "Odaklanma", - "norecoil_desc": "Silahın hiç sekmez", - - "noclip": "Noclip", - "noclip_desc": "[css_useSkill] tuşuna basarak duvarların içinden geç", - - "oneshot": "Tek Atış", - "oneshot_desc": "Düşmana vurmak onu anında öldürür", - - "onlyhead": "Sadece Kafa", - "onlyhead_desc": "Sadece kafadan hasar alırsın", - - "paweljumper": "Zıppır", - "paweljumper_desc": "Rastgele sayıda ekstra zıplaman olur", - "paweljumper_desc2": "{0} kez ekstra zıplayabilirsin", - - "phoenix": "Anka Kuşu", - "phoenix_desc": "Öldükten sonra yeniden doğma şansın olur", - "phoenix_desc2": "Yeniden doğma şansın: %{0}", - "phoenix_respawn": "Küllerinden yeniden doğdun!", - - "psychicdefusing": "Psişik İmha", - "psychicdefusing_desc": "Bombanın yanındayken otomatik imhaya başlarsın", - "psychicdefusing_hud_info": "Bombanın çözülmesi için son {0} saniye", - - "pilot": "Pilot", - "pilot_desc": "Uçmak için zıplama tuşuna iki kez bas", - "pilot_hud_info": "Yakıt", - - "planter": "Serbest Kurucu", - "planter_desc": "Bombayı her yere kurabilirsin, patlama süresi 60 saniye", - "planter_planting": "Kuruluyor ({0})...", - - "poison": "Zehir", - "poison_desc": "Birkaç saniyede bir hasar alacak bir düşman seç", - "poison_enemy_info": "Zehirlendin.", - "poison_disable_info": "Zehire bağışıklık kazandın", - "poison_player_info": "'{0}' isimli oyuncu zehirlendi.", - "poison_select_info": "Birini seçin:", - - "primaryban": "Tüfek Yasak", - "primaryban_desc": "Tüfek kullanamayacak bir düşman seç", - "primaryban_enemy_info": "Tüfek kullanmayı unuttun", - "primaryban_disable_info": "Tüfek kullanabilirsin", - "primaryban_player_info": "'{0}' artık tüfek kullanamaz.", - "primaryban_select_info": "Birini seçin:", - - "prosthesis": "Protez", - "prosthesis_desc": "Kolların ve bacakların kurşun geçirmez", - - "punisher": "İntikam", - "punisher_desc": "Aldığın hasarı biriktirir, sonraki vuruşunda geri verirsin", - "punisher_released_info": "{0} ekstra hasar verdin ve o kadar can kazandın.", - - "push": "İtici", - "push_desc": "Düşmana vurduğunda onu geri itme şansın olur", - "push_desc2": "Vurduğun rakibi geri itme şansın: %{0}", - - "pyro": "Ateşbaz", - "pyro_desc": "Molotof canını yeniler", - - "quickshot": "Seri Atış", - "quickshot_desc": "Silahın daha hızlı ateş eder", - - "radarhack": "Radar Hack", - "radarhack_desc": "Düşmanlar radarda görünür", - - "rambo": "Rambo", - "rambo_desc": "Rastgele miktarda canın olur", - - "randomweapon": "Silah Kumarı", - "randomweapon_desc": "[css_useSkill] tuşuna basarak rastgele bir silah al", - - "rezombie": "Zombi", - "rezombie_desc": "Öldüğünde silahsız zombi olarak daha çok canla dirilirsin", - - "reactivearmor": "Reaktif Zırh", - "reactivearmor_desc": "Zırhın ilk hasarı emer", - - "regeneration": "Yenilenme", - "regeneration_desc": "Birkaç saniyede bir canın yenilenir", - - "replicator": "Klon", - "replicator_desc": "[css_useSkill] tuşuna basarak klon oluştur, klonu öldürene hasar verir", - - "retreat": "Geri Çekil", - "retreat_desc": "[css_useSkill] tuşuna basarak başlangıcına ışınlan", - - "returntosender": "İade", - "returntosender_desc": "Düşmana ilk vuruşun onu kendi başlangıcına ışınlar", - - "rewind": "Geri Sarma", - "rewind_desc": "[css_useSkill] tuşuna basarak iz bırak, birazdan oraya geri dön", - "rewind_pending_info": "DÖNÜŞ: {0}", - - "richboy": "Zengin Çocuk", - "richboy_desc": "Rastgele miktarda paran olur", - - "ricochet": "Seken Mermi", - "ricochet_desc": "Mermin duvardan seker ve düşmana isabet edebilir", - - "robinhood": "Robin Hood", - "robinhood_desc": "Düşmana hasar vermek onun parasını çalar", - - "rubber": "Lastik Mermi", - "rubber_desc": "Mermin isabet edeni yavaşlatır", - - "saper": "İstihkamcı", - "saper_desc": "Bombayı daha hızlı kurar ve imha edersin", - - "secondlife": "İkinci Şans", - "secondlife_desc": "Öldüğünde aynı canla yeniden doğarsın", - - "shade": "Gölge", - "shade_desc": "Vurduğun düşmanın arkasına ışınlanma şansın olur", - "shade_desc2": "Vurduğun rakibin arkasına ışınlanma şansın: %{0}", - "shade_nospace": "Uygun alan yok", - - "shortbomb": "Kısa Fünye", - "shortbomb_desc": "C4 çok daha hızlı patlar", - - "silent": "Sessiz", - "silent_desc": "Ayak ve zıplama sesini kimse duyamaz", - - "smoker": "Tiryaki", - "smoker_desc": "Attığın sis asla bitmez", - - "sniperelite": "Keskin Nişancı", - "sniperelite_customname": "Keskin Nişancı", - "sniperelite_desc": "[css_useSkill] tuşuna basarak silahını AWP ile değiştir", - - "soldier": "Teğmen", - "soldier_desc": "Rastgele hasar verme çarpanın olur", - "soldier_desc2": "Hasarın: {0}x", - - "soundmaker": "Çığlık", - "soundmaker_desc": "Rakibin çığlığını duyarsın", - - "spectator": "Röntgen", - "spectator_desc": "[css_useSkill] tuşuna basarak rakibinin gözünden gör", - - "swapposition": "Yer Değiştirme", - "swapposition_desc": "[css_useSkill] tuşuna basarak vurduğun düşmanla yer değiştir", - - "takeammo": "Cephane Hırsızı", - "takeammo_desc": "[css_useSkill] tuşuna basarak rastgele bir düşmanın şarjörünü çal", - "takeammo_hud_info1": "Şarjörü olan bir oyuncu bulunamadı.", - "takeammo_hud_info2": "Düşmanın şarjörü yok.", - "takeammo_enemy_info": "Birisi şarjörünü çaldı.", - - "teamteleport": "Takıma Işınlanma", - "teamteleport_desc": "[css_useSkill] tuşuna basarak baktığın takım arkadaşına ışınlan", - "teamteleport_noenemy": "Takım arkadaşı bulunamadı", - "teamteleport_hud_info": "Bulundu: {0}", - - "teleporter": "Işınlayıcı", - "teleporter_desc": "Vurduğun düşmanla yer değiştirme şansın olur", - "teleporter_desc2": "Yer değiştirme şansın: %{0}", - - "thief": "Hırsız", - "thief_desc": "Bir düşmanın yeteneğini çal", - "thief_enemy_info": "Yeteneğin çalındı.", - "thief_player_info": "'{0}' isimli oyuncunun yeteneği çalındı.", - "thief_select_info": "Birini seçin:", - "thief_incorrect_skill": "Bu yetenek çalınamaz!", - - "thirdeye": "Üçüncü Göz", - "thirdeye_desc": "[css_useSkill] tuşuna basarak üçüncü şahıs görünümüne geç", - - "thorns": "Dikenler", - "thorns_desc": "Sana verilen hasarın bir kısmı rakibe döner", - - "throwingknife": "Fırlatma Bıçağı", - "throwingknife_desc": "[css_useSkill] tuşuna basarak bıçak fırlat", - - "toxicsmoke": "Zehirli Sis", - "toxicsmoke_desc": "Sis bomban hasar verir", - - "tripwire": "Tel Tuzağı", - "tripwire_desc": "[css_useSkill] tuşuna basarak iki duvar arasına tel ger, değen düşman radarda görünür", - "tripwire_no_wall_info": "İki yanında da yeterince yakın duvar yok.", - "tripwire_placed_info": "Tel gerildi.", - "tripwire_triggered_info": "'{0}' teline takıldı.", - - "truearmor": "Gerçek Zırh", - "truearmor_desc": "Aldığın hasarın bir kısmını canın yerine zırhın karşılar", - - "voodoo": "Vudu", - "voodoo_desc": "Aldığın hasarın bir kısmını işaretlediğin düşman da alır", - "voodoo_select_info": "Birini seçin:", - "voodoo_player_info": "'{0}' oyuncusunu kendine bağladın.", - - "wallhack": "Wallhack", - "wallhack_desc": "Düşmanları duvar arkasından görürsün", - - "watchmaker": "Saat Ustası", - "watchmaker_desc": "Atılan her bomba raund süresini değiştirir", - "watchmaker_ct": "Raund süresi {0} saniye kısaltıldı.", - "watchmaker_tt": "Raund süresi {0} saniye uzatıldı.", - - "weaponsswap": "Silah Takası", - "weaponsswap_desc": "[css_useSkill] tuşuna basarak silahını düşmanla takasla", - "weaponsswap_hud_info2": "Takas edilecek silahın yok", - - "weightless": "Yerçekimsiz", - "weightless_desc": "El bomban yerçekiminden etkilenmez ve dümdüz gider", - - "wildthrow": "Unutkan Bombacı", - "wildthrow_desc": "El bombası atmakta zorlanacak bir düşman seç", - "wildthrow_player_info": "'{0}' tüm taktiklerini unuttu.", - "wildthrow_enemy_info": "Bomba atarken çok heyecanlanıyorsun.", - "wildthrow_disable_info": "Bomban tekrardan düzgün.", - "wildthrow_select_info": "Birini seçin:", - - "zeus": "Zeus", - "zeus_desc": "Zeus x27 anında şarj olur", - - "your_skill": "Yeteneğin", - "enemy_skill": "Düşmanın yeteneği", - "observer_skill": "Yeteneği", - "welcome_message": "{PLAYER}, {SERVER_NAME} sunucusuna hoş geldin!", - "drawing_skill": "Yetenek çarkı dönüyor...", - "disabled_weapon": "Bu silahı kullanamazsın", - - "hud_info": "{0} saniye daha bekle", - "hud_info_no_enemy": "Düşman yok", - "active_hud_info": "{0} milisaniye daha aktif", - - "skills_menu": "Yetenek Listesi", - "no_player": "Eşleşen oyuncu yok.", - "duplicate_player": "Aynı isimde birden fazla oyuncu bulundu.", - "selectplayerskill_command": "Sohbete /t yazın", - "selectplayerskill_incorrect_enemy_index": "Seçilecek oyuncu yok.", - "curse_limit_info": "'{0}' üzerindeki lanet sınırı doldu, başka bir oyuncu seç", - - "skill_not_found_setskill": "Böyle bir yetenek yok", - "player_not_found_setskill": "Böyle bir oyuncu yok", - "correct_form_setskill": "Doğru kullanım: !setskill ", - "correct_form_setscore": "Doğru kullanım: !setscore ", - "done_setskill": "yetenek ayarlandı", - "error_setskill": "Yetenek ayarlanamadı", - "for_setskill": "için", - - "invalid_map": "Harita ismi yanlış girildi!", - "loading_map": "Yeni harita yükleniyor", - - "pause": "Maç duraklatıldı.", - "unpause": "Maç devam ettirildi.", - "healed": "İyileştirildin.", - "game_start": "Oyun başladı!", - "reload": "Diller ve konfigürasyonlar yeniden yüklendi.", - "hud_on": "HUD açıldı.", - "hud_off": "HUD kapatıldı.", - - "vote_started": "Oylama başladı: '{0}'", - "vote_timeout": "Oylama '{0}' zaman aşımına uğradı!", - "vote_wait": "Yeni bir oylama başlatmadan önce beklemeniz gerekiyor!", - "vote_same_wait": "Aynı oylamayı tekrar başlatmadan önce beklemeniz gerekiyor!", - "vote_not_enough_players": "Oylama başlatmak için yeterli oyuncu yok!", - "vote_alredy_voted": "Zaten oy kullandın!", - "vote_vote": "Oy ver", - - "bombsite_a": "A Bölgesi", - "bombsite_b": "B Bölgesi", - "bombplanted": "Bomba kuruldu\nPatlamaya {0} saniye", - - "teammate_skills": "Takımının yetenekleri", - "summary": "Raundun özeti", - - "menu_controlls_scroll": "W/S - Kaydır", - "menu_controlls_padding": " | ", - "menu_controlls_select": "E - Seç" -} diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/zh.json b/jRandomSkills - Server Files/plugins/jRandomSkills/languages/zh.json deleted file mode 100644 index 188e120..0000000 --- a/jRandomSkills - Server Files/plugins/jRandomSkills/languages/zh.json +++ /dev/null @@ -1,630 +0,0 @@ -{ - "none": "无", - "none_desc": "你没有任何技能", - - "aimbot": "自动瞄准", - "aimbot_desc": "你击中的每颗子弹都算作爆头", - - "aimlock": "自", - "aimlock_desc": "按 [css_useSkill] 瞄准距离最近的敌人", - - "anomaly": "异常", - "anomaly_desc": "按 [css_useSkill] 回到几秒钟前", - - "antyflash": "防闪", - "antyflash_desc": "你对闪光弹免疫,你的闪光弹持续7秒", - - "antyhead": "铁头", - "antyhead_desc": "你不会受到爆头伤害", - - "areareaper": "区域收割者", - "areareaper_desc": "你可以选择一个安放区进行禁用", - "areareaper_incorrect_site": "未找到此炸弹安放区。", - "areareaper_no_site": "未找到任何炸弹安放区。", - "areareaper_select_info": "选择你想禁用的炸弹安放区:", - "areareaper_site_disabled": "炸弹点 {0} 已被禁用 - 无法在此放置炸弹!", - "areareaper_used_info": "你的能力已被使用。", - "areareaper_teammates_info": "{0} 区域已禁止安放炸弹。", - "areareaper_bombsite_disabled": "该炸弹安放区已被禁用!", - - "armored": "覆甲", - "armored_desc": "你收到伤害的倍率随机(开局随机一个倍率)", - "armored_desc2": "你的受到伤害倍率是:{0}x", - - "assassin": "刺客", - "assassin_desc": "从背后攻击敌人时造成更高的伤害", - - "astronaut": "宇航员", - "astronaut_desc": "回合开始时你会获得随机重力值", - "astronaut_desc2": "你的随机重力是:{0}x", - - "bankrupt": "破产", - "bankrupt_desc": "选择一个玩家让他失去所有钱", - "bankrupt_enemy_info": "你破产了。", - "bankrupt_player_info": "玩家“{0}”已破产。", - "bankrupt_select_info": "选择玩家破产:", - - "baseball": "棒球手", - "baseball_desc": "你的诱饵弹会在墙壁上快速反弹并在砸到敌人时将其杀死", - - "behind": "背身", - "behind_desc": "你有随机几率在击中敌人时使其旋转180度", - "behind_desc2": "你击中敌人使其旋转的几率是:{0}%", - - "blademaster": "我的刀能档子弹!", - "blademaster_desc": "持刀时,你有很高几率格挡子弹", - - "bounty": "悬赏", - "bounty_desc": "对一名敌人悬赏,击杀他的人可以获得赏金", - "bounty_select_info": "选择一名玩家:", - "bounty_player_info": "你对 '{0}' 悬赏了 {1}$。", - "bounty_enemy_info": "有人对你悬赏了 {0}$。", - "bounty_claimed_info": "你击杀了 '{0}',获得 {1}$。", - - "bunnyhop": "连跳大佬", - "bunnyhop_desc": "你获得自动连跳的能力", - - "c4camouflage": "C4伪装", - "c4camouflage_desc": "你持有炸弹时隐形", - - "carefulbullets": "谨慎开火", - "carefulbullets_desc": "选择一名玩家,每当他空枪时就会受到伤害", - "carefulbullets_enemy_info": "从现在起,空枪将带来切实的伤害。", - "carefulbullets_disable_info": "打空子弹不会再受到伤害。", - "carefulbullets_player_info": "'{0}' 现在必须更加谨慎。", - "carefulbullets_select_info": "空枪会伤害玩家:", - - "catapult": "飞起来!", - "catapult_desc": "你有随机几率将敌人向上弹射", - "catapult_desc2": "你击中敌人将其弹射的几率是:{0}%", - - "chameleon": "变色龙", - "chameleon_desc": "你击杀的第一名玩家会把技能传给你", - "chameleon_copied_info": "已复制技能:{0}", - "chameleon_wrong_team_info": "'{0}' 的技能你的队伍无法使用。", - - "chicken": "小鸡", - "chicken_desc": "你获得小鸡模型 + 移动速度提高10% - 50生命值", - - "chillout": "悠闲", - "chillout_desc": "放置炸弹需要更长的时间", - - "cutter": "剑圣", - "cutter_desc": "用刀刀人可立即杀死敌人", - - "cypher": "相机", - "cypher_desc": "按 [css_useSkill] 创建/切换摄像机", - "cypher_nospace": "相机必须与墙壁呈直角放置", - - "darkness": "黑暗", - "darkness_desc": "对选定的敌人施加黑暗效果", - "darkness_enemy_info": "让灯光熄灭。", - "darkness_disable_info": "灯光恢复了。", - "darkness_player_info": "黑暗笼罩了玩家 '{0}'。", - "darkness_select_info": "选择你想施加黑暗效果的玩家:", - - "deactivator": "禁用者", - "deactivator_desc": "选择一个玩家以禁用其技能", - "deactivator_enemy_info": "你的技能已被禁用。", - "deactivator_player_info": "玩家 '{0}' 的技能已被禁用。", - "deactivator_select_info": "选择你想禁用其技能的玩家:", - - "deaf": "聋子", - "deaf_desc": "选择一个玩家以静音其所有声音", - "deaf_enemy_info": "你的耳机已退出游戏。", - "deaf_disable_info": "你的听力恢复了。", - "deaf_player_info": "玩家 '{0}' 的声音已被禁用。", - "deaf_select_info": "选择你想静音其所有声音的玩家:", - - "disarmament": "除你武器!", - "disarmament_desc": "你有随机几率在击中敌人时使其丢下武器", - "disarmament_desc2": "你使敌人解除武装的几率是:{0}%", - - "distancer": "测距仪", - "distancer_desc": "你可以看到与最近敌人的距离", - - "dash": "冲刺", - "dash_desc": "执行第二次跳跃来进行冲刺", - - "dracula": "吸血鬼", - "dracula_desc": "击中敌人会根据造成的伤害百分比恢复你的生命值", - - "duplicator": "复制者", - "duplicator_desc": "选择一个玩家以复制其技能", - "duplicator_player_info": "玩家 '{0}' 的技能已被复制。", - "duplicator_select_info": "选择你想复制其技能的玩家:", - - "dwarf": "小矮人", - "dwarf_desc": "回合开始时获得随机角色大小", - "dwarf_desc2": "你的体型倍率是:{0}x", - - "empgrenade": "电磁脉冲手雷", - "empgrenade_desc": "被你的手雷伤到的人会暂时失去雷达和准星", - "empgrenade_enemy_info": "电磁脉冲手雷让你的雷达和准星失效了。", - - "enemyspawn": "传送敌人出生点", - "enemyspawn_desc": "按 [css_useSkill] 传送到敌人出生点", - - "expensiveammo": "expensiveammo", - "expensiveammo_desc": "expensiveammo_desc", - "expensiveammo_disable_info": "expensiveammo_disable_info", - "expensiveammo_enemy_info": "expensiveammo_enemy_info: {0}", - "expensiveammo_player_info": "expensiveammo_player_info: {0}", - "expensiveammo_select_info": "expensiveammo_select_info", - - "explodingbarrel": "explodingbarrel", - "explodingbarrel_desc": "explodingbarrel_desc", - - "explosiveshot": "爆炸射击", - "explosiveshot_desc": "射击时有随机几率发射爆炸子弹", - "explosiveshot_desc2": "你发射爆炸子弹的几率是:{0}%", - - "falconeye": "鹰眼", - "falconeye_desc": "按 [css_useSkill] 激活俯视视角", - - "fastreload": "快速装弹", - "fastreload_desc": "按 [css_useSkill] 重新装填你当前持有的武器", - - "flash": "闪电", - "flash_desc": "回合开始时获得随机玩家速度", - "flash_desc2": "你的速度倍率是:{0}x", - - "fortnite": "堡垒之夜玩家", - "fortnite_desc": "按[css_useSkill]创建可破坏路障", - - "fragilebomb": "脆弱炸弹", - "fragilebomb_desc": "射击炸弹会对其造成伤害", - "fragilebomb_bomb_health": "炸弹生命值", - - "friendlyfire": "奶妈", - "friendlyfire_desc": "射击队友会治愈他们", - - "frozendecoy": "冰冻诱饵", - "frozendecoy_desc": "你的诱饵弹会冻结附近的所有玩家", - - "gambler": "赌徒", - "gambler_desc": "从提供的列表中选择一个技能。", - "gambler_select_info": "选择你的技能:", - "gambler_more": "#00FF00|刷新 ${0}", - "gambler_no_money": "钱不够。", - - "ghost": "幽灵", - "ghost_desc": "你完全隐形,但是只能用刀", - - "giant": "giant", - "giant_desc": "giant_desc", - "giant_desc2": "giant_desc2: {0}x", - "giant_disable_info": "giant_disable_info", - "giant_enemy_info": "giant_enemy_info: {0}x", - "giant_player_info": "giant_player_info: {0} {1}", - "giant_select_info": "giant_select_info", - - "glaz": "烟雾头盔", - "glaz_desc": "你可以看透烟雾弹", - - "glitch": "故障", - "glitch_desc": "禁用选定敌人的雷达", - "glitch_enemy_info": "你的雷达已被禁用。", - "glitch_disable_info": "你的雷达恢复正常了。", - "glitch_player_info": "玩家 '{0}' 的雷达已被禁用。", - "glitch_select_info": "选择你想禁用其雷达的玩家:", - - "glue": "黏性", - "glue_desc": "你的手榴弹会粘在墙上", - - "godmode": "我就是神", - "godmode_desc": "按 [css_useSkill] 在短时间内变得无敌", - "godmode_off": "无敌状态已禁用", - "godmode_on": "无敌状态已启用", - - "grapple": "钩爪", - "grapple_desc": "按 [css_useSkill] 向准星所指位置发射钩爪并将自己拉过去", - "grapple_no_anchor_info": "没有可以钩住的表面。", - "grapple_pulling_info": "拉动中", - - "gravitydecoy": "重力诱饵", - "gravitydecoy_desc": "你的诱饵会改变附近所有人的重力", - - "grenadier": "投弹手", - "grenadier_desc": "你拥有无限高爆手雷", - - "healingsmoke": "治疗烟雾", - "healingsmoke_desc": "你的烟雾弹会治疗", - - "heavyweight": "重量级", - "heavyweight_desc": "推开你或让你减速的技能对你无效", - - "hermit": "隐士", - "hermit_desc": "击杀敌人会恢复弹药和部分生命值", - - "holyhandgrenade": "神圣手榴弹", - "holyhandgrenade_desc": "你的高爆手榴弹造成双倍伤害并拥有双倍范围", - - "homingnades": "追踪手雷", - "homingnades_desc": "你的手雷(烟雾弹除外)会自动追踪敌人", - - "hotbomb": "烫手山芋", - "hotbomb_desc": "只要你还活着,炸弹就会对携带者造成伤害", - "hotbomb_hint": "小心,炸弹很烫!", - "hotbomb_disable_info": "炸弹不再烫手了。", - - "iana": "全息图", - "iana_desc": "按 [css_useSkill] 可控制你的全息影像数秒", - - "illiterate": "文盲", - "illiterate_desc": "只要你还活着,你的敌人就无法阅读", - "illiterate_alert": "文盲已激活!在该技能的拥有者被消灭之前,你无法阅读消息。", - - "illusionist": "幻术师", - "illusionist_desc": "按 [css_useSkill] 部署一个直线行走的幻象", - - "impostor": "间谍", - "impostor_desc": "回合开始时你获得敌方玩家模型", - - "infiniteammo": "无限弹药", - "infiniteammo_desc": "你为所有武器获得无限弹药", - - "inheritance": "继承", - "inheritance_desc": "当队友阵亡时,你可以接管他的技能", - "inheritance_select_info": "选择要继承的技能:", - "inheritance_player_info": "你继承了 '{0}' 的技能。", - - "jackal": "追踪者", - "jackal_desc": "每个对手都会留下痕迹", - - "jammer": "干扰器", - "jammer_desc": "选择一个玩家以禁用其准星", - "jammer_enemy_info": "你的准星已被禁用。", - "jammer_disable_info": "你的准星恢复正常了。", - "jammer_player_info": "玩家 '{0}' 的准星已被禁用。", - "jammer_select_info": "选择你想禁用其准星的玩家:", - - "jester": "小丑", - "jester_desc": "在小丑模式下,你不能造成或受到任何伤害。此模式每隔几秒会变化。", - "jester_mode": "小丑模式", - "jester_on": "开", - "jester_off": "关", - - "jumpban": "瘸子", - "jumpban_desc": "选择一个玩家使其无法跳跃", - "jumpban_enemy_info": "有人切断了你的腿。", - "jumpban_disable_info": "你的双腿恢复正常了。", - "jumpban_player_info": "玩家 '{0}' 现在无法跳跃。", - "jumpban_select_info": "选择无法跳跃的玩家:", - - "jumpcurse": "jumpcurse", - "jumpcurse_desc": "jumpcurse_desc", - "jumpcurse_disable_info": "jumpcurse_disable_info", - "jumpcurse_enemy_info": "jumpcurse_enemy_info", - "jumpcurse_player_info": "jumpcurse_player_info: {0}", - "jumpcurse_select_info": "jumpcurse_select_info", - "jumpingjack": "开合跳", - "jumpingjack_desc": "跳跃会恢复生命值", - - "killerflash": "致命闪光", - "killerflash_desc": "任何被你的闪光弹完全致盲的人都会死亡(包括你自己)", - - "knockback": "knockback", - "knockback_desc": "knockback_desc", - "lifeswap": "生命交换", - "lifeswap_desc": "选择一个玩家以交换生命值", - "lifeswap_enemy_info": "有人借走了你的生命值。", - "lifeswap_player_info": "你与玩家 '{0}' 交换了生命值。", - "lifeswap_select_info": "选择你想与之交换生命值的玩家:", - - "longknife": "剑气攻击", - "longknife_desc": "刀具攻击造成的伤害无视距离", - - "longzeus": "电击狙", - "longzeus_desc": "电击枪无论距离多远都能造成伤害", - - "magneticdecoy": "磁性诱饵", - "magneticdecoy_desc": "你的诱饵弹会将附近的玩家吸引到自己身边", - - "magneto": "万磁王", - "magneto_desc": "所有敌方手雷都会被你弹开", - - "magnifier": "伸脖子", - "magnifier_desc": "强制敌方屏幕放大,缩小其视野范围", - "magnifier_enemy_info": "你的视野已被扭曲!", - "magnifier_disable_info": "你的视力恢复正常了。", - "magnifier_player_info": "玩家'{0}'已被强制进入放大模式。", - "magnifier_select_info": "选择需要放大的玩家:", - - "medic": "医疗兵", - "medic_desc": "按 [css_useSkill] 使用治疗装置恢复50点生命值", - - "miner": "炸弹矿工", - "miner_desc": "你的高爆手雷仅在附近有敌人时才会爆炸", - - "moneyswap": "税务员", - "moneyswap_desc": "选择一个玩家以交换金钱", - "moneyswap_enemy_info": "税务局找上你了。", - "moneyswap_player_info": "你与玩家 '{0}' 交换了金钱。", - "moneyswap_select_info": "选择你想与之交换金钱的玩家:", - - "deathbomb": "死亡炸弹", - "deathbomb_desc": "你死亡时会爆炸,杀死附近的玩家", - "deathbomb_explosion": "砰!", - - "nemesis": "宿敌", - "nemesis_desc": "被你标记的玩家会受到额外伤害", - "nemesis_select_info": "选择一名玩家:", - "nemesis_player_info": "你标记了 '{0}'。", - "nemesis_enemy_info": "你被标记为宿敌,现在会受到所有人的额外伤害。", - - "nightmare": "nightmare", - "nightmare_desc": "nightmare_desc", - "nightmare_disable_info": "nightmare_disable_info", - "nightmare_enemy_info": "nightmare_enemy_info", - "nightmare_player_info": "nightmare_player_info: {0}", - "nightmare_select_info": "nightmare_select_info", - - "ninja": "忍者", - "ninja_desc": "站立不动增加33%隐形,蹲下增加33%,持刀增加33%", - - "nonades": "手雷免疫者", - "nonades_desc": "手榴弹对你不造成伤害", - - "norecoil": "专注", - "norecoil_desc": "射击时无后坐力", - - "noclip": "无碰撞", - "noclip_desc": "按 [css_useSkill] 在短时间内启用无碰撞模式", - - "oneshot": "一击必杀", - "oneshot_desc": "击中敌人立即杀死他们", - - "onlyhead": "金刚“身”", - "onlyhead_desc": "你只会在头部受到伤害", - - "paweljumper": "左脚踩右脚", - "paweljumper_desc": "你将获得随机数量的额外跳跃机会", - "paweljumper_desc2": "你获得 {0} 次额外跳跃", - - "phoenix": "凤凰", - "phoenix_desc": "你有随机几率在死亡后复活", - "phoenix_desc2": "你死亡后复活的几率是:{0}%", - "phoenix_respawn": "你因 CHATCOLORS.RED凤凰 的力量从灰烬中重生", - - "psychicdefusing": "心灵感应拆弹", - "psychicdefusing_desc": "当你靠近炸弹时,你开始拆除它", - "psychicdefusing_hud_info": "拆除还剩 {0} 秒", - - "pilot": "飞行员", - "pilot_desc": "在有限时间内飞行。双击跳跃飞行", - "pilot_hud_info": "燃料", - - "planter": "自由下包者", - "planter_desc": "你可以在任何地方放置炸弹,引爆时间为60秒。", - "planter_planting": "安放炸弹中 ({0})...", - - "poison": "毒药", - "poison_desc": "选择一个玩家,每隔几秒受到伤害", - "poison_enemy_info": "你被毒害了。", - "poison_disable_info": "你已免疫毒素。", - "poison_player_info": "玩家 '{0}' 已被毒害。", - "poison_select_info": "选择每隔几秒将受到伤害的玩家:", - - "primaryban": "手枪局", - "primaryban_desc": "选择一个玩家使其无法使用步枪", - "primaryban_enemy_info": "你无法再使用步枪。", - "primaryban_disable_info": "你现在可以再次使用步枪了。", - "primaryban_player_info": "玩家 '{0}' 无法再使用步枪。", - "primaryban_select_info": "选择禁止使用步枪的玩家:", - - "prosthesis": "假肢", - "prosthesis_desc": "手臂和腿部防弹", - - "punisher": "惩罚者", - "punisher_desc": "你会积攒受到伤害的一部分,并加到下一次命中上", - "punisher_released_info": "你造成了 {0} 点额外伤害,并回复了同样的生命值。", - - "push": "推力者", - "push_desc": "你有随机几率在击中敌人时将其推回", - "push_desc2": "你击退敌人的几率为:{0}%", - - "pyro": "火男", - "pyro_desc": "燃烧瓶会恢复生命值", - - "quickshot": "快速射击", - "quickshot_desc": "你的子弹射击速度加快", - - "radarhack": "雷达外挂", - "radarhack_desc": "雷达上可以看到敌人", - - "rambo": "兰博", - "rambo_desc": "回合开始时你获得随机数量的生命值", - - "randomweapon": "随机武器", - "randomweapon_desc": "按 [css_useSkill] 获得随机武器", - - "rezombie": "重生僵尸", - "rezombie_desc": "死亡后你将作为僵尸复活,拥有更多生命值但无武器", - - "reactivearmor": "反应装甲", - "reactivearmor_desc": "装甲吸收首次受到的伤害", - - "regeneration": "再生", - "regeneration_desc": "每隔几秒恢复生命值", - - "replicator": "复制者", - "replicator_desc": "按 [css_useSkill] 创建一个造成伤害的复制体", - - "retreat": "撤退", - "retreat_desc": "按 [css_useSkill] 返回出生点", - - "returntosender": "发送他们房子!!!", - "returntosender_desc": "首次击中敌人会将其送回出生点", - - "rewind": "回溯", - "rewind_desc": "按 [css_useSkill] 在原地留下标记,稍后回到那里", - "rewind_pending_info": "回溯:{0}", - - "richboy": "富少", - "richboy_desc": "回合开始时你获得随机数量的钱", - - "ricochet": "跳弹", - "ricochet_desc": "你的子弹会从墙上弹开,并且仍能击中敌人", - - "robinhood": "罗宾汉", - "robinhood_desc": "对敌人造成伤害会偷取他们的钱", - - "rubber": "橡胶子弹", - "rubber_desc": "你的子弹会显著减慢玩家速度", - - "saper": "工兵", - "saper_desc": "你可以更快地放置和拆除炸弹", - - "secondlife": "第二次机会", - "secondlife_desc": "死亡后你会以相同生命值复活", - - "shade": "阴影", - "shade_desc": "你存在随机几率将被击中的敌人传送至其身后", - "shade_desc2": "你传送至击中敌人身后的概率为:{0}%", - "shade_nospace": "无可用空间", - - "shortbomb": "短引信", - "shortbomb_desc": "炸弹爆炸速度快得多", - - "silent": "无声", - "silent_desc": "你的脚步和跳跃对其他玩家无声", - - "smoker": "烟瘾大", - "smoker_desc": "你的烟雾弹永远用不完", - - "sniperelite": "狙击精英", - "sniperelite_customname": "狙击精英技能", - "sniperelite_desc": "按 [css_useSkill] 将当前武器替换为AWP", - - "soldier": "士兵", - "soldier_desc": "你有随机伤害倍率", - "soldier_desc2": "你的伤害倍率是:{0}x", - - "soundmaker": "声音制造者", - "soundmaker_desc": "你会不时听到玩家的惨叫声", - - "spectator": "观察者", - "spectator_desc": "按 [css_useSkill] 旁观一个随机敌人", - - "swapposition": "位置交换", - "swapposition_desc": "按 [css_useSkill] 与随机敌人交换位置", - - "teleporter": "传送者", - "teleporter_desc": "你与被击中的敌人交换位置", - - "thief": "小偷", - "thief_desc": "你可以从选定玩家那里偷取技能", - "thief_enemy_info": "你的技能被偷走了。", - "thief_player_info": "玩家 '{0}' 的技能被偷走了。", - "thief_select_info": "选择你想偷取其技能的玩家:", - "thief_incorrect_skill": "此技能无法选择!", - - "thirdeye": "第三只眼", - "thirdeye_desc": "按 [css_useSkill] 激活第三人称视角", - - "thorns": "荊棘", - "thorns_desc": "你的对手将承受其对你造成伤害的一部分", - - "throwingknife": "投掷飞刀", - "throwingknife_desc": "按 [css_useSkill] 扔出飞刀。但要小心其他人", - - "toxicsmoke": "毒烟", - "toxicsmoke_desc": "你的烟雾弹会造成伤害", - - "tripwire": "tripwire", - "tripwire_desc": "tripwire_desc", - "tripwire_no_wall_info": "tripwire_no_wall_info", - "tripwire_placed_info": "tripwire_placed_info", - "tripwire_triggered_info": "tripwire_triggered_info: {0}", - - "truearmor": "真实护甲", - "truearmor_desc": "你受到的一部分伤害由护甲承担,而不是生命值", - - "voodoo": "巫毒", - "voodoo_desc": "被你标记的敌人也会受到你所受伤害的一部分", - "voodoo_select_info": "选择一名玩家:", - "voodoo_player_info": "你把 '{0}' 绑到了你的巫毒上。", - - "wallhack": "透视", - "wallhack_desc": "你可以通过墙壁看到敌人", - - "watchmaker": "钟表匠", - "watchmaker_desc": "每次投掷手榴弹都会改变回合时间", - "watchmaker_ct": "回合时间缩短了 {0} 秒。", - "watchmaker_tt": "回合时间延长了 {0} 秒。", - - "weaponsswap": "武器交换", - "weaponsswap_desc": "按 [css_useSkill] 与随机敌人交换武器", - "weaponsswap_hud_info2": "你没有可交换的武器", - - "weightless": "失重", - "weightless_desc": "你的手雷不受重力影响,且飞行速度更快", - - "wildthrow": "乱扔道具", - "wildthrow_desc": "选择一名丢道具会遇到麻烦的玩家", - "wildthrow_player_info": "玩家 '{0}' 已经忘记了所有投掷角度,成为了broky", - "wildthrow_enemy_info": "你投掷手雷时太紧张了。", - "wildthrow_disable_info": "你关于投掷手雷的记忆恢复正常了。", - "wildthrow_select_info": "选择一名玩家:", - - "zeus": "宙斯", - "zeus_desc": "电击枪立即充能", - - "your_skill": "你当前的技能", - "enemy_skill": "敌人的技能", - "observer_skill": "玩家的技能", - "welcome_message": "欢迎 {PLAYER} 来到 {SERVER_NAME}!", - "drawing_skill": "抽取技能", - "disabled_weapon": "你无法使用这把武器", - - "hud_info": "再等 {0} 秒", - "hud_info_no_enemy": "未找到敌人", - "active_hud_info": "还剩 {0} 毫秒有效", - - "skills_menu": "技能列表", - "no_player": "未找到匹配的玩家。", - "duplicate_player": "找到多个同名玩家。", - "selectplayerskill_command": "输入 /t", - "selectplayerskill_incorrect_enemy_index": "未找到可供选择的玩家。", - "curse_limit_info": "已达到 {0} 的诅咒效果上限", - - "skill_not_found_setskill": "未找到 CHATCOLORS.RED 技能", - "player_not_found_setskill": "未找到 CHATCOLORS.RED 玩家", - "correct_form_setskill": "正确用法:CHATCOLORS.RED!setskill <昵称> <技能>", - "correct_form_setscore": "正确用法:CHATCOLORS.RED!setscore ", - "done_setskill": "技能已设置", - "error_setskill": "无法设置 CHATCOLORS.RED 技能", - "for_setskill": "为", - - "invalid_map": "地图名称输入错误!", - "loading_map": "正在加载新地图", - - "pause": "比赛已暂停。", - "unpause": "比赛已恢复。", - "healed": "你已被治疗。", - "game_start": "游戏开始!", - "reload": "语言和配置已重新加载。", - "hud_on": "HUD已启用。", - "hud_off": "HUD已禁用。", - - "vote_started": "投票开始:'{0}'", - "vote_timeout": "投票'{0}'超时!", - "vote_wait": "您需要等待才能开始另一轮投票!", - "vote_same_wait": "您需要等待才能再次发起相同投票!", - "vote_not_enough_players": "投票人数不足!", - "vote_alredy_voted": "您已投票!", - "vote_vote": "投票", - - "bombsite_a": "炸弹安放区A", - "bombsite_b": "炸弹安放区B", - "bombplanted": "炸弹已安装完毕{0}秒后引爆", - - "teammate_skills": "你队友的技能", - - "summary": "上一回合总结", - - "menu_controlls_scroll": "W/S - 滚动", - "menu_controlls_padding": " | ", - "menu_controlls_select": "E - 选择" -}