diff --git a/jRandomSkills - SRC Files/jRandomSkills.csproj b/jRandomSkills - SRC Files/!jRandomSkills.csproj
similarity index 86%
rename from jRandomSkills - SRC Files/jRandomSkills.csproj
rename to jRandomSkills - SRC Files/!jRandomSkills.csproj
index da7be41..0683baa 100644
--- a/jRandomSkills - SRC Files/jRandomSkills.csproj
+++ b/jRandomSkills - SRC Files/!jRandomSkills.csproj
@@ -14,14 +14,15 @@
-
-
+
+
+
- F:\CS2 Server\server\game\csgo\addons\counterstrikesharp\plugins\jRandomSkills\WASDMenuAPI.dll
+ F:\CS2 Server\server\game\csgo\addons\counterstrikesharp\plugins\!jRandomSkills\WASDMenuAPI.dll
diff --git a/jRandomSkills - SRC Files/!jRandomSkills.csproj.user b/jRandomSkills - SRC Files/!jRandomSkills.csproj.user
new file mode 100644
index 0000000..a324019
--- /dev/null
+++ b/jRandomSkills - SRC Files/!jRandomSkills.csproj.user
@@ -0,0 +1,9 @@
+
+
+
+
+
+ Designer
+
+
+
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/jRandomSkills.sln b/jRandomSkills - SRC Files/jRandomSkills.sln
index ee66e2c..6fe0607 100644
--- a/jRandomSkills - SRC Files/jRandomSkills.sln
+++ b/jRandomSkills - SRC Files/jRandomSkills.sln
@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34728.123
MinimumVisualStudioVersion = 10.0.40219.1
-Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "jRandomSkills", "jRandomSkills.csproj", "{1412DD25-558C-425A-A7F6-347C970136E5}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "!jRandomSkills", "!jRandomSkills.csproj", "{1412DD25-558C-425A-A7F6-347C970136E5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
diff --git a/jRandomSkills - SRC Files/src/command/Command.cs b/jRandomSkills - SRC Files/src/command/Command.cs
index a5299b3..a8b1949 100644
--- a/jRandomSkills - SRC Files/src/command/Command.cs
+++ b/jRandomSkills - SRC Files/src/command/Command.cs
@@ -31,6 +31,8 @@ namespace jRandomSkills
{ SplitCommands(config.HealCommands.Alias), ("Heal", Command_Heal) },
{ SplitCommands(config.SetScoreCommands.Alias), ("Set teams score", Command_SetScore) },
{ SplitCommands(config.SetStaticSkillCommands.Alias), ("Set static skill", Command_SetStaticSkill) },
+ { SplitCommands(config.ChangeLanguageCommands.Alias), ("Change language", Command_ChangeLanguage) },
+ { SplitCommands(config.ReloadCommands.Alias), ("Reaload configs", Command_Reload) },
};
foreach (var commandPair in commands)
@@ -79,7 +81,7 @@ namespace jRandomSkills
return;
}
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
- SkillUtils.PrintToChat(player, Localization.GetTranslation("correct_form_setskill"), true);
+ SkillUtils.PrintToChat(player, player.GetTranslation("correct_form_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
return;
}
@@ -92,13 +94,13 @@ namespace jRandomSkills
return;
}
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
- SkillUtils.PrintToChat(player, Localization.GetTranslation("player_not_found_setskill"), true);
+ SkillUtils.PrintToChat(player, player.GetTranslation("player_not_found_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
return;
}
var skillName = command.ArgCount > 3 ? $"{command.GetArg(2)} {command.GetArg(3)}" : command.GetArg(2);
- var skill = SkillData.Skills.FirstOrDefault(s => s.Name.Equals(skillName, StringComparison.OrdinalIgnoreCase) || s.Skill.ToString().Equals(skillName, StringComparison.OrdinalIgnoreCase));
+ var skill = SkillData.Skills.FirstOrDefault(s => (player != null && player.GetSkillName(s.Skill).Equals(skillName, StringComparison.OrdinalIgnoreCase)) || s.Skill.ToString().Equals(skillName, StringComparison.OrdinalIgnoreCase));
if (skill == null)
{
@@ -108,7 +110,7 @@ namespace jRandomSkills
return;
}
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
- SkillUtils.PrintToChat(player, Localization.GetTranslation("skill_not_found_setskill"), true);
+ SkillUtils.PrintToChat(player, player.GetTranslation("skill_not_found_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
return;
}
@@ -129,10 +131,10 @@ namespace jRandomSkills
}
if (skill.Display)
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{skill.Name}{ChatColors.Lime}: {skill.Description}", false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skill.Skill)}{ChatColors.Lime}: {player.GetSkillDescription(skill.Skill)}", false);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
- SkillUtils.PrintToChat(player, $"{Localization.GetTranslation("done_setskill")}: {ChatColors.LightRed}{skill.Name} {ChatColors.Lime}{Localization.GetTranslation("for_setskill")} {ChatColors.LightRed}{targetPlayer.PlayerName}", false);
+ SkillUtils.PrintToChat(player, $"{player.GetTranslation("done_setskill")}: {ChatColors.LightRed}{player.GetSkillName(skill.Skill)} {ChatColors.Lime}{player.GetTranslation("for_setskill")} {ChatColors.LightRed}{targetPlayer.PlayerName}", false);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
}
else
@@ -144,7 +146,7 @@ namespace jRandomSkills
}
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
- SkillUtils.PrintToChat(player, Localization.GetTranslation("error_setskill"), true);
+ SkillUtils.PrintToChat(player, player.GetTranslation("error_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
}
}
@@ -176,16 +178,16 @@ namespace jRandomSkills
if (string.IsNullOrEmpty(map))
{
- command.ReplyToCommand($" {ChatColors.Red}{Localization.GetTranslation("invalid_map")}");
+ command.ReplyToCommand($" {ChatColors.Red}{command.CallingPlayer?.GetTranslation("invalid_map")}");
return;
}
- Server.PrintToChatAll($" {ChatColors.Yellow}{Localization.GetTranslation("loading_map")} ({ChatColors.Green}{map}{ChatColors.Yellow})...");
+ Localization.PrintTranslationToChatAll($" {ChatColors.Yellow}{{0}} ({ChatColors.Green}{map}{ChatColors.Yellow})...", ["loading_map"]);
if (uint.TryParse(map, out _))
Server.ExecuteCommand($"host_workshop_map {map}");
else if (!Server.IsMapValid(map))
- command.ReplyToCommand($" {ChatColors.Red}{Localization.GetTranslation("invalid_map")}");
+ command.ReplyToCommand($" {ChatColors.Red}{command.CallingPlayer?.GetTranslation("invalid_map")}");
else
Server.ExecuteCommand($"changelevel {map}");
}
@@ -214,12 +216,12 @@ namespace jRandomSkills
if (Instance?.GameRules?.WarmupPeriod == true)
{
Server.ExecuteCommand("mp_warmup_end");
- Server.PrintToChatAll($" {ChatColors.Green}{Localization.GetTranslation("game_start")}");
+ Localization.PrintTranslationToChatAll($" {ChatColors.Green}{{0}}", ["game_start"]);
}
else
{
Server.ExecuteCommand("mp_restartgame 2");
- Instance?.AddTimer(2.0f, () => Server.PrintToChatAll($" {ChatColors.Green}{Localization.GetTranslation("game_start")}"));
+ Instance?.AddTimer(2.0f, () => Localization.PrintTranslationToChatAll($" {ChatColors.Green}{{0}}", ["game_start"]));
}
}
@@ -285,7 +287,7 @@ namespace jRandomSkills
private static void Pause()
{
- Server.PrintToChatAll($" {(gamePaused ? ChatColors.Green : ChatColors.Red)}{Localization.GetTranslation(gamePaused ? "unpause" : "pause")}");
+ Localization.PrintTranslationToChatAll($" {(gamePaused ? ChatColors.Green : ChatColors.Red)}{{0}}", [gamePaused ? "unpause" : "pause"]);
Server.ExecuteCommand(gamePaused ? "mp_unpause_match" : "mp_pause_match");
gamePaused = !gamePaused;
}
@@ -297,7 +299,7 @@ namespace jRandomSkills
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
if (!AdminManager.PlayerHasPermissions(player, config.HealCommands.Permissions)) return;
SkillUtils.AddHealth(player.PlayerPawn.Value, 100);
- player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("healed")}");
+ player.PrintToChat($" {ChatColors.Green}{player.GetTranslation("healed")}");
}
[CommandHelper(minArgs: 2, whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
@@ -318,7 +320,7 @@ namespace jRandomSkills
if (!int.TryParse(command.GetArg(1), out int ctScore) || !int.TryParse(command.GetArg(2), out int tScore))
{
if (player != null && player.IsValid)
- SkillUtils.PrintToChat(player, Localization.GetTranslation("correct_form_setscore"), true);
+ SkillUtils.PrintToChat(player, player.GetTranslation("correct_form_setscore"), true);
return;
}
@@ -352,7 +354,7 @@ namespace jRandomSkills
}
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
- SkillUtils.PrintToChat(player, Localization.GetTranslation("correct_form_setskill"), true);
+ SkillUtils.PrintToChat(player, player.GetTranslation("correct_form_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
return;
}
@@ -366,13 +368,13 @@ namespace jRandomSkills
}
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
- SkillUtils.PrintToChat(player, Localization.GetTranslation("player_not_found_setskill"), true);
+ SkillUtils.PrintToChat(player, player.GetTranslation("player_not_found_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
return;
}
var skillName = command.ArgCount > 3 ? $"{command.GetArg(2)} {command.GetArg(3)}" : command.GetArg(2);
- var skill = SkillData.Skills.FirstOrDefault(s => s.Name.Equals(skillName, StringComparison.OrdinalIgnoreCase) || s.Skill.ToString().Equals(skillName, StringComparison.OrdinalIgnoreCase));
+ var skill = SkillData.Skills.FirstOrDefault(s => (player != null && player.GetSkillName(s.Skill).Equals(skillName, StringComparison.OrdinalIgnoreCase)) || s.Skill.ToString().Equals(skillName, StringComparison.OrdinalIgnoreCase));
if (skill == null)
{
@@ -383,7 +385,7 @@ namespace jRandomSkills
}
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
- SkillUtils.PrintToChat(player, Localization.GetTranslation("skill_not_found_setskill"), true);
+ SkillUtils.PrintToChat(player, player.GetTranslation("skill_not_found_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
return;
}
@@ -409,10 +411,10 @@ namespace jRandomSkills
}
if (skill.Display)
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{skill.Name}{ChatColors.Lime}: {skill.Description}", false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skill.Skill)}{ChatColors.Lime}: {player.GetSkillDescription(skill.Skill)}", false);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
- SkillUtils.PrintToChat(player, $"{Localization.GetTranslation("done_setskill")}: {ChatColors.LightRed}{skill.Name} {ChatColors.Lime}{Localization.GetTranslation("for_setskill")} {ChatColors.LightRed}{targetPlayer.PlayerName}", false);
+ SkillUtils.PrintToChat(player, $"{player.GetTranslation("done_setskill")}: {ChatColors.LightRed}{player.GetSkillName(skill.Skill)} {ChatColors.Lime}{player.GetTranslation("for_setskill")} {ChatColors.LightRed}{targetPlayer.PlayerName}", false);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
}
else
@@ -424,9 +426,41 @@ namespace jRandomSkills
}
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
- SkillUtils.PrintToChat(player, Localization.GetTranslation("error_setskill"), true);
+ SkillUtils.PrintToChat(player, player.GetTranslation("error_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
}
}
+
+ [CommandHelper(minArgs: 1, whoCanExecute: CommandUsage.CLIENT_ONLY)]
+ private static void Command_ChangeLanguage(CCSPlayerController? player, CommandInfo command)
+ {
+ Debug.WriteToDebug($"Player {player?.PlayerPawn} used the css_lang {command.ArgString} command.");
+ if (player == null || !player.IsValid) return;
+ if (!AdminManager.PlayerHasPermissions(player, config.ChangeLanguageCommands.Permissions)) return;
+
+ string newLangCode = command.GetArg(1);
+ if (Localization.portugalIsoCodes.Contains(newLangCode.ToUpper()))
+ newLangCode = "pt-br";
+ if (Localization.chinaIsoCodes.Contains(newLangCode.ToUpper()))
+ newLangCode = "zh";
+ newLangCode = newLangCode.ToLower();
+ if (!Localization.HasTranslation(newLangCode))
+ newLangCode = "en";
+ Localization.ChangePlayerLanguage(player, newLangCode);
+ }
+
+ [CommandHelper(minArgs: 0, whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
+ private static void Command_Reload(CCSPlayerController? player, CommandInfo command)
+ {
+ Debug.WriteToDebug($"Player {player?.PlayerPawn} used the css_lang {command.ArgString} command.");
+ if (!AdminManager.PlayerHasPermissions(player, config.ReloadCommands.Permissions)) return;
+
+ Config.LoadConfig();
+ Localization.Load();
+ if (player != null && player.IsValid)
+ player.PrintToChat($" {ChatColors.Green}{player.GetTranslation("reload")}");
+ else
+ Server.PrintToConsole($" {ChatColors.Green}{Localization.GetTranslation("reload")}");
+ }
}
}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/command/VoteSystem.cs b/jRandomSkills - SRC Files/src/command/VoteSystem.cs
index f6ef9a7..8dac8c0 100644
--- a/jRandomSkills - SRC Files/src/command/VoteSystem.cs
+++ b/jRandomSkills - SRC Files/src/command/VoteSystem.cs
@@ -22,7 +22,7 @@ namespace jRandomSkills
votes.Add(vote);
string commandName = $"!{VoteTypeCommands.GetCommand(vote.Type)?.Replace("css_", "")}{(!string.IsNullOrEmpty(vote?.Args) ? $" {vote?.Args}" : "")}";
- Server.PrintToChatAll($" {ChatColors.Lime}{Localization.GetTranslation("vote_started", commandName)}");
+ Localization.PrintTranslationToChatAll($" {ChatColors.Lime}{{0}}", ["vote_started"], [commandName]);
foreach (var player in Utilities.GetPlayers())
player.EmitSound("UIPanorama.tab_mainmenu_news");
@@ -32,7 +32,7 @@ namespace jRandomSkills
if (!votes.Contains(vote) || !vote.GetActive()) return;
vote.SetActive(false);
vote.TimeToNextSameVoting = vote.TimeToNextVoting;
- Server.PrintToChatAll($" {ChatColors.Red}{Localization.GetTranslation("vote_timeout", commandName)}");
+ Localization.PrintTranslationToChatAll($" {ChatColors.Red}{{0}}", ["vote_timeout"], [commandName]);
});
float[] times = [vote.TimeToVote, vote.TimeToVote + vote.TimeToNextVoting, vote.TimeToVote + vote.TimeToNextSameVoting];
@@ -51,12 +51,12 @@ namespace jRandomSkills
{
if (votes.Any(v => v.NextVoting() > DateTime.Now))
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("vote_wait")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("vote_wait")}");
return;
}
else if (votes.Any(v => v.Type == voteType && v.NextSameVoting() > DateTime.Now))
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("vote_same_wait")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("vote_same_wait")}");
return;
}
@@ -65,12 +65,12 @@ namespace jRandomSkills
if (vote == null)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("vote_not_enough_players")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("vote_not_enough_players")}");
return;
}
if (!vote.PlayersVoted.Add(player.SteamID))
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("vote_alredy_voted")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("vote_alredy_voted")}");
else CheckVote(vote);
}
@@ -86,7 +86,7 @@ namespace jRandomSkills
vote.SetActive(false);
}
else
- Server.PrintToChatAll($" {ChatColors.Yellow}{Localization.GetTranslation("vote_vote")} '!{VoteTypeCommands.GetCommand(vote.Type)?.Replace("css_", "")}{(!string.IsNullOrEmpty(vote?.Args) ? $" {vote?.Args}" : "")}': {ChatColors.Green}{voted}/{playersNeeded}");
+ Localization.PrintTranslationToChatAll($" {ChatColors.Yellow}{{0}} '!{VoteTypeCommands.GetCommand(vote.Type)?.Replace("css_", "")}{(!string.IsNullOrEmpty(vote?.Args) ? $" {vote?.Args}" : "")}': {ChatColors.Green}{voted}/{playersNeeded}", ["vote_vote"]);
}
}
diff --git a/jRandomSkills - SRC Files/src/jRandomSkills.cs b/jRandomSkills - SRC Files/src/jRandomSkills.cs
index 7c4ce34..0101ca6 100644
--- a/jRandomSkills - SRC Files/src/jRandomSkills.cs
+++ b/jRandomSkills - SRC Files/src/jRandomSkills.cs
@@ -13,9 +13,7 @@ namespace jRandomSkills
public partial class jRandomSkills : BasePlugin
#pragma warning restore IDE1006 // Style nazewnictwa
{
-#pragma warning disable CS8618 // Pole niedopuszczające wartości null musi zawierać wartość inną niż null podczas kończenia działania konstruktora. Rozważ zadeklarowanie pola jako dopuszczającego wartość null.
- public static jRandomSkills Instance { get; private set; }
-#pragma warning restore CS8618 // Pole niedopuszczające wartości null musi zawierać wartość inną niż null podczas kończenia działania konstruktora. Rozważ zadeklarowanie pola jako dopuszczającego wartość null.
+ public static jRandomSkills Instance { get; private set; }
public List SkillPlayer { get; } = [];
public Random Random { get; } = new Random();
@@ -25,13 +23,13 @@ namespace jRandomSkills
public override string ModuleName => "[CS2] [ jRandomSkills ]";
public override string ModuleAuthor => "D3X, Juzlus";
public override string ModuleDescription => "Plugin adds random skills every round for CS2 by D3X. Modified by Juzlus.";
- public override string ModuleVersion => "1.1.4";
+ public override string ModuleVersion => "1.1.5";
public override void Load(bool hotReload)
{
Instance = this;
- Config.Initialize();
+ Config.LoadConfig();
Localization.Load();
Debug.Load();
PlayerOnTick.Load();
@@ -115,10 +113,7 @@ namespace jRandomSkills
#pragma warning restore IDE1006
{
public Skills Skill { get; } = skill;
- public string Name { get; } = Localization.GetTranslation(skill.ToString().ToLower());
- public string Description { get; } = Localization.GetTranslation($"{skill.ToString().ToLower()}_desc");
public string Color { get; } = color;
-
public bool Display { get; } = display;
public static implicit operator Skills(jSkill_SkillInfo v)
diff --git a/jRandomSkills - SRC Files/src/lang/en.json b/jRandomSkills - SRC Files/src/lang/en.json
index 5668b6a..1cb54d3 100644
--- a/jRandomSkills - SRC Files/src/lang/en.json
+++ b/jRandomSkills - SRC Files/src/lang/en.json
@@ -93,6 +93,9 @@
"distancer": "Rangefinder",
"distancer_desc": "You can see the distance to the nearest enemy",
+ "dash": "Dash",
+ "dash_desc": "Perform a second jump to dash",
+
"dracula": "Dracula",
"dracula_desc": "Hitting an enemy restores health equal to a percentage of the damage dealt",
@@ -160,6 +163,9 @@
"godmode_off": "Immortality disabled",
"godmode_on": "Immortality enabled",
+ "grenadier": "Grenadier",
+ "grenadier_desc": "You have infinite hegranade",
+
"healingsmoke": "Healing Smoke",
"healingsmoke_desc": "Your smoke grenades heal",
@@ -371,6 +377,7 @@
"thief_enemy_info": "Your skill has been stolen.",
"thief_player_info": "Player '{0}'s skill has been stolen.",
"thief_select_info": "Steal a player's skill:",
+ "thief_incorrect_skill": "This skill cannot be selected!",
"thirdeye": "Third Eye",
"thirdeye_desc": "Click [css_useSkill] to activate third-person view",
@@ -428,6 +435,7 @@
"unpause": "Match has been resumed.",
"healed": "You have been healed.",
"game_start": "Game started!",
+ "reload": "Languages and configs have been reloaded.",
"vote_started": "Vote started: '{0}'",
"vote_timeout": "Vote '{0}' timed out!",
diff --git a/jRandomSkills - SRC Files/src/lang/pl.json b/jRandomSkills - SRC Files/src/lang/pl.json
index 2c6a712..b84c5ac 100644
--- a/jRandomSkills - SRC Files/src/lang/pl.json
+++ b/jRandomSkills - SRC Files/src/lang/pl.json
@@ -93,6 +93,9 @@
"distancer": "Odległościomierz",
"distancer_desc": "Możesz zobaczyć odległość do najbliższego przeciwnika",
+ "dash": "Doskok",
+ "dash_desc": "Wykonaj drugi skok, aby wykonać doskok",
+
"dracula": "Drakula",
"dracula_desc": "Po trafieniu ofiary odzyskujesz zdrowie równe pewnemu procentowi zadanych obrażeń",
@@ -160,6 +163,9 @@
"godmode_off": "Nieśmiertelność wyłączona",
"godmode_on": "Nieśmiertelność włączona",
+ "grenadier": "Granatnik",
+ "grenadier_desc": "Masz nieskończone granaty odłamkowe",
+
"healingsmoke": "Leczący Dym",
"healingsmoke_desc": "Twoje granaty dymne leczą",
@@ -371,6 +377,7 @@
"thief_enemy_info": "Twoja supermoc została skradziona.",
"thief_player_info": "Moc gracza '{0}' została skradziona.",
"thief_select_info": "Ukradnij moc gracza:",
+ "thief_incorrect_skill": "Tej umiejętności nie można wybrać!",
"thirdeye": "Trzecie Oko",
"thirdeye_desc": "Kliknij [css_useSkill], aby aktywować trzecią osobę",
@@ -428,6 +435,7 @@
"unpause": "Mecz został wznowiony.",
"healed": "Zostałeś uleczony.",
"game_start": "Gra rozpoczęta!",
+ "reload": "Tłumaczenia i konfigi zostały ponownie załadowane.",
"vote_started": "Głosowanie rozpoczęte: '{0}'",
"vote_timeout": "Głosowanie '{0}' przekroczyło limit czasu!",
diff --git a/jRandomSkills - SRC Files/src/lang/pt-br.json b/jRandomSkills - SRC Files/src/lang/pt-br.json
index c13f007..fb05ea3 100644
--- a/jRandomSkills - SRC Files/src/lang/pt-br.json
+++ b/jRandomSkills - SRC Files/src/lang/pt-br.json
@@ -93,6 +93,9 @@
"distancer": "Medidor de Distância",
"distancer_desc": "Você pode ver a distância até o inimigo mais próximo",
+ "dash": "Dash",
+ "dash_desc": "Execute um segundo salto para dar um dash",
+
"dracula": "Drácula",
"dracula_desc": "Acertar um inimigo restaura saúde igual a uma porcentagem do dano causado",
@@ -160,6 +163,9 @@
"godmode_off": "Imortalidade desativada",
"godmode_on": "Imortalidade ativada",
+ "grenadier": "Grenadier",
+ "grenadier_desc": "Você tem granadas HE infinitas",
+
"healingsmoke": "Fumaça Curativa",
"healingsmoke_desc": "Suas granadas de fumaça curam",
@@ -371,6 +377,7 @@
"thief_enemy_info": "Sua habilidade foi roubada.",
"thief_player_info": "A habilidade do jogador '{0}' foi roubada.",
"thief_select_info": "Roubar skill do jogador:",
+ "thief_incorrect_skill": "Esta habilidade não pode ser selecionada!",
"thirdeye": "Terceiro Olho",
"thirdeye_desc": "Clique em [css_useSkill] para ativar a visão em terceira pessoa",
@@ -428,6 +435,7 @@
"unpause": "Partida retomada.",
"healed": "Você foi curado.",
"game_start": "Jogo iniciado!",
+ "reload": "Os idiomas e as configurações foram recarregados.",
"vote_started": "Votação iniciada: '{0}'",
"vote_timeout": "Votação '{0}' expirou!",
diff --git a/jRandomSkills - SRC Files/src/lang/zh.json b/jRandomSkills - SRC Files/src/lang/zh.json
index 2b23aaa..b6263c9 100644
--- a/jRandomSkills - SRC Files/src/lang/zh.json
+++ b/jRandomSkills - SRC Files/src/lang/zh.json
@@ -93,6 +93,9 @@
"distancer": "测距仪",
"distancer_desc": "你可以看到与最近敌人的距离",
+ "dash": "冲刺",
+ "dash_desc": "执行第二次跳跃来进行冲刺",
+
"dracula": "德古拉",
"dracula_desc": "击中敌人会根据造成的伤害百分比恢复你的生命值",
@@ -160,6 +163,9 @@
"godmode_off": "无敌状态已禁用",
"godmode_on": "无敌状态已启用",
+ "grenadier": "掷弹兵",
+ "grenadier_desc": "你拥有无限高爆手雷",
+
"healingsmoke": "治疗烟雾",
"healingsmoke_desc": "你的烟雾弹会治疗",
@@ -371,6 +377,7 @@
"thief_enemy_info": "你的技能被偷走了。",
"thief_player_info": "玩家 '{0}' 的技能被偷走了。",
"thief_select_info": "选择你想偷取其技能的玩家:",
+ "thief_incorrect_skill": "此技能无法选择!",
"thirdeye": "第三只眼",
"thirdeye_desc": "点击 [css_useSkill] 激活第三人称视角",
@@ -428,6 +435,7 @@
"unpause": "比赛已恢复。",
"healed": "你已被治疗。",
"game_start": "游戏开始!",
+ "reload": "语言和配置已重新加载。",
"vote_started": "投票开始:'{0}'",
"vote_timeout": "投票'{0}'超时!",
diff --git a/jRandomSkills - SRC Files/src/menu/Menu.cs b/jRandomSkills - SRC Files/src/menu/Menu.cs
index 97840fe..9955af7 100644
--- a/jRandomSkills - SRC Files/src/menu/Menu.cs
+++ b/jRandomSkills - SRC Files/src/menu/Menu.cs
@@ -11,20 +11,20 @@ namespace jRandomSkills
{
public static void DisplaySkillsList(CCSPlayerController player)
{
- CenterHtmlMenu menu = new($"[ ★ {Localization.GetTranslation("skills_menu")} ★ ]");
+ CenterHtmlMenu menu = new($"[ ★ {player.GetTranslation("skills_menu")} ★ ]");
for (int i = 0; i < SkillData.Skills.Count; i++)
{
var skill = SkillData.Skills[i];
- string skillName = $"{skill.Name}";
+ string skillName = $"{player.GetSkillName(skill.Skill)}";
menu.AddMenuOption($" ★ {skillName}", (player, option) =>
{
string selectedSkillName = option.Text;
string pattern = "\\[/?color\\b[^\\]]*\\]";
string cleanSkillName = Regex.Replace(selectedSkillName, pattern, "");
string skillName = cleanSkillName.Replace($" ★ ", "");
- int intValue = Array.IndexOf(SkillData.Skills.Select(r => r.Name).ToArray(), skillName);
- string skillDesc = SkillData.Skills[intValue].Description;
+ int intValue = Array.IndexOf(SkillData.Skills.Select(r => player.GetSkillName(r.Skill)).ToArray(), skillName);
+ string skillDesc = player.GetSkillDescription(SkillData.Skills[intValue].Skill);
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{skillName}{ChatColors.Lime}: {skillDesc}", false);
MenuManager.CloseActiveMenu(player);
});
diff --git a/jRandomSkills - SRC Files/src/player/Debug.cs b/jRandomSkills - SRC Files/src/player/Debug.cs
index 5e39b5c..ac762c6 100644
--- a/jRandomSkills - SRC Files/src/player/Debug.cs
+++ b/jRandomSkills - SRC Files/src/player/Debug.cs
@@ -11,6 +11,7 @@ namespace jRandomSkills
public static class Debug
{
private static string sessionId = "00000";
+ private static readonly string debugFolder = Path.Combine(Instance.ModuleDirectory, "logs");
public static void Load()
{
@@ -129,9 +130,7 @@ namespace jRandomSkills
if (Config.LoadedConfig.Settings.DebugMode != true)
return;
- string filename = $"Debug_{sessionId}.txt";
- string pluginFolder = Path.Combine(Server.GameDirectory, "csgo", "addons", "counterstrikesharp", "plugins", "jRandomSkills");
- string debugFolder = Path.Combine(pluginFolder, "Debug");
+ string filename = $"debug_{sessionId}.txt";
string path = Path.Combine(debugFolder, filename);
Directory.CreateDirectory(debugFolder);
diff --git a/jRandomSkills - SRC Files/src/player/ISkill.cs b/jRandomSkills - SRC Files/src/player/ISkill.cs
index 893767f..108cab3 100644
--- a/jRandomSkills - SRC Files/src/player/ISkill.cs
+++ b/jRandomSkills - SRC Files/src/player/ISkill.cs
@@ -70,9 +70,11 @@ public enum Skills
Deaf,
Disarmament,
Distancer,
+ Dash,
Dracula,
Duplicator,
Dwarf,
+ Earthquake,
EnemySpawn,
ExplosiveShot,
FalconEye,
@@ -88,6 +90,7 @@ public enum Skills
Glitch,
Glue,
GodMode,
+ Grenadier,
HealingSmoke,
Hermit,
HolyHandGrenade,
diff --git a/jRandomSkills - SRC Files/src/player/PlayerEvents.cs b/jRandomSkills - SRC Files/src/player/PlayerEvents.cs
index b7733c7..684e73c 100644
--- a/jRandomSkills - SRC Files/src/player/PlayerEvents.cs
+++ b/jRandomSkills - SRC Files/src/player/PlayerEvents.cs
@@ -8,7 +8,6 @@ using CounterStrikeSharp.API.Modules.UserMessages;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
-using System.Text.RegularExpressions;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
@@ -16,7 +15,7 @@ namespace jRandomSkills
{
public static partial class Event
{
- public static bool enableTransmit = false;
+ public static bool isTransmitRegistered = false;
public static readonly jSkill_SkillInfo noneSkill = new(Skills.None, Config.GetValue(Skills.None, "color"), false);
private static jSkill_SkillInfo ctSkill = noneSkill;
@@ -232,13 +231,7 @@ namespace jRandomSkills
SkillChance = 1,
});
- const string defaultWelcomeMsg = "Welcome {PLAYER}, to the {SERVER_NAME} server!\n"
- + "The current version of the jRandomSkills: {VERSION} ({SKILLS_COUNT} skills).\n\n"
- + "Original plugin created by:\n{AUTHOR1}\n"
- + "Modified and improved by:\n{AUTHOR2}";
- string langWelcomeMsg = Localization.GetTranslation("welcome_message", "welcome");
- string welcomeMsg = MyRegex().IsMatch(langWelcomeMsg) && MyRegex1().IsMatch(langWelcomeMsg) ? langWelcomeMsg : defaultWelcomeMsg;
-
+ string welcomeMsg = player.GetTranslation("welcome_message", "welcome");
foreach (string line in welcomeMsg.Split("\n"))
player.PrintToChat($" {ChatColors.Green}" + line.Replace("{PLAYER}", $" {ChatColors.Red}{player.PlayerName}{ChatColors.Green}", StringComparison.OrdinalIgnoreCase)
.Replace("{SERVER_NAME}", $" {ChatColors.Red}{ConVar.Find("hostname")?.StringValue ?? "Default Server"}{ChatColors.Green}", StringComparison.OrdinalIgnoreCase)
@@ -246,7 +239,6 @@ namespace jRandomSkills
.Replace("{SKILLS_COUNT}", $" {ChatColors.Red}{SkillData.Skills.Count - 1}{ChatColors.Green}", StringComparison.OrdinalIgnoreCase)
.Replace("{AUTHOR1}", $" {ChatColors.Red}Jakub Bartosik (D3X){ChatColors.Green} ({ChatColors.Red}https://github.com/jakubbartosik/dRandomSkills{ChatColors.Green})", StringComparison.OrdinalIgnoreCase)
.Replace("{AUTHOR2}", $" {ChatColors.Red}Juzlus{ChatColors.Green} ({ChatColors.Red}https://github.com/Juzlus/jRandomSkills{ChatColors.Green})", StringComparison.OrdinalIgnoreCase));
-
return HookResult.Continue;
}
@@ -263,7 +255,7 @@ namespace jRandomSkills
private static HookResult RoundStart(EventRoundStart @event, GameEventInfo info)
{
- enableTransmit = false;
+ isTransmitRegistered = false;
Instance.AddTimer(.1f, () => DisableAll());
foreach (var player in Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot && !p.IsHLTV && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
{
@@ -306,18 +298,18 @@ namespace jRandomSkills
var skillInfo = SkillData.Skills.FirstOrDefault(p => p.Skill == _playerSkill.Skill);
var specialSkillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == _playerSkill.SpecialSkill);
if (skillInfo == null) continue;
- skillsText += $" {ChatColors.DarkRed}{_player.PlayerName}{ChatColors.Lime}: {(_playerSkill.SpecialSkill == Skills.None || specialSkillInfo == null ? skillInfo.Name : $"{specialSkillInfo.Name} -> {skillInfo.Name}")}\n";
+ skillsText += $" {ChatColors.DarkRed}{_player.PlayerName}{ChatColors.Lime}: {(_playerSkill.SpecialSkill == Skills.None || specialSkillInfo == null ? player.GetSkillName(skillInfo.Skill) : $"{player.GetSkillName(specialSkillInfo.Skill)} -> {player.GetSkillName(skillInfo.Skill)}")}\n";
}
}
if (Config.LoadedConfig.Settings.SummaryAfterTheRound && !string.IsNullOrEmpty(skillsText))
{
player.PrintToChat(" ");
- player.PrintToChat($" {ChatColors.Lime}{Localization.GetTranslation("summary_start")}");
+ player.PrintToChat($" {ChatColors.Lime}{player.GetTranslation("summary_start")}");
foreach (string text in skillsText.Split("\n"))
if (!string.IsNullOrEmpty(text))
player.PrintToChat(text);
- player.PrintToChat($" {ChatColors.Lime}{Localization.GetTranslation("summary_end")}");
+ player.PrintToChat($" {ChatColors.Lime}{player.GetTranslation("summary_end")}");
player.PrintToChat(" \n");
}
});
@@ -348,10 +340,10 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == attackerInfo.Skill);
var specialSkillData = SkillData.Skills.FirstOrDefault(s => s.Skill == attackerInfo.SpecialSkill);
if (skillData == null || specialSkillData == null) return HookResult.Continue;
- string skillDesc = skillData.Description;
+ string skillDesc = victim.GetSkillDescription(skillData.Skill);
- SkillUtils.PrintToChat(victim, $"{Localization.GetTranslation("enemy_skill")} {ChatColors.DarkRed}{attacker.PlayerName}{ChatColors.Lime}:", false);
- SkillUtils.PrintToChat(victim, $"{ChatColors.DarkRed}{(attackerInfo.SpecialSkill == Skills.None ? skillData.Name : $"{specialSkillData.Name} -> {skillData.Name}")}{ChatColors.Lime} - {skillDesc}", false);
+ SkillUtils.PrintToChat(victim, $"{victim.GetTranslation("enemy_skill")} {ChatColors.DarkRed}{attacker.PlayerName}{ChatColors.Lime}:", false);
+ SkillUtils.PrintToChat(victim, $"{ChatColors.DarkRed}{(attackerInfo.SpecialSkill == Skills.None ? victim.GetSkillName(skillData.Skill) : $"{victim.GetSkillName(specialSkillData.Skill)} -> {victim.GetSkillName(skillData.Skill)}")}{ChatColors.Lime} - {skillDesc}", false);
}
}
return HookResult.Continue;
@@ -394,17 +386,17 @@ namespace jRandomSkills
{
List tSkills = new(SkillData.Skills);
tSkills.RemoveAll(s => s.Skill == tSkill.Skill || s.Skill == Skills.None || counterterroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
- tSkill = tSkills.Count == 0 ? new(Skills.None, Config.GetValue(Skills.None, "color"), false) : tSkills[Instance.Random.Next(tSkills.Count)];
+ tSkill = tSkills.Count == 0 ? noneSkill : tSkills[Instance.Random.Next(tSkills.Count)];
List ctSkills = new(SkillData.Skills);
ctSkills.RemoveAll(s => s.Skill == ctSkill.Skill || s.Skill == Skills.None || terroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
- ctSkill = ctSkills.Count == 0 ? new(Skills.None, Config.GetValue(Skills.None, "color"), false) : ctSkills[Instance.Random.Next(ctSkills.Count)];
+ ctSkill = ctSkills.Count == 0 ? noneSkill : ctSkills[Instance.Random.Next(ctSkills.Count)];
}
else if (Config.LoadedConfig.Settings.GameMode == (int)Config.GameModes.SameSkills)
{
List allSkills = new(SkillData.Skills);
allSkills.RemoveAll(s => s.Skill == allSkill.Skill || s.Skill == Skills.None || !allTeamsSkills.Any(s2 => s2.Name == s.Skill.ToString()));
- allSkill = allSkills.Count == 0 ? new(Skills.None, Config.GetValue(Skills.None, "color"), false) : allSkills[Instance.Random.Next(allSkills.Count)];
+ allSkill = allSkills.Count == 0 ? noneSkill : allSkills[Instance.Random.Next(allSkills.Count)];
}
else if (Config.LoadedConfig.Settings.GameMode == (int)Config.GameModes.Debug && debugSkills.Count == 0)
debugSkills = new(SkillData.Skills);
@@ -425,7 +417,7 @@ namespace jRandomSkills
}
skillPlayer.IsDrawing = false;
- jSkill_SkillInfo randomSkill = new(Skills.None, Config.GetValue(Skills.None, "color"), false);
+ jSkill_SkillInfo randomSkill = noneSkill;
if (Instance?.GameRules != null && Instance?.GameRules.WarmupPeriod == false)
{
@@ -478,12 +470,12 @@ namespace jRandomSkills
}
if (randomSkill.Display)
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{randomSkill.Name}{ChatColors.Lime}: {randomSkill.Description}", false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(randomSkill.Skill)}{ChatColors.Lime}: {player.GetSkillDescription(randomSkill.Skill)}", false);
skillPlayer.Skill = randomSkill.Skill;
skillPlayer.SpecialSkill = Skills.None;
Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", new [] { player });
- Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{randomSkill.Name}\".");
+ Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{player.GetSkillName(randomSkill.Skill)}\".");
skillPlayer.SkillDescriptionHudExpired = DateTime.Now.AddSeconds(Config.LoadedConfig.Settings.SkillDescriptionDuration);
if (Config.LoadedConfig.Settings.TeamMateSkillInfo)
@@ -496,13 +488,13 @@ namespace jRandomSkills
if (teammateSkill != null)
{
var skillInfo = SkillData.Skills.FirstOrDefault(p => p.Skill == teammateSkill);
- teammateSkills += $" {ChatColors.DarkRed}{teammate.PlayerName}{ChatColors.Lime}: {(skillInfo == null ? Skills.None : skillInfo.Name)}\n";
+ teammateSkills += $" {ChatColors.DarkRed}{teammate.PlayerName}{ChatColors.Lime}: {(skillInfo == null ? player.GetSkillName(Skills.None) : player.GetSkillName(skillInfo.Skill))}\n";
}
}
if (!string.IsNullOrEmpty(teammateSkills))
{
- SkillUtils.PrintToChat(player, $" {ChatColors.Lime}{Localization.GetTranslation("teammate_skills")}:", false);
+ SkillUtils.PrintToChat(player, $" {ChatColors.Lime}{player.GetTranslation("teammate_skills")}:", false);
foreach (string text in teammateSkills.Split("\n"))
if (!string.IsNullOrEmpty(text))
player.PrintToChat(text);
@@ -510,8 +502,84 @@ namespace jRandomSkills
});
}
}
- if (enableTransmit)
- Instance?.RegisterListener(CheckTransmit);
+ }
+
+ public static void SetRandomSkill(CCSPlayerController player)
+ {
+ var validPlayers = Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot && !p.IsHLTV && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist).ToList();
+
+ if (Config.LoadedConfig.Settings.GameMode == (int)Config.GameModes.TeamSkills)
+ {
+ List tSkills = new(SkillData.Skills);
+ tSkills.RemoveAll(s => s.Skill == tSkill.Skill || s.Skill == Skills.None || counterterroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
+ tSkill = tSkills.Count == 0 ? noneSkill : tSkills[0];
+
+ List ctSkills = new(SkillData.Skills);
+ ctSkills.RemoveAll(s => s.Skill == ctSkill.Skill || s.Skill == Skills.None || terroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
+ ctSkill = ctSkills.Count == 0 ? noneSkill : ctSkills[0];
+ }
+
+ if (player == null) return;
+ var skillPlayer = Instance?.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (skillPlayer == null) return;
+
+ if (player.PlayerPawn.Value == null || !player.PlayerPawn.IsValid)
+ {
+ skillPlayer.Skill = Skills.None;
+ return;
+ }
+
+ jSkill_SkillInfo randomSkill = noneSkill;
+ if (Instance?.GameRules != null && Instance?.GameRules.WarmupPeriod == false)
+ {
+ Config.GameModes gameMode = (Config.GameModes)Config.LoadedConfig.Settings.GameMode;
+ if (staticSkills.TryGetValue(player.SteamID, out var staticSkill))
+ randomSkill = staticSkill;
+ else if (gameMode == Config.GameModes.Normal || gameMode == Config.GameModes.NoRepeat)
+ {
+ List skillList = new(SkillData.Skills);
+ skillList.RemoveAll(s => s?.Skill == skillPlayer?.Skill || s?.Skill == skillPlayer?.SpecialSkill || s?.Skill == Skills.None);
+
+ if (validPlayers.Count(p => p.Team == player.Team) == 1)
+ {
+ Config.DefaultSkillInfo[] skillsNeedsTeammates = Config.LoadedConfig.SkillsInfo.Where(s => s.NeedsTeammates).ToArray();
+ skillList.RemoveAll(s => skillsNeedsTeammates.Any(s2 => s2.Name == s.Skill.ToString()));
+ }
+
+ if (player.Team == CsTeam.Terrorist)
+ skillList.RemoveAll(s => counterterroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
+ else
+ skillList.RemoveAll(s => terroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
+
+ if (gameMode == Config.GameModes.NoRepeat && playersSkills.TryGetValue(player.SteamID, out List? skills))
+ {
+ skillList.RemoveAll(s => skills.Any(s2 => s2.Skill == s.Skill));
+ if (skillList.Count == 0) skills.Clear();
+ }
+
+ randomSkill = skillList.Count == 0 ? noneSkill : skillList[Instance.Random.Next(skillList.Count)];
+ if (gameMode == Config.GameModes.NoRepeat)
+ {
+ if (playersSkills.TryGetValue(player.SteamID, out List? value))
+ value.Add(randomSkill);
+ else
+ playersSkills.Add(player.SteamID, [randomSkill]);
+ }
+ }
+ else if (gameMode == Config.GameModes.TeamSkills)
+ randomSkill = player.Team == CsTeam.Terrorist ? tSkill : ctSkill;
+ else if (gameMode == Config.GameModes.Debug)
+ return;
+ }
+
+ if (randomSkill.Display)
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(randomSkill.Skill)}{ChatColors.Lime}: {player.GetSkillDescription(randomSkill.Skill)}", false);
+
+ skillPlayer.Skill = randomSkill.Skill;
+ skillPlayer.SpecialSkill = Skills.None;
+ Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", new[] { player });
+ Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{player.GetSkillName(randomSkill.Skill)}\".");
+ skillPlayer.SkillDescriptionHudExpired = DateTime.Now.AddSeconds(Config.LoadedConfig.Settings.SkillDescriptionDuration);
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
@@ -533,22 +601,17 @@ namespace jRandomSkills
var skillName = playerInfo.Skill.ToString().ToLower();
var value = Math.Round((double)(playerInfo.SkillChance ?? 1), 2);
- var desc2 = Localization.GetTranslation($"{skillName}_desc2", value);
+ var desc2 = player.GetTranslation($"{skillName}_desc2", value);
var skilLDescription = desc2 == $"{skillName}_desc2"
- ? Localization.GetTranslation($"{skillName}_desc")
+ ? player.GetTranslation($"{skillName}_desc")
: (desc2.Contains('%') ? desc2.Replace(value.ToString(), (value * 100).ToString()) : desc2);
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
string remainingLine = $"{skilLDescription}
";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
-
- [GeneratedRegex(@"\{AUTHOR1\}", RegexOptions.IgnoreCase, "pl-PL")]
- private static partial Regex MyRegex();
- [GeneratedRegex(@"\{AUTHOR2\}", RegexOptions.IgnoreCase, "pl-PL")]
- private static partial Regex MyRegex1();
}
}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs b/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs
index 10a61eb..2c96fe1 100644
--- a/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs
+++ b/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs
@@ -40,7 +40,7 @@ namespace jRandomSkills
{
if (Instance?.GameRules == null || Instance?.GameRules?.Handle == IntPtr.Zero)
InitializeGameRules();
- else if (Instance != null)
+ else if (Instance != null && Config.LoadedConfig.Settings.FlashingHtmlHudFix)
Instance.GameRules.GameRestart = Instance.GameRules?.RestartRoundTime < Server.CurrentTime;
}
@@ -55,14 +55,14 @@ namespace jRandomSkills
if (SkillData.Skills.Count == 0)
{
- infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- skillLine = $"{Localization.GetTranslation("none")}
";
+ infoLine = $"{player.GetTranslation("your_skill")}:
";
+ skillLine = $"{player.GetTranslation("none")}
";
}
else if (skillPlayer.IsDrawing)
{
var randomSkill = SkillData.Skills[Instance.Random.Next(SkillData.Skills.Count)];
- infoLine = $"{Localization.GetTranslation("drawing_skill")}:
";
- skillLine = $"{randomSkill.Name}
";
+ infoLine = $"{player.GetTranslation("drawing_skill")}:
";
+ skillLine = $"{player.GetSkillName(randomSkill.Skill)}
";
}
else if (!skillPlayer.IsDrawing)
{
@@ -71,10 +71,10 @@ namespace jRandomSkills
var skillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == skillPlayer.Skill);
if (skillInfo != null)
{
- infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- skillLine = $"{skillInfo.Name}
";
+ infoLine = $"{player.GetTranslation("your_skill")}:
";
+ skillLine = $"{player.GetSkillName(skillInfo.Skill)}
";
}
- } else if (player?.IsValid == true)
+ } else if (player?.IsValid == true && Config.LoadedConfig.Settings.DisableSpectateHUD)
{
var pawn = player.Pawn.Value;
if (pawn == null) return;
@@ -94,8 +94,8 @@ namespace jRandomSkills
string pName = observeredPlayerSkill.PlayerName;
if (pName.Length > 18)
pName = $"{pName[..17]}...";
- infoLine = $"{Localization.GetTranslation("observer_skill")} {pName}:
";
- skillLine = $"{(observeredPlayerSkill.SpecialSkill == Skills.None ? observeredPlayerSkillInfo.Name : $"{observeredPlayerSpecialSkillInfo.Name}({observeredPlayerSkillInfo.Name})")}
";
+ infoLine = $"{player.GetTranslation("observer_skill")} {pName}:
";
+ skillLine = $"{(observeredPlayerSkill.SpecialSkill == Skills.None ? player.GetSkillName(observeredPlayerSkillInfo.Skill) : $"{player.GetSkillName(observeredPlayerSpecialSkillInfo.Skill)}({player.GetSkillName(observeredPlayerSkillInfo.Skill)})")}
";
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Anomaly.cs b/jRandomSkills - SRC Files/src/player/skills/Anomaly.cs
index 38cd2d4..b1334df 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Anomaly.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Anomaly.cs
@@ -83,9 +83,9 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : "";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/AreaReaper.cs b/jRandomSkills - SRC Files/src/player/skills/AreaReaper.cs
index 3d76682..87c4feb 100644
--- a/jRandomSkills - SRC Files/src/player/skills/AreaReaper.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/AreaReaper.cs
@@ -32,13 +32,13 @@ namespace jRandomSkills
if (playerInfo.SkillChance == 1)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
int site = bombsiteA.Contains(commands[0]) ? 0 : bombsiteB.Contains(commands[0]) ? 1 : -1;
if (site == -1) {
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_incorrect_site")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_incorrect_site")}");
return;
}
@@ -47,10 +47,10 @@ namespace jRandomSkills
{
bombTargets[site].AcceptInput("Disable");
playerInfo.SkillChance = 1;
- player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("areareaper_site_disabled", (site == 0 ? 'A' : 'B'))}");
+ player.PrintToChat($" {ChatColors.Green}{player.GetTranslation("areareaper_site_disabled", (site == 0 ? 'A' : 'B'))}");
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_no_site")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_no_site")}");
}
public static void EnableSkill(CCSPlayerController player)
@@ -59,7 +59,7 @@ namespace jRandomSkills
if (playerInfo == null) return;
playerInfo.SkillChance = 0;
- HashSet<(string, string)> menuItems = [(Localization.GetTranslation("bombsite_a"), "a"), (Localization.GetTranslation("bombsite_b"), "b")];
+ HashSet<(string, string)> menuItems = [(player.GetTranslation("bombsite_a"), "a"), (player.GetTranslation("bombsite_b"), "b")];
SkillUtils.CreateMenu(player, menuItems);
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Armored.cs b/jRandomSkills - SRC Files/src/player/skills/Armored.cs
index 08a534a..a3576d6 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Armored.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Armored.cs
@@ -24,7 +24,7 @@ namespace jRandomSkills
float newScale = (float)Instance.Random.NextDouble() * (Config.GetValue(skillName, "ChanceTo") - Config.GetValue(skillName, "ChanceFrom")) + Config.GetValue(skillName, "ChanceFrom");
playerInfo.SkillChance = newScale;
newScale = (float)Math.Round(newScale, 2);
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("armored")}{ChatColors.Lime}: " + Localization.GetTranslation("armored_desc2", newScale), false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("armored")}{ChatColors.Lime}: " + player.GetTranslation("armored_desc2", newScale), false);
}
public static void OnTakeDamage(DynamicHook h)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Astronaut.cs b/jRandomSkills - SRC Files/src/player/skills/Astronaut.cs
index b84953f..b41d016 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Astronaut.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Astronaut.cs
@@ -30,14 +30,22 @@ namespace jRandomSkills
public static void DisableSkill(CCSPlayerController player)
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) return;
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerInfo == null) return;
+
player.PlayerPawn.Value.ActualGravityScale = 1;
+ playerInfo.SkillChance = 1;
}
private static void ApplyGravityModifier(CCSPlayerController player)
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) return;
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerInfo == null) return;
+
float gravityModifier = (float)Math.Round(Instance.Random.NextDouble() * (Config.GetValue(skillName, "ChanceTo") - Config.GetValue(skillName, "chanceFrom")) + Config.GetValue(skillName, "chanceFrom"), 1);
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("astronaut")}{ChatColors.Lime}: " + Localization.GetTranslation("astronaut_desc2", gravityModifier), false);
+ playerInfo.SkillChance = gravityModifier;
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("astronaut")}{ChatColors.Lime}: " + player.GetTranslation("astronaut_desc2", gravityModifier), false);
player.PlayerPawn.Value.ActualGravityScale = gravityModifier;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Bankrupt.cs b/jRandomSkills - SRC Files/src/player/skills/Bankrupt.cs
index 9588ace..76f7f66 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Bankrupt.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Bankrupt.cs
@@ -46,7 +46,7 @@ namespace jRandomSkills
if (playerInfo.SkillChance == 1)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
@@ -55,14 +55,14 @@ namespace jRandomSkills
if (enemy == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
ResetMoney(enemy);
playerInfo.SkillChance = 1;
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("bankrupt_player_info", enemy.PlayerName));
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("bankrupt_enemy_info"));
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("bankrupt_player_info", enemy.PlayerName));
+ enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("bankrupt_enemy_info"));
}
public static void EnableSkill(CCSPlayerController player)
@@ -78,7 +78,7 @@ namespace jRandomSkills
SkillUtils.CreateMenu(player, menuItems);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
private static void ResetMoney(CCSPlayerController enemy)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Behind.cs b/jRandomSkills - SRC Files/src/player/skills/Behind.cs
index 93f2049..4cab3d5 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Behind.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Behind.cs
@@ -36,7 +36,7 @@ namespace jRandomSkills
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("behind")}{ChatColors.Lime}: " + Localization.GetTranslation("behind_desc2", newChance), false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("behind")}{ChatColors.Lime}: " + player.GetTranslation("behind_desc2", newChance), false);
}
private static void RotateEnemy(CCSPlayerController player)
diff --git a/jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs b/jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs
index 69ab6c3..af04d01 100644
--- a/jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs
@@ -62,7 +62,7 @@ namespace jRandomSkills
public static void EnableSkill(CCSPlayerController player)
{
- Event.enableTransmit = true;
+ SkillUtils.EnableTransmit();
if (player == null || !player.IsValid) return;
var playerPawn = player.PlayerPawn.Value;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Catapult.cs b/jRandomSkills - SRC Files/src/player/skills/Catapult.cs
index b7690cc..89953de 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Catapult.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Catapult.cs
@@ -40,7 +40,7 @@ namespace jRandomSkills
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("catapult")}{ChatColors.Lime}: " + Localization.GetTranslation("catapult_desc2", newChance), false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("catapult")}{ChatColors.Lime}: " + player.GetTranslation("catapult_desc2", newChance), false);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FF4500", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float chanceFrom = .2f, float chanceTo = .4f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Chicken.cs b/jRandomSkills - SRC Files/src/player/skills/Chicken.cs
index ecdc7da..ec3cea2 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Chicken.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Chicken.cs
@@ -60,7 +60,7 @@ namespace jRandomSkills
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn != null && playerPawn.IsValid)
{
- Event.enableTransmit = true;
+ SkillUtils.EnableTransmit();
playerPawn.VelocityModifier = 1.1f;
playerPawn.Health = 50;
@@ -176,9 +176,9 @@ namespace jRandomSkills
var weapon = pawn.WeaponServices.ActiveWeapon.Value;
if (weapon == null || !disabledWeapons.Contains(weapon.DesignerName)) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = $"{Localization.GetTranslation("disabled_weapon")}
";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = $"{player.GetTranslation("disabled_weapon")}
";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/Darkness.cs b/jRandomSkills - SRC Files/src/player/skills/Darkness.cs
index afbaee3..1effdb4 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Darkness.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Darkness.cs
@@ -62,7 +62,7 @@ namespace jRandomSkills
if (playerInfo.SkillChance == 1)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
@@ -71,14 +71,14 @@ namespace jRandomSkills
if (enemy == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
SetUpPostProcessing(enemy);
playerInfo.SkillChance = 1;
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("darkness_player_info", enemy.PlayerName));
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("darkness_enemy_info"));
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("darkness_player_info", enemy.PlayerName));
+ enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("darkness_enemy_info"));
}
public static void EnableSkill(CCSPlayerController player)
@@ -94,7 +94,7 @@ namespace jRandomSkills
SkillUtils.CreateMenu(player, menuItems);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Dash.cs b/jRandomSkills - SRC Files/src/player/skills/Dash.cs
new file mode 100644
index 0000000..8c6e6cd
--- /dev/null
+++ b/jRandomSkills - SRC Files/src/player/skills/Dash.cs
@@ -0,0 +1,75 @@
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Modules.Utils;
+using jRandomSkills.src.player;
+using static jRandomSkills.jRandomSkills;
+
+namespace jRandomSkills
+{
+ public class Dash : ISkill
+ {
+ private const Skills skillName = Skills.Dash;
+ private static readonly PlayerFlags[] LF = new PlayerFlags[64];
+ private static readonly int?[] J = new int?[64];
+ private static readonly PlayerButtons[] LB = new PlayerButtons[64];
+
+ private static readonly float jumpVelocity = Config.GetValue(skillName, "jumpVelocity");
+ private static readonly float pushVelocity = Config.GetValue(skillName, "pushVelocity");
+
+ public static void LoadSkill()
+ {
+ SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color"));
+ }
+
+ public static void OnTick()
+ {
+ foreach (var player in Utilities.GetPlayers())
+ {
+ if (!Instance.IsPlayerValid(player)) return;
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerInfo?.Skill == skillName)
+ GiveAdditionalJump(player);
+ }
+ }
+
+ private static void GiveAdditionalJump(CCSPlayerController player)
+ {
+ var playerPawn = player.PlayerPawn.Value;
+ if (playerPawn == null || !playerPawn.IsValid) return;
+
+ var flags = (PlayerFlags)playerPawn.Flags;
+ var buttons = player.Buttons;
+
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerPawn == null || playerInfo == null) return;
+
+ if ((LF[player.Slot] & PlayerFlags.FL_ONGROUND) != 0 && (flags & PlayerFlags.FL_ONGROUND) == 0 && (LB[player.Slot] & PlayerButtons.Jump) == 0 && (buttons & PlayerButtons.Jump) != 0)
+ {
+ }
+ else if ((flags & PlayerFlags.FL_ONGROUND) != 0)
+ {
+ J[player.Slot] = 0;
+ }
+ else if ((LB[player.Slot] & PlayerButtons.Jump) == 0 && (buttons & PlayerButtons.Jump) != 0 && J[player.Slot] < 1)
+ {
+ J[player.Slot]++;
+
+ Vector newVelocity = SkillUtils.GetForwardVector(playerPawn.EyeAngles) * pushVelocity;
+ newVelocity.Z = playerPawn.AbsVelocity.Z + jumpVelocity;
+
+ playerPawn.AbsVelocity.X = newVelocity.X;
+ playerPawn.AbsVelocity.Y = newVelocity.Y;
+ playerPawn.AbsVelocity.Z = newVelocity.Z;
+ }
+
+ LF[player.Slot] = flags;
+ LB[player.Slot] = buttons;
+ }
+
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42bbfc", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float jumpVelocity = 150f, float pushVelocity = 600f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
+ {
+ public float JumpVelocity { get; set; } = jumpVelocity;
+ public float PushVelocity { get; set; } = pushVelocity;
+ }
+ }
+}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/player/skills/Deactivator.cs b/jRandomSkills - SRC Files/src/player/skills/Deactivator.cs
index c356d39..33e883d 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Deactivator.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Deactivator.cs
@@ -32,19 +32,17 @@ namespace jRandomSkills
if (playerInfo == null || playerInfo.Skill != skillName) continue;
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
- if (enemies.Length > 0)
+
+ HashSet<(string, string)> menuItems = [];
+ foreach (var enemy in enemies)
{
- HashSet<(string, string)> menuItems = [];
- foreach (var enemy in enemies)
- {
- var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
- if (enemyInfo == null) continue;
- var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
- if (skillData == null) continue;
- menuItems.Add(($"{enemy.PlayerName} : {skillData.Name}", enemy.Index.ToString()));
- }
- SkillUtils.CreateMenu(player, menuItems);
+ var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
+ if (enemyInfo == null) continue;
+ var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
+ if (skillData == null) continue;
+ menuItems.Add(($"{enemy.PlayerName} : {player.GetSkillName(skillData.Skill)}", enemy.Index.ToString()));
}
+ SkillUtils.UpdateMenu(player, menuItems);
}
}
@@ -64,7 +62,7 @@ namespace jRandomSkills
if (enemy == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
@@ -83,12 +81,12 @@ namespace jRandomSkills
if (enemyInfo == null) continue;
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
if (skillData == null) continue;
- menuItems.Add(($"{enemy.PlayerName} : {skillData.Name}", enemy.Index.ToString()));
+ menuItems.Add(($"{enemy.PlayerName} : {player.GetSkillName(skillData.Skill)}", enemy.Index.ToString()));
}
SkillUtils.CreateMenu(player, menuItems);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
@@ -108,7 +106,7 @@ namespace jRandomSkills
{
playerInfo.Skill = Skills.None;
playerInfo.SpecialSkill = skillName;
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("deactivator_player_info", enemy.PlayerName));
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("deactivator_player_info", enemy.PlayerName));
}
if (enemyInfo != null)
@@ -116,7 +114,7 @@ namespace jRandomSkills
Instance.SkillAction(enemyInfo.Skill.ToString(), "DisableSkill", [enemy]);
enemyInfo.SpecialSkill = enemyInfo.Skill;
enemyInfo.Skill = Skills.None;
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("deactivator_enemy_info"));
+ enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("deactivator_enemy_info"));
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Deaf.cs b/jRandomSkills - SRC Files/src/player/skills/Deaf.cs
index faa37c0..35c1346 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Deaf.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Deaf.cs
@@ -57,7 +57,7 @@ namespace jRandomSkills
if (playerInfo.SkillChance == 1)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
@@ -66,14 +66,14 @@ namespace jRandomSkills
if (enemy == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
deafPlayers.Add(enemy);
playerInfo.SkillChance = 1;
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("deaf_player_info", enemy.PlayerName));
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("deaf_enemy_info"));
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("deaf_player_info", enemy.PlayerName));
+ enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("deaf_enemy_info"));
}
public static void EnableSkill(CCSPlayerController player)
@@ -89,7 +89,7 @@ namespace jRandomSkills
SkillUtils.CreateMenu(player, menuItems);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Disarmament.cs b/jRandomSkills - SRC Files/src/player/skills/Disarmament.cs
index 60c9d9e..952a72e 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Disarmament.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Disarmament.cs
@@ -46,7 +46,7 @@ namespace jRandomSkills
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("disarmament")}{ChatColors.Lime}: " + Localization.GetTranslation("disarmament_desc2", newChance), false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("disarmament")}{ChatColors.Lime}: " + player.GetTranslation("disarmament_desc2", newChance), false);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FF4500", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float chanceFrom = .2f, float chanceTo = .5f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Distancer.cs b/jRandomSkills - SRC Files/src/player/skills/Distancer.cs
index b04d44a..c4f3000 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Distancer.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Distancer.cs
@@ -48,8 +48,8 @@ namespace jRandomSkills
string distanceColor = closetDistance > 1500 ? "#00FF00" : closetDistance > 600 ? "#FFFF00" : "#FF0000";
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
string remainingLine = $"{closetEnemy}: {closetDistance}
";
var hudContent = infoLine + skillLine + remainingLine;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Duplicator.cs b/jRandomSkills - SRC Files/src/player/skills/Duplicator.cs
index 00289d0..834b621 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Duplicator.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Duplicator.cs
@@ -13,7 +13,7 @@ namespace jRandomSkills
public static void LoadSkill()
{
- SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color"));
+ SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color"), false);
}
public static void NewRound()
@@ -32,19 +32,17 @@ namespace jRandomSkills
if (playerInfo == null || playerInfo.Skill != skillName) continue;
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p != player && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
- if (enemies.Length > 0)
+
+ HashSet<(string, string)> menuItems = [];
+ foreach (var enemy in enemies)
{
- HashSet<(string, string)> menuItems = [];
- foreach (var enemy in enemies)
- {
- var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
- if (enemyInfo == null) continue;
- var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
- if (skillData == null) continue;
- menuItems.Add(($"{enemy.PlayerName} : {skillData.Name}", enemy.Index.ToString()));
- }
- SkillUtils.CreateMenu(player, menuItems);
+ var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
+ if (enemyInfo == null) continue;
+ var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
+ if (skillData == null) continue;
+ menuItems.Add(($"{enemy.PlayerName} : {player.GetSkillName(skillData.Skill)}", enemy.Index.ToString()));
}
+ SkillUtils.UpdateMenu(player, menuItems);
}
}
@@ -64,7 +62,7 @@ namespace jRandomSkills
if (enemy == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
@@ -76,6 +74,7 @@ namespace jRandomSkills
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p != player && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
if (enemies.Length > 0)
{
+ List skills = [];
HashSet<(string, string)> menuItems = [];
foreach (var enemy in enemies)
{
@@ -83,12 +82,23 @@ namespace jRandomSkills
if (enemyInfo == null) continue;
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
if (skillData == null) continue;
- menuItems.Add(($"{enemy.PlayerName} : {skillData.Name}", enemy.Index.ToString()));
+ skills.Add(skillData.Skill.ToString());
+ menuItems.Add(($"{enemy.PlayerName} : {player.GetSkillName(skillData.Skill)}", enemy.Index.ToString()));
}
+
+ int ctSkills = Event.counterterroristSkills.Count(s => skills.Contains(s.Name));
+ int ttSkills = Event.terroristSkills.Count(s => skills.Contains(s.Name));
+ if ((player.Team == CsTeam.Terrorist && ctSkills == skills.Count) || (player.Team == CsTeam.CounterTerrorist && ttSkills == skills.Count))
+ {
+ Event.SetRandomSkill(player);
+ return;
+ }
+
SkillUtils.CreateMenu(player, menuItems);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName)}", false);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
@@ -103,17 +113,31 @@ namespace jRandomSkills
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
+ if (playerInfo == null || enemyInfo == null) return;
- if (playerInfo != null && enemyInfo != null)
+ var enemySkill = enemyInfo.Skill;
+ bool ctSkill = Event.counterterroristSkills.Any(s => s.Name == enemySkill.ToString());
+ bool ttSkill = Event.terroristSkills.Any(s => s.Name == enemySkill.ToString());
+
+ if ((player.Team == CsTeam.Terrorist && ctSkill) || (player.Team == CsTeam.CounterTerrorist && ttSkill))
{
Instance.AddTimer(.1f, () =>
{
- playerInfo.Skill = enemyInfo.Skill;
- playerInfo.SpecialSkill = skillName;
- Instance.SkillAction(enemyInfo.Skill.ToString(), "EnableSkill", [player]);
+ Instance.SkillAction(skillName.ToString(), "EnableSkill", [player]);
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("thief_incorrect_skill", enemy.PlayerName));
});
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("duplicator_player_info", enemy.PlayerName));
+ return;
}
+
+ SkillUtils.CloseMenu(player);
+ Instance.AddTimer(.1f, () =>
+ {
+ playerInfo.Skill = enemySkill;
+ playerInfo.SpecialSkill = skillName;
+ SkillUtils.CloseMenu(player);
+ Instance.SkillAction(enemySkill.ToString(), "EnableSkill", [player]);
+ });
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("duplicator_player_info", enemy.PlayerName));
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffb73b", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Dwarf.cs b/jRandomSkills - SRC Files/src/player/skills/Dwarf.cs
index ce5d1b1..cb80ed8 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Dwarf.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Dwarf.cs
@@ -38,7 +38,7 @@ namespace jRandomSkills
playerInfo.SkillChance = newSize;
SkillUtils.ChangePlayerScale(player, newSize);
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("dwarf")}{ChatColors.Lime}: " + Localization.GetTranslation("dwarf_desc2", newSize), false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("dwarf")}{ChatColors.Lime}: " + player.GetTranslation("dwarf_desc2", newSize), false);
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Earthquake.cs b/jRandomSkills - SRC Files/src/player/skills/Earthquake.cs
new file mode 100644
index 0000000..b15e2bd
--- /dev/null
+++ b/jRandomSkills - SRC Files/src/player/skills/Earthquake.cs
@@ -0,0 +1,148 @@
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Modules.Utils;
+using jRandomSkills.src.player;
+using jRandomSkills.src.utils;
+using static jRandomSkills.jRandomSkills;
+
+namespace jRandomSkills
+{
+ public class Earthquake : ISkill
+ {
+ private const Skills skillName = Skills.Earthquake;
+ private static readonly float timerCooldown = Config.GetValue(skillName, "cooldown");
+ private static readonly float amplitude = Config.GetValue(skillName, "amplitude");
+ private static readonly float frequency = Config.GetValue(skillName, "frequency");
+ private static readonly float duration = Config.GetValue(skillName, "duration");
+ private static readonly float radius = Config.GetValue(skillName, "radius");
+ private static readonly Dictionary SkillPlayerInfo = [];
+
+ public static void LoadSkill()
+ {
+ SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color"));
+ }
+
+ public static void NewRound()
+ {
+ SkillPlayerInfo.Clear();
+ }
+
+ public static void EnableSkill(CCSPlayerController player)
+ {
+ SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
+ {
+ SteamID = player.SteamID,
+ CanUse = true,
+ Cooldown = DateTime.MinValue,
+ };
+ }
+
+ public static void DisableSkill(CCSPlayerController player)
+ {
+ SkillPlayerInfo.Remove(player.SteamID);
+ }
+
+ public static void PlayerDeath(EventPlayerDeath @event)
+ {
+ var player = @event.Userid;
+ if (player == null || !player.IsValid) return;
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerInfo?.Skill == skillName)
+ SkillPlayerInfo.Remove(player.SteamID);
+ }
+
+ public static void OnTick()
+ {
+ foreach (var player in Utilities.GetPlayers())
+ {
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerInfo?.Skill == skillName)
+ if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
+ UpdateHUD(player, skillInfo);
+ }
+ }
+
+ private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
+ {
+ float cooldown = 0;
+ if (skillInfo != null)
+ {
+ float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
+ cooldown = Math.Max(time, 0);
+
+ if (cooldown == 0 && skillInfo?.CanUse == false)
+ skillInfo.CanUse = true;
+ }
+
+ var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
+ if (skillData == null) return;
+
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
" : "";
+
+ var hudContent = infoLine + skillLine + remainingLine;
+ player.PrintToCenterHtml(hudContent);
+ }
+
+ public static void UseSkill(CCSPlayerController player)
+ {
+ var playerPawn = player.PlayerPawn.Value;
+ if (playerPawn?.CBodyComponent == null) return;
+
+ if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
+ {
+ if (!player.IsValid || !player.PawnIsAlive) return;
+ if (skillInfo.CanUse)
+ {
+ skillInfo.CanUse = false;
+ skillInfo.Cooldown = DateTime.Now;
+ MakeShake(player);
+ }
+ }
+ }
+
+ private static void MakeShake(CCSPlayerController player)
+ {
+ foreach (var enemy in Utilities.GetPlayers().Where(p => p != null && p.IsValid && p.PawnIsAlive))
+ CreateShake(player);
+ }
+
+ private static void CreateShake(CCSPlayerController player)
+ {
+ var pawn = player.PlayerPawn.Value;
+ if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return;
+
+ var shake = Utilities.CreateEntityByName("env_shake");
+ if (shake == null) return;
+
+ shake.DispatchSpawn();
+ if (!shake.IsValid) return;
+
+ shake.Amplitude = amplitude;
+ shake.Frequency = frequency;
+ shake.Duration = duration;
+ shake.Radius = radius;
+
+ shake.Teleport(new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + pawn.ViewOffset.Z));
+ shake.AcceptInput("SetParent", pawn, pawn, "!activator");
+ shake.AcceptInput("StartShake");
+ }
+
+ public class PlayerSkillInfo
+ {
+ public ulong SteamID { get; set; }
+ public bool CanUse { get; set; }
+ public DateTime Cooldown { get; set; }
+ }
+
+ public class SkillConfig(Skills skill = skillName, bool active = false, string color = "#42f59b", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float cooldown = 16f, float amplitude = 15f, float frequency = 500f, float duration = 8f, float radius = 50f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
+ {
+ public float Cooldown { get; set; } = cooldown;
+ public float Amplitude { get; set; } = amplitude;
+ public float Frequency { get; set; } = frequency;
+ public float Duration { get; set; } = duration;
+ public float Radius { get; set; } = radius;
+ }
+ }
+}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/player/skills/EnemySpawn.cs b/jRandomSkills - SRC Files/src/player/skills/EnemySpawn.cs
index e7ec994..6c8c6d9 100644
--- a/jRandomSkills - SRC Files/src/player/skills/EnemySpawn.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/EnemySpawn.cs
@@ -64,9 +64,9 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : "";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/ExplosiveShot.cs b/jRandomSkills - SRC Files/src/player/skills/ExplosiveShot.cs
index 249bf80..09dd2a8 100644
--- a/jRandomSkills - SRC Files/src/player/skills/ExplosiveShot.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/ExplosiveShot.cs
@@ -27,7 +27,7 @@ namespace jRandomSkills
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("explosiveshot")}{ChatColors.Lime}: " + Localization.GetTranslation("explosiveshot_desc2", newChance), false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("explosiveshot")}{ChatColors.Lime}: " + player.GetTranslation("explosiveshot_desc2", newChance), false);
}
private static void SpawnExplosion(Vector vector)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Flash.cs b/jRandomSkills - SRC Files/src/player/skills/Flash.cs
index 06bc787..971f9f0 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Flash.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Flash.cs
@@ -64,7 +64,7 @@ namespace jRandomSkills
jumpedPlayers.TryAdd(player.SteamID, 0);
playerPawn.VelocityModifier = newSpeed;
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("flash")}{ChatColors.Lime}: " + Localization.GetTranslation("flash_desc2", newSpeed), false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("flash")}{ChatColors.Lime}: " + player.GetTranslation("flash_desc2", newSpeed), false);
}
public static void DisableSkill(CCSPlayerController player)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Fortnite.cs b/jRandomSkills - SRC Files/src/player/skills/Fortnite.cs
index 6f663f7..69d952e 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Fortnite.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Fortnite.cs
@@ -72,9 +72,9 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : "";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/FragileBomb.cs b/jRandomSkills - SRC Files/src/player/skills/FragileBomb.cs
index 329a190..c4ee45f 100644
--- a/jRandomSkills - SRC Files/src/player/skills/FragileBomb.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/FragileBomb.cs
@@ -107,7 +107,7 @@ namespace jRandomSkills
return;
}
- Server.PrintToChatAll($" {ChatColors.Gold}{Localization.GetTranslation("fragilebomb_bomb_health")}: {ChatColors.Red}{bombHealth}{ChatColors.Gold}/{ChatColors.Green}{maxBombHealth}");
+ Localization.PrintTranslationToChatAll($" {ChatColors.Gold}{{0}}: {ChatColors.Red}{bombHealth}{ChatColors.Gold}/{ChatColors.Green}{maxBombHealth}", ["fragilebomb_bomb_health"]);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool needsTeammates = false, int maxBombHealth = 1000) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Gambler.cs b/jRandomSkills - SRC Files/src/player/skills/Gambler.cs
index b75ccab..f096292 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Gambler.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Gambler.cs
@@ -31,14 +31,14 @@ namespace jRandomSkills
if (playerInfo.SkillChance == 1)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
- var skill = SkillData.Skills.FirstOrDefault(s => s.Name.Equals(commands[0], StringComparison.OrdinalIgnoreCase) || s.Skill.ToString().Equals(commands[0], StringComparison.OrdinalIgnoreCase));
+ var skill = SkillData.Skills.FirstOrDefault(s => player.GetSkillName(s.Skill).Equals(commands[0], StringComparison.OrdinalIgnoreCase) || s.Skill.ToString().Equals(commands[0], StringComparison.OrdinalIgnoreCase));
if (skill == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("skill_not_found_setskill"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("skill_not_found_setskill"));
return;
}
@@ -73,9 +73,9 @@ namespace jRandomSkills
skills.Remove(firstSkill);
var secondSkill = skills[Instance.Random.Next(skills.Count)];
- HashSet<(string, string)> menuItems = [(firstSkill.Name, firstSkill.Skill.ToString()),
- (secondSkill.Name, secondSkill.Skill.ToString()),
- (Localization.GetTranslation("gambler_more", refreshPrice), skillName.ToString())];
+ HashSet<(string, string)> menuItems = [(player.GetSkillName(firstSkill.Skill), firstSkill.Skill.ToString()),
+ (player.GetSkillName(secondSkill.Skill), secondSkill.Skill.ToString()),
+ (player.GetTranslation("gambler_more", refreshPrice), skillName.ToString())];
SkillUtils.CreateMenu(player, menuItems);
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Ghost.cs b/jRandomSkills - SRC Files/src/player/skills/Ghost.cs
index 59b49c9..b60e47c 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Ghost.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Ghost.cs
@@ -77,7 +77,7 @@ namespace jRandomSkills
public static void EnableSkill(CCSPlayerController player)
{
- Event.enableTransmit = true;
+ SkillUtils.EnableTransmit();
SetPlayerVisibility(player, false);
SetWeaponVisibility(player, false);
SetWeaponAttack(player, true);
@@ -180,9 +180,9 @@ namespace jRandomSkills
var weapon = pawn.WeaponServices.ActiveWeapon.Value;
if (weapon == null || !weapon.IsValid || !disabledWeapons.Contains(weapon.DesignerName)) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = $"{Localization.GetTranslation("disabled_weapon")}
";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = $"{player.GetTranslation("disabled_weapon")}
";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/Glaz.cs b/jRandomSkills - SRC Files/src/player/skills/Glaz.cs
index e6e23bd..6104f50 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Glaz.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Glaz.cs
@@ -51,7 +51,7 @@ namespace jRandomSkills
public static void EnableSkill(CCSPlayerController player)
{
- Event.enableTransmit = true;
+ SkillUtils.EnableTransmit();
SkillUtils.TryGiveWeapon(player, CsItem.SmokeGrenade);
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Glitch.cs b/jRandomSkills - SRC Files/src/player/skills/Glitch.cs
index 85131e4..a47b7a0 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Glitch.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Glitch.cs
@@ -57,7 +57,7 @@ namespace jRandomSkills
if (playerInfo.SkillChance == 1)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
@@ -66,15 +66,15 @@ namespace jRandomSkills
if (enemy == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
glitchedPlayers.Add(enemy);
enemy.ReplicateConVar("sv_disable_radar", "1");
playerInfo.SkillChance = 1;
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("glitch_player_info", enemy.PlayerName));
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("glitch_enemy_info"));
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("glitch_player_info", enemy.PlayerName));
+ enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("glitch_enemy_info"));
}
public static void EnableSkill(CCSPlayerController player)
@@ -90,7 +90,7 @@ namespace jRandomSkills
SkillUtils.CreateMenu(player, menuItems);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
diff --git a/jRandomSkills - SRC Files/src/player/skills/GodMode.cs b/jRandomSkills - SRC Files/src/player/skills/GodMode.cs
index e8d6ad7..eca08c2 100644
--- a/jRandomSkills - SRC Files/src/player/skills/GodMode.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/GodMode.cs
@@ -65,9 +65,9 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : "";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
@@ -86,14 +86,14 @@ namespace jRandomSkills
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
- player.PrintToChat($" {ChatColors.Green} {Localization.GetTranslation("godmode_on")}");
+ player.PrintToChat($" {ChatColors.Green} {player.GetTranslation("godmode_on")}");
player.PlayerPawn.Value.TakesDamage = false;
Instance.AddTimer(duration, () => {
if (player.IsValid && player.PawnIsAlive)
{
player.PlayerPawn.Value.TakesDamage = true;
- player.PrintToChat($" {ChatColors.Red} {Localization.GetTranslation("godmode_off")}");
+ player.PrintToChat($" {ChatColors.Red} {player.GetTranslation("godmode_off")}");
}
});
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Grenadier.cs b/jRandomSkills - SRC Files/src/player/skills/Grenadier.cs
new file mode 100644
index 0000000..51df178
--- /dev/null
+++ b/jRandomSkills - SRC Files/src/player/skills/Grenadier.cs
@@ -0,0 +1,39 @@
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Modules.Entities.Constants;
+using CounterStrikeSharp.API.Modules.Utils;
+using jRandomSkills.src.player;
+using static jRandomSkills.jRandomSkills;
+
+namespace jRandomSkills
+{
+ public class Grenadier : ISkill
+ {
+ private const Skills skillName = Skills.Grenadier;
+
+ public static void LoadSkill()
+ {
+ SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color"));
+ }
+
+ public static void EnableSkill(CCSPlayerController player)
+ {
+ if (!Instance.IsPlayerValid(player)) return;
+ SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade);
+ }
+
+ public static void GrenadeThrown(EventGrenadeThrown @event)
+ {
+ var player = @event.Userid;
+ var weapon = @event.Weapon;
+ if (weapon != "hegrenade" || !Instance.IsPlayerValid(player)) return;
+
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
+ if (playerInfo?.Skill == skillName)
+ player!.GiveNamedItem($"weapon_{weapon}");
+ }
+
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#4a6e21", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
+ {
+ }
+ }
+}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/player/skills/Jackal.cs b/jRandomSkills - SRC Files/src/player/skills/Jackal.cs
index f2344ea..d648a62 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Jackal.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Jackal.cs
@@ -12,7 +12,6 @@ namespace jRandomSkills
{
private const Skills skillName = Skills.Jackal;
private static readonly int maxStepBeam = Config.GetValue(skillName, "maxStepBeam");
- private static bool exists = false;
private static readonly Dictionary> stepBeams = [];
public static void LoadSkill()
@@ -27,8 +26,6 @@ namespace jRandomSkills
if (beam != null && beam.IsValid)
beam.AcceptInput("Kill");
stepBeams.Clear();
- Instance.RemoveListener(CheckTransmit);
- exists = false;
}
public static void OnTick()
@@ -44,21 +41,20 @@ namespace jRandomSkills
}
var pawn = player.PlayerPawn.Value;
- if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) continue;
+ if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE || pawn.AbsOrigin == null) continue;
var beams = step.Value;
- if (pawn.AbsOrigin == null) continue;
- Vector lastBeamVector = beams.Count > 0
- ? beams.LastOrDefault()!.EndPos : pawn.AbsOrigin;
+ Vector lastBeamVector = (beams != null && beams.Count > 0 && beams.Last() != null)
+ ? beams.Last().EndPos : pawn.AbsOrigin;
var newBeam = CreateBeamStep(step.Key.Team, lastBeamVector, pawn.AbsOrigin);
if (newBeam != null)
- beams.Add(newBeam);
+ step.Value.Add(newBeam);
- if (beams.Count >= maxStepBeam)
+ if (beams?.Count >= maxStepBeam)
{
beams[0].AcceptInput("Kill");
- beams.RemoveAt(0);
+ step.Value.RemoveAt(0);
}
}
}
@@ -91,6 +87,9 @@ namespace jRandomSkills
CBeam beam = Utilities.CreateEntityByName("beam")!;
if (beam == null) return null;
+ beam.DispatchSpawn();
+ if (!beam.IsValid) return null;
+
beam.Render = team == CsTeam.Terrorist ? Color.FromArgb(100, 255, 165, 0) : Color.FromArgb(100, 173, 216, 230);
beam.Width = 2.0f;
beam.EndWidth = 2.0f;
@@ -99,25 +98,28 @@ namespace jRandomSkills
beam.EndPos.X = stop.X;
beam.EndPos.Y = stop.Y;
beam.EndPos.Z = stop.Z;
-
- beam.DispatchSpawn();
- beam.AcceptInput("FollowEntity", beam, null!, "");
return beam;
}
- public static void EnableSkill(CCSPlayerController player)
+ public static void EnableSkill(CCSPlayerController _)
{
- if (!exists)
- {
- Instance.RegisterListener(CheckTransmit);
-
- foreach (var _player in Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator))
+ SkillUtils.EnableTransmit();
+ foreach (var _player in Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator))
+ if (!stepBeams.ContainsKey(_player))
stepBeams.Add(_player, []);
- }
- exists = true;
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int maxStepBeam = 50) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
+ public static void DisableSkill(CCSPlayerController player)
+ {
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerInfo == null) return;
+
+ playerInfo.Skill = Skills.None;
+ if (!Instance.SkillPlayer.Any(s => s.Skill == skillName))
+ NewRound();
+ }
+
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int maxStepBeam = 100) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
public int MaxStepBeam { get; set; } = maxStepBeam;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Jammer.cs b/jRandomSkills - SRC Files/src/player/skills/Jammer.cs
index 9c2628c..79e01b4 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Jammer.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Jammer.cs
@@ -50,7 +50,7 @@ namespace jRandomSkills
if (playerInfo.SkillChance == 1)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
@@ -59,15 +59,15 @@ namespace jRandomSkills
if (enemy == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
jammedPlayers.Add(enemy);
SetCrosshair(enemy, false);
playerInfo.SkillChance = 1;
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("jammer_player_info", enemy.PlayerName));
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("jammer_enemy_info"));
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("jammer_player_info", enemy.PlayerName));
+ enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("jammer_enemy_info"));
}
private static void SetCrosshair(CCSPlayerController player, bool enabled)
@@ -93,7 +93,7 @@ namespace jRandomSkills
SkillUtils.CreateMenu(player, menuItems);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Jester.cs b/jRandomSkills - SRC Files/src/player/skills/Jester.cs
index f4294b3..292c802 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Jester.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Jester.cs
@@ -106,9 +106,9 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = $"{Localization.GetTranslation("jester_mode")}: {Localization.GetTranslation(jesterMode ? "jester_on" : "jester_off")}
";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = $"{player.GetTranslation("jester_mode")}: {player.GetTranslation(jesterMode ? "jester_on" : "jester_off")}
";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/JumpBan.cs b/jRandomSkills - SRC Files/src/player/skills/JumpBan.cs
index e5854e1..2b3ebd3 100644
--- a/jRandomSkills - SRC Files/src/player/skills/JumpBan.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/JumpBan.cs
@@ -65,7 +65,7 @@ namespace jRandomSkills
if (playerInfo.SkillChance == 1)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
@@ -74,14 +74,14 @@ namespace jRandomSkills
if (enemy == null || !enemy.IsValid || enemy.PlayerPawn.Value == null || !enemy.PlayerPawn.Value.IsValid)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
bannedPlayers[enemy.PlayerPawn.Value] = 0;
playerInfo.SkillChance = 1;
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("jumpban_player_info", enemy.PlayerName));
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("jumpban_enemy_info"));
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("jumpban_player_info", enemy.PlayerName));
+ enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("jumpban_enemy_info"));
}
public static void EnableSkill(CCSPlayerController player)
@@ -97,7 +97,7 @@ namespace jRandomSkills
SkillUtils.CreateMenu(player, menuItems);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
diff --git a/jRandomSkills - SRC Files/src/player/skills/LifeSwap.cs b/jRandomSkills - SRC Files/src/player/skills/LifeSwap.cs
index 1d3a3ce..228d00c 100644
--- a/jRandomSkills - SRC Files/src/player/skills/LifeSwap.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/LifeSwap.cs
@@ -46,7 +46,7 @@ namespace jRandomSkills
if (playerInfo.SkillChance == 1)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
@@ -55,14 +55,14 @@ namespace jRandomSkills
if (enemy == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
SwapHealth(player, enemy);
playerInfo.SkillChance = 1;
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("lifeswap_player_info", enemy.PlayerName));
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("lifeswap_enemy_info"));
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("lifeswap_player_info", enemy.PlayerName));
+ enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("lifeswap_enemy_info"));
}
public static void EnableSkill(CCSPlayerController player)
@@ -78,7 +78,7 @@ namespace jRandomSkills
SkillUtils.CreateMenu(player, menuItems);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
private static void SwapHealth(CCSPlayerController player, CCSPlayerController enemy)
diff --git a/jRandomSkills - SRC Files/src/player/skills/LongKnife.cs b/jRandomSkills - SRC Files/src/player/skills/LongKnife.cs
index c4a350d..a41f6bc 100644
--- a/jRandomSkills - SRC Files/src/player/skills/LongKnife.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/LongKnife.cs
@@ -1,9 +1,12 @@
-using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
using CS2TraceRay.Class;
+using CS2TraceRay.Enum;
using CS2TraceRay.Struct;
using jRandomSkills.src.player;
+using System.Drawing;
using System.Numerics;
using static jRandomSkills.jRandomSkills;
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
@@ -52,7 +55,22 @@ namespace jRandomSkills
filter.m_nHierarchyIds[0] = pawn.GetHierarchyId();
filter.m_nHierarchyIds[1] = 0;
- CGameTrace trace = TraceRay.TraceHull(eyePos, endPos, filter, ray);
+ CGameTrace trace = TraceRay.TraceHull(eyePos, endPos, filter, ray);
+
+ if (Config.LoadedConfig.Settings.CS2TraceRayDebug)
+ {
+ CreateLine(eyePos, endPos, Color.FromArgb(255, 255, 255, 0));
+ CreateLine(new Vector(trace.StartPos.X, trace.StartPos.Y, trace.StartPos.Z), new Vector(trace.EndPos.X, trace.EndPos.Y, trace.EndPos.Z), Color.FromArgb(255, 255, 0, 0));
+ CreateLine(new Vector(trace.StartPos.X, trace.StartPos.Y, trace.StartPos.Z), new Vector(trace.Position.X, trace.Position.Y, trace.Position.Z), Color.FromArgb(255, 0, 0, 255));
+
+ if (trace.DidHit())
+ {
+ var val = Activator.CreateInstance(typeof(CBaseEntity), trace.HitEntity) as CBaseEntity;
+ player.PrintToChat($"Hit: {trace.DidHit()}, Entity: {(val == null ? "null" : val.DesignerName)}, Solid: {trace.AllSolid}, Contents: {(Contents)trace.Contents}");
+ }
+ else
+ player.PrintToChat($"Hit: {trace.DidHit()}, Entity: {trace.HitEntity}, Solid: {trace.AllSolid}, Contents: {(Contents)trace.Contents}");
+ }
if (!trace.HitPlayer(out CCSPlayerController? target) || target == null)
return;
@@ -62,6 +80,24 @@ namespace jRandomSkills
SkillUtils.TakeHealth(target.PlayerPawn.Value, Instance.Random.Next(21, 34));
}
+ private static void CreateLine(Vector start, Vector end, Color color)
+ {
+ CBeam beam = Utilities.CreateEntityByName("beam")!;
+ if (beam == null) return;
+
+ beam.Render = color;
+ beam.Width = 2.0f;
+ beam.EndWidth = 2.0f;
+ beam.Teleport(start);
+
+ beam.EndPos.X = end.X;
+ beam.EndPos.Y = end.Y;
+ beam.EndPos.Z = end.Z;
+
+ beam.DispatchSpawn();
+ beam.AcceptInput("FollowEntity", beam, null!, "");
+ }
+
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c9f8ff", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float maxDistance = 4096f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
public float MaxDistance { get; set; } = maxDistance;
diff --git a/jRandomSkills - SRC Files/src/player/skills/LongZeus.cs b/jRandomSkills - SRC Files/src/player/skills/LongZeus.cs
index 51921d3..7c66009 100644
--- a/jRandomSkills - SRC Files/src/player/skills/LongZeus.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/LongZeus.cs
@@ -1,9 +1,12 @@
-using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
using CS2TraceRay.Class;
+using CS2TraceRay.Enum;
using CS2TraceRay.Struct;
using jRandomSkills.src.player;
+using System.Drawing;
using System.Numerics;
using static jRandomSkills.jRandomSkills;
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
@@ -54,6 +57,21 @@ namespace jRandomSkills
filter.m_nHierarchyIds[1] = 0;
CGameTrace trace = TraceRay.TraceHull(eyePos, endPos, filter, ray);
+ if (Config.LoadedConfig.Settings.CS2TraceRayDebug)
+ {
+ CreateLine(eyePos, endPos, Color.FromArgb(255, 255, 255, 0));
+ CreateLine(new Vector(trace.StartPos.X, trace.StartPos.Y, trace.StartPos.Z), new Vector(trace.EndPos.X, trace.EndPos.Y, trace.EndPos.Z), Color.FromArgb(255, 255, 0, 0));
+ CreateLine(new Vector(trace.StartPos.X, trace.StartPos.Y, trace.StartPos.Z), new Vector(trace.Position.X, trace.Position.Y, trace.Position.Z), Color.FromArgb(255, 0, 0, 255));
+
+ if (trace.DidHit())
+ {
+ var val = Activator.CreateInstance(typeof(CBaseEntity), trace.HitEntity) as CBaseEntity;
+ player.PrintToChat($"Hit: {trace.DidHit()}, Entity: {(val == null ? "null" : val.DesignerName)}, Solid: {trace.AllSolid}, Contents: {(Contents)trace.Contents}");
+ }
+ else
+ player.PrintToChat($"Hit: {trace.DidHit()}, Entity: {trace.HitEntity}, Solid: {trace.AllSolid}, Contents: {(Contents)trace.Contents}");
+ }
+
if (!trace.HitPlayer(out CCSPlayerController? target) || target == null)
return;
@@ -66,6 +84,24 @@ namespace jRandomSkills
SkillUtils.TryGiveWeapon(player, CsItem.Zeus);
}
+ private static void CreateLine(Vector start, Vector end, Color color)
+ {
+ CBeam beam = Utilities.CreateEntityByName("beam")!;
+ if (beam == null) return;
+
+ beam.Render = color;
+ beam.Width = 2.0f;
+ beam.EndWidth = 2.0f;
+ beam.Teleport(start);
+
+ beam.EndPos.X = end.X;
+ beam.EndPos.Y = end.Y;
+ beam.EndPos.Z = end.Z;
+
+ beam.DispatchSpawn();
+ beam.AcceptInput("FollowEntity", beam, null!, "");
+ }
+
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#6effc7", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float maxDistance = 4096f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
public float MaxDistance { get; set; } = maxDistance;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Magnifier.cs b/jRandomSkills - SRC Files/src/player/skills/Magnifier.cs
index 22d31f8..f3336b0 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Magnifier.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Magnifier.cs
@@ -58,7 +58,7 @@ namespace jRandomSkills
if (playerInfo.SkillChance == 1)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
@@ -67,7 +67,7 @@ namespace jRandomSkills
if (enemy == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
@@ -77,8 +77,8 @@ namespace jRandomSkills
Utilities.SetStateChanged(enemy, "CBasePlayerController", "m_iDesiredFOV");
playerInfo.SkillChance = 1;
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("magnifier_player_info", enemy.PlayerName));
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("magnifier_enemy_info"));
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("magnifier_player_info", enemy.PlayerName));
+ enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("magnifier_enemy_info"));
}
public static void EnableSkill(CCSPlayerController player)
@@ -94,7 +94,7 @@ namespace jRandomSkills
SkillUtils.CreateMenu(player, menuItems);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Medic.cs b/jRandomSkills - SRC Files/src/player/skills/Medic.cs
index f2dce9b..2708ac2 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Medic.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Medic.cs
@@ -67,10 +67,10 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
string remainingLine = cooldown != 0
- ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
"
+ ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
"
: $"{(skillInfo == null ? 0 : skillInfo.Count)}/{healthShotLimit}
";
var hudContent = infoLine + skillLine + remainingLine;
diff --git a/jRandomSkills - SRC Files/src/player/skills/MoneySwap.cs b/jRandomSkills - SRC Files/src/player/skills/MoneySwap.cs
index 07a6eec..90962ba 100644
--- a/jRandomSkills - SRC Files/src/player/skills/MoneySwap.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/MoneySwap.cs
@@ -46,7 +46,7 @@ namespace jRandomSkills
if (playerInfo.SkillChance == 1)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
@@ -55,14 +55,14 @@ namespace jRandomSkills
if (enemy == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
SwapMoney(player, enemy);
playerInfo.SkillChance = 1;
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("moneyswap_player_info", enemy.PlayerName));
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("moneyswap_enemy_info"));
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("moneyswap_player_info", enemy.PlayerName));
+ enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("moneyswap_enemy_info"));
}
public static void EnableSkill(CCSPlayerController player)
@@ -78,7 +78,7 @@ namespace jRandomSkills
SkillUtils.CreateMenu(player, menuItems);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
private static void SwapMoney(CCSPlayerController player, CCSPlayerController enemy)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Muhammed.cs b/jRandomSkills - SRC Files/src/player/skills/Muhammed.cs
index ea7f5d4..1df3178 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Muhammed.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Muhammed.cs
@@ -3,6 +3,7 @@ using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
+using jRandomSkills.src.utils;
using Microsoft.Extensions.Logging;
using static jRandomSkills.jRandomSkills;
@@ -48,7 +49,7 @@ namespace jRandomSkills
heProjectile.DispatchSpawn();
heProjectile.AcceptInput("InitializeSpawnFromWorld", player.PlayerPawn.Value, player.PlayerPawn.Value, "");
heProjectile.DetonateTime = 0;
- Server.PrintToChatAll($" {ChatColors.DarkRed}► {ChatColors.Green}[{ChatColors.DarkRed} qRandomSkills {ChatColors.Green}] {ChatColors.DarkRed}{player.PlayerName}: {ChatColors.Lime}ALLAHU AKBAR!!!");
+ Server.PrintToChatAll($" {ChatColors.DarkRed}► {ChatColors.Green}[{ChatColors.DarkRed} jRandomSkills {ChatColors.Green}] {ChatColors.DarkRed}{player.PlayerName}: {ChatColors.Lime}ALLAHU AKBAR!!!");
var fileNames = new[] { "radiobotfallback01", "radiobotfallback02", "radiobotfallback04" };
Instance.AddTimer(0.1f, () =>
diff --git a/jRandomSkills - SRC Files/src/player/skills/Ninja.cs b/jRandomSkills - SRC Files/src/player/skills/Ninja.cs
index 0529f56..e10b33d 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Ninja.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Ninja.cs
@@ -71,7 +71,7 @@ namespace jRandomSkills
public static void EnableSkill(CCSPlayerController _)
{
- Event.enableTransmit = true;
+ SkillUtils.EnableTransmit();
}
public static void DisableSkill(CCSPlayerController player)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Noclip.cs b/jRandomSkills - SRC Files/src/player/skills/Noclip.cs
index 6b71602..4aa3a15 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Noclip.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Noclip.cs
@@ -69,13 +69,13 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
string remainingLine = cooldown != 0
? (
flying != 0
- ? $"{Localization.GetTranslation("active_hud_info", $"{Math.Round(flying / 100, 2)}")}
"
- : $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
"
+ ? $"{player.GetTranslation("active_hud_info", $"{Math.Round(flying / 100, 2)}")}
"
+ : $"{player.GetTranslation("hud_info", $"{cooldown}")}
"
) : "";
var hudContent = infoLine + skillLine + remainingLine;
diff --git a/jRandomSkills - SRC Files/src/player/skills/PawelJumper.cs b/jRandomSkills - SRC Files/src/player/skills/PawelJumper.cs
index 1050cbb..99c2613 100644
--- a/jRandomSkills - SRC Files/src/player/skills/PawelJumper.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/PawelJumper.cs
@@ -44,7 +44,7 @@ namespace jRandomSkills
float extraJumps = (float)Instance.Random.Next(extraJumpsMin, extraJumpsMax + 1);
playerInfo.SkillChance = extraJumps;
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("paweljumper")}{ChatColors.Lime}: " + Localization.GetTranslation("paweljumper_desc2", extraJumps), false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("paweljumper")}{ChatColors.Lime}: " + player.GetTranslation("paweljumper_desc2", extraJumps), false);
}
private static void GiveAdditionalJump(CCSPlayerController player)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Phoenix.cs b/jRandomSkills - SRC Files/src/player/skills/Phoenix.cs
index 22a201e..ecb88b5 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Phoenix.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Phoenix.cs
@@ -27,7 +27,7 @@ namespace jRandomSkills
{
player.Respawn();
Instance.AddTimer(.2f, () => player.Respawn());
- SkillUtils.PrintToChat(player, Localization.GetTranslation("phoenix_respawn"), false); ;
+ SkillUtils.PrintToChat(player, player.GetTranslation("phoenix_respawn"), false); ;
}
}
}
@@ -40,7 +40,7 @@ namespace jRandomSkills
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("phoenix")}{ChatColors.Lime}: " + Localization.GetTranslation("phoenix_desc2", newChance), false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("phoenix")}{ChatColors.Lime}: " + player.GetTranslation("phoenix_desc2", newChance), false);
}
private static bool IsDeadPlayerValid(CCSPlayerController player)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Pilot.cs b/jRandomSkills - SRC Files/src/player/skills/Pilot.cs
index e0061c7..ad8926b 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Pilot.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Pilot.cs
@@ -71,9 +71,9 @@ namespace jRandomSkills
if (skillData == null) return;
string fuelColor = GetFuelColor(pilotInfo.Fuel);
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = $"{Localization.GetTranslation("pilot_hud_info")}: {(pilotInfo.Fuel/maximumFuel)*100:F0}%
";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = $"{player.GetTranslation("pilot_hud_info")}: {(pilotInfo.Fuel/maximumFuel)*100:F0}%
";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/Planter.cs b/jRandomSkills - SRC Files/src/player/skills/Planter.cs
index 8f3c318..5fffe7b 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Planter.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Planter.cs
@@ -43,7 +43,7 @@ namespace jRandomSkills
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
- if (playerInfo?.Skill == skillName)
+ if (playerInfo?.Skill == skillName && Instance?.GameRules?.FreezePeriod == false)
Schema.SetSchemaValue(player!.PlayerPawn.Value!.Handle, "CCSPlayerPawn", "m_bInBombZone", true);
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Poison.cs b/jRandomSkills - SRC Files/src/player/skills/Poison.cs
index c67cb7c..e56f53c 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Poison.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Poison.cs
@@ -58,7 +58,7 @@ namespace jRandomSkills
if (playerInfo.SkillChance == 1)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
@@ -67,14 +67,14 @@ namespace jRandomSkills
if (enemy == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
poisonedPlayers.Add(enemy);
playerInfo.SkillChance = 1;
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("poison_player_info", enemy.PlayerName));
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("poison_enemy_info"));
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("poison_player_info", enemy.PlayerName));
+ enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("poison_enemy_info"));
}
public static void EnableSkill(CCSPlayerController player)
@@ -90,7 +90,7 @@ namespace jRandomSkills
SkillUtils.CreateMenu(player, menuItems);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
diff --git a/jRandomSkills - SRC Files/src/player/skills/PrimaryBan.cs b/jRandomSkills - SRC Files/src/player/skills/PrimaryBan.cs
index 074c795..b3c9cb4 100644
--- a/jRandomSkills - SRC Files/src/player/skills/PrimaryBan.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/PrimaryBan.cs
@@ -62,7 +62,7 @@ namespace jRandomSkills
if (playerInfo.SkillChance == 1)
{
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}");
return;
}
@@ -71,15 +71,15 @@ namespace jRandomSkills
if (enemy == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
bannedPlayers.Add(enemy.SteamID);
CheckWeapon(enemy);
playerInfo.SkillChance = 1;
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("primaryban_player_info", enemy.PlayerName));
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("primaryban_enemy_info"));
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("primaryban_player_info", enemy.PlayerName));
+ enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("primaryban_enemy_info"));
}
private static void CheckWeapon(CCSPlayerController player)
@@ -105,7 +105,7 @@ namespace jRandomSkills
SkillUtils.CreateMenu(player, menuItems);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
diff --git a/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs b/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
index b2938c6..e8a643b 100644
--- a/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
@@ -112,9 +112,9 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("psychicdefusing_hud_info", $"{cooldown}")}
" : "";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = cooldown != 0 ? $"{player.GetTranslation("psychicdefusing_hud_info", $"{cooldown}")}
" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/Push.cs b/jRandomSkills - SRC Files/src/player/skills/Push.cs
index db05d9d..ea02564 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Push.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Push.cs
@@ -42,7 +42,7 @@ namespace jRandomSkills
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("push")}{ChatColors.Lime}: " + Localization.GetTranslation("push_desc2", newChance), false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("push")}{ChatColors.Lime}: " + player.GetTranslation("push_desc2", newChance), false);
}
private static void PushEnemy(CCSPlayerController player, QAngle attackerAngle)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Rambo.cs b/jRandomSkills - SRC Files/src/player/skills/Rambo.cs
index 8ed1a7f..b5f3990 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Rambo.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Rambo.cs
@@ -9,8 +9,8 @@ namespace jRandomSkills
public class Rambo : ISkill
{
private const Skills skillName = Skills.Rambo;
- private static int minExtraHealth = Config.GetValue(skillName, "minExtraHealth");
- private static int maxExtraHealth = Config.GetValue(skillName, "maxExtraHealth");
+ private static readonly int minExtraHealth = Config.GetValue(skillName, "minExtraHealth");
+ private static readonly int maxExtraHealth = Config.GetValue(skillName, "maxExtraHealth");
public static void LoadSkill()
{
@@ -52,15 +52,10 @@ namespace jRandomSkills
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
}
- public class SkillConfig : Config.DefaultSkillInfo
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#009905", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int minExtraHealth = 50, int maxExtraHealth = 501) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
- public int MinExtraHealth { get; set; }
- public int MaxExtraHealth { get; set; }
- public SkillConfig(Skills skill = skillName, bool active = true, string color = "#009905", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int minExtraHealth = 50, int maxExtraHealth = 501) : base(skill, active, color, onlyTeam, needsTeammates)
- {
- MinExtraHealth = minExtraHealth;
- MaxExtraHealth = maxExtraHealth;
- }
+ public int MinExtraHealth { get; set; } = minExtraHealth;
+ public int MaxExtraHealth { get; set; } = maxExtraHealth;
}
}
}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/player/skills/RandomWeapon.cs b/jRandomSkills - SRC Files/src/player/skills/RandomWeapon.cs
index 1fd9f68..042d4f1 100644
--- a/jRandomSkills - SRC Files/src/player/skills/RandomWeapon.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/RandomWeapon.cs
@@ -73,9 +73,9 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : "";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/ReactiveArmor.cs b/jRandomSkills - SRC Files/src/player/skills/ReactiveArmor.cs
index faabb2e..6a951d1 100644
--- a/jRandomSkills - SRC Files/src/player/skills/ReactiveArmor.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/ReactiveArmor.cs
@@ -80,9 +80,9 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : "";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/Replicator.cs b/jRandomSkills - SRC Files/src/player/skills/Replicator.cs
index cb2cc2b..2d2b3ff 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Replicator.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Replicator.cs
@@ -65,9 +65,9 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : "";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/Retreat.cs b/jRandomSkills - SRC Files/src/player/skills/Retreat.cs
index e88d1fb..4604c45 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Retreat.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Retreat.cs
@@ -64,9 +64,9 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : "";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/SecondLife.cs b/jRandomSkills - SRC Files/src/player/skills/SecondLife.cs
index 5754129..06aaefe 100644
--- a/jRandomSkills - SRC Files/src/player/skills/SecondLife.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/SecondLife.cs
@@ -50,6 +50,8 @@ namespace jRandomSkills
public static void DisableSkill(CCSPlayerController player)
{
secondLifePlayers.Remove(player.Handle);
+ if (player.PlayerPawn.Value == null) return;
+ SetHealth(player, Math.Min(player.PlayerPawn.Value.Health + secondLifeHealth, 100));
}
private static void SetHealth(CCSPlayerController player, int health)
@@ -58,9 +60,7 @@ namespace jRandomSkills
if (pawn == null || !pawn.IsValid) return;
pawn.Health = health;
- pawn.MaxHealth = health;
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
- Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iMaxHealth");
pawn.ArmorValue = 0;
Utilities.SetStateChanged(pawn, "CCSPlayerPawn", "m_ArmorValue");
diff --git a/jRandomSkills - SRC Files/src/player/skills/Shade.cs b/jRandomSkills - SRC Files/src/player/skills/Shade.cs
index 6de2739..43ad32e 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Shade.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Shade.cs
@@ -59,9 +59,9 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = $"{Localization.GetTranslation("shade_nospace")}
";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = $"{player.GetTranslation("shade_nospace")}
";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/SniperElite.cs b/jRandomSkills - SRC Files/src/player/skills/SniperElite.cs
index be7caa6..309df2c 100644
--- a/jRandomSkills - SRC Files/src/player/skills/SniperElite.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/SniperElite.cs
@@ -9,6 +9,7 @@ namespace jRandomSkills
public class SniperElite : ISkill
{
private const Skills skillName = Skills.SniperElite;
+ private static readonly Dictionary> playerAWPs = [];
private static readonly Dictionary sniperElites = [];
private static readonly string[] rifles = [ "weapon_mp9", "weapon_mac10", "weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90",
@@ -24,6 +25,7 @@ namespace jRandomSkills
public static void NewRound()
{
sniperElites.Clear();
+ playerAWPs.Clear();
}
public static void PlayerDeath(EventPlayerDeath @event)
@@ -32,18 +34,27 @@ namespace jRandomSkills
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
- sniperElites.Remove(player.SteamID);
+ DisableSkill(player);
+ }
+ public static void WeaponEquip(EventItemEquip @event)
+ {
+ var player = @event.Userid;
+ if (player == null || !player.IsValid) return;
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerInfo?.Skill == skillName)
+ DeleteDroppedAWP(player);
}
public static void EnableSkill(CCSPlayerController player)
{
- sniperElites.Add(player.SteamID, "weapon_awp");
+ sniperElites.TryAdd(player.SteamID, "weapon_awp");
}
public static void DisableSkill(CCSPlayerController player)
{
sniperElites.Remove(player.SteamID);
+ playerAWPs.Remove(player.SteamID);
}
public static void UseSkill(CCSPlayerController player)
@@ -64,18 +75,58 @@ namespace jRandomSkills
try
{
- string? activeRifle = GetActiveRifle(player);
- if (!string.IsNullOrEmpty(activeRifle))
- player.RemoveItemByDesignerName(activeRifle, true);
- sniperElites[player.SteamID] = activeRifle ?? "weapon_awp";
- Server.NextFrame(() => player.GiveNamedItem(holdedWeapon ?? "weapon_awp") );
+ CBasePlayerWeapon? activeRifle = GetActiveRifle(player);
+ if (activeRifle != null && activeRifle.IsValid)
+ RemoveWeapon(player, activeRifle.DesignerName);
+
+ sniperElites[player.SteamID] = (activeRifle != null && activeRifle.IsValid) ? SkillUtils.GetDesignerName(activeRifle) : "weapon_awp";
+ Server.NextFrame(() => {
+ string weapon = holdedWeapon ?? "weapon_awp";
+ if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) return;
+ var createdWeapon = player.PlayerPawn.Value?.ItemServices?.As().GiveNamedItem(weapon);
+
+ if (createdWeapon != null && createdWeapon.IsValid && createdWeapon.DesignerName == "weapon_awp")
+ {
+ if (playerAWPs.TryGetValue(player.SteamID, out List? value))
+ value.Add(createdWeapon);
+ else
+ playerAWPs.Add(player.SteamID, [createdWeapon]);
+ }
+ DeleteDroppedAWP(player);
+ });
}
catch { }
}
- private static string? GetActiveRifle(CCSPlayerController player)
+ private static void DeleteDroppedAWP(CCSPlayerController player)
{
- string rifle = string.Empty;
+ var pawn = player.PlayerPawn.Value;
+ if (pawn == null || !pawn.IsValid) return;
+ var weaponServices = pawn.WeaponServices;
+ if (weaponServices == null) return;
+
+ List playerWeapons = weaponServices.MyWeapons.Where(w => w != null && w.IsValid && w.Value != null && w.Value.IsValid)
+ .Select(w => w.Value!.Index).ToList();
+
+ if (playerAWPs.TryGetValue(player.SteamID, out var AWPs))
+ foreach (var awp in AWPs.ToList())
+ {
+ if (awp != null && awp.IsValid)
+ {
+ if (!playerWeapons.Contains(awp.Index))
+ {
+ awp.AcceptInput("Kill");
+ AWPs.Remove(awp);
+ }
+ }
+ else
+ AWPs.Remove(awp!);
+ }
+ }
+
+ private static CBasePlayerWeapon? GetActiveRifle(CCSPlayerController player)
+ {
+ CBasePlayerWeapon? rifle = null;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return rifle;
var weaponServices = pawn.WeaponServices;
@@ -84,11 +135,21 @@ namespace jRandomSkills
foreach (var weapon in weaponServices.MyWeapons)
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
if (rifles.Contains(weapon.Value.DesignerName))
- rifle = SkillUtils.GetDesignerName(weapon.Value);
+ rifle = weapon.Value;
return rifle;
}
+
+ private static void RemoveWeapon(CCSPlayerController player, string designerName)
+ {
+ var pawn = player.PlayerPawn.Value;
+ if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
- public class SkillConfig(Skills skill = skillName, bool active = false, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
+ foreach (var item in pawn.WeaponServices.MyWeapons)
+ if (item != null && item.IsValid && item.Value != null && item.Value.IsValid && item.Value.DesignerName == designerName)
+ item.Value.AcceptInput("Kill");
+ }
+
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Soldier.cs b/jRandomSkills - SRC Files/src/player/skills/Soldier.cs
index 60fdf05..7a3c59b 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Soldier.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Soldier.cs
@@ -23,7 +23,7 @@ namespace jRandomSkills
float newScale = (float)Instance.Random.NextDouble() * (Config.GetValue(skillName, "ChanceTo") - Config.GetValue(skillName, "ChanceFrom")) + Config.GetValue(skillName, "ChanceFrom");
playerInfo.SkillChance = newScale;
newScale = (float)Math.Round(newScale, 2);
- SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("soldier")}{ChatColors.Lime}: " + Localization.GetTranslation("soldier_desc2", newScale), false);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetTranslation("soldier")}{ChatColors.Lime}: " + player.GetTranslation("soldier_desc2", newScale), false);
}
public static void OnTakeDamage(DynamicHook h)
diff --git a/jRandomSkills - SRC Files/src/player/skills/SoundMaker.cs b/jRandomSkills - SRC Files/src/player/skills/SoundMaker.cs
index aaab644..5b10cd3 100644
--- a/jRandomSkills - SRC Files/src/player/skills/SoundMaker.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/SoundMaker.cs
@@ -73,9 +73,9 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
- string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : "";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
+ string remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/SwapPosition.cs b/jRandomSkills - SRC Files/src/player/skills/SwapPosition.cs
index fac4e05..6fcafd1 100644
--- a/jRandomSkills - SRC Files/src/player/skills/SwapPosition.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/SwapPosition.cs
@@ -69,16 +69,16 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
string remainingLine = "";
if (showInfo)
- remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
"
- : skillInfo != null && !skillInfo.FindedEnemy ? $"{Localization.GetTranslation("hud_info_no_enemy")}
"
+ remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
"
+ : skillInfo != null && !skillInfo.FindedEnemy ? $"{player.GetTranslation("hud_info_no_enemy")}
"
: "";
else
- remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : "";
+ remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
diff --git a/jRandomSkills - SRC Files/src/player/skills/Thief.cs b/jRandomSkills - SRC Files/src/player/skills/Thief.cs
index 909e587..7d49d7b 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Thief.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Thief.cs
@@ -13,7 +13,7 @@ namespace jRandomSkills
public static void LoadSkill()
{
- SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color"));
+ SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color"), false);
}
public static void OnTick()
@@ -26,19 +26,17 @@ namespace jRandomSkills
if (playerInfo == null || playerInfo.Skill != skillName) continue;
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
- if (enemies.Length > 0)
+
+ HashSet<(string, string)> menuItems = [];
+ foreach (var enemy in enemies)
{
- HashSet<(string, string)> menuItems = [];
- foreach (var enemy in enemies)
- {
- var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
- if (enemyInfo == null) continue;
- var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
- if (skillData == null) continue;
- menuItems.Add(($"{enemy.PlayerName} : {skillData.Name}", enemy.Index.ToString()));
- }
- SkillUtils.CreateMenu(player, menuItems);
+ var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
+ if (enemyInfo == null) continue;
+ var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
+ if (skillData == null) continue;
+ menuItems.Add(($"{enemy.PlayerName} : {player.GetSkillName(skillData.Skill)}", enemy.Index.ToString()));
}
+ SkillUtils.UpdateMenu(player, menuItems);
}
}
@@ -64,7 +62,7 @@ namespace jRandomSkills
if (enemy == null)
{
- player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
@@ -76,6 +74,7 @@ namespace jRandomSkills
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
if (enemies.Length > 0)
{
+ List skills = [];
HashSet<(string, string)> menuItems = [];
foreach (var enemy in enemies)
{
@@ -83,12 +82,23 @@ namespace jRandomSkills
if (enemyInfo == null) continue;
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
if (skillData == null) continue;
- menuItems.Add(($"{enemy.PlayerName} : {skillData.Name}", enemy.Index.ToString()));
+ skills.Add(skillData.Skill.ToString());
+ menuItems.Add(($"{enemy.PlayerName} : {player.GetSkillName(skillData.Skill)}", enemy.Index.ToString()));
}
+
+ int ctSkills = Event.counterterroristSkills.Count(s => skills.Contains(s.Name));
+ int ttSkills = Event.terroristSkills.Count(s => skills.Contains(s.Name));
+ if ((player.Team == CsTeam.Terrorist && ctSkills == skills.Count) || (player.Team == CsTeam.CounterTerrorist && ttSkills == skills.Count))
+ {
+ Event.SetRandomSkill(player);
+ return;
+ }
+
SkillUtils.CreateMenu(player, menuItems);
+ SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName)}", false);
}
else
- player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
@@ -104,29 +114,38 @@ namespace jRandomSkills
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
if (playerInfo == null || enemyInfo == null) return;
+
var enemySkill = enemyInfo.Skill;
+ bool ctSkill = Event.counterterroristSkills.Any(s => s.Name == enemySkill.ToString());
+ bool ttSkill = Event.terroristSkills.Any(s => s.Name == enemySkill.ToString());
- if (playerInfo != null)
+ if ((player.Team == CsTeam.Terrorist && ctSkill) || (player.Team == CsTeam.CounterTerrorist && ttSkill))
{
Instance.AddTimer(.1f, () =>
{
- playerInfo.Skill = enemySkill;
- playerInfo.SpecialSkill = skillName;
- Instance.SkillAction(enemySkill.ToString(), "EnableSkill", [player]);
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("thief_player_info", enemy.PlayerName));
+ Instance.SkillAction(skillName.ToString(), "EnableSkill", [player]);
+ player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("thief_incorrect_skill", enemy.PlayerName));
});
+ return;
}
- if (enemyInfo != null)
+ SkillUtils.CloseMenu(player);
+ Instance.AddTimer(.1f, () =>
{
- Instance.AddTimer(.1f, () =>
- {
- Instance.SkillAction(enemySkill.ToString(), "DisableSkill", [enemy]);
- enemyInfo.SpecialSkill = enemySkill;
- enemyInfo.Skill = Skills.None;
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("thief_enemy_info"));
- });
- }
+ playerInfo.Skill = enemySkill;
+ playerInfo.SpecialSkill = skillName;
+ SkillUtils.CloseMenu(player);
+ Instance.SkillAction(enemySkill.ToString(), "EnableSkill", [player]);
+ player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("thief_player_info", enemy.PlayerName));
+ });
+
+ Instance.AddTimer(.1f, () =>
+ {
+ Instance.SkillAction(enemySkill.ToString(), "DisableSkill", [enemy]);
+ enemyInfo.SpecialSkill = enemySkill;
+ enemyInfo.Skill = Skills.None;
+ enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("thief_enemy_info"));
+ });
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#adaec7", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
diff --git a/jRandomSkills - SRC Files/src/player/skills/Wallhack.cs b/jRandomSkills - SRC Files/src/player/skills/Wallhack.cs
index 7c2c481..77e9977 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Wallhack.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Wallhack.cs
@@ -53,10 +53,20 @@ namespace jRandomSkills
public static void EnableSkill(CCSPlayerController player)
{
- Event.enableTransmit = true;
+ SkillUtils.EnableTransmit();
SetGlowEffectForEnemies(player);
}
+ public static void DisableSkill(CCSPlayerController player)
+ {
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerInfo == null) return;
+
+ playerInfo.Skill = Skills.None;
+ if (!Instance.SkillPlayer.Any(s => s.Skill == skillName))
+ NewRound();
+ }
+
private static void SetGlowEffectForEnemies(CCSPlayerController player)
{
CsTeam originalTeam = player.Team;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Watchmaker.cs b/jRandomSkills - SRC Files/src/player/skills/Watchmaker.cs
index 024d0ff..abe7823 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Watchmaker.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Watchmaker.cs
@@ -47,9 +47,9 @@ namespace jRandomSkills
Instance.GameRules.RoundTime += player.Team == CsTeam.Terrorist ? roundTime : -roundTime;
if (player.Team == CsTeam.Terrorist)
- Server.PrintToChatAll($" {ChatColors.Orange}{Localization.GetTranslation("watchmaker_tt", roundTime)}");
+ Localization.PrintTranslationToChatAll($" {ChatColors.Orange}{{0}}", ["watchmaker_tt"], [roundTime]);
else
- Server.PrintToChatAll($" {ChatColors.LightBlue}{Localization.GetTranslation("watchmaker_ct", roundTime)}");
+ Localization.PrintTranslationToChatAll($" {ChatColors.LightBlue}{{0}}", ["watchmaker_ct"], [roundTime]);
}
public static void OnTick()
@@ -70,8 +70,8 @@ namespace jRandomSkills
int seconds = 1 + (int)(Instance.GameRules.RoundTime - (Server.CurrentTime - Instance.GameRules.RoundStartTime));
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
string remainingLine = $"{SkillUtils.SecondsToTimer(seconds)}
";
var hudContent = infoLine + skillLine + remainingLine;
diff --git a/jRandomSkills - SRC Files/src/player/skills/WeaponsSwap.cs b/jRandomSkills - SRC Files/src/player/skills/WeaponsSwap.cs
index 48738b2..c55bcd1 100644
--- a/jRandomSkills - SRC Files/src/player/skills/WeaponsSwap.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/WeaponsSwap.cs
@@ -77,17 +77,17 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
";
string remainingLine = "";
if (showInfo)
- remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
"
- : skillInfo != null && !skillInfo.FindedEnemy ? $"{Localization.GetTranslation("hud_info_no_enemy")}
"
- : skillInfo != null && !skillInfo.HaveWeapon ? $"{Localization.GetTranslation("weaponsswap_hud_info2")}
"
+ remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
"
+ : skillInfo != null && !skillInfo.FindedEnemy ? $"{player.GetTranslation("hud_info_no_enemy")}
"
+ : skillInfo != null && !skillInfo.HaveWeapon ? $"{player.GetTranslation("weaponsswap_hud_info2")}
"
: "";
else
- remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : "";
+ remainingLine = cooldown != 0 ? $"{player.GetTranslation("hud_info", $"{cooldown}")}
" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
@@ -127,10 +127,16 @@ namespace jRandomSkills
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
- player.RemoveWeapons();
- enemy.RemoveWeapons();
- GiveWeapons(player, enemyWeapon, playerWeapon.Contains("weapon_c4"));
- GiveWeapons(enemy, playerWeapon, (enemyWeapon != null && enemyWeapon.Contains("weapon_c4")));
+ RemoveC4(player);
+ RemoveC4(enemy);
+
+ Server.NextFrame(() =>
+ {
+ player.RemoveWeapons();
+ enemy.RemoveWeapons();
+ GiveWeapons(player, enemyWeapon, playerWeapon.Contains("weapon_c4"));
+ GiveWeapons(enemy, playerWeapon, (enemyWeapon != null && enemyWeapon.Contains("weapon_c4")));
+ });
}
else
skillInfo.LastClick = DateTime.Now;
@@ -167,6 +173,16 @@ namespace jRandomSkills
return enemies[Instance.Random.Next(enemies.Length)];
}
+ private static void RemoveC4(CCSPlayerController player)
+ {
+ var pawn = player.PlayerPawn.Value;
+ if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
+
+ foreach (var item in pawn.WeaponServices.MyWeapons)
+ if (item != null && item.IsValid && item.Value != null && item.Value.IsValid && item.Value.DesignerName == "weapon_c4")
+ item.Value.AcceptInput("Kill");
+ }
+
public class PlayerSkillInfo
{
public ulong SteamID { get; set; }
diff --git a/jRandomSkills - SRC Files/src/utils/Config.cs b/jRandomSkills - SRC Files/src/utils/Config.cs
index 4aa22b1..e04aec4 100644
--- a/jRandomSkills - SRC Files/src/utils/Config.cs
+++ b/jRandomSkills - SRC Files/src/utils/Config.cs
@@ -10,18 +10,13 @@ namespace jRandomSkills
{
public static class Config
{
- private static readonly string configPath = Path.Combine(Instance.ModuleDirectory, "Config.json");
+ private static readonly string configsFolder = Path.Combine(Instance.ModuleDirectory, "configs");
+ private static readonly string configPath = Path.Combine(configsFolder, "config.json");
private static ConfigModel config = LoadConfig();
- private static FileSystemWatcher? fileWatcher;
public static ConfigModel LoadedConfig => config;
- public static void Initialize()
- {
- SetupFileWatcher();
- }
-
- private static ConfigModel LoadConfig()
+ public static ConfigModel LoadConfig()
{
if (!File.Exists(configPath))
{
@@ -64,6 +59,7 @@ namespace jRandomSkills
{
try
{
+ Directory.CreateDirectory(configsFolder);
string json = JsonConvert.SerializeObject(config, Formatting.Indented);
File.WriteAllText(configPath, json);
}
@@ -73,20 +69,6 @@ namespace jRandomSkills
}
}
- private static void SetupFileWatcher()
- {
- string? path = Path.GetDirectoryName(configPath);
- if (string.IsNullOrEmpty(path)) return;
- fileWatcher = new FileSystemWatcher(path)
- {
- Filter = Path.GetFileName(configPath),
- NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.Size
- };
-
- fileWatcher.Changed += (sender, e) => config = LoadConfig();
- fileWatcher.EnableRaisingEvents = true;
- }
-
public static T GetValue(object skill, string key)
{
var skillConfig = config.SkillsInfo.FirstOrDefault(s => s.Name == skill.ToString());
@@ -143,12 +125,18 @@ namespace jRandomSkills
public string? AlternativeSkillButton { get; set; }
public float SkillTimeBeforeStart { get; set; }
public float SkillDescriptionDuration { get; set; }
+ public bool DisableSpectateHUD { get; set; }
+ public bool FlashingHtmlHudFix { get; set; }
+ public bool CS2TraceRayDebug { get; set; }
+
public NormalCommand SetSkillCommands { get; set; }
public NormalCommand SkillsListCommands { get; set; }
public NormalCommand UseSkillCommands { get; set; }
public NormalCommand HealCommands { get; set; }
public NormalCommand ConsoleCommands { get; set; }
public NormalCommand SetStaticSkillCommands { get; set; }
+ public NormalCommand ChangeLanguageCommands { get; set; }
+ public NormalCommand ReloadCommands { get; set; }
public VotingCommand StartGameCommands { get; set; }
public VotingCommand ChangeMapCommands { get; set; }
public VotingCommand SwapCommands { get; set; }
@@ -167,6 +155,9 @@ namespace jRandomSkills
AlternativeSkillButton = null;
SkillTimeBeforeStart = 7;
SkillDescriptionDuration = 7;
+ FlashingHtmlHudFix = true;
+ CS2TraceRayDebug = false;
+ DisableSpectateHUD = false;
SetSkillCommands = new NormalCommand("ustawskill, ustaw_skill, setskill, set_skill, definirhabilidade, configurarhabilidade, 设置技能, 配置技能", "@jRandmosSkills/admin");
SkillsListCommands = new NormalCommand("supermoc, skille, listamocy, supermoce, skills, listaHabilidades, habilidades, 技能列表, 超能力列表", "@jRandmosSkills/admin");
@@ -174,6 +165,8 @@ namespace jRandomSkills
HealCommands = new NormalCommand("heal, ulecz, curar, tratar, 治疗, 治愈", "@jRandmosSkills/admin");
ConsoleCommands = new NormalCommand("console, sv, 控制台, 服务器", "@jRandmosSkills/root");
SetStaticSkillCommands = new NormalCommand("ustawstatycznyskill, ustaw_statyczny_skill, setstaticskill, set_static_skill", "@jRandmosSkills/admin");
+ ChangeLanguageCommands = new NormalCommand("lang, language, changelang, change_lang, jezyk, język", "");
+ ReloadCommands = new NormalCommand("reload, refresh", "@jRandmosSkills/admin");
StartGameCommands = new VotingCommand(true, "start, go, começar, iniciar, 开始, 启动", "@jRandmosSkills/admin", 15, 60, 15, 500, 2);
ChangeMapCommands = new VotingCommand( true, "map, mapa, changemap, zmienmape, zmienmape, mudarMapa, trocarMapa, 更换地图, 更改地图", "@jRandmosSkills/admin", 25, 90, 15, 500, 2);
diff --git a/jRandomSkills - SRC Files/src/utils/Findtarget.cs b/jRandomSkills - SRC Files/src/utils/Findtarget.cs
index 443560a..f3e5543 100644
--- a/jRandomSkills - SRC Files/src/utils/Findtarget.cs
+++ b/jRandomSkills - SRC Files/src/utils/Findtarget.cs
@@ -25,16 +25,15 @@ public class FindTarget
if (targetresult.Players.Count == 0)
{
- if (!ignoreMessage)
- {
- command.ReplyToCommand(Localization.GetTranslation("no_player"));
- }
+ if (!ignoreMessage && command.CallingPlayer != null)
+ command.ReplyToCommand(command.CallingPlayer.GetTranslation("no_player"));
return (new List(), string.Empty);
}
else if (singletarget && targetresult.Players.Count > 1)
{
- command.ReplyToCommand(Localization.GetTranslation("duplicate_player"));
+ if (command.CallingPlayer != null)
+ command.ReplyToCommand(command.CallingPlayer.GetTranslation("duplicate_player"));
return (new List(), string.Empty);
}
diff --git a/jRandomSkills - SRC Files/src/utils/Localization.cs b/jRandomSkills - SRC Files/src/utils/Localization.cs
index 38eb951..a51d35d 100644
--- a/jRandomSkills - SRC Files/src/utils/Localization.cs
+++ b/jRandomSkills - SRC Files/src/utils/Localization.cs
@@ -1,33 +1,47 @@
-using CounterStrikeSharp.API.Modules.Utils;
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Modules.Utils;
+using jRandomSkills.src.player;
+using MaxMind.Db;
using Newtonsoft.Json;
-using System.Text.Json;
+using System.Net;
namespace jRandomSkills.src.utils
{
public static class Localization
{
- private static readonly string path = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "lang");
+ private static readonly string languagesFolderPath = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "languages");
private static readonly Dictionary> _translations = [];
- private static string langCode = "pl";
+
+ private static readonly string playersLanguageFileName = "playersLanguage.json";
+ private static readonly string configsFolderPath = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "configs");
+ private static Dictionary _playersLanguage = [];
+ private static readonly string geoliteFilePath = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "packages", "GeoLite2-Country.mmdb");
+ public static readonly string[] chinaIsoCodes = ["CN", "TW", "HK", "MO", "SG"];
+ public static readonly string[] portugalIsoCodes = ["PT", "BR", "AO", "CV", "GW", "MZ", "ST", "TL"];
+
+ private static string defaultLangCode = "en";
public static void Load()
{
_translations.Clear();
+ _playersLanguage.Clear();
SetLangCode();
LoadAllLanguages();
+ LoadPlayersLanguage();
}
-
+
private static void SetLangCode()
{
- langCode = Config.LoadedConfig.Settings.LangCode;
+ defaultLangCode = Config.LoadedConfig.Settings.LangCode;
}
private static void LoadAllLanguages()
{
- if (!Directory.Exists(path))
+ if (!Directory.Exists(languagesFolderPath))
return;
- foreach (var file in Directory.GetFiles(path, "*.json"))
+ foreach (var file in Directory.GetFiles(languagesFolderPath, "*.json"))
LoadLanguage(file);
}
@@ -44,8 +58,54 @@ namespace jRandomSkills.src.utils
_translations[code] = translations;
}
- public static string GetTranslation(string key, params object[] args)
+ public static bool HasTranslation(string code)
{
+ return _translations.ContainsKey(code);
+ }
+
+ public static string GetSkillName(this CCSPlayerController player, Skills skill)
+ {
+ string langCode = GetLangCode(player);
+ return GetTranslation(skill.ToString().ToLower(), langCode);
+ }
+
+ public static string GetSkillDescription(this CCSPlayerController player, Skills skill)
+ {
+ string langCode = GetLangCode(player);
+ return GetTranslation($"{skill.ToString().ToLower()}_desc", langCode);
+ }
+
+ public static void PrintTranslationToChatAll(string message, string[]? key, params object[][]? args)
+ {
+ foreach (var player in Utilities.GetPlayers().Where(p => !p.IsBot))
+ {
+ string langCode = GetLangCode(player);
+ if (key == null)
+ {
+ player.PrintToChat(message);
+ return;
+ }
+
+ List translations = [];
+ for (int i = 0; i < key.Length; i++)
+ {
+ object[] currentArgs = (args != null && i < args.Length) ? args[i] : [];
+ string translation = GetTranslation(key[i], langCode, currentArgs);
+ translations.Add(translation);
+ }
+ player.PrintToChat(string.Format(message, translations.ToArray()));
+ }
+ }
+
+ public static string GetTranslation(this CCSPlayerController player, string key, params object[] args)
+ {
+ string langCode = GetLangCode(player);
+ return GetTranslation(key, langCode, args);
+ }
+
+ public static string GetTranslation(string key, string? langCode = null, params object[] args)
+ {
+ langCode ??= defaultLangCode;
if (_translations.TryGetValue(langCode, out var langDict) && langDict.TryGetValue(key, out var translation))
if (args.Length != 0 && args[0].ToString() == "welcome")
return translation;
@@ -59,5 +119,84 @@ namespace jRandomSkills.src.utils
return key;
}
+
+ private static string GetLangCode(CCSPlayerController? player)
+ {
+ if (player == null || !player.IsValid) return defaultLangCode;
+
+ string? fileLangCode = GetLangCodeFromFile(player.SteamID);
+ if (!string.IsNullOrEmpty(fileLangCode))
+ return fileLangCode;
+
+ string? geoliteLandCode = GetLangCodeFromDatabase(GetPlayerIP(player)) ?? defaultLangCode;
+ ChangePlayerLanguage(player, geoliteLandCode);
+ return geoliteLandCode;
+ }
+
+ private static string? GetPlayerIP(CCSPlayerController? player)
+ {
+ if (player == null) return null;
+ var playerIP = player.IpAddress;
+ if (playerIP == null) return null;
+ string[] parts = playerIP.Split(':');
+ return parts.Length > 1 ? parts[0] : playerIP;
+ }
+
+ private static string? GetLangCodeFromDatabase(string? playerIP)
+ {
+ if (string.IsNullOrEmpty(playerIP)) return null;
+ if (!File.Exists(geoliteFilePath)) return null;
+ using var reader = new Reader(geoliteFilePath);
+ var ip = IPAddress.Parse(playerIP);
+ var data = reader.Find>(ip);
+ if (data == null || data.Count == 0) return null;
+
+ if (data.TryGetValue("country", out var _country) && _country is Dictionary country)
+ if (country.TryGetValue("iso_code", out var _isoCode) && _isoCode is string isoCode)
+ {
+ if (portugalIsoCodes.Contains(isoCode))
+ isoCode = "pt-br";
+ if (chinaIsoCodes.Contains(isoCode))
+ isoCode = "zh";
+ isoCode = isoCode.ToLower();
+ if (_translations.ContainsKey(isoCode))
+ return isoCode;
+ }
+ return null;
+ }
+
+ private static void LoadPlayersLanguage()
+ {
+ string filePath = Path.Combine(configsFolderPath, playersLanguageFileName);
+ if (!File.Exists(filePath))
+ return;
+
+ var jsonText = File.ReadAllText(filePath);
+ _playersLanguage = JsonConvert.DeserializeObject>(jsonText) ?? [];
+ }
+
+ private static void SavePlayersLanguage()
+ {
+ Directory.CreateDirectory(configsFolderPath);
+ string filePath = Path.Combine(configsFolderPath, playersLanguageFileName);
+ var json = JsonConvert.SerializeObject(_playersLanguage);
+ if (json != null)
+ File.WriteAllText(filePath, json);
+ }
+
+ private static string? GetLangCodeFromFile(ulong? playerSteamID)
+ {
+ if (playerSteamID == null || playerSteamID == 0) return null;
+ if (_playersLanguage.TryGetValue((ulong)playerSteamID, out var langCode))
+ return langCode;
+ return null;
+ }
+
+ public static void ChangePlayerLanguage(CCSPlayerController? player, string language)
+ {
+ if (player == null || !player.IsValid) return;
+ _playersLanguage[player.SteamID] = language;
+ SavePlayersLanguage();
+ }
}
}
diff --git a/jRandomSkills - SRC Files/src/utils/SkillUtils.cs b/jRandomSkills - SRC Files/src/utils/SkillUtils.cs
index e21050c..08bba31 100644
--- a/jRandomSkills - SRC Files/src/utils/SkillUtils.cs
+++ b/jRandomSkills - SRC Files/src/utils/SkillUtils.cs
@@ -1,7 +1,6 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Cvars;
-using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
@@ -11,6 +10,7 @@ using jRandomSkills.src.utils;
using System.Runtime.InteropServices;
using WASDMenuAPI.Classes;
using WASDSharedAPI;
+using static CounterStrikeSharp.API.Core.Listeners;
namespace jRandomSkills
{
@@ -111,8 +111,9 @@ namespace jRandomSkills
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iMaxHealth");
}
- public static string GetDesignerName(CBasePlayerWeapon weapon)
+ public static string GetDesignerName(CBasePlayerWeapon? weapon)
{
+ if (weapon == null || !weapon.IsValid) return string.Empty;
string designerName = weapon.DesignerName;
ushort index = weapon.AttributeManager.Item.ItemDefinitionIndex;
@@ -128,6 +129,15 @@ namespace jRandomSkills
return designerName;
}
+ public static void EnableTransmit()
+ {
+ if (!Event.isTransmitRegistered)
+ {
+ jRandomSkills.Instance?.RegisterListener(Event.CheckTransmit);
+ Event.isTransmitRegistered = true;
+ }
+ }
+
private static IWasdMenuManager? GetMenuManager()
{
if (jRandomSkills.Instance.MenuManager == null)
@@ -180,9 +190,9 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == playerInfo.Skill);
if (skillData == null) return;
- string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
- string skillLine = $"{skillData.Name}
"
- + $"{Localization.GetTranslation($"{playerInfo.Skill.ToString().ToLower()}_select_info")}";
+ string infoLine = $"{player.GetTranslation("your_skill")}:
";
+ string skillLine = $"{player.GetSkillName(skillData.Skill)}
"
+ + $"{player.GetTranslation($"{playerInfo.Skill.ToString().ToLower()}_select_info")}";
var manager = GetMenuManager();
if (manager == null) return;
diff --git a/jRandomSkills - Server Files/plugins/!jRandomSkills/!jRandomSkills.dll b/jRandomSkills - Server Files/plugins/!jRandomSkills/!jRandomSkills.dll
new file mode 100644
index 0000000..23bfd39
Binary files /dev/null and b/jRandomSkills - Server Files/plugins/!jRandomSkills/!jRandomSkills.dll differ
diff --git a/jRandomSkills - Server Files/plugins/!jRandomSkills/MaxMind.Db.dll b/jRandomSkills - Server Files/plugins/!jRandomSkills/MaxMind.Db.dll
new file mode 100644
index 0000000..0608dde
Binary files /dev/null and b/jRandomSkills - Server Files/plugins/!jRandomSkills/MaxMind.Db.dll differ
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/Newtonsoft.Json.dll b/jRandomSkills - Server Files/plugins/!jRandomSkills/Newtonsoft.Json.dll
similarity index 100%
rename from jRandomSkills - Server Files/plugins/jRandomSkills/Newtonsoft.Json.dll
rename to jRandomSkills - Server Files/plugins/!jRandomSkills/Newtonsoft.Json.dll
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/WASDMenuAPI.dll b/jRandomSkills - Server Files/plugins/!jRandomSkills/WASDMenuAPI.dll
similarity index 100%
rename from jRandomSkills - Server Files/plugins/jRandomSkills/WASDMenuAPI.dll
rename to jRandomSkills - Server Files/plugins/!jRandomSkills/WASDMenuAPI.dll
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/Config.json b/jRandomSkills - Server Files/plugins/!jRandomSkills/configs/config.json
similarity index 95%
rename from jRandomSkills - Server Files/plugins/jRandomSkills/Config.json
rename to jRandomSkills - Server Files/plugins/!jRandomSkills/configs/config.json
index f8ae2dd..13349a6 100644
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/Config.json
+++ b/jRandomSkills - Server Files/plugins/!jRandomSkills/configs/config.json
@@ -9,6 +9,9 @@
"AlternativeSkillButton": null,
"SkillTimeBeforeStart": 7.0,
"SkillDescriptionDuration": 7.0,
+ "DisableSpectateHUD": false,
+ "FlashingHtmlHudFix": true,
+ "CS2TraceRayDebug": false,
"SetSkillCommands": {
"Alias": "ustawskill, ustaw_skill, setskill, set_skill, definirhabilidade, configurarhabilidade, 设置技能, 配置技能",
"Permissions": "@jRandmosSkills/admin"
@@ -33,6 +36,14 @@
"Alias": "ustawstatycznyskill, ustaw_statyczny_skill, setstaticskill, set_static_skill",
"Permissions": "@jRandmosSkills/admin"
},
+ "ChangeLanguageCommands": {
+ "Alias": "lang, language, changelang, change_lang, jezyk, język",
+ "Permissions": ""
+ },
+ "ReloadCommands": {
+ "Alias": "reload, refresh",
+ "Permissions": "@jRandmosSkills/admin"
+ },
"StartGameCommands": {
"EnableVoting": true,
"TimeToVote": 15.0,
@@ -250,6 +261,15 @@
"Active": true,
"Name": "Darkness"
},
+ {
+ "JumpVelocity": 150.0,
+ "PushVelocity": 600.0,
+ "NeedsTeammates": false,
+ "OnlyTeam": 0,
+ "Color": "#42bbfc",
+ "Active": true,
+ "Name": "Dash"
+ },
{
"NeedsTeammates": false,
"OnlyTeam": 0,
@@ -304,6 +324,18 @@
"Active": true,
"Name": "Dwarf"
},
+ {
+ "Cooldown": 16.0,
+ "Amplitude": 15.0,
+ "Frequency": 500.0,
+ "Duration": 8.0,
+ "Radius": 50.0,
+ "NeedsTeammates": false,
+ "OnlyTeam": 0,
+ "Color": "#42f59b",
+ "Active": false,
+ "Name": "Earthquake"
+ },
{
"Cooldown": 15.0,
"NeedsTeammates": false,
@@ -427,6 +459,13 @@
"Active": true,
"Name": "GodMode"
},
+ {
+ "NeedsTeammates": false,
+ "OnlyTeam": 0,
+ "Color": "#4a6e21",
+ "Active": true,
+ "Name": "Grenadier"
+ },
{
"SmokeHeal": 1,
"SmokeRadius": 180.0,
@@ -468,7 +507,7 @@
"Name": "InfiniteAmmo"
},
{
- "MaxStepBeam": 50,
+ "MaxStepBeam": 100,
"NeedsTeammates": false,
"OnlyTeam": 0,
"Color": "#f542ef",
@@ -859,7 +898,7 @@
"NeedsTeammates": false,
"OnlyTeam": 0,
"Color": "#e0873a",
- "Active": false,
+ "Active": true,
"Name": "SniperElite"
},
{
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/en.json b/jRandomSkills - Server Files/plugins/!jRandomSkills/languages/en.json
similarity index 98%
rename from jRandomSkills - Server Files/plugins/jRandomSkills/lang/en.json
rename to jRandomSkills - Server Files/plugins/!jRandomSkills/languages/en.json
index 5668b6a..1cb54d3 100644
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/en.json
+++ b/jRandomSkills - Server Files/plugins/!jRandomSkills/languages/en.json
@@ -93,6 +93,9 @@
"distancer": "Rangefinder",
"distancer_desc": "You can see the distance to the nearest enemy",
+ "dash": "Dash",
+ "dash_desc": "Perform a second jump to dash",
+
"dracula": "Dracula",
"dracula_desc": "Hitting an enemy restores health equal to a percentage of the damage dealt",
@@ -160,6 +163,9 @@
"godmode_off": "Immortality disabled",
"godmode_on": "Immortality enabled",
+ "grenadier": "Grenadier",
+ "grenadier_desc": "You have infinite hegranade",
+
"healingsmoke": "Healing Smoke",
"healingsmoke_desc": "Your smoke grenades heal",
@@ -371,6 +377,7 @@
"thief_enemy_info": "Your skill has been stolen.",
"thief_player_info": "Player '{0}'s skill has been stolen.",
"thief_select_info": "Steal a player's skill:",
+ "thief_incorrect_skill": "This skill cannot be selected!",
"thirdeye": "Third Eye",
"thirdeye_desc": "Click [css_useSkill] to activate third-person view",
@@ -428,6 +435,7 @@
"unpause": "Match has been resumed.",
"healed": "You have been healed.",
"game_start": "Game started!",
+ "reload": "Languages and configs have been reloaded.",
"vote_started": "Vote started: '{0}'",
"vote_timeout": "Vote '{0}' timed out!",
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/pl.json b/jRandomSkills - Server Files/plugins/!jRandomSkills/languages/pl.json
similarity index 98%
rename from jRandomSkills - Server Files/plugins/jRandomSkills/lang/pl.json
rename to jRandomSkills - Server Files/plugins/!jRandomSkills/languages/pl.json
index 2c6a712..b84c5ac 100644
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/pl.json
+++ b/jRandomSkills - Server Files/plugins/!jRandomSkills/languages/pl.json
@@ -93,6 +93,9 @@
"distancer": "Odległościomierz",
"distancer_desc": "Możesz zobaczyć odległość do najbliższego przeciwnika",
+ "dash": "Doskok",
+ "dash_desc": "Wykonaj drugi skok, aby wykonać doskok",
+
"dracula": "Drakula",
"dracula_desc": "Po trafieniu ofiary odzyskujesz zdrowie równe pewnemu procentowi zadanych obrażeń",
@@ -160,6 +163,9 @@
"godmode_off": "Nieśmiertelność wyłączona",
"godmode_on": "Nieśmiertelność włączona",
+ "grenadier": "Granatnik",
+ "grenadier_desc": "Masz nieskończone granaty odłamkowe",
+
"healingsmoke": "Leczący Dym",
"healingsmoke_desc": "Twoje granaty dymne leczą",
@@ -371,6 +377,7 @@
"thief_enemy_info": "Twoja supermoc została skradziona.",
"thief_player_info": "Moc gracza '{0}' została skradziona.",
"thief_select_info": "Ukradnij moc gracza:",
+ "thief_incorrect_skill": "Tej umiejętności nie można wybrać!",
"thirdeye": "Trzecie Oko",
"thirdeye_desc": "Kliknij [css_useSkill], aby aktywować trzecią osobę",
@@ -428,6 +435,7 @@
"unpause": "Mecz został wznowiony.",
"healed": "Zostałeś uleczony.",
"game_start": "Gra rozpoczęta!",
+ "reload": "Tłumaczenia i konfigi zostały ponownie załadowane.",
"vote_started": "Głosowanie rozpoczęte: '{0}'",
"vote_timeout": "Głosowanie '{0}' przekroczyło limit czasu!",
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/pt-br.json b/jRandomSkills - Server Files/plugins/!jRandomSkills/languages/pt-br.json
similarity index 98%
rename from jRandomSkills - Server Files/plugins/jRandomSkills/lang/pt-br.json
rename to jRandomSkills - Server Files/plugins/!jRandomSkills/languages/pt-br.json
index c13f007..fb05ea3 100644
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/pt-br.json
+++ b/jRandomSkills - Server Files/plugins/!jRandomSkills/languages/pt-br.json
@@ -93,6 +93,9 @@
"distancer": "Medidor de Distância",
"distancer_desc": "Você pode ver a distância até o inimigo mais próximo",
+ "dash": "Dash",
+ "dash_desc": "Execute um segundo salto para dar um dash",
+
"dracula": "Drácula",
"dracula_desc": "Acertar um inimigo restaura saúde igual a uma porcentagem do dano causado",
@@ -160,6 +163,9 @@
"godmode_off": "Imortalidade desativada",
"godmode_on": "Imortalidade ativada",
+ "grenadier": "Grenadier",
+ "grenadier_desc": "Você tem granadas HE infinitas",
+
"healingsmoke": "Fumaça Curativa",
"healingsmoke_desc": "Suas granadas de fumaça curam",
@@ -371,6 +377,7 @@
"thief_enemy_info": "Sua habilidade foi roubada.",
"thief_player_info": "A habilidade do jogador '{0}' foi roubada.",
"thief_select_info": "Roubar skill do jogador:",
+ "thief_incorrect_skill": "Esta habilidade não pode ser selecionada!",
"thirdeye": "Terceiro Olho",
"thirdeye_desc": "Clique em [css_useSkill] para ativar a visão em terceira pessoa",
@@ -428,6 +435,7 @@
"unpause": "Partida retomada.",
"healed": "Você foi curado.",
"game_start": "Jogo iniciado!",
+ "reload": "Os idiomas e as configurações foram recarregados.",
"vote_started": "Votação iniciada: '{0}'",
"vote_timeout": "Votação '{0}' expirou!",
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/zh.json b/jRandomSkills - Server Files/plugins/!jRandomSkills/languages/zh.json
similarity index 98%
rename from jRandomSkills - Server Files/plugins/jRandomSkills/lang/zh.json
rename to jRandomSkills - Server Files/plugins/!jRandomSkills/languages/zh.json
index 2b23aaa..b6263c9 100644
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/zh.json
+++ b/jRandomSkills - Server Files/plugins/!jRandomSkills/languages/zh.json
@@ -93,6 +93,9 @@
"distancer": "测距仪",
"distancer_desc": "你可以看到与最近敌人的距离",
+ "dash": "冲刺",
+ "dash_desc": "执行第二次跳跃来进行冲刺",
+
"dracula": "德古拉",
"dracula_desc": "击中敌人会根据造成的伤害百分比恢复你的生命值",
@@ -160,6 +163,9 @@
"godmode_off": "无敌状态已禁用",
"godmode_on": "无敌状态已启用",
+ "grenadier": "掷弹兵",
+ "grenadier_desc": "你拥有无限高爆手雷",
+
"healingsmoke": "治疗烟雾",
"healingsmoke_desc": "你的烟雾弹会治疗",
@@ -371,6 +377,7 @@
"thief_enemy_info": "你的技能被偷走了。",
"thief_player_info": "玩家 '{0}' 的技能被偷走了。",
"thief_select_info": "选择你想偷取其技能的玩家:",
+ "thief_incorrect_skill": "此技能无法选择!",
"thirdeye": "第三只眼",
"thirdeye_desc": "点击 [css_useSkill] 激活第三人称视角",
@@ -428,6 +435,7 @@
"unpause": "比赛已恢复。",
"healed": "你已被治疗。",
"game_start": "游戏开始!",
+ "reload": "语言和配置已重新加载。",
"vote_started": "投票开始:'{0}'",
"vote_timeout": "投票'{0}'超时!",
diff --git a/jRandomSkills - Server Files/plugins/!jRandomSkills/packages/GeoLite2-Country.mmdb b/jRandomSkills - Server Files/plugins/!jRandomSkills/packages/GeoLite2-Country.mmdb
new file mode 100644
index 0000000..f3c9a52
Binary files /dev/null and b/jRandomSkills - Server Files/plugins/!jRandomSkills/packages/GeoLite2-Country.mmdb differ
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll b/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll
deleted file mode 100644
index 23c34df..0000000
Binary files a/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll and /dev/null differ
diff --git a/readme.md b/readme.md
index df0b3bc..449a424 100644
--- a/readme.md
+++ b/readme.md
@@ -274,6 +274,55 @@ This plugin uses content from the following projects:
## 📋 Changelog
+
+v1.1.5
+
+- #### General:
+ - ###### Added language recognition based on geolocation (MaxMind GeoLite2).
+ - ###### Each player can choose a different language.
+ - ###### Directory names have been changed.
+ - ###### Automatic config refresh has been removed.
+ - ###### Added the `FlashingHtmlHudFix` option to the config.
+ - ###### Added the `CS2TraceRayDebug` option to the config, showing the "bullet" path for the LongKnife and LongZeus skills.
+ - ###### Added the `DisableSpectateHUD` option to the config, allowing the HTML HUD to be disabled for spectators.
+ - ###### The name of the project has been changed from `jRandomSkills` to `!jRandomSkills` to allow other plugins to load into memory later.
+ - ###### Added the command `!lang en` to change the language
+ - ###### Added the `!reload` command to reload translations.
+ - ######
+ - ######
+ - ######
+ - ######
+- #### Skill improvements:
+ - ##### Weapon Swap:
+ - ###### Fixed a bug with bomb duplication on the HUD.
+ - ##### Thief:
+ - ###### The ability to steal skill that is unavailable to your team has been blocked.
+ - ##### Rich Boy:
+ - ###### The ability to steal skill that is unavailable to your team has been blocked.
+ - ##### Sniper Elite:
+ - ###### Fixed all bugs and enabled the skill.
+ - ##### Second Chance:
+ - ###### Return to original health when skill are deactivated.
+ - ##### Planter:
+ - ###### Planting a bomb during freezing has been blocked.
+ - ##### Jackal:
+ - ###### Added 'null' check.
+ - ##### Astronaut:
+ - ###### Fixed gravity scale not showing on HTML.
+ - ##### Duplicator:
+ - ###### The HTML Menu is disabled when no players are found.
+ - ##### Deactivator:
+ - ###### The HTML Menu is disabled when no players are found.
+ - ##### Jackal:
+ - ###### The HTML Menu is disabled when no players are found.
+
+- #### New skills:
+ - ##### Grenadier:
+ - ###### You have infinite hegranade.
+ - ##### Dash:
+ - ###### Perform a second jump to dash.
+
+
v1.1.4
@@ -287,6 +336,7 @@ This plugin uses content from the following projects:
- ###### Skill descriptions added at the start of the round using PrintToCenterHtml.
- ###### Skill descriptions with player selection have been shortened.
- ###### Fixed a problem where the css_setskill and css_setstaticskill commands could not be executed from the server.
+ - ###### The parameters of the `!start` command have been changed.
- #### Skill improvements:
- ##### Legless:
- ###### Legless's skill completely disables Bunny's skill.