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-
-
-
-
-## 📌
-> [!NOTE]
-> This repository is a fork of the [project](https://github.com/jakubbartosik/dRandomSkills) created by [Jakub Bartosik (D3X)](https://github.com/jakubbartosik).
-
-## 💡 About
-jRandomSkills is a plugin for CounterStrike 2 that brings chaos and fun to gameplay! In each round, you randomly receive one of the unique skills - from invisibility and explosive shots to camera manipulation. Surprise your opponents, take control of the match, and discover dozens of creative abilities that transform the game's dynamics!
-
-#### Choose language:
-
-
-
-
-
-
-
-## 💬 Available languages
-- **English**
-- **Polish**
-- **French** [by: [@felyjyn](https://github.com/felyjyn)]
-- **Portuguese (Brazilian)** [by: [@vinicius-trev](https://github.com/vinicius-trev)]
-- **German** [by: [@Enrory](https://github.com/Enrory)]
-- **Turkish** [by: [@brkvlr](https://github.com/brkvlr), [@ByDexterTR](https://github.com/ByDexterTR)]
-- **Russian** [by: [@213sdfsdgf](https://github.com/213sdfsdgf)]
-- **Simplified Chinese** [GrokAI / ChatGPT]
-
-## 🖼️ Preview
-
-
-
-## 🌐 Test Server
-Join the 3v3 test server and try out the jRandomSkills plugin:
-- **Address**: `jRandomSkills@pukawka.pl`
-- **Password**: `public`
-- **Opening Hours**: `22:00-17:00 UTC`
-- **Connect URL**: `steam://connect/51.38.122.215:27215/public`
-- **Connect**: `connect 51.38.122.215:27215; password public`
-
-Buying a server on pukawka? Use my [referral code](https://pukawka.pl/pp,juzlus.html).
-
-
-## ✨ Current Skills (124)
-
-The table below lists all available skills in the game, along with their descriptions.
-
-| Name | Description | Cooldown / Range |
-| - | - | - |
-| Aimbot | Every bullet you hit counts as a headshot | - |
-| Aim Lock | Click [css_useSkill] to lock your aim on the nearest enemy | 20 s |
-| Anomaly | You rewind a few seconds back in time | 15 s |
-| Anti-Flash | You are immune to flashbangs, and your flashbangs last 7 seconds | - |
-| Iron Head | You take no damage from headshots | - |
-| Zone Reaper | You can choose a bomb site to deactivate | - |
-| Armored | You have a random damage taken multiplier | (0.65 - 0.85)x |
-| Assassin | You deal increased damage to enemies from behind | - |
-| Astronaut | You receive a random gravity value at the start of the round | (0.1 - 0.7)x |
-| Bankrupt | Choose the player who will lose all their money | - |
-| Baseball Player | Your decoy bounces off walls and instantly kills an enemy on impact | - |
-| Enemy Spin | You have a random chance to turn an enemy 180° when hitting them | (20 - 40)% |
-| Blademaster | While holding a knife, you have a high chance to deflect a shot | - |
-| Bunny | You get auto "BunnyHop" | - |
-| C4 Camouflage | You are invisible while holding the bomb | - |
-| Careful Bullets | Select a player who takes damage for every missed shot | - |
-| Catapult | You have a random chance to launch an enemy upwards | (20 - 40)% |
-| Chicken | You get a chicken model + 10% faster movement - 50 HP | - |
-| Chillout | Planting the bomb takes significantly longer | - |
-| Cutter | Instant kill with a knife | - |
-| Cypher | Click [css_useSkill] to create/switch to a camera | 30 s |
-| Darkness | Applies a darkness effect to a chosen enemy | - |
-| Deactivator | Choose a player whose skill you want to disable | - |
-| Deaf | Choose a player to mute all sounds for | - |
-| Death Bomb | You explode upon death, killing nearby players | - |
-| Disarmament | You have a random chance to make an enemy drop their weapon on hit | (20 - 35)% |
-| Rangefinder | You can see the distance to the nearest enemy | - |
-| Dash | Perform a second jump to dash | - |
-| Dracula | Hitting an enemy restores health equal to a percentage of the damage dealt | - |
-| Duplicator | Choose a player to copy their skill | - |
-| Dwarf | Random character size at the start of the round | (60 - 95)% |
-| Enemy Spawn | Click [css_useSkill] to teleport to the enemy spawn | 15 s |
-| Explosive Shot | Random chance to fire an explosive bullet while shooting | (15 - 30)% |
-| Falcon Eye | Click [css_useSkill] to activate a bird's-eye view camera| - |
-| Fastreload | Click [css_useSkill] to reload the weapon you are currently holding | - |
-| Flash | Random player speed at the beginning of the round | (1.2 - 3.0)x |
-| Fortnite | Click [css_useSkill] to create a destructible barricade | 2 s |
-| Fragile Bomb | Shooting the bomb damages it | - |
-| Friendly Fire | Shooting teammates heals them | - |
-| Freezing Decoy | Your decoy freezes all nearby players | - |
-| Gambler | Select a skill from the list provided | - |
-| Ghost | You are completely invisible | - |
-| Glaz | You can see through smoke grenades | - |
-| Glitch | Disables the radar for a chosen enemy | - |
-| Glue | Your grenades stick to walls | - |
-| God Mode | Click [css_useSkill] to become immortal for a short time | 30 s |
-| Grenadier | You have infinite hegranade | - |
-| Healing Smoke | Your smoke grenades heal | - |
-| Hermit | Killing restores ammo and a portion of health | - |
-| Holy Hand Grenade | Your HE grenades deal double damage and have double range| - |
-| Homing Grenades | Your grenades (except smokes) are attracted to enemies | - |
-| Hot Bomb | As long as you are alive, the bomb deals damage to its carrier | - |
-| Hologram | Click [css_useSkill] to control your hologram for a few seconds | 30 s |
-| Illiterate | As long as you are alive, your enemies cannot read | - |
-| Illusionist | Click [css_useSkill] to deploy a replica that walks straight ahead | 30 s |
-| Impostor | You start the round with an enemy player model | - |
-| Infinite Ammo | You receive infinite ammo for all your weapons | - |
-| Tracker | Choose a player who will leave a trail behind them | - |
-| Jammer | Choose a player to disable their crosshair | - |
-| Jester | In jester mode, you cannot get or take any damage. This mode changes every few seconds | (10 - 25) s |
-| Legless | Choose a player who cannot jump | - |
-| Jumping Jack | Jumping restores health | - |
-| Killer Flash | Anyone fully blinded by your flashbang dies (including you) | - |
-| Life Swap | Choose a player to swap health with | - |
-| Long Knife | A primary knife attack deals damage regardless of distance | - |
-| Long Zeus | Zeus deals damage regardless of distance | - |
-| Magnetic Decoy | Your decoy attracts nearby players towards itself | - |
-| Magneto | All enemy grenades are repelled away from you | - |
-| Magnifier | Forces the enemy's screen to zoom in, reducing their field of view | - |
-| Medic | Click [css_useSkill] to use a healing charge that restores 50 health | 1 s |
-| Bomb Miner | Your HE grenade only explode when there is an enemy nearby | - |
-| Taxman | Choose a player to swap money with | - |
-| Ninja | Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33% | - |
-| No-Nades | Grenades deal no damage to you | - |
-| Focus | No recoil while shooting | - |
-| NoClip | Click [css_useSkill] to enable noclip for a short time | 30 s |
-| One-Shot | Hitting an enemy instantly kills them | - |
-| Head Only | You only take damage to the head | - |
-| Pawel Jumper | You get an extra jump | - |
-| Phoenix | You have a random chance to respawn after death | (20 - 40)% |
-| Psychic Defusing | When you are near the bomb, you start defusing it | 10 s |
-| Pilot | Fly for a limited time. Hold [USE - E] to fly | - |
-| Free Planter | You can plant the bomb anywhere, with a detonation time of 60 seconds | - |
-| Poison | Choose a player who will take damage every few seconds | - |
-| No Rifles | Choose a player who cannot use rifles | - |
-| Prosthesis | Arms and legs are bulletproof | - |
-| Pusher | You have a random chance to push an enemy back when hitting them | 100% |
-| Pyro | Molotov restores health | - |
-| Rapid Fire | All bullets are fired very quickly | - |
-| Radar Hack | Enemies are visible on the radar | - |
-| Rambo | You receive a random amount of health at the start of the round | +(50 - 501) HP |
-| Random Weapon | Click [css_useSkill] to receive a random weapon | 15 s |
-| Re-Zombie | After death, you respawn as a zombie with increased health and no weapons | - |
-| Reactive Armor | Armor absorbs the first damage taken | 15 s |
-| Regeneration | You restore health every few seconds | - |
-| Replicator | Click [css_useSkill] to create a replica that deals damage on hit | 15 s |
-| Retreat | Click [css_useSkill] to return to spawn | 15 s |
-| Return to Sender | The first hit on an enemy sends them back to their spawn | - |
-| Rich Boy | You receive a random amount of money at the start of the round | (5000 - 15000)$ |
-| Robin Hood | Dealing damage to an enemy steals their money | - |
-| Rubber Bullets | Your bullets significantly slow down players | - |
-| Sapper | You can plant and defuse bombs faster | - |
-| Second Chance | After death, you respawn with the same amount of health | - |
-| Shade | You teleport behind the back of a hit enemy | - |
-| Short Fuse | The bomb explodes much faster | - |
-| Silent | Your footsteps and jumps are silent to other players | - |
-| Smoker | Your smoke grenades never run out | - |
-| Sniper Elite | Click [css_useSkill] to swap your current weapon for an AWP | 0 s |
-| Soldier | You have a random damage multiplier | (1.15 - 1.35)x |
-| Soundmaker | Click [css_useSkill] to trigger a sound for every enemy | 5 s |
-| Spectator | Click [css_useSkill] to spectate a random enemy | 0 s |
-| Position Swap | Click [css_useSkill] to swap places with a random enemy | 30 s |
-| Teleporter | You swap places with the hit enemy | - |
-| Thief | You can steal a skill from a chosen player | - |
-| Third Eye | Click [css_useSkill] to activate third-person view | 0 s |
-| Thorns | Your opponent will receive a portion of the damage that they inflicted on you | - |
-| Throwing Knife | Click [css_useSkill] to throw a knife. But watch out for others | - |
-| Toxic Smoke | Your smoke grenades deal damage | - |
-| Wallhack | You can see enemies through walls | - |
-| Watchmaker | Every grenade throw alters the round time | - |
-| Weapon Swap | Click [css_useSkill] to swap weapons with a random enemy | 30 s |
-| Weightlessness | Your grenades are not affected by gravity and fly faster | - |
-| Wild Throws | Choose a player who will have trouble throwing grenades | - |
-| Zeus | Zeus x27 instantly recharges | - |
-
-
-
-## 💻 Installation
-1. install / buy a **CS2 server**.
- - Good tutorial on how to create your own CS2 server [[Video]](https://www.youtube.com/watch?v=1ZrEn0CiMi4&ab_channel=TroubleChute), [[Website]](https://hub.tcno.co/games/cs2/dedicated_server/).
-2. Install **Metamod**.
- - Download [Metamod:Source 2.x](https://www.sourcemm.net/downloads.php/?branch=master)
- - Extract it to the `C2Server/game/csgo/` folder.
- - Edit the `gameinfo.gi` file by adding a new line
- ```json
- Game_LowViolence csgo_lv // Perfect World content override
- Game csgo/addons/metamod // <-- Line to add
-
- Game csgo
- ```
-3. Install **CounterStrikeSharp**.
- - Download [CounterStrikeSharp-With-Runtime](https://github.com/roflmuffin/CounterStrikeSharp/releases).
- - Extract it to the `C2Server/game/csgo/` folder.
-4. Install **Ray-Trace**
- - Download [RayTrace-CSS-API](https://github.com/FUNPLAY-pro-CS2/Ray-Trace/releases)
- - Extract folder `conterstrikesharp` to the `CS2Server/game/csgo/addons/` folder.
- - Download [RayTrace-MM](https://github.com/FUNPLAY-pro-CS2/Ray-Trace/releases)
- - Extract it to the `CS2Server/game/csgo/addons/` folder.
-5. Install **jRandomSkills**
- - Download [jRandomSkills](https://github.com/Juzlus/jRandomSkills/releases)
-
-## > Server Commands
-> [!TIP]
-> **Bind to use skills:** `bind x css_useSkill`
-
-
-The table below lists all available commands in the game, along with their descriptions.
-
-| Command | Example | Description | Permissions |
-| - | - | - | - |
-| `!setskill ` | `!setskill Juzlus Aimbot` | Giving skill to a player | `@jRandomSkills/admin` |
-| `!lang ` | `!lang en` | Change the language | - |
-| `!skills` | `!skills` | List of skills | - |
-| `!map ` | `!map de_nuke` | Change map | `@jRandomSkills/admin` |
-| `!map ` | `!map 3332005394` | Change map from workshop | `@jRandomSkills/admin` |
-| `!start` | `!start` | Start game with conditions: `mp_forcecamera 0, mp_freezetime 15, mp_overtime_enable 1, sv_cheats 0` | `@jRandomSkills/admin` |
-| `!start sv` | `!start sv` | Start the game with conditions: `mp_forcecamera 0, mp_freezetime 0, mp_overtime_enable 1, sv_cheats 1` | `@jRandomSkills/admin` |
-| `!console ` | `!console sv_cheats 1` | Run a command on the server | `@jRandomSkills/owner` |
-| `!swap` | `!swap` | Switch sides | `@jRandomSkills/admin` |
-| `!shuffle` | `!shuffle` | Randomly assign players to teams | `@jRandomSkills/admin` |
-| `!pause` | `!pause` | Pause the game | `@jRandomSkills/admin` |
-| `!heal` | `!heal` | Restore 100 health points | `@jRandomSkills/admin` |
-| `!hud` | `!hud` | Enable/Disable hud | - |
-| `!setscore ` | `!setscore 10 7` | Set the game score | `@jRandomSkills/owner` |
-| `!setstaticskill ` | `!setstaticskill Juzlus Aimbot` | Giving a player a permanent skill | `@jRandomSkills/admin` |
-| `!setstaticskill None` | `!setstaticskill Juzlus None` | Back to normal | `@jRandomSkills/admin` |
-| `!botplace [slot] [godmode]` | `!botplace 2 1` | Teleport a bot to your location | `@jRandomSkills/admin` |
-| `!next_skill [idx]` | `!next_skill Juzlus` | Switch skill for a player (next, previous -1, or specific idx) | `@jRandomSkills/admin` |
-| `!plantedbomb [time]` | `!plantedbomb 35` | Spawn a planted C4 bomb at your position with custom or default (40s) detonation time | `@jRandomSkills/admin` |
-| `!sethealth ` | `!sethealth 150` | Set a specific health amount for yourself | `@jRandomSkills/admin` |
-| `!reload` | `!reload` | Reload translations | - |
-
-_Most commands require permissions, which must be set in the file: `game/csgo/addons/counterstrikesharp/configs/admins.json`_
-
-
-## 🔑 Permissions
-To grant administrative permissions in CounterStrikeSharp:
-1. In the **`game/csgo/addons/counterstrikesharp/configs/`** folder, create a file named **`admins.json`**.
-2. Add the following content to it:
- ```json
- {
- "Juzlus": {
- "identity": "STEAM_0:0:94913632",
- "flags": ["@jRandomSkills/admin", "@jRandomSkills/owner"]
- }
- }
- ```
- You can find your `steamID` using the [steamidfinder](www.steamidfinder.com) website.
-3. Save the file and restart the server to apply the changes.
-
-## ⚙️ Configuration
-All skills can be customized in the **`config.cfg`** / **`skillsInfo.json`** file located in the **`game/csgo/addons/counterstrikesharp/plugins/jRandomSkills/configs/`** folder.
-
-- ##### config.json
-```json
-{
- "Settings": {
- "GameMode": 3, // Game mode:
- // 0 - Random skills for each player (It can't be the same twice in a row)
- // 1 - Same skills for the whole team
- // 2 - Same skills for all players
- // 3 - Random skills for each player (It can't be the same until the map changes)
- // 4 - Random skills for each player (Full random)
- // 5 - Debug: Skills are assigned in turn
- "YourSkillChatInfo": true, // Show your skill in chat
- "KillerSkillChatInfo": true, // Show killer's skill in chat
- "TeamMateSkillChatInfo": true, // Show allies' skills in chat
- "SummaryAfterTheRound": true, // Show summary of the last round
- "EnableBotSkills": true, // Enable skills for bots
- "EnableBotKickDebug": false, // Kick a random bot every 45s (for debug/testing)
- "DebugMode": false, // Write activity to the ‘Debug’ folder
- "AlternativeSkillButton": null, // Possible buttons:
- // null, "Attack", "Jump", "Duck", "Forward", "Back",
- // "Use", "Cancel", "Left", "Right", "Moveleft",
- // "Moveright", "Attack2", "Run", "Reload", "Alt1",
- // "Alt2", "Speed", "Walk", "Zoom", "Weapon1",
- // "Weapon2", "Bullrush", "Grenade1", "Grenade2",
- // "Attack3", "Scoreboard", "Inspect"
- "SkillTimeBeforeStart": 7.0, // How many seconds before freeze time ends should skills
- // drawing be completed? (freezetime - SkillTimeBeforeStart)
- "SkillHudDuration": -1.0, // How long should the HUD be visible for?
- "SkillDescriptionDuration": 7.0, // How long should the skill description be visible for?
- "DisplayAlwaysDescription":false,// Always display skill description (SkillDescriptionDuration = 9999)
- "DisableSpectateHUD": false, // Disable HTML HUD when spectating
- "EnableFlashingHtmlHudFix": false,// Enable FlashingHtmlHudFix
- "TraceRayBeam": false, // Enable trail visibility for 'Long Knife', 'Long Zeus'
- "DisableHUDOnDeathPermission": "@jRandomSkills/death", // Disable the HUD after death for players with this permission
- "DisableSkillsOnRoundEnd": false,// Disable all skills at the end of the round (when the summary is visible)
-
- "LanguageSystem": {
- "DefaultLangCode": "en", // Default language: en, pl, fr, pt-br, zh
- "DisableGeoLite": false, // Disable player language search by geolocation GeoLite2 (MaxMind)
- "LanguageInfos": [...] // Setting to change ISO languages to translations
- },
-
- "HtmlHudCustomisation": { // Settings for changing colours and font sizes
- ... // xxxl: 64px, xxl: 40px, xl: 32px
- } // l: 24px, ml: 20px, m: 18px
- ... // sm: 16px, s: 12px, xs: 8px
- },
-```
-
-- ##### skillsInfo.json
-```json
-[
- {
- "NeedsTeammates": false, // Requires other players on the team
- "DisableOnFreezeTime": false, // Disable the skill during freeze time
- "OnlyTeam": 0, // Skill availability:
- // 0 - Everyone
- // 2 - Terrorist
- // 3 - CounterTerrorist
- "Color": "#ff0000", // Skill color
- "Active": true, // Enabled on startup
- "Name": "Aimbot", // Skill name
- "RequiredPermission": "", // Required permission
- "MaxPerServer": -1, // Maximum number of players allowed to have
- // this skill on the server (-1 for unlimited)
- "Rarity": "Common" // Rarity tier of the skill:
- // Common (70x), Uncommon (14x),
- // Rare (10x), Epic (5x), Legendary (1x)
- },
- ...
-]
-```
-
-- ##### playersLanguage.json
-```json
-{
- "76561198150092992": "en", // "SteamID": "name of the translation file"
- ...
-}
-```
-
-## 🔗 Credits
-This plugin uses content from the following projects:
-- [dRandomSkills](https://github.com/jakubbartosik/dRandomSkills) by [Jakub Bartosik (D3X)](https://github.com/jakubbartosik) - Random skills system
-- [CS2TraceRay](https://github.com/schwarper/CS2TraceRay) by [schwarper](https://github.com/schwarper) - Old Trace Ray system
-- [Ray-Trace](https://github.com/FUNPLAY-pro-CS2/Ray-Trace) by [SlynxCZ](https://github.com/SlynxCZ) - New Trace Ray system
-- [CS2FlashingHtmlHudFix](https://github.com/girlglock/CS2FlashingHtmlHudFix) by [girlglock](https://github.com/girlglock) - A fix for window flickering
-- [ChaseMod](https://github.com/ipsvn/ChaseMod/blob/master/Utils/Memory/CCSMatch.cs) by [ipsvn](https://github.com/ipsvn) - Round score management
-- [WASDMenuAPI](https://github.com/Interesting-exe/WASDMenuAPI) by [Interesting-exe](https://github.com/Interesting-exe) - API to easily create WASD menus
-- [GeoLocationLanguageManagerPlugin](https://github.com/aprox2/GeoLocationLanguageManagerPlugin) by [aprox2](https://github.com/aprox2) - Geolocation language manager
-- [GeoLite2](https://dev.maxmind.com/geoip/geolite2-free-geolocation-data) by [MaxMind](https://www.maxmind.com/) - Geolocation data
-- [CServerSideClient](https://discord.com/channels/1160907911501991946/1508172390863994910/1508180670659166348) by [SLAYER](https://github.com/zakriamansoor47)
-
-## ❤️ Special thanks
-
-
-
-
-
If you are a contributor and want your profile removed from this list, please contact me.
-
-
-ㅤ
-
-
-
-  Ryuu Jin |  cj☭ |  k4chen |  luno |
-
-
-
If you are on this list and want your profile removed, please contact me.
-
-
-
-## 📋 Changelog
-
-
-v1.2.2.b2
-
-- #### General:
- - ###### Updated CSS dependency to version 1.0.369.
- - ###### Upgraded the project from .NET 8.0 to .NET 10.0.
- - ###### Updated Turkish language translation by [@ByDexterTR](https://github.com/ByDexterTR)].
- - ###### Added Russian language translation by [@213sdfsdgf](https://github.com/213sdfsdgf)].
- - ###### Fixed an issue with incorrect display of Arabic nicknames.
- - ###### Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
- - ###### Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to [@vladimir214sd](https://github.com/vladimir214sd)).
- - ###### Added new signatures to gamedata.
- - ###### Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).
-
-- #### Skill improvements:
- - ###### Re-Zombie:
- - ###### Fixed weapon switching issues when a player is holding a Zeus and a knife.
- - ###### Weapons are now removed for bots in zombie mode.
- - ###### Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- - ###### Ghost:
- - ###### Blocked the ability to use the Zeus.
- - ###### Blocked the ability to use the SG556 (`weapon_sg556`).
- - ###### Thorns:
- - ###### Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
- - ###### Second Life:
- - ###### Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- - ###### Phoenix:
- - ###### Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- - ###### Chicken:
- - ###### Blocked the ability to use the SG556 (`weapon_sg556`).
- - ###### Wallhack:
- - ###### Fixed a bug that caused temporary enemy highlighting right after death.
- - ###### Cypher:
- - ###### Added camera position persistence.
- - ###### God Mode:
- - ###### Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
- - ###### Weapons Swap:
- - ###### The ammo count is now also transferred when weapons are swapped.
- - ###### Muhammed:
- - ###### Renamed the skill to "DeathBomb".
- - ###### Spectator:
- - ###### Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
- - ###### Friendly Fire:
- - ###### The skill now works even when the server's mp_friendlyfire setting is set to 0.
- - ###### Baseball:
- - ###### Disabled teammate killing.
-
-
-
-
-v1.2.2.b1
-
-- #### General:
- - ###### Updated project dependencies.
- - ###### Implemented `EntityManager` for automated entity cleanup and memory management.
- - ###### Added configuration to enable or disable skills for bots.
- - ###### Stability and performance improvements.
-
-- #### Skill improvements:
- - ###### Invisibility-based skills: Now visible to teammates and spectators.
- - ###### Fortnite:
- - ###### Fixed an issue with indestructible barricades after player death.
- - ###### Wallhack:
- - ###### Improved detection logic for invisible players.
- - ###### Soundmaker / Jackal / Spectator:
- - ###### Updated to correctly work with invisible players.
- - ###### And more...
-
-
-
-
-v1.2.1.b9
-
-- #### General:
- - ###### Added Crash Handler to improve server stability (Thanks to cj for help).
- - ###### Added Skill Rarity (added rarity levels to skills).
- - ###### Added 'MaxPerServer' limit (limits how many people can use the same skill).
- - ###### Replaced model "ghost_speaker.vmd" with "spray_plane.vmdl".
-
-- #### Skill improvements:
- - ###### Focus:
- - ###### Fixed and improved recoil control.
- - ###### ReZombie / Phoenix:
- - ###### Blocked respawn exploit when changing teams.
-
-
-
-
-v1.2.1.b8
-
-- #### General:
- - ###### Replaced [CS2TraceRay](https://github.com/schwarper/CS2TraceRay) with [RayTraceApi](https://github.com/FUNPLAY-pro-CS2/Ray-Trace).
- - ###### Updated CounterStrikeSharp to the latest version.
- - ###### New command for skill testing: `css_next_skill <(null)/index>`.
- - ###### Updated gamedata signatures.
- - ###### Replaced CS2TraceRay with `RayTraceApi`.
- - ###### Replaced direct object references with entity indices to improve memory safety.
- - ###### Fixed agent model paths.
- - ###### Skills are now automatically disabled when a player leaves the server.
- - ###### Added null-pointer checks for improved stability.
-
-- #### Skill improvements:
- - ###### AimLock:
- - ###### Aiming at the opponent's head has been improved.
- - ###### Anomaly / Behind / Cypher / Push / SwapPosition / Teleporter:
- - ###### Improved camera positioning during teleportation.
- - ###### CarefulBullets / ExplosiveShot / FragileBomb:
- - ###### Redesigned logic due to changes in the `OnTakeDamage` event.
- - ###### FriendlyFire:
- - ###### Fixed skill functionality when friendly fire is disabled on the server (Casual mode).
- - ###### Hologram:
- - ###### Blocked weapon dropping and picking up while in hologram form.
- - ###### Illiterate:
- - ###### Fixed a bug with correct text display.
- - ###### Tracker:
- - ###### Fixed issues related to timers.
- - ###### Ninja:
- - ###### Fixed a bug where the initial invisibility state never update.
- - ###### NoRecoil / QuickShot:
- - ###### Updated to match the new `AimPunchServices` structure.
- - ###### Noclip / Shade / Iana:
- - ###### Migrated to `TraceHullShape` for more accurate collision detection.
- - ###### ReZombie:
- - ###### Disabled weapon usage in zombie mode and increased HP to 500.
-
-- #### Known Issues:
- - ###### LongKnife:
- - ###### Right-click detection is currently broken on Linux (despite valid signatures).
- - ###### Illusionist:
- - ###### T-Pose bug: After adding animgraph_2, the character models don't have any animations built in. So, for now, there isn't really any way to do this without adding your own from the Workshop.
-
-
-
-
-v1.2.1.b7
-
-- #### General:
- - ###### Bumped module version to **1.2.1.b7**.
- - ###### Implemented **HTMLEncoder** for improved message security and protection.
- - ###### Updated `SkillAction` to return the invoked method result (`object?`) or `null` if not found.
- - ###### Reworked player event dispatching to call `SkillAction` **once per distinct active skill**, reducing redundant invocations.
- - ###### Switched timing logic to use `Server.CurrentTime` instead of `EngineTime`.
- - ###### Added startup console information and an automated **version check** on plugin load.
- - ###### Implemented **automatic copying** of gamedata, DLLs, and language files during the build process (by @vinicius-trev).
- - ###### Updated core dependencies: `CounterStrikeSharp.API` to **1.0.364** and `MaxMind.Db` to **5.0.0** (by @vinicius-trev).
- - ###### Added **geolocation support** for Turkey (`tr`) and Czechia (`cz`).
- - ###### Added **Turkish (`tr`)** language support (by @brkvlr) and improved **Portuguese-Brazil (`pt-br`)** translations (by @vinicius-trev).
- - ###### If a translation is missing, the system now **falls back to English text** instead of displaying the raw translation key.
- - ###### **SkillUtils:** Fixed spawn point selection bugs, memory referencing issues, and added `maxHealth` parameter support for `AddHealth`.
- - ###### Fixed an issue where the **E key** (interact/defuse) was interrupted by skill usage; players can now defuse and interact with objects without interference.
- - ###### Vote system timer now correctly resets after each vote.
-
-- #### Skill improvements:
- - ##### Pilot (Rework):
- - ###### Completely rewritten jump and fuel logic. Flight now requires a **double-click** of the jump key to activate.
- - ##### Jester (Rework):
- - ###### Refactored to a **per-player system** with improved timer stability. The Jester timer now **resets** when the player attempts to plant or defuse the bomb.
- - ##### Noclip (Rework):
- - ###### Total rework of the movement logic; improved collision detection to **prevent getting stuck** in objects and ensured smoother flight.
- - ##### Ghost / C4 Camouflage / Ninja:
- - ###### **Observers can now see invisible players.**
- - ###### Improved bomb hiding function and fixed console spam issues.
- - ##### Retreat / Enemy Spawn:
- - ###### Fixed an error with incorrect spawn point interpretation.
- - ##### Teleporter:
- - ###### The mechanic has been changed to a **percentage chance** of swapping places with an enemy, rather than a guaranteed 100%.
- - ##### Gambler:
- - ###### Fixed a bug that allowed the skill to be refreshed without having the required money.
- - ##### Shade:
- - ###### Fixed issues related to teleportation logic.
- - ##### Muhammed:
- - ###### Blocked skill usage during team switching to prevent exploits.
- - ##### Baseball:
- - ###### Decoy grenades now have the same collision as players (**PlayerClip**).
- - ##### Sniper Elite:
- - ###### Major refactoring and **fix for server crashes** related to weapon swapping.
- - ##### Replicator:
- - ###### Added **crouching animations** for replicas to match player movement.
- - ##### Blade Master / Cutter / Disarmament / Long Knife / Long Zeus / Killer Flash:
- - ###### Improved handling for **Bayonet** weapon types.
- - ###### Added **friendlyFire** configuration options for `LongKnife`, `LongZeus`, and `KillerFlash`.
- - ##### Planter / Short Bomb / Chill Out:
- - ###### Notifications now reach all valid players regardless of life status; added `BombAbortPlant` support.
- - ##### Area Reaper:
- - ###### Added a message while being on a disabled bombsite.
- - ##### Wallhack:
- - ###### Glow is now correctly disabled for dead players.
- - ##### Sound Maker (Rework):
- - ###### Reworked to automatically play a sound every 2 seconds (audible only for the player with skill).
-
-- #### New skills:
- - ##### Aim Lock:
- - ###### Lock your aim on the nearest enemy for a limited duration.
- - ##### Homing Nades:
- - ###### Your grenades (except smokes) are attracted to nearby enemies.
- - ##### Magneto:
- - ###### Pushes incoming enemy grenades away from the player.
- - ##### Miner:
- - ###### Deploys HE grenades that only detonate when an enemy is within range.
- - ##### Illiterate:
- - ###### While the user is alive, enemies are unable to read chat or HUD information.
- - ##### Hot Bomb:
- - ###### The C4 deals constant damage to the carrier as long as the skill owner is alive.
- - ##### Illusionist:
- - ###### Deploys a replica that walks straight ahead to distract enemies.
- - ##### Magnetic Decoy:
- - ###### Decoy grenades attract nearby players towards the center of the decoy.
- - ##### Throwing Knife:
- - ###### Adds the ability to throw a lethal knife at enemies.
- - ##### Weightless:
- - ###### Grenades fly faster and are no longer affected by gravity.
- - ##### Wild Throw:
- - ###### Causes a selected player to "forget their lineups," resulting in randomized grenade trajectories.
- - ##### Smoker:
- - ###### Your smoke grenades never run out.
-
-- #### New commands:
- - ###### `css_bot_place ` - Teleports a bot to the player's position with optional godmode.
- - ###### `!sethealth ` - Admin command for health management and testing.
- - ###### `!plantedbomb ` - Command for testing bomb-related states and logic.
-
-
-
-v1.2.0
-
-- #### General:
- - ###### Renamed the plugin from `!jRandomSkills` to `jRandomSkills`.
- - ###### Fixed a typo in permissions from `@jRandmosSkills` to `@jRandomSkills`.
- - ###### Disabled `DebugMode` by default in the config. (by: [@vinicius-trev](https://github.com/vinicius-trev))
- - ###### Updated GeoLite dependencies. (by: [@vinicius-trev](https://github.com/vinicius-trev))
- - ###### Improved `pt-br` language translations. (by: [@vinicius-trev](https://github.com/vinicius-trev))
- - ###### Added German language support. (by: [@Enrory](https://github.com/Enrory))
- - ###### Fixed language detection based on ISO codes.
- - ###### Fixed incorrect references to language files.
-
-- #### Skill improvements:
- - ##### Enemy Spawn:
- - ###### Fixed an error with incorrect spawn point interpretation.
- - ##### Cypher:
- - ###### Improved camera positioning.
- - ###### Restricted camera placement to walls only.
- - ###### Key stability fixes.
- - ##### Darkness / Hologram:
- - ###### Added additional validation.
- - ###### Fixed an issue with an infinite timer.
- - ##### Jackal:
- - ###### Minor optimization and fixed a bug where tracks were visible to everyone.
- - ##### C4 Camouflage / Ghost / Ninja:
- - ###### Improved bomb hiding function.
- - ###### Fixed console spam issues.
- - ##### AntyHead / BladeMaster / Jester / NoNades / OnlyHead / Posthesis / Pyro / Reactive Armor:
- - ###### Fixed the health restoration function.
- - ##### NoNades:
- - ###### Added immunity to Decoy grenades.
- - ##### RichBoy:
- - ###### Fixed a bug where all money was removed after a round.
- - ###### Money is deducted based on spending, where the final amount cannot be less than $3,000.
- - ##### Dash:
- - ###### Added `anyDirection` options to the configuration, which define whether a dash can be performed in any direction or only forwards.
- - ##### BunnyHop / Dash / Pawel Jumper:
- - ###### Improved jump logic.
- - ###### Skills can now be triggered using the mouse scroll wheel.
- - ##### Jumping Jack / Legless:
- - ###### The ConVar `sv_legacy_jump` has been set to `1` to enable jump detection.
- - ##### Long Zeus / Long Knife:
- - ###### Shots are now calculated based on hitboxes instead of collisions.
- - ###### Fixed RayTrace functionality.
- - ##### Shade:
- - ###### Fixed RayTrace functionality.
- - ##### Planter / Short Bomb:
- - ###### Added a notification message when the bomb is planted.
- - ##### Sniper Elite:
- - ###### General refactoring.
- - ###### Fixed an issue where weapons were not swapped correctly.
- - ###### Fixed a weapon duplication bug.
- - ##### Toxic Smoke:
- - ###### Skill is now enabled only for Linux systems.
- - ##### Watchmaker:
- - ###### Removed the round timer from the center HUD.
- - ###### Round timer now updates for everyone after throwing utilities.
-
-- #### New skills:
- - ##### Careful Bullets:
- - ###### Select a player who loses HP for every missed shot at another player.
-
-
-
-v1.1.9f
-
-- #### General:
- - ###### Updated dependencies to the latest version (CSS v1.0.361).
- - ###### Updated WSADMenu compatibility to the latest CSS version.
-
-- #### Skill improvements:
- - ###### Earthquake:
- - ###### Temporarily disabled.
-
- - ###### Cypher:
- - ###### Temporarily disabled.
- - ###### Improved camera positioning.
-
- - ###### Hologram:
- - ###### Temporarily disabled.
- - ###### Replica can now receive headshot damage.
-
- - ###### Toxic Smoke:
- - ###### Changed distance calculation for triggers.
-
-
-
-v1.1.9e
-
-- #### General:
- - ###### Improved display of text frame / content.
- - ###### Added customisation options for chat message appearance.
-
-
-
-v1.1.9d
-
-- #### General:
- - ###### Updated the appearance of chat messages.
-
-- #### Skill improvements:
- - ###### C4Camouflage:
- - ###### Ghost:
- - ###### Ninja:
- - ###### Now the entire model is hidden instead of just the weapon and setting the model's transparency.
-
- - ###### ReZombie:
- - ###### Increased zombie health from 200 HP to 250 HP.
-
- - ###### Replicator:
- - ###### ncreased damage dealt by replicas: Your team: 10 HP; Enemy team: 20 HP
- - ###### Added the option to customize replica damage in `skillsInfo.json`.
-
- - ###### ToxicSmoke:
- - ###### Skill temporarily disabled to test trigger logic.
-
- - ###### Watchmaker:
- - ###### Reduced time change from 10 seconds to 7 seconds.
-
-- #### New skills:
- - ###### Cypher:
- - ###### Click [css_useSkill] to create/switch to a camera.
-
- - ###### Hologram:
- - ###### Click [css_useSkill] to control your hologram for a few seconds (the hologram cannot shoot).
-
-
-
-v1.1.9c
-
-- #### General:
- - ###### Updated dependency to the latest version.
- - ###### Added a new game mode, ‘FullRandom,’ which randomly assigns skills each round (skills may be repeated).
- - ###### Added the `requiredPermission` option to every skill config, defining the permission required for a player to receive that skill.
-
-- #### Skill improvements:
- - ###### Gambler:
- - ###### Added text notification when the player has no money.
-
- - ###### Darkness:
- - ###### Removed the old post-processing logic (did not work on every map).
- - ###### Added UTIL_ScreenFade for a more reliable and consistent darkness effect.
-
- - ###### Distancer:
- - ###### Limited the maximum display distance to 3000 units.
-
- - ###### Fortnite:
- - ###### mproved the placement angle of barricades.
-
- - ###### Jackal:
- - ###### Reworked the bean trail logic to a particle system for better performance.
-
- - ###### Poison:
- - ###### Slightly increased the poison tick speed.
- - ###### Added a minimum health threshold (30 HP) below which poison no longer works (configurable).
-
- - ###### Spectator:
- - ###### Fixed an issue with the camera after death.
-
-
-
-v1.1.9b
-
-- #### General:
- - ###### Updated dependency to the latest version.
- - ###### Fixed an issue with empty permissions for commands.
- - ###### Added `SkillHudExpired` option to the config file that controls how long (in seconds) the central HUD is visible.
- - ###### Added logic for trigger enter / exit handling.
- - ###### Automatic case adjustment for the `AlternativeSkillButton` option in the config.
- - ###### Fixed an issue with automatic language detection.
- - ###### Attempt to fix model resizing issue.
-
-- #### Skill improvements:
- - ###### Bankrupt:
- - ###### Darkness:
- - ###### Deactivator:
- - ###### Deaf:
- - ###### Glitch:
- - ###### Jammer:
- - ###### JumpBan:
- - ###### LifeSwap:
- - ###### Magnifier:
- - ###### MoneySwap:
- - ###### Poison:
- - ###### PrimaryBan:
- - ###### Thief:
- - ###### Fixed message being shown in the other player's language.
-
- - ###### C4Camouflage:
- - ###### Ghost:
- - ###### Glaz:
- - ###### Jackal:
- - ###### Ninja:
- - ###### Wallhack:
- - ###### Possible fix for missing entity when showing the entity again.
-
- - ###### AreaReaper:
- - ###### Fixed incorrect bomb placement order.
-
- - ###### Gambler:
- - ###### Fixed issue where players could reroll their skill even without money.
-
- - ###### SoundMaker:
- - ###### Added separate sounds for both teams (configurable).
-
- - ###### ToxicSmoke:
- - ###### Updated logic to use triggers (offset not found for Windows system).
-
- - ###### Watchmaker:
- - ###### Added a sound when the time updates (configurable).
-
-
-
-v1.1.9a
-
-- #### General:
- - ###### Update the dependency to the latest version.
- - ###### Signature update (jRandomSkills.gamedata.json).
- - ###### FlashingHtmlHudFix is disabled during warm-up.
- - ###### Fixed incorrect debug text display when using the command.
- - ###### Improved the functionality of the !map command.
- - ###### Added the `YourSkillChatInfo` option to the configuration to disable the description of your skill in chat.
- - ###### Disabling player skill when changing maps.
-- #### Skill improvements:
- - ##### Third Eye:
- - ###### Model added to camera.
- - ##### Spectator:
- - ###### Model added to camera.
- - ##### Falcon Eye:
- - ###### Model added to camera.
- - ##### Jackal:
- - ###### Temporarily disabled for rewrite.
-
-
-
-v1.1.8
-
-- #### General:
- - ###### Added `DisableHUDOnDeathPermission` options to the config, to disable the HUD after death for players with this specific permission.
- - ###### Added `DisableSkillsOnRoundEnd` option to the config, to disable all skills at the end of the round (when the summary is visible).
- - ###### The permission `@jRandomSkills/root` has been changed to `@jRandomSkills/owner` to prevent domain issues.
- - ###### Added `!hud` command to toggle the HUD on/off (When the HUD is off, the WSAD Menu will not appear).
- - ###### Disabling first skill if two skills are drawn during the first round.
- - ###### The `!reload` command also refreshes the skill activity status.
-- #### Skill improvements:
- - ##### Replicator:
- - ###### Fixed a bug causing server crashes after a bomb explosion.
- - ###### Replica collisions are now more accurate.
-
-
-
-v1.1.7
-
-- #### General:
- - ###### Update the dependency to the latest version.
- - ###### Information about skills is available in `skillsInfo.json` instead of `config.json`.
- - ###### Added the `jRandomSkills.gamedata.json` file.
- - ###### Added the option to disable a specific power during freeze time (Disabled by default: Position Swap, Retreat, Replicator, Poison, Planter, Pilot, Noclip, Medic, God Mode, Fortnite, Enemy Spawn, Anomaly).
- - ###### Added `LanguageSystem` options to the config for detailed language assignment management.
- - ###### The `StartGameCommand` command now includes a changeable start parameter in config.
- - ###### Added `DisplayAlwaysDescription` option to the config to show the description all the time.
- - ###### Added `HtmlHudCustomisation` options to config for setting colours and font size.
- - ###### Can be set to empty text: your_skill/drawing_skill/observer_skill/XXX_select_info.
- - ###### Option to set the obtained value in the name/description of the skill (`{0}`).
- - ###### Fixed skill cooldown time display (Rounding up).
- - ###### The `!reload` command now refreshes all parameters from the all configs.
- - ###### Most of the collection has been replaced with safe-threading to avoid server crashes (idea by: @ebat_kopat777).
-- #### Skill improvements:
- - ##### Long Knife:
- - ###### A secondary knife attack also deals damage.
- - ###### Fixed a mistake where the player's skill was shown as `None` after death.
- - ##### Wallhack:
- - ###### Glows are created just once, instead of being created again for each player.
- - ###### Fixed a mistake where the player's skill was shown as `None` after death.
- - ##### Jackal:
- - ###### Fixed a mistake where the player's skill was shown as `None` after death.
- - ##### Position Swap:
- - ###### Added a configurable cooldown at the start of the round.
- - ##### Spectator:
- - ###### The method used to attach the camera has changed.
- - ##### NoClip:
- - ###### Return to the last place where you used skill if you fall below 3,000 units.
- - ###### Added an option to disable the noclip when it is active.
- - ##### Ninja:
- - ###### Fixed an issue with weapons not being visible after death.
- - ##### Muhammed:
- - ###### The message at the explosion is configurable (in languages/).
- - ###### Fixed a bug with the grenade not detonating.
- - ##### Ghost:
- - ###### Fixed an issue with weapons not being visible after death.
- - ##### Explosive Shot:
- - ###### Fixed a bug with the grenade not detonating.
- - ##### Enemy Spawn:
- - ###### Added a configurable cooldown at the start of the round.
- - ##### Disarmament:
- - ###### Back to dropping weapons instead of changing to slot3.
- - ###### The chance of dropping weapons has been reduced: (20-50)% → (20-35)%
- - ##### Chicken:
- - ###### The method used to attach the chicken has changed.
- - ###### Player with skill can see a model of your chicken.
- - ###### Fixed hitboxes after returning to normal model.
- - ###### Fixed a bug that added extra health after deactivating skill.
- - ##### C4 Camouflage:
- - ###### Fixed an issue with weapons not being visible after death.
- - ##### Blade Master:
- - ###### Movement speed with a knife has been reduced by 10% (configurable).
- - ##### AntyFlash:
- - ###### Added the option in config to change the flash duration of your flashes.
- - ##### Jester:
- - ###### Fixed an issue where you could take damage from other skills or bombs.
- - ###### Fixed a bug where the player was always purple.
- - ##### Shade:
- - ###### Added an option to set the chance of teleportation after hitting an enemy in the config.
- - ##### Impostor:
- - ###### Setting the player model after deactivating the skill.
- - ###### The default model for terrorists has been changed.
-
-
-
-v1.1.6
-
-- #### General:
- - ###### Added French language (by [@felyjyn](https://github.com/felyjyn)).
-- #### Skill improvements:
- - ##### Dash:
- - ###### Added the ability to dash in any direction.
-
-
-
-v1.1.5
-
-- #### General:
- - ###### Update the dependency to the latest version.
- - ###### Added language recognition based on geolocation (MaxMind GeoLite2).
- - ###### Each player can choose a different language.
- - ###### Directory names have been changed.
- - ###### Automatic config refresh has been removed.
- - ###### Added the `FlashingHtmlHudFix` option to the config.
- - ###### Added the `CS2TraceRayDebug` option to the config, showing the "bullet" path for the LongKnife and LongZeus skills.
- - ###### Added the `DisableSpectateHUD` option to the config, allowing the HTML HUD to be disabled for spectators.
- - ###### The name of the project has been changed from `jRandomSkills` to `!jRandomSkills` to allow other plugins to load into memory later.
- - ###### Added the command `!lang en` to change the language
- - ###### Added the `!reload` command to reload translations.
- - ###### Restrictions on welcome messages removed.
-- #### Skill improvements:
- - ##### Weapon Swap:
- - ###### Fixed a bug with bomb duplication on the HUD.
- - ##### Thief:
- - ###### The ability to steal skill that is unavailable to your team has been blocked.
- - ###### The HTML Menu is disabled when no players are found.
- - ##### Sniper Elite:
- - ###### Fixed all bugs and enabled the skill.
- - ##### Second Chance:
- - ###### Return to original health when skill are deactivated.
- - ##### Planter:
- - ###### Planting a bomb during freezing has been blocked.
- - ##### Jackal:
- - ###### Added 'null' check.
- - ##### Astronaut:
- - ###### Fixed gravity scale not showing on HTML.
- - ##### Duplicator:
- - ###### The HTML Menu is disabled when no players are found.
- - ##### Deactivator:
- - ###### The HTML Menu is disabled when no players are found.
-- #### New skills:
- - ##### Grenadier:
- - ###### You have infinite hegranade.
- - ##### Dash:
- - ###### Perform a second jump to dash.
-
-
-
-v1.1.4
-
-- #### General:
- - ###### The `SkillTimeBeforeStart` option has been added to the config file, which specifies how many seconds before the end of freeze time the skills drawing should stop.
- - ###### The `SkillDescriptionDuration` option has been added to the config file, which specifies how many seconds the skill description HTML message should be visible.
- - ###### Skills are no longer disabled at the end of the round.
- - ###### The logic for granting skills has been changed.
- - ###### Nicknames that are too long are shortened when spectating players.
- - ###### The player selection has been changed via the Chat Menu to the WSAD Menu.
- - ###### Skill descriptions added at the start of the round using PrintToCenterHtml.
- - ###### Skill descriptions with player selection have been shortened.
- - ###### Fixed a problem where the css_setskill and css_setstaticskill commands could not be executed from the server.
- - ###### The parameters of the `!start` command have been changed.
-- #### Skill improvements:
- - ##### Legless:
- - ###### Legless's skill completely disables Bunny's skill.
- - ##### Rich Boy:
- - ###### The cap has been set at $16,000.
- - ##### Pilot:
- - ###### The jetpack has been redesigned.
- - ###### The amount of fuel has been increased.
- - ###### From now on, the amount of fuel is always visible.
- - ###### It is no longer possible to use a jetpack while defusing a bomb.
- - ##### Explosive Shot:
- - ###### The damage and range of attack have increased a little.
- - ##### Flash:
- - ###### Fixed a bug causing players to be launched upwards on stairs/ramps.
- - ##### Magnifier:
- - ###### Unnecessary Server.PrintToChatAll have been removed.
- - ##### Weapon Swap:
- - ###### Fixed a bug with the option to change weapons with a dead player.
- - ##### Dwarf:
- - ###### Fixed a bug with unchanged hitboxes.
- - ##### Chicken:
- - ###### Fixed a bug with unchanged hitboxes.
-- #### New skills:
- - ##### Jester:
- - ###### In jester mode, you cannot get or take any damage. This mode changes every few seconds.
- - ##### Gambler:
- - ###### Select a skill from the list provided.
- - ##### Bankrupt:
- - ###### Choose the player who will lose all their money.
-
-
-
-v1.1.3
-
-- #### General:
- - ###### Added `AlternativeSkillButton` options to the config file so that the player button can be used to activate skills.
- - ###### Spectators are no longer selected when choosing a specific player when using a skill.
-- #### Skill improvements:
- - ##### Jackal:
- - ###### Now, all opponents are leaving a trail, not just the selected ones.
- - ##### Darkness:
- - ###### All postprocessing volumes are replaced instead of just the first one.
-
-
-
-v1.1.2
-
-- #### General:
- - ###### Skills disabled during warm-up.
- - ###### Added general validation for undefined values.
- - ###### Added command usage and map changes to debug log.
- - ###### The `!setstaticskill` command has been added, which permanently assigns a specific skill to a player.
- - ###### Commands can have custom permissions set in the config file.
- - ###### New game mode: Skills can't be repeated until the map changes (Set as default).
- - ###### Added a voting system for commands such as: `!start`, `!map`, `!swap`, `!shuffle`, `!pause`, `!setscore` (configurable)
- - ###### Added the ability to search for players by steamID for the !setskill command.
-- #### Skill improvements:
- - ##### Pawel Jumper:
- - ###### Gives a random number of extra jumps instead of just one.
- - ###### Added to config: minimum and maximum number of extra jumps.
- - ##### Chicken:
- - ###### The chicken is invisible to the player with skill.
- - ##### Fortnite:
- - ###### The barricade now has 115 HP instead of disappearing after one shot.
- - ###### Added to config: hp barricade and barricade model.
- - ##### Glaz:
- - ###### Players observing you also cannot see smoke grenades.
- - ##### Wallhack:
- - ###### Players observing you can also see through walls.
- - ##### Rubber Bullets:
- - ###### Fixed an error with adding an existing key.
- - ##### Ninja:
- - ###### Weapon transmit has been disabled, so charms and name tags are not visible.
- - ##### Ghost:
- - ###### Weapon transmit has been disabled, so charms and name tags are not visible.
- - ##### C4 Camouflage:
- - ###### Weapon transmit has been disabled, so charms and name tags are not visible.
-- #### New skills:
- - ##### Magnifier:
- - ###### Forces the enemy's screen to zoom in, reducing their field of view.
- - ##### Thorns:
- - ###### Your opponent will receive a portion of the damage that they inflicted on you.
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-
-v1.1.1
-
- - #### General:
- - ###### Added validation for undefined values for the skills: Silent and Flash.
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-v1.1.0
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-- #### General:
- - ###### Added Brazilian Portuguese language (Grok AI).
- - ###### Added Chinese language (Grok AI).
- - ###### Added game modes.
- - ###### Added configuration for each skill.
- - ###### Added Debug Mode.
- - ###### Added weapon receiving for skills associated with them (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)).
- - ###### Introduced general fixes and resolved bugs.
-- #### New skills:
- - ##### Anomaly:
- - ###### You rewind a few seconds back in time. Cooldown: 15 s.
- - ##### Zone Reaper:
- - ###### You can choose a bomb site to deactivate.
- - ##### Assassin:
- - ###### You deal increased damage to enemies from behind.
- - ##### Baseball Player:
- - ###### Your decoy bounces off walls and instantly kills an enemy on impact.
- - ##### Blademaster:
- - ###### While holding a knife, you have a high chance to deflect a shot.
- - ##### C4 Camouflage:
- - ###### You are invisible while holding the bomb.
- - ##### Chillout:
- - ###### Planting the bomb takes significantly longer.
- - ##### Cutter:
- - ###### Instant kill with a knife.
- - ##### Darkness:
- - ###### Applies a darkness effect to a chosen enemy.
- - ##### Deactivator:
- - ###### Choose a player whose skill you want to disable.
- - ##### Deaf:
- - ###### Choose a player to mute all sounds for.
- - ##### Rangefinder:
- - ###### You can see the distance to the nearest enemy.
- - ##### Duplicator:
- - ###### Choose a player to copy their skill.
- - ##### Explosive Shot:
- - ###### Random chance to fire an explosive bullet while shooting. Chance: (15 - 30)%.
- - ##### Falcon Eye:
- - ###### Click [css_useSkill] to activate a bird's-eye view camera.
- - ##### Fastreload:
- - ###### Click [css_useSkill] to reload the weapon you are currently holding.
- - ##### Fortnite:
- - ###### Click [css_useSkill] to create a destructible barricade. Cooldown: 2 s.
- - ##### Fragile Bomb:
- - ###### Shooting the bomb damages it.
- - ##### Friendly Fire:
- - ###### Shooting teammates heals them.
- - ##### Glaz:
- - ###### You can see through smoke grenades.
- - ##### Glitch (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
- - ###### Disables the radar for a chosen enemy.
- - ##### Glue (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
- - ###### Your grenades stick to walls.
- - ##### Healing Smoke:
- - ###### Your smoke grenades heal.
- - ##### Hermit (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
- - ###### Killing restores ammo and a portion of health.
- - ##### Holy Hand Grenade:
- - ###### Your HE grenades deal double damage and have double range.
- - ##### Tracker:
- - ###### Choose a player who will leave a trail behind them.
- - ##### Jammer (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
- - ###### Choose a player to disable their crosshair.
- - ##### Legless:
- - ###### Choose a player who cannot jump.
- - ##### Jumping Jack:
- - ###### Jumping restores health.
- - ##### Life Swap:
- - ###### Choose a player to swap health with.
- - ##### Long Knife:
- - ###### A primary knife attack deals damage regardless of distance.
- - ##### Long Zeus:
- - ###### Zeus deals damage regardless of distance.
- - ##### Taxman:
- - ###### Choose a player to swap money with.
- - ##### Ninja:
- - ###### Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%.
- - ##### No-Nades:
- - ###### Grenades deal no damage to you.
- - ##### Focus (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
- - ###### No recoil while shooting.
- - ##### NoClip:
- - ###### Click [css_useSkill] to enable noclip for a short time. Cooldown: 30 s.
- - ##### Head Only:
- - ###### You only take damage to the head.
- - ##### Poison:
- - ###### Choose a player who will take damage every few seconds.
- - ##### No Rifles:
- - ###### Choose a player who cannot use rifles.
- - ##### Prosthesis:
- - ###### Arms and legs are bulletproof.
- - ##### Psychic Defusing:
- - ###### When you are near the bomb, you start defusing it. Cooldown: 10 s.
- - ##### Pusher:
- - ###### You have a random chance to push an enemy back when hitting them. Chance: 100%.
- - ##### Pyro:
- - ###### Molotov restores health.
- - ##### Reactive Armor:
- - ###### Armor absorbs the first damage taken. Cooldown: 15 s.
- - ##### Regeneration:
- - ###### You restore health every few seconds.
- - ##### Replicator:
- - ###### Click [css_useSkill] to create a replica that deals damage on hit. Cooldown: 15 s.
- - ##### Return to Sender:
- - ###### The first hit on an enemy sends them back to their spawn.
- - ##### Re-Zombie:
- - ###### After death, you respawn as a zombie with increased health and no weapons.
- - ##### Robin Hood (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
- - ###### Dealing damage to an enemy steals their money.
- - ##### Rubber Bullets (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
- - ###### Your bullets significantly slow down players.
- - ##### Second Chance:
- - ###### After death, you respawn with the same amount of health.
- - ##### Short Fuse (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)):
- - ###### The bomb explodes much faster.
- - ##### Sniper Elite:
- - ###### Click [css_useSkill] to swap your current weapon for an AWP.
- - ##### Soundmaker:
- - ###### Click [css_useSkill] to trigger a sound for every enemy. Cooldown: 5 s.
- - ##### Spectator:
- - ###### Click [css_useSkill] to spectate a random enemy.
- - ##### Thief:
- - ###### You can steal a skill from a chosen player.
- - ##### Third Eye:
- - ###### Click [css_useSkill] to activate third-person view.
- - ##### Toxic Smoke:
- - ###### Your smoke grenades deal damage.
- - ##### Wallhack:
- - ###### You can see enemies through walls.
- - ##### Watchmaker:
- - ###### Every grenade throw alters the round time.
-- #### Skill improvements:
- - ###### Improved skill descriptions.
- - ###### Fixed all noticeable bugs.
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-
-v1.0.3
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-- #### General:
- - ###### English language added.
- - ###### Added welcome message.
- - ###### Added summary of last round.
- - ###### Added preview of spectated player's skills.
- - ###### Blocked the possibility of having the same skill twice in a row.
- - ###### Added simple configuration for each skill.
- - ###### Reworked all skills so they can be manipulated at any time (Fixed setskill command)
- - ###### Changed activation of skills to bind css_useSkill
-- #### New skills:
- - ##### Freezing Decoy
- - ###### Your decoy freezes all nearby players.
- - ##### Soldier:
- - ###### You have a random damage multiplier (1.15 - 1.35)x.
- - ##### Tank:
- - ###### You have a random received damage multiplier (0.65 - 0.85)x.
- - ##### Aimbot:
- - ###### Each bullet you hit is counted as a head.
- - ##### Retreat:
- - ###### Return to spawn. Click [css_useSkill], cooldown 15s.
- - ##### Enemy Respawn:
- - ###### Teleport to enemy spawn. Click [css_useSkill], cooldown 15s.
- - ##### Zeus:
- - ###### Zeus x27 instant reload.
- - ##### Radar Hack:
- - ###### You see enemies on radar.
- - ##### Quick-Shot:
- - ###### No cooldown when shooting.
- - ##### Planter:
- - ###### You can plant a bomb anywhere, bomb detonation time is 60s.
- - ##### Silent:
- - ###### Your steps and jumps are unheard by OTHER players.
- - ##### Deadly Flash:
- - ###### Anyone completely blinded by your grenade dies (including you).
- - ##### Time Slow:
- - ###### Time slowdown for everyone for 6 seconds. Click [css_useSkill], cooldown 30s.
- - ##### God Mode:
- - ###### You are immortal for 2 seconds. Click [css_useSkill], cooldown 30s.
- - ##### Random Weapon:
- - ###### You are given a random weapon. Click [css_useSkill], cooldown 15s.
- - ##### Weapon Swap:
- - ###### You swap weapons with a random enemy. Click [css_useSkill], cooldown 30s.
-- #### Skill improvements:
- - ##### Sapper:
- - ###### Fixed bug with instantly planting a bomb as anyone on the server had the skill ‘Sapper’.
- - ##### Ghost:
- - ###### Fixed being invisible after death.
- - ###### Minor fixes for the rest of the powers.
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-
-
-v1.0.2
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-- #### New skills:
- - ##### Dwarf:
- - ###### Random character size range (60% - 95%).
- - ##### Swapper:
- - ###### Swap places with a random enemy when clicking the [css_useSkill] button. Cooldown is 30s.
-- #### Skill improvements:
- - ##### Anti-Flash:
- - ###### Added: Your flash takes longer (7s).
- - ##### Astronaut:
- - ###### Changed: Gravity multiplier from (0.2 - 0.7) to (0.1 - 0.7).
- - ###### Added: Player can now see their gravity multiplier in chat.
- - ##### Dracula:
- - ###### Changed: Dracula can now have excess health from now on.
- - ##### Ghost:
- - ###### Added: Blocking the use of weapons other than a knife.
- - ###### Added: Any weapon picked up by a ghost becomes invisible.
- - ##### Flash:
- - ###### Fixed not getting speed.
- - ###### Changed: Speed multiplier from (1.2 - 2.5) to (1.2 - 3.0).
- - ###### Added: Player can now see their speed multiplier in chat.
- - ##### Catapult:
- - ###### Added: Random toss chances (20% - 40%).
- - ###### Added: The player now sees their chances in chat.
- - ##### Chicken:
- - ###### Fixed not getting the chicken model.
- - ###### Added: Blocking the use of weapons other than a knife or gun.
- - ###### Added: Chicken can only have 50 hp.
- - ##### Medic:
- - ###### Fixed not getting first aid kits.
- - ###### Changed: From now on everyone loses first aid kits at the end of the round.
- - ##### Infinite Ammo:
- - ###### Added: From now on, grenades are also infinite.
- - ##### Enemy Rotation:
- - ###### Added: Random chance of enemy rotation (20% - 40%).
- - ###### Added: Player can now see their chances in chat.
- - ##### Phoenix:
- - ###### Fixed not being reborn after death.
- - ###### Added: Random revival chances (20% - 40%).
- - ###### Added: Player can now see their chances in chat.
- - ##### Pilot:
- - ###### Changed: The description of this skill has been improved.
- - ##### Rambo:
- - ###### Fixed not getting extra health.
- - ##### Disarmament:
- - ###### Added: Random chances to throw away enemy weapons after hit (20% - 40%).
- - ###### Added: Player can now see their chances in chat.
- - ###### Changed: Now only active enemy weapon is thrown (Knife throwing bug fixed).
- - ##### Eliminator -> Sapper:
- - ###### Changed: Renamed the power from ‘Eliminator’ to ‘Sapper’.
- - ##### Teleporter:
- - ###### Fixed a bug where only the player with the skill was being teleported.
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-
-## 💝 Donate
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-## 📝 Contact
-
-If you have a question, please write to juzlus.biznes@gmail.com or [jRandomSkills Discord](https://discord.gg/9H8EZYBpPF).