diff --git a/jRandomSkills - SRC Files/jRandomSkills.csproj b/jRandomSkills - SRC Files/jRandomSkills.csproj
index 725b60b..da7be41 100644
--- a/jRandomSkills - SRC Files/jRandomSkills.csproj
+++ b/jRandomSkills - SRC Files/jRandomSkills.csproj
@@ -9,6 +9,7 @@
+
diff --git a/jRandomSkills - SRC Files/src/command/Command.cs b/jRandomSkills - SRC Files/src/command/Command.cs
index cc35b03..a5299b3 100644
--- a/jRandomSkills - SRC Files/src/command/Command.cs
+++ b/jRandomSkills - SRC Files/src/command/Command.cs
@@ -66,13 +66,18 @@ namespace jRandomSkills
private static void Command_SetSkill(CCSPlayerController? player, CommandInfo command)
{
Debug.WriteToDebug($"Player {player?.PlayerPawn} used the css_setskill {command.ArgString} command.");
- if (player == null || !AdminManager.PlayerHasPermissions(player, config.SetSkillCommands.Permissions)) return;
+ if (!AdminManager.PlayerHasPermissions(player, config.SetSkillCommands.Permissions)) return;
var targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => !p.IsBot
&& (p.SteamID.ToString().Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase)
|| p.PlayerName.Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase)));
if (command.ArgCount < 2)
{
+ if (player == null)
+ {
+ Server.PrintToConsole(Localization.GetTranslation("correct_form_setskill"));
+ return;
+ }
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
SkillUtils.PrintToChat(player, Localization.GetTranslation("correct_form_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
@@ -81,6 +86,11 @@ namespace jRandomSkills
if (targetPlayer == null)
{
+ if (player == null)
+ {
+ Server.PrintToConsole(Localization.GetTranslation("player_not_found_setskill"));
+ return;
+ }
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
SkillUtils.PrintToChat(player, Localization.GetTranslation("player_not_found_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
@@ -92,6 +102,11 @@ namespace jRandomSkills
if (skill == null)
{
+ if (player == null)
+ {
+ Server.PrintToConsole(Localization.GetTranslation("skill_not_found_setskill"));
+ return;
+ }
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
SkillUtils.PrintToChat(player, Localization.GetTranslation("skill_not_found_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
@@ -105,6 +120,13 @@ namespace jRandomSkills
skillPlayer.Skill = skill.Skill;
skillPlayer.SpecialSkill = src.player.Skills.None;
Instance.SkillAction(skill.Skill.ToString(), "EnableSkill", [targetPlayer]);
+ skillPlayer.SkillDescriptionHudExpired = DateTime.Now.AddSeconds(Config.LoadedConfig.Settings.SkillDescriptionDuration);
+
+ if (player == null)
+ {
+ Server.PrintToConsole(Localization.GetTranslation("done_setskill"));
+ return;
+ }
if (skill.Display)
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{skill.Name}{ChatColors.Lime}: {skill.Description}", false);
@@ -115,6 +137,12 @@ namespace jRandomSkills
}
else
{
+ if (player == null)
+ {
+ Server.PrintToConsole(Localization.GetTranslation("error_setskill"));
+ return;
+ }
+
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
SkillUtils.PrintToChat(player, Localization.GetTranslation("error_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
@@ -310,13 +338,19 @@ namespace jRandomSkills
private static void Command_SetStaticSkill(CCSPlayerController? player, CommandInfo command)
{
Debug.WriteToDebug($"Player {player?.PlayerPawn} used the css_setstaticskill {command.ArgString} command.");
- if (player == null || !AdminManager.PlayerHasPermissions(player, config.SetStaticSkillCommands.Permissions)) return;
+ if (!AdminManager.PlayerHasPermissions(player, config.SetStaticSkillCommands.Permissions)) return;
var targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => !p.IsBot
&& (p.SteamID.ToString().Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase)
|| p.PlayerName.Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase)));
if (command.ArgCount < 2)
{
+ if (player == null)
+ {
+ Server.PrintToConsole(Localization.GetTranslation("correct_form_setskill"));
+ return;
+ }
+
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
SkillUtils.PrintToChat(player, Localization.GetTranslation("correct_form_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
@@ -325,6 +359,12 @@ namespace jRandomSkills
if (targetPlayer == null)
{
+ if (player == null)
+ {
+ Server.PrintToConsole(Localization.GetTranslation("player_not_found_setskill"));
+ return;
+ }
+
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
SkillUtils.PrintToChat(player, Localization.GetTranslation("player_not_found_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
@@ -336,6 +376,12 @@ namespace jRandomSkills
if (skill == null)
{
+ if (player == null)
+ {
+ Server.PrintToConsole(Localization.GetTranslation("skill_not_found_setskill"));
+ return;
+ }
+
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
SkillUtils.PrintToChat(player, Localization.GetTranslation("skill_not_found_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
@@ -348,6 +394,7 @@ namespace jRandomSkills
Instance.SkillAction(skillPlayer.Skill.ToString(), "DisableSkill", [targetPlayer]);
skillPlayer.Skill = skill.Skill;
skillPlayer.SpecialSkill = src.player.Skills.None;
+ skillPlayer.SkillDescriptionHudExpired = DateTime.Now.AddSeconds(Config.LoadedConfig.Settings.SkillDescriptionDuration);
if (skill.Skill == src.player.Skills.None)
Event.staticSkills.Remove(targetPlayer.SteamID);
@@ -355,6 +402,12 @@ namespace jRandomSkills
Event.staticSkills.Add(targetPlayer.SteamID, skill);
Instance.SkillAction(skill.Skill.ToString(), "EnableSkill", [targetPlayer]);
+ if (player == null)
+ {
+ Server.PrintToConsole(Localization.GetTranslation("done_setskill"));
+ return;
+ }
+
if (skill.Display)
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{skill.Name}{ChatColors.Lime}: {skill.Description}", false);
@@ -364,6 +417,12 @@ namespace jRandomSkills
}
else
{
+ if (player == null)
+ {
+ Server.PrintToConsole(Localization.GetTranslation("error_setskill"));
+ return;
+ }
+
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
SkillUtils.PrintToChat(player, Localization.GetTranslation("error_setskill"), true);
player.PrintToChat($" {ChatColors.Green}―――――――――――{ChatColors.DarkRed}◥◣◆◢◤{ChatColors.Green}―――――――――――");
diff --git a/jRandomSkills - SRC Files/src/jRandomSkills.cs b/jRandomSkills - SRC Files/src/jRandomSkills.cs
index 52a3654..7c4ce34 100644
--- a/jRandomSkills - SRC Files/src/jRandomSkills.cs
+++ b/jRandomSkills - SRC Files/src/jRandomSkills.cs
@@ -107,6 +107,7 @@ namespace jRandomSkills
public Skills SpecialSkill { get; set; }
public float? SkillChance { get; set; }
public bool IsDrawing { get; set; }
+ public DateTime SkillDescriptionHudExpired { get; set; }
}
#pragma warning disable IDE1006
diff --git a/jRandomSkills - SRC Files/src/lang/en.json b/jRandomSkills - SRC Files/src/lang/en.json
index 14edce5..5668b6a 100644
--- a/jRandomSkills - SRC Files/src/lang/en.json
+++ b/jRandomSkills - SRC Files/src/lang/en.json
@@ -33,6 +33,12 @@
"astronaut_desc": "You receive a random gravity value at the start of the round",
"astronaut_desc2": "Your random gravity is: {0}x",
+ "moneyswap": "Taxman",
+ "moneyswap_desc": "Choose a player to swap money with",
+ "moneyswap_enemy_info": "The tax office got you.",
+ "moneyswap_player_info": "You swapped money with player '{0}'.",
+ "moneyswap_select_info": "Swap money with player:",
+
"baseball": "Baseball Player",
"baseball_desc": "Your decoy bounces off walls and instantly kills an enemy on impact",
@@ -217,11 +223,11 @@
"medic": "Medic",
"medic_desc": "Click [css_useSkill] to use a healing charge that restores 50 health",
- "moneyswap": "Taxman",
- "moneyswap_desc": "Choose a player to swap money with",
- "moneyswap_enemy_info": "The tax office got you.",
- "moneyswap_player_info": "You swapped money with player '{0}'.",
- "moneyswap_select_info": "Swap money with player:",
+ "bankrupt": "Bankrupt",
+ "bankrupt_desc": "Choose the player who will lose all their money",
+ "bankrupt_enemy_info": "You have gone bankrupt.",
+ "bankrupt_player_info": "Player '{0}' has gone bankrupt.",
+ "bankrupt_select_info": "Pick a player to go bankrupt:",
"muhammed": "Muhammed",
"muhammed_desc": "You explode upon death, killing nearby players",
@@ -259,7 +265,7 @@
"pilot": "Pilot",
"pilot_desc": "Fly for a limited time. Hold [USE - E] to fly",
- "pilot_hud_info": "Recharging",
+ "pilot_hud_info": "Fuel",
"planter": "Free Planter",
"planter_desc": "You can plant the bomb anywhere, with a detonation time of 60 seconds.",
diff --git a/jRandomSkills - SRC Files/src/lang/pl.json b/jRandomSkills - SRC Files/src/lang/pl.json
index 3541787..2c6a712 100644
--- a/jRandomSkills - SRC Files/src/lang/pl.json
+++ b/jRandomSkills - SRC Files/src/lang/pl.json
@@ -33,6 +33,12 @@
"astronaut_desc": "Na początku rundy otrzymujesz losową wartość grawitacji",
"astronaut_desc2": "Twoja losowa grawitacja wynosi: {0}x",
+ "bankrupt": "Bankrut",
+ "bankrupt_desc": "Wybierz gracza, który straci wszystkie swoje pieniądze",
+ "bankrupt_enemy_info": "Stałeś się bankrutem.",
+ "bankrupt_player_info": "Gracz '{0}' zbankrutował.",
+ "bankrupt_select_info": "Wybierz gracza do bankrucji:",
+
"baseball": "Bejsbolista",
"baseball_desc": "Twój wabik odbija się od ścian i natychmiastowo zabija wroga po trafieniu",
@@ -259,7 +265,7 @@
"pilot": "Pilot",
"pilot_desc": "Latanie przez określony czas. Przytrzymaj [USE - E], aby latać",
- "pilot_hud_info": "W trakcie odnawiania",
+ "pilot_hud_info": "Paliwo",
"planter": "Samowolka",
"planter_desc": "Bombę można podłożyć w dowolnym miejscu, a czas detonacji wynosi 60 sekund.",
diff --git a/jRandomSkills - SRC Files/src/lang/pt-br.json b/jRandomSkills - SRC Files/src/lang/pt-br.json
index 8a0425e..c13f007 100644
--- a/jRandomSkills - SRC Files/src/lang/pt-br.json
+++ b/jRandomSkills - SRC Files/src/lang/pt-br.json
@@ -33,6 +33,12 @@
"astronaut_desc": "Você recebe um valor de gravidade aleatório no início da rodada",
"astronaut_desc2": "Sua gravidade aleatória é: {0}x",
+ "bankrupt": "Falido",
+ "bankrupt_desc": "Escolha o jogador que perderá todo o dinheiro",
+ "bankrupt_enemy_info": "Você faliu.",
+ "bankrupt_player_info": "O jogador '{0}' faliu.",
+ "bankrupt_select_info": "Escolha jogador p/ falir:",
+
"baseball": "Jogador de Beisebol",
"baseball_desc": "Seu chamariz ricocheteia nas paredes e mata instantaneamente um inimigo ao acertar",
@@ -259,7 +265,7 @@
"pilot": "Piloto",
"pilot_desc": "Voe por um tempo limitado. Segure [USE - E] para voar",
- "pilot_hud_info": "Recarregando",
+ "pilot_hud_info": "Combustível",
"planter": "Plantador Livre",
"planter_desc": "Você pode plantar a bomba em qualquer lugar, com um tempo de detonação de 60 segundos.",
diff --git a/jRandomSkills - SRC Files/src/lang/zh.json b/jRandomSkills - SRC Files/src/lang/zh.json
index a53a57c..2b23aaa 100644
--- a/jRandomSkills - SRC Files/src/lang/zh.json
+++ b/jRandomSkills - SRC Files/src/lang/zh.json
@@ -33,6 +33,12 @@
"astronaut_desc": "回合开始时你会获得随机重力值",
"astronaut_desc2": "你的随机重力是:{0}x",
+ "bankrupt": "破产",
+ "bankrupt_desc": "选择一个会失去所有金钱的玩家",
+ "bankrupt_enemy_info": "你破产了。",
+ "bankrupt_player_info": "玩家“{0}”已破产。",
+ "bankrupt_select_info": "选择玩家破产:",
+
"baseball": "棒球手",
"baseball_desc": "你的诱饵弹会在墙壁上反弹并在击中敌人时立即杀死",
@@ -259,7 +265,7 @@
"pilot": "飞行员",
"pilot_desc": "在有限时间内飞行。按住 [USE - E] 飞行",
- "pilot_hud_info": "正在充能",
+ "pilot_hud_info": "燃料",
"planter": "自由种植者",
"planter_desc": "你可以在任何地方放置炸弹,引爆时间为60秒。",
diff --git a/jRandomSkills - SRC Files/src/player/ISkill.cs b/jRandomSkills - SRC Files/src/player/ISkill.cs
index c699e10..893767f 100644
--- a/jRandomSkills - SRC Files/src/player/ISkill.cs
+++ b/jRandomSkills - SRC Files/src/player/ISkill.cs
@@ -55,6 +55,7 @@ public enum Skills
Armored,
Assassin,
Astronaut,
+ Bankrupt,
Baseball,
Behind,
BladeMaster,
diff --git a/jRandomSkills - SRC Files/src/player/PlayerEvents.cs b/jRandomSkills - SRC Files/src/player/PlayerEvents.cs
index e1a3c58..b7733c7 100644
--- a/jRandomSkills - SRC Files/src/player/PlayerEvents.cs
+++ b/jRandomSkills - SRC Files/src/player/PlayerEvents.cs
@@ -208,6 +208,13 @@ namespace jRandomSkills
foreach (var playerSkill in Instance.SkillPlayer)
if (!playerSkill.IsDrawing)
Instance.SkillAction(playerSkill.Skill.ToString(), "OnTick");
+
+ foreach (var playerSkill in Instance.SkillPlayer)
+ {
+ if (playerSkill.SkillDescriptionHudExpired >= DateTime.Now)
+ if (playerSkill.Skill != Skills.None)
+ ShowSkillDescription(Utilities.GetPlayerFromSteamId(playerSkill.SteamID));
+ }
}
private static HookResult PlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
@@ -267,7 +274,7 @@ namespace jRandomSkills
Instance.RemoveListener(CheckTransmit);
int freezetime = ConVar.Find("mp_freezetime")?.GetPrimitiveValue() ?? 0;
- Instance.AddTimer(Math.Max(freezetime - Config.LoadedConfig.Settings.SkillTimeBeforeStart, 0) + .3f, SetSkill);
+ Instance.AddTimer((Instance?.GameRules?.TeamIntroPeriod == true ? 7 : 0) + Math.Max(freezetime - Config.LoadedConfig.Settings.SkillTimeBeforeStart, 0) + .3f, SetSkill);
return HookResult.Continue;
}
@@ -477,10 +484,11 @@ namespace jRandomSkills
skillPlayer.SpecialSkill = Skills.None;
Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", new [] { player });
Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{randomSkill.Name}\".");
+ skillPlayer.SkillDescriptionHudExpired = DateTime.Now.AddSeconds(Config.LoadedConfig.Settings.SkillDescriptionDuration);
if (Config.LoadedConfig.Settings.TeamMateSkillInfo)
{
- Instance?.AddTimer(0.5f, () =>
+ Instance?.AddTimer(.5f, () =>
{
foreach (var teammate in teammates)
{
@@ -513,6 +521,31 @@ namespace jRandomSkills
Instance.SkillAction(playerSkill.Skill.ToString(), "CheckTransmit", [infoList]);
}
+ private static void ShowSkillDescription(CCSPlayerController? player)
+ {
+ if (player == null || !player.IsValid) return;
+
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerInfo == null) return;
+
+ var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == playerInfo.Skill);
+ if (skillData == null) return;
+
+ var skillName = playerInfo.Skill.ToString().ToLower();
+ var value = Math.Round((double)(playerInfo.SkillChance ?? 1), 2);
+ var desc2 = Localization.GetTranslation($"{skillName}_desc2", value);
+ var skilLDescription = desc2 == $"{skillName}_desc2"
+ ? Localization.GetTranslation($"{skillName}_desc")
+ : (desc2.Contains('%') ? desc2.Replace(value.ToString(), (value * 100).ToString()) : desc2);
+
+ string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
+ string skillLine = $"{skillData.Name}
";
+ string remainingLine = $"{skilLDescription}
";
+
+ var hudContent = infoLine + skillLine + remainingLine;
+ player.PrintToCenterHtml(hudContent);
+ }
+
[GeneratedRegex(@"\{AUTHOR1\}", RegexOptions.IgnoreCase, "pl-PL")]
private static partial Regex MyRegex();
[GeneratedRegex(@"\{AUTHOR2\}", RegexOptions.IgnoreCase, "pl-PL")]
diff --git a/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs b/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs
index eb32f6c..10a61eb 100644
--- a/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs
+++ b/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs
@@ -93,7 +93,7 @@ namespace jRandomSkills
string pName = observeredPlayerSkill.PlayerName;
if (pName.Length > 18)
- pName = $"{pName.Substring(0, 17)}...";
+ pName = $"{pName[..17]}...";
infoLine = $"{Localization.GetTranslation("observer_skill")} {pName}:
";
skillLine = $"{(observeredPlayerSkill.SpecialSkill == Skills.None ? observeredPlayerSkillInfo.Name : $"{observeredPlayerSpecialSkillInfo.Name}({observeredPlayerSkillInfo.Name})")}
";
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Bankrupt.cs b/jRandomSkills - SRC Files/src/player/skills/Bankrupt.cs
new file mode 100644
index 0000000..9588ace
--- /dev/null
+++ b/jRandomSkills - SRC Files/src/player/skills/Bankrupt.cs
@@ -0,0 +1,103 @@
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Modules.Utils;
+using jRandomSkills.src.player;
+using jRandomSkills.src.utils;
+using static jRandomSkills.jRandomSkills;
+
+namespace jRandomSkills
+{
+ public class Bankrupt : ISkill
+ {
+ private const Skills skillName = Skills.Bankrupt;
+
+ public static void LoadSkill()
+ {
+ SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color"));
+ }
+
+ public static void NewRound()
+ {
+ foreach (var player in Utilities.GetPlayers())
+ SkillUtils.CloseMenu(player);
+ }
+
+ public static void OnTick()
+ {
+ if (Server.TickCount % 32 != 0) return;
+ foreach (var player in Utilities.GetPlayers())
+ {
+ if (!SkillUtils.HasMenu(player)) continue;
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+
+ if (playerInfo == null || playerInfo.Skill != skillName) continue;
+ var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
+
+ HashSet<(string, string)> menuItems = enemies.Select(e => ($"{e.PlayerName} : {(e.InGameMoneyServices == null ? 0 : e.InGameMoneyServices.Account)}$", e.Index.ToString())).ToHashSet();
+ SkillUtils.UpdateMenu(player, menuItems);
+ }
+ }
+
+ public static void TypeSkill(CCSPlayerController player, string[] commands)
+ {
+ if (player == null || !player.IsValid || !player.PawnIsAlive) return;
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerInfo?.Skill != skillName) return;
+
+ if (playerInfo.SkillChance == 1)
+ {
+ player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
+ return;
+ }
+
+ string enemyId = commands[0];
+ var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId);
+
+ if (enemy == null)
+ {
+ player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
+ return;
+ }
+
+ ResetMoney(enemy);
+ playerInfo.SkillChance = 1;
+ player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("bankrupt_player_info", enemy.PlayerName));
+ enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("bankrupt_enemy_info"));
+ }
+
+ public static void EnableSkill(CCSPlayerController player)
+ {
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerInfo == null) return;
+ playerInfo.SkillChance = 0;
+
+ var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
+ if (enemies.Length > 0)
+ {
+ HashSet<(string, string)> menuItems = enemies.Select(e => ($"{e.PlayerName} : {(e.InGameMoneyServices == null ? 0 : e.InGameMoneyServices.Account)}$", e.Index.ToString())).ToHashSet();
+ SkillUtils.CreateMenu(player, menuItems);
+ }
+ else
+ player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
+ }
+
+ private static void ResetMoney(CCSPlayerController enemy)
+ {
+ if (enemy == null || !enemy.IsValid) return;
+ var enemyMoneyServices = enemy.InGameMoneyServices;
+ if (enemyMoneyServices == null) return;
+
+ enemyMoneyServices.Account = 0;
+ Utilities.SetStateChanged(enemy, "CCSPlayerController", "m_pInGameMoneyServices");
+ }
+
+ public static void DisableSkill(CCSPlayerController player)
+ {
+ SkillUtils.CloseMenu(player);
+ }
+
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#abab33", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
+ {
+ }
+ }
+}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/player/skills/Baseball.cs b/jRandomSkills - SRC Files/src/player/skills/Baseball.cs
index 0131df0..26dfbf9 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Baseball.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Baseball.cs
@@ -64,7 +64,7 @@ namespace jRandomSkills
var decoy = decoys.FirstOrDefault(d => d.Index == @event.Entityid);
if (decoy != null && decoy.IsValid)
- decoy.Remove();
+ decoy.AcceptInput("Kill");
}
public static void OnTick()
diff --git a/jRandomSkills - SRC Files/src/player/skills/Chicken.cs b/jRandomSkills - SRC Files/src/player/skills/Chicken.cs
index a0485bf..ecdc7da 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Chicken.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Chicken.cs
@@ -66,9 +66,7 @@ namespace jRandomSkills
playerPawn.Health = 50;
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
- if (playerPawn.CBodyComponent == null || playerPawn.CBodyComponent.SceneNode == null) return;
- playerPawn.CBodyComponent.SceneNode.Scale = 0.2f;
- Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
+ SkillUtils.ChangePlayerScale(player, .2f);
playerPawn.Render = Color.FromArgb(0, 255, 255, 255);
playerPawn.ShadowStrength = 0.0f;
@@ -89,9 +87,7 @@ namespace jRandomSkills
playerPawn.Health += 50;
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
- if (playerPawn.CBodyComponent == null || playerPawn.CBodyComponent.SceneNode == null) return;
- playerPawn.CBodyComponent.SceneNode.Scale = 1f;
- Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
+ SkillUtils.ChangePlayerScale(player, 1);
playerPawn.Render = Color.FromArgb(255, 255, 255, 255);
playerPawn.ShadowStrength = 1.0f;
@@ -103,7 +99,7 @@ namespace jRandomSkills
if (chickens.TryGetValue(player, out var chicken))
{
if (chicken != null && chicken.IsValid)
- chicken.Remove();
+ chicken.AcceptInput("Kill");
chickens.Remove(player);
}
}
@@ -154,7 +150,7 @@ namespace jRandomSkills
if (player == null || !player.IsValid) continue;
if (chicken == null || !chicken.IsValid) continue;
- var pawn = player.Pawn.Value;
+ var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null || chicken.AbsOrigin == null) continue;
float X = (float)Math.Round(pawn.AbsOrigin.X, 2);
@@ -163,6 +159,7 @@ namespace jRandomSkills
Vector pos = new(X, Y, Z);
if (chicken.AbsOrigin.X != pos.X || chicken.AbsOrigin.Y != pos.Y || chicken.AbsOrigin.Z != pos.Z)
chicken.Teleport(pos, pawn.AbsRotation, null);
+ pawn.VelocityModifier = 1.1f;
UpdateHUD(player);
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Darkness.cs b/jRandomSkills - SRC Files/src/player/skills/Darkness.cs
index 12258c2..afbaee3 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Darkness.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Darkness.cs
@@ -16,7 +16,7 @@ namespace jRandomSkills
public static void LoadSkill()
{
- SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color"), false);
+ SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color"));
}
public static void NewRound()
@@ -24,12 +24,20 @@ namespace jRandomSkills
foreach (var player in defaultPostProcessings.Keys)
DisableSkill(player);
foreach (var postProcessing in newPostProcessing)
- postProcessing.Remove();
+ if (postProcessing != null && postProcessing.IsValid)
+ postProcessing.AcceptInput("Kill");
newPostProcessing.Clear();
foreach (var player in Utilities.GetPlayers())
SkillUtils.CloseMenu(player);
}
+ public static void PlayerDeath(EventPlayerDeath @event)
+ {
+ var player = @event.Userid;
+ if (player == null) return;
+ DisableSkill(player);
+ }
+
public static void OnTick()
{
if (Server.TickCount % 32 != 0) return;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Dwarf.cs b/jRandomSkills - SRC Files/src/player/skills/Dwarf.cs
index 0faca5c..ce5d1b1 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Dwarf.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Dwarf.cs
@@ -27,29 +27,31 @@ namespace jRandomSkills
public static unsafe void EnableSkill(CCSPlayerController player)
{
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerInfo == null) return;
+
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn != null && player.IsValid)
{
float newSize = (float)Instance.Random.NextDouble() * (Config.GetValue(skillName, "maxScale") - Config.GetValue(skillName, "minScale")) + Config.GetValue(skillName, "minScale");
newSize = (float)Math.Round(newSize, 2);
+ playerInfo.SkillChance = newSize;
- // playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = newSize;
- if (playerPawn.CBodyComponent == null || playerPawn.CBodyComponent.SceneNode == null) return;
- playerPawn.CBodyComponent.SceneNode.Scale = newSize;
-
- Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
+ SkillUtils.ChangePlayerScale(player, newSize);
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("dwarf")}{ChatColors.Lime}: " + Localization.GetTranslation("dwarf_desc2", newSize), false);
}
}
public static void DisableSkill(CCSPlayerController player)
{
+ var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
+ if (playerInfo == null) return;
+
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn != null && playerPawn?.CBodyComponent != null)
{
- // playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = 1;
- if (playerPawn.CBodyComponent == null || playerPawn.CBodyComponent.SceneNode == null) return;
- playerPawn.CBodyComponent.SceneNode.Scale = 1;
+ playerInfo.SkillChance = 1;
+ SkillUtils.ChangePlayerScale(player, 1);
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/ExplosiveShot.cs b/jRandomSkills - SRC Files/src/player/skills/ExplosiveShot.cs
index d6c0ead..249bf80 100644
--- a/jRandomSkills - SRC Files/src/player/skills/ExplosiveShot.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/ExplosiveShot.cs
@@ -69,7 +69,7 @@ namespace jRandomSkills
SpawnExplosion(param2.DamagePosition);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9c0000", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float damage = 10f, float damageRadius = 190f, float chanceFrom = .15f, float chanceTo = .3f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9c0000", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float damage = 25f, float damageRadius = 210f, float chanceFrom = .15f, float chanceTo = .3f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
public float Damage { get; set; } = damage;
public float DamageRadius { get; set; } = damageRadius;
diff --git a/jRandomSkills - SRC Files/src/player/skills/FalconEye.cs b/jRandomSkills - SRC Files/src/player/skills/FalconEye.cs
index f611b06..bebd74b 100644
--- a/jRandomSkills - SRC Files/src/player/skills/FalconEye.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/FalconEye.cs
@@ -21,7 +21,8 @@ namespace jRandomSkills
public static void NewRound()
{
foreach (var camera in cameras)
- camera.Value.Item2.Remove();
+ if (camera.Value.Item2 != null && camera.Value.Item2.IsValid)
+ camera.Value.Item2.AcceptInput("Kill");
cameras.Clear();
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Flash.cs b/jRandomSkills - SRC Files/src/player/skills/Flash.cs
index 66f3b60..06bc787 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Flash.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Flash.cs
@@ -11,12 +11,18 @@ namespace jRandomSkills
public class Flash : ISkill
{
private const Skills skillName = Skills.Flash;
+ public static readonly Dictionary jumpedPlayers = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color"), false);
}
+ public static void NewRound()
+ {
+ jumpedPlayers.Clear();
+ }
+
public static void PlayerMakeSound(UserMessage um)
{
var soundevent = um.ReadUInt("soundevent_hash");
@@ -35,6 +41,14 @@ namespace jRandomSkills
um.Recipients.Clear();
}
+ public static void PlayerJump(EventPlayerJump @event)
+ {
+ var player = @event.Userid;
+ if (player == null || !player.IsValid) return;
+ if (!jumpedPlayers.TryGetValue(player.SteamID, out _)) return;
+ jumpedPlayers[player.SteamID] = Server.TickCount + 20;
+ }
+
public static void EnableSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
@@ -48,6 +62,7 @@ namespace jRandomSkills
newSpeed = (float)Math.Round(newSpeed, 2);
playerInfo.SkillChance = newSpeed;
+ jumpedPlayers.TryAdd(player.SteamID, 0);
playerPawn.VelocityModifier = newSpeed;
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("flash")}{ChatColors.Lime}: " + Localization.GetTranslation("flash_desc2", newSpeed), false);
}
@@ -57,6 +72,7 @@ namespace jRandomSkills
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null) return;
playerPawn.VelocityModifier = 1;
+ jumpedPlayers.Remove(player.SteamID);
}
public static void OnTick()
@@ -69,8 +85,18 @@ namespace jRandomSkills
if (playerInfo?.Skill != skillName) continue;
var playerPawn = player.PlayerPawn?.Value;
- if (playerPawn != null && playerPawn.VelocityModifier != 0)
- playerPawn.VelocityModifier = Math.Max((float)(playerInfo?.SkillChance ?? 1), 1);
+ if (playerPawn == null || playerPawn.VelocityModifier == 0) continue;
+
+ var buttons = player.Buttons;
+ float newVelocity = Math.Max((float)(playerInfo?.SkillChance ?? 1), 1);
+ if (buttons.HasFlag(PlayerButtons.Moveleft) || buttons.HasFlag(PlayerButtons.Moveright) || buttons.HasFlag(PlayerButtons.Forward) || buttons.HasFlag(PlayerButtons.Back))
+ playerPawn.VelocityModifier = newVelocity;
+
+ if (jumpedPlayers.TryGetValue(player.SteamID, out var time) && time > Server.TickCount)
+ continue;
+
+ if (!((PlayerFlags)player.Flags).HasFlag(PlayerFlags.FL_ONGROUND))
+ playerPawn.AbsVelocity.Z = Math.Min(playerPawn.AbsVelocity.Z, 10);
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Fortnite.cs b/jRandomSkills - SRC Files/src/player/skills/Fortnite.cs
index 3046bea..6f663f7 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Fortnite.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Fortnite.cs
@@ -138,9 +138,9 @@ namespace jRandomSkills
{
health -= (int)param2.Damage;
barricades[box.Index] = health;
- if (health <= 0) box.Remove();
+ if (health <= 0) box.AcceptInput("Kill");
}
- else box.Remove();
+ else box.AcceptInput("Kill");
}
public class PlayerSkillInfo
diff --git a/jRandomSkills - SRC Files/src/player/skills/FragileBomb.cs b/jRandomSkills - SRC Files/src/player/skills/FragileBomb.cs
index 335f414..329a190 100644
--- a/jRandomSkills - SRC Files/src/player/skills/FragileBomb.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/FragileBomb.cs
@@ -71,9 +71,9 @@ namespace jRandomSkills
private static void RemoveBomb()
{
if (plantedC4 != null && plantedC4.IsValid)
- plantedC4.Remove();
+ plantedC4.AcceptInput("Kill");
if (triggerC4 != null && triggerC4.IsValid)
- triggerC4.Remove();
+ triggerC4.AcceptInput("Kill");
SkillUtils.TerminateRound(CsTeam.CounterTerrorist);
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Glitch.cs b/jRandomSkills - SRC Files/src/player/skills/Glitch.cs
index a0b5a91..85131e4 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Glitch.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Glitch.cs
@@ -21,9 +21,18 @@ namespace jRandomSkills
{
glitchedPlayers.Clear();
foreach (var player in Utilities.GetPlayers())
+ {
+ DisableSkill(player);
SkillUtils.CloseMenu(player);
+ }
}
+ public static void PlayerDeath(EventPlayerDeath @event)
+ {
+ var player = @event.Userid;
+ if (player == null) return;
+ DisableSkill(player);
+ }
public static void OnTick()
{
if (Server.TickCount % 32 != 0) return;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Jackal.cs b/jRandomSkills - SRC Files/src/player/skills/Jackal.cs
index 87c380e..f2344ea 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Jackal.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Jackal.cs
@@ -25,7 +25,7 @@ namespace jRandomSkills
foreach (var beams in stepBeams.Values)
foreach (var beam in beams)
if (beam != null && beam.IsValid)
- beam.Remove();
+ beam.AcceptInput("Kill");
stepBeams.Clear();
Instance.RemoveListener(CheckTransmit);
exists = false;
@@ -57,7 +57,7 @@ namespace jRandomSkills
if (beams.Count >= maxStepBeam)
{
- beams[0].Remove();
+ beams[0].AcceptInput("Kill");
beams.RemoveAt(0);
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Magnifier.cs b/jRandomSkills - SRC Files/src/player/skills/Magnifier.cs
index 89d344f..22d31f8 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Magnifier.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Magnifier.cs
@@ -20,11 +20,20 @@ namespace jRandomSkills
public static void NewRound()
{
+ foreach (var player in playersFOV.Keys)
+ DisableSkill(player);
playersFOV.Clear();
foreach (var player in Utilities.GetPlayers())
SkillUtils.CloseMenu(player);
}
+ public static void PlayerDeath(EventPlayerDeath @event)
+ {
+ var player = @event.Userid;
+ if (player == null) return;
+ DisableSkill(player);
+ }
+
public static void OnTick()
{
if (Server.TickCount % 32 != 0) return;
@@ -64,7 +73,6 @@ namespace jRandomSkills
if (!playersFOV.ContainsKey(enemy))
playersFOV.Add(enemy, enemy.DesiredFOV);
- Server.PrintToChatAll($"FOV: {enemy.DesiredFOV}");
enemy.DesiredFOV = customFOV;
Utilities.SetStateChanged(enemy, "CBasePlayerController", "m_iDesiredFOV");
diff --git a/jRandomSkills - SRC Files/src/player/skills/Mute.cs b/jRandomSkills - SRC Files/src/player/skills/Mute.cs
index 2af9f17..f6ea989 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Mute.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Mute.cs
@@ -55,7 +55,7 @@ namespace jRandomSkills
Instance.AddTimer(5f, () =>
{
if (@event != null && @event.IsValid)
- @event.Remove();
+ @event.AcceptInput("Kill");
});
});
});
diff --git a/jRandomSkills - SRC Files/src/player/skills/OneShot.cs b/jRandomSkills - SRC Files/src/player/skills/OneShot.cs
index a8c39b4..5c57689 100644
--- a/jRandomSkills - SRC Files/src/player/skills/OneShot.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/OneShot.cs
@@ -23,8 +23,8 @@ namespace jRandomSkills
if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
return;
- CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
- CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
+ CCSPlayerPawn attackerPawn = new(param2.Attacker.Value.Handle);
+ CCSPlayerPawn victimPawn = new(param.Handle);
if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
return;
@@ -42,11 +42,8 @@ namespace jRandomSkills
param2.Damage = 1000f;
}
- public class SkillConfig : Config.DefaultSkillInfo
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff5CD9", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
- public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff5CD9", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : base(skill, active, color, onlyTeam, needsTeammates)
- {
- }
}
}
}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/player/skills/Pilot.cs b/jRandomSkills - SRC Files/src/player/skills/Pilot.cs
index 3fc9159..e0061c7 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Pilot.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Pilot.cs
@@ -11,6 +11,8 @@ namespace jRandomSkills
{
private const Skills skillName = Skills.Pilot;
private static readonly float maximumFuel = Config.GetValue(skillName, "maximumFuel");
+ private static readonly float fuelConsumption = Config.GetValue(skillName, "fuelConsumption");
+ private static readonly float refuelling = Config.GetValue(skillName, "refuelling");
private static readonly Dictionary PlayerPilotInfo = [];
public static void LoadSkill()
@@ -38,9 +40,7 @@ namespace jRandomSkills
PlayerPilotInfo[player.SteamID] = new Pilot_PlayerInfo
{
SteamID = player.SteamID,
- PressedUse = false,
- CanUsePilot = true,
- PilotStartTime = DateTime.MinValue
+ Fuel = maximumFuel,
};
}
@@ -54,22 +54,10 @@ namespace jRandomSkills
var buttons = player.Buttons;
if (PlayerPilotInfo.TryGetValue(player.SteamID, out var pilotInfo))
{
+ pilotInfo.Fuel = Math.Min(Math.Max(0, pilotInfo.Fuel - (buttons.HasFlag(PlayerButtons.Use) ? fuelConsumption : -refuelling)), maximumFuel);
if (buttons.HasFlag(PlayerButtons.Use))
- {
- if (!pilotInfo.PressedUse)
- {
- pilotInfo.CanUsePilot = true;
- pilotInfo.PressedUse = true;
- pilotInfo.PilotStartTime = DateTime.Now;
- Instance.AddTimer(4.0f, () => ChangeUsePlayerPilot(player));
- }
-
- if (pilotInfo.CanUsePilot)
- {
+ if (pilotInfo.Fuel > 0 && player.PlayerPawn.Value != null && player.PlayerPawn.Value.IsValid && !player.PlayerPawn.Value.IsDefusing)
ApplyPilotEffect(player);
- }
- }
-
UpdateHUD(player, pilotInfo);
}
}
@@ -79,22 +67,16 @@ namespace jRandomSkills
var buttons = player.Buttons;
float fuelPercentage = maximumFuel;
- if (pilotInfo.PressedUse && pilotInfo.CanUsePilot)
- {
- float elapsedTime = (float)(DateTime.Now - pilotInfo.PilotStartTime).TotalSeconds;
- fuelPercentage = Math.Max(0, maximumFuel * (4.0f - elapsedTime) / 4.0f);
- }
+ var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
+ if (skillData == null) return;
- string fuelColor = GetFuelColor(fuelPercentage);
- string infoLine = buttons.HasFlag(PlayerButtons.Use) ? $"{Localization.GetTranslation("pilot")}:
" : "";
- string remainingLine = buttons.HasFlag(PlayerButtons.Use) ?
- (pilotInfo.CanUsePilot ? $"{fuelPercentage:F0}%
" : $"{Localization.GetTranslation("pilot_hud_info")}
") : "";
+ string fuelColor = GetFuelColor(pilotInfo.Fuel);
+ string infoLine = $"{Localization.GetTranslation("your_skill")}:
";
+ string skillLine = $"{skillData.Name}
";
+ string remainingLine = $"{Localization.GetTranslation("pilot_hud_info")}: {(pilotInfo.Fuel/maximumFuel)*100:F0}%
";
- if (buttons.HasFlag(PlayerButtons.Use))
- {
- var hudContent = infoLine + remainingLine;
- player.PrintToCenterHtml(hudContent);
- }
+ var hudContent = infoLine + skillLine + remainingLine;
+ player.PrintToCenterHtml(hudContent);
}
private static string GetFuelColor(float fuelPercentage)
@@ -104,21 +86,6 @@ namespace jRandomSkills
return "#FF0000";
}
- private static void ChangeUsePlayerPilot(CCSPlayerController player)
- {
- if (PlayerPilotInfo.TryGetValue(player.SteamID, out var pilotInfo))
- {
- pilotInfo.CanUsePilot = false;
- Instance.AddTimer(2.0f, () =>
- {
- pilotInfo.PressedUse = false;
- pilotInfo.CanUsePilot = true;
- });
-
- pilotInfo.PressedUse = true;
- }
- }
-
private static void ApplyPilotEffect(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
@@ -150,14 +117,14 @@ namespace jRandomSkills
public class Pilot_PlayerInfo
{
public ulong SteamID { get; set; }
- public bool CanUsePilot { get; set; }
- public bool PressedUse { get; set; }
- public DateTime PilotStartTime { get; set; }
+ public float Fuel { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float maximumFuel = 100f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float maximumFuel = 150f, float fuelConsumption = .64f, float refuelling = .1f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
public float MaximumFuel { get; set; } = maximumFuel;
+ public float FuelConsumption { get; set; } = fuelConsumption;
+ public float Refuelling { get; set; } = refuelling;
}
}
}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs b/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
index a5a11b2..b2938c6 100644
--- a/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
@@ -72,7 +72,7 @@ namespace jRandomSkills
var plantedBomb = Utilities.FindAllEntitiesByDesignerName("planted_c4").FirstOrDefault();
if (plantedBomb != null)
{
- plantedBomb.Remove();
+ plantedBomb.AcceptInput("Kill");
SkillUtils.TerminateRound(CsTeam.CounterTerrorist);
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/RandomWeapon.cs b/jRandomSkills - SRC Files/src/player/skills/RandomWeapon.cs
index 99b797c..1fd9f68 100644
--- a/jRandomSkills - SRC Files/src/player/skills/RandomWeapon.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/RandomWeapon.cs
@@ -128,7 +128,7 @@ namespace jRandomSkills
foreach (var item in pawn.WeaponServices.MyWeapons)
{
if (item != null && item.IsValid && item.Value != null && item.Value.IsValid && item.Value.DesignerName == weaponToRemove)
- item.Value.Remove();
+ item.Value.AcceptInput("Kill");
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Replicator.cs b/jRandomSkills - SRC Files/src/player/skills/Replicator.cs
index fa66000..cb2cc2b 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Replicator.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Replicator.cs
@@ -132,7 +132,7 @@ namespace jRandomSkills
var attackerTeam = attackerPawn.TeamNum;
var replicaTeam = replica.Globalname.EndsWith("CT") ? 3 : 2;
SkillUtils.TakeHealth(attackerPawn, attackerTeam != replicaTeam ? 15 : 5);
- replica.Remove();
+ replica.AcceptInput("Kill");
}
public class PlayerSkillInfo
diff --git a/jRandomSkills - SRC Files/src/player/skills/Spectator.cs b/jRandomSkills - SRC Files/src/player/skills/Spectator.cs
index caf8cbf..7fa842d 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Spectator.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Spectator.cs
@@ -21,7 +21,8 @@ namespace jRandomSkills
public static void NewRound()
{
foreach (var camera in cameras)
- camera.Value.Item2.Remove();
+ if (camera.Value.Item2 != null && camera.Value.Item2.IsValid)
+ camera.Value.Item2.AcceptInput("Kill");
cameras.Clear();
}
@@ -75,10 +76,10 @@ namespace jRandomSkills
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return;
- if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item2.IsValid)
+ if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item2 != null && cameraInfo.Item2.IsValid)
{
orginalCameraRaw = cameraInfo.Item1;
- cameraInfo.Item2.Remove();
+ cameraInfo.Item2.AcceptInput("Kill");
newCameraRaw = CreateCamera(player);
} else
{
diff --git a/jRandomSkills - SRC Files/src/player/skills/Thief.cs b/jRandomSkills - SRC Files/src/player/skills/Thief.cs
index e758fe0..909e587 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Thief.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Thief.cs
@@ -68,7 +68,7 @@ namespace jRandomSkills
return;
}
- DeacitvateSkill(player, enemy);
+ StealSkill(player, enemy);
}
public static void EnableSkill(CCSPlayerController player)
@@ -99,29 +99,33 @@ namespace jRandomSkills
SkillUtils.CloseMenu(player);
}
- private static void DeacitvateSkill(CCSPlayerController player, CCSPlayerController enemy)
+ private static void StealSkill(CCSPlayerController player, CCSPlayerController enemy)
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
if (playerInfo == null || enemyInfo == null) return;
+ var enemySkill = enemyInfo.Skill;
if (playerInfo != null)
{
Instance.AddTimer(.1f, () =>
{
- playerInfo.Skill = enemyInfo.Skill;
+ playerInfo.Skill = enemySkill;
playerInfo.SpecialSkill = skillName;
- Instance.SkillAction(enemyInfo.Skill.ToString(), "EnableSkill", [player]);
+ Instance.SkillAction(enemySkill.ToString(), "EnableSkill", [player]);
+ player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("thief_player_info", enemy.PlayerName));
});
- player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("thief_player_info", enemy.PlayerName));
}
if (enemyInfo != null)
{
- Instance.SkillAction(enemyInfo.Skill.ToString(), "DisableSkill", [enemy]);
- enemyInfo.SpecialSkill = enemyInfo.Skill;
- enemyInfo.Skill = Skills.None;
- enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("thief_enemy_info"));
+ Instance.AddTimer(.1f, () =>
+ {
+ Instance.SkillAction(enemySkill.ToString(), "DisableSkill", [enemy]);
+ enemyInfo.SpecialSkill = enemySkill;
+ enemyInfo.Skill = Skills.None;
+ enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("thief_enemy_info"));
+ });
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs b/jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs
index f213201..190f8ba 100644
--- a/jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs
@@ -20,7 +20,8 @@ namespace jRandomSkills
public static void NewRound()
{
foreach (var camera in cameras)
- camera.Value.Item2.Remove();
+ if (camera.Value.Item2 != null && camera.Value.Item2.IsValid)
+ camera.Value.Item2.AcceptInput("Kill");
cameras.Clear();
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Wallhack.cs b/jRandomSkills - SRC Files/src/player/skills/Wallhack.cs
index 873a5fd..7c2c481 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Wallhack.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Wallhack.cs
@@ -43,8 +43,10 @@ namespace jRandomSkills
{
foreach (var glow in glows)
{
- glow.Item1.Remove();
- glow.Item2.Remove();
+ if (glow.Item1 != null && glow.Item1.IsValid)
+ glow.Item1.AcceptInput("Kill");
+ if (glow.Item2 != null && glow.Item2.IsValid)
+ glow.Item2.AcceptInput("Kill");
}
glows.Clear();
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/WeaponsSwap.cs b/jRandomSkills - SRC Files/src/player/skills/WeaponsSwap.cs
index 32f9e44..48738b2 100644
--- a/jRandomSkills - SRC Files/src/player/skills/WeaponsSwap.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/WeaponsSwap.cs
@@ -162,7 +162,7 @@ namespace jRandomSkills
private static CCSPlayerController? GetRandomEnemy(CCSPlayerController player)
{
- CCSPlayerController[] enemies = [.. Utilities.GetPlayers().FindAll(e => e.Team != player.Team)];
+ CCSPlayerController[] enemies = [.. Utilities.GetPlayers().FindAll(e => e.Team != player.Team && e.PawnIsAlive)];
if (enemies.Length == 0) return null;
return enemies[Instance.Random.Next(enemies.Length)];
}
diff --git a/jRandomSkills - SRC Files/src/utils/Config.cs b/jRandomSkills - SRC Files/src/utils/Config.cs
index 5b8984c..4aa22b1 100644
--- a/jRandomSkills - SRC Files/src/utils/Config.cs
+++ b/jRandomSkills - SRC Files/src/utils/Config.cs
@@ -142,6 +142,7 @@ namespace jRandomSkills
public bool DebugMode { get; set; }
public string? AlternativeSkillButton { get; set; }
public float SkillTimeBeforeStart { get; set; }
+ public float SkillDescriptionDuration { get; set; }
public NormalCommand SetSkillCommands { get; set; }
public NormalCommand SkillsListCommands { get; set; }
public NormalCommand UseSkillCommands { get; set; }
@@ -165,6 +166,7 @@ namespace jRandomSkills
DebugMode = true;
AlternativeSkillButton = null;
SkillTimeBeforeStart = 7;
+ SkillDescriptionDuration = 7;
SetSkillCommands = new NormalCommand("ustawskill, ustaw_skill, setskill, set_skill, definirhabilidade, configurarhabilidade, 设置技能, 配置技能", "@jRandmosSkills/admin");
SkillsListCommands = new NormalCommand("supermoc, skille, listamocy, supermoce, skills, listaHabilidades, habilidades, 技能列表, 超能力列表", "@jRandmosSkills/admin");
diff --git a/jRandomSkills - SRC Files/src/utils/Localization.cs b/jRandomSkills - SRC Files/src/utils/Localization.cs
index 54e764b..38eb951 100644
--- a/jRandomSkills - SRC Files/src/utils/Localization.cs
+++ b/jRandomSkills - SRC Files/src/utils/Localization.cs
@@ -1,4 +1,5 @@
using CounterStrikeSharp.API.Modules.Utils;
+using Newtonsoft.Json;
using System.Text.Json;
namespace jRandomSkills.src.utils
@@ -37,7 +38,7 @@ namespace jRandomSkills.src.utils
var code = Path.GetFileNameWithoutExtension(langPath);
var jsonText = File.ReadAllText(langPath);
- var translations = JsonSerializer.Deserialize>(jsonText);
+ var translations = JsonConvert.DeserializeObject>(jsonText);
if (translations != null)
_translations[code] = translations;
diff --git a/jRandomSkills - SRC Files/src/utils/SkillUtils.cs b/jRandomSkills - SRC Files/src/utils/SkillUtils.cs
index 76940fd..e21050c 100644
--- a/jRandomSkills - SRC Files/src/utils/SkillUtils.cs
+++ b/jRandomSkills - SRC Files/src/utils/SkillUtils.cs
@@ -1,6 +1,7 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Cvars;
+using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
@@ -69,6 +70,18 @@ namespace jRandomSkills
return new Vector(x, y, z);
}
+ public static void ChangePlayerScale(CCSPlayerController? player, float scale)
+ {
+ if (player == null || !player.IsValid) return;
+ var playerPawn = player.PlayerPawn.Value;
+ if (playerPawn == null || !playerPawn.IsValid || playerPawn.CBodyComponent == null || playerPawn.CBodyComponent.SceneNode == null) return;
+
+ playerPawn.CBodyComponent.SceneNode.Scale = scale;
+ playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = scale;
+ playerPawn.AcceptInput("SetScale", null, null, scale.ToString());
+ Server.NextFrame(() => Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent"));
+ }
+
public static void TakeHealth(CCSPlayerPawn? pawn, int damage)
{
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/Config.json b/jRandomSkills - Server Files/plugins/jRandomSkills/Config.json
index 12d3754..f8ae2dd 100644
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/Config.json
+++ b/jRandomSkills - Server Files/plugins/jRandomSkills/Config.json
@@ -8,6 +8,7 @@
"DebugMode": true,
"AlternativeSkillButton": null,
"SkillTimeBeforeStart": 7.0,
+ "SkillDescriptionDuration": 7.0,
"SetSkillCommands": {
"Alias": "ustawskill, ustaw_skill, setskill, set_skill, definirhabilidade, configurarhabilidade, 设置技能, 配置技能",
"Permissions": "@jRandmosSkills/admin"
@@ -158,6 +159,13 @@
"Active": true,
"Name": "Astronaut"
},
+ {
+ "NeedsTeammates": false,
+ "OnlyTeam": 0,
+ "Color": "#abab33",
+ "Active": true,
+ "Name": "Bankrupt"
+ },
{
"SpeedMultipier": 2.0,
"MaxSpeed": 900.0,
@@ -305,8 +313,8 @@
"Name": "EnemySpawn"
},
{
- "Damage": 10.0,
- "DamageRadius": 190.0,
+ "Damage": 25.0,
+ "DamageRadius": 210.0,
"ChanceFrom": 0.15,
"ChanceTo": 0.3,
"NeedsTeammates": false,
@@ -636,7 +644,9 @@
"Name": "Phoenix"
},
{
- "MaximumFuel": 100.0,
+ "MaximumFuel": 150.0,
+ "FuelConsumption": 0.64,
+ "Refuelling": 0.1,
"NeedsTeammates": false,
"OnlyTeam": 0,
"Color": "#1466F5",
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll b/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll
index 359755d..23c34df 100644
Binary files a/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll and b/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll differ
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/en.json b/jRandomSkills - Server Files/plugins/jRandomSkills/lang/en.json
index 14edce5..5668b6a 100644
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/en.json
+++ b/jRandomSkills - Server Files/plugins/jRandomSkills/lang/en.json
@@ -33,6 +33,12 @@
"astronaut_desc": "You receive a random gravity value at the start of the round",
"astronaut_desc2": "Your random gravity is: {0}x",
+ "moneyswap": "Taxman",
+ "moneyswap_desc": "Choose a player to swap money with",
+ "moneyswap_enemy_info": "The tax office got you.",
+ "moneyswap_player_info": "You swapped money with player '{0}'.",
+ "moneyswap_select_info": "Swap money with player:",
+
"baseball": "Baseball Player",
"baseball_desc": "Your decoy bounces off walls and instantly kills an enemy on impact",
@@ -217,11 +223,11 @@
"medic": "Medic",
"medic_desc": "Click [css_useSkill] to use a healing charge that restores 50 health",
- "moneyswap": "Taxman",
- "moneyswap_desc": "Choose a player to swap money with",
- "moneyswap_enemy_info": "The tax office got you.",
- "moneyswap_player_info": "You swapped money with player '{0}'.",
- "moneyswap_select_info": "Swap money with player:",
+ "bankrupt": "Bankrupt",
+ "bankrupt_desc": "Choose the player who will lose all their money",
+ "bankrupt_enemy_info": "You have gone bankrupt.",
+ "bankrupt_player_info": "Player '{0}' has gone bankrupt.",
+ "bankrupt_select_info": "Pick a player to go bankrupt:",
"muhammed": "Muhammed",
"muhammed_desc": "You explode upon death, killing nearby players",
@@ -259,7 +265,7 @@
"pilot": "Pilot",
"pilot_desc": "Fly for a limited time. Hold [USE - E] to fly",
- "pilot_hud_info": "Recharging",
+ "pilot_hud_info": "Fuel",
"planter": "Free Planter",
"planter_desc": "You can plant the bomb anywhere, with a detonation time of 60 seconds.",
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/pl.json b/jRandomSkills - Server Files/plugins/jRandomSkills/lang/pl.json
index 3541787..2c6a712 100644
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/pl.json
+++ b/jRandomSkills - Server Files/plugins/jRandomSkills/lang/pl.json
@@ -33,6 +33,12 @@
"astronaut_desc": "Na początku rundy otrzymujesz losową wartość grawitacji",
"astronaut_desc2": "Twoja losowa grawitacja wynosi: {0}x",
+ "bankrupt": "Bankrut",
+ "bankrupt_desc": "Wybierz gracza, który straci wszystkie swoje pieniądze",
+ "bankrupt_enemy_info": "Stałeś się bankrutem.",
+ "bankrupt_player_info": "Gracz '{0}' zbankrutował.",
+ "bankrupt_select_info": "Wybierz gracza do bankrucji:",
+
"baseball": "Bejsbolista",
"baseball_desc": "Twój wabik odbija się od ścian i natychmiastowo zabija wroga po trafieniu",
@@ -259,7 +265,7 @@
"pilot": "Pilot",
"pilot_desc": "Latanie przez określony czas. Przytrzymaj [USE - E], aby latać",
- "pilot_hud_info": "W trakcie odnawiania",
+ "pilot_hud_info": "Paliwo",
"planter": "Samowolka",
"planter_desc": "Bombę można podłożyć w dowolnym miejscu, a czas detonacji wynosi 60 sekund.",
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/pt-br.json b/jRandomSkills - Server Files/plugins/jRandomSkills/lang/pt-br.json
index 8a0425e..c13f007 100644
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/pt-br.json
+++ b/jRandomSkills - Server Files/plugins/jRandomSkills/lang/pt-br.json
@@ -33,6 +33,12 @@
"astronaut_desc": "Você recebe um valor de gravidade aleatório no início da rodada",
"astronaut_desc2": "Sua gravidade aleatória é: {0}x",
+ "bankrupt": "Falido",
+ "bankrupt_desc": "Escolha o jogador que perderá todo o dinheiro",
+ "bankrupt_enemy_info": "Você faliu.",
+ "bankrupt_player_info": "O jogador '{0}' faliu.",
+ "bankrupt_select_info": "Escolha jogador p/ falir:",
+
"baseball": "Jogador de Beisebol",
"baseball_desc": "Seu chamariz ricocheteia nas paredes e mata instantaneamente um inimigo ao acertar",
@@ -259,7 +265,7 @@
"pilot": "Piloto",
"pilot_desc": "Voe por um tempo limitado. Segure [USE - E] para voar",
- "pilot_hud_info": "Recarregando",
+ "pilot_hud_info": "Combustível",
"planter": "Plantador Livre",
"planter_desc": "Você pode plantar a bomba em qualquer lugar, com um tempo de detonação de 60 segundos.",
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/zh.json b/jRandomSkills - Server Files/plugins/jRandomSkills/lang/zh.json
index a53a57c..2b23aaa 100644
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/lang/zh.json
+++ b/jRandomSkills - Server Files/plugins/jRandomSkills/lang/zh.json
@@ -33,6 +33,12 @@
"astronaut_desc": "回合开始时你会获得随机重力值",
"astronaut_desc2": "你的随机重力是:{0}x",
+ "bankrupt": "破产",
+ "bankrupt_desc": "选择一个会失去所有金钱的玩家",
+ "bankrupt_enemy_info": "你破产了。",
+ "bankrupt_player_info": "玩家“{0}”已破产。",
+ "bankrupt_select_info": "选择玩家破产:",
+
"baseball": "棒球手",
"baseball_desc": "你的诱饵弹会在墙壁上反弹并在击中敌人时立即杀死",
@@ -259,7 +265,7 @@
"pilot": "飞行员",
"pilot_desc": "在有限时间内飞行。按住 [USE - E] 飞行",
- "pilot_hud_info": "正在充能",
+ "pilot_hud_info": "燃料",
"planter": "自由种植者",
"planter_desc": "你可以在任何地方放置炸弹,引爆时间为60秒。",
diff --git a/readme-pl.md b/readme-pl.md
index 1c0fb7b..c8191db 100644
--- a/readme-pl.md
+++ b/readme-pl.md
@@ -37,7 +37,7 @@ Dołącz do serwera testowego 3v3 i wypróbuj plugin jRandomSkills:
Kupujesz serwer na pukawce? Skorzystaj z mojego [kodu polecającego](https://pukawka.pl/pp,juzlus.html).
-## ✨ Aktualne Supermoce (106)
+## ✨ Aktualne Supermoce (107)
Poniższa tabela przedstawia wszystkie dostępne supermoce w grze, wraz z ich opisami.
@@ -51,6 +51,7 @@ Kupujesz serwer na pukawce? Skorzystaj z mojego [kodu polecającego](https://puk
| Gruby | Masz losowy mnożnik otrzymywanych obrażeń | (0.65 - 0.85)x |
| Skrytobójca | Zadajesz podwójne obrażenia przeciwnikowi od tyłu | - |
| Astronauta | Na początku rundy otrzymujesz losową wartość grawitacji | (0.1 - 0.7)x |
+| Bankrut | Wybierz gracza, który straci wszystkie swoje pieniądze | - |
| Bejsbolista | Twój wabik odbija się od ścian i natychmiastowo zabija wroga po trafieniu | - |
| Obrót Wroga | Masz losową szansę na obrócenie wroga o 180 stopni po trafieniu go | (20 - 40)% |
| Mistrz Ostrza | Trzymając nóż, masz duże szanse na odparcie strzału | - |
@@ -236,7 +237,7 @@ Wszystkie sypermoce można dostosować w pliku **`Config.cfg`** znajdującym si
"SummaryAfterTheRound": true, // Pokazuj podsumowanie z ostatniej rundy
"DebugMode": true, // Zapisuj aktywność do folderu 'Debug'
"AlternativeSkillButton": null, // Możliwe przyciski:
- // "Attack", "Jump", "Duck", "Forward", "Back",
+ // null, "Attack", "Jump", "Duck", "Forward", "Back",
// "Use", "Cancel", "Left", "Right", "Moveleft",
// "Moveright", "Attack2", "Run", "Reload", "Alt1",
// "Alt2", "Speed", "Walk", "Zoom", "Weapon1",
@@ -244,6 +245,7 @@ Wszystkie sypermoce można dostosować w pliku **`Config.cfg`** znajdującym si
// "Attack3", "Scoreboard", "Inspect"
"SkillTimeBeforeStart": 7.0, // Ile sekund przed końcem freeze time należy zakończyć
// losowanie umiejętności? (freezetime - SkillTimeBeforeStart)
+ "SkillDescriptionDuration": 7.0,// Jak długo opis umiejętności powinien być widoczny?
...
},
"SkillsInfo": [
@@ -277,19 +279,43 @@ Plugin korzysta z zawartości następujących projektów:
- #### Ogólne:
- ###### Do pliku konfiguracyjnego dodano opcję `SkillTimeBeforeStart`, która określa, na ile sekund przed końcem freezetime powinno się zakończyć losowanie umiejętności.
+ - ###### Do pliku konfiguracyjnego dodano opcję `SkillDescriptionDuration`, która określa, ile sekund opis umiejętności w wiadomości HTML powinien być widoczny.
- ###### Umiejętności nie są już wyłączane pod koniec rundy.
- - ###### Zmieniono logikę przyznawania umiejętności.
+ - ###### Zmieniono logikę przydzielania umiejętności.
- ###### Zbyt długie pseudonimy są skracane podczas oglądania graczy.
- ###### Wybór gracza został zmieniony z Chat Menu na WSAD Menu.
- - ###### Opisy umiejętności z wyborem gracza zostały skrócone.
+ - ###### Na początku rundy dodano opisy umiejętności wyświetlane za pomocą PrintToCenterHtml.
+ - ###### Skrócono opisy umiejętności przy wyborze gracza.
+ - ###### Naprawiono problem, w którym komendy css_setskill i css_setstaticskill nie mogły być wykonywane z serwera.
- #### Poprawki mocy:
- - ##### Beznogi
+ - ##### Beznogi:
- ###### Umiejętność Beznogi całkowicie wyłącza umiejętność Królik.
+ - ##### Bogacz:
+ - ###### Limit został ustawiony na $16,000.
+ - ##### Pilot:
+ - ###### Plecak odrzutowy został przeprojektowany.
+ - ###### Zwiększono ilość paliwa.
+ - ###### Od teraz ilość paliwa jest zawsze widoczna.
+ - ###### Nie można już używać plecaka odrzutowego podczas rozbrajania bomby.
+ - ##### Strzał Wybuchowy:
+ - ###### Obrażenia i zasięg ataku zostały nieznacznie zwiększone.
+ - ##### Flash:
+ - ###### Naprawiono błąd powodujący "wystrzelenie w górę" graczy na schodach/rampach.
+ - ##### Lupa:
+ - ###### Usunięto niepotrzebne wywołania Server.PrintToChatAll.
+ - ##### Zamiana Broni:
+ - ###### Naprawiono błąd z możliwością wymiany broni z martwym graczem.
+ - ##### Mini Majk:
+ - ###### Naprawiono błąd z niezmienionymi hitboxami.
+ - ##### Kurczak:
+ - ###### Naprawiono błąd z niezmienionymi hitboxami.
- #### Nowe moce:
- ##### Błazen:
- ###### W trybie błazna nie możesz zadawać ani otrzymywać obrażeń. Tryb zmienia się co kilka sekund.
- ##### Hazardzista:
- ###### Wybierz umiejętność z podanej listy.
+ - ##### Bankrut:
+ - ###### Wybierz gracza, który straci wszystkie swoje pieniądze.
diff --git a/readme.md b/readme.md
index 8e6791f..df0b3bc 100644
--- a/readme.md
+++ b/readme.md
@@ -38,7 +38,7 @@ Join the 3v3 test server and try out the jRandomSkills plugin:
Buying a server on pukawka? Use my [referral code](https://pukawka.pl/pp,juzlus.html).
-## ✨ Current Skills (106)
+## ✨ Current Skills (107)
The table below lists all available skills in the game, along with their descriptions.
@@ -52,6 +52,7 @@ Buying a server on pukawka? Use my [referral code](https://pukawka.pl/pp,juzlus.
| Armored | You have a random damage taken multiplier | (0.65 - 0.85)x |
| Assassin | You deal increased damage to enemies from behind | - |
| Astronaut | You receive a random gravity value at the start of the round | (0.1 - 0.7)x |
+| Bankrupt | Choose the player who will lose all their money | - |
| Baseball Player | Your decoy bounces off walls and instantly kills an enemy on impact | - |
| Enemy Spin | You have a random chance to turn an enemy 180° when hitting them | (20 - 40)% |
| Blademaster | While holding a knife, you have a high chance to deflect a shot | - |
@@ -236,7 +237,7 @@ All skills can be customized in the **`Config.cfg`** file located in the **`game
"SummaryAfterTheRound": true, // Show summary of the last round
"DebugMode": true, // Write activity to the ‘Debug’ folder
"AlternativeSkillButton": null, // Possible buttons:
- // "Attack", "Jump", "Duck", "Forward", "Back",
+ // null, "Attack", "Jump", "Duck", "Forward", "Back",
// "Use", "Cancel", "Left", "Right", "Moveleft",
// "Moveright", "Attack2", "Run", "Reload", "Alt1",
// "Alt2", "Speed", "Walk", "Zoom", "Weapon1",
@@ -244,6 +245,7 @@ All skills can be customized in the **`Config.cfg`** file located in the **`game
// "Attack3", "Scoreboard", "Inspect"
"SkillTimeBeforeStart": 7.0, // How many seconds before freeze time ends should skills
// drawing be completed? (freezetime - SkillTimeBeforeStart)
+ "SkillDescriptionDuration": 7.0,// How long should the skill description be visible for?
...
},
"SkillsInfo": [
@@ -277,19 +279,43 @@ This plugin uses content from the following projects:
- #### General:
- ###### The `SkillTimeBeforeStart` option has been added to the config file, which specifies how many seconds before the end of freeze time the skills drawing should stop.
+ - ###### The `SkillDescriptionDuration` option has been added to the config file, which specifies how many seconds the skill description HTML message should be visible.
- ###### Skills are no longer disabled at the end of the round.
- ###### The logic for granting skills has been changed.
- ###### Nicknames that are too long are shortened when spectating players.
- ###### The player selection has been changed via the Chat Menu to the WSAD Menu.
+ - ###### Skill descriptions added at the start of the round using PrintToCenterHtml.
- ###### Skill descriptions with player selection have been shortened.
+ - ###### Fixed a problem where the css_setskill and css_setstaticskill commands could not be executed from the server.
- #### Skill improvements:
- - ##### Legless
+ - ##### Legless:
- ###### Legless's skill completely disables Bunny's skill.
+ - ##### Rich Boy:
+ - ###### The cap has been set at $16,000.
+ - ##### Pilot:
+ - ###### The jetpack has been redesigned.
+ - ###### The amount of fuel has been increased.
+ - ###### From now on, the amount of fuel is always visible.
+ - ###### It is no longer possible to use a jetpack while defusing a bomb.
+ - ##### Explosive Shot:
+ - ###### The damage and range of attack have increased a little.
+ - ##### Flash:
+ - ###### Fixed a bug causing players to be launched upwards on stairs/ramps.
+ - ##### Magnifier:
+ - ###### Unnecessary Server.PrintToChatAll have been removed.
+ - ##### Weapon Swap:
+ - ###### Fixed a bug with the option to change weapons with a dead player.
+ - ##### Dwarf:
+ - ###### Fixed a bug with unchanged hitboxes.
+ - ##### Chicken:
+ - ###### Fixed a bug with unchanged hitboxes.
- #### New skills:
- ##### Jester:
- ###### In jester mode, you cannot get or take any damage. This mode changes every few seconds.
- ##### Gambler:
- ###### Select a skill from the list provided.
+ - ##### Bankrupt:
+ - ###### Choose the player who will lose all their money.