diff --git a/jRandomSkills - SRC Files/!jRandomSkills.csproj b/jRandomSkills - SRC Files/!jRandomSkills.csproj
index 006dbc6..d5dd289 100644
--- a/jRandomSkills - SRC Files/!jRandomSkills.csproj
+++ b/jRandomSkills - SRC Files/!jRandomSkills.csproj
@@ -14,10 +14,10 @@
-
+
-
+
diff --git a/jRandomSkills - SRC Files/src/command/Command.cs b/jRandomSkills - SRC Files/src/command/Command.cs
index 60a2b4e..0e9324b 100644
--- a/jRandomSkills - SRC Files/src/command/Command.cs
+++ b/jRandomSkills - SRC Files/src/command/Command.cs
@@ -3,7 +3,6 @@ using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Entities.Constants;
-using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using src.menu;
using src.player;
@@ -52,8 +51,6 @@ namespace src.command
{ SplitCommands(config.VotingCommands.ShuffleCommand.Alias), ("Shuffle team", Command_Shuffle) },
{ SplitCommands(config.VotingCommands.PauseCommand.Alias), ("Pause game", Command_Pause) },
{ SplitCommands(config.VotingCommands.SetScoreCommand.Alias), ("Set teams score", Command_SetScore) },
-
- { new []{ "show" }, ("Show layout", Command_Show) },
};
foreach (var commandPair in commands)
@@ -543,12 +540,5 @@ namespace src.command
-
- [CommandHelper(minArgs: 0, whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
- private static void Command_Show(CCSPlayerController? player, CommandInfo command)
- {
- MemoryFunctionVoid show_layout = new("55 48 89 E5 41 57 41 56 41 55 41 54 53 48 83 EC 58 80 3D ? ? ? ? 00 75 ? 0F 28 05 ? ? ? ? C6 05 ? ? ? ? 01 0F 29 05 ? ? ? ? 80 3D ? ? ? ? 00 75 ? 66 0F EF C0 C6 05 ? ? ? ? 01 0F 29 05 ? ? ? ? 80 3D ? ? ? ? 00 0F 84 ? ? ? ? 80 3D ? ? ? ? 00 75 ? 31 D2 C6 05 ? ? ? ? 01 48 89 15 ? ? ? ? 48 89 15 ? ? ? ? C6 05 ? ? ? ? 00 80 3D ? ? ? ? 00 0F 85 ? ? ? ? C6 05 ? ? ? ? 01 4C 8D 3D ? ? ? ? 49 8D 9F ? ? ? ? 49 C7 47 ? 00 00 00 00 BE 00 04 00 00 4C 89 FF 45 31 F6 41 C7 47 ? 00 00 00 00 41 C7 47 ? 00 00 00 00 41 C7 07 00 00 00 00 E8 ? ? ? ? EB ? ? ? ? ? ? ? ? 74 ? 41 C7 45 00 00 00 00 00 4D 8B 6F ? 4D 01 F5 41 81 65 ? 00 00 00 C0 49 83 C6 18 49 81 FE 00 60 00 00 0F 84 ? ? ? ? 4D 8B 6F ? 4D 01 F5 45 8B 65 00 45 85 E4 79 ? 41 8B 7D ? 85 FF 0F 88 ? ? ? ? 49 8B 45 ? 49 63 D4 44 89 E6 41 C7 45 00 00 00 00 00 48 8D 14 ? F7 DE 48 C1 E2 03 48 01 D0 48 C7 40 ? 00 00 00 00 48 C7 40 ? 00 00 00 00 48 C7 40 ? 00 00 00 00 41 83 FC FF 74 ? 48 83 C2 28 B9 01 00 00 00 66 66 2E 0F 1F 84 ? 00 00 00 00 66 66 2E 0F 1F 84 ? 00 00 00 00 66 0F 1F 44 ? 00 49 8B 45 ? 83 C1 01 48 01 D0 48 83 C2 28 48 C7 40 ? 00 00 00 00 48 C7 40 ? 00 00 00 00 48 C7 40 ? 00 00 00 00 39 CE 7F ? E9 ? ? ? ? ? 41 8B 75 ? 81 FE FF FF FF 3F 76 ? 89 F0 25 00 00 00 C0 3D 00 00 00 80 0F 85 ? ? ? ? 81 E6 FF FF FF 3F 31 D2 B9 28 00 00 00 E8 ? ? ? ? 49 63 55 ? 66 0F EF C9 31 F6 66 0F 6E C0 49 8B 7D ? 66 0F 38 3D C1 66 0F 7E C0 66 0F 7E 45 ? 48 8D 0C ? 48 98 48 8D 14 ? 48 C1 E1 03 48 C1 E2 03 41 81 7D ? FF FF FF 3F 40 0F 96 C6 E8 ? ? ? ? 41 8B 55 ? 66 0F 6E 45 ? 49 89 45 ? 81 FA FF FF FF 3F 76 ? 81 E2 FF FF FF 3F 41 89 55 ? 66 41 0F 7E 45 ? E9 ? ? ? ? ? ? ? 4D 8D 6F ? 31 C0 41 C6 47 ? 01 41 C7 47 ? FF 03 00 00 4C 89 EF 49 C7 47 ? 00 00 00 00 66 41 89 47 ? 41 C6 47 ? 00 49 C7 47 ? 00 00 00 00 E8 ? ? ? ? BE 01 00 00 00 4C 89 EF E8 ? ? ? ? 49 8D 7F ? 4C 89 EE 49 83 C7 68 E8 ? ? ? ? 4C 39 FB 0F 85 ? ? ? ? 48 8D 05 ? ? ? ? 49 89 DF 48 39 C3 0F 85 ? ? ? ? 48 8D 15 ? ? ? ? 31 F6 48 8D 3D ? ? ? ? E8 ? ? ? ? 80 3D ? ? ? ? 00 4C 8D 65");
- show_layout.Invoke();
- }
}
}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/jRandomSkills.cs b/jRandomSkills - SRC Files/src/jRandomSkills.cs
index 22dde63..3322284 100644
--- a/jRandomSkills - SRC Files/src/jRandomSkills.cs
+++ b/jRandomSkills - SRC Files/src/jRandomSkills.cs
@@ -21,6 +21,7 @@ namespace src
public ConcurrentBag SkillPlayer { get; set; } = [];
public Random Random { get; } = new Random();
public CCSGameRules? GameRules { get; set; }
+ public ConcurrentBag ManifestResources { get; set; } = [ "models/actors/ghost_speaker.vmdl" ];
public IWasdMenuManager? MenuManager;
public const string Tag = "jRandomSkills";
@@ -43,7 +44,13 @@ namespace src
WASDMenuAPI.WASDMenuAPI.LoadPlugin(Instance, hotReload);
LoadAllSkills();
- Instance.RegisterListener((ResourceManifest manifest) => manifest.AddResource("models/actors/ghost_speaker.vmdl"));
+ Instance.RegisterListener(LoadManifest);
+ }
+
+ internal void LoadManifest(ResourceManifest manifest)
+ {
+ foreach (var prop in ManifestResources)
+ manifest.AddResource(prop);
}
internal void LoadAllSkills()
diff --git a/jRandomSkills - SRC Files/src/lang/en.json b/jRandomSkills - SRC Files/src/lang/en.json
index 745900b..f991a4e 100644
--- a/jRandomSkills - SRC Files/src/lang/en.json
+++ b/jRandomSkills - SRC Files/src/lang/en.json
@@ -142,6 +142,7 @@
"gambler_desc": "Select a skill from the list provided.",
"gambler_select_info": "Select your skill:",
"gambler_more": "#00FF00|Refresh for ${0}",
+ "gambler_no_money": "Not enough money.",
"ghost": "Ghost",
"ghost_desc": "You are completely invisible",
diff --git a/jRandomSkills - SRC Files/src/lang/fr.json b/jRandomSkills - SRC Files/src/lang/fr.json
index 56e1401..080ba0f 100644
--- a/jRandomSkills - SRC Files/src/lang/fr.json
+++ b/jRandomSkills - SRC Files/src/lang/fr.json
@@ -142,6 +142,7 @@
"gambler_desc": "Sélectionnez une compétence dans la liste proposée.",
"gambler_select_info": "Sélectionnez votre compétence :",
"gambler_more": "#00FF00|Rafraîchir pour ${0}",
+ "gambler_no_money": "Pas assez d'argent.",
"ghost": "Fantôme",
"ghost_desc": "Vous êtes complètement invisible",
diff --git a/jRandomSkills - SRC Files/src/lang/pl.json b/jRandomSkills - SRC Files/src/lang/pl.json
index 2897792..de9ed74 100644
--- a/jRandomSkills - SRC Files/src/lang/pl.json
+++ b/jRandomSkills - SRC Files/src/lang/pl.json
@@ -142,6 +142,7 @@
"gambler_desc": "Wybierz umiejętność z podanej listy.",
"gambler_select_info": "Wybierz umiejętność:",
"gambler_more": "#00FF00|Odśwież za ${0}",
+ "gambler_no_money": "Niewystarczająca ilość pieniędzy.",
"ghost": "Duszek",
"ghost_desc": "Jesteś całkowicie niewidzialny",
diff --git a/jRandomSkills - SRC Files/src/lang/pt-br.json b/jRandomSkills - SRC Files/src/lang/pt-br.json
index 4f0e9da..2a7ef7a 100644
--- a/jRandomSkills - SRC Files/src/lang/pt-br.json
+++ b/jRandomSkills - SRC Files/src/lang/pt-br.json
@@ -142,6 +142,7 @@
"gambler_desc": "Selecione uma habilidade da lista.",
"gambler_select_info": "Escolha sua habilidade:",
"gambler_more": "#00FF00|Atualizar por ${0}",
+ "gambler_no_money": "Não há dinheiro suficiente.",
"ghost": "Fantasma",
"ghost_desc": "Você é completamente invisível",
diff --git a/jRandomSkills - SRC Files/src/lang/zh.json b/jRandomSkills - SRC Files/src/lang/zh.json
index 99d6be0..5b3bdcd 100644
--- a/jRandomSkills - SRC Files/src/lang/zh.json
+++ b/jRandomSkills - SRC Files/src/lang/zh.json
@@ -142,6 +142,7 @@
"gambler_desc": "从提供的列表中选择一个技能。",
"gambler_select_info": "选择你的技能:",
"gambler_more": "#00FF00|刷新 ${0}",
+ "gambler_no_money": "钱不够。",
"ghost": "幽灵",
"ghost_desc": "你完全隐形",
diff --git a/jRandomSkills - SRC Files/src/player/PlayerEvents.cs b/jRandomSkills - SRC Files/src/player/PlayerEvents.cs
index a3f8f1b..625617f 100644
--- a/jRandomSkills - SRC Files/src/player/PlayerEvents.cs
+++ b/jRandomSkills - SRC Files/src/player/PlayerEvents.cs
@@ -69,7 +69,7 @@ namespace src.player
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
VirtualFunctions.CBaseTrigger_StartTouchFunc.Hook(OnTriggerEnter, HookMode.Post);
- VirtualFunctions.CBaseTrigger_EndTouchFunc.Hook(OnTriggerExit, HookMode.Post);
+ VirtualFunctions.CBaseTrigger_EndTouchFunc.Hook(OnTriggerExit, HookMode.Pre);
}
private static HookResult PlayerMakeSound(UserMessage um)
@@ -261,6 +261,7 @@ namespace src.player
private static HookResult OnTriggerEnter(DynamicHook hook)
{
+ Server.PrintToChatAll("Start");
lock (setLock)
{
CBaseTrigger trigger = hook.GetParam(0);
@@ -275,6 +276,7 @@ namespace src.player
private static HookResult OnTriggerExit(DynamicHook hook)
{
+ Server.PrintToChatAll("End");
lock (setLock)
{
CBaseTrigger trigger = hook.GetParam(0);
@@ -576,10 +578,12 @@ namespace src.player
Config.GameModes gameMode = (Config.GameModes)Config.LoadedConfig.GameMode;
if (staticSkills.TryGetValue(player.SteamID, out var staticSkill))
randomSkill = staticSkill;
- else if (gameMode == Config.GameModes.Normal || gameMode == Config.GameModes.NoRepeat)
+ else if (gameMode == Config.GameModes.Normal || gameMode == Config.GameModes.FullRandom || gameMode == Config.GameModes.NoRepeat)
{
List skillList = [.. SkillData.Skills];
- skillList.RemoveAll(s => s?.Skill == skillPlayer?.Skill || s?.Skill == skillPlayer?.SpecialSkill || s?.Skill == Skills.None);
+ skillList.RemoveAll(s => s?.Skill == Skills.None);
+ if (gameMode != Config.GameModes.FullRandom)
+ skillList.RemoveAll(s => s?.Skill == skillPlayer?.Skill || s?.Skill == skillPlayer?.SpecialSkill);
if (validPlayers.Count(p => p.Team == player.Team) == 1)
{
@@ -701,10 +705,12 @@ namespace src.player
Config.GameModes gameMode = (Config.GameModes)Config.LoadedConfig.GameMode;
if (staticSkills.TryGetValue(player.SteamID, out var staticSkill))
randomSkill = staticSkill;
- else if (gameMode == Config.GameModes.Normal || gameMode == Config.GameModes.NoRepeat)
+ else if (gameMode == Config.GameModes.Normal || gameMode == Config.GameModes.FullRandom || gameMode == Config.GameModes.NoRepeat)
{
List skillList = [.. SkillData.Skills];
- skillList.RemoveAll(s => s?.Skill == skillPlayer?.Skill || s?.Skill == skillPlayer?.SpecialSkill || s?.Skill == Skills.None);
+ skillList.RemoveAll(s => s?.Skill == Skills.None);
+ if (gameMode != Config.GameModes.FullRandom)
+ skillList.RemoveAll(s => s?.Skill == skillPlayer?.Skill || s?.Skill == skillPlayer?.SpecialSkill);
if (validPlayers.Count(p => p.Team == player.Team) == 1)
{
diff --git a/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs b/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs
index 579e478..515caaf 100644
--- a/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs
+++ b/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs
@@ -27,6 +27,10 @@ namespace src.player
{
Instance.GameRules = null;
Event.OnMapChange();
+
+ foreach (var entity in Utilities.GetAllEntities())
+ if (entity.DesignerName == "post_processing_volume")
+ entity.AcceptInput("Kill");
}
private static void InitializeGameRules()
diff --git a/jRandomSkills - SRC Files/src/player/skills/Aimbot.cs b/jRandomSkills - SRC Files/src/player/skills/Aimbot.cs
index 44c7f89..fbb7870 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Aimbot.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Aimbot.cs
@@ -67,7 +67,7 @@ namespace src.player.skills
Marshal.WriteInt32(hit.Key, 56, hit.Value);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff0000", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff0000", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Anomaly.cs b/jRandomSkills - SRC Files/src/player/skills/Anomaly.cs
index 7f9cc0c..84175ce 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Anomaly.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Anomaly.cs
@@ -120,7 +120,7 @@ namespace src.player.skills
public ConcurrentQueue? LastRotations { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a86eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, int secondsInBack = 5, float cooldown = 15) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a86eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", int secondsInBack = 5, float cooldown = 15) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int SecondsInBack { get; set; } = secondsInBack;
public float Cooldown { get; set; } = cooldown;
diff --git a/jRandomSkills - SRC Files/src/player/skills/AntyFlash.cs b/jRandomSkills - SRC Files/src/player/skills/AntyFlash.cs
index 77d97c3..bdb3185 100644
--- a/jRandomSkills - SRC Files/src/player/skills/AntyFlash.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/AntyFlash.cs
@@ -39,7 +39,7 @@ namespace src.player.skills
SkillUtils.TryGiveWeapon(player, CsItem.FlashbangGrenade);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#D6E6FF", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float flashDuration = 7f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#D6E6FF", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float flashDuration = 7f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float FlashDuration { get; set; } = flashDuration;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/AntyHead.cs b/jRandomSkills - SRC Files/src/player/skills/AntyHead.cs
index 809d221..f1d55ec 100644
--- a/jRandomSkills - SRC Files/src/player/skills/AntyHead.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/AntyHead.cs
@@ -38,7 +38,7 @@ namespace src.player.skills
playerPawn.Health = (int)newHealth;
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8B4513", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8B4513", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/AreaReaper.cs b/jRandomSkills - SRC Files/src/player/skills/AreaReaper.cs
index 98d78d1..588ed2d 100644
--- a/jRandomSkills - SRC Files/src/player/skills/AreaReaper.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/AreaReaper.cs
@@ -75,7 +75,7 @@ namespace src.player.skills
bombTarget.AcceptInput("Enable");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#edf5b5", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#edf5b5", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Armored.cs b/jRandomSkills - SRC Files/src/player/skills/Armored.cs
index c50ff98..a5565d0 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Armored.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Armored.cs
@@ -56,7 +56,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1430a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float chanceFrom = .65f, float chanceTo = .85f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1430a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float chanceFrom = .65f, float chanceTo = .85f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float ChanceFrom { get; set; } = chanceFrom;
public float ChanceTo { get; set; } = chanceTo;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Assassin.cs b/jRandomSkills - SRC Files/src/player/skills/Assassin.cs
index d57ff24..bfe5998 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Assassin.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Assassin.cs
@@ -62,7 +62,7 @@ namespace src.player.skills
return (target >= a || target <= b);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d9d9d9", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float damageMultiplier = 2f, float toleranceDeg = 45f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d9d9d9", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float damageMultiplier = 2f, float toleranceDeg = 45f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float DamageMultiplier { get; set; } = damageMultiplier;
public float ToleranceDeg { get; set; } = toleranceDeg;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Astronaut.cs b/jRandomSkills - SRC Files/src/player/skills/Astronaut.cs
index 75d53c8..758533f 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Astronaut.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Astronaut.cs
@@ -47,7 +47,7 @@ namespace src.player.skills
player.PlayerPawn.Value.ActualGravityScale = gravityModifier;
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#7E10AD", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float chanceFrom = .1f, float chanceTo = .7f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#7E10AD", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float chanceFrom = .1f, float chanceTo = .7f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float ChanceFrom { get; set; } = chanceFrom;
public float ChanceTo { get; set; } = chanceTo;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Bankrupt.cs b/jRandomSkills - SRC Files/src/player/skills/Bankrupt.cs
index 18b9ea7..68afa54 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Bankrupt.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Bankrupt.cs
@@ -96,7 +96,7 @@ namespace src.player.skills
SkillUtils.CloseMenu(player);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#abab33", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#abab33", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Baseball.cs b/jRandomSkills - SRC Files/src/player/skills/Baseball.cs
index f94b2f8..21e0a73 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Baseball.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Baseball.cs
@@ -97,7 +97,7 @@ namespace src.player.skills
SkillUtils.TryGiveWeapon(player, CsItem.DecoyGrenade);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#2effc7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float speedMultipier = 2f, float maxSpeed = 900f, int damageDeal = 9999) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#2effc7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float speedMultipier = 2f, float maxSpeed = 900f, int damageDeal = 9999) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float SpeedMultipier { get; set; } = speedMultipier;
public float MaxSpeed { get; set; } = maxSpeed;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Behind.cs b/jRandomSkills - SRC Files/src/player/skills/Behind.cs
index ab18152..940a91d 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Behind.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Behind.cs
@@ -55,7 +55,7 @@ namespace src.player.skills
pawn.Teleport(currentPosition, newAngles, new Vector(0, 0, 0));
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00FF00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float chanceFrom = .2f, float chanceTo = .4f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00FF00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float chanceFrom = .2f, float chanceTo = .4f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float ChanceFrom { get; set; } = chanceFrom;
public float ChanceTo { get; set; } = chanceTo;
diff --git a/jRandomSkills - SRC Files/src/player/skills/BladeMaster.cs b/jRandomSkills - SRC Files/src/player/skills/BladeMaster.cs
index 64f3642..81985d4 100644
--- a/jRandomSkills - SRC Files/src/player/skills/BladeMaster.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/BladeMaster.cs
@@ -82,7 +82,7 @@ namespace src.player.skills
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#cc7504", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float torseReflectionChance = .95f, float legReflectionChance = .80f, float velocityModifier = .85f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#cc7504", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float torseReflectionChance = .95f, float legReflectionChance = .80f, float velocityModifier = .85f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float TorseReflectionChance { get; set; } = torseReflectionChance;
public float LegReflectionChance { get; set; } = legReflectionChance;
diff --git a/jRandomSkills - SRC Files/src/player/skills/BunnyHop.cs b/jRandomSkills - SRC Files/src/player/skills/BunnyHop.cs
index 48b2582..9349f2d 100644
--- a/jRandomSkills - SRC Files/src/player/skills/BunnyHop.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/BunnyHop.cs
@@ -57,7 +57,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1430a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float maxSpeed = 500f, float jumpVelocity = 300f, float jumpBoost = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1430a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float maxSpeed = 500f, float jumpVelocity = 300f, float jumpBoost = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float MaxSpeed { get; set; } = maxSpeed;
public float JumpVelocity { get; set; } = jumpVelocity;
diff --git a/jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs b/jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs
index 302c459..24c2124 100644
--- a/jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs
@@ -138,7 +138,7 @@ namespace src.player.skills
invisibleEntities.TryRemove(player.SteamID, out _);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00911f", CsTeam onlyTeam = CsTeam.Terrorist, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00911f", CsTeam onlyTeam = CsTeam.Terrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Catapult.cs b/jRandomSkills - SRC Files/src/player/skills/Catapult.cs
index a0b00fe..365fd49 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Catapult.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Catapult.cs
@@ -40,7 +40,7 @@ namespace src.player.skills
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName, newChance)}", false);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FF4500", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float chanceFrom = .2f, float chanceTo = .4f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FF4500", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float chanceFrom = .2f, float chanceTo = .4f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float ChanceFrom { get; set; } = chanceFrom;
public float ChanceTo { get; set; } = chanceTo;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Chicken.cs b/jRandomSkills - SRC Files/src/player/skills/Chicken.cs
index 76bf6b7..831fa01 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Chicken.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Chicken.cs
@@ -199,7 +199,7 @@ namespace src.player.skills
playerInfo.PrintHTML = $"{player.GetTranslation("disabled_weapon")}";
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FF8B42", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FF8B42", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/ChillOut.cs b/jRandomSkills - SRC Files/src/player/skills/ChillOut.cs
index aab8ddb..c9deaac 100644
--- a/jRandomSkills - SRC Files/src/player/skills/ChillOut.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/ChillOut.cs
@@ -33,7 +33,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#343deb", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, float bombArmedTime = 10f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#343deb", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float bombArmedTime = 10f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float BombArmedTime { get; set; } = bombArmedTime;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Cutter.cs b/jRandomSkills - SRC Files/src/player/skills/Cutter.cs
index 642f958..29dd087 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Cutter.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Cutter.cs
@@ -29,7 +29,7 @@ namespace src.player.skills
SkillUtils.TakeHealth(victim!.PlayerPawn.Value, 9999);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#88a31a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#88a31a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Darkness.cs b/jRandomSkills - SRC Files/src/player/skills/Darkness.cs
index a939619..2317e38 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Darkness.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Darkness.cs
@@ -1,17 +1,17 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
-using static src.jRandomSkills;
-using System.Collections.Concurrent;
using src.utils;
+using System.Collections.Concurrent;
+using static src.jRandomSkills;
namespace src.player.skills
{
public class Darkness : ISkill
{
private const Skills skillName = Skills.Darkness;
- private static readonly ConcurrentDictionary> defaultPostProcessings = [];
- private static readonly ConcurrentBag newPostProcessing = [];
+ private static readonly ConcurrentDictionary playersInDark = [];
private static readonly object setLock = new();
public static void LoadSkill()
@@ -23,14 +23,13 @@ namespace src.player.skills
{
lock (setLock)
{
- foreach (var player in defaultPostProcessings.Keys)
- DisableSkill(player);
- foreach (var postProcessing in newPostProcessing)
- if (postProcessing != null && postProcessing.IsValid)
- postProcessing.AcceptInput("Kill");
- newPostProcessing.Clear();
foreach (var player in Utilities.GetPlayers())
+ {
+ if (playersInDark.ContainsKey(player.SteamID))
+ DisableSkill(player);
SkillUtils.CloseMenu(player);
+ }
+ playersInDark.Clear();
}
}
@@ -109,7 +108,7 @@ namespace src.player.skills
}
}
- private static void SetUpPostProcessing(CCSPlayerController player, bool dontCreateNew = false)
+ private static void SetUpPostProcessing(CCSPlayerController player, bool turnOff = false)
{
if (player == null || !player.IsValid) return;
var pawn = player.PlayerPawn.Value;
@@ -117,48 +116,45 @@ namespace src.player.skills
lock (setLock)
{
- if (!defaultPostProcessings.ContainsKey(player))
- defaultPostProcessings.TryAdd(player, []);
-
- int i = 0;
- foreach (var postProcessingVolume in pawn.CameraServices.PostProcessingVolumes)
+ if (!turnOff)
{
- if (postProcessingVolume == null || postProcessingVolume.Value == null)
- return;
+ playersInDark.TryAdd(player.SteamID, 0);
+ SkillUtils.ApplyScreenColor(player,
+ r: SkillsInfo.GetValue(skillName, "R"),
+ g: SkillsInfo.GetValue(skillName, "G"),
+ b: SkillsInfo.GetValue(skillName, "B"),
+ a: SkillsInfo.GetValue(skillName, "A"),
+ duration: 100,
+ holdTime: 3000);
- if (dontCreateNew)
- {
- if (defaultPostProcessings.TryGetValue(player, out var defaultList) && i < defaultList.Count)
- postProcessingVolume.Raw = defaultList[i].EntityHandle.Raw;
- }
- else
- {
- if (defaultPostProcessings.TryGetValue(player, out var defaultList))
- defaultList.Add(postProcessingVolume.Value);
+ Instance.AddTimer(2.5f, () => {
+ if (!playersInDark.ContainsKey(player.SteamID))
+ return;
- var postProcessing = Utilities.CreateEntityByName("post_processing_volume");
- if (postProcessing == null) return;
-
- var brightness = SkillsInfo.GetValue(skillName, "brightness");
- postProcessing.ExposureControl = true;
- postProcessing.MaxExposure = brightness;
- postProcessing.MinExposure = brightness;
-
- newPostProcessing.Add(postProcessing);
- postProcessingVolume.Raw = postProcessing.EntityHandle.Raw;
- }
- i++;
+ if (player.IsValid && player.PawnIsAlive)
+ SkillUtils.ApplyScreenColor(player,
+ r: SkillsInfo.GetValue(skillName, "R"),
+ g: SkillsInfo.GetValue(skillName, "G"),
+ b: SkillsInfo.GetValue(skillName, "B"),
+ a: SkillsInfo.GetValue(skillName, "A"),
+ duration: 100,
+ holdTime: 3000);
+ }, TimerFlags.STOP_ON_MAPCHANGE | TimerFlags.REPEAT);
+ }
+ else
+ {
+ SkillUtils.ApplyScreenColor(player, r: 0, g: 0, b: 0, a: 0, duration: 200, holdTime: 0);
+ playersInDark.TryRemove(player.SteamID, out _);
}
-
- Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
- if (dontCreateNew)
- defaultPostProcessings.TryRemove(player, out _);
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#383838", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float brightness = .01f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#383838", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int r = 0, int g = 0, int b = 0, int a = 230) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
- public float Brightness { get; set; } = brightness;
+ public int R { get; set; } = r;
+ public int G { get; set; } = g;
+ public int B { get; set; } = b;
+ public int A { get; set; } = a;
}
}
}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/player/skills/Dash.cs b/jRandomSkills - SRC Files/src/player/skills/Dash.cs
index ba16891..05b614d 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Dash.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Dash.cs
@@ -82,7 +82,7 @@ namespace src.player.skills
LB[player.Slot] = buttons;
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42bbfc", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float jumpVelocity = 150f, float pushVelocity = 600f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42bbfc", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float jumpVelocity = 150f, float pushVelocity = 600f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float JumpVelocity { get; set; } = jumpVelocity;
public float PushVelocity { get; set; } = pushVelocity;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Deactivator.cs b/jRandomSkills - SRC Files/src/player/skills/Deactivator.cs
index e30b61a..490ee9a 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Deactivator.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Deactivator.cs
@@ -118,7 +118,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#919191", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#919191", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Deaf.cs b/jRandomSkills - SRC Files/src/player/skills/Deaf.cs
index 4107689..1444fba 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Deaf.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Deaf.cs
@@ -98,7 +98,7 @@ namespace src.player.skills
deafPlayers.TryRemove(player, out _);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#dae01f", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#dae01f", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Disarmament.cs b/jRandomSkills - SRC Files/src/player/skills/Disarmament.cs
index aa2c06b..c3d270a 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Disarmament.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Disarmament.cs
@@ -45,7 +45,7 @@ namespace src.player.skills
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName, newChance)}", false);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FF4500", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float chanceFrom = .2f, float chanceTo = .35f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FF4500", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float chanceFrom = .2f, float chanceTo = .35f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float ChanceFrom { get; set; } = chanceFrom;
public float ChanceTo { get; set; } = chanceTo;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Distancer.cs b/jRandomSkills - SRC Files/src/player/skills/Distancer.cs
index fbf9a42..d71967e 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Distancer.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Distancer.cs
@@ -50,7 +50,7 @@ namespace src.player.skills
}
string distanceColor = closetDistance > 1500 ? "#00FF00" : closetDistance > 600 ? "#FFFF00" : "#FF0000";
- playerInfo.PrintHTML = $"{closetEnemy}: {closetDistance}";
+ playerInfo.PrintHTML = $"{closetEnemy}: {(closetDistance > 3000 ? "3000+" : closetDistance)}";
}
}
@@ -65,7 +65,7 @@ namespace src.player.skills
SkillUtils.ResetPrintHTML(player);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00f2ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00f2ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Dracula.cs b/jRandomSkills - SRC Files/src/player/skills/Dracula.cs
index 38ff228..83d8f6c 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Dracula.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Dracula.cs
@@ -41,7 +41,7 @@ namespace src.player.skills
Utilities.SetStateChanged(attackerPawn, "CBaseEntity", "m_iHealth");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FA050D", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float healthRegainScale = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FA050D", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float healthRegainScale = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float HealthRegainScale { get; set; } = healthRegainScale;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Duplicator.cs b/jRandomSkills - SRC Files/src/player/skills/Duplicator.cs
index a902bdb..238c8ff 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Duplicator.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Duplicator.cs
@@ -147,7 +147,7 @@ namespace src.player.skills
player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("duplicator_player_info", enemy.PlayerName));
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffb73b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffb73b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Dwarf.cs b/jRandomSkills - SRC Files/src/player/skills/Dwarf.cs
index 79a6ec0..660b546 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Dwarf.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Dwarf.cs
@@ -54,7 +54,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffff00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float minScale = .6f, float maxScale = .95f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffff00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float minScale = .6f, float maxScale = .95f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float MinScale { get; set; } = minScale;
public float MaxScale { get; set; } = maxScale;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Earthquake.cs b/jRandomSkills - SRC Files/src/player/skills/Earthquake.cs
index b9f2296..984a5ad 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Earthquake.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Earthquake.cs
@@ -132,7 +132,7 @@ namespace src.player.skills
public DateTime Cooldown { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = false, string color = "#42f59b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float cooldown = 16f, float amplitude = 15f, float frequency = 500f, float duration = 8f, float radius = 50f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = false, string color = "#42f59b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float cooldown = 16f, float amplitude = 15f, float frequency = 500f, float duration = 8f, float radius = 50f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Cooldown { get; set; } = cooldown;
public float Amplitude { get; set; } = amplitude;
diff --git a/jRandomSkills - SRC Files/src/player/skills/EnemySpawn.cs b/jRandomSkills - SRC Files/src/player/skills/EnemySpawn.cs
index 2c3f6c2..9637525 100644
--- a/jRandomSkills - SRC Files/src/player/skills/EnemySpawn.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/EnemySpawn.cs
@@ -101,7 +101,7 @@ namespace src.player.skills
public DateTime Cooldown { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff8c92", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, float cooldown = 15f, float cooldownBeforeUse = 10f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff8c92", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = 15f, float cooldownBeforeUse = 10f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Cooldown { get; set; } = cooldown;
public float CooldownBeforeUse { get; set; } = cooldownBeforeUse;
diff --git a/jRandomSkills - SRC Files/src/player/skills/ExplosiveShot.cs b/jRandomSkills - SRC Files/src/player/skills/ExplosiveShot.cs
index 816ce41..d694de1 100644
--- a/jRandomSkills - SRC Files/src/player/skills/ExplosiveShot.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/ExplosiveShot.cs
@@ -83,7 +83,7 @@ namespace src.player.skills
SpawnExplosion(param2.DamagePosition);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9c0000", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float damage = 25f, float damageRadius = 210f, float chanceFrom = .15f, float chanceTo = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9c0000", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float damage = 25f, float damageRadius = 210f, float chanceFrom = .15f, float chanceTo = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Damage { get; set; } = damage;
public float DamageRadius { get; set; } = damageRadius;
diff --git a/jRandomSkills - SRC Files/src/player/skills/FalconEye.cs b/jRandomSkills - SRC Files/src/player/skills/FalconEye.cs
index 74229f9..81839a1 100644
--- a/jRandomSkills - SRC Files/src/player/skills/FalconEye.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/FalconEye.cs
@@ -137,7 +137,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1f542", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float distance = 1000f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1f542", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float distance = 1000f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Distance { get; set; } = distance;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/FastReload.cs b/jRandomSkills - SRC Files/src/player/skills/FastReload.cs
index 8bb9dde..86ee23b 100644
--- a/jRandomSkills - SRC Files/src/player/skills/FastReload.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/FastReload.cs
@@ -40,7 +40,7 @@ namespace src.player.skills
Utilities.SetStateChanged(activeWeapon, "CBasePlayerWeapon", "m_iClip1");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffc061", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffc061", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Flash.cs b/jRandomSkills - SRC Files/src/player/skills/Flash.cs
index f4c99e5..ccbd961 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Flash.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Flash.cs
@@ -97,7 +97,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#A31912", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float chanceFrom = 1.2f, float chanceTo = 3.0f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#A31912", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float chanceFrom = 1.2f, float chanceTo = 3.0f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float ChanceFrom { get; set; } = chanceFrom;
public float ChanceTo { get; set; } = chanceTo;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Fortnite.cs b/jRandomSkills - SRC Files/src/player/skills/Fortnite.cs
index 113b0e3..8c22e1c 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Fortnite.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Fortnite.cs
@@ -2,7 +2,6 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
-using static CounterStrikeSharp.API.Core.Listeners;
using static src.jRandomSkills;
using System.Collections.Concurrent;
using src.utils;
@@ -19,7 +18,7 @@ namespace src.player.skills
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color"), false);
- Instance.RegisterListener((ResourceManifest manifest) => manifest.AddResource(SkillsInfo.GetValue(skillName, "propModel")));
+ Instance.ManifestResources.Add(SkillsInfo.GetValue(skillName, "propModel"));
}
public static void NewRound()
@@ -104,7 +103,7 @@ namespace src.player.skills
float distance = 50;
Vector pos = playerPawn.AbsOrigin + SkillUtils.GetForwardVector(playerPawn.AbsRotation) * distance;
- QAngle angle = new(playerPawn.AbsRotation.X, playerPawn.AbsRotation.Y + 90, playerPawn.AbsRotation.Z);
+ QAngle angle = new(playerPawn.AbsRotation.X, playerPawn.V_angle.Y + 90, playerPawn.AbsRotation.Z);
box.Entity!.Name = box.Globalname = $"FortniteWall_{Server.TickCount}";
box.Collision.SolidType = SolidType_t.SOLID_VPHYSICS;
@@ -149,7 +148,7 @@ namespace src.player.skills
public DateTime Cooldown { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, float cooldown = 2f, int barricadeHealth = 115, string propModel = "models/props/de_aztec/hr_aztec/aztec_scaffolding/aztec_scaffold_wall_support_128.vmdl") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = 2f, int barricadeHealth = 115, string propModel = "models/props/de_aztec/hr_aztec/aztec_scaffolding/aztec_scaffold_wall_support_128.vmdl") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Cooldown { get; set; } = cooldown;
public int BarricadeHealth { get; set; } = barricadeHealth;
diff --git a/jRandomSkills - SRC Files/src/player/skills/FragileBomb.cs b/jRandomSkills - SRC Files/src/player/skills/FragileBomb.cs
index 6a4acab..79ba292 100644
--- a/jRandomSkills - SRC Files/src/player/skills/FragileBomb.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/FragileBomb.cs
@@ -110,7 +110,7 @@ namespace src.player.skills
Localization.PrintTranslationToChatAll($" {ChatColors.Gold}{{0}}: {ChatColors.Red}{bombHealth}{ChatColors.Gold}/{ChatColors.Green}{maxBombHealth}", ["fragilebomb_bomb_health"]);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, int maxBombHealth = 1000) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxBombHealth = 1000) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int MaxBombHealth { get; set; } = maxBombHealth;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/FriendlyFire.cs b/jRandomSkills - SRC Files/src/player/skills/FriendlyFire.cs
index 5787e98..8fb4811 100644
--- a/jRandomSkills - SRC Files/src/player/skills/FriendlyFire.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/FriendlyFire.cs
@@ -37,7 +37,7 @@ namespace src.player.skills
SkillUtils.AddHealth(pawn, damage + (int)(damage * SkillsInfo.GetValue(skillName, "healthMultiplier")), pawn.MaxHealth);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff0000", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = true, float healthMultiplier = 1.5f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff0000", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = true, string requiredPermission = "", float healthMultiplier = 1.5f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float HealthMultiplier { get; set; } = healthMultiplier;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/FrozenDecoy.cs b/jRandomSkills - SRC Files/src/player/skills/FrozenDecoy.cs
index 7f27541..cbddeee 100644
--- a/jRandomSkills - SRC Files/src/player/skills/FrozenDecoy.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/FrozenDecoy.cs
@@ -64,7 +64,7 @@ namespace src.player.skills
SkillUtils.TryGiveWeapon(player, CsItem.DecoyGrenade);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00eaff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float triggerRadius = 180, int slownessMultiplier = 5) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00eaff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float triggerRadius = 180, int slownessMultiplier = 5) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float TriggerRadius { get; set; } = triggerRadius;
public int SlownessMultiplier { get; set; } = slownessMultiplier;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Gambler.cs b/jRandomSkills - SRC Files/src/player/skills/Gambler.cs
index 7796fe5..43e7c30 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Gambler.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Gambler.cs
@@ -122,7 +122,7 @@ namespace src.player.skills
return skillList.Count == 0 ? [Event.noneSkill] : skillList;
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#7eff47", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int refreshPrice = 150) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#7eff47", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int refreshPrice = 150) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int RefreshPrice { get; set; } = refreshPrice;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Ghost.cs b/jRandomSkills - SRC Files/src/player/skills/Ghost.cs
index e19d353..2e8c314 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Ghost.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Ghost.cs
@@ -188,7 +188,7 @@ namespace src.player.skills
playerInfo.PrintHTML = $"{player.GetTranslation("disabled_weapon")}";
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FFFFFF", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FFFFFF", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Glaz.cs b/jRandomSkills - SRC Files/src/player/skills/Glaz.cs
index 7580016..ff6a72e 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Glaz.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Glaz.cs
@@ -62,7 +62,7 @@ namespace src.player.skills
SkillUtils.TryGiveWeapon(player, CsItem.SmokeGrenade);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Glitch.cs b/jRandomSkills - SRC Files/src/player/skills/Glitch.cs
index 4d22d1e..c9d3884 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Glitch.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Glitch.cs
@@ -102,7 +102,7 @@ namespace src.player.skills
SkillUtils.CloseMenu(player);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Glue.cs b/jRandomSkills - SRC Files/src/player/skills/Glue.cs
index 3a414f5..b5b7887 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Glue.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Glue.cs
@@ -34,7 +34,7 @@ namespace src.player.skills
grenade.Bounces = 555;
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#fff52e", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#fff52e", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/GodMode.cs b/jRandomSkills - SRC Files/src/player/skills/GodMode.cs
index 292c43d..c8ab2e1 100644
--- a/jRandomSkills - SRC Files/src/player/skills/GodMode.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/GodMode.cs
@@ -106,7 +106,7 @@ namespace src.player.skills
public DateTime Cooldown { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0d83a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, float cooldown = 30f, float duration = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0d83a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = 30f, float duration = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Cooldown { get; set; } = cooldown;
public float Duration { get; set; } = duration;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Grenadier.cs b/jRandomSkills - SRC Files/src/player/skills/Grenadier.cs
index b34da1c..8bb93e2 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Grenadier.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Grenadier.cs
@@ -32,7 +32,7 @@ namespace src.player.skills
player!.GiveNamedItem($"weapon_{weapon}");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#4a6e21", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#4a6e21", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/HealingSmoke.cs b/jRandomSkills - SRC Files/src/player/skills/HealingSmoke.cs
index 1b3cdd1..58ffee5 100644
--- a/jRandomSkills - SRC Files/src/player/skills/HealingSmoke.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/HealingSmoke.cs
@@ -95,7 +95,7 @@ namespace src.player.skills
Utilities.SetStateChanged(player, "CBaseEntity", "m_iHealth");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1fe070", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int smokeHeal = 1, float smokeRadius = 180) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1fe070", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int smokeHeal = 1, float smokeRadius = 180) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int SmokeHeal { get; set; } = smokeHeal;
public float SmokeRadius { get; set; } = smokeRadius;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Hermit.cs b/jRandomSkills - SRC Files/src/player/skills/Hermit.cs
index 4b40e44..5421c9a 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Hermit.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Hermit.cs
@@ -52,7 +52,7 @@ namespace src.player.skills
SkillUtils.AddHealth(pawn, SkillsInfo.GetValue(skillName, "healthToAdd"));
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ded678", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int healthToAdd = 25) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ded678", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int healthToAdd = 25) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int HealthToAdd { get; set; } = healthToAdd;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/HolyHandGrenade.cs b/jRandomSkills - SRC Files/src/player/skills/HolyHandGrenade.cs
index 9468811..296f499 100644
--- a/jRandomSkills - SRC Files/src/player/skills/HolyHandGrenade.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/HolyHandGrenade.cs
@@ -44,7 +44,7 @@ namespace src.player.skills
SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffdd00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float damageMultiplier = 2f, float damageRadiusMultiplier = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffdd00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float damageMultiplier = 2f, float damageRadiusMultiplier = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float DamageMultiplier { get; set; } = damageMultiplier;
public float DamageRadiusMultiplier { get; set; } = damageRadiusMultiplier;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Impostor.cs b/jRandomSkills - SRC Files/src/player/skills/Impostor.cs
index a226fd4..e57c4d2 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Impostor.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Impostor.cs
@@ -70,7 +70,7 @@ namespace src.player.skills
});
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#99140B", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#99140B", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/InfiniteAmmo.cs b/jRandomSkills - SRC Files/src/player/skills/InfiniteAmmo.cs
index a7640f9..29edc3b 100644
--- a/jRandomSkills - SRC Files/src/player/skills/InfiniteAmmo.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/InfiniteAmmo.cs
@@ -53,7 +53,7 @@ namespace src.player.skills
activeWeaponHandle.Value.Clip1 = 100;
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#0000FF", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#0000FF", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Jackal.cs b/jRandomSkills - SRC Files/src/player/skills/Jackal.cs
index f4dcffb..1ab239b 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Jackal.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Jackal.cs
@@ -2,9 +2,9 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Utils;
-using static src.jRandomSkills;
-using System.Collections.Concurrent;
using src.utils;
+using System.Collections.Concurrent;
+using static src.jRandomSkills;
namespace src.player.skills
{
@@ -12,22 +12,21 @@ namespace src.player.skills
{
private const Skills skillName = Skills.Jackal;
private static readonly ConcurrentDictionary playersInAction = [];
- private static readonly ConcurrentDictionary> stepBeams = [];
+ private static readonly ConcurrentDictionary playersStep = [];
private static readonly string particleName = "particles/ui/hud/ui_map_def_utility_trail.vpcf";
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color"));
- Instance.RegisterListener((ResourceManifest manifest) => manifest.AddResource(particleName));
+ Instance.ManifestResources.Add(SkillsInfo.GetValue(skillName, "particleName"));
}
public static void NewRound()
{
- foreach (var beams in stepBeams.Values)
- foreach (var beam in beams)
- if (beam != null && beam.IsValid)
- beam.AcceptInput("Kill");
- stepBeams.Clear();
+ foreach (var step in playersStep.Values)
+ if (step != null && step.IsValid)
+ step.AcceptInput("Kill");
+ playersStep.Clear();
playersInAction.Clear();
}
@@ -36,32 +35,34 @@ namespace src.player.skills
foreach( var (info, player) in infoList)
{
if (player == null) continue;
- foreach (var step in stepBeams)
+ foreach (var param in playersStep)
{
- var enemy = step.Key;
- var beams = step.Value;
+ var enemy = param.Key;
+ var step = param.Value;
+ if (step == null || step.IsValid) continue;
var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == player?.Pawn?.Value?.ObserverServices?.ObserverTarget?.Value?.Handle);
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var observerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == observedPlayer?.SteamID);
- foreach (var beam in beams)
- {
- var entity = Utilities.GetEntityFromIndex((int)beam.Index);
- if (entity == null || !entity.IsValid) continue;
+ var entity = Utilities.GetEntityFromIndex((int)step.Index);
+ if (entity == null || !entity.IsValid) continue;
- if (playerInfo?.Skill != skillName && observerInfo?.Skill != skillName)
- info.TransmitEntities.Remove(entity.Index);
- else if (enemy.Team == player.Team)
- info.TransmitEntities.Remove(beam.Index);
- }
+ if (playerInfo?.Skill != skillName && observerInfo?.Skill != skillName)
+ info.TransmitEntities.Remove(entity.Index);
+ else if (enemy.Team == player.Team)
+ info.TransmitEntities.Remove(entity.Index);
}
}
}
- public static void CreatePlayerTrail(CCSPlayerPawn playerPawn)
+ public static void CreatePlayerTrail(CCSPlayerController? player)
{
- if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null) return;
+ if (player == null) return;
+ var playerPawn = player.PlayerPawn.Value;
+
+ if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null || playerPawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
+ if (!playersStep.ContainsKey(player)) return;
CParticleSystem particle = Utilities.CreateEntityByName("info_particle_system")!;
if (particle == null) return;
@@ -75,10 +76,12 @@ namespace src.player.skills
particle.AcceptInput("SetParent", playerPawn, particle, "!activator");
particle.AcceptInput("Start");
- Instance.AddTimer(3f, () => {
+ playersStep.AddOrUpdate(player, particle, (k, v) => particle);
+
+ Instance.AddTimer(2.5f, () => {
if (particle != null && particle.IsValid)
particle.AcceptInput("Kill");
- CreatePlayerTrail(playerPawn);
+ CreatePlayerTrail(player);
});
}
@@ -86,24 +89,25 @@ namespace src.player.skills
{
Event.EnableTransmit();
playersInAction.TryAdd(player.SteamID, 0);
- foreach (var _player in Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot && !p.IsHLTV && p.PawnIsAlive && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
- if (!stepBeams.ContainsKey(_player))
- {
- stepBeams.TryAdd(_player, []);
- CreatePlayerTrail(player.PlayerPawn.Value);
- }
+ foreach (var _player in Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.PawnIsAlive && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
+ {
+ if (!playersStep.ContainsKey(_player))
+ playersStep.TryAdd(_player, null);
+ CreatePlayerTrail(_player);
+ }
}
public static void DisableSkill(CCSPlayerController player)
{
+ playersStep.TryRemove(player, out _);
playersInAction.TryRemove(player.SteamID, out _);
if (playersInAction.IsEmpty)
NewRound();
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int maxStepBeam = 100) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", string particleName = "particles/ui/hud/ui_map_def_utility_trail.vpcf") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
- public int MaxStepBeam { get; set; } = maxStepBeam;
+ string ParticleName { get; set; } = particleName;
}
}
}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/player/skills/Jammer.cs b/jRandomSkills - SRC Files/src/player/skills/Jammer.cs
index 01f7a64..c65faac 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Jammer.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Jammer.cs
@@ -107,7 +107,7 @@ namespace src.player.skills
SkillUtils.CloseMenu(player);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42f5a7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42f5a7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Jester.cs b/jRandomSkills - SRC Files/src/player/skills/Jester.cs
index b825824..925f683 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Jester.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Jester.cs
@@ -131,7 +131,7 @@ namespace src.player.skills
playerInfo.PrintHTML = $"{player.GetTranslation("jester_mode")}: {player.GetTranslation(jesterMode ? "jester_on" : "jester_off")}";
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8f108f", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float minTime = 10f, float maxTime = 25f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8f108f", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float minTime = 10f, float maxTime = 25f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float MinTime { get; set; } = minTime;
public float MaxTime { get; set; } = maxTime;
diff --git a/jRandomSkills - SRC Files/src/player/skills/JumpBan.cs b/jRandomSkills - SRC Files/src/player/skills/JumpBan.cs
index 252e8f5..ebab4a2 100644
--- a/jRandomSkills - SRC Files/src/player/skills/JumpBan.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/JumpBan.cs
@@ -107,7 +107,7 @@ namespace src.player.skills
SkillUtils.CloseMenu(player);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#b01e5d", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#b01e5d", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/JumpingJack.cs b/jRandomSkills - SRC Files/src/player/skills/JumpingJack.cs
index 991ac4e..499a282 100644
--- a/jRandomSkills - SRC Files/src/player/skills/JumpingJack.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/JumpingJack.cs
@@ -23,7 +23,7 @@ namespace src.player.skills
SkillUtils.AddHealth(player.PlayerPawn.Value, SkillsInfo.GetValue(skillName, "healthToAdd"));
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a86eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int healthToAdd = 3) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a86eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int healthToAdd = 3) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int HealthToAdd { get; set; } = healthToAdd;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/KillerFlash.cs b/jRandomSkills - SRC Files/src/player/skills/KillerFlash.cs
index fdeaa26..edd26ef 100644
--- a/jRandomSkills - SRC Files/src/player/skills/KillerFlash.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/KillerFlash.cs
@@ -33,7 +33,7 @@ namespace src.player.skills
SkillUtils.TryGiveWeapon(player, CsItem.FlashbangGrenade);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#57bcff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float flashDuration = 1f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#57bcff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float flashDuration = 1f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float FlashDuration { get; set; } = flashDuration;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/LifeSwap.cs b/jRandomSkills - SRC Files/src/player/skills/LifeSwap.cs
index 13ac9cb..f9b84da 100644
--- a/jRandomSkills - SRC Files/src/player/skills/LifeSwap.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/LifeSwap.cs
@@ -99,7 +99,7 @@ namespace src.player.skills
SkillUtils.CloseMenu(player);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a3651a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a3651a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/LongKnife.cs b/jRandomSkills - SRC Files/src/player/skills/LongKnife.cs
index 553fcb2..7132f08 100644
--- a/jRandomSkills - SRC Files/src/player/skills/LongKnife.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/LongKnife.cs
@@ -158,7 +158,7 @@ namespace src.player.skills
beam.AcceptInput("FollowEntity", beam, null!, "");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c9f8ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float maxDistance = 4096f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c9f8ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float maxDistance = 4096f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float MaxDistance { get; set; } = maxDistance;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/LongZeus.cs b/jRandomSkills - SRC Files/src/player/skills/LongZeus.cs
index 838e714..c872b97 100644
--- a/jRandomSkills - SRC Files/src/player/skills/LongZeus.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/LongZeus.cs
@@ -101,7 +101,7 @@ namespace src.player.skills
beam.AcceptInput("FollowEntity", beam, null!, "");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#6effc7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float maxDistance = 4096f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#6effc7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float maxDistance = 4096f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float MaxDistance { get; set; } = maxDistance;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Magnifier.cs b/jRandomSkills - SRC Files/src/player/skills/Magnifier.cs
index 6825079..c313ae8 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Magnifier.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Magnifier.cs
@@ -107,7 +107,7 @@ namespace src.player.skills
SkillUtils.CloseMenu(player);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9ba882", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, uint customFOV = 50) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9ba882", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", uint customFOV = 50) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public uint CustomFOV { get; set; } = customFOV;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Medic.cs b/jRandomSkills - SRC Files/src/player/skills/Medic.cs
index 003a643..bafc88d 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Medic.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Medic.cs
@@ -105,7 +105,7 @@ namespace src.player.skills
public DateTime Cooldown { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#10c212", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, int healthToAdd = 50, int healthShotLimit = 3, float cooldown = 1f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#10c212", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", int healthToAdd = 50, int healthShotLimit = 3, float cooldown = 1f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int HealthToAdd { get; set; } = healthToAdd;
public int HealthShotLimit { get; set; } = healthShotLimit;
diff --git a/jRandomSkills - SRC Files/src/player/skills/MoneySwap.cs b/jRandomSkills - SRC Files/src/player/skills/MoneySwap.cs
index 2cf786f..5c152a2 100644
--- a/jRandomSkills - SRC Files/src/player/skills/MoneySwap.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/MoneySwap.cs
@@ -102,7 +102,7 @@ namespace src.player.skills
SkillUtils.CloseMenu(player);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#52f54c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#52f54c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Muhammed.cs b/jRandomSkills - SRC Files/src/player/skills/Muhammed.cs
index 3aa64ec..b164865 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Muhammed.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Muhammed.cs
@@ -72,7 +72,7 @@ namespace src.player.skills
return player != null && player.IsValid && player.PlayerPawn?.Value != null;
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#F5CB42", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float explosionRadius = 500.0f, int explosionDamage = 999) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#F5CB42", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float explosionRadius = 500.0f, int explosionDamage = 999) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float ExplosionRadius { get; set; } = explosionRadius;
public int ExplosionDamage { get; set; } = explosionDamage;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Ninja.cs b/jRandomSkills - SRC Files/src/player/skills/Ninja.cs
index a8aef47..5fd5f1f 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Ninja.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Ninja.cs
@@ -156,7 +156,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#dedede", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float idlePercentInvisibility = .3f, float duckPercentInvisibility = .3f, float knifePercentInvisibility = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#dedede", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float idlePercentInvisibility = .3f, float duckPercentInvisibility = .3f, float knifePercentInvisibility = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float IdlePercentInvisibility { get; set; } = idlePercentInvisibility;
public float DuckPercentInvisibility { get; set; } = duckPercentInvisibility;
diff --git a/jRandomSkills - SRC Files/src/player/skills/NoNades.cs b/jRandomSkills - SRC Files/src/player/skills/NoNades.cs
index 766fe34..b8200d9 100644
--- a/jRandomSkills - SRC Files/src/player/skills/NoNades.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/NoNades.cs
@@ -28,7 +28,7 @@ namespace src.player.skills
SkillUtils.AddHealth(player!.PlayerPawn.Value, damage);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a38c1a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a38c1a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/NoRecoil.cs b/jRandomSkills - SRC Files/src/player/skills/NoRecoil.cs
index 166c0ba..399833e 100644
--- a/jRandomSkills - SRC Files/src/player/skills/NoRecoil.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/NoRecoil.cs
@@ -49,7 +49,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8a42f5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8a42f5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Noclip.cs b/jRandomSkills - SRC Files/src/player/skills/Noclip.cs
index ec4ddf1..2bd94f2 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Noclip.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Noclip.cs
@@ -142,7 +142,7 @@ namespace src.player.skills
public Vector? LastPosition { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#44ebd4", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, float cooldown = 30f, float duration = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#44ebd4", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = 30f, float duration = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Cooldown { get; set; } = cooldown;
public float Duration { get; set; } = duration;
diff --git a/jRandomSkills - SRC Files/src/player/skills/None.cs b/jRandomSkills - SRC Files/src/player/skills/None.cs
index 6a51de9..acdd570 100644
--- a/jRandomSkills - SRC Files/src/player/skills/None.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/None.cs
@@ -12,7 +12,7 @@ namespace src.player.skills
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color"), false);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FFFFFF", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FFFFFF", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/OneShot.cs b/jRandomSkills - SRC Files/src/player/skills/OneShot.cs
index 4d3b9e2..144fd56 100644
--- a/jRandomSkills - SRC Files/src/player/skills/OneShot.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/OneShot.cs
@@ -42,7 +42,7 @@ namespace src.player.skills
param2.Damage = 1000f;
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff5CD9", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff5CD9", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/OnlyHead.cs b/jRandomSkills - SRC Files/src/player/skills/OnlyHead.cs
index df1a84d..b89d523 100644
--- a/jRandomSkills - SRC Files/src/player/skills/OnlyHead.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/OnlyHead.cs
@@ -44,7 +44,7 @@ namespace src.player.skills
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#3c47de", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#3c47de", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/PawelJumper.cs b/jRandomSkills - SRC Files/src/player/skills/PawelJumper.cs
index d1c8c3e..7b962d0 100644
--- a/jRandomSkills - SRC Files/src/player/skills/PawelJumper.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/PawelJumper.cs
@@ -72,7 +72,7 @@ namespace src.player.skills
LB[player.Slot] = buttons;
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FFA500", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int extraJumpsMin = 1, int extraJumpsMax = 4) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FFA500", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int extraJumpsMin = 1, int extraJumpsMax = 4) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int ExtraJumpsMin { get; set; } = extraJumpsMin;
public int ExtraJumpsMax { get; set; } = extraJumpsMax;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Phoenix.cs b/jRandomSkills - SRC Files/src/player/skills/Phoenix.cs
index 85d1c18..9720c16 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Phoenix.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Phoenix.cs
@@ -44,7 +44,7 @@ namespace src.player.skills
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName, newChance)}", false);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff5C0A", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float chanceFrom = .2f, float chanceTo = .4f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff5C0A", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float chanceFrom = .2f, float chanceTo = .4f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float ChanceFrom { get; set; } = chanceFrom;
public float ChanceTo { get; set; } = chanceTo;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Pilot.cs b/jRandomSkills - SRC Files/src/player/skills/Pilot.cs
index 2afb56e..d1dcc9d 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Pilot.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Pilot.cs
@@ -123,7 +123,7 @@ namespace src.player.skills
public float Fuel { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, float maximumFuel = 150f, float fuelConsumption = .64f, float refuelling = .1f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float maximumFuel = 150f, float fuelConsumption = .64f, float refuelling = .1f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float MaximumFuel { get; set; } = maximumFuel;
public float FuelConsumption { get; set; } = fuelConsumption;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Planter.cs b/jRandomSkills - SRC Files/src/player/skills/Planter.cs
index a6d24c9..0c7cbb6 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Planter.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Planter.cs
@@ -47,7 +47,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#7d7d7d", CsTeam onlyTeam = CsTeam.Terrorist, bool disableOnFreezeTime = true, bool needsTeammates = false, int extraC4BlowTime = 60) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#7d7d7d", CsTeam onlyTeam = CsTeam.Terrorist, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", int extraC4BlowTime = 60) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int ExtraC4BlowTime { get; set; } = extraC4BlowTime;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Poison.cs b/jRandomSkills - SRC Files/src/player/skills/Poison.cs
index 3f293df..6319998 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Poison.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Poison.cs
@@ -32,6 +32,7 @@ namespace src.player.skills
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) continue;
+ if (pawn.Health <= SkillsInfo.GetValue(skillName, "MinHealth")) continue;
SkillUtils.TakeHealth(pawn, SkillsInfo.GetValue(skillName, "Damage"));
}
}
@@ -99,10 +100,11 @@ namespace src.player.skills
SkillUtils.CloseMenu(player);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#902eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, float cooldown = 1, int damage = 1) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#902eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = .85f, int damage = 1, int minHealth = 30) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int Damage { get; set; } = damage;
public float Cooldown { get; set; } = cooldown;
+ public int MinHealth { get; set; } = minHealth;
}
}
}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/player/skills/PrimaryBan.cs b/jRandomSkills - SRC Files/src/player/skills/PrimaryBan.cs
index ba2162f..fb87d61 100644
--- a/jRandomSkills - SRC Files/src/player/skills/PrimaryBan.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/PrimaryBan.cs
@@ -118,7 +118,7 @@ namespace src.player.skills
SkillUtils.CloseMenu(player);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffc061", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffc061", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Prosthesis.cs b/jRandomSkills - SRC Files/src/player/skills/Prosthesis.cs
index fffcc49..20a67b5 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Prosthesis.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Prosthesis.cs
@@ -44,7 +44,7 @@ namespace src.player.skills
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9c9c9c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9c9c9c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs b/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
index 4ed6627..b27667b 100644
--- a/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
@@ -132,7 +132,7 @@ namespace src.player.skills
public float DefusingTime { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#507529", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, float maxDefusingRange = 80f, float defusingTime = 10f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#507529", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float maxDefusingRange = 80f, float defusingTime = 10f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float MaxDefusingRange { get; set; } = maxDefusingRange;
public float DefusingTime { get; set; } = defusingTime;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Push.cs b/jRandomSkills - SRC Files/src/player/skills/Push.cs
index 43a8d61..b57fbed 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Push.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Push.cs
@@ -54,7 +54,7 @@ namespace src.player.skills
player.PlayerPawn.Value.Teleport(currentPosition, currentAngles, newVelocity);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1e9ab0", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float chanceFrom = .3f, float chanceTo = .4f, float jumpVelocity = 300f, float pushVelocity = 400f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1e9ab0", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float chanceFrom = .3f, float chanceTo = .4f, float jumpVelocity = 300f, float pushVelocity = 400f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float ChanceFrom { get; set; } = chanceFrom;
public float ChanceTo { get; set; } = chanceTo;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Pyro.cs b/jRandomSkills - SRC Files/src/player/skills/Pyro.cs
index 3568c8c..b302106 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Pyro.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Pyro.cs
@@ -47,7 +47,7 @@ namespace src.player.skills
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#3c47de", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float regenerationMultiplier = 1.5f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#3c47de", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float regenerationMultiplier = 1.5f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float RegenerationMultiplier { get; set; } = regenerationMultiplier;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/QuickShot.cs b/jRandomSkills - SRC Files/src/player/skills/QuickShot.cs
index cdaa103..2db900b 100644
--- a/jRandomSkills - SRC Files/src/player/skills/QuickShot.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/QuickShot.cs
@@ -42,7 +42,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8a42f5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8a42f5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/RadarHack.cs b/jRandomSkills - SRC Files/src/player/skills/RadarHack.cs
index 7f3be69..f7bdeee 100644
--- a/jRandomSkills - SRC Files/src/player/skills/RadarHack.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/RadarHack.cs
@@ -53,7 +53,7 @@ namespace src.player.skills
public class SkillConfig : SkillsInfo.DefaultSkillInfo
{
- public SkillConfig(Skills skill = skillName, bool active = true, string color = "#2effcb", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : base(skill, active, color, onlyTeam, needsTeammates)
+ public SkillConfig(Skills skill = skillName, bool active = true, string color = "#2effcb", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : base(skill, active, color, onlyTeam, needsTeammates)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Rambo.cs b/jRandomSkills - SRC Files/src/player/skills/Rambo.cs
index 0c54074..95920a1 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Rambo.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Rambo.cs
@@ -50,7 +50,7 @@ namespace src.player.skills
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#009905", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int minExtraHealth = 50, int maxExtraHealth = 501) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#009905", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int minExtraHealth = 50, int maxExtraHealth = 501) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int MinExtraHealth { get; set; } = minExtraHealth;
public int MaxExtraHealth { get; set; } = maxExtraHealth;
diff --git a/jRandomSkills - SRC Files/src/player/skills/RandomWeapon.cs b/jRandomSkills - SRC Files/src/player/skills/RandomWeapon.cs
index 9bc5ccb..5259dae 100644
--- a/jRandomSkills - SRC Files/src/player/skills/RandomWeapon.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/RandomWeapon.cs
@@ -144,7 +144,7 @@ namespace src.player.skills
public DateTime Cooldown { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float cooldown = 15f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float cooldown = 15f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Cooldown { get; set; } = cooldown;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/ReZombie.cs b/jRandomSkills - SRC Files/src/player/skills/ReZombie.cs
index 3e7d45c..1cfe0bd 100644
--- a/jRandomSkills - SRC Files/src/player/skills/ReZombie.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/ReZombie.cs
@@ -83,7 +83,7 @@ namespace src.player.skills
Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff5C0A", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int zombieHealth = 200) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff5C0A", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int zombieHealth = 200) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int ZombieHealth { get; set; } = zombieHealth;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/ReactiveArmor.cs b/jRandomSkills - SRC Files/src/player/skills/ReactiveArmor.cs
index 4b6ae24..043a514 100644
--- a/jRandomSkills - SRC Files/src/player/skills/ReactiveArmor.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/ReactiveArmor.cs
@@ -108,7 +108,7 @@ namespace src.player.skills
public DateTime Cooldown { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#3cded3", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float cooldown = 15) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#3cded3", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float cooldown = 15) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Cooldown { get; set; } = cooldown;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Regeneration.cs b/jRandomSkills - SRC Files/src/player/skills/Regeneration.cs
index cc54a4b..f832297 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Regeneration.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Regeneration.cs
@@ -32,7 +32,7 @@ namespace src.player.skills
{
public int HealthToAdd { get; set; }
public float Cooldown { get; set; }
- public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff462e", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int healthToAdd = 1, float cooldown = .25f) : base(skill, active, color, onlyTeam, needsTeammates)
+ public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff462e", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int healthToAdd = 1, float cooldown = .25f) : base(skill, active, color, onlyTeam, needsTeammates)
{
HealthToAdd = healthToAdd;
Cooldown = cooldown;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Replicator.cs b/jRandomSkills - SRC Files/src/player/skills/Replicator.cs
index 1275c30..b8c92fa 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Replicator.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Replicator.cs
@@ -145,7 +145,7 @@ namespace src.player.skills
public DateTime Cooldown { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a3000b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, float cooldown = 15f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a3000b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = 15f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Cooldown { get; set; } = cooldown;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Retreat.cs b/jRandomSkills - SRC Files/src/player/skills/Retreat.cs
index eff0641..7aeaeaf 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Retreat.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Retreat.cs
@@ -99,7 +99,7 @@ namespace src.player.skills
public DateTime Cooldown { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a86eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, float cooldown = 15f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a86eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = 15f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Cooldown { get; set; } = cooldown;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/ReturnToSender.cs b/jRandomSkills - SRC Files/src/player/skills/ReturnToSender.cs
index 6df82f4..9609be8 100644
--- a/jRandomSkills - SRC Files/src/player/skills/ReturnToSender.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/ReturnToSender.cs
@@ -47,7 +47,7 @@ namespace src.player.skills
playersToSender.TryRemove(player.Handle, out _);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a68132", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a68132", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/RichBoy.cs b/jRandomSkills - SRC Files/src/player/skills/RichBoy.cs
index 25116c4..2b120c1 100644
--- a/jRandomSkills - SRC Files/src/player/skills/RichBoy.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/RichBoy.cs
@@ -41,7 +41,7 @@ namespace src.player.skills
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInGameMoneyServices");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#D4AF37", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int minMoney = 5000, int maxMoney = 15000) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#D4AF37", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int minMoney = 5000, int maxMoney = 15000) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int MinMoney { get; set; } = minMoney;
public int MaxMoney { get; set; } = maxMoney;
diff --git a/jRandomSkills - SRC Files/src/player/skills/RobinHood.cs b/jRandomSkills - SRC Files/src/player/skills/RobinHood.cs
index 4570873..f5fb613 100644
--- a/jRandomSkills - SRC Files/src/player/skills/RobinHood.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/RobinHood.cs
@@ -43,7 +43,7 @@ namespace src.player.skills
Utilities.SetStateChanged(attacker!, "CCSPlayerController", "m_pInGameMoneyServices");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#119125", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int moneyMultiplier = 35) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#119125", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int moneyMultiplier = 35) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int MoneyMultiplier { get; set; } = moneyMultiplier;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Rubber.cs b/jRandomSkills - SRC Files/src/player/skills/Rubber.cs
index b034fa9..0964254 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Rubber.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Rubber.cs
@@ -57,7 +57,7 @@ namespace src.player.skills
pawn.VelocityModifier = SkillsInfo.GetValue(skillName, "slownessModifier");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8B4513", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float slownessTime = 2f, float slownessModifier = .2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8B4513", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float slownessTime = 2f, float slownessModifier = .2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float SlownessTime { get; set; } = slownessTime;
public float SlownessModifier { get; set; } = slownessModifier;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Saper.cs b/jRandomSkills - SRC Files/src/player/skills/Saper.cs
index d713ba9..1b8da9f 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Saper.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Saper.cs
@@ -51,7 +51,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8A2BE2", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8A2BE2", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/SecondLife.cs b/jRandomSkills - SRC Files/src/player/skills/SecondLife.cs
index e88096b..aa23ce6 100644
--- a/jRandomSkills - SRC Files/src/player/skills/SecondLife.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/SecondLife.cs
@@ -71,7 +71,7 @@ namespace src.player.skills
Utilities.SetStateChanged(pawn, "CCSPlayerPawn", "m_ArmorValue");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d41c1c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int startHealth = 50) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d41c1c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int startHealth = 50) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int StartHealth { get; set; } = startHealth;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Shade.cs b/jRandomSkills - SRC Files/src/player/skills/Shade.cs
index 8a2efca..30ce63e 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Shade.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Shade.cs
@@ -119,7 +119,7 @@ namespace src.player.skills
noSpace.AddOrUpdate(attacker, Server.TickCount + (64 * 2), (k, v) => Server.TickCount + (64 * 2));
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#4d4d4d", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float teleportDistance = 100f, float chanceFrom = .3f, float chanceTo = .45f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#4d4d4d", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float teleportDistance = 100f, float chanceFrom = .3f, float chanceTo = .45f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float TeleportDistance { get; set; } = teleportDistance;
public float ChanceFrom { get; set; } = chanceFrom;
diff --git a/jRandomSkills - SRC Files/src/player/skills/ShortBomb.cs b/jRandomSkills - SRC Files/src/player/skills/ShortBomb.cs
index 8af2119..3f239de 100644
--- a/jRandomSkills - SRC Files/src/player/skills/ShortBomb.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/ShortBomb.cs
@@ -28,7 +28,7 @@ namespace src.player.skills
Server.NextFrame(() => plantedBomb.C4Blow = (float)Server.EngineTime + SkillsInfo.GetValue(skillName, "detonationTime"));
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f5b74c", CsTeam onlyTeam = CsTeam.Terrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, int detonationTime = 20) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f5b74c", CsTeam onlyTeam = CsTeam.Terrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int detonationTime = 20) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int DetonationTime { get; set; } = detonationTime;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Silent.cs b/jRandomSkills - SRC Files/src/player/skills/Silent.cs
index ee553de..8da3ad0 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Silent.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Silent.cs
@@ -33,7 +33,7 @@ namespace src.player.skills
um.Recipients.Clear();
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#333333", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#333333", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/SniperElite.cs b/jRandomSkills - SRC Files/src/player/skills/SniperElite.cs
index b999b41..0985ad0 100644
--- a/jRandomSkills - SRC Files/src/player/skills/SniperElite.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/SniperElite.cs
@@ -161,7 +161,7 @@ namespace src.player.skills
item.Value.AcceptInput("Kill");
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Soldier.cs b/jRandomSkills - SRC Files/src/player/skills/Soldier.cs
index 263959d..21f2b9e 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Soldier.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Soldier.cs
@@ -55,7 +55,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#09ba00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float chanceFrom = 1.15f, float chanceTo = 1.35f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#09ba00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float chanceFrom = 1.15f, float chanceTo = 1.35f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float ChanceFrom { get; set; } = chanceFrom;
public float ChanceTo { get; set; } = chanceTo;
diff --git a/jRandomSkills - SRC Files/src/player/skills/SoundMaker.cs b/jRandomSkills - SRC Files/src/player/skills/SoundMaker.cs
index 987c462..5e373c1 100644
--- a/jRandomSkills - SRC Files/src/player/skills/SoundMaker.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/SoundMaker.cs
@@ -116,7 +116,7 @@ namespace src.player.skills
public DateTime Cooldown { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e3ed8c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float cooldown = 5f, string ctSoundEvent = "c4.disarmstart", string tSoundEvent = "C4.PlantSoundB") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e3ed8c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float cooldown = 5f, string ctSoundEvent = "c4.disarmstart", string tSoundEvent = "C4.PlantSoundB") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Cooldown { get; set; } = cooldown;
public string CTSoundEvent { get; set; } = ctSoundEvent;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Spectator.cs b/jRandomSkills - SRC Files/src/player/skills/Spectator.cs
index 83c31a5..281c040 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Spectator.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Spectator.cs
@@ -57,7 +57,8 @@ namespace src.player.skills
if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item2.IsValid)
{
var pawn = cameraInfo.Item3;
- if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
+ if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE
+ || (player.PlayerPawn.Value != null && player.PlayerPawn.Value.LifeState != (byte)LifeState_t.LIFE_ALIVE))
ChangeCamera(player, true);
}
}
@@ -65,7 +66,7 @@ namespace src.player.skills
private static void ChangeCamera(CCSPlayerController player, bool forceToDefault = false)
{
uint orginalCameraRaw;
- uint newCameraRaw;
+ uint newCameraRaw = 0;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return;
@@ -73,17 +74,24 @@ namespace src.player.skills
{
orginalCameraRaw = cameraInfo.Item1;
cameraInfo.Item2.AcceptInput("Kill");
- newCameraRaw = CreateCamera(player);
+ if (!forceToDefault)
+ newCameraRaw = CreateCamera(player);
} else
{
orginalCameraRaw = pawn.CameraServices.ViewEntity.Raw;
- newCameraRaw = CreateCamera(player);
+ if (!forceToDefault)
+ newCameraRaw = CreateCamera(player);
}
- if (newCameraRaw == 0) return;
+ bool defaultCam = forceToDefault;
+ if (newCameraRaw != 0)
+ {
+ defaultCam = forceToDefault || (pawn.CameraServices.ViewEntity.Raw != orginalCameraRaw);
+ pawn.CameraServices.ViewEntity.Raw = defaultCam ? orginalCameraRaw : newCameraRaw;
+ }
+ else
+ pawn.CameraServices.ViewEntity.Raw = orginalCameraRaw;
- bool defaultCam = forceToDefault || (pawn.CameraServices.ViewEntity.Raw != orginalCameraRaw);
- pawn.CameraServices.ViewEntity.Raw = defaultCam ? orginalCameraRaw : newCameraRaw;
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
BlockWeapon(player, !defaultCam);
}
@@ -137,7 +145,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42f5da", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float distance = 100f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42f5da", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float distance = 100f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Distance { get; set; } = distance;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/SwapPosition.cs b/jRandomSkills - SRC Files/src/player/skills/SwapPosition.cs
index 287db96..cee4aea 100644
--- a/jRandomSkills - SRC Files/src/player/skills/SwapPosition.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/SwapPosition.cs
@@ -143,7 +143,7 @@ namespace src.player.skills
public bool FindedEnemy { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, float cooldown = 30f, float cooldownBeforeUse = 10f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = 30f, float cooldownBeforeUse = 10f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Cooldown { get; set; } = cooldown;
public float CooldownBeforeUse { get; set; } = cooldownBeforeUse;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Teleporter.cs b/jRandomSkills - SRC Files/src/player/skills/Teleporter.cs
index 4c130f4..80b8f01 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Teleporter.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Teleporter.cs
@@ -46,7 +46,7 @@ namespace src.player.skills
attackerPawn.Teleport(victimPosition, victimAngles, victimVelocity);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8A2BE2", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8A2BE2", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Thief.cs b/jRandomSkills - SRC Files/src/player/skills/Thief.cs
index 6f01023..b670c99 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Thief.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Thief.cs
@@ -156,7 +156,7 @@ namespace src.player.skills
});
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#adaec7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#adaec7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs b/jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs
index f89d630..ca4ef7c 100644
--- a/jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs
@@ -108,7 +108,7 @@ namespace src.player.skills
return camera.EntityHandle.Raw;
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float distance = 100f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float distance = 100f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Distance { get; set; } = distance;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Thorns.cs b/jRandomSkills - SRC Files/src/player/skills/Thorns.cs
index 10a0530..9dbf176 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Thorns.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Thorns.cs
@@ -28,7 +28,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#962631", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float healthTakenScale = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#962631", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float healthTakenScale = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float HealthTakenScale { get; set; } = healthTakenScale;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/ToxicSmoke.cs b/jRandomSkills - SRC Files/src/player/skills/ToxicSmoke.cs
index 91fcc07..2911745 100644
--- a/jRandomSkills - SRC Files/src/player/skills/ToxicSmoke.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/ToxicSmoke.cs
@@ -135,7 +135,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#507529", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int smokeDamage = 2, float smokeRadius = 180) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#507529", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int smokeDamage = 2, float smokeRadius = 180) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int SmokeDamage { get; set; } = smokeDamage;
public float SmokeRadius { get; set; } = smokeRadius;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Wallhack.cs b/jRandomSkills - SRC Files/src/player/skills/Wallhack.cs
index ba972fc..27beb40 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Wallhack.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Wallhack.cs
@@ -114,7 +114,7 @@ namespace src.player.skills
}
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Watchmaker.cs b/jRandomSkills - SRC Files/src/player/skills/Watchmaker.cs
index 89605ab..4d17c9a 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Watchmaker.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Watchmaker.cs
@@ -82,7 +82,7 @@ namespace src.player.skills
playerInfo.PrintHTML = SkillUtils.SecondsToTimer(seconds);
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff462e", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int changeRoundTime = 10, string soundEvent = "UIPanorama.sidemenu_select") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff462e", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int changeRoundTime = 10, string soundEvent = "UIPanorama.sidemenu_select") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int ChangeRoundTime { get; set; } = changeRoundTime;
public string SoundEvent { get; set; } = soundEvent;
diff --git a/jRandomSkills - SRC Files/src/player/skills/WeaponsSwap.cs b/jRandomSkills - SRC Files/src/player/skills/WeaponsSwap.cs
index da07321..e3a7b70 100644
--- a/jRandomSkills - SRC Files/src/player/skills/WeaponsSwap.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/WeaponsSwap.cs
@@ -194,7 +194,7 @@ namespace src.player.skills
public bool HaveWeapon { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c7e03a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float cooldown = 30f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c7e03a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float cooldown = 30f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float Cooldown { get; set; } = cooldown;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Zeus.cs b/jRandomSkills - SRC Files/src/player/skills/Zeus.cs
index aa378a0..5f90f18 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Zeus.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Zeus.cs
@@ -48,7 +48,7 @@ namespace src.player.skills
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#fbff00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#fbff00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
}
}
diff --git a/jRandomSkills - SRC Files/src/utils/Config.cs b/jRandomSkills - SRC Files/src/utils/Config.cs
index e169fa1..7324dd0 100644
--- a/jRandomSkills - SRC Files/src/utils/Config.cs
+++ b/jRandomSkills - SRC Files/src/utils/Config.cs
@@ -101,7 +101,7 @@ namespace src.utils
AlternativeSkillButton = null;
SkillTimeBeforeStart = 7;
SkillHudDuration = 999;
- SkillDescriptionDuration = 7;
+ SkillDescriptionDuration = 999;
DisplayAlwaysDescription = false;
FlashingHtmlHudFix = true;
CS2TraceRayDebug = false;
@@ -260,7 +260,8 @@ namespace src.utils
TeamSkills = 1,
SameSkills = 2,
NoRepeat = 3,
- Debug = 4
+ FullRandom = 4,
+ Debug = 5
}
}
}
\ No newline at end of file
diff --git a/jRandomSkills - SRC Files/src/utils/SkillUtils.cs b/jRandomSkills - SRC Files/src/utils/SkillUtils.cs
index 5a0d006..715828f 100644
--- a/jRandomSkills - SRC Files/src/utils/SkillUtils.cs
+++ b/jRandomSkills - SRC Files/src/utils/SkillUtils.cs
@@ -4,13 +4,14 @@ using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
+using CounterStrikeSharp.API.Modules.UserMessages;
using CounterStrikeSharp.API.Modules.Utils;
+using src.player;
+using src.player.skills;
+using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using WASDMenuAPI.Classes;
using WASDSharedAPI;
-using System.Collections.Concurrent;
-using src.player;
-using src.player.skills;
namespace src.utils
{
@@ -76,6 +77,21 @@ namespace src.utils
return new Vector(x, y, z);
}
+ public static void ApplyScreenColor(CCSPlayerController player, int r, int g, int b, int a, int duration, int holdTime, int flags = 1)
+ {
+ using var msg = UserMessage.FromPartialName("Fade");
+ if (msg == null) return;
+ int packageColor = (a << 24) | (r << 16) | (g << 8) | b;
+
+ msg.SetInt("duration", duration);
+ msg.SetInt("hold_time", holdTime);
+
+ msg.SetInt("flags", flags);
+ msg.SetInt("color", packageColor);
+
+ msg.Send(player);
+ }
+
public static void ChangePlayerScale(CCSPlayerController? player, float scale)
{
if (player == null || !player.IsValid) return;
diff --git a/jRandomSkills - SRC Files/src/utils/SkillsInfo.cs b/jRandomSkills - SRC Files/src/utils/SkillsInfo.cs
index c4bb68e..d544f77 100644
--- a/jRandomSkills - SRC Files/src/utils/SkillsInfo.cs
+++ b/jRandomSkills - SRC Files/src/utils/SkillsInfo.cs
@@ -126,7 +126,7 @@ namespace src.utils
}
}
- public class DefaultSkillInfo(Skills skill, bool active = true, string color = "#ffffff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false)
+ public class DefaultSkillInfo(Skills skill, bool active = true, string color = "#ffffff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "")
{
public bool NeedsTeammates { get; set; } = needsTeammates;
public bool DisableOnFreezeTime { get; set; } = disableOnFreezeTime;
@@ -134,6 +134,7 @@ namespace src.utils
public string Color { get; set; } = color;
public bool Active { get; set; } = active;
public string Name { get; set; } = skill.ToString();
+ public string RequiredPermission { get; set; } = requiredPermission;
}
}
}
\ No newline at end of file