diff --git a/jRandomSkills - SRC Files/src/command/Command.cs b/jRandomSkills - SRC Files/src/command/Command.cs index 11db0db..c4f9bcf 100644 --- a/jRandomSkills - SRC Files/src/command/Command.cs +++ b/jRandomSkills - SRC Files/src/command/Command.cs @@ -228,6 +228,15 @@ namespace src.command Reply("error_setskill"); } + // zio: one player for commands that take a single target (css_setstaticskill, css_next): the + // css_setskill rules, so part of a name works, but only when it picks out one player. + private static CCSPlayerController? GetSinglePlayerTarget(CCSPlayerController? caller, string arg) + { + if (string.IsNullOrEmpty(arg)) return null; + var targets = GetSetSkillTargets(caller, arg, _ => true); + return targets.Count == 1 ? targets[0] : null; + } + // zio: css_setskill targets. An exact name or SteamID64 as before, CSS's own selectors // (@me, @all, @ct, @t, @alive, #userid, ...), or @random/@randomct/@randomt: one random // alive player, drawn only from players the skill's team restriction allows. @@ -574,9 +583,7 @@ namespace src.command { Debug.WriteToDebug($"Player {player?.PlayerName} used the css_setstaticskill {command.ArgString} command."); if (!string.IsNullOrEmpty(config.NormalCommands.SetStaticSkillCommand.Permissions) && !AdminManager.PlayerHasPermissions(player, config.NormalCommands.SetStaticSkillCommand.Permissions)) return; - var targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid - && (p.SteamID.ToString().Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase) - || p.PlayerName.Equals(command.GetArg(1), StringComparison.OrdinalIgnoreCase))); + var targetPlayer = GetSinglePlayerTarget(player, command.GetArg(1)); if (command.ArgCount < 2) { @@ -723,10 +730,8 @@ namespace src.command if (!string.IsNullOrEmpty(playerString)) { - targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid - && (p.SteamID.ToString().Equals(playerString, StringComparison.CurrentCultureIgnoreCase) - || p.PlayerName.Equals(playerString, StringComparison.OrdinalIgnoreCase))); - + targetPlayer = GetSinglePlayerTarget(player, playerString); + if (targetPlayer == null) { if (player == null) diff --git a/jRandomSkills - SRC Files/src/jRandomSkills.cs b/jRandomSkills - SRC Files/src/jRandomSkills.cs index 48523e6..0053b3e 100644 --- a/jRandomSkills - SRC Files/src/jRandomSkills.cs +++ b/jRandomSkills - SRC Files/src/jRandomSkills.cs @@ -44,7 +44,7 @@ namespace src public override string ModuleName => "[CS2] [ jRandomSkills ]"; public override string ModuleAuthor => "D3X (Original), Juzlus (Modifier), ByDexterTR (Contributor)"; public override string ModuleDescription => "Plugin adds random skills every round for CS2 by D3X. Modified by Juzlus."; - public override string ModuleVersion => "1.2.4.b3-panorama4"; + public override string ModuleVersion => "1.2.4.b3-panorama5"; public override void Load(bool hotReload) {