diff --git a/WASDMenuAPI - SRC Files/Classes/WasdMenuPlayer.cs b/WASDMenuAPI - SRC Files/Classes/WasdMenuPlayer.cs
index 35d8a87..a08c06f 100644
--- a/WASDMenuAPI - SRC Files/Classes/WasdMenuPlayer.cs
+++ b/WASDMenuAPI - SRC Files/Classes/WasdMenuPlayer.cs
@@ -225,7 +225,7 @@ public class WasdMenuPlayer
if (option == CurrentChoice)
builder.AppendLine(string.Format(itemHoverText, finalOptionText));
else
- builder.AppendLine(string.Format(itemText, $"{finalOptionText}"));
+ builder.AppendLine(string.Format(itemText, string.IsNullOrEmpty(color) ? finalOptionText : $"{finalOptionText}"));
option = option.Next;
shown++;
diff --git a/jRandomSkills - SRC Files/src/command/Command.cs b/jRandomSkills - SRC Files/src/command/Command.cs
index 82f448b..786cbb9 100644
--- a/jRandomSkills - SRC Files/src/command/Command.cs
+++ b/jRandomSkills - SRC Files/src/command/Command.cs
@@ -91,7 +91,7 @@ namespace src.command
return;
string[] commands = _.ArgString.Trim().Split(" ", StringSplitOptions.RemoveEmptyEntries);
- Debug.WriteToDebug($"Player {player.PlayerName} used the skill: {playerInfo.Skill}");
+ Debug.WriteToDebug($"Player {player.PlayerName} used the skill: {playerInfo.Skill}", DebugCategory.Skill);
if (commands == null || commands.Length == 0)
Instance.SkillAction(playerInfo.Skill.ToString(), "UseSkill", [player]);
diff --git a/jRandomSkills - SRC Files/src/jRandomSkills.cs b/jRandomSkills - SRC Files/src/jRandomSkills.cs
index e56b522..d9f8592 100644
--- a/jRandomSkills - SRC Files/src/jRandomSkills.cs
+++ b/jRandomSkills - SRC Files/src/jRandomSkills.cs
@@ -20,7 +20,7 @@ namespace src
public static jRandomSkills Instance { get; private set; }
#pragma warning restore CS8618
public IEnumerable SkillPlayer => PlayerManager.GetAllPlayers();
- public Random Random { get; } = new Random();
+ public Random Random => Random.Shared;
public CCSGameRules? GameRules { get; set; }
private ConcurrentBag ManifestResources { get; set; } = ["models/sprays/spray_plane.vmdl"];
public IWasdMenuManager? MenuManager;
@@ -31,7 +31,7 @@ namespace src
public override string ModuleName => "[CS2] [ jRandomSkills ]";
public override string ModuleAuthor => "D3X (Original), Juzlus (Modifier), ByDexterTR (Contributor)";
public override string ModuleDescription => "Plugin adds random skills every round for CS2 by D3X. Modified by Juzlus.";
- public override string ModuleVersion => "1.2.3.b6";
+ public override string ModuleVersion => "1.2.3.b7";
public override void Load(bool hotReload)
{
@@ -87,9 +87,9 @@ namespace src
SkillAction(skill.ToString()!, "LoadSkill");
Debug.WriteToDebug($"jRandomSkills v{Instance.ModuleVersion} ({SkillData.Skills.Count - 1}/{SkillsInfo.LoadedConfig.Count - 1} Skills) loaded!");
- Debug.WriteToDebug($"GameModes: {(Config.GameModes)Config.LoadedConfig.GameMode}, Lang: {Config.LoadedConfig.LanguageSystem.DefaultLangCode}");
+ Debug.WriteToDebug($"GameModes: {(Config.GameModes)Config.LoadedConfig.GameMode}, Lang: {Config.LoadedConfig.LanguageSystem.DefaultLangCode}, Debug: {DebugCategories.Describe(Config.DebugFlags)}");
foreach (var skill in SkillData.Skills)
- Debug.WriteToDebug($"Loaded: {skill.Skill}");
+ Debug.WriteToDebug($"Loaded: {skill.Skill}", DebugCategory.Skill);
}
private static bool TryClaimCurseTarget(object[]? param)
diff --git a/jRandomSkills - SRC Files/src/player/Debug.cs b/jRandomSkills - SRC Files/src/player/Debug.cs
index c977778..5e25081 100644
--- a/jRandomSkills - SRC Files/src/player/Debug.cs
+++ b/jRandomSkills - SRC Files/src/player/Debug.cs
@@ -15,93 +15,105 @@ namespace src.player
private static readonly string debugFolder = Path.Combine(Instance.ModuleDirectory, "logs");
private static StreamWriter? _writer;
private static readonly object _writeLock = new();
+ private static bool damageHooked;
public static void Load()
{
sessionId = $"{DateTime.Now:yyyy-MM-dd_HH-mm-ss}";
lock (_writeLock) { _writer?.Dispose(); _writer = null; }
- if (Config.LoadedConfig.DebugMode != true)
+ if (Config.DebugFlags == DebugCategory.None)
return;
- Instance.RegisterEventHandler((@event, info) =>
+ if (Config.DebugEnabled(DebugCategory.Round))
{
- var player = PlayerManager.GetPlayerEvent(@event.Userid);
- if (player == null || !player.IsValid) return HookResult.Continue;
- WriteToDebug($"{(player.IsBot ? "Bot" : "Player")} {player.PlayerName} joined the game.");
- return HookResult.Continue;
- });
-
- Instance.RegisterEventHandler((@event, info) =>
- {
- var player = PlayerManager.GetPlayerEvent(@event.Userid);
- if (player == null || !player.IsValid) return HookResult.Continue;
- WriteToDebug($"{(player.IsBot ? "Bot" : "Player")} {player.PlayerName} disconnected.");
- return HookResult.Continue;
- });
-
- Instance.RegisterEventHandler((@event, info) =>
- {
- var teams = Utilities.FindAllEntitiesByDesignerName("cs_team_manager").Where(t => t != null).ToList();
- var tTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.Terrorist);
- var ctTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.CounterTerrorist);
- WriteToDebug($"Round #{tTeam?.Score + ctTeam?.Score + 1} (CT {ctTeam?.Score} : {tTeam?.Score} TT) started.{WarmupTag()}");
- return HookResult.Continue;
- });
-
- Instance.RegisterEventHandler((@event, info) =>
- {
- WriteToDebug($"Freeze time ended.{WarmupTag()}");
- return HookResult.Continue;
- });
-
- Instance.RegisterEventHandler((@event, info) =>
- {
- var teams = Utilities.FindAllEntitiesByDesignerName("cs_team_manager").Where(t => t != null).ToList();
- var tTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.Terrorist);
- var ctTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.CounterTerrorist);
- WriteToDebug($"Round #{tTeam?.Score + ctTeam?.Score} (CT {ctTeam?.Score} : {tTeam?.Score} TT) ended.{WarmupTag()}");
- return HookResult.Continue;
- });
-
- Instance.RegisterEventHandler((@event, info) =>
- {
- var victim = PlayerManager.GetPlayerEvent(@event.Userid);
- var attacker = PlayerManager.GetPlayerEvent(@event.Attacker);
- if (victim != null)
+ Instance.RegisterEventHandler((@event, info) =>
{
- if (attacker != null)
- WriteToDebug($"{(victim.IsBot ? "Bot" : "Player")} {victim.PlayerName} died from {(attacker.IsBot ? "bot" : "player")} {attacker.PlayerName}.");
- else
- WriteToDebug($"{(victim.IsBot ? "Bot" : "Player")} {victim.PlayerName} died.");
- }
- return HookResult.Continue;
- });
+ var player = PlayerManager.GetPlayerEvent(@event.Userid);
+ if (player == null || !player.IsValid) return HookResult.Continue;
+ WriteToDebug($"{(player.IsBot ? "Bot" : "Player")} {player.PlayerName} joined the game.", DebugCategory.Round);
+ return HookResult.Continue;
+ });
- Instance.RegisterEventHandler((@event, info) =>
- {
- WriteToDebug($"Bomb planted.");
- return HookResult.Continue;
- });
+ Instance.RegisterEventHandler((@event, info) =>
+ {
+ var player = PlayerManager.GetPlayerEvent(@event.Userid);
+ if (player == null || !player.IsValid) return HookResult.Continue;
+ WriteToDebug($"{(player.IsBot ? "Bot" : "Player")} {player.PlayerName} disconnected.", DebugCategory.Round);
+ return HookResult.Continue;
+ });
- Instance.RegisterEventHandler((@event, info) =>
- {
- WriteToDebug($"Bomb defused.");
- return HookResult.Continue;
- });
+ Instance.RegisterEventHandler((@event, info) =>
+ {
+ var teams = Utilities.FindAllEntitiesByDesignerName("cs_team_manager").Where(t => t != null).ToList();
+ var tTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.Terrorist);
+ var ctTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.CounterTerrorist);
+ WriteToDebug($"Round #{tTeam?.Score + ctTeam?.Score + 1} (CT {ctTeam?.Score} : {tTeam?.Score} TT) started.{WarmupTag()}", DebugCategory.Round);
+ return HookResult.Continue;
+ });
+
+ Instance.RegisterEventHandler((@event, info) =>
+ {
+ WriteToDebug($"Freeze time ended.{WarmupTag()}", DebugCategory.Round);
+ return HookResult.Continue;
+ });
+
+ Instance.RegisterEventHandler((@event, info) =>
+ {
+ var teams = Utilities.FindAllEntitiesByDesignerName("cs_team_manager").Where(t => t != null).ToList();
+ var tTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.Terrorist);
+ var ctTeam = teams.FirstOrDefault(t => t.TeamNum == (int)CsTeam.CounterTerrorist);
+ WriteToDebug($"Round #{tTeam?.Score + ctTeam?.Score} (CT {ctTeam?.Score} : {tTeam?.Score} TT) ended.{WarmupTag()}", DebugCategory.Round);
+ return HookResult.Continue;
+ });
+
+ Instance.RegisterEventHandler((@event, info) =>
+ {
+ var victim = PlayerManager.GetPlayerEvent(@event.Userid);
+ var attacker = PlayerManager.GetPlayerEvent(@event.Attacker);
+ if (victim != null)
+ {
+ if (attacker != null)
+ WriteToDebug($"{(victim.IsBot ? "Bot" : "Player")} {victim.PlayerName} died from {(attacker.IsBot ? "bot" : "player")} {attacker.PlayerName}.", DebugCategory.Round);
+ else
+ WriteToDebug($"{(victim.IsBot ? "Bot" : "Player")} {victim.PlayerName} died.", DebugCategory.Round);
+ }
+ return HookResult.Continue;
+ });
+
+ Instance.RegisterEventHandler((@event, info) =>
+ {
+ WriteToDebug($"Bomb planted.", DebugCategory.Round);
+ return HookResult.Continue;
+ });
+
+ Instance.RegisterEventHandler((@event, info) =>
+ {
+ WriteToDebug($"Bomb defused.", DebugCategory.Round);
+ return HookResult.Continue;
+ });
+ }
Instance.RegisterListener((mapName) =>
{
WriteToDebug($"Map changed: {mapName}.");
});
- VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
+ if (Config.DebugEnabled(DebugCategory.Damage))
+ {
+ VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
+ damageHooked = true;
+ }
}
public static void Unload()
{
- try { VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Unhook(OnTakeDamage, HookMode.Pre); }
- catch { }
+ if (damageHooked)
+ {
+ try { VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Unhook(OnTakeDamage, HookMode.Pre); }
+ catch { }
+ damageHooked = false;
+ }
lock (_writeLock) { _writer?.Dispose(); _writer = null; }
}
@@ -133,20 +145,27 @@ namespace src.player
WriteToDebug($"{(victim.IsBot ? "Bot" : "Player")} {victim.PlayerName} took damage from {(attacker.IsBot ? "bot" : "player")} {attacker.PlayerName}. " +
$"[dmg={param2.Damage:0.#} hp={victimPawn.Health}/{victimPawn.MaxHealth} armor={victimPawn.ArmorValue} hitgroup={nativeHitGroup} " +
- $"takes={victimPawn.TakesDamage} vskill={PlayerManager.GetPlayerByIndex(victim.Index)?.Skill} askill={playerInfo.Skill}]");
+ $"takes={victimPawn.TakesDamage} vskill={PlayerManager.GetPlayerByIndex(victim.Index)?.Skill} askill={playerInfo.Skill}]", DebugCategory.Damage);
return HookResult.Continue;
}
private static string WarmupTag()
{
var gameRules = Instance?.GameRules;
+
+ if (gameRules == null || gameRules.Handle == IntPtr.Zero)
+ {
+ PlayerOnTick.InitializeGameRules();
+ gameRules = Instance?.GameRules;
+ }
+
if (gameRules == null || gameRules.Handle == IntPtr.Zero) return " [gamerules unavailable]";
return gameRules.WarmupPeriod ? " [WARMUP]" : string.Empty;
}
- public static void WriteToDebug(string message)
+ public static void WriteToDebug(string message, DebugCategory category = DebugCategory.Core)
{
- if (Config.LoadedConfig.DebugMode != true)
+ if (!Config.DebugEnabled(category))
return;
lock (_writeLock)
diff --git a/jRandomSkills - SRC Files/src/player/PlayerEvents.cs b/jRandomSkills - SRC Files/src/player/PlayerEvents.cs
index f1eaad9..bf87bda 100644
--- a/jRandomSkills - SRC Files/src/player/PlayerEvents.cs
+++ b/jRandomSkills - SRC Files/src/player/PlayerEvents.cs
@@ -10,8 +10,6 @@ using RayTraceAPI;
using src.player.skills;
using src.utils;
using System.Collections.Concurrent;
-using System.ComponentModel.Design;
-using System.Security.Principal;
using System.Text.RegularExpressions;
using static CounterStrikeSharp.API.Core.Listeners;
using static src.jRandomSkills;
@@ -198,7 +196,7 @@ namespace src.player
private static void InvokeOnTakeDamage(Skills skill, DynamicHook h, object[] args, bool post)
{
- if (Config.LoadedConfig.DebugMode != true)
+ if (!Config.DebugEnabled(DebugCategory.Damage))
{
InvokeSkill(skill, post ? "OnTakeDamagePost" : "OnTakeDamage", args);
return;
@@ -211,7 +209,7 @@ namespace src.player
float after = info == null ? 0f : info.Damage;
if (Math.Abs(before - after) > 0.01f)
- Debug.WriteToDebug($"[DMG] {skill} changed damage {before:0.#} -> {after:0.#}{DescribeDamageTarget(h)}");
+ Debug.WriteToDebug($"[DMG] {skill} changed damage {before:0.#} -> {after:0.#}{DescribeDamageTarget(h)}", DebugCategory.Damage);
}
private static string DescribeDamageTarget(DynamicHook h)
@@ -752,7 +750,7 @@ namespace src.player
}
}
- Debug.WriteToDebug($"Player {player.PlayerName} used the skill: {playerInfo.Skill} by PlayerButtons: {pressed}");
+ Debug.WriteToDebug($"Player {player.PlayerName} used the skill: {playerInfo.Skill} by PlayerButtons: {pressed}", DebugCategory.Skill);
Instance.SkillAction(playerInfo.Skill.ToString(), "UseSkill", [player]);
}
}
@@ -805,9 +803,10 @@ namespace src.player
string skillLine = $"{emptySymbol2}{centerLine}{emptySymbol2}";
- string remainingLine = string.IsNullOrWhiteSpace(extraLine)
+ var extraLineSize = isDescription ? config.SkillDescriptionLineSize : config.InfoLineSize;
+ string remainingLine = string.IsNullOrWhiteSpace(extraLine) || string.IsNullOrEmpty(extraLineSize)
? ""
- : $"
{emptySymbol}{extraLine}{emptySymbol}";
+ : $"
{emptySymbol}{emptySymbol}";
var hudContent = "" + infoLine + skillLine + remainingLine;
diff --git a/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs b/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs
index 8ea432d..8a3c402 100644
--- a/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs
+++ b/jRandomSkills - SRC Files/src/player/PlayerOnTick.cs
@@ -54,9 +54,9 @@ namespace src.player
BotManager.Stop();
}
- private static void InitializeGameRules()
+ public static void InitializeGameRules()
{
- if (Instance.GameRules != null) return;
+ if (Instance.GameRules != null && Instance.GameRules.Handle != IntPtr.Zero) return;
var gameRulesProxy = Utilities.FindAllEntitiesByDesignerName("cs_gamerules").FirstOrDefault();
if (gameRulesProxy != null)
@@ -182,7 +182,12 @@ namespace src.player
skillLine = $"{specialName}({primaryName})";
}
- if (showDescriptionHUD)
+ if (observedSkill.Skill != Skills.None && !string.IsNullOrEmpty(observedSkill.PrintHTML))
+ {
+ remainingLine = observedSkill.PrintHTML;
+ isDescription = false;
+ }
+ else if (showDescriptionHUD)
remainingLine = player.GetSkillDescription(observedSkill.Skill, observedSkill.SkillChance);
}
}
diff --git a/jRandomSkills - SRC Files/src/player/RoundEvents.cs b/jRandomSkills - SRC Files/src/player/RoundEvents.cs
index f43b976..a85a354 100644
--- a/jRandomSkills - SRC Files/src/player/RoundEvents.cs
+++ b/jRandomSkills - SRC Files/src/player/RoundEvents.cs
@@ -27,27 +27,31 @@ namespace src.player
bool ignoreMax = gameMode == Config.GameModes.SameSkills || gameMode == Config.GameModes.TeamSkills;
const int attempts = 6;
+ var filtered = new List(candidates.Count);
+
for (int attempt = 0; attempt < attempts; attempt++)
{
var (roll, rolled) = RarityManager.RollRarity();
+ string rolledName = rolled.ToString();
- var filtered = candidates.Where(s =>
+ filtered.Clear();
+ foreach (var s in candidates)
{
- if (s == null) return false;
- var def = SkillsInfo.LoadedConfig.FirstOrDefault(d => d.Name == s.Skill.ToString());
- if (def == null) return false;
+ if (s == null) continue;
+ var def = SkillsInfo.GetSkillConfig(s.Skill);
+ if (def == null) continue;
- if (!string.Equals(def.Rarity ?? string.Empty, rolled.ToString(), StringComparison.OrdinalIgnoreCase))
- return false;
+ if (!string.Equals(def.Rarity ?? string.Empty, rolledName, StringComparison.OrdinalIgnoreCase))
+ continue;
if (!ignoreMax && def.MaxPerServer >= 0)
{
int current = assignmentCounts.TryGetValue(s.Skill, out var c) ? c : 0;
- if (current >= def.MaxPerServer) return false;
+ if (current >= def.MaxPerServer) continue;
}
- return true;
- }).ToList();
+ filtered.Add(s);
+ }
if (filtered.Count > 0)
return filtered[Random.Shared.Next(filtered.Count)];
@@ -55,7 +59,7 @@ namespace src.player
var fallback = candidates.Where(s =>
{
- var def = SkillsInfo.LoadedConfig.FirstOrDefault(d => d.Name == s.Skill.ToString());
+ var def = SkillsInfo.GetSkillConfig(s.Skill);
if (def == null) return true;
if (ignoreMax) return true;
if (def.MaxPerServer < 0) return true;
@@ -361,11 +365,11 @@ namespace src.player
if (pick.Skill == Skills.None) return true;
if (!SkillData.Skills.Any(s => s.Skill == pick.Skill)) return false;
- string name = pick.Skill.ToString();
+ string name = SkillNames.Get(pick.Skill);
if (player.Team == CsTeam.Terrorist && counterterroristSkills.Any(s => s.Name == name)) return false;
if (player.Team == CsTeam.CounterTerrorist && terroristSkills.Any(s => s.Name == name)) return false;
- var def = SkillsInfo.LoadedConfig.FirstOrDefault(d => d.Name == name);
+ var def = SkillsInfo.GetSkillConfig(pick.Skill);
if (def == null) return false;
if (def.DisableOnPistolRound && SkillUtils.IsPistolRound()) return false;
if (def.NeedsTeammates && validPlayers.Count(p => p.Team == player.Team) == 1) return false;
@@ -557,18 +561,18 @@ namespace src.player
if (playerTarget == null || !playerTarget.IsValid) return;
if (PlayerManager.GetPlayerByIndex(playerTarget!.Index)?.Skill != randomSkill.Skill) return;
- Debug.WriteToDebug("Enabling skill after freeze time: " + randomSkill.Skill);
+ Debug.WriteToDebug("Enabling skill after freeze time: " + randomSkill.Skill, DebugCategory.Skill);
Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [playerTarget]);
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
else
{
if (PlayerManager.GetPlayerByIndex(playerTarget!.Index)?.Skill != randomSkill.Skill) return;
- Debug.WriteToDebug("Enabling skill: " + randomSkill.Skill);
+ Debug.WriteToDebug("Enabling skill: " + randomSkill.Skill, DebugCategory.Skill);
Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [playerTarget]);
}
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
- Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{player.GetSkillName(randomSkill.Skill)}\".");
+ Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{SkillNames.Get(randomSkill.Skill)}\".", DebugCategory.Skill);
UpdateSkillHudExpired(skillPlayer, randomSkill.Skill);
if (Config.LoadedConfig.TeamMateSkillChatInfo)
@@ -714,7 +718,7 @@ namespace src.player
Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [player]);
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
- Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{player.GetSkillName(randomSkill.Skill)}\".");
+ Debug.WriteToDebug($"Player {skillPlayer.PlayerName} has got the skill \"{SkillNames.Get(randomSkill.Skill)}\".", DebugCategory.Skill);
UpdateSkillHudExpired(skillPlayer, randomSkill.Skill);
}
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Baseball.cs b/jRandomSkills - SRC Files/src/player/skills/Baseball.cs
index fdb89e5..4271889 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Baseball.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Baseball.cs
@@ -11,7 +11,7 @@ namespace src.player.skills
public class Baseball : ISkill
{
private const Skills skillName = Skills.Baseball;
- private static readonly ConcurrentDictionary decoys = [];
+ private static readonly ConcurrentDictionary decoys = [];
private readonly static ConcurrentDictionary playersWithSkill = [];
public static void LoadSkill()
@@ -28,15 +28,37 @@ namespace src.player.skills
private static void KillAllDecoys()
{
foreach (var decoyIndex in decoys.Keys.ToArray())
- {
- var decoy = Utilities.GetEntityFromIndex((int)decoyIndex);
- if (decoy != null && decoy.IsValid && decoy.DesignerName == "decoy_projectile")
- decoy.AddEntityIOEvent("Kill", decoy, delay: 0.1f);
- }
+ KillDecoy(decoyIndex);
decoys.Clear();
}
+ private static void KillDecoy(uint decoyIndex)
+ {
+ var decoy = Utilities.GetEntityFromIndex((int)decoyIndex);
+ if (decoy != null && decoy.IsValid && decoy.DesignerName == "decoy_projectile")
+ decoy.AddEntityIOEvent("Kill", decoy, delay: 0.1f);
+ }
+
+ private static void KillOwnerDecoys(uint ownerIndex)
+ {
+ foreach (var pair in decoys.ToArray())
+ {
+ if (pair.Value != ownerIndex) continue;
+
+ KillDecoy(pair.Key);
+ decoys.TryRemove(pair.Key, out _);
+ }
+ }
+
+ public static void PlayerDeath(EventPlayerDeath @event)
+ {
+ var player = PlayerManager.GetPlayerEvent(@event.Userid);
+ if (player == null || !player.IsValid) return;
+
+ KillOwnerDecoys(player.Index);
+ }
+
public static void PlayerHurt(EventPlayerHurt @event)
{
var victim = PlayerManager.GetPlayerEvent(@event.Userid);
@@ -76,9 +98,11 @@ namespace src.player.skills
var player = pawn.Controller.Value.As();
if (player == null || !player.IsValid) return;
- var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
+ uint ownerIndex = PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index;
+
+ var playerInfo = PlayerManager.GetPlayerByIndex(ownerIndex);
if (playerInfo?.Skill != skillName) return;
- decoys.TryAdd(decoy.Index, 0);
+ decoys.TryAdd(decoy.Index, ownerIndex);
decoy.Collision.CollisionAttribute.InteractsWith = pawn.Collision.CollisionAttribute.InteractsWith;
decoy.Collision.CollisionGroup = pawn.Collision.CollisionGroup;
@@ -93,13 +117,8 @@ namespace src.player.skills
if (playerInfo?.Skill != skillName) return;
uint key = (uint)@event.Entityid;
- if (decoys.ContainsKey(key))
- {
- var decoy = Utilities.GetEntityFromIndex(@event.Entityid);
- if (decoy != null && decoy.IsValid)
- decoy.AddEntityIOEvent("Kill", decoy, delay: 0.1f);
- decoys.TryRemove(key, out _);
- }
+ if (decoys.TryRemove(key, out _))
+ KillDecoy(key);
}
public static void OnTick()
@@ -194,6 +213,13 @@ namespace src.player.skills
if (player == null || !player.IsValid) return;
playersWithSkill.TryRemove(player.Index, out _);
+
+ KillOwnerDecoys(player.Index);
+
+ var eventPlayer = PlayerManager.GetPlayerEvent(player);
+ if (eventPlayer != null && eventPlayer.IsValid && eventPlayer.Index != player.Index)
+ KillOwnerDecoys(eventPlayer.Index);
+
SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, 1);
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs b/jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs
index 21d4963..b145b01 100644
--- a/jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs
@@ -125,7 +125,7 @@ namespace src.player.skills
if (info.TransmitEntities.Contains(target.Pawn.Index))
info.TransmitEntities.Remove(target.Pawn.Index);
- SkillUtils.HideCarriedEntities(info, target.Pawn);
+ SkillUtils.HideCarriedEntities(info, target);
if (bomb == null) continue;
diff --git a/jRandomSkills - SRC Files/src/player/skills/FrozenDecoy.cs b/jRandomSkills - SRC Files/src/player/skills/FrozenDecoy.cs
index 1d86e6c..0676127 100644
--- a/jRandomSkills - SRC Files/src/player/skills/FrozenDecoy.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/FrozenDecoy.cs
@@ -10,7 +10,6 @@ namespace src.player.skills
public class FrozenDecoy : ISkill
{
private const Skills skillName = Skills.FrozenDecoy;
- private static readonly ConcurrentDictionary decoys = [];
private readonly static ConcurrentDictionary playersWithSkill = [];
public static void LoadSkill()
@@ -21,14 +20,12 @@ namespace src.player.skills
public static void NewRound()
{
- decoys.Clear();
- DecoyRing.ClearAll(skillName);
+ DecoyTracker.Clear(skillName);
}
public static void RoundEnd()
{
- decoys.Clear();
- DecoyRing.ClearAll(skillName);
+ DecoyTracker.Clear(skillName);
}
public static void DecoyStarted(EventDecoyStarted @event)
@@ -40,43 +37,51 @@ namespace src.player.skills
if (playerInfo?.Skill != skillName) return;
Vector pos = new(@event.X, @event.Y, @event.Z);
- decoys.TryAdd(pos, 0);
+ DecoyTracker.Add(skillName, (uint)@event.Entityid, pos, player.Index);
DecoyRing.Show(skillName, (uint)@event.Entityid, pos, SkillsInfo.GetValue(skillName, "triggerRadius"));
}
public static void DecoyDetonate(EventDecoyDetonate @event)
{
- var player = PlayerManager.GetPlayerEvent(@event.Userid);
- if (player == null || !player.IsValid) return;
-
- var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
- if (playerInfo?.Skill != skillName) return;
-
- foreach (var decoy in decoys.Keys.Where(v => v.X == @event.X && v.Y == @event.Y && v.Z == @event.Z))
- decoys.TryRemove(decoy, out _);
-
- DecoyRing.Hide(skillName, (uint)@event.Entityid);
+ DecoyTracker.Remove(skillName, (uint)@event.Entityid);
}
public static void OnTick()
{
- foreach (Vector decoyPos in decoys.Keys)
- foreach (var player in PlayerManager.GetTickPlayers().Where(p => p.IsValid && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
+ var decoyPositions = DecoyTracker.Positions(skillName);
+ if (decoyPositions.Length == 0) return;
+
+ float decoyRadius = SkillsInfo.GetValue(skillName, "triggerRadius");
+ int slownessMultiplier = SkillsInfo.GetValue(skillName, "slownessMultiplier");
+
+ List pawns = [];
+ foreach (var player in PlayerManager.GetTickPlayers())
+ {
+ if (player == null || !player.IsValid) continue;
+ if (player.Team is not (CsTeam.CounterTerrorist or CsTeam.Terrorist)) continue;
+
+ var eventPlayer = PlayerManager.GetPlayerEvent(player);
+ if (eventPlayer == null || !eventPlayer.IsValid) continue;
+
+ var pawn = eventPlayer.PlayerPawn.Value;
+ if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) continue;
+
+ pawns.Add(pawn);
+ }
+
+ if (pawns.Count == 0) return;
+
+ foreach (Vector decoyPos in decoyPositions)
+ foreach (var pawn in pawns)
{
- var eventPlayer = PlayerManager.GetPlayerEvent(player);
- if (eventPlayer == null || !eventPlayer.IsValid) continue;
+ var origin = pawn.AbsOrigin;
+ if (origin == null) continue;
- var decoyRadius = SkillsInfo.GetValue(skillName, "triggerRadius");
+ double distance = SkillUtils.GetDistance(decoyPos, origin);
+ if (distance > decoyRadius) continue;
- var pawn = eventPlayer.PlayerPawn.Value;
- if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) continue;
-
- double distance = SkillUtils.GetDistance(decoyPos, pawn.AbsOrigin);
- if (distance <= decoyRadius)
- {
- double modifier = Math.Clamp(distance / decoyRadius, 0f, 1f);
- pawn.VelocityModifier = (float)Math.Pow(modifier, SkillsInfo.GetValue(skillName, "slownessMultiplier"));
- }
+ double modifier = Math.Clamp(distance / decoyRadius, 0f, 1f);
+ pawn.VelocityModifier = (float)Math.Pow(modifier, slownessMultiplier);
}
}
@@ -137,6 +142,12 @@ namespace src.player.skills
if (player == null || !player.IsValid) return;
playersWithSkill.TryRemove(player.Index, out _);
+ DecoyTracker.RemoveOwner(skillName, player.Index);
+
+ var eventPlayer = PlayerManager.GetPlayerEvent(player);
+ if (eventPlayer != null && eventPlayer.IsValid && eventPlayer.Index != player.Index)
+ DecoyTracker.RemoveOwner(skillName, eventPlayer.Index);
+
SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, 1);
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Ghost.cs b/jRandomSkills - SRC Files/src/player/skills/Ghost.cs
index 9994fd5..bc722ae 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Ghost.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Ghost.cs
@@ -85,7 +85,7 @@ namespace src.player.skills
if (info.TransmitEntities.Contains(target.Pawn.Index))
info.TransmitEntities.Remove(target.Pawn.Index);
- SkillUtils.HideCarriedEntities(info, target.Pawn);
+ SkillUtils.HideCarriedEntities(info, target);
// Hide the bomb as well, but only while this hidden player is the one holding it.
if (bomb == null || !target.HoldsBomb) continue;
diff --git a/jRandomSkills - SRC Files/src/player/skills/GravityDecoy.cs b/jRandomSkills - SRC Files/src/player/skills/GravityDecoy.cs
index 668ff84..3cce790 100644
--- a/jRandomSkills - SRC Files/src/player/skills/GravityDecoy.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/GravityDecoy.cs
@@ -13,7 +13,6 @@ namespace src.player.skills
private const float defaultGravity = 1f;
- private static readonly ConcurrentDictionary decoys = [];
private static readonly ConcurrentDictionary playersWithSkill = [];
private static readonly ConcurrentDictionary affected = [];
private static readonly ConcurrentDictionary restoreOnRespawn = [];
@@ -27,15 +26,13 @@ namespace src.player.skills
public static void NewRound()
{
RestoreAll();
- decoys.Clear();
- DecoyRing.ClearAll(skillName);
+ DecoyTracker.Clear(skillName);
}
public static void RoundEnd()
{
RestoreAll();
- decoys.Clear();
- DecoyRing.ClearAll(skillName);
+ DecoyTracker.Clear(skillName);
}
public static void DecoyStarted(EventDecoyStarted @event)
@@ -47,31 +44,24 @@ namespace src.player.skills
if (playerInfo?.Skill != skillName) return;
Vector pos = new(@event.X, @event.Y, @event.Z);
- decoys.TryAdd(pos, 0);
+ DecoyTracker.Add(skillName, (uint)@event.Entityid, pos, player.Index);
DecoyRing.Show(skillName, (uint)@event.Entityid, pos, SkillsInfo.GetValue(skillName, "triggerRadius"));
}
public static void DecoyDetonate(EventDecoyDetonate @event)
{
- var player = PlayerManager.GetPlayerEvent(@event.Userid);
- if (player == null || !player.IsValid) return;
+ DecoyTracker.Remove(skillName, (uint)@event.Entityid);
- var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
- if (playerInfo?.Skill != skillName) return;
-
- foreach (var decoy in decoys.Keys.Where(v => v.X == @event.X && v.Y == @event.Y && v.Z == @event.Z))
- decoys.TryRemove(decoy, out _);
-
- DecoyRing.Hide(skillName, (uint)@event.Entityid);
-
- if (decoys.IsEmpty) RestoreAll();
+ if (DecoyTracker.IsEmpty(skillName)) RestoreAll();
}
public static void OnTick()
{
- if (decoys.IsEmpty && affected.IsEmpty && restoreOnRespawn.IsEmpty) return;
+ var decoyPositions = DecoyTracker.Positions(skillName);
- if (decoys.IsEmpty && !affected.IsEmpty) RestoreAll();
+ if (decoyPositions.Length == 0 && affected.IsEmpty && restoreOnRespawn.IsEmpty) return;
+
+ if (decoyPositions.Length == 0 && !affected.IsEmpty) RestoreAll();
float radius = SkillsInfo.GetValue(skillName, "triggerRadius");
float gravity = SkillsInfo.GetValue(skillName, "gravityScale");
@@ -91,7 +81,9 @@ namespace src.player.skills
if (restoreOnRespawn.TryRemove(eventPlayer.Index, out _))
pawn.ActualGravityScale = defaultGravity;
- bool inside = !decoys.IsEmpty && decoys.Keys.Any(d => SkillUtils.GetDistance(d, pawn.AbsOrigin) <= radius);
+ bool inside = false;
+ foreach (var decoyPos in decoyPositions)
+ if (SkillUtils.GetDistance(decoyPos, pawn.AbsOrigin) <= radius) { inside = true; break; }
if (inside)
{
@@ -176,6 +168,15 @@ namespace src.player.skills
if (player == null || !player.IsValid) return;
playersWithSkill.TryRemove(player.Index, out _);
+
+ DecoyTracker.RemoveOwner(skillName, player.Index);
+
+ var eventPlayer = PlayerManager.GetPlayerEvent(player);
+ if (eventPlayer != null && eventPlayer.IsValid && eventPlayer.Index != player.Index)
+ DecoyTracker.RemoveOwner(skillName, eventPlayer.Index);
+
+ if (DecoyTracker.IsEmpty(skillName)) RestoreAll();
+
SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, 1);
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/MagneticDecoy.cs b/jRandomSkills - SRC Files/src/player/skills/MagneticDecoy.cs
index 116cab5..ac49e55 100644
--- a/jRandomSkills - SRC Files/src/player/skills/MagneticDecoy.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/MagneticDecoy.cs
@@ -10,7 +10,6 @@ namespace src.player.skills
public class MagneticDecoy : ISkill
{
private const Skills skillName = Skills.MagneticDecoy;
- private static readonly ConcurrentDictionary decoys = [];
private readonly static ConcurrentDictionary playersWithSkill = [];
public static void LoadSkill()
@@ -21,14 +20,12 @@ namespace src.player.skills
public static void NewRound()
{
- decoys.Clear();
- DecoyRing.ClearAll(skillName);
+ DecoyTracker.Clear(skillName);
}
public static void RoundEnd()
{
- decoys.Clear();
- DecoyRing.ClearAll(skillName);
+ DecoyTracker.Clear(skillName);
}
public static void DecoyStarted(EventDecoyStarted @event)
@@ -40,50 +37,58 @@ namespace src.player.skills
if (playerInfo?.Skill != skillName) return;
Vector pos = new(@event.X, @event.Y, @event.Z);
- decoys.TryAdd(pos, 0);
+ DecoyTracker.Add(skillName, (uint)@event.Entityid, pos, player.Index);
DecoyRing.Show(skillName, (uint)@event.Entityid, pos, SkillsInfo.GetValue(skillName, "triggerRadius"));
}
public static void DecoyDetonate(EventDecoyDetonate @event)
{
- var player = PlayerManager.GetPlayerEvent(@event.Userid);
- if (player == null || !player.IsValid) return;
-
- var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
- if (playerInfo?.Skill != skillName) return;
-
- foreach (var decoy in decoys.Keys.Where(v => v.X == @event.X && v.Y == @event.Y && v.Z == @event.Z))
- decoys.TryRemove(decoy, out _);
-
- DecoyRing.Hide(skillName, (uint)@event.Entityid);
+ DecoyTracker.Remove(skillName, (uint)@event.Entityid);
}
public static void OnTick()
{
- foreach (Vector decoyPos in decoys.Keys)
- foreach (var player in PlayerManager.GetTickPlayers().Where(p => p.IsValid && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
+ var decoyPositions = DecoyTracker.Positions(skillName);
+ if (decoyPositions.Length == 0) return;
+
+ float decoyRadius = SkillsInfo.GetValue(skillName, "triggerRadius");
+ float baseStrenght = SkillsInfo.GetValue(skillName, "strenght");
+
+ List pawns = [];
+ foreach (var player in PlayerManager.GetTickPlayers())
+ {
+ if (player == null || !player.IsValid) continue;
+ if (player.Team is not (CsTeam.CounterTerrorist or CsTeam.Terrorist)) continue;
+
+ var eventPlayer = PlayerManager.GetPlayerEvent(player);
+ if (eventPlayer == null || !eventPlayer.IsValid) continue;
+
+ var pawn = eventPlayer.PlayerPawn.Value;
+ if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) continue;
+
+ pawns.Add(pawn);
+ }
+
+ if (pawns.Count == 0) return;
+
+ foreach (Vector decoyPos in decoyPositions)
+ foreach (var pawn in pawns)
{
- var eventPlayer = PlayerManager.GetPlayerEvent(player);
- if (eventPlayer == null || !eventPlayer.IsValid) continue;
+ var origin = pawn.AbsOrigin;
+ if (origin == null) continue;
- var decoyRadius = SkillsInfo.GetValue(skillName, "triggerRadius");
+ double distance = SkillUtils.GetDistance(decoyPos, origin);
+ if (distance > decoyRadius || distance <= 10) continue;
- var pawn = eventPlayer.PlayerPawn.Value;
- if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) continue;
+ Vector direction = new(decoyPos.X - origin.X, decoyPos.Y - origin.Y, 0);
+ float length = direction.Length();
+ if (length <= 0) continue;
- double distance = SkillUtils.GetDistance(decoyPos, pawn.AbsOrigin);
- if (distance <= decoyRadius && distance > 10)
- {
- Vector direction = new(decoyPos.X - pawn.AbsOrigin.X, decoyPos.Y - pawn.AbsOrigin.Y, 0);
- float length = direction.Length();
+ Vector normalized = direction / length;
+ float strenght = baseStrenght * (1 - (float)(distance / decoyRadius));
- Vector normalized = direction / length;
- float ratio = 1 - (float)(distance / decoyRadius);
- float strenght = SkillsInfo.GetValue(skillName, "strenght") * ratio;
-
- pawn.AbsVelocity.X += normalized.X * strenght;
- pawn.AbsVelocity.Y += normalized.Y * strenght;
- }
+ pawn.AbsVelocity.X += normalized.X * strenght;
+ pawn.AbsVelocity.Y += normalized.Y * strenght;
}
}
@@ -144,6 +149,12 @@ namespace src.player.skills
if (player == null || !player.IsValid) return;
playersWithSkill.TryRemove(player.Index, out _);
+ DecoyTracker.RemoveOwner(skillName, player.Index);
+
+ var eventPlayer = PlayerManager.GetPlayerEvent(player);
+ if (eventPlayer != null && eventPlayer.IsValid && eventPlayer.Index != player.Index)
+ DecoyTracker.RemoveOwner(skillName, eventPlayer.Index);
+
SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, 1);
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/Ninja.cs b/jRandomSkills - SRC Files/src/player/skills/Ninja.cs
index cb881b6..4e88516 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Ninja.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Ninja.cs
@@ -83,7 +83,7 @@ namespace src.player.skills
if (info.TransmitEntities.Contains(target.Pawn.Index))
info.TransmitEntities.Remove(target.Pawn.Index);
- SkillUtils.HideCarriedEntities(info, target.Pawn);
+ SkillUtils.HideCarriedEntities(info, target);
if (bomb == null || !target.HoldsBomb) continue;
diff --git a/jRandomSkills - SRC Files/src/player/skills/Pilot.cs b/jRandomSkills - SRC Files/src/player/skills/Pilot.cs
index 39f818c..4ca9cfe 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Pilot.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Pilot.cs
@@ -120,7 +120,9 @@ namespace src.player.skills
}
else
{
- if (pilotInfo.TrailIndex != null)
+ PauseTrail(pilotInfo);
+
+ if (isOnGround)
ClearTrail(pilotInfo);
if (pilotInfo.Fuel <= 0)
@@ -164,8 +166,13 @@ namespace src.player.skills
if (pilotInfo.TrailIndex != null)
{
var existing = Utilities.GetEntityFromIndex((int)pilotInfo.TrailIndex.Value);
- if (existing != null && existing.IsValid) return;
- pilotInfo.TrailIndex = null;
+ if (existing != null && existing.IsValid)
+ {
+ ResumeTrail(pilotInfo);
+ return;
+ }
+
+ ClearTrail(pilotInfo);
}
if (pawn.AbsOrigin == null) return;
@@ -179,6 +186,29 @@ namespace src.player.skills
particle.AcceptInput("Start");
pilotInfo.TrailIndex = particle.Index;
+ pilotInfo.TrailActive = true;
+ }
+
+ private static void ResumeTrail(Pilot_PlayerInfo pilotInfo)
+ {
+ if (pilotInfo.TrailActive || pilotInfo.TrailIndex == null) return;
+
+ var particle = Utilities.GetEntityFromIndex((int)pilotInfo.TrailIndex.Value);
+ if (particle != null && particle.IsValid)
+ particle.AcceptInput("Start");
+
+ pilotInfo.TrailActive = true;
+ }
+
+ private static void PauseTrail(Pilot_PlayerInfo pilotInfo)
+ {
+ if (!pilotInfo.TrailActive || pilotInfo.TrailIndex == null) return;
+
+ var particle = Utilities.GetEntityFromIndex((int)pilotInfo.TrailIndex.Value);
+ if (particle != null && particle.IsValid)
+ particle.AcceptInput("Stop");
+
+ pilotInfo.TrailActive = false;
}
private static void StopTrail(Pilot_PlayerInfo pilotInfo)
@@ -187,6 +217,7 @@ namespace src.player.skills
uint index = pilotInfo.TrailIndex.Value;
pilotInfo.TrailIndex = null;
+ pilotInfo.TrailActive = false;
var particle = Utilities.GetEntityFromIndex((int)index);
if (particle != null && particle.IsValid)
@@ -252,9 +283,10 @@ namespace src.player.skills
public float LastJumpTime { get; set; } = 0;
public bool IsFlying { get; set; } = false;
public uint? TrailIndex { get; set; }
+ public bool TrailActive { get; set; }
}
- public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float maximumFuel = 150f, float fuelConsumption = .64f, float refuelling = .1f, string particleName = "particles/inferno_fx/incgrenade_thrown_trail.vpcf", float particleOffset = 0f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
+ public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float maximumFuel = 150f, float fuelConsumption = .64f, float refuelling = .1f, string particleName = "particles/inferno_fx/incgrenade_thrown_trail.vpcf", float particleOffset = 10f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
{
public string ParticleName { get; set; } = particleName;
public float ParticleOffset { get; set; } = particleOffset;
diff --git a/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs b/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
index 51a5066..299aac7 100644
--- a/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
@@ -12,6 +12,7 @@ namespace src.player.skills
private const Skills skillName = Skills.PsychicDefusing;
private static readonly ConcurrentDictionary SkillPlayerInfo = [];
private static Vector? bombLocation = null;
+ private static bool roundEnded;
private static readonly float tickRate = 64f;
private static readonly object setLock = new();
@@ -26,6 +27,17 @@ namespace src.player.skills
{
SkillPlayerInfo.Clear();
bombLocation = null;
+ roundEnded = false;
+ }
+ }
+
+ public static void RoundEnd()
+ {
+ lock (setLock)
+ {
+ roundEnded = true;
+ bombLocation = null;
+ SkillPlayerInfo.Clear();
}
}
@@ -48,7 +60,8 @@ namespace src.player.skills
public static void OnTick()
{
- if (bombLocation == null) return;
+ var bomb = bombLocation;
+ if (roundEnded || bomb == null) return;
foreach (var skillInfo in SkillPlayerInfo)
{
var playerIndex = skillInfo.Key;
@@ -60,7 +73,7 @@ namespace src.player.skills
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) continue;
- if (pawn.AbsOrigin == null || SkillUtils.GetDistance(pawn.AbsOrigin, bombLocation) > SkillsInfo.GetValue(skillName, "maxDefusingRange"))
+ if (pawn.AbsOrigin == null || SkillUtils.GetDistance(pawn.AbsOrigin, bomb) > SkillsInfo.GetValue(skillName, "maxDefusingRange"))
{
info.Defusing = false;
info.DefusingTime = SkillsInfo.GetValue(skillName, "defusingTime");
@@ -76,13 +89,14 @@ namespace src.player.skills
if (info.DefusingTime <= 0)
{
var plantedBomb = Utilities.FindAllEntitiesByDesignerName("planted_c4").FirstOrDefault();
- if (plantedBomb != null)
+ if (plantedBomb != null && plantedBomb.IsValid && plantedBomb.BombTicking && !plantedBomb.BombDefused)
{
plantedBomb.AddEntityIOEvent("Kill", plantedBomb, delay: 0.1f);
SkillUtils.TerminateRound(CsTeam.CounterTerrorist);
}
SkillUtils.ResetPrintHTML(player);
SkillPlayerInfo.Clear();
+ bombLocation = null;
}
UpdateHUD(player, info);
diff --git a/jRandomSkills - SRC Files/src/player/skills/Spectator.cs b/jRandomSkills - SRC Files/src/player/skills/Spectator.cs
index 5d317d5..c3ad5ae 100644
--- a/jRandomSkills - SRC Files/src/player/skills/Spectator.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/Spectator.cs
@@ -116,7 +116,7 @@ namespace src.player.skills
if (cam != null && cam.IsValid)
EntityManager.DestroyEntity(cam.Index);
- if (!forceToDefault)
+ if (!forceToDefault && pawn.CameraServices.ViewEntity.Raw == orginalCameraRaw)
newCameraRaw = CreateCamera(player);
}
else
@@ -140,7 +140,7 @@ namespace src.player.skills
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
- if (forceToDefault && cameras.TryGetValue(player.Index, out var current) && current.Item2 != 0)
+ if (defaultCam && cameras.TryGetValue(player.Index, out var current) && current.Item2 != 0)
cameras[player.Index] = (current.Item1, 0, current.Item3);
BlockWeapon(player, !defaultCam);
@@ -165,7 +165,11 @@ namespace src.player.skills
return 0;
}
- var enemy = enemies[Instance.Random.Next(enemies.Count)];
+ uint lastTarget = cameras.TryGetValue(player.Index, out var previous) ? previous.Item3 : 0;
+ if (lastTarget != 0 && enemies.Count > 1)
+ enemies.RemoveAll(p => p.Index == lastTarget);
+
+ var enemy = enemies[Random.Shared.Next(enemies.Count)];
var pawn = enemy.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.CameraServices == null || pawn.AbsOrigin == null)
diff --git a/jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs b/jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs
index 74a0c02..aa3f91e 100644
--- a/jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/ThirdEye.cs
@@ -52,8 +52,11 @@ namespace src.player.skills
var pawn = player.PlayerPawn?.Value;
if (pawn == null || !pawn.IsValid) return true;
+ var cameraServices = pawn.CameraServices;
+ if (cameraServices == null) return true;
+
if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item1 != 0)
- return pawn?.CameraServices?.ViewEntity.Raw == cameraInfo.Item1;
+ return cameraServices.ViewEntity.Raw == cameraInfo.Item1;
return true;
}
diff --git a/jRandomSkills - SRC Files/src/player/skills/TrueArmor.cs b/jRandomSkills - SRC Files/src/player/skills/TrueArmor.cs
index 6219996..9cca7bc 100644
--- a/jRandomSkills - SRC Files/src/player/skills/TrueArmor.cs
+++ b/jRandomSkills - SRC Files/src/player/skills/TrueArmor.cs
@@ -68,7 +68,7 @@ namespace src.player.skills
Utilities.SetStateChanged(victimPawn, "CCSPlayerPawn", "m_ArmorValue");
Debug.WriteToDebug($"[TrueArmor] {victim.PlayerName}: raw={damage:0.#} absorbed={absorbed:0.#} " +
- $"passed={info.Damage:0.#} armor={armor}->{pending[victim.Index]} hp={victimPawn.Health}");
+ $"passed={info.Damage:0.#} armor={armor}->{pending[victim.Index]} hp={victimPawn.Health}", DebugCategory.Damage);
}
public static void OnTakeDamagePost(DynamicHook h)
diff --git a/jRandomSkills - SRC Files/src/utils/Config.cs b/jRandomSkills - SRC Files/src/utils/Config.cs
index cf08970..edb6c3d 100644
--- a/jRandomSkills - SRC Files/src/utils/Config.cs
+++ b/jRandomSkills - SRC Files/src/utils/Config.cs
@@ -10,9 +10,14 @@ namespace src.utils
private static readonly string configPath = Path.Combine(configsFolder, "config.json");
private static readonly object fileLock = new();
+ private static DebugCategory debugFlags;
+
private static SettingsModel config = LoadConfig();
public static SettingsModel LoadedConfig => config;
+ public static DebugCategory DebugFlags => debugFlags;
+ public static bool DebugEnabled(DebugCategory category) => (debugFlags & category) != 0;
+
public static SettingsModel LoadConfig()
{
lock (fileLock)
@@ -23,6 +28,7 @@ namespace src.utils
{
Instance.Logger.LogInformation("Config file does not exist. Create a new config file...");
SaveConfig(newConfig);
+ debugFlags = DebugCategories.Parse(newConfig.DebugMode);
return config = newConfig;
}
@@ -34,7 +40,7 @@ namespace src.utils
json = sr.ReadToEnd();
newConfig = JsonConvert.DeserializeObject(json) ?? new SettingsModel();
- if (IsSectionMissing(json, nameof(SettingsModel.Weapons)))
+ if (HasMissingKeys(json) || IsLegacyDebugMode(json))
SaveConfig(newConfig);
}
catch
@@ -44,15 +50,36 @@ namespace src.utils
if (newConfig.DisplayAlwaysDescription)
newConfig.SkillDescriptionDuration = 9999;
+
+ debugFlags = DebugCategories.Parse(newConfig.DebugMode);
return config = newConfig;
}
}
- private static bool IsSectionMissing(string json, string section)
+ private static bool HasMissingKeys(string json)
{
try
{
- return Newtonsoft.Json.Linq.JObject.Parse(json)[section] == null;
+ var current = Newtonsoft.Json.Linq.JObject.Parse(json);
+ var expected = Newtonsoft.Json.Linq.JObject.FromObject(new SettingsModel());
+
+ foreach (var property in expected.Properties())
+ if (current[property.Name] == null) return true;
+
+ return false;
+ }
+ catch
+ {
+ return false;
+ }
+ }
+
+ private static bool IsLegacyDebugMode(string json)
+ {
+ try
+ {
+ var token = Newtonsoft.Json.Linq.JObject.Parse(json)[nameof(SettingsModel.DebugMode)];
+ return token != null && token.Type == Newtonsoft.Json.Linq.JTokenType.Boolean;
}
catch
{
@@ -93,7 +120,8 @@ namespace src.utils
public bool EnableBotSkills { get; set; }
public bool EnableBotKickDebug { get; set; }
public bool EnableFullForceUpdate { get; set; }
- public bool DebugMode { get; set; }
+ [JsonConverter(typeof(DebugModeConverter))]
+ public int DebugMode { get; set; }
public bool PerfMode { get; set; }
public string? AlternativeSkillButton { get; set; }
public float SkillTimeBeforeStart { get; set; }
@@ -126,7 +154,7 @@ namespace src.utils
EnableBotSkills = true;
EnableBotKickDebug = false;
EnableFullForceUpdate = false;
- DebugMode = false;
+ DebugMode = 0;
PerfMode = false;
AlternativeSkillButton = null;
SkillTimeBeforeStart = 7;
diff --git a/jRandomSkills - SRC Files/src/utils/DebugCategory.cs b/jRandomSkills - SRC Files/src/utils/DebugCategory.cs
new file mode 100644
index 0000000..207415a
--- /dev/null
+++ b/jRandomSkills - SRC Files/src/utils/DebugCategory.cs
@@ -0,0 +1,74 @@
+using Newtonsoft.Json;
+
+namespace src.utils
+{
+ [Flags]
+ public enum DebugCategory
+ {
+ None = 0,
+ Skill = 1 << 0,
+ Round = 1 << 1,
+ Entity = 1 << 2,
+ Damage = 1 << 3,
+ Core = 1 << 4,
+ }
+
+ public static class DebugCategories
+ {
+ public const int LegacyEnabledValue = 1234;
+
+ public static DebugCategory Parse(int value)
+ {
+ if (value <= 0) return DebugCategory.None;
+
+ DebugCategory flags = DebugCategory.None;
+ for (int rest = value; rest > 0; rest /= 10)
+ {
+ flags |= (rest % 10) switch
+ {
+ 1 => DebugCategory.Skill,
+ 2 => DebugCategory.Round,
+ 3 => DebugCategory.Entity,
+ 4 => DebugCategory.Damage,
+ _ => DebugCategory.None,
+ };
+ }
+
+ if (flags != DebugCategory.None) flags |= DebugCategory.Core;
+ return flags;
+ }
+
+ public static string Describe(DebugCategory flags)
+ {
+ if (flags == DebugCategory.None) return "Off";
+
+ List parts = [];
+ if (flags.HasFlag(DebugCategory.Skill)) parts.Add("Skill");
+ if (flags.HasFlag(DebugCategory.Round)) parts.Add("Round");
+ if (flags.HasFlag(DebugCategory.Entity)) parts.Add("Entity");
+ if (flags.HasFlag(DebugCategory.Damage)) parts.Add("Damage");
+
+ return parts.Count == 0 ? "Off" : string.Join(" + ", parts);
+ }
+ }
+
+ public sealed class DebugModeConverter : JsonConverter
+ {
+ public override int ReadJson(JsonReader reader, Type objectType, int existingValue, bool hasExistingValue, JsonSerializer serializer)
+ {
+ return reader.TokenType switch
+ {
+ JsonToken.Boolean => (bool)reader.Value! ? DebugCategories.LegacyEnabledValue : 0,
+ JsonToken.Integer => Convert.ToInt32(reader.Value),
+ JsonToken.Float => Convert.ToInt32(reader.Value),
+ JsonToken.String => int.TryParse((string?)reader.Value, out int parsed) ? parsed : 0,
+ _ => 0,
+ };
+ }
+
+ public override void WriteJson(JsonWriter writer, int value, JsonSerializer serializer)
+ {
+ writer.WriteValue(value);
+ }
+ }
+}
diff --git a/jRandomSkills - SRC Files/src/utils/DecoyTracker.cs b/jRandomSkills - SRC Files/src/utils/DecoyTracker.cs
new file mode 100644
index 0000000..0dcb72b
--- /dev/null
+++ b/jRandomSkills - SRC Files/src/utils/DecoyTracker.cs
@@ -0,0 +1,91 @@
+using CounterStrikeSharp.API.Modules.Utils;
+using src.player;
+
+namespace src.utils
+{
+ public static class DecoyTracker
+ {
+ private sealed class Entry
+ {
+ public required Skills Skill { get; init; }
+ public required uint EntityId { get; init; }
+ public required Vector Position { get; init; }
+ public required uint Owner { get; init; }
+ }
+
+ private static readonly object gate = new();
+ private static readonly List entries = [];
+ private static readonly Dictionary positionCache = [];
+
+ public static void Add(Skills skill, uint entityId, Vector position, uint owner)
+ {
+ lock (gate)
+ {
+ entries.RemoveAll(e => e.Skill == skill && e.EntityId == entityId);
+ entries.Add(new Entry { Skill = skill, EntityId = entityId, Position = position, Owner = owner });
+ positionCache.Remove(skill);
+ }
+ }
+
+ public static void Remove(Skills skill, uint entityId)
+ {
+ lock (gate)
+ {
+ if (entries.RemoveAll(e => e.Skill == skill && e.EntityId == entityId) == 0) return;
+ positionCache.Remove(skill);
+ }
+
+ DecoyRing.Hide(skill, entityId);
+ }
+
+ public static void RemoveOwner(Skills skill, uint owner)
+ {
+ List removed = [];
+
+ lock (gate)
+ {
+ foreach (var entry in entries)
+ if (entry.Skill == skill && entry.Owner == owner)
+ removed.Add(entry.EntityId);
+
+ if (removed.Count == 0) return;
+
+ entries.RemoveAll(e => e.Skill == skill && e.Owner == owner);
+ positionCache.Remove(skill);
+ }
+
+ foreach (var entityId in removed)
+ DecoyRing.Hide(skill, entityId);
+ }
+
+ public static void Clear(Skills skill)
+ {
+ lock (gate)
+ {
+ entries.RemoveAll(e => e.Skill == skill);
+ positionCache.Remove(skill);
+ }
+
+ DecoyRing.ClearAll(skill);
+ }
+
+ public static Vector[] Positions(Skills skill)
+ {
+ lock (gate)
+ {
+ if (positionCache.TryGetValue(skill, out var cached)) return cached;
+
+ List list = [];
+ foreach (var entry in entries)
+ if (entry.Skill == skill)
+ list.Add(entry.Position);
+
+ var result = list.ToArray();
+ positionCache[skill] = result;
+ return result;
+ }
+ }
+
+ public static bool IsEmpty(Skills skill) => Positions(skill).Length == 0;
+ }
+}
diff --git a/jRandomSkills - SRC Files/src/utils/EntityManager.cs b/jRandomSkills - SRC Files/src/utils/EntityManager.cs
index 463ed5a..558b745 100644
--- a/jRandomSkills - SRC Files/src/utils/EntityManager.cs
+++ b/jRandomSkills - SRC Files/src/utils/EntityManager.cs
@@ -2,6 +2,7 @@ using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
+using src.player;
using System.Collections.Concurrent;
using System.Drawing;
using static src.jRandomSkills;
@@ -48,6 +49,20 @@ namespace src.utils
EntityType = entityType,
CreatedAt = DateTime.UtcNow
};
+
+ if (Config.DebugEnabled(DebugCategory.Entity))
+ Debug.WriteToDebug($"[Entity] + {entityType} #{entityIndex} owner={DescribeOwner(playerIndex)} tracked={trackedEntities.Count}", DebugCategory.Entity);
+ }
+
+ private static string DescribeOwner(uint playerIndex)
+ {
+ return playerIndex == SystemOwnerIndex ? "system" : playerIndex.ToString();
+ }
+
+ private static void LogEntityError(string message)
+ {
+ Server.PrintToConsole($"[EntityManager] {message}");
+ Debug.WriteToDebug($"[Entity] ! {message}", DebugCategory.Entity);
}
public static void RegisterExisting(CBaseEntity? entity, uint playerIndex, string entityType)
@@ -95,7 +110,7 @@ namespace src.utils
}
catch (Exception ex)
{
- Server.PrintToConsole($"[EntityManager] CreateTrackedParticleSystem: {ex.Message}");
+ LogEntityError($"CreateTrackedParticleSystem: {ex.Message}");
return null;
}
}
@@ -113,7 +128,7 @@ namespace src.utils
}
catch (Exception ex)
{
- Server.PrintToConsole($"[EntityManager] CreateTrackedDynamicProp: {ex.Message}");
+ LogEntityError($"CreateTrackedDynamicProp: {ex.Message}");
return null;
}
}
@@ -137,7 +152,7 @@ namespace src.utils
}
catch (Exception ex)
{
- Server.PrintToConsole($"[EntityManager] CreateTrackedChicken: {ex.Message}");
+ LogEntityError($"CreateTrackedChicken: {ex.Message}");
return null;
}
}
@@ -155,7 +170,7 @@ namespace src.utils
}
catch (Exception ex)
{
- Server.PrintToConsole($"[EntityManager] CreateTrackedPhysicsProp: {ex.Message}");
+ LogEntityError($"CreateTrackedPhysicsProp: {ex.Message}");
return null;
}
}
@@ -195,7 +210,7 @@ namespace src.utils
}
catch (Exception ex)
{
- Server.PrintToConsole($"[EntityManager] CreateTrackedTrigger: {ex.Message}");
+ LogEntityError($"CreateTrackedTrigger: {ex.Message}");
return null;
}
}
@@ -222,7 +237,7 @@ namespace src.utils
}
catch (Exception ex)
{
- Server.PrintToConsole($"[EntityManager] CreateTrackedBeam: {ex.Message}");
+ LogEntityError($"CreateTrackedBeam: {ex.Message}");
return null;
}
}
@@ -248,7 +263,10 @@ namespace src.utils
public static bool DestroyEntity(uint entityIndex, float delay = 0.1f)
{
- trackedEntities.TryRemove(entityIndex, out _);
+ bool wasTracked = trackedEntities.TryRemove(entityIndex, out var removed);
+
+ if (wasTracked && Config.DebugEnabled(DebugCategory.Entity))
+ Debug.WriteToDebug($"[Entity] - {removed.EntityType} #{entityIndex} owner={DescribeOwner(removed.PlayerIndex)} tracked={trackedEntities.Count}", DebugCategory.Entity);
if (SuppressKills)
return false;
@@ -267,7 +285,7 @@ namespace src.utils
}
catch (Exception ex)
{
- Server.PrintToConsole($"[EntityManager] DestroyEntity {entityIndex}: {ex.Message}");
+ LogEntityError($"DestroyEntity {entityIndex}: {ex.Message}");
}
return false;
@@ -291,7 +309,7 @@ namespace src.utils
}
catch (Exception ex)
{
- Server.PrintToConsole($"[EntityManager] DestroyBeam {entityIndex}: {ex.Message}");
+ LogEntityError($"DestroyBeam {entityIndex}: {ex.Message}");
}
bool killed = DestroyEntity(entityIndex);
diff --git a/jRandomSkills - SRC Files/src/utils/SkillUtils.cs b/jRandomSkills - SRC Files/src/utils/SkillUtils.cs
index 745e233..a4043e5 100644
--- a/jRandomSkills - SRC Files/src/utils/SkillUtils.cs
+++ b/jRandomSkills - SRC Files/src/utils/SkillUtils.cs
@@ -671,7 +671,7 @@ namespace src.utils
return true;
}
- public readonly record struct HiddenPawn(uint Index, CsTeam Team, CCSPlayerPawn Pawn, bool HoldsBomb);
+ public readonly record struct HiddenPawn(uint Index, CsTeam Team, CCSPlayerPawn Pawn, bool HoldsBomb, uint[] CarriedIndexes);
public static List ResolveHiddenPawns(ICollection playerIndexes, uint? bombOwnerIndex)
{
@@ -685,33 +685,41 @@ namespace src.utils
var pawn = controller.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) continue;
- hidden.Add(new HiddenPawn(controller.Index, controller.Team, pawn, bombOwnerIndex == controller.Index));
+ hidden.Add(new HiddenPawn(controller.Index, controller.Team, pawn, bombOwnerIndex == controller.Index, ResolveCarriedIndexes(pawn)));
}
return hidden;
}
- public static void HideCarriedEntities(CCheckTransmitInfo info, CCSPlayerPawn? pawn)
+ private static uint[] ResolveCarriedIndexes(CCSPlayerPawn pawn)
{
- if (pawn == null || !pawn.IsValid) return;
-
var weaponServices = pawn.WeaponServices;
- if (weaponServices == null) return;
+ if (weaponServices == null) return [];
+
+ List indexes = [];
var activeWeapon = weaponServices.ActiveWeapon?.Value;
- if (activeWeapon != null && activeWeapon.IsValid && info.TransmitEntities.Contains(activeWeapon.Index))
- info.TransmitEntities.Remove(activeWeapon.Index);
+ if (activeWeapon != null && activeWeapon.IsValid)
+ indexes.Add(activeWeapon.Index);
- if (weaponServices.MyWeapons == null) return;
+ if (weaponServices.MyWeapons != null)
+ foreach (var handle in weaponServices.MyWeapons)
+ {
+ var weapon = handle?.Value;
+ if (weapon == null || !weapon.IsValid) continue;
+ if (indexes.Contains(weapon.Index)) continue;
- foreach (var handle in weaponServices.MyWeapons)
- {
- var weapon = handle?.Value;
- if (weapon == null || !weapon.IsValid) continue;
+ indexes.Add(weapon.Index);
+ }
- if (info.TransmitEntities.Contains(weapon.Index))
- info.TransmitEntities.Remove(weapon.Index);
- }
+ return [.. indexes];
+ }
+
+ public static void HideCarriedEntities(CCheckTransmitInfo info, in HiddenPawn target)
+ {
+ foreach (var index in target.CarriedIndexes)
+ if (info.TransmitEntities.Contains(index))
+ info.TransmitEntities.Remove(index);
}
public static void ResetPrintHTML(CCSPlayerController? player)
@@ -1050,16 +1058,16 @@ namespace src.utils
: $"\u202A{player.GetSkillName(skillData.Skill)}\u202C
";
var skill_select_info = player.GetTranslation($"{playerInfo.Skill.ToString().ToLowerInvariant()}_select_info");
- string remainingLine = string.IsNullOrWhiteSpace(skill_select_info)
+ string remainingLine = string.IsNullOrWhiteSpace(skill_select_info) || string.IsNullOrEmpty(config.WSADMenuSelectInfoLineSize)
? ""
: $"
";
var hudContent = infoLine + skillLine + remainingLine;
- string controllsLine =
+ string controllsLine = string.IsNullOrEmpty(config.WSADMenuControllsLineSize) ? "" :
$"{emptySymbol}"
+ $""
- + $"{emptySymbol}";
+ + $"{emptySymbol}
";
string itemText = $"
";
string itemHoverText = $"
";
@@ -1103,7 +1111,8 @@ namespace src.utils
{
if (pawn == null || !pawn.IsValid) return;
if (entity == null || !entity.IsValid) return;
- if (!entity.DesignerName.Contains("door")) return;
+
+ if (!entity.DesignerName.StartsWith("prop_door_rotating", StringComparison.Ordinal)) return;
var door = new CPropDoorRotating(entity.Handle);
if (door == null || !door.IsValid) return;
diff --git a/jRandomSkills - SRC Files/src/utils/SkillsInfo.cs b/jRandomSkills - SRC Files/src/utils/SkillsInfo.cs
index 9dc501c..d247a65 100644
--- a/jRandomSkills - SRC Files/src/utils/SkillsInfo.cs
+++ b/jRandomSkills - SRC Files/src/utils/SkillsInfo.cs
@@ -85,6 +85,14 @@ namespace src.utils
}
}
+ public static DefaultSkillInfo? GetSkillConfig(Skills skill)
+ {
+ if (config == null) return null;
+
+ EnsureIndex();
+ return _byName.TryGetValue(SkillNames.Get(skill), out var skillConfig) ? skillConfig : null;
+ }
+
public static T GetValue(object skill, string key)
{
if (config == null) return default!;
@@ -171,4 +179,30 @@ namespace src.utils
}
}
+
+ public static class SkillNames
+ {
+ private static readonly string[] names = BuildNames();
+
+ private static string[] BuildNames()
+ {
+ var values = Enum.GetValues();
+ int max = 0;
+ foreach (var value in values)
+ if ((int)value > max) max = (int)value;
+
+ var table = new string[max + 1];
+ foreach (var value in values)
+ table[(int)value] = value.ToString();
+
+ return table;
+ }
+
+ public static string Get(Skills skill)
+ {
+ int index = (int)skill;
+ if (index < 0 || index >= names.Length) return skill.ToString();
+ return names[index] ?? skill.ToString();
+ }
+ }
}
\ No newline at end of file
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/WASDMenuAPI.dll b/jRandomSkills - Server Files/plugins/jRandomSkills/WASDMenuAPI.dll
index 897e766..e80a256 100644
Binary files a/jRandomSkills - Server Files/plugins/jRandomSkills/WASDMenuAPI.dll and b/jRandomSkills - Server Files/plugins/jRandomSkills/WASDMenuAPI.dll differ
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/configs/config.json b/jRandomSkills - Server Files/plugins/jRandomSkills/configs/config.json
index debdac1..6c87b8a 100644
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/configs/config.json
+++ b/jRandomSkills - Server Files/plugins/jRandomSkills/configs/config.json
@@ -8,7 +8,7 @@
"EnableBotSkills": true,
"EnableBotKickDebug": false,
"EnableFullForceUpdate": false,
- "DebugMode": false,
+ "DebugMode": 0,
"PerfMode": false,
"AlternativeSkillButton": null,
"SkillTimeBeforeStart": 7.0,
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/configs/skillsInfo.json b/jRandomSkills - Server Files/plugins/jRandomSkills/configs/skillsInfo.json
index d85cf3c..2caa9b8 100644
--- a/jRandomSkills - Server Files/plugins/jRandomSkills/configs/skillsInfo.json
+++ b/jRandomSkills - Server Files/plugins/jRandomSkills/configs/skillsInfo.json
@@ -818,7 +818,7 @@
},
{
"ParticleName": "particles/inferno_fx/incgrenade_thrown_trail.vpcf",
- "ParticleOffset": 0.0,
+ "ParticleOffset": 10.0,
"MaximumFuel": 150.0,
"FuelConsumption": 0.64,
"Refuelling": 0.1,
diff --git a/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll b/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll
index 124e82b..a766683 100644
Binary files a/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll and b/jRandomSkills - Server Files/plugins/jRandomSkills/jRandomSkills.dll differ