#!/usr/bin/env bash # Build jRandomSkills and its Panorama layouts, package them as one tarball and publish it as a # Forgejo release. # # ./release.sh e.g. ./release.sh v1.2.4.b2-panorama1 # # Commit first: the plugin is rebuilt here from the committed source, so the release always matches # the tag. The tag is created on HEAD and pushed to origin if it doesn't exist yet. Re-running with # the same tag replaces that release's attachment. # # Asset: jRandomSkills-.tar.gz, laid out like the server's game/csgo/ - extract it there: # tar -xzf jRandomSkills-.tar.gz -C /srv/cs2/game/csgo # # addons/counterstrikesharp/plugins/jRandomSkills/ plugin, deps, languages/, packages/ # addons/counterstrikesharp/gamedata/ jRandomSkills.gamedata.json # panorama/{layout,styles}/custom_game/ compiled skill_hud / jrs_menu (.vxml_c/.vcss_c) # # No configs/: the plugin writes config.json and skillsInfo.json itself when they are missing, so an # upgrade never touches the server's config. The Panorama files are compiled from # "jRandomSkills - SRC Files/panorama" with the CS2 client's resourcecompiler.exe (WSL interop). # # Players get the layouts from the Workshop, not from this tarball: the sources are compiled into # the client's jrandomskills_hud Workshop Tools addon (Workshop item 3807837213, mounted for every # player by the server's MultiAddonManager, mm_extra_addons). The panorama/ files in the tarball # only land on the server. When the compiled layouts changed, the script says so at the end: # re-upload the addon from Workshop Tools. That step stays manual. set -euo pipefail FORGEJO_URL="https://git.zio.sh" OWNER="cs2" REPO="jRandomSkills" # Placeholder - replace, or set FORGEJO_TOKEN in the environment instead. Needs write:repository. # Only uploading needs it; downloading from the public repo doesn't. Don't commit a real token. FORGEJO_TOKEN="${FORGEJO_TOKEN:-CHANGE_ME_FORGEJO_TOKEN}" # CS2 client used to compile the Panorama layouts, and the Workshop Tools addon compiled into. CS2_CLIENT_DIR="${CS2_CLIENT_DIR:-/mnt/e/SteamLibrary/steamapps/common/Counter-Strike Global Offensive}" CS2_ADDON="${CS2_ADDON:-jrandomskills_hud}" WORKSHOP_ID="3807837213" PANORAMA_FILES=( layout/custom_game/skill_hud.xml layout/custom_game/jrs_menu.xml styles/custom_game/skill_hud.css styles/custom_game/jrs_menu.css ) # Only these ship from the build output. bin/ also holds CounterStrikeSharp.API.dll, RayTraceApi.dll # and framework DLLs, which the server already provides and which must not be duplicated per plugin. PLUGIN_BINARIES=( jRandomSkills.dll jRandomSkills.pdb MaxMind.Db.dll Newtonsoft.Json.dll PanoramaManager.dll ) TAG="${1:-}" if [[ -z "$TAG" ]]; then echo "usage: $0 (e.g. v1.2.4.b2-panorama1)" >&2 exit 1 fi if [[ "$FORGEJO_TOKEN" == "CHANGE_ME_FORGEJO_TOKEN" ]]; then echo "Set FORGEJO_TOKEN (edit release.sh or export it) first." >&2 exit 1 fi cd "$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")" SRC="jRandomSkills - SRC Files" if [[ -n "$(git status --porcelain --untracked-files=no)" ]]; then echo "Tracked files have uncommitted changes; commit them so the tag matches the release." >&2 exit 1 fi # --- Build ----------------------------------------------------------------------- BIN="$SRC/bin/Release/net10.0" rm -rf "$SRC/bin" "$SRC/obj" podman run --rm -v "$(pwd)":/src:Z -w "/src/$SRC" \ mcr.microsoft.com/dotnet/sdk:10.0 dotnet build -c Release # --- Stage (layout of game/csgo/) -------------------------------------------------- OUT="release-out" STAGE="$OUT/stage" rm -rf "$OUT" PLUGIN_DIR="$STAGE/addons/counterstrikesharp/plugins/jRandomSkills" mkdir -p "$PLUGIN_DIR/languages" "$PLUGIN_DIR/packages" "$STAGE/addons/counterstrikesharp/gamedata" for file in "${PLUGIN_BINARIES[@]}"; do cp "$BIN/$file" "$PLUGIN_DIR/" done cp "$SRC"/src/lang/*.json "$PLUGIN_DIR/languages/" cp -r "$SRC"/packages/. "$PLUGIN_DIR/packages/" cp "$SRC"/src/gamedata/*.json "$STAGE/addons/counterstrikesharp/gamedata/" # --- Panorama: compile sources with the CS2 client --------------------------------- RC_DIR="$CS2_CLIENT_DIR/game/bin/win64" [[ -x "$RC_DIR/resourcecompiler.exe" ]] || { echo "resourcecompiler.exe not found in $RC_DIR (set CS2_CLIENT_DIR)." >&2; exit 1; } CONTENT_ADDON="$CS2_CLIENT_DIR/content/csgo_addons/$CS2_ADDON/panorama" GAME_ADDON="$CS2_CLIENT_DIR/game/csgo_addons/$CS2_ADDON/panorama" WIN_CLIENT_DIR="$(wslpath -w "$CS2_CLIENT_DIR")" # Checksums of the addon's compiled layouts, to tell whether the Workshop item needs a re-upload. compiled_sums() { local file compiled for file in "${PANORAMA_FILES[@]}"; do case "$file" in *.xml) compiled="${file%.xml}.vxml_c" ;; *.css) compiled="${file%.css}.vcss_c" ;; esac if [[ -f "$GAME_ADDON/$compiled" ]]; then sha256sum "$GAME_ADDON/$compiled" | cut -d' ' -f1 else echo "missing $compiled" fi done } sums_before="$(compiled_sums)" for file in "${PANORAMA_FILES[@]}"; do mkdir -p "$CONTENT_ADDON/$(dirname "$file")" "$STAGE/panorama/$(dirname "$file")" cp -f "$SRC/panorama/$file" "$CONTENT_ADDON/$file" log="$(cd "$RC_DIR" && ./resourcecompiler.exe -game "$WIN_CLIENT_DIR\\game\\csgo" -f \ -i "$WIN_CLIENT_DIR\\content\\csgo_addons\\$CS2_ADDON\\panorama\\${file//\//\\}" 2>&1 | tr -d '\r')" if ! grep -q 'OK: 1 compiled, 0 failed' <<<"$log"; then echo "$log" >&2 echo "Failed to compile $file" >&2 exit 1 fi case "$file" in *.xml) compiled="${file%.xml}.vxml_c" ;; *.css) compiled="${file%.css}.vcss_c" ;; esac cp -f "$GAME_ADDON/$compiled" "$STAGE/panorama/$compiled" echo "Compiled $compiled" done # --- Package ------------------------------------------------------------------------- TARBALL="jRandomSkills-${TAG}.tar.gz" tar -czf "$OUT/$TARBALL" -C "$STAGE" addons panorama rm -rf "$STAGE" echo "Packaged $OUT/$TARBALL:" tar -tzf "$OUT/$TARBALL" | grep -v '/$' # --- Tag ------------------------------------------------------------------------- if ! git rev-parse -q --verify "refs/tags/$TAG" >/dev/null; then git tag -a "$TAG" -m "$TAG" fi git push origin "refs/tags/$TAG" # --- Release --------------------------------------------------------------------- API="$FORGEJO_URL/api/v1/repos/$OWNER/$REPO" AUTH=(-H "Authorization: token $FORGEJO_TOKEN") release_json="$(curl -fsS "${AUTH[@]}" "$API/releases/tags/$TAG" 2>/dev/null || true)" if [[ -z "$release_json" ]]; then body="$(git log -1 --format=%B "$TAG")" release_json="$(jq -n --arg tag "$TAG" --arg body "$body" \ '{tag_name: $tag, name: $tag, body: $body, draft: false, prerelease: false}' | curl -fsS "${AUTH[@]}" -H "Content-Type: application/json" -X POST --data @- "$API/releases")" echo "Created release $TAG" else echo "Release $TAG already exists, replacing its attachment" fi release_id="$(jq -r '.id' <<<"$release_json")" existing_id="$(jq -r --arg n "$TARBALL" '.assets[]? | select(.name == $n) | .id' <<<"$release_json")" if [[ -n "$existing_id" ]]; then curl -fsS "${AUTH[@]}" -X DELETE "$API/releases/$release_id/assets/$existing_id" >/dev/null fi curl -fsS "${AUTH[@]}" -X POST -F "attachment=@$OUT/$TARBALL" \ "$API/releases/$release_id/assets?name=$TARBALL" >/dev/null echo "Uploaded $TARBALL" echo echo "Download: $FORGEJO_URL/$OWNER/$REPO/releases/download/$TAG/$TARBALL" echo "Install: tar -xzf $TARBALL -C /srv/cs2/game/csgo" echo if [[ "$(compiled_sums)" != "$sums_before" ]]; then echo "Workshop: the compiled Panorama layouts CHANGED. Players won't see the change until the" echo " '$CS2_ADDON' addon is re-uploaded from Workshop Tools to item $WORKSHOP_ID:" echo " https://steamcommunity.com/sharedfiles/filedetails/?id=$WORKSHOP_ID" else echo "Workshop: compiled Panorama layouts unchanged; no Workshop update needed." fi