using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Entities; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; using System.Drawing; namespace src.player.skills { public class ThirdEye : ISkill { private const Skills skillName = Skills.ThirdEye; private const string cameraViewModel = "models/sprays/spray_plane.vmdl"; private static readonly ConcurrentDictionary cameras = []; private static readonly object setLock = new(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); jRandomSkills.Instance.AddToManifest(cameraViewModel); } public static void NewRound() { foreach (var cameraIndex in cameras.Values) EntityManager.DestroyEntity(cameraIndex.Item2); lock (setLock) cameras.Clear(); } public static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; ChangeCamera(player); } public static void DisableSkill(CCSPlayerController player) { if (player == null) return; ChangeCamera(player, true); EntityManager.DestroyPlayerEntities(player.Index); cameras.TryRemove(player.Index, out _); } public static bool IsOrginalCamera(CCSPlayerController player) { if (player == null || !player.IsValid) return true; var pawn = player.PlayerPawn?.Value; if (pawn == null || !pawn.IsValid) return true; var cameraServices = pawn.CameraServices; if (cameraServices == null) return true; if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item1 != 0) return cameraServices.ViewEntity.Raw == cameraInfo.Item1; return true; } public static void OnTick() { foreach (var player in PlayerManager.GetTickPlayers()) if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item2 != 0) { var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) continue; if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) { ChangeCamera(player, true); continue; } var pos = pawn.AbsOrigin - SkillUtils.GetForwardVector(pawn.EyeAngles) * SkillsInfo.GetValue(skillName, "distance"); pos.Z += pawn.ViewOffset.Z; var cam = Utilities.GetEntityFromIndex((int)cameraInfo.Item2); if (cam == null || cam.AbsOrigin == null || cam.AbsRotation == null) continue; cam.Teleport(pos, pawn.V_angle); } } private static void ChangeCamera(CCSPlayerController player, bool forceToDefault = false) { uint orginalCameraRaw; uint newCameraRaw; var pawn = player.PlayerPawn.Value; if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item2 != 0) { orginalCameraRaw = cameraInfo.Item1; var cam = Utilities.GetEntityFromIndex((int)cameraInfo.Item2); if (cam == null || !cam.IsValid) return; newCameraRaw = cam.EntityHandle.Raw; } else { orginalCameraRaw = pawn!.CameraServices!.ViewEntity.Raw; newCameraRaw = CreateCamera(player); } if (newCameraRaw == 0) return; if (forceToDefault) pawn!.CameraServices!.ViewEntity.Raw = orginalCameraRaw; else pawn!.CameraServices!.ViewEntity.Raw = pawn.CameraServices!.ViewEntity!.Raw == orginalCameraRaw ? newCameraRaw : orginalCameraRaw; Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices"); } private static uint CreateCamera(CCSPlayerController player) { var camera = EntityManager.CreateTrackedDynamicProp(player.Index); if (camera == null || !camera.IsValid) return 0; var pawn = player.PlayerPawn.Value; if (pawn == null) return 0; Server.NextFrame(() => { if (camera == null || !camera.IsValid) return; if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return; var camNode = camera.CBodyComponent?.SceneNode?.Owner?.Entity; if (camNode != null) camNode.Flags = (uint)(camNode.Flags & ~(1 << 2)); camera.SetModel(cameraViewModel); camera.Render = Color.FromArgb(0, 255, 255, 255); camera.Teleport(pawn.AbsOrigin, pawn.EyeAngles); camera.DispatchSpawn(); }); cameras.AddOrUpdate(player.Index, (pawn.CameraServices!.ViewEntity.Raw, camera.Index), (v, k) => (pawn.CameraServices!.ViewEntity.Raw, camera.Index)); return camera.EntityHandle.Raw; } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float distance = 100f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public float Distance { get; set; } = distance; } } }