using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using jRandomSkills.src.player; using jRandomSkills.src.utils; using static jRandomSkills.jRandomSkills; using System.Collections.Concurrent; namespace jRandomSkills { public class Noclip : ISkill { private const Skills skillName = Skills.Noclip; private static readonly ConcurrentDictionary SkillPlayerInfo = []; private static readonly object setLock = new(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { lock (setLock) SkillPlayerInfo.Clear(); } public static void OnTick() { foreach (var player in Utilities.GetPlayers()) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) UpdateHUD(player, skillInfo); } } public static void EnableSkill(CCSPlayerController player) { SkillPlayerInfo.TryAdd(player.SteamID, new PlayerSkillInfo { SteamID = player.SteamID, CanUse = true, IsFlying = false, Cooldown = DateTime.MinValue, LastPosition = null, }); } public static void DisableSkill(CCSPlayerController player) { SkillPlayerInfo.TryRemove(player.SteamID, out _); SkillUtils.ResetPrintHTML(player); } private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo) { float cooldown = 0; float flying = 0; if (skillInfo != null) { float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue(skillName, "cooldown")) - DateTime.Now).TotalSeconds); cooldown = Math.Max(time, 0); float flyingTime = (int)(skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue(skillName, "duration")) - DateTime.Now).TotalMilliseconds; flying = Math.Max(flyingTime, 0); if (cooldown == 0 && skillInfo?.CanUse == false) skillInfo.CanUse = true; } var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID); if (playerInfo == null) return; if (cooldown == 0) { playerInfo.PrintHTML = null; return; } playerInfo.PrintHTML = skillInfo?.IsFlying == true ? $"{player.GetTranslation("active_hud_info", $"{Math.Round(flying / 100, 2)}")}" : $"{player.GetTranslation("hud_info", $"{cooldown}")}"; } public static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; var duration = SkillsInfo.GetValue(skillName, "duration"); if (playerPawn?.CBodyComponent == null) return; if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) { if (!player.IsValid || !player.PawnIsAlive) return; if (skillInfo.CanUse) { skillInfo.CanUse = false; skillInfo.IsFlying = true; skillInfo.Cooldown = DateTime.Now; skillInfo.LastPosition = playerPawn.AbsOrigin == null ? null : new Vector(playerPawn.AbsOrigin.X, playerPawn.AbsOrigin.Y, playerPawn.AbsOrigin.Z); playerPawn.ActualMoveType = MoveType_t.MOVETYPE_NOCLIP; Instance.AddTimer(duration, () => { if (playerPawn == null || !playerPawn.IsValid || !skillInfo.IsFlying) return; skillInfo.IsFlying = false; playerPawn.ActualMoveType = MoveType_t.MOVETYPE_WALK; }); Instance.AddTimer(duration + 4, () => { if (playerPawn == null || !playerPawn.IsValid || !player.PawnIsAlive || skillInfo.IsFlying) return; if (skillInfo.LastPosition == null || playerPawn.AbsOrigin == null) return; skillInfo.IsFlying = false; var diff = Math.Abs(playerPawn.AbsOrigin.Z - skillInfo.LastPosition.Z); if (diff > 3000 && playerPawn.AbsOrigin.Z < skillInfo.LastPosition.Z) playerPawn.Teleport(skillInfo.LastPosition, null, new Vector(0,0,0)); }); } else if (skillInfo.IsFlying) { skillInfo.IsFlying = false; playerPawn.ActualMoveType = MoveType_t.MOVETYPE_WALK; Instance.AddTimer(4, () => { if (playerPawn == null || !playerPawn.IsValid || !player.PawnIsAlive || skillInfo.IsFlying) return; if (skillInfo.LastPosition == null || playerPawn.AbsOrigin == null) return; skillInfo.IsFlying = false; var diff = Math.Abs(playerPawn.AbsOrigin.Z - skillInfo.LastPosition.Z); if (diff > 3000 && playerPawn.AbsOrigin.Z < skillInfo.LastPosition.Z) playerPawn.Teleport(skillInfo.LastPosition, null, new Vector(0, 0, 0)); }); } } } public class PlayerSkillInfo { public ulong SteamID { get; set; } public bool CanUse { get; set; } public bool IsFlying { get; set; } public DateTime Cooldown { get; set; } public Vector? LastPosition { get; set; } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#44ebd4", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, float cooldown = 30f, float duration = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates) { public float Cooldown { get; set; } = cooldown; public float Duration { get; set; } = duration; } } }