using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using jRandomSkills.src.player; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class ShortBomb : ISkill { private const Skills skillName = Skills.ShortBomb; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void BombPlanted(EventBombPlanted @event) { var player = @event.Userid; if (!Instance.IsPlayerValid(player)) return; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID); if (playerInfo?.Skill != skillName) return; var plantedBomb = Utilities.FindAllEntitiesByDesignerName("planted_c4").FirstOrDefault(); if (plantedBomb != null) Server.NextFrame(() => plantedBomb.C4Blow = (float)Server.EngineTime + SkillsInfo.GetValue(skillName, "detonationTime")); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f5b74c", CsTeam onlyTeam = CsTeam.Terrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, int detonationTime = 20) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates) { public int DetonationTime { get; set; } = detonationTime; } } }