using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using jRandomSkills.src.player; using jRandomSkills.src.utils; using static jRandomSkills.jRandomSkills; using System.Collections.Concurrent; namespace jRandomSkills { public class SoundMaker : ISkill { private const Skills skillName = Skills.SoundMaker; private static readonly ConcurrentDictionary SkillPlayerInfo = []; private static readonly object setLock = new(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { lock (setLock) SkillPlayerInfo.Clear(); } public static void EnableSkill(CCSPlayerController player) { SkillPlayerInfo.TryAdd(player.SteamID, new PlayerSkillInfo { SteamID = player.SteamID, CanUse = true, Cooldown = DateTime.MinValue, }); } public static void DisableSkill(CCSPlayerController player) { SkillPlayerInfo.TryRemove(player.SteamID, out _); SkillUtils.ResetPrintHTML(player); } public static void PlayerDeath(EventPlayerDeath @event) { var player = @event.Userid; if (player == null || !player.IsValid) return; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) SkillPlayerInfo.TryRemove(player.SteamID, out _); } public static void OnTick() { foreach (var player in Utilities.GetPlayers()) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) UpdateHUD(player, skillInfo); } } private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo) { float cooldown = 0; if (skillInfo != null) { float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue(skillName, "Cooldown")) - DateTime.Now).TotalSeconds); cooldown = Math.Max(time, 0); if (cooldown == 0 && skillInfo?.CanUse == false) skillInfo.CanUse = true; } var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID); if (playerInfo == null) return; if (cooldown == 0) playerInfo.PrintHTML = null; else playerInfo.PrintHTML = $"{player.GetTranslation("hud_info", $"{cooldown}")}"; } public static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) { if (!player.IsValid || !player.PawnIsAlive) return; if (skillInfo.CanUse) { skillInfo.CanUse = false; skillInfo.Cooldown = DateTime.Now; MakeSound(player); } } } private static void MakeSound(CCSPlayerController player) { foreach (var enemy in Utilities.GetPlayers().Where(p => p.Team != player.Team)) if (enemy != null && enemy.IsValid && enemy.PawnIsAlive && enemy.PlayerPawn.Value != null && enemy.PlayerPawn.Value.IsValid) enemy.PlayerPawn.Value.EmitSound($"C4.PlantSoundB", volume: 1f); } public class PlayerSkillInfo { public ulong SteamID { get; set; } public bool CanUse { get; set; } public DateTime Cooldown { get; set; } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e3ed8c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float cooldown = 5f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates) { public float Cooldown { get; set; } = cooldown; } } }