using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions; using CounterStrikeSharp.API.Modules.Timers; using CounterStrikeSharp.API.Modules.Utils; using CS2TraceRay.Class; using CS2TraceRay.Struct; using src.utils; using System.Collections.Concurrent; using Timer = CounterStrikeSharp.API.Modules.Timers.Timer; using Vector = CounterStrikeSharp.API.Modules.Utils.Vector; namespace src.player.skills { public class Iana : ISkill { private const Skills skillName = Skills.Iana; private static readonly ConcurrentDictionary playersInfo = []; private static readonly object setLock = new(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { foreach (var playerSkill in playersInfo.Values) KillClone(playerSkill); lock (setLock) playersInfo.Clear(); } public static void WeaponPickup(EventItemPickup @event) { var player = @event.Userid; if (player == null) return; if (playersInfo.TryGetValue(player, out var playerSkill)) if (playerSkill.CloneProp != null) BlockWeapon(player, true); } public static void WeaponEquip(EventItemEquip @event) { var player = @event.Userid; if (player == null) return; if (playersInfo.TryGetValue(player, out var playerSkill)) if (playerSkill.CloneProp != null) BlockWeapon(player, true); } public static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; if (playersInfo.TryGetValue(player, out var playerSkill)) if (playerSkill.CloneProp == null && playerSkill.NextUse <= Server.TickCount) CreateClone(playerSkill); else if (playerSkill.CloneProp != null) KillClone(playerSkill); } public static void EnableSkill(CCSPlayerController player) { if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.CameraServices == null) return; playersInfo.TryAdd(player, new PlayerSkill { Player = player, CloneProp = null, NextUse = 0, UseTime = 0, }); } public static void DisableSkill(CCSPlayerController player) { if (playersInfo.TryGetValue(player, out var playerSkill)) KillClone(playerSkill); playersInfo.TryRemove(player, out _); } private static void KillClone(PlayerSkill playerSkill) { playerSkill.Player.EmitSound("SolidMetal.BulletImpact"); if (playerSkill.CloneProp != null && playerSkill.CloneProp.IsValid && playerSkill.CloneProp.AbsOrigin != null && playerSkill.CloneProp.AbsRotation != null) { var playerPawn = playerSkill.Player.PlayerPawn.Value; if (playerPawn != null && playerPawn.IsValid) { Vector pos = new(playerSkill.CloneProp.AbsOrigin.X, playerSkill.CloneProp.AbsOrigin.Y, playerSkill.CloneProp.AbsOrigin.Z); QAngle angle = new(playerSkill.CloneProp.AbsRotation.X, playerSkill.CloneProp.AbsRotation.Y, playerSkill.CloneProp.AbsRotation.Z); Server.NextFrame(() => { playerPawn.Teleport(pos, angle); }); } playerSkill.CloneProp.AcceptInput("Kill"); playerSkill.CloneProp = null; } SkillUtils.ApplyScreenColor(playerSkill.Player, 0, 0, 0, 0, 10, 0, 2); BlockWeapon(playerSkill.Player, false); playerSkill.NextUse = Server.TickCount + SkillsInfo.GetValue(skillName, "Cooldown") * 64; playerSkill.UseTime = 0; } public static void OnTick() { foreach (var playerSkill in playersInfo.Values) UpdateHUD(playerSkill); } private static CDynamicProp? CreateClone(PlayerSkill playerSkill) { var player = playerSkill.Player; if (player == null) return null; var playerPawn = player.PlayerPawn.Value; if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null || playerPawn.AbsRotation == null) return null; Vector pos = playerPawn.AbsOrigin + SkillUtils.GetForwardVector(playerPawn.AbsRotation) * 50; Vector pos2 = playerPawn.AbsOrigin + SkillUtils.GetForwardVector(playerPawn.AbsRotation) * (50 + 25); if (!CheckPosition(player, pos2) || !((PlayerFlags)playerPawn.Flags).HasFlag(PlayerFlags.FL_ONGROUND)) { playerSkill.InfoTime = Server.TickCount; return null; } var clone = Utilities.CreateEntityByName("prop_dynamic"); if (clone == null || !clone.IsValid) return null; clone.Collision.SolidType = SolidType_t.SOLID_VPHYSICS; clone.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(clone.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2)); clone.Entity!.Name = clone.Globalname = $"IanaClone_{Server.TickCount}_{player.SteamID}"; clone.DispatchSpawn(); Server.NextFrame(() => { clone.SetModel(playerPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName); clone.Teleport(playerPawn.AbsOrigin, new QAngle(0, playerPawn.V_angle.Y, 0)); playerPawn.Teleport(pos); SkillUtils.ApplyScreenColor(player, r: 255, g: 255, b: 0, a: 20, duration: 100, holdTime: 1020); BlockWeapon(playerSkill.Player, true); playerSkill.UseTime = Server.TickCount; playerSkill.NextUse = Server.TickCount + 64000; playerSkill.CloneProp = clone; jRandomSkills.Instance.AddTimer(SkillsInfo.GetValue(skillName, "Duration"), () => { if (playerSkill.CloneProp != null) KillClone(playerSkill); }); ulong? playerSteamID = player?.SteamID; if (playerSteamID == null) return; Timer? cloneTimer = null; cloneTimer = jRandomSkills.Instance.AddTimer(2f, () => { var target = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == playerSteamID); if (target == null || !target.IsValid || !target.PawnIsAlive) { cloneTimer?.Kill(); return; } if (!playersInfo.TryGetValue(target, out var playerSkill) || playerSkill.CloneProp == null) { cloneTimer?.Kill(); return; } SkillUtils.ApplyScreenColor(target, r: 255, g: 255, b: 0, a: 20, duration: 100, holdTime: 1020); }, TimerFlags.STOP_ON_MAPCHANGE | TimerFlags.REPEAT); }); return clone; } private unsafe static bool CheckPosition(CCSPlayerController player, Vector endPos) { var playerPawn = player.PlayerPawn.Value; if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null) return false; Vector eyePos = new(playerPawn.AbsOrigin.X, playerPawn.AbsOrigin.Y, playerPawn.AbsOrigin.Z + 25); endPos.Z += 25; ulong mask = playerPawn.Collision.CollisionAttribute.InteractsWith; ulong contents = playerPawn.Collision.CollisionGroup; CGameTrace trace = TraceRay.TraceShape(eyePos, endPos, mask, contents, player); return !trace.DidHit(); } private static float CalculateDamage(CCSPlayerController player, string weaponName, float damage, bool isHeadshot) { float calculatedDamage = damage; var weapon = Utilities.FindAllEntitiesByDesignerName(weaponName).FirstOrDefault(); if (weapon == null) return calculatedDamage; var vdata = weapon.GetVData(); if (vdata == null) return calculatedDamage; float penetration = vdata.ArmorRatio * .5f; if (isHeadshot) { calculatedDamage *= vdata.HeadshotMultiplier; if (player.PawnHasHelmet) calculatedDamage *= penetration; } else if (player.PawnArmor > 0) calculatedDamage *= penetration; return calculatedDamage; } public static void OnTakeDamage(DynamicHook h) { CEntityInstance param = h.GetParam(0); CTakeDamageInfo param2 = h.GetParam(1); if (param == null || param.Entity == null || param2 == null) return; if (string.IsNullOrEmpty(param.Entity.Name)) return; if (!param.Entity.Name.StartsWith("IanaClone_")) return; var nameParams = param.Entity.Name.Split('_')[2]; _ = ulong.TryParse(nameParams, out ulong steamID); if (steamID == 0) return; var player = Utilities.GetPlayerFromSteamId(steamID); if (player == null) return; float dealDamage = param2.Damage; if (playersInfo.TryGetValue(player, out var playerSkill)) { if (playerSkill.CloneProp != null && playerSkill.CloneProp.IsValid && playerSkill.CloneProp.AbsOrigin != null) { Vector pos = param2.DamagePosition; Vector posCl = playerSkill.CloneProp.AbsOrigin; bool isHead = false; float viewOffset = 63.27f; float diff = 2f; if (pos.Z >= posCl.Z + viewOffset - diff) isHead = true; float damage = param2.Damage; string? weapon = param2.Ability?.Value?.DesignerName; if (weapon != null) dealDamage = CalculateDamage(player, weapon, damage, isHead); } KillClone(playerSkill); var playerPawn = player.PlayerPawn.Value; if (playerPawn != null) SkillUtils.TakeHealth(playerPawn, (int)dealDamage); } } public static void PlayerHurt(EventPlayerHurt @event) { var victim = @event.Userid!; if (!jRandomSkills.Instance.IsPlayerValid(victim)) return; if (playersInfo.TryGetValue(victim, out var playerSkill) && playerSkill.CloneProp != null) { KillClone(playerSkill); SkillUtils.RestoreHealth(victim); } } private static void BlockWeapon(CCSPlayerController player, bool block) { if (player == null || !player.IsValid) return; var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return; foreach (var weapon in pawn.WeaponServices.MyWeapons) if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid) { weapon.Value.NextPrimaryAttackTick = block ? int.MaxValue : Server.TickCount; weapon.Value.NextSecondaryAttackTick = block ? int.MaxValue : Server.TickCount; Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick"); Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick"); } } private static void UpdateHUD(PlayerSkill playerSkill) { if (playerSkill == null || playerSkill.Player == null) return; float cooldown = 0; float time1 = (playerSkill.NextUse - Server.TickCount) / 64; cooldown = (int)Math.Ceiling(Math.Max(time1, 0)); float duration = 0; float time2 = SkillsInfo.GetValue(skillName, "Duration") - (Server.TickCount - playerSkill.UseTime) / 64; duration = (int)Math.Ceiling(Math.Max(time2, 0)); var playerInfo = jRandomSkills.Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == playerSkill?.Player?.SteamID); if (playerInfo == null) return; if (playerSkill.InfoTime + (64 * 2) > Server.TickCount) playerInfo.PrintHTML = $"{playerSkill?.Player.GetTranslation("shade_nospace")}"; else if (cooldown == 0 && duration == 0) playerInfo.PrintHTML = null; else if (duration > 0) playerInfo.PrintHTML = $"{playerSkill?.Player.GetTranslation("hud_info", $"{duration}")}"; else if (cooldown > 0) playerInfo.PrintHTML = $"{playerSkill?.Player.GetTranslation("hud_info", $"{cooldown}")}"; } public class PlayerSkill { public required CCSPlayerController Player { get; set; } public CDynamicProp? CloneProp { get; set; } public float NextUse { get; set; } public float UseTime { get; set; } public int InfoTime { get; set; } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d0d930", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = 30, float duration = 10) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission) { public float Cooldown { get; set; } = cooldown; public float Duration { get; set; } = duration; } } }