using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions; using CounterStrikeSharp.API.Modules.Utils; using CS2TraceRay.Class; using CS2TraceRay.Enum; using CS2TraceRay.Struct; using src.utils; using System.Collections.Concurrent; using System.Drawing; using static src.jRandomSkills; using Vector = CounterStrikeSharp.API.Modules.Utils.Vector; namespace src.player.skills { public class LongKnife : ISkill { private const Skills skillName = Skills.LongKnife; private static bool hooked = false; private const int actionCode = 503; private static readonly ConcurrentDictionary playersInAction = []; private static readonly MemoryFunctionVoid Shoot_Secondary = new(GameData.GetSignature("Shoot_Secondary")); private static int i = 0; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { playersInAction.Clear(); hooked = false; Shoot_Secondary.Unhook(ShootSecondary, HookMode.Pre); } public static void EnableSkill(CCSPlayerController player) { if (hooked) return; hooked = true; Shoot_Secondary.Hook(ShootSecondary, HookMode.Pre); playersInAction.TryAdd(player.SteamID, 0); } public static void DisableSkill(CCSPlayerController player) { playersInAction.TryRemove(player.SteamID, out _); if (playersInAction.IsEmpty) { Shoot_Secondary.Unhook(ShootSecondary, HookMode.Pre); hooked = false; } } public static HookResult ShootSecondary(DynamicHook hook) { var weapon = hook.GetParam(0); var action = hook.GetParam(1); if (action != actionCode || weapon?.DesignerName != "weapon_knife") return HookResult.Continue; if (weapon.OwnerEntity.Value == null || !weapon.OwnerEntity.Value.IsValid) return HookResult.Continue; var pawn = weapon.OwnerEntity.Value.As(); if (pawn == null || !pawn.IsValid || pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return HookResult.Continue; var player = pawn.Controller.Value.As(); if (player == null || !player.IsValid) return HookResult.Continue; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo == null || playerInfo.Skill != skillName) return HookResult.Continue; KnifeHit(player, true); return HookResult.Continue; } public static void WeaponFire(EventWeaponFire @event) { var player = @event.Userid; if (!Instance.IsPlayerValid(player)) return; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID); if (playerInfo?.Skill != skillName) return; var pawn = player!.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null || pawn.WeaponServices == null) return; var activeWeapon = pawn.WeaponServices.ActiveWeapon.Value; if (activeWeapon == null || !activeWeapon.IsValid || activeWeapon.DesignerName != "weapon_knife") return; KnifeHit(player, false); } private unsafe static void KnifeHit(CCSPlayerController player, bool heavyHit) { var pawn = player!.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return; Vector eyePos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + pawn.ViewOffset.Z); Vector endPos = eyePos + SkillUtils.GetForwardVector(pawn.EyeAngles) * SkillsInfo.GetValue(skillName, "maxDistance"); ulong hitboxes = 0x2; ulong mask = pawn.Collision.CollisionAttribute.InteractsWith | hitboxes; ulong contents = pawn.Collision.CollisionGroup; CGameTrace trace = TraceRay.TraceShape(eyePos, endPos, mask, contents, player); if (Config.LoadedConfig.CS2TraceRayDebug) { SkillUtils.CreateLine(eyePos, endPos, Color.FromArgb(255, 255, 255, 0)); SkillUtils.CreateLine(new Vector(trace.StartPos.X, trace.StartPos.Y, trace.StartPos.Z), new Vector(trace.EndPos.X, trace.EndPos.Y, trace.EndPos.Z), Color.FromArgb(255, 255, 0, 0)); SkillUtils.CreateLine(new Vector(trace.StartPos.X, trace.StartPos.Y, trace.StartPos.Z), new Vector(trace.Position.X, trace.Position.Y, trace.Position.Z), Color.FromArgb(255, 0, 0, 255)); if (trace.DidHit()) { var val = Activator.CreateInstance(typeof(CBaseEntity), trace.HitEntity) as CBaseEntity; player.PrintToChat($"Hit: {trace.DidHit()}, Entity: {(val == null ? "null" : val.DesignerName)}, Solid: {trace.AllSolid}, Contents: {(Contents)trace.Contents}, Hitbox: {trace.HitboxData[0].HitGroup}"); } else player.PrintToChat($"Hit: {trace.DidHit()}, Object: {trace.HitEntity}, Solid: {trace.AllSolid}, Contents: {(Contents)trace.Contents}, Hitbox: {trace.HitboxData[0].HitGroup}"); } CEntityInstance entityInstance = new(trace.HitEntity); if (string.IsNullOrEmpty(entityInstance.DesignerName)) return; CBaseEntity entity = entityInstance.As(); if (!trace.HitPlayer(out CCSPlayerController? target) || target == null) return; if (target.Handle == player.Handle || target.PlayerPawn.Value == null || !target.PlayerPawn.Value.IsValid || trace.Distance() <= 70) return; target.PlayerPawn.Value.EmitSound("Player.DamageBody.Onlooker"); SkillUtils.TakeHealth(target.PlayerPawn.Value, heavyHit ? Instance.Random.Next(45, 55) : Instance.Random.Next(21, 34)); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c9f8ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float maxDistance = 4096f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission) { public float MaxDistance { get; set; } = maxDistance; } } }