using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; namespace src.player.skills { public class MagneticDecoy : ISkill { private const Skills skillName = Skills.MagneticDecoy; private static readonly ConcurrentDictionary decoys = []; private readonly static ConcurrentDictionary playersWithSkill = []; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { decoys.Clear(); } public static void DecoyStarted(EventDecoyStarted @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (player == null || !player.IsValid) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; decoys.TryAdd(new Vector(@event.X, @event.Y, @event.Z), 0); } public static void DecoyDetonate(EventDecoyDetonate @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (player == null || !player.IsValid) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; foreach (var decoy in decoys.Keys.Where(v => v.X == @event.X && v.Y == @event.Y && v.Z == @event.Z)) decoys.TryRemove(decoy, out _); } public static void OnTick() { foreach (Vector decoyPos in decoys.Keys) foreach (var player in PlayerManager.GetTickPlayers().Where(p => p.IsValid && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist)) { var eventPlayer = PlayerManager.GetPlayerEvent(player); if (eventPlayer == null || !eventPlayer.IsValid) continue; var decoyRadius = SkillsInfo.GetValue(skillName, "triggerRadius"); var pawn = eventPlayer.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) continue; double distance = SkillUtils.GetDistance(decoyPos, pawn.AbsOrigin); if (distance <= decoyRadius && distance > 10) { Vector direction = new(decoyPos.X - pawn.AbsOrigin.X, decoyPos.Y - pawn.AbsOrigin.Y, 0); float length = direction.Length(); Vector normalized = direction / length; float ratio = 1 - (float)(distance / decoyRadius); float strenght = SkillsInfo.GetValue(skillName, "strenght") * ratio; pawn.AbsVelocity.X += normalized.X * strenght; pawn.AbsVelocity.Y += normalized.Y * strenght; } } } public static void GrenadeThrown(EventGrenadeThrown @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (player == null || !player.IsValid) return; var weapon = @event.Weapon; if (weapon != "decoy") return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; if (playersWithSkill.TryGetValue(player.Index, out int grenadesLeft) && grenadesLeft > 1) { playersWithSkill[player.Index] = grenadesLeft - 1; player!.GiveNamedItem($"weapon_{weapon}"); SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, grenadesLeft - 1); } } public static void WeaponEquip(EventItemEquip @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); var weapon = @event.Item; if (player == null || !player.IsValid) return; if (playersWithSkill.TryGetValue(player.Index, out int grenadesLeft) && grenadesLeft > 1) SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, grenadesLeft); } public static void WeaponPickup(EventItemPickup @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (player == null || !player.IsValid) return; var weapon = @event.Item; if (string.IsNullOrEmpty(weapon) || weapon != "decoy") return; if (playersWithSkill.TryGetValue(player.Index, out int grenadesLeft) && grenadesLeft > 1) SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, grenadesLeft); } public static void EnableSkill(CCSPlayerController player) { if (player == null || !player.IsValid) return; int grenadeLimit = SkillsInfo.GetValue(skillName, "grenadeLimit"); playersWithSkill.TryAdd(player.Index, grenadeLimit); SkillUtils.TryGiveWeapon(player, CsItem.DecoyGrenade); SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, grenadeLimit); } public static void DisableSkill(CCSPlayerController player) { if (player == null || !player.IsValid) return; playersWithSkill.TryRemove(player.Index, out _); SkillUtils.UpdateGrenadeCount(player, CsItem.DecoyGrenade, 1); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#81f0c4", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float triggerRadius = 180, float strenght = 30, int grenadeLimit = 3) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public float TriggerRadius { get; set; } = triggerRadius; public float Strenght { get; set; } = strenght; public int GrenadeLimit { get; set; } = grenadeLimit; } } }