using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using static src.jRandomSkills; namespace src.player.skills { public class RadarHack : ISkill { private const Skills skillName = Skills.RadarHack; private static readonly Skills[] hidingSkills = [Skills.Ghost, Skills.Ninja, Skills.C4Camouflage]; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void OnTick() { foreach (var player in PlayerManager.GetTickPlayers()) { var playerEvent = PlayerManager.GetPlayerEvent(player); if (!Instance.IsPlayerValid(playerEvent)) continue; var playerInfo = PlayerManager.GetPlayerByIndex(playerEvent!.Index); if (playerInfo?.Skill == skillName) SetEnemiesVisibleOnRadar(player); } } private static void SetEnemiesVisibleOnRadar(CCSPlayerController player) { if (player == null || !player.IsValid || player.PlayerPawn?.Value == null) return; // SpottedByMask is indexed by player slot (0-63), not entity index. int slot = player.Slot; foreach (var enemy in PlayerManager.GetTickPlayers().FindAll(p => p.Team != player.Team)) { var enemyEvent = PlayerManager.GetPlayerEvent(enemy); if (enemyEvent == null || !enemyEvent.IsValid) continue; var enemyPawn = enemyEvent.PlayerPawn.Value; if (enemyPawn == null || !enemyPawn.IsValid) continue; var enemyInfo = PlayerManager.GetPlayerByIndex(enemyEvent.Index); if (enemyInfo != null && Array.IndexOf(hidingSkills, enemyInfo.Skill) >= 0 && enemyPawn.Render.A < 200) continue; // Only the observer's slot bit — the Spotted bool would reveal to the whole team. enemyPawn.EntitySpottedState.SpottedByMask[0] |= (1u << (slot % 32)); } var bomb = PlayerManager.GetTickBomb(); if (bomb != null && bomb.IsValid) bomb.EntitySpottedState.SpottedByMask[0] |= (1u << (slot % 32)); } public class SkillConfig : SkillsInfo.DefaultSkillInfo { public SkillConfig(Skills skill = skillName, bool active = true, string color = "#2effcb", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = utils.Rarity.Common) : base(skill, active, color, onlyTeam, needsTeammates) { } } } }