using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using System.Drawing; using static src.jRandomSkills; using System.Collections.Concurrent; using src.utils; namespace src.player.skills { public class Spectator : ISkill { private const Skills skillName = Skills.Spectator; private static readonly ConcurrentDictionary cameras = []; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { foreach (var info in cameras) EntityManager.DestroyEntity(info.Value.Item2); cameras.Clear(); } public static void WeaponPickup(EventItemPickup @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (!Instance.IsPlayerValid(player)) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; var pawn = player!.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return; if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item1 != pawn.CameraServices.ViewEntity.Raw) BlockWeapon(player, true); } public static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; ChangeCamera(player); } public static void DisableSkill(CCSPlayerController player) { if (player == null) return; ChangeCamera(player, true); EntityManager.DestroyPlayerEntities(player.Index); cameras.TryRemove(player.Index, out _); } public static void OnTick() { foreach (var player in PlayerManager.GetTickPlayers()) if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item2 != 0) { if (player == null || !player.IsValid) continue; var enemy = Utilities.GetPlayerFromIndex((int)cameraInfo.Item3); if (enemy == null || !enemy.IsValid || enemy.PlayerPawn == null) { ChangeCamera(player, true); continue; } var enemyPawn = enemy.PlayerPawn.Value; if (enemyPawn == null || !enemyPawn.IsValid) { ChangeCamera(player, true); continue; } if (enemyPawn.Health <= 0 || (player.PlayerPawn?.Value != null && player.PlayerPawn.Value.Health <= 0)) ChangeCamera(player, true); } } private static void ChangeCamera(CCSPlayerController player, bool forceToDefault = false) { if (player == null || !player.IsValid) return; uint orginalCameraRaw; uint newCameraRaw = 0; var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return; if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item2 != 0) { orginalCameraRaw = cameraInfo.Item1; var cam = Utilities.GetEntityFromIndex((int)cameraInfo.Item2); if (cam != null && cam.IsValid) EntityManager.DestroyEntity(cam.Index); if (!forceToDefault) newCameraRaw = CreateCamera(player); } else { orginalCameraRaw = pawn.CameraServices.ViewEntity.Raw; if (!forceToDefault) newCameraRaw = CreateCamera(player); } bool defaultCam = forceToDefault; if (newCameraRaw != 0) { defaultCam = forceToDefault || (pawn.CameraServices.ViewEntity.Raw != orginalCameraRaw); pawn.CameraServices.ViewEntity.Raw = defaultCam ? orginalCameraRaw : newCameraRaw; } else pawn.CameraServices.ViewEntity.Raw = orginalCameraRaw; Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices"); if (forceToDefault && cameras.TryGetValue(player.Index, out var current) && current.Item2 != 0) cameras[player.Index] = (current.Item1, 0, current.Item3); BlockWeapon(player, !defaultCam); } private static uint CreateCamera(CCSPlayerController player) { var camera = EntityManager.CreateTrackedDynamicProp(player.Index); if (camera == null || !camera.IsValid) return 0; var enemies = PlayerManager.GetTickPlayers().Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null && p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0).ToList(); if (enemies.Count == 0) return 0; var enemy = enemies[Instance.Random.Next(enemies.Count)]; var pawn = enemy.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.CameraServices == null || pawn.AbsOrigin == null) return 0; QAngle angle = new(0, pawn.EyeAngles.Y, 0); var pos = pawn.AbsOrigin - SkillUtils.GetForwardVector(angle) * SkillsInfo.GetValue(skillName, "distance"); pos.Z += pawn.ViewOffset.Z; Server.NextFrame(() => { if (camera == null || !camera.IsValid) return; var camNode = camera.CBodyComponent?.SceneNode?.Owner?.Entity; if (camNode != null) camNode.Flags = (uint)(camNode.Flags & ~(1 << 2)); camera.SetModel("models/sprays/spray_plane.vmdl"); camera.Render = Color.FromArgb(1, 255, 255, 255); camera.Teleport(pos, angle); camera.DispatchSpawn(); CBaseEntity? target = pawn != null && pawn.IsValid ? pawn : null; var entities = EntityManager.GetPlayerEntities(enemy.Index, "empty_prop"); if (entities.Count > 0) { var entity = Utilities.GetEntityFromIndex((int)entities[0]); if (entity != null && entity.IsValid) target = entity; } if (target == null || !target.IsValid) return; camera.AcceptInput("SetParent", target, target, "!activator"); }); if (cameras.TryGetValue(player.Index, out var cameraInfo)) cameras.AddOrUpdate(player.Index, (cameraInfo.Item1, camera.Index, enemy.Index), (k, v) => (cameraInfo.Item1, camera.Index, enemy.Index)); else cameras.AddOrUpdate(player.Index, (pawn.CameraServices.ViewEntity.Raw, camera.Index, enemy.Index), (k, v) => (pawn.CameraServices.ViewEntity.Raw, camera.Index, enemy.Index)); return camera.EntityHandle.Raw; } private static void BlockWeapon(CCSPlayerController player, bool block) { if (player == null || !player.IsValid) return; var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return; foreach (var weapon in pawn.WeaponServices.MyWeapons) if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid) { weapon.Value.NextPrimaryAttackTick = block ? int.MaxValue : Server.TickCount; weapon.Value.NextSecondaryAttackTick = block ? int.MaxValue : Server.TickCount; Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick"); Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick"); } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42f5da", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float distance = 100f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public float Distance { get; set; } = distance; } } }